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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. - '&3&lGevezeOyuncu'
  165. - '&6&lG&3&levezeOyuncu'
  166. - '&3&lG&6&le&3&lvezeOyuncu'
  167. - '&3&lGe&6&lv&3&lezeOyuncu'
  168. - '&3&lGev&6&le&3&lzeOyuncu'
  169. - '&3&lGeve&6&lz&3&leOyuncu'
  170. - '&3&lGevez&6&le&3&lOyuncu'
  171. - '&3&lGeveze&6&lO&3&lyuncu'
  172. - '&3&lGevezeO&6&ly&3&luncu'
  173. - '&3&lGevezeOy&6&lu&3&lncu'
  174. - '&3&lGevezeOyu&6&ln&3&lcu'
  175. - '&3&lGevezeOyun&6&lc&3&lu'
  176. - '&3&lGevezeOyunc&6&lu'
  177. - '&6&lG&3&levezeOyunc&6&lu'
  178. - '&3&lG&6&le&3&lvezeOyunc&6&lu'
  179. - '&3&lGe&6&lv&3&lezeOyunc&6&lu'
  180. - '&3&lGev&6&le&3&lzeOyunc&6&lu'
  181. - '&3&lGeve&6&lz&3&leOyunc&6&lu'
  182. - '&3&lGevez&6&le&3&lOyunc&6&lu'
  183. - '&3&lGeveze&6&lO&3&lyunc&6&lu'
  184. - '&3&lGevezeO&6&ly&3&lunc&6&lu'
  185. - '&3&lGevezeOy&6&lu&3&lnc&6&lu'
  186. - '&3&lGevezeOyu&6&ln&3&lc&6&lu'
  187. - '&3&lGevezeOyun&6&lc&3&l&6&lu'
  188. - '&6&lG&3&levezeOyun&6&lc&6&lu'
  189. - '&3&lG&6&le&3&lvezeOyun&6&lcu'
  190. - '&3&lGe&6&lv&3&lezeOyun&6&lcu'
  191. - '&3&lGev&6&le&3&lzeOyun&6&lcu'
  192. - '&3&lGeve&6&lz&3&leOyun&6&lcu'
  193. - '&3&lGevez&6&le&3&lOyun&6&lcu'
  194. - '&3&lGeveze&6&lO&3&lyun&6&lcu'
  195. - '&3&lGevezeO&6&ly&3&lun&6&lcu'
  196. - '&3&lGevezeOy&6&lu&3&ln&6&lcu'
  197. - '&3&lGevezeOyu&6&lncu'
  198. - '&6&lG&3&levezeOyu&6&lncu'
  199. - '&3&lG&6&le&3&lvezeOyu&6&lncu'
  200. - '&3&lGe&6&lv&3&lezeOyu&6&lncu'
  201. - '&3&lGev&6&le&3&lzeOyu&6&lncu'
  202. - '&3&lGeve&6&lz&3&leOyu&6&lncu'
  203. - '&3&lGevez&6&le&3&lOyu&6&lncu'
  204. - '&3&lGeveze&6&lO&3&lyu&6&lncu'
  205. - '&3&lGevezeO&6&ly&3&lu&6&lncu'
  206. - '&3&lGevezeOy&6&luncu'
  207. - '&6&lG&3&levezeOy&6&luncu'
  208. - '&3&lG&6&le&3&lvezeOy&6&luncu'
  209. - '&3&lGe&6&lv&3&lezeOy&6&luncu'
  210. - '&3&lGev&6&le&3&lzeOy&6&luncu'
  211. - '&3&lGeve&6&lz&3&leOy&6&luncu'
  212. - '&3&lGevez&6&le&3&lOy&6&luncu'
  213. - '&3&lGeveze&6&lO&3&ly&6&luncu'
  214. - '&3&lGevezeO&6&ly&3&l&6&luncu'
  215. - '&6&lG&3&levezeO&6&lyuncu'
  216. - '&3&lG&6&le&3&lvezeO&6&lyuncu'
  217. - '&3&lGe&6&lv&3&lezeO&6&lyuncu'
  218. - '&3&lGev&6&le&3&lzeO&6&lyuncu'
  219. - '&3&lGeve&6&lz&3&leO&6&lyuncu'
  220. - '&3&lGevez&6&le&3&lO&6&lyuncu'
  221. - '&3&lGeveze&6&lO&3&l&6&lyuncu'
  222. - '&6&lG&3&leveze&6&lOyuncu'
  223. - '&3&lG&6&le&3&lveze&6&lOyuncu'
  224. - '&3&lGe&6&lv&3&leze&6&lOyuncu'
  225. - '&3&lGev&6&le&3&lze&6&lOyuncu'
  226. - '&3&lGeve&6&lz&3&le&6&lOyuncu'
  227. - '&3&lGevez&6&leOyuncu'
  228. - '&6&lG&3&levez&6&leOyuncu'
  229. - '&3&lG&6&le&3&lvez&6&leOyuncu'
  230. - '&3&lGe&6&lv&3&lez&6&leOyuncu'
  231. - '&3&lGev&6&le&3&lz&6&leOyuncu'
  232. - '&3&lGeve&6&lzeOyuncu'
  233. - '&6&lG&3&leve&6&lzeOyuncu'
  234. - '&3&lG&6&le&3&lve&6&lzeOyuncu'
  235. - '&3&lGe&6&lv&3&le&6&lzeOyuncu'
  236. - '&3&lGev&6&lezeOyuncu'
  237. - '&6&lG&3&lev&6&lezeOyuncu'
  238. - '&3&lG&6&le&3&lv&6&lezeOyuncu'
  239. - '&3&lGe&6&lvezeOyuncu'
  240. - '&6&lG&3&le&6&lvezeOyuncu'
  241. - '&6&lGevezeOyuncu'
  242. - '&6&lGevezeOyunc&3&lu'
  243. - '&6&lGevezeOyun&3&lcu'
  244. - '&6&lGevezeOyu&3&lncu'
  245. - '&6&lGevezeOy&3&luncu'
  246. - '&6&lGevezeO&3&lyuncu'
  247. - '&6&lGeveze&3&lOyuncu'
  248. - '&6&lGevez&3&leOyuncu'
  249. - '&6&lGeve&3&lzeOyuncu'
  250. - '&6&lGev&3&lezeOyuncu'
  251. - '&6&lGe&3&lvezeOyuncu'
  252. - '&6&lG&3&levezeOyuncu'
  253. - '&3&lGevezeOyuncu'
  254. # Interval is the animation interval in TICKS (20 ticks is one second).
  255. # Every X ticks the animation goes to the next frame (see above)
  256. # Once all frames are finished it will start over from the first one
  257. interval: 2
  258. # If you don't want a static order of the frames and want to show each frame at random
  259. # you can enable this option.
  260. random: false
  261. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  262. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  263. # These lines (usually a header or footer) are also good for decoration.
  264. header:
  265. text:
  266. - ' &4'
  267. interval: 10
  268. random: false
  269. player-label:
  270. text:
  271. - '&e&lBilgiler: &7{player}'
  272. interval: 100
  273. random: false
  274. player-line1:
  275. text:
  276. - ' &2Faction: &7{factions_faction_name}'
  277. interval: 2
  278. random: false
  279. player-line2:
  280. text:
  281. - ' &2Bakiyen: &7{money}'
  282. interval: 2
  283. random: false
  284. player-line3:
  285. text:
  286. - ' &2Cevrimici: &7{PLAYERCOUNT}'
  287. interval: 2
  288. random: false
  289. player-line4:
  290. text:
  291. - ' &2Ping: &7{ping} ms'
  292. interval: 2
  293. random: false
  294. player-line5:
  295. text:
  296. - ' &2Saat: &7{time}'
  297. interval: 2
  298. random: false
  299. player-line6:
  300. text:
  301. - ' &2Tarih: &7{lastplayed}'
  302. interval: 2
  303. random: false
  304. # For empty lines just add another 'section' but just don't put any text
  305. # in it so it acts like an empty line.
  306. spacer1:
  307. text: []
  308. interval: 100
  309. random: false
  310. news-info:
  311. text:
  312. - '&e&lDuyurular:'
  313. interval: 100
  314. random: false
  315. news:
  316. # Lets create some animated news
  317. # News is something you need to write quick
  318. # and usually you don't want to spend ages on creating
  319. # some cool effect. That is why FeatherBoard features
  320. # several presets you can use.
  321. text:
  322. - '<scroll width="24">&9Faction &9sunucusu &9acildi !</scroll>'
  323. interval: 2 # When using preset effects. The interval will apply to that effect
  324. # Do you want to randomize the animation frames?
  325. random: false
  326. # For empty lines just add another 'section' but just don't put any text
  327. # in it so it acts like an empty line.
  328. spacer2:
  329. text: []
  330. interval: 100
  331. random: false
  332. timesplayed-label: #Switch between site, times played and health
  333. text:
  334. - '&e&lWebSite:'
  335. interval: 100
  336. random: false
  337. timesplayed: #Switch between site, times played and health
  338. text:
  339. - ' &7www.GevezeOyuncu.Com'
  340. interval: 100
  341. random: false
  342. # For empty lines just add another 'section' but just don't put any text
  343. # in it so it acts like an empty line.
  344. spacer3:
  345. text: []
  346. interval: 100
  347. random: false
  348. server-label:
  349. text:
  350. - ' &4'
  351. interval: 100
  352. random: false
  353. server-line1:
  354. text:
  355. - ' &4'
  356. interval: 1
  357. random: false
  358. server-line2:
  359. text:
  360. - ' &4'
  361. interval: 10
  362. random: false
  363. # This is the same as the header. It is not needed since you already use the header as the longest line
  364. # but it looks cleaner having a footer.
  365. footer:
  366. text:
  367. - ' &4'
  368. interval: 10
  369. random: false
  370. # This is a combat scoreboard example showing
  371. # combat related information.
  372. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  373. # (Unless you want it to show all the time)
  374. # You still need to 'trigger' this scoreboard in the vanilla_combat
  375. combat-scoreboard-example:
  376. # Lets just use the title,header and footer from the example above
  377. # for in depth configuration look above.
  378. #
  379. # When designing a board that is used when triggered on an event. You have
  380. # to think (before looking at the placeholders) what is relevant.
  381. # For example: When I think of combat my first thoughts are:
  382. # - Health: To see how much you have left
  383. # - Possible cooldown timers
  384. # - With who am I in combat?
  385. # - Target health
  386. # - mcMMO attacking level?
  387. #
  388. # Next you have to think what is important during that event:
  389. # - Combat: not too much distraction (no animations, smaller scoreboard)
  390. #
  391. # Once you know those things start looking for placeholders. A lot of events such
  392. # as mcmmo have placeholders that can only be used in such events.
  393. title:
  394. text:
  395. # To create cool looking animations you create yourself
  396. # you can use the graphical tool AnimationCreator
  397. # https://www.spigotmc.org/resources/animationcreator.6001/
  398. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  399. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  400. - '<single><delay times="10">&l><</delay></single>'
  401. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  402. - '<single>&f&lherB</single>'
  403. - '<single>&f&lherBo</single>'
  404. - '<single>&f&latherBoa</single>'
  405. - '<single>&f&leatherBoar</single>'
  406. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  407. interval: 2
  408. random: false
  409. header:
  410. text:
  411. - '&a&m+-----------------+'
  412. interval: 10
  413. random: true
  414. combat-label:
  415. text:
  416. - '&8&l> &7&lCombat target:'
  417. interval: 100
  418. random: false
  419. combat-data:
  420. text:
  421. - '{vanilla-combat_opponent_name}'
  422. interval: 2
  423. random: false
  424. spacer1:
  425. text: []
  426. interval: 100
  427. health-label:
  428. text:
  429. - '&8&l> &7&lHealth stats:'
  430. interval: 100
  431. random: false
  432. health-data-1:
  433. text:
  434. - '&aYou: {healthbar}'
  435. interval: 1
  436. random: false
  437. health-data-2:
  438. text:
  439. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  440. interval: 1
  441. random: false
  442. footer:
  443. text:
  444. - '&a&m+-----------------+'
  445. interval: 10
  446. random: true
  447. # This is an example for mcMMO when you level up
  448. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  449. # (Unless you want it to show all the time)
  450. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  451. mcmmo-levelup:
  452. title:
  453. text:
  454. # To create cool looking animations you create yourself
  455. # you can use the graphical tool AnimationCreator
  456. # https://www.spigotmc.org/resources/animationcreator.6001/
  457. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  458. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  459. - '<single><delay times="10">&l><</delay></single>'
  460. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  461. - '<single>&f&lherB</single>'
  462. - '<single>&f&lherBo</single>'
  463. - '<single>&f&latherBoa</single>'
  464. - '<single>&f&leatherBoar</single>'
  465. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  466. interval: 2
  467. random: false
  468. header:
  469. text:
  470. - '&a&m+-----------------+'
  471. interval: 10
  472. random: true
  473. info-label:
  474. text:
  475. # mcMMO-levelup comes with several event specific placeholders
  476. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  477. interval: 10
  478. spacer1: # This is a spacer an empty line
  479. text:
  480. - ''
  481. interval: 10
  482. # Do you want to randomize the animation frames?
  483. random: false
  484. skill-label: # You can add elements to the group and name them like you want
  485. # Lets make a static label
  486. text:
  487. - '&9&l> &e&lSkill:'
  488. interval: 10 # The interval is not important since its just 1 static text.
  489. # Do you want to randomize the animation frames?
  490. random: false
  491. skill:
  492. # Lets make a static label
  493. text:
  494. - '{mcmmo-levelup_skill_name}'
  495. interval: 10 # The interval is not important since its just 1 static text.
  496. # Do you want to randomize the animation frames?
  497. random: false
  498. spacer2: # This is a spacer an empty line
  499. text:
  500. - ''
  501. interval: 100
  502. # Do you want to randomize the animation frames?
  503. random: false
  504. skilllevel-label: # You can add elements to the group and name them like you want
  505. # Lets make a static label
  506. text:
  507. - '&b&l> &e&lCurrent level:'
  508. interval: 10 # The interval is not important since its just 1 static text.
  509. # Do you want to randomize the animation frames?
  510. random: false
  511. skilllevel:
  512. # Lets make a static label
  513. text:
  514. - '{mcmmo-levelup_skilllevel}'
  515. interval: 10 # The interval is not important since its just 1 static text.
  516. # Do you want to randomize the animation frames?
  517. random: false
  518. footer:
  519. text:
  520. - '&a&m+-----------------+'
  521. interval: 10
  522. random: true
  523. # This is an example for Towny when you enter a town
  524. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  525. # (Unless you want it to show all the time)
  526. # You still need to 'trigger' this scoreboard in the 'towny-town'
  527. towny-town-example:
  528. # Lets just use the title,header and footer from the example above
  529. # for in depth configuration look above.
  530. title:
  531. text:
  532. # To create cool looking animations you create yourself
  533. # you can use the graphical tool AnimationCreator
  534. # https://www.spigotmc.org/resources/animationcreator.6001/
  535. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  536. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  537. - '<single><delay times="10">&l><</delay></single>'
  538. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  539. - '<single>&f&lherB</single>'
  540. - '<single>&f&lherBo</single>'
  541. - '<single>&f&latherBoa</single>'
  542. - '<single>&f&leatherBoar</single>'
  543. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  544. interval: 2
  545. random: false
  546. header:
  547. text:
  548. - '&a&m+-------------------+'
  549. interval: 10
  550. random: true
  551. town-label:
  552. text:
  553. - '&bYou are in town:'
  554. interval: 100
  555. town-data:
  556. text:
  557. - '{towny_currenttown_name}'
  558. interval: 100
  559. spacer1:
  560. text: []
  561. interval: 100
  562. townboard-label:
  563. text:
  564. - '&bTown board:'
  565. interval: 100
  566. townboard:
  567. text:
  568. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  569. interval: 3
  570. spacer2:
  571. text: []
  572. interval: 100
  573. population-label:
  574. text:
  575. - '&bPopulation:'
  576. interval: 100
  577. poplulation-data:
  578. text:
  579. - '{towny_currenttown_residents}'
  580. interval: 100
  581. footer:
  582. text:
  583. - '&a&m+-------------------+'
  584. interval: 10
  585. random: true
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