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ManlyMemeScripter

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Jul 8th, 2022
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  1. --MADE BY Redmoon--https://www.youtube.com/channel/UCkHEj5ETg31IDVakT_-eq4w
  2. --Items:
  3. clickfling = false -- set this to false if u dont want click fling or use torso fling
  4.  
  5. function rmesh(a)
  6. if not (workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('Mesh') or workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('SpecialMesh')) then return end
  7. old=game.Players.LocalPlayer.Character
  8. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  9. for i,v in next, workspace[game.Players.LocalPlayer.Name]:FindFirstChild(a).Handle:GetDescendants() do
  10. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  11. v:Remove()
  12. end
  13. end
  14. for i = 1 , 2 do
  15. game.Players.LocalPlayer.Character=old
  16. end
  17. end
  18.  
  19. a=game.Players.LocalPlayer b=game.Players.LocalPlayer.Character c={}d=table.insert e=false for D,E in next,game:GetService("Players").LocalPlayer.Character:GetDescendants()do if E:IsA("BasePart")then d(c,game:GetService("RunService").Heartbeat:connect(function()pcall(function()E.Velocity=Vector3.new(-30,0,0)sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999)game.Players.LocalPlayer.ReplicationFocus=workspace end)end))end end function f(D,E,F)game.StarterGui:SetCore("SendNotification",{Title=D;Text=E;Duration=F or 5;})end local x=game:GetService("RunService")g=Instance.new('Folder',b)g.Name='CWExtra'b.Archivable=true local y=b:Clone()y.Name='NexoPD'for D,E in next,y:GetDescendants()do if E:IsA('BasePart')or E:IsA('Decal')then E.Transparency=1 end end h=5.65 a.Character=nil a.Character=b b.Humanoid.AutoRotate=false b.Humanoid.WalkSpeed=0 b.Humanoid.JumpPower=0 b.Torso.Anchored=true f('Nexo','Reanimating...\nPlease wait '..h..' seconds.')wait(h)b.Torso.Anchored=false f('Nexo','Reanimated..')b.Humanoid.Health=0 y.Animate.Disabled=true y.Parent=g y.HumanoidRootPart.CFrame=b.HumanoidRootPart.CFrame*CFrame.new(0,5,0)function i(D,E,F,G)Instance.new("Attachment",D)Instance.new("AlignPosition",D)Instance.new("AlignOrientation",D)Instance.new("Attachment",E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignOrientation.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]D.AlignOrientation.Attachment1=E[D.Name]E[D.Name].Position=F or Vector3.new()D[D.Name].Orientation=G or Vector3.new()D.AlignPosition.MaxForce=999999999 D.AlignPosition.MaxVelocity=math.huge D.AlignPosition.ReactionForceEnabled=false D.AlignPosition.Responsiveness=math.huge D.AlignOrientation.Responsiveness=math.huge D.AlignPosition.RigidityEnabled=false D.AlignOrientation.MaxTorque=999999999 D.Massless=true end function j(D,E,F)Instance.new("Attachment",D)Instance.new("AlignPosition",D)Instance.new("Attachment",E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]E[D.Name].Position=F or Vector3.new()D.AlignPosition.MaxForce=999999999 D.AlignPosition.MaxVelocity=math.huge D.AlignPosition.ReactionForceEnabled=false D.AlignPosition.Responsiveness=math.huge D.Massless=true end for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then d(c,x.RenderStepped:Connect(function()E.CanCollide=false end))end end for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then d(c,x.Stepped:Connect(function()E.CanCollide=false end))end end for D,E in next,y:GetDescendants()do if E:IsA('BasePart')then d(c,x.RenderStepped:Connect(function()E.CanCollide=false end))end end for D,E in next,y:GetDescendants()do if E:IsA('BasePart')then d(c,x.Stepped:Connect(function()E.CanCollide=false end))end end for D,E in next,b:GetDescendants()do if E:IsA('Accessory')then i(E.Handle,y[E.Name].Handle)end end i(b['Head'],y['Head'])i(b['Torso'],y['Torso'])j(b['HumanoidRootPart'],y['Torso'],Vector3.new(0,0,0))i(b['Right Arm'],y['Right Arm'])i(b['Left Arm'],y['Left Arm'])i(b['Right Leg'],y['Right Leg'])i(b['Left Leg'],y['Left Leg'])k=a:GetMouse()local z=Instance.new("Part",g)z.CanCollide=false z.Transparency=1 d(c,x.RenderStepped:Connect(function()local D=workspace.CurrentCamera.CFrame.lookVector local E=y["HumanoidRootPart"]z.Position=E.Position z.CFrame=CFrame.new(z.Position,Vector3.new(D.X*10000,D.Y,D.Z*10000))end))l=false m=false n=false o=false p=false function q(D)r=Instance.new('BodyAngularVelocity',D)r.AngularVelocity=Vector3.new(9e9,9e9,9e9)r.MaxTorque=Vector3.new(9e9,9e9,9e9)end q(b.HumanoidRootPart)k=a:GetMouse()s=Instance.new('BodyPosition',b.HumanoidRootPart)s.P=9e9 s.D=9e9 s.MaxForce=Vector3.new(99999,99999,99999)local A d(c,x.Heartbeat:Connect(function()if A==true then s.Position=k.Hit.p b.HumanoidRootPart.Position=k.Hit.p else s.Position=y.Torso.Position b.HumanoidRootPart.Position=y.Torso.Position end end))local B=Instance.new("SelectionBox")B.Adornee=b.HumanoidRootPart B.LineThickness=0.02 B.Color3=Color3.fromRGB(250,0,0)B.Parent=b.HumanoidRootPart B.Name="RAINBOW"t=B if clickfling then d(c,k.Button1Down:Connect(function()A=true end))d(c,k.Button1Up:Connect(function()A=false end))end d(c,k.KeyDown:Connect(function(D)if D==' 'then p=true end if D=='w'then l=true end if D=='s'then m=true end if D=='a'then n=true end if D=='d'then o=true end end))d(c,k.KeyUp:Connect(function(D)if D==' 'then p=false end if D=='w'then l=false end if D=='s'then m=false end if D=='a'then n=false end if D=='d'then o=false end end))local function C(D,E,F)z.CFrame=z.CFrame*CFrame.new(-D,E,-F)y.Humanoid.WalkToPoint=z.Position end d(c,x.RenderStepped:Connect(function()if l==true then C(0,0,1e4)end if m==true then C(0,0,-1e4)end if n==true then C(1e4,0,0)end if o==true then C(-1e4,0,0)end if p==true then y.Humanoid.Jump=true end if l~=true and n~=true and m~=true and o~=true then y.Humanoid.WalkToPoint=y.HumanoidRootPart.Position end end))workspace.CurrentCamera.CameraSubject=y.Humanoid u=Instance.new('BindableEvent')d(c,u.Event:Connect(function()y:Destroy()e=true v=false for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then E.Anchored=true end end w=b.Humanoid:Clone()b.Humanoid:Destroy()w.Parent=b game.Players:Chat('-re')for D,E in pairs(c)do E:Disconnect()end game:GetService("StarterGui"):SetCore("ResetButtonCallback",true)u:Remove()end))game:GetService("StarterGui"):SetCore("ResetButtonCallback",u)
  20.  
  21. IT = Instance.new
  22. CF = CFrame.new
  23. VT = Vector3.new
  24. RAD = math.rad
  25. C3 = Color3.new
  26. UD2 = UDim2.new
  27. BRICKC = BrickColor.new
  28. ANGLES = CFrame.Angles
  29. EULER = CFrame.fromEulerAnglesXYZ
  30. COS = math.cos
  31. ACOS = math.acos
  32. SIN = math.sin
  33. ASIN = math.asin
  34. ABS = math.abs
  35. MRANDOM = math.random
  36. FLOOR = math.floor
  37.  
  38. speed = 1
  39. sine = 1
  40. srv = game:GetService('RunService')
  41.  
  42. reanim = workspace.Camera.CameraSubject.Parent
  43.  
  44. function hat(h,p,c1,c0,m)
  45. reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
  46. reanim[h].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  47. reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:Lerp(c0 or CFrame.new(),1)
  48. if m == true then
  49. rmesh(h)
  50. end
  51. end
  52.  
  53. m=game.Players.LocalPlayer:GetMouse()
  54. RJ = reanim.HumanoidRootPart.RootJoint
  55. RS = reanim.Torso['Right Shoulder']
  56. LS = reanim.Torso['Left Shoulder']
  57. RH = reanim.Torso['Right Hip']
  58. LH = reanim.Torso['Left Hip']
  59. Root = reanim.HumanoidRootPart
  60. NECK = reanim.Torso.Neck
  61. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  62. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  63. RJ.C1 = CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  64. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  65. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  66. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  67. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  68. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  69. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  70. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  71. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  72. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  73.  
  74. Mode='1'
  75.  
  76. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  77. if k == '1' then-- first mode
  78. Mode='1'
  79. elseif k == 'e' then-- second mode
  80. Mode='2'
  81. elseif k == 'q' then-- first mode again
  82. Mode='1'
  83. end
  84. end)
  85.  
  86. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  87. Mode='Attack1'
  88. wait(1) -- time of attack u can edit this
  89. Mode='Attack2'
  90. wait(1)
  91. Mode='Attack3'
  92. wait(0.07)
  93. Mode ='1' -- change this mode to whatever u want the mode to be after attacking
  94. end)
  95.  
  96. coroutine.wrap(function()
  97. while true do -- anim changer
  98. if HumanDied then break end
  99. sine = sine + speed
  100. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  101. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  102. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  103. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  104. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  105. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  106. if lookvector > reanim.Humanoid.WalkSpeed then
  107. lookvector = reanim.Humanoid.WalkSpeed
  108. end
  109. if lookvector < -reanim.Humanoid.WalkSpeed then
  110. lookvector = -reanim.Humanoid.WalkSpeed
  111. end
  112. if rightvector > reanim.Humanoid.WalkSpeed then
  113. rightvector = reanim.Humanoid.WalkSpeed
  114. end
  115. if rightvector < -reanim.Humanoid.WalkSpeed then
  116. rightvector = -reanim.Humanoid.WalkSpeed
  117. end
  118. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  119. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  120. if Mode == '1' then
  121. if Root.Velocity.y > 1 then -- jump
  122.  
  123. elseif Root.Velocity.y < -1 then -- fall
  124.  
  125. elseif Root.Velocity.Magnitude < 2 then -- idle
  126. hat('SamuraiHat','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),90+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  127. hat('Slime1Accessory','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-85.04+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),false)
  128. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  129. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-90+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  130. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  131. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  132. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  133. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  134. elseif Root.Velocity.Magnitude > 20 then -- run
  135.  
  136. elseif Root.Velocity.Magnitude < 20 then -- walk
  137. hat('SamuraiHat','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),90+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  138. hat('Slime1Accessory','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-85.04+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),false)
  139. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  140. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-90+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  141. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  142. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  143. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  144. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  145. end
  146.  
  147. elseif Mode == '2' then
  148. if Root.Velocity.y > 1 then -- jump
  149. elseif Root.Velocity.y < -1 then -- fall
  150. elseif Root.Velocity.Magnitude < 2 then -- idle
  151. hat('SamuraiHat','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-83.43+0*math["cos"](sine/10),1.47+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(188.99+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  152. hat('Slime1Accessory','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-85.04+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),false)
  153. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  154. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-90+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  155. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  156. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  157. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  158. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  159. elseif Root.Velocity.Magnitude > 20 then -- run
  160.  
  161. elseif Root.Velocity.Magnitude < 20 then -- walk
  162. hat('SamuraiHat','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-83.43+0*math["cos"](sine/10),1.47+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(188.99+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  163. hat('Slime1Accessory','Head',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),-85.04+0.1*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),false)
  164. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  165. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-90+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  166. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  167. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  168. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  169. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  170. end
  171.  
  172. elseif Mode == 'Attack1' then --attack clerp
  173.  
  174. elseif Mode == 'Attack2' then --attack clerp
  175.  
  176. elseif Mode == 'Attack3' then --attack clerp
  177.  
  178. end
  179. srv.RenderStepped:Wait()
  180. end
  181. end)()
  182.  
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