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KritaSystemInfo

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Jul 28th, 2022
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  1. Krita
  2.  
  3. Version: 5.0.8
  4. Languages: en_US, en
  5. Hidpi: true
  6.  
  7. Qt
  8.  
  9. Version (compiled): 5.15.4
  10. Version (loaded): 5.15.5
  11.  
  12. OS Information
  13.  
  14. Build ABI: x86_64-little_endian-lp64
  15. Build CPU: x86_64
  16. CPU: x86_64
  17. Kernel Type: linux
  18. Kernel Version: 5.17.15-1-MANJARO
  19. Pretty Productname: Manjaro Linux
  20. Product Type: manjaro
  21. Product Version: unknown
  22. Desktop: KDE
  23.  
  24. OpenGL Info
  25.  
  26. Vendor: "Intel"
  27. Renderer: "Mesa Intel(R) HD Graphics 620 (KBL GT2)"
  28. Version: "4.6 (Compatibility Profile) Mesa 22.1.3"
  29. Shading language: "4.60"
  30. Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
  31. Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
  32. Version: 4.6
  33. Supports deprecated functions true
  34. is OpenGL ES: false
  35. supportsBufferMapping: true
  36. supportsBufferInvalidation: true
  37. Extensions:
  38. "GL_ARB_texture_cube_map_array"
  39. "GL_ARB_shading_language_100"
  40. "GL_EXT_blend_subtract"
  41. "GL_ARB_internalformat_query"
  42. "GL_MESA_shader_integer_functions"
  43. "GL_EXT_packed_pixels"
  44. "GL_ARB_compatibility"
  45. "GL_ARB_shader_atomic_counter_ops"
  46. "GL_ARB_fragment_layer_viewport"
  47. "GL_EXT_copy_texture"
  48. "GL_ATI_texture_float"
  49. "GL_ARB_transform_feedback_overflow_query"
  50. "GL_NV_half_float"
  51. "GL_EXT_shader_integer_mix"
  52. "GL_ARB_derivative_control"
  53. "GL_EXT_abgr"
  54. "GL_ARB_shader_image_size"
  55. "GL_EXT_vertex_array_bgra"
  56. "GL_ARB_depth_clamp"
  57. "GL_ARB_internalformat_query2"
  58. "GL_ARB_point_sprite"
  59. "GL_ARB_debug_output"
  60. "GL_ARB_half_float_pixel"
  61. "GL_SGIS_generate_mipmap"
  62. "GL_ANGLE_texture_compression_dxt3"
  63. "GL_IBM_multimode_draw_arrays"
  64. "GL_ARB_occlusion_query2"
  65. "GL_INGR_blend_func_separate"
  66. "GL_EXT_texture_shadow_lod"
  67. "GL_EXT_EGL_image_storage"
  68. "GL_ARB_seamless_cube_map"
  69. "GL_EXT_texture3D"
  70. "GL_EXT_memory_object_fd"
  71. "GL_ARB_vertex_array_bgra"
  72. "GL_ARB_stencil_texturing"
  73. "GL_ARB_viewport_array"
  74. "GL_ARB_vertex_type_10f_11f_11f_rev"
  75. "GL_ARB_indirect_parameters"
  76. "GL_ARB_shader_viewport_layer_array"
  77. "GL_EXT_framebuffer_multisample_blit_scaled"
  78. "GL_NV_texture_env_combine4"
  79. "GL_ARB_depth_texture"
  80. "GL_EXT_fog_coord"
  81. "GL_ARB_robustness"
  82. "GL_ARB_parallel_shader_compile"
  83. "GL_KHR_parallel_shader_compile"
  84. "GL_APPLE_packed_pixels"
  85. "GL_ARB_shader_image_load_store"
  86. "GL_ARB_shader_atomic_counters"
  87. "GL_EXT_blend_minmax"
  88. "GL_ARB_clip_control"
  89. "GL_ARB_gpu_shader_int64"
  90. "GL_AMD_query_buffer_object"
  91. "GL_KHR_texture_compression_astc_ldr"
  92. "GL_NV_copy_image"
  93. "GL_ARB_sync"
  94. "GL_ARB_sample_shading"
  95. "GL_ARB_map_buffer_range"
  96. "GL_ARB_blend_func_extended"
  97. "GL_EXT_texture_lod_bias"
  98. "GL_MESA_window_pos"
  99. "GL_ARB_texture_env_dot3"
  100. "GL_ARB_explicit_uniform_location"
  101. "GL_S3_s3tc"
  102. "GL_ARB_seamless_cubemap_per_texture"
  103. "GL_EXT_texture_compression_rgtc"
  104. "GL_EXT_blend_color"
  105. "GL_ARB_draw_buffers_blend"
  106. "GL_EXT_texture_sRGB_R8"
  107. "GL_ARB_gl_spirv"
  108. "GL_ARB_clear_texture"
  109. "GL_ARB_gpu_shader_fp64"
  110. "GL_ARB_framebuffer_object"
  111. "GL_EXT_demote_to_helper_invocation"
  112. "GL_ARB_shader_clock"
  113. "GL_ARB_compute_variable_group_size"
  114. "GL_EXT_provoking_vertex"
  115. "GL_AMD_shader_stencil_export"
  116. "GL_EXT_bgra"
  117. "GL_EXT_texture_sRGB"
  118. "GL_NV_conditional_render"
  119. "GL_EXT_pixel_buffer_object"
  120. "GL_AMD_seamless_cubemap_per_texture"
  121. "GL_INTEL_shader_atomic_float_minmax"
  122. "GL_NV_blend_square"
  123. "GL_ARB_window_pos"
  124. "GL_ARB_ES2_compatibility"
  125. "GL_ARB_texture_env_crossbar"
  126. "GL_ARB_shader_bit_encoding"
  127. "GL_AMD_vertex_shader_layer"
  128. "GL_EXT_EGL_sync"
  129. "GL_SGIS_texture_lod"
  130. "GL_ARB_uniform_buffer_object"
  131. "GL_ARB_pipeline_statistics_query"
  132. "GL_AMD_performance_monitor"
  133. "GL_NV_texture_barrier"
  134. "GL_SGIS_texture_edge_clamp"
  135. "GL_NV_packed_depth_stencil"
  136. "GL_EXT_texture_env_dot3"
  137. "GL_IBM_texture_mirrored_repeat"
  138. "GL_EXT_packed_float"
  139. "GL_AMD_pinned_memory"
  140. "GL_ARB_multi_draw_indirect"
  141. "GL_EXT_texture_filter_anisotropic"
  142. "GL_ARB_program_interface_query"
  143. "GL_ARB_texture_filter_anisotropic"
  144. "GL_ARB_framebuffer_sRGB"
  145. "GL_ARB_texture_float"
  146. "GL_EXT_texture_env_combine"
  147. "GL_EXT_texture_array"
  148. "GL_AMD_multi_draw_indirect"
  149. "GL_NV_fragment_shader_interlock"
  150. "GL_ARB_shader_stencil_export"
  151. "GL_ARB_sampler_objects"
  152. "GL_ARB_texture_mirrored_repeat"
  153. "GL_ARB_get_program_binary"
  154. "GL_INTEL_shader_integer_functions2"
  155. "GL_AMD_vertex_shader_viewport_index"
  156. "GL_ARB_shader_group_vote"
  157. "GL_3DFX_texture_compression_FXT1"
  158. "GL_EXT_multi_draw_arrays"
  159. "GL_ARB_texture_query_levels"
  160. "GL_ATI_texture_env_combine3"
  161. "GL_EXT_texture_cube_map"
  162. "GL_ARB_fragment_shader"
  163. "GL_EXT_texture"
  164. "GL_EXT_texture_compression_dxt1"
  165. "GL_ARB_shading_language_420pack"
  166. "GL_ARB_vertex_type_2_10_10_10_rev"
  167. "GL_ARB_cull_distance"
  168. "GL_ARB_enhanced_layouts"
  169. "GL_ARB_texture_border_clamp"
  170. "GL_ARB_arrays_of_arrays"
  171. "GL_ARB_robust_buffer_access_behavior"
  172. "GL_EXT_transform_feedback"
  173. "GL_NV_copy_depth_to_color"
  174. "GL_OES_read_format"
  175. "GL_KHR_robust_buffer_access_behavior"
  176. "GL_EXT_semaphore"
  177. "GL_OES_EGL_image"
  178. "GL_EXT_vertex_attrib_64bit"
  179. "GL_EXT_stencil_two_side"
  180. "GL_EXT_blend_equation_separate"
  181. "GL_ARB_texture_buffer_range"
  182. "GL_ARB_texture_storage_multisample"
  183. "GL_ARB_post_depth_coverage"
  184. "GL_ARB_texture_compression"
  185. "GL_ARB_conservative_depth"
  186. "GL_EXT_polygon_offset_clamp"
  187. "GL_NV_light_max_exponent"
  188. "GL_ARB_texture_buffer_object"
  189. "GL_EXT_stencil_wrap"
  190. "GL_ARB_vertex_attrib_64bit"
  191. "GL_EXT_framebuffer_sRGB"
  192. "GL_NV_fog_distance"
  193. "GL_EXT_texture_buffer_object"
  194. "GL_ARB_fragment_program_shadow"
  195. "GL_EXT_texture_compression_s3tc"
  196. "GL_EXT_gpu_program_parameters"
  197. "GL_NV_primitive_restart"
  198. "GL_ARB_map_buffer_alignment"
  199. "GL_ARB_draw_buffers"
  200. "GL_AMD_conservative_depth"
  201. "GL_ATI_separate_stencil"
  202. "GL_EXT_semaphore_fd"
  203. "GL_KHR_blend_equation_advanced"
  204. "GL_AMD_shader_trinary_minmax"
  205. "GL_ARB_texture_stencil8"
  206. "GL_ARB_multi_bind"
  207. "GL_EXT_shader_framebuffer_fetch"
  208. "GL_ARB_color_buffer_float"
  209. "GL_MESA_framebuffer_flip_y"
  210. "GL_EXT_texture_shared_exponent"
  211. "GL_NV_depth_clamp"
  212. "GL_KHR_context_flush_control"
  213. "GL_SUN_multi_draw_arrays"
  214. "GL_ARB_draw_elements_base_vertex"
  215. "GL_EXT_gpu_shader4"
  216. "GL_EXT_separate_specular_color"
  217. "GL_EXT_shader_samples_identical"
  218. "GL_MESA_texture_signed_rgba"
  219. "GL_ARB_texture_rectangle"
  220. "GL_EXT_compiled_vertex_array"
  221. "GL_KHR_no_error"
  222. "GL_EXT_shader_framebuffer_fetch_non_coherent"
  223. "GL_EXT_texture_env_add"
  224. "GL_ARB_invalidate_subdata"
  225. "GL_ARB_shader_texture_image_samples"
  226. "GL_ARB_texture_non_power_of_two"
  227. "GL_ARB_fragment_program"
  228. "GL_EXT_vertex_array"
  229. "GL_ARB_texture_storage"
  230. "GL_EXT_draw_range_elements"
  231. "GL_ARB_draw_instanced"
  232. "GL_ARB_texture_mirror_clamp_to_edge"
  233. "GL_EXT_framebuffer_object"
  234. "GL_ARB_texture_rg"
  235. "GL_ARB_fragment_shader_interlock"
  236. "GL_ARB_texture_env_add"
  237. "GL_ARB_half_float_vertex"
  238. "GL_ARB_point_parameters"
  239. "GL_ARB_occlusion_query"
  240. "GL_ARB_shading_language_packing"
  241. "GL_EXT_texture_object"
  242. "GL_EXT_texture_integer"
  243. "GL_ARB_buffer_storage"
  244. "GL_EXT_texture_snorm"
  245. "GL_ARB_polygon_offset_clamp"
  246. "GL_INTEL_performance_query"
  247. "GL_EXT_shadow_funcs"
  248. "GL_EXT_direct_state_access"
  249. "GL_ARB_ES3_2_compatibility"
  250. "GL_ARB_vertex_buffer_object"
  251. "GL_ARB_depth_buffer_float"
  252. "GL_KHR_debug"
  253. "GL_ATI_blend_equation_separate"
  254. "GL_EXT_draw_instanced"
  255. "GL_SGIS_texture_border_clamp"
  256. "GL_ARB_texture_rgb10_a2ui"
  257. "GL_NV_texture_rectangle"
  258. "GL_EXT_framebuffer_multisample"
  259. "GL_ARB_vertex_program"
  260. "GL_AMD_draw_buffers_blend"
  261. "GL_KHR_robustness"
  262. "GL_ARB_transform_feedback_instanced"
  263. "GL_EXT_draw_buffers2"
  264. "GL_EXT_timer_query"
  265. "GL_IBM_rasterpos_clip"
  266. "GL_ARB_tessellation_shader"
  267. "GL_ARB_copy_image"
  268. "GL_ARB_transpose_matrix"
  269. "GL_MESA_pack_invert"
  270. "GL_NV_compute_shader_derivatives"
  271. "GL_ARB_transform_feedback2"
  272. "GL_ARB_draw_indirect"
  273. "GL_EXT_secondary_color"
  274. "GL_KHR_texture_compression_astc_sliced_3d"
  275. "GL_ARB_ES3_1_compatibility"
  276. "GL_ARB_shading_language_include"
  277. "GL_ARB_texture_buffer_object_rgb32"
  278. "GL_EXT_memory_object"
  279. "GL_NV_texgen_reflection"
  280. "GL_ARB_compute_shader"
  281. "GL_ARB_framebuffer_no_attachments"
  282. "GL_ARB_shader_texture_lod"
  283. "GL_EXT_packed_depth_stencil"
  284. "GL_ARB_query_buffer_object"
  285. "GL_ARB_shadow"
  286. "GL_ARB_direct_state_access"
  287. "GL_ARB_multisample"
  288. "GL_ARB_shader_draw_parameters"
  289. "GL_EXT_blend_func_separate"
  290. "GL_ARB_texture_multisample"
  291. "GL_ARB_base_instance"
  292. "GL_EXT_texture_edge_clamp"
  293. "GL_EXT_point_parameters"
  294. "GL_KHR_blend_equation_advanced_coherent"
  295. "GL_ARB_gpu_shader5"
  296. "GL_ANGLE_texture_compression_dxt5"
  297. "GL_ARB_vertex_shader"
  298. "GL_ARB_texture_barrier"
  299. "GL_EXT_texture_sRGB_decode"
  300. "GL_ARB_vertex_array_object"
  301. "GL_EXT_texture_rectangle"
  302. "GL_ARB_texture_env_combine"
  303. "GL_INTEL_blackhole_render"
  304. "GL_ARB_texture_cube_map"
  305. "GL_EXT_subtexture"
  306. "GL_ARB_transform_feedback3"
  307. "GL_ARB_texture_swizzle"
  308. "GL_ARB_instanced_arrays"
  309. "GL_ARB_pixel_buffer_object"
  310. "GL_ARB_texture_gather"
  311. "GL_ARB_provoking_vertex"
  312. "GL_EXT_rescale_normal"
  313. "GL_ARB_spirv_extensions"
  314. "GL_ARB_shader_ballot"
  315. "GL_ARB_texture_query_lod"
  316. "GL_ARB_vertex_attrib_binding"
  317. "GL_AMD_depth_clamp_separate"
  318. "GL_ARB_compressed_texture_pixel_storage"
  319. "GL_ARB_separate_shader_objects"
  320. "GL_ARB_explicit_attrib_location"
  321. "GL_ATI_draw_buffers"
  322. "GL_ARB_ES3_compatibility"
  323. "GL_ARB_get_texture_sub_image"
  324. "GL_ARB_timer_query"
  325. "GL_ARB_shader_storage_buffer_object"
  326. "GL_ARB_texture_compression_bptc"
  327. "GL_EXT_framebuffer_blit"
  328. "GL_ARB_shader_subroutine"
  329. "GL_ARB_texture_compression_rgtc"
  330. "GL_AMD_texture_texture4"
  331. "GL_ARB_multitexture"
  332. "GL_ARB_conditional_render_inverted"
  333. "GL_ARB_shader_objects"
  334. "GL_ARB_clear_buffer_object"
  335. "GL_ARB_fragment_coord_conventions"
  336. "GL_EXT_texture_swizzle"
  337. "GL_ARB_shader_precision"
  338. "GL_ATI_fragment_shader"
  339. "GL_ARB_copy_buffer"
  340. "GL_ARB_texture_view"
  341.  
  342. QPA OpenGL Detection Info
  343. supportsDesktopGL: true
  344. supportsOpenGLES: true
  345. isQtPreferOpenGLES: false
  346.  
  347. useBufferInvalidation (config option): false
  348.  
  349.  
  350. Hardware Information
  351.  
  352. GPU Acceleration: auto
  353. Memory: 7790 Mb
  354. Number of Cores: 4
  355. Swap Location: /tmp
  356.  
  357. Current Settings
  358.  
  359. Current Swap Location: /tmp
  360. Current Swap Location writable: true
  361. Undo Enabled: true
  362. Undo Stack Limit: 200
  363. Use OpenGL: true
  364. Use OpenGL Texture Buffer: true
  365. Disable Vector Optimizations: false
  366. Disable AVX Optimizations: false
  367. Canvas State: OPENGL_SUCCESS
  368. Autosave Interval: 180
  369. Use Backup Files: true
  370. Number of Backups Kept: 1
  371. Backup File Suffix: ~
  372. Backup Location: Same Folder as the File
  373. Backup Location writable: false
  374. Use Win8 Pointer Input: false
  375. Use RightMiddleTabletButton Workaround: false
  376. Levels of Detail Enabled: false
  377. Use Zip64: false
  378.  
  379.  
  380. Display Information
  381. Number of screens: 2
  382. Screen: 0
  383. Name: eDP-1
  384. Depth: 24
  385. Scale: 1.25
  386. Resolution in pixels: 1536x864
  387. Manufacturer: Chimei Innolux Corporation
  388. Model:
  389. Refresh Rate: 60.0079
  390. Screen: 1
  391. Name: HDMI-1
  392. Depth: 24
  393. Scale: 1.25
  394. Resolution in pixels: 1152x720
  395. Manufacturer: LG Electronics
  396. Model: -
  397. Refresh Rate: 74.9844
  398.  
  399. Current Settings
  400.  
  401. Current Swap Location: /tmp
  402. Current Swap Location writable: true
  403. Undo Enabled: true
  404. Undo Stack Limit: 200
  405. Use OpenGL: true
  406. Use OpenGL Texture Buffer: true
  407. Disable Vector Optimizations: false
  408. Disable AVX Optimizations: false
  409. Canvas State: OPENGL_SUCCESS
  410. Autosave Interval: 180
  411. Use Backup Files: true
  412. Number of Backups Kept: 1
  413. Backup File Suffix: ~
  414. Backup Location: Same Folder as the File
  415. Backup Location writable: false
  416. Use Win8 Pointer Input: false
  417. Use RightMiddleTabletButton Workaround: false
  418. Levels of Detail Enabled: false
  419. Use Zip64: false
  420.  
  421.  
  422.  
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