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- WORKS goal_no(integer) : "Goal #"
- WORKS group_no(integer) : "Goal Group #"
- goal_state(choices) : "Goal Initial State" : 2 =
- WORKS* 1 : "Active"
- -Spawns model visible and does not automatically inactivate from "wait" key
- -Will inactivate if "Inactivated" by another goal entity.
- WORKS 2 : "Inactive"
- WORKS* 3 : "Removed"
- -Cannot be activated by touch once restored.
- items_allowed(integer) : "Has item #"
- h_i_g(integer) : "Has item from group #"
- hasnt_item_from_group(integer) : "Hasn't item from group #"
- if_item_has_moved(integer) : "If item # has moved"
- if_item_hasnt_moved(integer) : "If item # hasn't moved"
- WORKS if_goal_is_active(integer) : "If goal # active"
- WORKS if_goal_is_inactive(integer) : "If goal # inactive"
- WORKS if_goal_is_removed(integer) : "If goal # removed"
- WORKS if_group_is_active(integer) : "If group # active"
- WORKS if_group_is_inactive(integer) : "If group # inactive"
- WORKS if_group_is_removed(integer) : "If group # removed"
- WORKS else_goal(integer) : "If criteria fails activate Goal #"
- WORKS all_active(integer) : "If all goals in group # active..."
- WORKS last_impulse(integer) : "...activate goal #"
- WORKS activate_goal_no(integer) : "Activate goal #"
- WORKS* inactivate_goal_no(integer) : "Inactivate goal #"
- -Does not work on trigger_multiple.
- WORKS* rv_g(integer) : "Remove goal #"
- -Cannot be removed while Active
- WORKS rs_g(integer) : "Restore goal #"
- WORKS activate_group_no(integer) : "Activate goals in group #"
- WORKS inactivate_group_no(integer) : "Inactivate goals in group #"
- WORKS rv_gr(integer) : "Remove goals in group #"
- WORKS rs_gr(integer) : "Restore goals in group #"
- remove_spawnpoint(integer) : "Remove Spawn point #"
- restore_spawnpoint(integer) : "Restore Spawn point #"
- rv_s_h(integer) : "Remove Spawn group #"
- rs_s_h(integer) : "Restore Spawn group #"
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