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TNX Skill Dictionary - 00 Kabuki

Feb 4th, 2023 (edited)
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  1. Note: Some Kabuki skills refer to "Target: Team." This just means the team rules found on page 54 of the PDF, used for Appearance Checks.
  2.  
  3. Also, renamed Curse to Cuss Out. Renamed Turnaround to Game Changer.
  4.  
  5. Reversal of Fortune
  6. Combo : Declare
  7. Max SL : 3
  8. Timing : Setup Process
  9. Target : Self
  10. Range : None
  11. Difficulty : None
  12. Versus : None
  13. Using personal superstitious rituals or a good luck charm, you draw luck your way.
  14. - Draw 1 card. After, discard down to 4 cards. Limit [SL]/Act.
  15.  
  16. Reversal of Fortune II
  17. Combo : Declare
  18. Max SL : 3
  19. Timing : Refer
  20. Target : Self
  21. Range : None
  22. Difficulty : None
  23. Versus : None
  24. When you summon fortune, it's not just for you, but for your friends, too.
  25. - You must have Reversal of Fortune at SL3 to acquire this skill. Use when you use Reversal of Fortune. Change that skill to be Target: Team (Pick) and Range: Extreme. Limit [SL]/Act.
  26.  
  27. Cuss Out II
  28. Combo : <Cuss Out>
  29. Max SL : Style Level
  30. Timing : Refer
  31. Target : -
  32. Range : -
  33. Difficulty : -
  34. Versus : -
  35. You never let up on your string of profanity.
  36. - When you use this skill in a combo with Cuss Out, you do not lose an AR, and may use it even when you are at 0 AR. Limit [SL]/Act.
  37.  
  38. Glittering Star
  39. Combo : Alone
  40. Max SL : 3
  41. Timing : Refer
  42. Target : Self
  43. Range : None
  44. Difficulty : None
  45. Versus : None
  46. No matter the slip-up, no matter the problems, you've got the guts to never get off the stage. On the stage, you glitter like a star, and you'll never lose that shine.
  47. - Use this skill after taking {BS: Panic} {BS: Pressure} {BS: Capture} or {BS: Confusion}. If successful, immediately remove that Bad Status. Limit [SL+1]/Act.
  48.  
  49. Glory Road
  50. Combo : <Art>
  51. Max SL : 4
  52. Timing : Backstage
  53. Target : Self
  54. Range : None
  55. Difficulty : 15
  56. Versus : None
  57. Through tireless effort, you've honed your art. And often, effort can outshine talent.
  58. - Use this skill in place of any Backstage check. If successful, you from then on gain +1 to the result of Art checks. This effect persists until the end of the Act.
  59.  
  60. Blessing of Fortune
  61. Combo : Alone
  62. Max SL : 5
  63. Timing : Refer
  64. Target : Single
  65. Range : Extreme
  66. Difficulty : None
  67. Versus : None
  68. Overwhelming fortune protects you, driving actions taken against you to failure.
  69. - Use this skill when the target makes a check against you. Make the check for this skill by drawing from the deck. If you draw a card of the same suit as the card the target used to make their check (and it's valid for your own skill too), the target reduces the result of their check by [SLx2]. Limit 1/Cut.
  70.  
  71. Comic Hero
  72. Combo : Alone
  73. Max SL : 4
  74. Timing : Before Wound
  75. Target : Self
  76. Range : None
  77. Difficulty : None
  78. Versus : None
  79. A Guard Skill allowing you to defend against attacks with offbeat means. When you use this skill, you must describe a comical means of escape, such as breaking through the fourth wall, or a wall suddenly caving in to block the attack.
  80. - Reduce the rating of the {Physical, Mental, or Social Wound} you would take by [CV]. Limit 1/Cut. After, you take {BS: Weakness}.
  81.  
  82. Shout
  83. Combo : Free
  84. Max SL : 5
  85. Timing : Constant
  86. Target : Self
  87. Range : None
  88. Difficulty : None
  89. Versus : None
  90. Your voice emanates from your very soul, erasing your opponent's attempts to be heard.
  91. - You gain a [SL] bonus to the Result of Reaction Checks made with <Negotiation>.
  92.  
  93. Battle Clothes
  94. Combo : Free
  95. Max SL : 3
  96. Timing : Constant
  97. Target : Self
  98. Range : None
  99. Difficulty : None
  100. Versus : None
  101. You've got a particular style that, when you're wearing it, gets you pumped.
  102. - You gain a bonus to any check made with Kabuki skills in the combo equal to half the number of all Fashion or Cosmetic items you have equipped (to a max of [SL]).
  103.  
  104. Super Cool
  105. Combo : Free
  106. Max SL : 3
  107. Timing : Constant
  108. Target : Self
  109. Range : None
  110. Difficulty : None
  111. Versus : None
  112. Luck sees to it that anything you do, you do in style.
  113. - You gain a +[SL+2] bonus to any check you make by drawing from the deck.
  114.  
  115. Stagelight
  116. Combo : Alone
  117. Max SL : 4
  118. Timing : Initiative Process
  119. Target : Single
  120. Range : Medium
  121. Difficulty : Control
  122. Versus : <Will>
  123. The spotlights obey you, making sure all eyes are on you. No one can ignore the light of your star.
  124. - You may only use this skill while under the effect of On Stage. If successful, the target takes {BS: Hatred} of you. You gain a +[SL+2] bonus to this skill's check. Limit 1/Cut.
  125.  
  126. Sudden Inspiration
  127. Combo : <Art>
  128. Max SL : Style Level
  129. Timing : Refer
  130. Target : Single
  131. Range : Short
  132. Difficulty : None
  133. Versus : None
  134. Your friends' actions or words inspire a sudden musical phrase, and you go with it.
  135. - Use after the target makes any kind of check. The target gains a bonus to the result of that check equal to the SL of the Art skill you used for this check (max 5). You may not target yourself with this skill. Limit [SL]/Act.
  136.  
  137. Decadent Sleep
  138. Combo : Declare
  139. Max SL : 3
  140. Timing : Backstage Check
  141. Target : Self
  142. Range : None
  143. Difficulty : None
  144. Versus : None
  145. You refresh yourself with a little nap. You never know what might change when you rest.
  146. - Use this skill in place of a Backstage check. Discard your entire hand. Then, draw until you have 4 cards again. Limit [SL]/Act.
  147.  
  148. Double Down
  149. Combo : Declare
  150. Max SL : 3
  151. Timing : Refer
  152. Target : Self
  153. Range : None
  154. Difficulty : None
  155. Versus : None
  156. When you've won a bet, why settle when you could win even more?
  157. - Use after succeeding at a check where you drew from the deck. Rather than using that card for the check, add it to your hand. Then, discard down to 4 cards. Afterwards, retry the initial check by drawing from the deck again. Limit 1/Check, [SL]/Act.
  158.  
  159. Double Down II
  160. Combo : Declare
  161. Max SL : 4
  162. Timing : Refer
  163. Target : Self
  164. Range : None
  165. Difficulty : None
  166. Versus : None
  167. Bolstered by your amazing luck, you get ever more hyped.
  168. - Use this skill when you use Double Down. You gain a +[SL] bonus to the result of any Major Action check. This effect lasts until the end of the scene, or until you fail at a check by drawing from the deck.
  169.  
  170. Provoke
  171. Combo : <Negotiation>
  172. Max SL : 4
  173. Timing : Refer
  174. Target : Single
  175. Range : Medium
  176. Difficulty : Control
  177. Versus : <Will>
  178. Piss the enemy off and draw their focus to you.
  179. - Use this skill when the target makes an attack. Change the target of that attack to you (if an Area or Area (Pick) skill, then it targets your engagement). You must have been targetable by the attack in the first place, such as being in range of the attack. After, lose 1 AR.
  180.  
  181. Provoke II
  182. Combo : <Provoke>
  183. Max SL : Style Level
  184. Timing : Refer
  185. Target : -
  186. Range : -
  187. Difficulty : -
  188. Versus : -
  189. When you piss them off, you make sure they focus ENTIRELY on you.
  190. - Use this skill in a combo with Provoke. Provoke then makes the attack target ONLY you. Limit [SL]/Act.
  191.  
  192. Provoke III
  193. Combo : <Provoke>
  194. Max SL : Style Level
  195. Timing : Refer
  196. Target : -
  197. Range : -
  198. Difficulty : -
  199. Versus : -
  200. As a Kabuki, you're really, really good at get other people's attention.
  201. - Use this skill in a combo with Provoke. Provoke then doesn't reduce your AR. Limit [SL]/Act.
  202.  
  203. Top Star
  204. Combo : <Art>
  205. Max SL : 4
  206. Timing : Major
  207. Target : Single※
  208. Range : Medium
  209. Difficulty : Control
  210. Versus : <Will> <Negotiation>
  211. This skill represents you having put out a major hit. Lots of people know of your work.
  212. - Gain a Contact skill for the target, with an SL equal to [(Result/10)+1]. You may decide the suit(s). This effect lasts until the end of the Act.
  213.  
  214. Trash Talk
  215. Combo : Refer
  216. Max SL : 3
  217. Timing : Refer
  218. Target : -
  219. Range : -
  220. Difficulty : -
  221. Versus : -
  222. Shake their confidence with a spew of foul language.
  223. - Use this skill in a combo with a style skill(s) that reduces check results, such as Cuss Out. Gain a +[SL] bonus to the effect of the combined skills (increasing the amount they reduce results). This skill may be combined with [Combo: Alone] skills. Limit [SL]/Act.
  224.  
  225. Frenzy II
  226. Combo : <Frenzy>
  227. Max SL : 4
  228. Timing : Setup Process
  229. Target : -
  230. Range : -
  231. Difficulty : -
  232. Versus : -
  233. Draw even more people into your frenzy.
  234. - Change Frenzy to be [Target: Scene] and [Range: Extreme]. Limit 1/Act.
  235.  
  236. Quick Change
  237. Combo : Free
  238. Max SL : 4
  239. Timing : Setup Process
  240. Target : Self
  241. Range : None
  242. Difficulty : 10
  243. Versus : None
  244. This Style Skill lets you change your clothes in a flash. You can even use it to whip out huge items you somehow had concealed on you.
  245. - If successful, you may freely change around and equip Weapon, Armor, and Fashion outfits. You may even equip outfits you did not declare during the Appearance Check.
  246.  
  247. Bandwagon
  248. Combo : Free
  249. Max SL : 3
  250. Timing : Constant
  251. Target : Self
  252. Range : None
  253. Difficulty : None
  254. Versus : None
  255. You've got a few live venues or art galleries or the like that you frequent. Listening in on the things the staff and patrons say often yields results.
  256. - You gain a +[SL] bonus to the result of Society: Street and Society: Media checks.
  257.  
  258. Fashion Leader
  259. Combo : Free
  260. Max SL : 5
  261. Timing : Constant
  262. Target : Self
  263. Range : None
  264. Difficulty : None
  265. Versus : None
  266. When dressed in your finest threads, you feel mighty good.
  267. - Reduce physical and mental wound ratings you take by the number of Fashion outfits you have equipped +1 (max reduction [SL+1]). This skill only has an effect of you are not wearing any Armor at all.
  268.  
  269. Prism Star
  270. Combo : <Art>
  271. Max SL : Style Level
  272. Timing : Major, Reaction
  273. Target : -
  274. Range : -
  275. Difficulty : -
  276. Versus : -
  277. Wrapped in an aura like a glowing star, you repel any kind of pressure tossed your way.
  278. - With this skill in the combo, you ignore the effect of any skill that would reduce your result (such as like Cuss Out). Limit [SL+1]/Scene.
  279.  
  280. Maestro
  281. Combo : Free
  282. Max SL : 3
  283. Timing : Constant
  284. Target : Self
  285. Range : None
  286. Difficulty : None
  287. Versus : None
  288. You are a genius when it comes to music and the arts. Anyone who attends your performances is profoundly moved by your talent.
  289. - You gain a [SL] bonus to the Result of <Art> Checks.
  290.  
  291. Million Hit
  292. Combo : <Intrigue>
  293. Max SL : 5
  294. Timing : Major
  295. Target : Single
  296. Range : None
  297. Difficulty : Control
  298. Versus : <Stature>
  299. You're famous, and you've got fans. That means they're a useful tool when you need to apply social pressure.
  300. - When you use this skill in a {Social Attack} Combo, increase the Wound Rating by [SL+2].
  301.  
  302. Lucky Strike
  303. Combo : Alone
  304. Max SL : 4
  305. Timing : Wound Calculation
  306. Target : Self
  307. Range : None
  308. Difficulty : None
  309. Versus : None
  310. By using this Power Skill, a stroke of good luck greatly increases what you dish out.
  311. - After playing your Wound Card for an attack, draw a card from the deck to use in the Check for this skill. If successful, increase the Wound Rating by [CV]. However, if you Fumble, reduce the Wound Rating by [CV] instead.
  312.  
  313. Wild Card
  314. Combo : Alone
  315. Max SL : 3
  316. Timing : Refer
  317. Target : Single
  318. Range : Extreme
  319. Difficulty : None
  320. Versus : None
  321. You smash through a situation with the ace up your sleeve.
  322. - Use after the target makes a check by drawing from the deck. Replace the card the target's drawn with the card you play for Wild Card. The target may refuse this effect. Limit [SL]/Act.
  323.  
  324. †BGM Change
  325. Combo : Alone
  326. Max SL : 4
  327. Timing : Major
  328. Target : Scene
  329. Range : Extreme
  330. Difficulty : 10
  331. Versus : <Will>
  332. With a dramatic enough move, you can instantly change the mood.
  333. - If successful, any of the target's effects of style skills or outfits that would normally persist until the end of the Cut or Scene, instead end immediately.
  334.  
  335. †On Stage
  336. Combo : <Art>
  337. Max SL : 4
  338. Timing : Setup Process
  339. Target : Single
  340. Range : Medium
  341. Difficulty : None
  342. Versus : None
  343. Your art or music can inspire anyone, anywhere.
  344. - The target gains a +[SL+1] bonus to the result of Major Action checks they make. Meanwhile, your AR and Current CS become 0. This effect persists until the end of the Cut.
  345.  
  346. †Cuss Out
  347. Combo : Alone
  348. Max SL : 4
  349. Timing : Refer
  350. Target : Single
  351. Range : Extreme
  352. Difficulty : Control
  353. Versus : None
  354. You hurl insults at an enemy, making them mess up.
  355. - Use when the target makes any kind of check. The target reduces the result of that check by [SL+2]. Then, you lose 1 AR.
  356.  
  357. †Words on the Wind
  358. Combo : Free
  359. Max SL : 3
  360. Timing : Major
  361. Target : Self
  362. Range : None
  363. Difficulty : Refer
  364. Versus : None
  365. At times, useful info just happens to fall into your lap. Like the wind itself guiding you on your way.
  366. - This skill's check may be treated as any one Society skill for the purposes of an information gathering check. Limit [SL]/Act.
  367.  
  368. †Showdown
  369. Combo : Declare
  370. Max SL : 3
  371. Timing : Refer
  372. Target : Self
  373. Range : None
  374. Difficulty : None
  375. Versus : None
  376. When you play, you play for keeps.
  377. - Use this skill when you draw from the deck to make a check. Draw three cards, then pick one of them to use for the check. The remaining two cards are discarded. Limit [SLx2]/Act.
  378.  
  379. †Second Deal
  380. Combo : Other
  381. Max SL : 4
  382. Timing : Refer
  383. Target : -
  384. Range : -
  385. Difficulty : None
  386. Versus : -
  387. Being lucky means the first time doesn't need to count!
  388. - When you fail a check, you may retry the same check by using this skill in the combo. You must make the check by drawing from the deck. This skill may be combined with [Combo: Alone] skills, and ignores limitations on the number of skills that can be combined. Limit 1/Check.
  389.  
  390. †Frenzy
  391. Combo : Free
  392. Max SL : 3
  393. Timing : Setup Process
  394. Target : Area (Pick)
  395. Range : -
  396. Difficulty : -
  397. Versus : -
  398. For when you get so into things, you can't help but draw others in too.
  399. - By using this skill in a combo, that combo changes to [Target: Area (Pick)]. Limit [SL]/Act.
  400.  
  401. †Hard Luck
  402. Combo : Free
  403. Max SL : 4
  404. Timing : Reaction
  405. Target : -
  406. Range : -
  407. Difficulty : Result
  408. Versus : None
  409. This Style Skill lets you evade an attack with a shocking display of good fortune.
  410. - Make a Dodge Check using this skill. Gain a +[SLx2] bonus to the result of the check. You may even make a Reaction to [Versus: Impossible] skills using this skill. Limit 1/Cut.
  411.  
  412. †Back-to-Back
  413. Combo : Free
  414. Max SL : 4
  415. Timing : Setup Process
  416. Target : Refer
  417. Range : Close※
  418. Difficulty : None
  419. Versus : None
  420. When you've got your back to another's, your performance can get even hotter.
  421. - This skill targets yourself and one other character in the same engagement as you. The target gains a +[SL+1] bonus to the result of all checks. This effect persists until the targets are no longer in the same engagement, or until the end of the scene. The target may refuse this effect.
  422.  
  423. †Stunning Upset
  424. Combo : Declare
  425. Max SL : 3
  426. Timing : Refer
  427. Target : Self
  428. Range : None
  429. Difficulty : None
  430. Versus : None
  431. No one's sure how, but you've got the power to defy fate itself.
  432. - Use when you fail a check by drawing a face card from the deck. The card instead counts as an Ace card. However, the suit remains unchanged. Limit 1/Scene, and [SL]/Act.
  433.  
  434. †The Fool
  435. Combo : Declare
  436. Max SL : Style Level
  437. Timing : Refer
  438. Target : Single
  439. Range : Extreme
  440. Difficulty : None
  441. Versus : None
  442. When you let chance be your ally, you can make your failures at critical moments into success.
  443. - Use when the target makes a check. Change the card to be of any suit. The target may decide the suit. The target may refuse this effect. Limit [SL+1]/Act. This skill may only be acquired by Wets.
  444.  
  445. †Fatal Luck
  446. Combo : <Lucky Strike>
  447. Max SL : 4
  448. Timing : Refer
  449. Target : Single
  450. Range : Medium
  451. Difficulty : None
  452. Versus : None
  453. You send a little of your luck someone else's way.
  454. - When combined with this skill, you may use Lucky Strike as [Target: Single]. Draw from the deck to make Lucky Strike's check after the target has played their Wound Card. The target may refuse this effect, but only before you make the draw. Limit 1/Cut.
  455.  
  456. †Miracle Hit
  457. Combo : Other
  458. Max SL : 4
  459. Timing : Major
  460. Target : Single
  461. Range : Weapon
  462. Difficulty : Control
  463. Versus : -
  464. When you leave an attack to chance, you make sure it's all or nothing.
  465. - When you make an attack with this skill in the combo, you do not play a Wound Card from your hand, but rather draw TWO cards from the deck and use both as Wound Cards.
  466.  
  467. †Make Some Noise
  468. Combo : <Art>
  469. Max SL : 4
  470. Timing : Setup Process
  471. Target : Single
  472. Range : Medium
  473. Difficulty : Control
  474. Versus : <Will>
  475. You mess others up by wailing out some sick noise.
  476. - The target reduces all Reaction checks they make by [SL+1]. Meanwhile, your AR and Current CS become 0. This effect lasts until the end of the Cut.
  477.  
  478. ※Art Battle
  479. Combo : <Art>
  480. Max SL : 4
  481. Timing : Major
  482. Target : -
  483. Range : -
  484. Difficulty : None
  485. Versus : <Art>※
  486. When you challenge someone, whether over artistic or even culinary skill, no one can resist it unless their heart is as creative as yours.
  487. - When this skill is used in a combo, characters cannot make Reactions against it unless they include Art in their combo.
  488.  
  489. ※Bolt from the Blue
  490. Combo : Refer
  491. Max SL : Style Level
  492. Timing : Refer
  493. Target : -
  494. Range : -
  495. Difficulty : -
  496. Versus : -
  497. Nevermind the vibes, nevermind the logic. Just act like only you can act, unchained by anything.
  498. - When this skill is used in a combo, skills in the combo do not reduce your AR, and can be used even if you are at AR 0. This skill may be combined with [Combo: Alone] skills. Limit [SL]/Act.
  499.  
  500. ※Game Changer
  501. Combo : Alone
  502. Max SL : 3
  503. Timing : Refer
  504. Target : Self
  505. Range : None
  506. Difficulty : None
  507. Versus : None
  508. By acting outside of common sense, you make the impossible possible.
  509. - Use when you make any kind of check. You may replace the card you use for that check, with the card you use for Game Changer's check. If this would change the suit, and thus make that check invalid however, the check will fail. Limit [SL]/Act.
  510.  
  511. ※New Genesis
  512. Combo : <Art>
  513. Max SL : 3
  514. Timing : Major
  515. Target : Area (Pick)
  516. Range : Medium
  517. Difficulty : Control
  518. Versus : <Will>
  519. Your art is so impactful that you'll leave people wondering whether you've created something truly unique on this world.
  520. - If successful, the target takes {BS: Doped (Major)}. Limit 1/Scene, and [SL]/Act.
  521.  
  522. ※Message
  523. Combo : <Art>
  524. Max SL : 4
  525. Timing : Major
  526. Target : Single
  527. Range : Refer
  528. Difficulty : None
  529. Versus : None
  530. Through your art, you convey your very soul.
  531. - When you use this skill in a combo, no matter where the target is, no matter if you don't use any words, you can convey a message to that target. This skill may not be combined with any actions that would deal wounds.
  532.  
  533. ※Luck Eater
  534. Combo : Declare
  535. Max SL : 3
  536. Timing : Refer
  537. Target : Self
  538. Range : None
  539. Difficulty : None
  540. Versus : None
  541. When you take a life, you also take their luck and make it your own.
  542. - Use this skill when you would inflict {Dead} via physical wounds. Select one Kabuki skill you have acquired, and restore one use of it. Limit [SL]/Act.
  543.  
  544. ※Rock n' Roll
  545. Combo : Other
  546. Max SL : 4
  547. Timing : Refer
  548. Target : -
  549. Range : -
  550. Difficulty : -
  551. Versus : -
  552. Nothing and nobody can ever chain your soul down.
  553. - When this skill is used in a combo with a style skill that evaluates card value, increase the value of that card by your Passion attribute. This skill may be combined with [Combo: Alone] skills. Limit [SL+1]/Act.
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