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- on damage:
- if attacker is player:
- if victim is player:
- if {antylogout::%victim%} is not set:
- send "&cJestes podczas walki! Nie logaj!" to victim
- set {antylogout::%victim%} to 20
- every 1 seconds:
- loop all players:
- if {antylogout::%loop-player%} is set:
- if {antylogout::%loop-player%} is greater than 0:
- remove 1 from {antylogout::%loop-player%}
- set action bar of loop-player to "&c&lAntyLogout &7&l(&4%{antylogout::%loop-player%}%"
- else:
- clear {antylogout::%loop-player%}
- send "&aSkonczyles walczyc." to loop-player
- set action bar of loop-player to "&a&lAntyLogout"
- on quit:
- if {antylogout::%player%} is set:
- kill player
- broadcast "&cGracz %player% wylogowal sie podczas walki!"
- on death:
- clear {antylogout::%victim%}
- on command:
- if {antylogout::%player%} is set:
- if command is not "helpop":
- cancel event
- send "&4Uzywanie komend podczas pvp jest niemozliwe. Jedynie /helpop."
- on rightclick on ender chest:
- if {antylogout::%player%} is set:
- cancel event
- send "&cPodczas walki nie mozna otwierac enderchesta!"
- on place:
- if player's y-coordinate is less than 45:
- if {antylogout::%player%} is set:
- cancel event
- send "&cPodczas walki nie mozna stawiac blokow ponizej 45 poziomu!"
- on enter region "spawn":
- if {walka.%player%} is true:
- cancel event
- wait 1 tick
- send "&bAnty-Logout &7&l>> &cNie mozesz uciec z pvp na spawn!!!"
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