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- Initialize engine version: 2018.4.27f1 (4e283b7d3f88)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX 580 Series (ID=0x67df)
- Vendor:
- VRAM: 8170 MB
- Driver: 31.0.21905.1001
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.203600 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- SteamManager:Awake()
- UnityEngine.GameObject:AddComponent()
- AKBP.GameSystem.RuntimeInitialize:Initialize()
- [ line 543]
- (Filename: Line: 543)
- SteamAPI Init end. m_bInitialized True
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- SteamManager:Awake()
- UnityEngine.GameObject:AddComponent()
- AKBP.GameSystem.RuntimeInitialize:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Build for ENABLE_IL2CPP
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- SteamManager:Awake()
- UnityEngine.GameObject:AddComponent()
- AKBP.GameSystem.RuntimeInitialize:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>【システムデータのセーブ完了】Path:C:/Program Files (x86)/Steam/steamapps/common/AKIBA'S TRIP Hellbound & Debriefed/AkibaHD_Data\SaveData\76561198060065484\launcher.dat</color>
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AKBP.GameSystem.Launcher.LauncherManager:SaveSystemDataImp()
- AKBP.GameSystem.Launcher.LauncherManager:LoadSystemData()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBP.Data.Global.GameSystemCommonData must be instantiated using the ScriptableObject.CreateInstance method instead of new GameSystemCommonData.
- AKBP.GameSystem.SaveData.<LoadSystemDataAsync>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 653]
- (Filename: Line: 653)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 1.148800 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5037 unused Assets to reduce memory usage. Loaded Objects now: 10124.
- Total: 91.937200 ms (FindLiveObjects: 2.407100 ms CreateObjectMapping: 1.757000 ms MarkObjects: 83.502100 ms DeleteObjects: 4.263000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10124.
- Total: 88.722600 ms (FindLiveObjects: 2.073100 ms CreateObjectMapping: 0.681100 ms MarkObjects: 85.860100 ms DeleteObjects: 0.107100 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 0.641100 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10124.
- Total: 90.453300 ms (FindLiveObjects: 2.299200 ms CreateObjectMapping: 0.733300 ms MarkObjects: 87.349000 ms DeleteObjects: 0.071000 ms)
- Joystick connected ("Controller (XBOX 360 For Windows)").
- (Filename: Line: 1419)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
- (Filename: Line: 311)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.412700 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3982 unused Assets to reduce memory usage. Loaded Objects now: 40562.
- Total: 142.717800 ms (FindLiveObjects: 10.631100 ms CreateObjectMapping: 3.413500 ms MarkObjects: 112.885100 ms DeleteObjects: 15.787200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40562.
- Total: 148.776700 ms (FindLiveObjects: 11.033000 ms CreateObjectMapping: 3.825900 ms MarkObjects: 114.823700 ms DeleteObjects: 19.092800 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.252300 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40575.
- Total: 119.923200 ms (FindLiveObjects: 8.310100 ms CreateObjectMapping: 2.982900 ms MarkObjects: 108.427700 ms DeleteObjects: 0.201500 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.570100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40563.
- Total: 122.877400 ms (FindLiveObjects: 8.257900 ms CreateObjectMapping: 3.333400 ms MarkObjects: 111.097300 ms DeleteObjects: 0.187900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40563.
- Total: 118.456900 ms (FindLiveObjects: 7.921300 ms CreateObjectMapping: 2.922100 ms MarkObjects: 107.429200 ms DeleteObjects: 0.183200 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.264900 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
- Total: 117.935600 ms (FindLiveObjects: 7.835800 ms CreateObjectMapping: 2.989000 ms MarkObjects: 106.840000 ms DeleteObjects: 0.269800 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.182200 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 121.047300 ms (FindLiveObjects: 7.064500 ms CreateObjectMapping: 4.927400 ms MarkObjects: 108.183200 ms DeleteObjects: 0.871200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 106.363900 ms (FindLiveObjects: 5.887700 ms CreateObjectMapping: 2.209300 ms MarkObjects: 98.084400 ms DeleteObjects: 0.181400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.394900 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
- Total: 117.062300 ms (FindLiveObjects: 7.006700 ms CreateObjectMapping: 2.705200 ms MarkObjects: 107.159800 ms DeleteObjects: 0.189700 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.512600 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 132.490900 ms (FindLiveObjects: 8.425200 ms CreateObjectMapping: 3.052700 ms MarkObjects: 119.989000 ms DeleteObjects: 1.022300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 118.676600 ms (FindLiveObjects: 7.861100 ms CreateObjectMapping: 2.898100 ms MarkObjects: 107.726100 ms DeleteObjects: 0.190400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.343900 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
- Total: 121.106400 ms (FindLiveObjects: 8.682300 ms CreateObjectMapping: 2.825500 ms MarkObjects: 109.399600 ms DeleteObjects: 0.198000 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.381700 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 97.425700 ms (FindLiveObjects: 6.144000 ms CreateObjectMapping: 2.227700 ms MarkObjects: 88.169500 ms DeleteObjects: 0.883600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
- Total: 102.793800 ms (FindLiveObjects: 6.576800 ms CreateObjectMapping: 2.207200 ms MarkObjects: 93.814300 ms DeleteObjects: 0.194300 ms)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 152)
- UnloadTime: 1.851400 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41498.
- Total: 137.011000 ms (FindLiveObjects: 8.417700 ms CreateObjectMapping: 3.225400 ms MarkObjects: 125.154500 ms DeleteObjects: 0.212200 ms)
- AKBP.Data.Global.GamePlayData must be instantiated using the ScriptableObject.CreateInstance method instead of new GamePlayData.
- AKBP.GameSystem.SaveData.<LoadAsync>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 653]
- (Filename: Line: 653)
- AKBP.Data.Global.GameSystemData must be instantiated using the ScriptableObject.CreateInstance method instead of new GameSystemData.
- AKBP.GameSystem.SaveData.<LoadAsync>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 653]
- (Filename: Line: 653)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 153)
- UnloadTime: 3.013600 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 40590.
- Total: 120.604600 ms (FindLiveObjects: 8.163000 ms CreateObjectMapping: 2.987000 ms MarkObjects: 109.191400 ms DeleteObjects: 0.262400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 153)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40590.
- Total: 119.827100 ms (FindLiveObjects: 7.616200 ms CreateObjectMapping: 3.357400 ms MarkObjects: 108.666600 ms DeleteObjects: 0.185900 ms)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 32b0 -> priority: 1
- Thread -> id: 1d0c -> priority: 1
- Thread -> id: 3184 -> priority: 1
- Thread -> id: 3574 -> priority: 1
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 154)
- UnloadTime: 1.449100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40618.
- Total: 125.786900 ms (FindLiveObjects: 9.082600 ms CreateObjectMapping: 2.771300 ms MarkObjects: 113.700100 ms DeleteObjects: 0.231900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 154)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40618.
- Total: 126.277500 ms (FindLiveObjects: 7.795600 ms CreateObjectMapping: 2.738500 ms MarkObjects: 115.540700 ms DeleteObjects: 0.201700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 154)
- UnloadTime: 1.408100 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41478.
- Total: 124.606400 ms (FindLiveObjects: 7.759400 ms CreateObjectMapping: 2.803100 ms MarkObjects: 113.831100 ms DeleteObjects: 0.211900 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-387 After-10001.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-514 After-10002.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-514 After-10003.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- <color=lime>スクリプト再生開始: 134-SCR_YAKYU.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ■Function: yakyu
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] EventInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=MAP_02
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 817 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [CHAR]
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterID_Shujinko :
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterID_Hokuto :
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterID_Battle :
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] LoadTexture()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Event_YakyuExe()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Event_YakyuQuestion()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 817 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] SetupChara()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 823 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenReady()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenExe()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] ThreadYakyu()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenSelect_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Maid_Janken_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.ScriptEngine.ScriptEngineImp:ControlSpeedupSkip()
- AKBP.GameSystem.ScriptEngine.ScriptEngineManager:Control()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenBattle()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Phase_Maid()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] ThreadYakyu()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenSelect_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Maid_Janken_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenBattle()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Phase_Player()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] ThreadYakyu()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenSelect_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Maid_Janken_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.ScriptEngine.ScriptEngineImp:ControlSpeedupSkip()
- AKBP.GameSystem.ScriptEngine.ScriptEngineManager:Control()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenBattle()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Phase_Player()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] ThreadYakyu()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenSelect_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Maid_Janken_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenBattle()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=YAKYUU_AIKO FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenSelect_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Maid_Janken_R()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] JankenBattle()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawDisappear()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] DrawInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] Phase_Player()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] WinGame_Player()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 823 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] FlagInit()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [FUNCTION] EventEnd()
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 7.203500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 41161.
- Total: 296.132100 ms (FindLiveObjects: 8.387300 ms CreateObjectMapping: 2.958600 ms MarkObjects: 263.087800 ms DeleteObjects: 21.697200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41161.
- Total: 304.467600 ms (FindLiveObjects: 11.500300 ms CreateObjectMapping: 3.784200 ms MarkObjects: 273.288800 ms DeleteObjects: 15.892900 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.266100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 41169.
- Total: 228.584700 ms (FindLiveObjects: 7.246700 ms CreateObjectMapping: 2.771400 ms MarkObjects: 218.308800 ms DeleteObjects: 0.256500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41169.
- Total: 271.552900 ms (FindLiveObjects: 6.664500 ms CreateObjectMapping: 2.343400 ms MarkObjects: 262.374700 ms DeleteObjects: 0.168600 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.587100 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42029.
- Total: 289.759400 ms (FindLiveObjects: 7.340100 ms CreateObjectMapping: 2.737400 ms MarkObjects: 279.441500 ms DeleteObjects: 0.239400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 27.957800 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 41167.
- Total: 280.513600 ms (FindLiveObjects: 8.163000 ms CreateObjectMapping: 2.870100 ms MarkObjects: 257.099100 ms DeleteObjects: 12.380300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41167.
- Total: 285.313600 ms (FindLiveObjects: 8.871100 ms CreateObjectMapping: 2.859300 ms MarkObjects: 266.405400 ms DeleteObjects: 7.176400 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.226500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41175.
- Total: 287.321200 ms (FindLiveObjects: 7.272200 ms CreateObjectMapping: 3.000100 ms MarkObjects: 276.837600 ms DeleteObjects: 0.210200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41175.
- Total: 293.927700 ms (FindLiveObjects: 7.173500 ms CreateObjectMapping: 3.330900 ms MarkObjects: 283.228900 ms DeleteObjects: 0.193400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- UnloadTime: 1.262100 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42035.
- Total: 287.803100 ms (FindLiveObjects: 7.349600 ms CreateObjectMapping: 2.885900 ms MarkObjects: 277.343400 ms DeleteObjects: 0.222900 ms)
- The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
- (Filename: Line: 294)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 3.998400 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 41171.
- Total: 280.598300 ms (FindLiveObjects: 8.919900 ms CreateObjectMapping: 3.092300 ms MarkObjects: 262.132500 ms DeleteObjects: 6.452700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41171.
- Total: 292.272600 ms (FindLiveObjects: 11.471000 ms CreateObjectMapping: 3.423300 ms MarkObjects: 262.007000 ms DeleteObjects: 15.369800 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.343600 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41176.
- Total: 258.128500 ms (FindLiveObjects: 7.547400 ms CreateObjectMapping: 2.926100 ms MarkObjects: 247.428400 ms DeleteObjects: 0.225500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41176.
- Total: 263.223700 ms (FindLiveObjects: 7.272800 ms CreateObjectMapping: 2.835000 ms MarkObjects: 252.926900 ms DeleteObjects: 0.188000 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- UnloadTime: 1.294300 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42036.
- Total: 288.092100 ms (FindLiveObjects: 7.411000 ms CreateObjectMapping: 2.967300 ms MarkObjects: 277.515100 ms DeleteObjects: 0.197600 ms)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 41-SCR_CHUODORI_SOFT.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 7.609600 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6321 unused Assets to reduce memory usage. Loaded Objects now: 40826.
- Total: 306.301100 ms (FindLiveObjects: 10.991000 ms CreateObjectMapping: 4.199500 ms MarkObjects: 248.315200 ms DeleteObjects: 42.794400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40826.
- Total: 247.250300 ms (FindLiveObjects: 11.955700 ms CreateObjectMapping: 2.585300 ms MarkObjects: 216.652900 ms DeleteObjects: 16.055700 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 1.638200 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 40832.
- Total: 307.214500 ms (FindLiveObjects: 8.891700 ms CreateObjectMapping: 3.434700 ms MarkObjects: 294.619800 ms DeleteObjects: 0.266900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40832.
- Total: 272.811500 ms (FindLiveObjects: 9.151700 ms CreateObjectMapping: 3.210000 ms MarkObjects: 260.163300 ms DeleteObjects: 0.285400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
- (Filename: Line: 311)
- UnloadTime: 1.464500 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41692.
- Total: 321.746100 ms (FindLiveObjects: 9.778300 ms CreateObjectMapping: 3.328000 ms MarkObjects: 308.379900 ms DeleteObjects: 0.258900 ms)
- The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
- (Filename: Line: 294)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10004.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10005.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-520 After-10006.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 4.470400 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 40827.
- Total: 285.270100 ms (FindLiveObjects: 9.558500 ms CreateObjectMapping: 3.234300 ms MarkObjects: 266.874600 ms DeleteObjects: 5.601600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40827.
- Total: 289.369800 ms (FindLiveObjects: 12.619600 ms CreateObjectMapping: 3.373600 ms MarkObjects: 256.281600 ms DeleteObjects: 17.093800 ms)
- Failed to create agent because there is no valid NavMesh
- UnityEngine.GameObject:AddComponent()
- GameObjectEx:GetOrAddComponent(GameObject)
- AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
- AKBP.GameSystem.Character.CharacterControllerBase:Awake()
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 634]
- (Filename: Line: 634)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 167)
- UnloadTime: 1.625900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 41058.
- Total: 297.654300 ms (FindLiveObjects: 8.847800 ms CreateObjectMapping: 2.950100 ms MarkObjects: 283.685200 ms DeleteObjects: 2.170300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 167)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41058.
- Total: 298.815500 ms (FindLiveObjects: 8.581300 ms CreateObjectMapping: 3.394300 ms MarkObjects: 286.654000 ms DeleteObjects: 0.184800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 167)
- UnloadTime: 1.344300 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41918.
- Total: 291.465900 ms (FindLiveObjects: 8.931400 ms CreateObjectMapping: 2.970100 ms MarkObjects: 279.362000 ms DeleteObjects: 0.201200 ms)
- The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
- (Filename: Line: 294)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-517 After-10007.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 132-SCR_DRESS_ASA_WOMAN.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ■Function: Event_n_DressasaWoman
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=MAP_09B
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 0 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 582 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=None
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 582 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- <color=lime>スクリプト再生開始: 32-SCR_JUNKDORI_DISCOUNT2.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 33-SCR_JUNKDORI_PC.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 31-SCR_JUNKDORI_DISCOUNT.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 削除されていないアセットが残っています
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 4.388900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 40881.
- Total: 282.157800 ms (FindLiveObjects: 8.621100 ms CreateObjectMapping: 2.883500 ms MarkObjects: 265.182800 ms DeleteObjects: 5.469300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40881.
- Total: 318.161900 ms (FindLiveObjects: 11.444100 ms CreateObjectMapping: 3.039500 ms MarkObjects: 286.348800 ms DeleteObjects: 17.328100 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 1.411100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40887.
- Total: 295.401500 ms (FindLiveObjects: 8.468300 ms CreateObjectMapping: 3.077200 ms MarkObjects: 282.880500 ms DeleteObjects: 0.974400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40887.
- Total: 282.199100 ms (FindLiveObjects: 8.785500 ms CreateObjectMapping: 3.426700 ms MarkObjects: 269.805100 ms DeleteObjects: 0.179700 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- UnloadTime: 1.214100 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41747.
- Total: 240.955800 ms (FindLiveObjects: 7.568300 ms CreateObjectMapping: 2.455300 ms MarkObjects: 230.759700 ms DeleteObjects: 0.171700 ms)
- The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
- (Filename: Line: 294)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10008.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-520 After-10009.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-374 After-10010.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-378 After-10011.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 3.889000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 40882.
- Total: 303.659200 ms (FindLiveObjects: 9.002700 ms CreateObjectMapping: 3.267200 ms MarkObjects: 285.769200 ms DeleteObjects: 5.618500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40882.
- Total: 292.347100 ms (FindLiveObjects: 11.340500 ms CreateObjectMapping: 3.801400 ms MarkObjects: 262.906400 ms DeleteObjects: 14.297400 ms)
- Failed to create agent because there is no valid NavMesh
- UnityEngine.GameObject:AddComponent()
- GameObjectEx:GetOrAddComponent(GameObject)
- AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
- AKBP.GameSystem.Character.CharacterControllerBase:Awake()
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 634]
- (Filename: Line: 634)
- Failed to create agent because there is no valid NavMesh
- UnityEngine.GameObject:AddComponent()
- GameObjectEx:GetOrAddComponent(GameObject)
- AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
- AKBP.GameSystem.Character.CharacterControllerBase:Awake()
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 634]
- (Filename: Line: 634)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 167)
- UnloadTime: 1.564900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 41063.
- Total: 296.339300 ms (FindLiveObjects: 10.234400 ms CreateObjectMapping: 2.917300 ms MarkObjects: 281.101200 ms DeleteObjects: 2.085300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 167)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41063.
- Total: 295.289700 ms (FindLiveObjects: 9.559800 ms CreateObjectMapping: 2.907300 ms MarkObjects: 282.644000 ms DeleteObjects: 0.177700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 167)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- UnloadTime: 1.369800 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41923.
- Total: 273.584800 ms (FindLiveObjects: 9.217100 ms CreateObjectMapping: 3.342400 ms MarkObjects: 260.844300 ms DeleteObjects: 0.179900 ms)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10012.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10013.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 24-SCR_URADORI_WEAR.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 25-SCR_URADORI_DISCOUNT.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 26-SCR_URADORI_PC.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 27-SCR_OLDWEAR.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 削除されていないアセットが残っています
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 3.564100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 40889.
- Total: 261.202900 ms (FindLiveObjects: 7.384700 ms CreateObjectMapping: 2.415700 ms MarkObjects: 243.997600 ms DeleteObjects: 7.403500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40889.
- Total: 295.464100 ms (FindLiveObjects: 11.995000 ms CreateObjectMapping: 3.251800 ms MarkObjects: 268.128300 ms DeleteObjects: 12.087900 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 1.430500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40895.
- Total: 299.145900 ms (FindLiveObjects: 8.753800 ms CreateObjectMapping: 2.876700 ms MarkObjects: 287.305300 ms DeleteObjects: 0.208900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40895.
- Total: 274.882500 ms (FindLiveObjects: 9.587200 ms CreateObjectMapping: 2.964300 ms MarkObjects: 262.152100 ms DeleteObjects: 0.177800 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- UnloadTime: 1.318300 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41755.
- Total: 281.137600 ms (FindLiveObjects: 9.527200 ms CreateObjectMapping: 3.466400 ms MarkObjects: 267.933100 ms DeleteObjects: 0.209800 ms)
- The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
- (Filename: Line: 294)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10014.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 4.602300 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2375 unused Assets to reduce memory usage. Loaded Objects now: 40885.
- Total: 328.743400 ms (FindLiveObjects: 11.176900 ms CreateObjectMapping: 3.690600 ms MarkObjects: 290.722700 ms DeleteObjects: 23.152200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40885.
- Total: 317.694500 ms (FindLiveObjects: 11.876900 ms CreateObjectMapping: 3.315500 ms MarkObjects: 284.117000 ms DeleteObjects: 18.383900 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 1.363200 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40893.
- Total: 275.623300 ms (FindLiveObjects: 9.456400 ms CreateObjectMapping: 2.887900 ms MarkObjects: 263.051100 ms DeleteObjects: 0.226700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40893.
- Total: 274.667700 ms (FindLiveObjects: 8.472200 ms CreateObjectMapping: 3.761400 ms MarkObjects: 262.220000 ms DeleteObjects: 0.213100 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- UnloadTime: 1.336700 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41753.
- Total: 303.007500 ms (FindLiveObjects: 10.193900 ms CreateObjectMapping: 3.790300 ms MarkObjects: 288.813500 ms DeleteObjects: 0.208700 ms)
- The referenced script on this Behaviour (Game Object 'World Map 04 (Chuou Douri NW)') is missing!
- (Filename: Line: 294)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 39-SCR_CHUODORI_DISCOUNT2.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 43-SCR_CHUODORI_SOFT3.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
- Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
- AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
- AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 8.626500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 40913.
- Total: 256.203000 ms (FindLiveObjects: 8.871500 ms CreateObjectMapping: 2.607600 ms MarkObjects: 233.196200 ms DeleteObjects: 11.526900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40913.
- Total: 270.102000 ms (FindLiveObjects: 9.581800 ms CreateObjectMapping: 2.368800 ms MarkObjects: 242.606300 ms DeleteObjects: 15.543400 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
- UnloadTime: 1.092500 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41773.
- Total: 307.424000 ms (FindLiveObjects: 10.483800 ms CreateObjectMapping: 3.339300 ms MarkObjects: 293.416200 ms DeleteObjects: 0.183800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- <color=lime>スクリプト再生開始: 18-SCR_PRISON.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_18 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 9110 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 3.310900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 40904.
- Total: 252.205500 ms (FindLiveObjects: 7.948700 ms CreateObjectMapping: 2.805500 ms MarkObjects: 240.924500 ms DeleteObjects: 0.525300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40904.
- Total: 258.116400 ms (FindLiveObjects: 7.694800 ms CreateObjectMapping: 2.580700 ms MarkObjects: 247.680800 ms DeleteObjects: 0.159300 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 1.543800 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 40903.
- Total: 324.504700 ms (FindLiveObjects: 9.974600 ms CreateObjectMapping: 3.882300 ms MarkObjects: 310.430100 ms DeleteObjects: 0.216700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40903.
- Total: 310.222000 ms (FindLiveObjects: 9.001300 ms CreateObjectMapping: 3.445300 ms MarkObjects: 297.585700 ms DeleteObjects: 0.188600 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- UnloadTime: 1.528200 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41763.
- Total: 314.037800 ms (FindLiveObjects: 9.535800 ms CreateObjectMapping: 3.336500 ms MarkObjects: 300.959900 ms DeleteObjects: 0.204200 ms)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-414 After-10015.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 28-SCR_EVENTWEAR.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 47-SCR_EKIMAE_SOFT.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 46-SCR_EKIMAE_ELECTRONICS.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 6.881900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 40909.
- Total: 315.339600 ms (FindLiveObjects: 8.619900 ms CreateObjectMapping: 3.002700 ms MarkObjects: 296.381100 ms DeleteObjects: 7.334700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40909.
- Total: 319.968900 ms (FindLiveObjects: 10.827500 ms CreateObjectMapping: 3.003900 ms MarkObjects: 274.482000 ms DeleteObjects: 31.654100 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 1.453900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40915.
- Total: 277.523000 ms (FindLiveObjects: 8.748900 ms CreateObjectMapping: 2.962200 ms MarkObjects: 265.566300 ms DeleteObjects: 0.244200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40915.
- Total: 300.120600 ms (FindLiveObjects: 9.073100 ms CreateObjectMapping: 3.070400 ms MarkObjects: 287.768700 ms DeleteObjects: 0.207200 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- UnloadTime: 1.325400 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41775.
- Total: 250.283700 ms (FindLiveObjects: 8.990300 ms CreateObjectMapping: 2.952400 ms MarkObjects: 238.101200 ms DeleteObjects: 0.239000 ms)
- The referenced script on this Behaviour (Game Object 'World Map 03 (Chuou Douri NE)') is missing!
- (Filename: Line: 294)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 37-SCR_CHUODORI_ANIME2.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14_T FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 42-SCR_CHUODORI_SOFT2.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 38-SCR_CHUODORI_DISCOUNT.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CScriptSound::RestoreBGM() No Save...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 7.756100 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 40910.
- Total: 307.789100 ms (FindLiveObjects: 8.706500 ms CreateObjectMapping: 3.003600 ms MarkObjects: 288.612200 ms DeleteObjects: 7.465600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40910.
- Total: 297.348200 ms (FindLiveObjects: 11.230500 ms CreateObjectMapping: 3.607800 ms MarkObjects: 263.376300 ms DeleteObjects: 19.132200 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 1.371700 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40916.
- Total: 305.475800 ms (FindLiveObjects: 9.045000 ms CreateObjectMapping: 3.005900 ms MarkObjects: 293.201600 ms DeleteObjects: 0.222200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40916.
- Total: 265.192100 ms (FindLiveObjects: 9.394700 ms CreateObjectMapping: 2.968800 ms MarkObjects: 252.647600 ms DeleteObjects: 0.179600 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
- UnloadTime: 1.475600 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41776.
- Total: 312.315300 ms (FindLiveObjects: 9.160400 ms CreateObjectMapping: 3.297800 ms MarkObjects: 299.634600 ms DeleteObjects: 0.221200 ms)
- <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-374 After-10016.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 73-SCR_N_142.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ■Function: Event_n_142
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=MAP_07
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 116 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 117 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 119 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 120 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 118 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 118 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 119 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 120 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_04 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 117 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 118 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 119 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 120 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=BATTLE_04 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- モーションパラメーターの参照解決に失敗。: 117 EV_MANABU_P141 MOT_DYING_31.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.Character.CharacterManager:GetMotionParameter(CharacterControllerBase, MotionAssignID)
- AKBP.GameSystem.Character.CharacterControllerBase:SetStopMotionID(MotionAssignID, Boolean)
- AKBP.GameSystem.Lua.CBreakCompletely:CheckRule(SCheckRuleParam)
- AKBP.GameSystem.Lua.MethodBattleStart:Exec()
- System.Func`1:Invoke()
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 117 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 116 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 116 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 7.805000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2582 unused Assets to reduce memory usage. Loaded Objects now: 41030.
- Total: 337.030700 ms (FindLiveObjects: 10.145900 ms CreateObjectMapping: 3.729800 ms MarkObjects: 300.169900 ms DeleteObjects: 22.984200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41030.
- Total: 315.262600 ms (FindLiveObjects: 12.626000 ms CreateObjectMapping: 3.241800 ms MarkObjects: 277.087500 ms DeleteObjects: 22.306000 ms)
- Failed to create agent because there is no valid NavMesh
- UnityEngine.GameObject:AddComponent()
- GameObjectEx:GetOrAddComponent(GameObject)
- AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
- AKBP.GameSystem.Character.CharacterControllerBase:Awake()
- AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 634]
- (Filename: Line: 634)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 166)
- UnloadTime: 1.434000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 41212.
- Total: 335.567900 ms (FindLiveObjects: 9.062400 ms CreateObjectMapping: 3.422500 ms MarkObjects: 320.953500 ms DeleteObjects: 2.128500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 166)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41212.
- Total: 288.596800 ms (FindLiveObjects: 8.832000 ms CreateObjectMapping: 3.916800 ms MarkObjects: 275.457000 ms DeleteObjects: 0.389900 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 166)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 311)
- UnloadTime: 1.443500 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42072.
- Total: 309.387700 ms (FindLiveObjects: 8.425600 ms CreateObjectMapping: 3.073000 ms MarkObjects: 297.664400 ms DeleteObjects: 0.223400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- リソース情報が見つかりません
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 削除されていないアセットが残っています
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- AKBP.GameSystem.PrefabLoader:Release()
- AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
- AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
- AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
- System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
- System.Linq.WhereSelectArrayIterator`2:MoveNext()
- System.Lazy`1:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
- System.Func`1:Invoke()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- Luna.Base.ContinuationTaskInternal:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 3.141500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 41038.
- Total: 321.257900 ms (FindLiveObjects: 7.674800 ms CreateObjectMapping: 2.367800 ms MarkObjects: 306.256700 ms DeleteObjects: 4.957300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41038.
- Total: 349.093600 ms (FindLiveObjects: 10.104000 ms CreateObjectMapping: 3.366800 ms MarkObjects: 324.300200 ms DeleteObjects: 11.321200 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.517900 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41898.
- Total: 309.048400 ms (FindLiveObjects: 8.857600 ms CreateObjectMapping: 3.066000 ms MarkObjects: 296.944600 ms DeleteObjects: 0.179200 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 5.961000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 41267.
- Total: 313.493500 ms (FindLiveObjects: 8.670800 ms CreateObjectMapping: 2.919600 ms MarkObjects: 300.601400 ms DeleteObjects: 1.300400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41225.
- Total: 327.302500 ms (FindLiveObjects: 9.362900 ms CreateObjectMapping: 3.017000 ms MarkObjects: 314.736000 ms DeleteObjects: 0.185400 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.096900 ms
- Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 41875.
- Total: 287.516500 ms (FindLiveObjects: 8.579000 ms CreateObjectMapping: 2.430500 ms MarkObjects: 275.181300 ms DeleteObjects: 1.324700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 3.897000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 41038.
- Total: 343.106500 ms (FindLiveObjects: 9.153600 ms CreateObjectMapping: 2.937500 ms MarkObjects: 324.838600 ms DeleteObjects: 6.175600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41038.
- Total: 306.831800 ms (FindLiveObjects: 11.296700 ms CreateObjectMapping: 3.601100 ms MarkObjects: 279.574900 ms DeleteObjects: 12.358200 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 1.514000 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41898.
- Total: 296.458900 ms (FindLiveObjects: 8.879800 ms CreateObjectMapping: 2.929900 ms MarkObjects: 284.416500 ms DeleteObjects: 0.231700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- <color=lime>スクリプト再生開始: 22-SCR_URADORI_MAID.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=INVALID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_17 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- UnloadTime: 3.297200 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 41025.
- Total: 312.858200 ms (FindLiveObjects: 7.202700 ms CreateObjectMapping: 2.353300 ms MarkObjects: 301.688500 ms DeleteObjects: 1.612900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41025.
- Total: 363.237200 ms (FindLiveObjects: 7.119100 ms CreateObjectMapping: 2.489500 ms MarkObjects: 353.455100 ms DeleteObjects: 0.172600 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- UnloadTime: 1.359000 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41885.
- Total: 374.099800 ms (FindLiveObjects: 9.798000 ms CreateObjectMapping: 2.898700 ms MarkObjects: 361.232500 ms DeleteObjects: 0.169700 ms)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=lime>スクリプト再生開始: 75-SCR_N_152.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ■Function: Event_n_152
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.SaveBGM() : BGM=MAP_08
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 115 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character 121 is already exist!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 3
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ■Function: Event_n_152
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaSound.PlayBGM : BGM=IVT_10 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 121 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadTurnMaid, 115 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 0 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- AKBLuaCharacter.MoveWait( ThreadMain, 121 )
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Character.SetUse() : [CHARA]%d [USE]%d
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 4.163900 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 41254.
- Total: 346.107600 ms (FindLiveObjects: 9.850300 ms CreateObjectMapping: 3.131500 ms MarkObjects: 327.619400 ms DeleteObjects: 5.505500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41254.
- Total: 389.760900 ms (FindLiveObjects: 8.895600 ms CreateObjectMapping: 2.591500 ms MarkObjects: 365.118900 ms DeleteObjects: 13.153800 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 1.337900 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42114.
- Total: 352.198900 ms (FindLiveObjects: 8.572800 ms CreateObjectMapping: 3.082100 ms MarkObjects: 340.330900 ms DeleteObjects: 0.211800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 6.090600 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 41483.
- Total: 286.862200 ms (FindLiveObjects: 8.582500 ms CreateObjectMapping: 3.223600 ms MarkObjects: 274.158000 ms DeleteObjects: 0.897200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41483.
- Total: 319.974400 ms (FindLiveObjects: 7.735500 ms CreateObjectMapping: 2.362400 ms MarkObjects: 309.696500 ms DeleteObjects: 0.179200 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 1.113000 ms
- Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 42091.
- Total: 329.382200 ms (FindLiveObjects: 7.270600 ms CreateObjectMapping: 2.401600 ms MarkObjects: 318.364000 ms DeleteObjects: 1.345000 ms)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 4.591800 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 41249.
- Total: 353.896500 ms (FindLiveObjects: 11.217500 ms CreateObjectMapping: 2.980400 ms MarkObjects: 335.022300 ms DeleteObjects: 4.675300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41249.
- Total: 395.971200 ms (FindLiveObjects: 9.624700 ms CreateObjectMapping: 3.353500 ms MarkObjects: 369.820800 ms DeleteObjects: 13.171200 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 163)
- UnloadTime: 1.459500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 41257.
- Total: 396.088400 ms (FindLiveObjects: 9.034900 ms CreateObjectMapping: 3.013400 ms MarkObjects: 383.784100 ms DeleteObjects: 0.255000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41257.
- Total: 407.791800 ms (FindLiveObjects: 8.807900 ms CreateObjectMapping: 3.103200 ms MarkObjects: 395.681000 ms DeleteObjects: 0.198100 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- UnloadTime: 1.499000 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42117.
- Total: 356.992900 ms (FindLiveObjects: 9.018300 ms CreateObjectMapping: 3.069200 ms MarkObjects: 344.693300 ms DeleteObjects: 0.211100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- <color=lime>スクリプト再生開始: 20-SCR_GAMECENTER.</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- AKBP.GameSystem.AI.AIManager:Setup(AIType, CharacterControllerBase, TaskChangeCommandInfo*)
- AKBP.GameSystem.Character.CharacterManager:SetAIIdle(Int32)
- AKBP.GameSystem.Lua.AKBLuaCharacter:SetPosXYZ(String, Int32, Single, Single, Single)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:Run(String)
- AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 648]
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
- MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
- System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
- MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
- MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
- MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
- AKBP.GameSystem.Lua.AKBLua:UpdateResume()
- AKBP.GameSystem.Lua.AKBLua:UpdateEx()
- AKBP.GameScene.GameModeManager:ControlMode()
- AKBP.GameScene.GameModeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 7.111500 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2079 unused Assets to reduce memory usage. Loaded Objects now: 41588.
- Total: 384.543000 ms (FindLiveObjects: 9.191300 ms CreateObjectMapping: 3.370400 ms MarkObjects: 361.894500 ms DeleteObjects: 10.085700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41576.
- Total: 366.779400 ms (FindLiveObjects: 15.192500 ms CreateObjectMapping: 3.096300 ms MarkObjects: 347.996100 ms DeleteObjects: 0.492700 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 1.450800 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 41396.
- Total: 359.406700 ms (FindLiveObjects: 9.140100 ms CreateObjectMapping: 3.024700 ms MarkObjects: 344.801500 ms DeleteObjects: 2.439300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41396.
- Total: 388.206300 ms (FindLiveObjects: 8.368400 ms CreateObjectMapping: 3.077000 ms MarkObjects: 376.580300 ms DeleteObjects: 0.179400 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 1.969800 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42256.
- Total: 343.952100 ms (FindLiveObjects: 8.941000 ms CreateObjectMapping: 3.027300 ms MarkObjects: 331.782700 ms DeleteObjects: 0.200100 ms)
- NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
- AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 1073]
- (Filename: Line: 1073)
- <color=magenta>キャラ座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <color=magenta>マップアウト座標プールの生成</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
- AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
- System.EventHandler:Invoke(Object, EventArgs)
- AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
- AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
- AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
- AKBP.GameSystem.Character.CharacterControllerBase:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- <RI> Failed to get input data:
- Controlador no válido.
- trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
- lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
- OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
- [ line 1241]
- (Filename: Line: 1241)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 4.683700 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 41414.
- Total: 310.266600 ms (FindLiveObjects: 7.981700 ms CreateObjectMapping: 2.364600 ms MarkObjects: 293.527300 ms DeleteObjects: 6.391300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41414.
- Total: 425.449700 ms (FindLiveObjects: 11.092700 ms CreateObjectMapping: 3.119200 ms MarkObjects: 382.839200 ms DeleteObjects: 28.397100 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 1.591000 ms
- <color=cyan>セーフパージ実行</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41419.
- Total: 395.370000 ms (FindLiveObjects: 9.408400 ms CreateObjectMapping: 3.436100 ms MarkObjects: 382.316700 ms DeleteObjects: 0.207800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41419.
- Total: 351.267400 ms (FindLiveObjects: 8.789900 ms CreateObjectMapping: 3.073900 ms MarkObjects: 339.122400 ms DeleteObjects: 0.280200 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
- UnloadTime: 1.777500 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42279.
- Total: 352.245000 ms (FindLiveObjects: 9.570800 ms CreateObjectMapping: 3.083800 ms MarkObjects: 339.405800 ms DeleteObjects: 0.183600 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 311)
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