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AKIBA'S TRIP: Hellbound & Debriefed - output_log (6/11/2023)

Nov 6th, 2023
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  1. Initialize engine version: 2018.4.27f1 (4e283b7d3f88)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Radeon RX 580 Series (ID=0x67df)
  6. Vendor:
  7. VRAM: 8170 MB
  8. Driver: 31.0.21905.1001
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 1.203600 ms
  16. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  17. SteamManager:Awake()
  18. UnityEngine.GameObject:AddComponent()
  19. AKBP.GameSystem.RuntimeInitialize:Initialize()
  20.  
  21. [ line 543]
  22. (Filename: Line: 543)
  23.  
  24. SteamAPI Init end. m_bInitialized True
  25. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  26. UnityEngine.Debug:LogFormat(String, Object[])
  27. SteamManager:Awake()
  28. UnityEngine.GameObject:AddComponent()
  29. AKBP.GameSystem.RuntimeInitialize:Initialize()
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  32.  
  33. Build for ENABLE_IL2CPP
  34. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  35. UnityEngine.Debug:LogFormat(String, Object[])
  36. SteamManager:Awake()
  37. UnityEngine.GameObject:AddComponent()
  38. AKBP.GameSystem.RuntimeInitialize:Initialize()
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  41.  
  42. <color=lime>【システムデータのセーブ完了】Path:C:/Program Files (x86)/Steam/steamapps/common/AKIBA'S TRIP Hellbound & Debriefed/AkibaHD_Data\SaveData\76561198060065484\launcher.dat</color>
  43. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  44. UnityEngine.Debug:LogFormat(String, Object[])
  45. AKBP.GameSystem.Launcher.LauncherManager:SaveSystemDataImp()
  46. AKBP.GameSystem.Launcher.LauncherManager:LoadSystemData()
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. AKBP.Data.Global.GameSystemCommonData must be instantiated using the ScriptableObject.CreateInstance method instead of new GameSystemCommonData.
  51. AKBP.GameSystem.SaveData.<LoadSystemDataAsync>d__7:MoveNext()
  52. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  53.  
  54. [ line 653]
  55. (Filename: Line: 653)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  58. UnloadTime: 1.148800 ms
  59. <color=cyan>セーフパージ実行</color>
  60. UnityEngine.Logger:Log(LogType, Object)
  61. UnityEngine.Debug:Log(Object)
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  64.  
  65.  
  66. Unloading 5037 unused Assets to reduce memory usage. Loaded Objects now: 10124.
  67. Total: 91.937200 ms (FindLiveObjects: 2.407100 ms CreateObjectMapping: 1.757000 ms MarkObjects: 83.502100 ms DeleteObjects: 4.263000 ms)
  68.  
  69. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  70.  
  71. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10124.
  72. Total: 88.722600 ms (FindLiveObjects: 2.073100 ms CreateObjectMapping: 0.681100 ms MarkObjects: 85.860100 ms DeleteObjects: 0.107100 ms)
  73.  
  74. Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
  75. UnloadTime: 0.641100 ms
  76.  
  77. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10124.
  78. Total: 90.453300 ms (FindLiveObjects: 2.299200 ms CreateObjectMapping: 0.733300 ms MarkObjects: 87.349000 ms DeleteObjects: 0.071000 ms)
  79.  
  80. Joystick connected ("Controller (XBOX 360 For Windows)").
  81.  
  82. (Filename: Line: 1419)
  83.  
  84. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  85.  
  86. (Filename: Line: 537)
  87.  
  88. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  89.  
  90. (Filename: Line: 539)
  91.  
  92. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  93.  
  94. (Filename: Line: 311)
  95.  
  96. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  97.  
  98. (Filename: Line: 311)
  99.  
  100. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  101.  
  102. (Filename: Line: 311)
  103.  
  104. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  105.  
  106. (Filename: Line: 311)
  107.  
  108. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  109.  
  110. (Filename: Line: 311)
  111.  
  112. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  113.  
  114. (Filename: Line: 537)
  115.  
  116. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  117.  
  118. (Filename: Line: 539)
  119.  
  120. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  121.  
  122. (Filename: Line: 311)
  123.  
  124. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  125.  
  126. (Filename: Line: 311)
  127.  
  128. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  129.  
  130. (Filename: Line: 537)
  131.  
  132. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  133.  
  134. (Filename: Line: 539)
  135.  
  136. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  137.  
  138. (Filename: Line: 311)
  139.  
  140. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  141.  
  142. (Filename: Line: 311)
  143.  
  144. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  145.  
  146. (Filename: Line: 311)
  147.  
  148. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  149.  
  150. (Filename: Line: 311)
  151.  
  152. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  153.  
  154. (Filename: Line: 311)
  155.  
  156. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  157.  
  158. (Filename: Line: 311)
  159.  
  160. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  161.  
  162. (Filename: Line: 311)
  163.  
  164. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  165.  
  166. (Filename: Line: 311)
  167.  
  168. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  169.  
  170. (Filename: Line: 537)
  171.  
  172. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  173.  
  174. (Filename: Line: 539)
  175.  
  176. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  177.  
  178. (Filename: Line: 311)
  179.  
  180. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  181.  
  182. (Filename: Line: 537)
  183.  
  184. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  185.  
  186. (Filename: Line: 539)
  187.  
  188. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
  189.  
  190. (Filename: Line: 311)
  191.  
  192. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  193.  
  194. (Filename: Line: 537)
  195.  
  196. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  197.  
  198. (Filename: Line: 539)
  199.  
  200. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  201.  
  202. (Filename: Line: 311)
  203.  
  204. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  205.  
  206. (Filename: Line: 537)
  207.  
  208. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  209.  
  210. (Filename: Line: 539)
  211.  
  212. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  213.  
  214. (Filename: Line: 537)
  215.  
  216. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  217.  
  218. (Filename: Line: 539)
  219.  
  220. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  221.  
  222. (Filename: Line: 537)
  223.  
  224. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  225.  
  226. (Filename: Line: 539)
  227.  
  228. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
  229.  
  230. (Filename: Line: 311)
  231.  
  232. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  233.  
  234. (Filename: Line: 537)
  235.  
  236. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  237.  
  238. (Filename: Line: 539)
  239.  
  240. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
  241.  
  242. (Filename: Line: 311)
  243.  
  244. Unloading 4 Unused Serialized files (Serialized files now loaded: 152)
  245. UnloadTime: 1.412700 ms
  246. <color=cyan>セーフパージ実行</color>
  247. UnityEngine.Logger:Log(LogType, Object)
  248. UnityEngine.Debug:Log(Object)
  249.  
  250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  251.  
  252.  
  253. Unloading 3982 unused Assets to reduce memory usage. Loaded Objects now: 40562.
  254. Total: 142.717800 ms (FindLiveObjects: 10.631100 ms CreateObjectMapping: 3.413500 ms MarkObjects: 112.885100 ms DeleteObjects: 15.787200 ms)
  255.  
  256. Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
  257.  
  258. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40562.
  259. Total: 148.776700 ms (FindLiveObjects: 11.033000 ms CreateObjectMapping: 3.825900 ms MarkObjects: 114.823700 ms DeleteObjects: 19.092800 ms)
  260.  
  261. Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
  262. UnloadTime: 1.252300 ms
  263.  
  264. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40575.
  265. Total: 119.923200 ms (FindLiveObjects: 8.310100 ms CreateObjectMapping: 2.982900 ms MarkObjects: 108.427700 ms DeleteObjects: 0.201500 ms)
  266.  
  267. Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
  268. UnloadTime: 1.570100 ms
  269. <color=cyan>セーフパージ実行</color>
  270. UnityEngine.Logger:Log(LogType, Object)
  271. UnityEngine.Debug:Log(Object)
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  274.  
  275.  
  276. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40563.
  277. Total: 122.877400 ms (FindLiveObjects: 8.257900 ms CreateObjectMapping: 3.333400 ms MarkObjects: 111.097300 ms DeleteObjects: 0.187900 ms)
  278.  
  279. Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
  280.  
  281. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40563.
  282. Total: 118.456900 ms (FindLiveObjects: 7.921300 ms CreateObjectMapping: 2.922100 ms MarkObjects: 107.429200 ms DeleteObjects: 0.183200 ms)
  283.  
  284. Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
  285. UnloadTime: 1.264900 ms
  286.  
  287. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
  288. Total: 117.935600 ms (FindLiveObjects: 7.835800 ms CreateObjectMapping: 2.989000 ms MarkObjects: 106.840000 ms DeleteObjects: 0.269800 ms)
  289.  
  290. Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
  291. UnloadTime: 1.182200 ms
  292. <color=cyan>セーフパージ実行</color>
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:Log(Object)
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  297.  
  298.  
  299. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  300. Total: 121.047300 ms (FindLiveObjects: 7.064500 ms CreateObjectMapping: 4.927400 ms MarkObjects: 108.183200 ms DeleteObjects: 0.871200 ms)
  301.  
  302. Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
  303.  
  304. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  305. Total: 106.363900 ms (FindLiveObjects: 5.887700 ms CreateObjectMapping: 2.209300 ms MarkObjects: 98.084400 ms DeleteObjects: 0.181400 ms)
  306.  
  307. Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
  308. UnloadTime: 1.394900 ms
  309.  
  310. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
  311. Total: 117.062300 ms (FindLiveObjects: 7.006700 ms CreateObjectMapping: 2.705200 ms MarkObjects: 107.159800 ms DeleteObjects: 0.189700 ms)
  312.  
  313. Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
  314. UnloadTime: 1.512600 ms
  315. <color=cyan>セーフパージ実行</color>
  316. UnityEngine.Logger:Log(LogType, Object)
  317. UnityEngine.Debug:Log(Object)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321.  
  322. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  323. Total: 132.490900 ms (FindLiveObjects: 8.425200 ms CreateObjectMapping: 3.052700 ms MarkObjects: 119.989000 ms DeleteObjects: 1.022300 ms)
  324.  
  325. Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
  326.  
  327. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  328. Total: 118.676600 ms (FindLiveObjects: 7.861100 ms CreateObjectMapping: 2.898100 ms MarkObjects: 107.726100 ms DeleteObjects: 0.190400 ms)
  329.  
  330. Unloading 3 Unused Serialized files (Serialized files now loaded: 152)
  331. UnloadTime: 1.343900 ms
  332.  
  333. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40587.
  334. Total: 121.106400 ms (FindLiveObjects: 8.682300 ms CreateObjectMapping: 2.825500 ms MarkObjects: 109.399600 ms DeleteObjects: 0.198000 ms)
  335.  
  336. Unloading 2 Unused Serialized files (Serialized files now loaded: 152)
  337. UnloadTime: 1.381700 ms
  338. <color=cyan>セーフパージ実行</color>
  339. UnityEngine.Logger:Log(LogType, Object)
  340. UnityEngine.Debug:Log(Object)
  341.  
  342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  343.  
  344.  
  345. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  346. Total: 97.425700 ms (FindLiveObjects: 6.144000 ms CreateObjectMapping: 2.227700 ms MarkObjects: 88.169500 ms DeleteObjects: 0.883600 ms)
  347.  
  348. Unloading 0 Unused Serialized files (Serialized files now loaded: 152)
  349.  
  350. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40565.
  351. Total: 102.793800 ms (FindLiveObjects: 6.576800 ms CreateObjectMapping: 2.207200 ms MarkObjects: 93.814300 ms DeleteObjects: 0.194300 ms)
  352.  
  353. <RI> Failed to get input data:
  354. Controlador no válido.
  355.  
  356. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  357. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  358. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  359. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  360. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  361.  
  362. [ line 1241]
  363. (Filename: Line: 1241)
  364.  
  365. Unloading 4 Unused Serialized files (Serialized files now loaded: 152)
  366. UnloadTime: 1.851400 ms
  367.  
  368. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41498.
  369. Total: 137.011000 ms (FindLiveObjects: 8.417700 ms CreateObjectMapping: 3.225400 ms MarkObjects: 125.154500 ms DeleteObjects: 0.212200 ms)
  370.  
  371. AKBP.Data.Global.GamePlayData must be instantiated using the ScriptableObject.CreateInstance method instead of new GamePlayData.
  372. AKBP.GameSystem.SaveData.<LoadAsync>d__4:MoveNext()
  373. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  374.  
  375. [ line 653]
  376. (Filename: Line: 653)
  377.  
  378. AKBP.Data.Global.GameSystemData must be instantiated using the ScriptableObject.CreateInstance method instead of new GameSystemData.
  379. AKBP.GameSystem.SaveData.<LoadAsync>d__4:MoveNext()
  380. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  381.  
  382. [ line 653]
  383. (Filename: Line: 653)
  384.  
  385. Unloading 2 Unused Serialized files (Serialized files now loaded: 153)
  386. UnloadTime: 3.013600 ms
  387. <color=cyan>セーフパージ実行</color>
  388. UnityEngine.Logger:Log(LogType, Object)
  389. UnityEngine.Debug:Log(Object)
  390.  
  391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  392.  
  393.  
  394. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 40590.
  395. Total: 120.604600 ms (FindLiveObjects: 8.163000 ms CreateObjectMapping: 2.987000 ms MarkObjects: 109.191400 ms DeleteObjects: 0.262400 ms)
  396.  
  397. Unloading 0 Unused Serialized files (Serialized files now loaded: 153)
  398.  
  399. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40590.
  400. Total: 119.827100 ms (FindLiveObjects: 7.616200 ms CreateObjectMapping: 3.357400 ms MarkObjects: 108.666600 ms DeleteObjects: 0.185900 ms)
  401.  
  402. Setting up 4 worker threads for Enlighten.
  403. Thread -> id: 32b0 -> priority: 1
  404. Thread -> id: 1d0c -> priority: 1
  405. Thread -> id: 3184 -> priority: 1
  406. Thread -> id: 3574 -> priority: 1
  407. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  408.  
  409. (Filename: Line: 537)
  410.  
  411. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  412.  
  413. (Filename: Line: 539)
  414.  
  415. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  416.  
  417. (Filename: Line: 311)
  418.  
  419. <RI> Failed to get input data:
  420. Controlador no válido.
  421.  
  422. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  423. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  424. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  425. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  426. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  427.  
  428. [ line 1241]
  429. (Filename: Line: 1241)
  430.  
  431. Unloading 2 Unused Serialized files (Serialized files now loaded: 154)
  432. UnloadTime: 1.449100 ms
  433. <color=cyan>セーフパージ実行</color>
  434. UnityEngine.Logger:Log(LogType, Object)
  435. UnityEngine.Debug:Log(Object)
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  438.  
  439.  
  440. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40618.
  441. Total: 125.786900 ms (FindLiveObjects: 9.082600 ms CreateObjectMapping: 2.771300 ms MarkObjects: 113.700100 ms DeleteObjects: 0.231900 ms)
  442.  
  443. Unloading 0 Unused Serialized files (Serialized files now loaded: 154)
  444.  
  445. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40618.
  446. Total: 126.277500 ms (FindLiveObjects: 7.795600 ms CreateObjectMapping: 2.738500 ms MarkObjects: 115.540700 ms DeleteObjects: 0.201700 ms)
  447.  
  448. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  449.  
  450. (Filename: Line: 537)
  451.  
  452. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  453.  
  454. (Filename: Line: 539)
  455.  
  456. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  457.  
  458. (Filename: Line: 311)
  459.  
  460. Unloading 4 Unused Serialized files (Serialized files now loaded: 154)
  461. UnloadTime: 1.408100 ms
  462.  
  463. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41478.
  464. Total: 124.606400 ms (FindLiveObjects: 7.759400 ms CreateObjectMapping: 2.803100 ms MarkObjects: 113.831100 ms DeleteObjects: 0.211900 ms)
  465.  
  466. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  467.  
  468. (Filename: Line: 537)
  469.  
  470. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  471.  
  472. (Filename: Line: 539)
  473.  
  474. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  475.  
  476. (Filename: Line: 537)
  477.  
  478. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  479.  
  480. (Filename: Line: 539)
  481.  
  482. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  483.  
  484. (Filename: Line: 311)
  485.  
  486. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  487.  
  488. (Filename: Line: 311)
  489.  
  490. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  491.  
  492. (Filename: Line: 537)
  493.  
  494. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  495.  
  496. (Filename: Line: 539)
  497.  
  498. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  499.  
  500. (Filename: Line: 311)
  501.  
  502. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-387 After-10001.</color>
  503. UnityEngine.Logger:Log(LogType, Object)
  504. UnityEngine.Debug:LogWarning(Object)
  505. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  506. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  507.  
  508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  509.  
  510. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-514 After-10002.</color>
  511. UnityEngine.Logger:Log(LogType, Object)
  512. UnityEngine.Debug:LogWarning(Object)
  513. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  514. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  515.  
  516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  517.  
  518. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-514 After-10003.</color>
  519. UnityEngine.Logger:Log(LogType, Object)
  520. UnityEngine.Debug:LogWarning(Object)
  521. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  523.  
  524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  525.  
  526. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  527. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  528. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  529.  
  530. [ line 1073]
  531. (Filename: Line: 1073)
  532.  
  533. <color=magenta>マップアウト座標プールの生成</color>
  534. UnityEngine.Logger:Log(LogType, Object)
  535. UnityEngine.Debug:Log(Object)
  536. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  537. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  538. System.EventHandler:Invoke(Object, EventArgs)
  539. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  540. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  541. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  542. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  543. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  544. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  545.  
  546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  547.  
  548. <RI> Failed to get input data:
  549. Controlador no válido.
  550.  
  551. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  552. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  553. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  554. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  555. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  556.  
  557. [ line 1241]
  558. (Filename: Line: 1241)
  559.  
  560. <color=lime>スクリプト再生開始: 134-SCR_YAKYU.</color>
  561. UnityEngine.Logger:Log(LogType, Object)
  562. UnityEngine.Debug:Log(Object)
  563. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  564. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  565.  
  566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  567.  
  568. ■Function: yakyu
  569.  
  570. UnityEngine.Logger:Log(LogType, Object)
  571. UnityEngine.Debug:Log(Object)
  572. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  573. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  574. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  575. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  576. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  577. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  578. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  579. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  580. AKBP.GameSystem.Lua.AKBLua:Run(String)
  581. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  582. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  583.  
  584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  585.  
  586. [FUNCTION] EventInit()
  587.  
  588. UnityEngine.Logger:Log(LogType, Object)
  589. UnityEngine.Debug:Log(Object)
  590. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  591. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  592. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  593. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  594. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  595. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  596. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  597. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  598. AKBP.GameSystem.Lua.AKBLua:Run(String)
  599. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  600. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  603.  
  604. AKBLuaSound.SaveBGM() : BGM=MAP_02
  605.  
  606. UnityEngine.Logger:Log(LogType, Object)
  607. UnityEngine.Debug:Log(Object)
  608. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  609. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  610. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  611. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  612. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  613. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  614. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  615. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  616. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  617. AKBP.GameSystem.Lua.AKBLua:Run(String)
  618. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  619. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  620.  
  621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  622.  
  623. Character 817 is already exist!
  624. UnityEngine.Logger:Log(LogType, Object)
  625. UnityEngine.Debug:Log(Object)
  626. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  627. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  628.  
  629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  630.  
  631. [CHAR]
  632.  
  633. UnityEngine.Logger:Log(LogType, Object)
  634. UnityEngine.Debug:Log(Object)
  635. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  636. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  637. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  638. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  639. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  640. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  641. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  642. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  643. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  644. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  645. AKBP.GameScene.GameModeManager:ControlMode()
  646. AKBP.GameScene.GameModeManager:Update()
  647.  
  648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  649.  
  650. CharacterID_Shujinko :
  651. UnityEngine.Logger:Log(LogType, Object)
  652. UnityEngine.Debug:Log(Object)
  653. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  654. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  655. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  656. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  657. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  658. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  659. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  660. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  661. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  662. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  663. AKBP.GameScene.GameModeManager:ControlMode()
  664. AKBP.GameScene.GameModeManager:Update()
  665.  
  666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  667.  
  668. CharacterID_Hokuto :
  669. UnityEngine.Logger:Log(LogType, Object)
  670. UnityEngine.Debug:Log(Object)
  671. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  672. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  673. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  674. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  675. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  676. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  677. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  678. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  679. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  680. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  681. AKBP.GameScene.GameModeManager:ControlMode()
  682. AKBP.GameScene.GameModeManager:Update()
  683.  
  684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  685.  
  686. CharacterID_Battle :
  687. UnityEngine.Logger:Log(LogType, Object)
  688. UnityEngine.Debug:Log(Object)
  689. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  690. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  691. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  692. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  693. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  694. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  695. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  696. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  697. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  698. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  699. AKBP.GameScene.GameModeManager:ControlMode()
  700. AKBP.GameScene.GameModeManager:Update()
  701.  
  702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  703.  
  704. [FUNCTION] LoadTexture()
  705.  
  706. UnityEngine.Logger:Log(LogType, Object)
  707. UnityEngine.Debug:Log(Object)
  708. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  709. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  710. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  711. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  712. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  713. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  714. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  715. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  716. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  717. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  718. AKBP.GameScene.GameModeManager:ControlMode()
  719. AKBP.GameScene.GameModeManager:Update()
  720.  
  721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  722.  
  723. [FUNCTION] DrawDisappear()
  724.  
  725. UnityEngine.Logger:Log(LogType, Object)
  726. UnityEngine.Debug:Log(Object)
  727. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  728. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  729. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  730. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  731. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  732. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  733. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  734. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  735. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  736. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  737. AKBP.GameScene.GameModeManager:ControlMode()
  738. AKBP.GameScene.GameModeManager:Update()
  739.  
  740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  741.  
  742. AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=None
  743. UnityEngine.Logger:Log(LogType, Object)
  744. UnityEngine.Debug:Log(Object)
  745. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  746. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  747. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  748. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  749. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  750. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  751. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  752. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  753. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  754. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  755. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  756. AKBP.GameScene.GameModeManager:ControlMode()
  757. AKBP.GameScene.GameModeManager:Update()
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  760.  
  761. [FUNCTION] Event_YakyuExe()
  762.  
  763. UnityEngine.Logger:Log(LogType, Object)
  764. UnityEngine.Debug:Log(Object)
  765. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  766. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  767. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  768. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  769. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  770. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  771. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  772. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  773. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  774. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  775. AKBP.GameScene.GameModeManager:ControlMode()
  776. AKBP.GameScene.GameModeManager:Update()
  777.  
  778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  779.  
  780. [FUNCTION] Event_YakyuQuestion()
  781.  
  782. UnityEngine.Logger:Log(LogType, Object)
  783. UnityEngine.Debug:Log(Object)
  784. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  785. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  786. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  787. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  788. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  789. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  790. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  791. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  792. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  793. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  794. AKBP.GameScene.GameModeManager:ControlMode()
  795. AKBP.GameScene.GameModeManager:Update()
  796.  
  797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  798.  
  799. AKBLuaCharacter.MoveWait( ThreadMain, 817 )
  800. UnityEngine.Logger:Log(LogType, Object)
  801. UnityEngine.Debug:Log(Object)
  802. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  803. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  804. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  805. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  806. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  807. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  808. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  809. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  810. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  811. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  812. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  813. AKBP.GameScene.GameModeManager:ControlMode()
  814. AKBP.GameScene.GameModeManager:Update()
  815.  
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  817.  
  818. [FUNCTION] SetupChara()
  819.  
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:Log(Object)
  822. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  823. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  824. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  825. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  826. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  827. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  828. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  829. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  830. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  831. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  832. AKBP.GameScene.GameModeManager:ControlMode()
  833. AKBP.GameScene.GameModeManager:Update()
  834.  
  835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  836.  
  837. Character 823 is already exist!
  838. UnityEngine.Logger:Log(LogType, Object)
  839. UnityEngine.Debug:Log(Object)
  840. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  841. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  844.  
  845. [FUNCTION] JankenReady()
  846.  
  847. UnityEngine.Logger:Log(LogType, Object)
  848. UnityEngine.Debug:Log(Object)
  849. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  850. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  851. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  852. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  853. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  854. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  855. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  856. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  857. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  858. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  859. AKBP.GameScene.GameModeManager:ControlMode()
  860. AKBP.GameScene.GameModeManager:Update()
  861.  
  862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  863.  
  864. [FUNCTION] JankenExe()
  865.  
  866. UnityEngine.Logger:Log(LogType, Object)
  867. UnityEngine.Debug:Log(Object)
  868. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  869. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  870. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  871. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  872. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  873. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  874. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  875. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  876. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  877. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  878. AKBP.GameScene.GameModeManager:ControlMode()
  879. AKBP.GameScene.GameModeManager:Update()
  880.  
  881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  882.  
  883. [FUNCTION] ThreadYakyu()
  884.  
  885. UnityEngine.Logger:Log(LogType, Object)
  886. UnityEngine.Debug:Log(Object)
  887. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  888. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  889. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  890. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  891. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  892. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  893. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  894. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  895. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  896. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  897. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  898. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  899. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  900. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  901. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  902. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  903. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  904. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  905. AKBP.GameScene.GameModeManager:ControlMode()
  906. AKBP.GameScene.GameModeManager:Update()
  907.  
  908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  909.  
  910. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  911. UnityEngine.Logger:Log(LogType, Object)
  912. UnityEngine.Debug:Log(Object)
  913. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  914. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  915. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  916. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  917. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  918. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  919. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  920. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  921. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  922. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  923. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  924. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  925. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  926. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  927. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  928. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  929. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  930. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  931. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  932. AKBP.GameScene.GameModeManager:ControlMode()
  933. AKBP.GameScene.GameModeManager:Update()
  934.  
  935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  936.  
  937. AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
  938. UnityEngine.Logger:Log(LogType, Object)
  939. UnityEngine.Debug:Log(Object)
  940. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  941. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  942. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  943. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  944. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  945. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  946. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  947. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  948. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  949. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  950. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  951. AKBP.GameScene.GameModeManager:ControlMode()
  952. AKBP.GameScene.GameModeManager:Update()
  953.  
  954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  955.  
  956. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  957. UnityEngine.Logger:Log(LogType, Object)
  958. UnityEngine.Debug:Log(Object)
  959. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  960. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  961. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  962. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  963. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  964. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  965. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  966. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  967. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  968. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  969. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  970. AKBP.GameScene.GameModeManager:ControlMode()
  971. AKBP.GameScene.GameModeManager:Update()
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  974.  
  975. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  976. UnityEngine.Logger:Log(LogType, Object)
  977. UnityEngine.Debug:Log(Object)
  978. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  979. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  980. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  981. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  982. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  983. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  984. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  985. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  986. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  987. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  988. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  989. AKBP.GameScene.GameModeManager:ControlMode()
  990. AKBP.GameScene.GameModeManager:Update()
  991.  
  992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  993.  
  994. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  995. UnityEngine.Logger:Log(LogType, Object)
  996. UnityEngine.Debug:Log(Object)
  997. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  998. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  999. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1000. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1001. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1002. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1003. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1004. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1005. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1006. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1007. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1008. AKBP.GameScene.GameModeManager:ControlMode()
  1009. AKBP.GameScene.GameModeManager:Update()
  1010.  
  1011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1012.  
  1013. [FUNCTION] JankenSelect_R()
  1014.  
  1015. UnityEngine.Logger:Log(LogType, Object)
  1016. UnityEngine.Debug:Log(Object)
  1017. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1018. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1019. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1020. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1021. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1022. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1023. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1024. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1025. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1026. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1027. AKBP.GameScene.GameModeManager:ControlMode()
  1028. AKBP.GameScene.GameModeManager:Update()
  1029.  
  1030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1031.  
  1032. [FUNCTION] Maid_Janken_R()
  1033.  
  1034. UnityEngine.Logger:Log(LogType, Object)
  1035. UnityEngine.Debug:Log(Object)
  1036. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1037. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1038. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1039. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1040. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1041. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1042. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1043. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1044. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1045. AKBP.GameSystem.ScriptEngine.ScriptEngineImp:ControlSpeedupSkip()
  1046. AKBP.GameSystem.ScriptEngine.ScriptEngineManager:Control()
  1047. AKBP.GameScene.GameModeManager:ControlMode()
  1048. AKBP.GameScene.GameModeManager:Update()
  1049.  
  1050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1051.  
  1052. [FUNCTION] JankenBattle()
  1053.  
  1054. UnityEngine.Logger:Log(LogType, Object)
  1055. UnityEngine.Debug:Log(Object)
  1056. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1057. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1058. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1059. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1060. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1061. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1062. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1063. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1064. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1065. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1066. AKBP.GameScene.GameModeManager:ControlMode()
  1067. AKBP.GameScene.GameModeManager:Update()
  1068.  
  1069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1070.  
  1071. [FUNCTION] DrawDisappear()
  1072.  
  1073. UnityEngine.Logger:Log(LogType, Object)
  1074. UnityEngine.Debug:Log(Object)
  1075. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1076. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1077. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1078. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1079. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1080. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1081. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1082. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1083. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1084. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1085. AKBP.GameScene.GameModeManager:ControlMode()
  1086. AKBP.GameScene.GameModeManager:Update()
  1087.  
  1088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1089.  
  1090. [FUNCTION] DrawInit()
  1091.  
  1092. UnityEngine.Logger:Log(LogType, Object)
  1093. UnityEngine.Debug:Log(Object)
  1094. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1095. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1096. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1097. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1098. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1099. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1100. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1101. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1102. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1103. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1104. AKBP.GameScene.GameModeManager:ControlMode()
  1105. AKBP.GameScene.GameModeManager:Update()
  1106.  
  1107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1108.  
  1109. [FUNCTION] Phase_Maid()
  1110.  
  1111. UnityEngine.Logger:Log(LogType, Object)
  1112. UnityEngine.Debug:Log(Object)
  1113. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1114. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1115. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1116. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1117. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1118. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1119. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1120. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1121. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1122. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1123. AKBP.GameScene.GameModeManager:ControlMode()
  1124. AKBP.GameScene.GameModeManager:Update()
  1125.  
  1126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1127.  
  1128. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  1129. UnityEngine.Logger:Log(LogType, Object)
  1130. UnityEngine.Debug:Log(Object)
  1131. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1132. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1133. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1134. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1135. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1136. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1137. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1138. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1139. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1140. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1141. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1142. AKBP.GameScene.GameModeManager:ControlMode()
  1143. AKBP.GameScene.GameModeManager:Update()
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1146.  
  1147. [FUNCTION] ThreadYakyu()
  1148.  
  1149. UnityEngine.Logger:Log(LogType, Object)
  1150. UnityEngine.Debug:Log(Object)
  1151. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1152. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1153. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1154. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1155. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1156. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1157. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1158. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1159. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1160. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1161. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1162. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1163. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1164. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1165. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1166. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1167. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1168. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1169. AKBP.GameScene.GameModeManager:ControlMode()
  1170. AKBP.GameScene.GameModeManager:Update()
  1171.  
  1172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1173.  
  1174. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1175. UnityEngine.Logger:Log(LogType, Object)
  1176. UnityEngine.Debug:Log(Object)
  1177. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1178. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1179. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1180. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1181. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1182. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1183. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1184. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1185. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1186. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1187. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1188. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1189. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1190. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1191. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1192. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1193. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1194. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1195. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1196. AKBP.GameScene.GameModeManager:ControlMode()
  1197. AKBP.GameScene.GameModeManager:Update()
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1200.  
  1201. AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
  1202. UnityEngine.Logger:Log(LogType, Object)
  1203. UnityEngine.Debug:Log(Object)
  1204. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  1205. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1206. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1207. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1208. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1209. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1210. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1211. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1212. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1213. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1214. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1215. AKBP.GameScene.GameModeManager:ControlMode()
  1216. AKBP.GameScene.GameModeManager:Update()
  1217.  
  1218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1219.  
  1220. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1221. UnityEngine.Logger:Log(LogType, Object)
  1222. UnityEngine.Debug:Log(Object)
  1223. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1224. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1225. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1226. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1227. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1228. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1229. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1230. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1231. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1232. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1233. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1234. AKBP.GameScene.GameModeManager:ControlMode()
  1235. AKBP.GameScene.GameModeManager:Update()
  1236.  
  1237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1238.  
  1239. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1240. UnityEngine.Logger:Log(LogType, Object)
  1241. UnityEngine.Debug:Log(Object)
  1242. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1243. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1244. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1245. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1246. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1247. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1248. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1249. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1250. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1251. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1252. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1253. AKBP.GameScene.GameModeManager:ControlMode()
  1254. AKBP.GameScene.GameModeManager:Update()
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1257.  
  1258. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1259. UnityEngine.Logger:Log(LogType, Object)
  1260. UnityEngine.Debug:Log(Object)
  1261. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1262. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1263. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1264. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1265. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1266. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1267. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1268. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1269. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1270. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1271. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1272. AKBP.GameScene.GameModeManager:ControlMode()
  1273. AKBP.GameScene.GameModeManager:Update()
  1274.  
  1275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1276.  
  1277. [FUNCTION] JankenSelect_R()
  1278.  
  1279. UnityEngine.Logger:Log(LogType, Object)
  1280. UnityEngine.Debug:Log(Object)
  1281. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1282. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1283. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1284. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1285. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1286. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1287. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1288. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1289. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1290. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1291. AKBP.GameScene.GameModeManager:ControlMode()
  1292. AKBP.GameScene.GameModeManager:Update()
  1293.  
  1294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1295.  
  1296. [FUNCTION] Maid_Janken_R()
  1297.  
  1298. UnityEngine.Logger:Log(LogType, Object)
  1299. UnityEngine.Debug:Log(Object)
  1300. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1301. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1302. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1303. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1304. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1305. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1306. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1307. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1308. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1309. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1310. AKBP.GameScene.GameModeManager:ControlMode()
  1311. AKBP.GameScene.GameModeManager:Update()
  1312.  
  1313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1314.  
  1315. [FUNCTION] JankenBattle()
  1316.  
  1317. UnityEngine.Logger:Log(LogType, Object)
  1318. UnityEngine.Debug:Log(Object)
  1319. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1320. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1321. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1322. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1323. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1324. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1325. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1326. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1327. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1328. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1329. AKBP.GameScene.GameModeManager:ControlMode()
  1330. AKBP.GameScene.GameModeManager:Update()
  1331.  
  1332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1333.  
  1334. [FUNCTION] DrawDisappear()
  1335.  
  1336. UnityEngine.Logger:Log(LogType, Object)
  1337. UnityEngine.Debug:Log(Object)
  1338. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1339. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1340. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1341. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1342. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1343. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1344. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1345. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1346. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1347. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1348. AKBP.GameScene.GameModeManager:ControlMode()
  1349. AKBP.GameScene.GameModeManager:Update()
  1350.  
  1351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1352.  
  1353. [FUNCTION] DrawInit()
  1354.  
  1355. UnityEngine.Logger:Log(LogType, Object)
  1356. UnityEngine.Debug:Log(Object)
  1357. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1358. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1359. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1360. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1361. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1362. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1363. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1364. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1365. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1366. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1367. AKBP.GameScene.GameModeManager:ControlMode()
  1368. AKBP.GameScene.GameModeManager:Update()
  1369.  
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1371.  
  1372. [FUNCTION] Phase_Player()
  1373.  
  1374. UnityEngine.Logger:Log(LogType, Object)
  1375. UnityEngine.Debug:Log(Object)
  1376. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1377. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1378. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1379. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1380. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1381. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1382. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1383. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1384. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1385. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1386. AKBP.GameScene.GameModeManager:ControlMode()
  1387. AKBP.GameScene.GameModeManager:Update()
  1388.  
  1389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1390.  
  1391. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  1392. UnityEngine.Logger:Log(LogType, Object)
  1393. UnityEngine.Debug:Log(Object)
  1394. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1395. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1396. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1397. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1398. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1399. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1400. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1401. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1402. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1403. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1404. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1405. AKBP.GameScene.GameModeManager:ControlMode()
  1406. AKBP.GameScene.GameModeManager:Update()
  1407.  
  1408. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1409.  
  1410. [FUNCTION] ThreadYakyu()
  1411.  
  1412. UnityEngine.Logger:Log(LogType, Object)
  1413. UnityEngine.Debug:Log(Object)
  1414. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1415. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1416. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1417. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1418. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1419. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1420. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1421. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1422. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1423. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1424. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1425. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1426. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1427. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1428. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1429. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1430. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1431. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1432. AKBP.GameScene.GameModeManager:ControlMode()
  1433. AKBP.GameScene.GameModeManager:Update()
  1434.  
  1435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1436.  
  1437. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1438. UnityEngine.Logger:Log(LogType, Object)
  1439. UnityEngine.Debug:Log(Object)
  1440. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1441. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1442. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1443. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1444. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1445. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1446. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1447. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1448. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1449. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1450. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1451. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1452. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1453. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1454. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1455. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1456. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1457. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1458. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1459. AKBP.GameScene.GameModeManager:ControlMode()
  1460. AKBP.GameScene.GameModeManager:Update()
  1461.  
  1462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1463.  
  1464. AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
  1465. UnityEngine.Logger:Log(LogType, Object)
  1466. UnityEngine.Debug:Log(Object)
  1467. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  1468. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1469. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1470. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1471. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1472. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1473. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1474. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1475. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1476. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1477. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1478. AKBP.GameScene.GameModeManager:ControlMode()
  1479. AKBP.GameScene.GameModeManager:Update()
  1480.  
  1481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1482.  
  1483. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1484. UnityEngine.Logger:Log(LogType, Object)
  1485. UnityEngine.Debug:Log(Object)
  1486. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1487. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1488. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1489. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1490. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1491. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1492. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1493. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1494. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1495. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1496. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1497. AKBP.GameScene.GameModeManager:ControlMode()
  1498. AKBP.GameScene.GameModeManager:Update()
  1499.  
  1500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1501.  
  1502. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1503. UnityEngine.Logger:Log(LogType, Object)
  1504. UnityEngine.Debug:Log(Object)
  1505. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1506. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1507. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1508. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1509. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1510. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1511. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1512. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1513. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1514. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1515. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1516. AKBP.GameScene.GameModeManager:ControlMode()
  1517. AKBP.GameScene.GameModeManager:Update()
  1518.  
  1519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1520.  
  1521. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1522. UnityEngine.Logger:Log(LogType, Object)
  1523. UnityEngine.Debug:Log(Object)
  1524. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1525. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1526. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1527. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1528. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1529. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1530. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1531. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1532. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1533. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1534. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1535. AKBP.GameScene.GameModeManager:ControlMode()
  1536. AKBP.GameScene.GameModeManager:Update()
  1537.  
  1538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1539.  
  1540. [FUNCTION] JankenSelect_R()
  1541.  
  1542. UnityEngine.Logger:Log(LogType, Object)
  1543. UnityEngine.Debug:Log(Object)
  1544. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1545. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1546. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1547. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1548. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1549. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1550. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1551. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1552. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1553. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1554. AKBP.GameScene.GameModeManager:ControlMode()
  1555. AKBP.GameScene.GameModeManager:Update()
  1556.  
  1557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1558.  
  1559. [FUNCTION] Maid_Janken_R()
  1560.  
  1561. UnityEngine.Logger:Log(LogType, Object)
  1562. UnityEngine.Debug:Log(Object)
  1563. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1564. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1565. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1566. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1567. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1568. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1569. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1570. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1571. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1572. AKBP.GameSystem.ScriptEngine.ScriptEngineImp:ControlSpeedupSkip()
  1573. AKBP.GameSystem.ScriptEngine.ScriptEngineManager:Control()
  1574. AKBP.GameScene.GameModeManager:ControlMode()
  1575. AKBP.GameScene.GameModeManager:Update()
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1578.  
  1579. [FUNCTION] JankenBattle()
  1580.  
  1581. UnityEngine.Logger:Log(LogType, Object)
  1582. UnityEngine.Debug:Log(Object)
  1583. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1584. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1585. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1586. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1587. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1588. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1589. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1590. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1591. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1592. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1593. AKBP.GameScene.GameModeManager:ControlMode()
  1594. AKBP.GameScene.GameModeManager:Update()
  1595.  
  1596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1597.  
  1598. [FUNCTION] DrawDisappear()
  1599.  
  1600. UnityEngine.Logger:Log(LogType, Object)
  1601. UnityEngine.Debug:Log(Object)
  1602. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1603. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1604. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1605. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1606. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1607. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1608. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1609. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1610. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1611. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1612. AKBP.GameScene.GameModeManager:ControlMode()
  1613. AKBP.GameScene.GameModeManager:Update()
  1614.  
  1615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1616.  
  1617. [FUNCTION] DrawInit()
  1618.  
  1619. UnityEngine.Logger:Log(LogType, Object)
  1620. UnityEngine.Debug:Log(Object)
  1621. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1622. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1623. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1624. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1625. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1626. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1627. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1628. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1629. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1630. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1631. AKBP.GameScene.GameModeManager:ControlMode()
  1632. AKBP.GameScene.GameModeManager:Update()
  1633.  
  1634. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1635.  
  1636. [FUNCTION] Phase_Player()
  1637.  
  1638. UnityEngine.Logger:Log(LogType, Object)
  1639. UnityEngine.Debug:Log(Object)
  1640. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1641. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1642. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1643. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1644. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1645. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1646. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1647. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1648. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1649. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1650. AKBP.GameScene.GameModeManager:ControlMode()
  1651. AKBP.GameScene.GameModeManager:Update()
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1654.  
  1655. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  1656. UnityEngine.Logger:Log(LogType, Object)
  1657. UnityEngine.Debug:Log(Object)
  1658. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1659. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1660. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1661. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1662. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1663. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1664. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1665. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1666. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1667. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1668. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1669. AKBP.GameScene.GameModeManager:ControlMode()
  1670. AKBP.GameScene.GameModeManager:Update()
  1671.  
  1672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1673.  
  1674. [FUNCTION] ThreadYakyu()
  1675.  
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:Log(Object)
  1678. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1679. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1680. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1681. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1682. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1683. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1684. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1685. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1686. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1687. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1688. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1689. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1690. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1691. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1692. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1693. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1694. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1695. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1696. AKBP.GameScene.GameModeManager:ControlMode()
  1697. AKBP.GameScene.GameModeManager:Update()
  1698.  
  1699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1700.  
  1701. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1702. UnityEngine.Logger:Log(LogType, Object)
  1703. UnityEngine.Debug:Log(Object)
  1704. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1705. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1706. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1707. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1708. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1709. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1710. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1711. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1712. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1713. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1714. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1715. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1716. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1717. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1718. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1719. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1720. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1721. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1722. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1723. AKBP.GameScene.GameModeManager:ControlMode()
  1724. AKBP.GameScene.GameModeManager:Update()
  1725.  
  1726. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1727.  
  1728. AKBLuaSound.PlayBGM : BGM=YAKYUU_FULL FADE=None
  1729. UnityEngine.Logger:Log(LogType, Object)
  1730. UnityEngine.Debug:Log(Object)
  1731. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  1732. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1733. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1734. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1735. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1736. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1737. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1738. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1739. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1740. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1741. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1742. AKBP.GameScene.GameModeManager:ControlMode()
  1743. AKBP.GameScene.GameModeManager:Update()
  1744.  
  1745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1746.  
  1747. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1748. UnityEngine.Logger:Log(LogType, Object)
  1749. UnityEngine.Debug:Log(Object)
  1750. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1751. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1752. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1753. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1754. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1755. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1756. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1757. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1758. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1759. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1760. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1761. AKBP.GameScene.GameModeManager:ControlMode()
  1762. AKBP.GameScene.GameModeManager:Update()
  1763.  
  1764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1765.  
  1766. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1767. UnityEngine.Logger:Log(LogType, Object)
  1768. UnityEngine.Debug:Log(Object)
  1769. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1770. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1771. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1772. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1773. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1774. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1775. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1776. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1777. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1778. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1779. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1780. AKBP.GameScene.GameModeManager:ControlMode()
  1781. AKBP.GameScene.GameModeManager:Update()
  1782.  
  1783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1784.  
  1785. AKBLuaCharacter.MoveWait( ThreadYakyu, 823 )
  1786. UnityEngine.Logger:Log(LogType, Object)
  1787. UnityEngine.Debug:Log(Object)
  1788. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1789. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1790. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1791. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1792. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1793. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1794. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1795. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1796. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1797. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1798. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1799. AKBP.GameScene.GameModeManager:ControlMode()
  1800. AKBP.GameScene.GameModeManager:Update()
  1801.  
  1802. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1803.  
  1804. [FUNCTION] JankenSelect_R()
  1805.  
  1806. UnityEngine.Logger:Log(LogType, Object)
  1807. UnityEngine.Debug:Log(Object)
  1808. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1809. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1810. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1811. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1812. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1813. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1814. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1815. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1816. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1817. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1818. AKBP.GameScene.GameModeManager:ControlMode()
  1819. AKBP.GameScene.GameModeManager:Update()
  1820.  
  1821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1822.  
  1823. [FUNCTION] Maid_Janken_R()
  1824.  
  1825. UnityEngine.Logger:Log(LogType, Object)
  1826. UnityEngine.Debug:Log(Object)
  1827. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1828. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1829. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1830. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1831. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1832. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1833. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1834. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1835. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1836. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1837. AKBP.GameScene.GameModeManager:ControlMode()
  1838. AKBP.GameScene.GameModeManager:Update()
  1839.  
  1840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1841.  
  1842. [FUNCTION] JankenBattle()
  1843.  
  1844. UnityEngine.Logger:Log(LogType, Object)
  1845. UnityEngine.Debug:Log(Object)
  1846. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1847. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1848. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1849. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1850. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1851. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1852. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1853. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1854. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1855. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1856. AKBP.GameScene.GameModeManager:ControlMode()
  1857. AKBP.GameScene.GameModeManager:Update()
  1858.  
  1859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1860.  
  1861. [FUNCTION] DrawDisappear()
  1862.  
  1863. UnityEngine.Logger:Log(LogType, Object)
  1864. UnityEngine.Debug:Log(Object)
  1865. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1866. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1867. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1868. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1869. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1870. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1871. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1872. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1873. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1874. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1875. AKBP.GameScene.GameModeManager:ControlMode()
  1876. AKBP.GameScene.GameModeManager:Update()
  1877.  
  1878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1879.  
  1880. [FUNCTION] DrawInit()
  1881.  
  1882. UnityEngine.Logger:Log(LogType, Object)
  1883. UnityEngine.Debug:Log(Object)
  1884. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1885. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1886. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1887. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1888. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1889. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1890. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1891. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1892. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1893. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1894. AKBP.GameScene.GameModeManager:ControlMode()
  1895. AKBP.GameScene.GameModeManager:Update()
  1896.  
  1897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1898.  
  1899. AKBLuaSound.PlayBGM : BGM=YAKYUU_AIKO FADE=None
  1900. UnityEngine.Logger:Log(LogType, Object)
  1901. UnityEngine.Debug:Log(Object)
  1902. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  1903. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1904. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1905. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1906. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1907. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1908. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1909. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1910. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1911. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1912. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1913. AKBP.GameScene.GameModeManager:ControlMode()
  1914. AKBP.GameScene.GameModeManager:Update()
  1915.  
  1916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1917.  
  1918. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  1919. UnityEngine.Logger:Log(LogType, Object)
  1920. UnityEngine.Debug:Log(Object)
  1921. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  1922. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1923. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1924. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1925. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1926. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1927. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1928. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1929. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1930. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1931. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1932. AKBP.GameScene.GameModeManager:ControlMode()
  1933. AKBP.GameScene.GameModeManager:Update()
  1934.  
  1935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1936.  
  1937. [FUNCTION] JankenSelect_R()
  1938.  
  1939. UnityEngine.Logger:Log(LogType, Object)
  1940. UnityEngine.Debug:Log(Object)
  1941. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1942. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1943. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1944. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1945. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1946. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1947. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1948. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1949. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1950. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1951. AKBP.GameScene.GameModeManager:ControlMode()
  1952. AKBP.GameScene.GameModeManager:Update()
  1953.  
  1954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1955.  
  1956. [FUNCTION] Maid_Janken_R()
  1957.  
  1958. UnityEngine.Logger:Log(LogType, Object)
  1959. UnityEngine.Debug:Log(Object)
  1960. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1961. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1962. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1963. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1964. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1965. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1966. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1967. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1968. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1969. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1970. AKBP.GameScene.GameModeManager:ControlMode()
  1971. AKBP.GameScene.GameModeManager:Update()
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. [FUNCTION] JankenBattle()
  1976.  
  1977. UnityEngine.Logger:Log(LogType, Object)
  1978. UnityEngine.Debug:Log(Object)
  1979. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1980. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  1981. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  1982. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  1983. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  1984. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  1985. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  1986. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  1987. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  1988. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  1989. AKBP.GameScene.GameModeManager:ControlMode()
  1990. AKBP.GameScene.GameModeManager:Update()
  1991.  
  1992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1993.  
  1994. [FUNCTION] DrawDisappear()
  1995.  
  1996. UnityEngine.Logger:Log(LogType, Object)
  1997. UnityEngine.Debug:Log(Object)
  1998. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1999. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2000. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2001. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2002. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2003. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2004. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2005. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2006. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2007. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2008. AKBP.GameScene.GameModeManager:ControlMode()
  2009. AKBP.GameScene.GameModeManager:Update()
  2010.  
  2011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2012.  
  2013. [FUNCTION] DrawInit()
  2014.  
  2015. UnityEngine.Logger:Log(LogType, Object)
  2016. UnityEngine.Debug:Log(Object)
  2017. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2018. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2019. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2020. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2021. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2022. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2023. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2024. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2025. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2026. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2027. AKBP.GameScene.GameModeManager:ControlMode()
  2028. AKBP.GameScene.GameModeManager:Update()
  2029.  
  2030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2031.  
  2032. [FUNCTION] Phase_Player()
  2033.  
  2034. UnityEngine.Logger:Log(LogType, Object)
  2035. UnityEngine.Debug:Log(Object)
  2036. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2037. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2038. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2039. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2040. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2041. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2042. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2043. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2044. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2045. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2046. AKBP.GameScene.GameModeManager:ControlMode()
  2047. AKBP.GameScene.GameModeManager:Update()
  2048.  
  2049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2050.  
  2051. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  2052. UnityEngine.Logger:Log(LogType, Object)
  2053. UnityEngine.Debug:Log(Object)
  2054. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  2055. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2056. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2057. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2058. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2059. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2060. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2061. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2062. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2063. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2064. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2065. AKBP.GameScene.GameModeManager:ControlMode()
  2066. AKBP.GameScene.GameModeManager:Update()
  2067.  
  2068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2069.  
  2070. [FUNCTION] WinGame_Player()
  2071.  
  2072. UnityEngine.Logger:Log(LogType, Object)
  2073. UnityEngine.Debug:Log(Object)
  2074. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2075. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2076. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2077. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2078. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2079. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2080. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2081. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2082. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2083. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2084. AKBP.GameScene.GameModeManager:ControlMode()
  2085. AKBP.GameScene.GameModeManager:Update()
  2086.  
  2087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2088.  
  2089. AKBLuaCharacter.MoveWait( ThreadMain, 823 )
  2090. UnityEngine.Logger:Log(LogType, Object)
  2091. UnityEngine.Debug:Log(Object)
  2092. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  2093. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2094. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2095. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2096. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2097. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2098. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2099. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2100. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2101. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2102. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2103. AKBP.GameScene.GameModeManager:ControlMode()
  2104. AKBP.GameScene.GameModeManager:Update()
  2105.  
  2106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2107.  
  2108. [FUNCTION] FlagInit()
  2109.  
  2110. UnityEngine.Logger:Log(LogType, Object)
  2111. UnityEngine.Debug:Log(Object)
  2112. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2113. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2114. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2115. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2116. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2117. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2118. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2119. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2120. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2121. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2122. AKBP.GameScene.GameModeManager:ControlMode()
  2123. AKBP.GameScene.GameModeManager:Update()
  2124.  
  2125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2126.  
  2127. [FUNCTION] EventEnd()
  2128.  
  2129. UnityEngine.Logger:Log(LogType, Object)
  2130. UnityEngine.Debug:Log(Object)
  2131. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2132. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2133. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2134. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2135. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2136. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2137. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2138. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2139. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2140. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2141. AKBP.GameScene.GameModeManager:ControlMode()
  2142. AKBP.GameScene.GameModeManager:Update()
  2143.  
  2144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2145.  
  2146. Character.SetUse() : [CHARA]%d [USE]%d
  2147.  
  2148. UnityEngine.Logger:Log(LogType, Object)
  2149. UnityEngine.Debug:Log(Object)
  2150. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  2151. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2152. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2153. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2154. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2155. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2156. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2157. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2158. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2159. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2160. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2161. AKBP.GameScene.GameModeManager:ControlMode()
  2162. AKBP.GameScene.GameModeManager:Update()
  2163.  
  2164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2165.  
  2166. <RI> Failed to get input data:
  2167. Controlador no válido.
  2168.  
  2169. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2170. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2171. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2172. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2173. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  2174.  
  2175. [ line 1241]
  2176. (Filename: Line: 1241)
  2177.  
  2178. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  2179. UnloadTime: 7.203500 ms
  2180. <color=cyan>セーフパージ実行</color>
  2181. UnityEngine.Logger:Log(LogType, Object)
  2182. UnityEngine.Debug:Log(Object)
  2183.  
  2184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2185.  
  2186.  
  2187. Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 41161.
  2188. Total: 296.132100 ms (FindLiveObjects: 8.387300 ms CreateObjectMapping: 2.958600 ms MarkObjects: 263.087800 ms DeleteObjects: 21.697200 ms)
  2189.  
  2190. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2191.  
  2192. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41161.
  2193. Total: 304.467600 ms (FindLiveObjects: 11.500300 ms CreateObjectMapping: 3.784200 ms MarkObjects: 273.288800 ms DeleteObjects: 15.892900 ms)
  2194.  
  2195. Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
  2196. UnloadTime: 1.266100 ms
  2197. <color=cyan>セーフパージ実行</color>
  2198. UnityEngine.Logger:Log(LogType, Object)
  2199. UnityEngine.Debug:Log(Object)
  2200.  
  2201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2202.  
  2203.  
  2204. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 41169.
  2205. Total: 228.584700 ms (FindLiveObjects: 7.246700 ms CreateObjectMapping: 2.771400 ms MarkObjects: 218.308800 ms DeleteObjects: 0.256500 ms)
  2206.  
  2207. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2208.  
  2209. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41169.
  2210. Total: 271.552900 ms (FindLiveObjects: 6.664500 ms CreateObjectMapping: 2.343400 ms MarkObjects: 262.374700 ms DeleteObjects: 0.168600 ms)
  2211.  
  2212. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2213.  
  2214. (Filename: Line: 537)
  2215.  
  2216. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2217.  
  2218. (Filename: Line: 539)
  2219.  
  2220. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  2221.  
  2222. (Filename: Line: 311)
  2223.  
  2224. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  2225. UnloadTime: 1.587100 ms
  2226.  
  2227. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42029.
  2228. Total: 289.759400 ms (FindLiveObjects: 7.340100 ms CreateObjectMapping: 2.737400 ms MarkObjects: 279.441500 ms DeleteObjects: 0.239400 ms)
  2229.  
  2230. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2231.  
  2232. (Filename: Line: 537)
  2233.  
  2234. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2235.  
  2236. (Filename: Line: 539)
  2237.  
  2238. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2239.  
  2240. (Filename: Line: 311)
  2241.  
  2242. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  2243. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  2244. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2245.  
  2246. [ line 1073]
  2247. (Filename: Line: 1073)
  2248.  
  2249. <color=magenta>マップアウト座標プールの生成</color>
  2250. UnityEngine.Logger:Log(LogType, Object)
  2251. UnityEngine.Debug:Log(Object)
  2252. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  2253. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2254. System.EventHandler:Invoke(Object, EventArgs)
  2255. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2256. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2257. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2258. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2259. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2260. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2261.  
  2262. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2263.  
  2264. <color=magenta>キャラ座標プールの生成</color>
  2265. UnityEngine.Logger:Log(LogType, Object)
  2266. UnityEngine.Debug:Log(Object)
  2267. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  2268. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2269. System.EventHandler:Invoke(Object, EventArgs)
  2270. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2271. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2272. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2273. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2274. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2275. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2276.  
  2277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2278.  
  2279. <RI> Failed to get input data:
  2280. Controlador no válido.
  2281.  
  2282. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2283. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2284. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2285. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2286. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  2287.  
  2288. [ line 1241]
  2289. (Filename: Line: 1241)
  2290.  
  2291. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  2292. UnloadTime: 27.957800 ms
  2293. <color=cyan>セーフパージ実行</color>
  2294. UnityEngine.Logger:Log(LogType, Object)
  2295. UnityEngine.Debug:Log(Object)
  2296.  
  2297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2298.  
  2299.  
  2300. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 41167.
  2301. Total: 280.513600 ms (FindLiveObjects: 8.163000 ms CreateObjectMapping: 2.870100 ms MarkObjects: 257.099100 ms DeleteObjects: 12.380300 ms)
  2302.  
  2303. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2304.  
  2305. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41167.
  2306. Total: 285.313600 ms (FindLiveObjects: 8.871100 ms CreateObjectMapping: 2.859300 ms MarkObjects: 266.405400 ms DeleteObjects: 7.176400 ms)
  2307.  
  2308. Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
  2309. UnloadTime: 1.226500 ms
  2310. <color=cyan>セーフパージ実行</color>
  2311. UnityEngine.Logger:Log(LogType, Object)
  2312. UnityEngine.Debug:Log(Object)
  2313.  
  2314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2315.  
  2316.  
  2317. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41175.
  2318. Total: 287.321200 ms (FindLiveObjects: 7.272200 ms CreateObjectMapping: 3.000100 ms MarkObjects: 276.837600 ms DeleteObjects: 0.210200 ms)
  2319.  
  2320. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2321.  
  2322. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41175.
  2323. Total: 293.927700 ms (FindLiveObjects: 7.173500 ms CreateObjectMapping: 3.330900 ms MarkObjects: 283.228900 ms DeleteObjects: 0.193400 ms)
  2324.  
  2325. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2326.  
  2327. (Filename: Line: 537)
  2328.  
  2329. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2330.  
  2331. (Filename: Line: 539)
  2332.  
  2333. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  2334. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  2335.  
  2336. (Filename: Line: 311)
  2337.  
  2338. UnloadTime: 1.262100 ms
  2339.  
  2340. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42035.
  2341. Total: 287.803100 ms (FindLiveObjects: 7.349600 ms CreateObjectMapping: 2.885900 ms MarkObjects: 277.343400 ms DeleteObjects: 0.222900 ms)
  2342.  
  2343. The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
  2344.  
  2345. (Filename: Line: 294)
  2346.  
  2347. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2348.  
  2349. (Filename: Line: 537)
  2350.  
  2351. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2352.  
  2353. (Filename: Line: 539)
  2354.  
  2355. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2356.  
  2357. (Filename: Line: 537)
  2358.  
  2359. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2360.  
  2361. (Filename: Line: 539)
  2362.  
  2363. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2364.  
  2365. (Filename: Line: 311)
  2366.  
  2367. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2368.  
  2369. (Filename: Line: 537)
  2370.  
  2371. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2372.  
  2373. (Filename: Line: 539)
  2374.  
  2375. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2376.  
  2377. (Filename: Line: 311)
  2378.  
  2379. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2380.  
  2381. (Filename: Line: 311)
  2382.  
  2383. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2384.  
  2385. (Filename: Line: 311)
  2386.  
  2387. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  2388. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  2389. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2390.  
  2391. [ line 1073]
  2392. (Filename: Line: 1073)
  2393.  
  2394. <color=magenta>マップアウト座標プールの生成</color>
  2395. UnityEngine.Logger:Log(LogType, Object)
  2396. UnityEngine.Debug:Log(Object)
  2397. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  2398. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2399. System.EventHandler:Invoke(Object, EventArgs)
  2400. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2401. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2402. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2403. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2404. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2405. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2406.  
  2407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2408.  
  2409. <color=magenta>キャラ座標プールの生成</color>
  2410. UnityEngine.Logger:Log(LogType, Object)
  2411. UnityEngine.Debug:Log(Object)
  2412. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  2413. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2414. System.EventHandler:Invoke(Object, EventArgs)
  2415. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2416. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2417. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2418. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2419. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2420. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2421.  
  2422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2423.  
  2424. <RI> Failed to get input data:
  2425. Controlador no válido.
  2426.  
  2427. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2428. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2429. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2430. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2431. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  2432.  
  2433. [ line 1241]
  2434. (Filename: Line: 1241)
  2435.  
  2436. Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
  2437. UnloadTime: 3.998400 ms
  2438. <color=cyan>セーフパージ実行</color>
  2439. UnityEngine.Logger:Log(LogType, Object)
  2440. UnityEngine.Debug:Log(Object)
  2441.  
  2442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2443.  
  2444.  
  2445. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 41171.
  2446. Total: 280.598300 ms (FindLiveObjects: 8.919900 ms CreateObjectMapping: 3.092300 ms MarkObjects: 262.132500 ms DeleteObjects: 6.452700 ms)
  2447.  
  2448. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2449.  
  2450. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41171.
  2451. Total: 292.272600 ms (FindLiveObjects: 11.471000 ms CreateObjectMapping: 3.423300 ms MarkObjects: 262.007000 ms DeleteObjects: 15.369800 ms)
  2452.  
  2453. Unloading 2 Unused Serialized files (Serialized files now loaded: 160)
  2454. UnloadTime: 1.343600 ms
  2455. <color=cyan>セーフパージ実行</color>
  2456. UnityEngine.Logger:Log(LogType, Object)
  2457. UnityEngine.Debug:Log(Object)
  2458.  
  2459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2460.  
  2461.  
  2462. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41176.
  2463. Total: 258.128500 ms (FindLiveObjects: 7.547400 ms CreateObjectMapping: 2.926100 ms MarkObjects: 247.428400 ms DeleteObjects: 0.225500 ms)
  2464.  
  2465. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  2466.  
  2467. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41176.
  2468. Total: 263.223700 ms (FindLiveObjects: 7.272800 ms CreateObjectMapping: 2.835000 ms MarkObjects: 252.926900 ms DeleteObjects: 0.188000 ms)
  2469.  
  2470. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2471.  
  2472. (Filename: Line: 537)
  2473.  
  2474. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2475.  
  2476. (Filename: Line: 539)
  2477.  
  2478. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  2479. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  2480.  
  2481. (Filename: Line: 311)
  2482.  
  2483. UnloadTime: 1.294300 ms
  2484.  
  2485. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42036.
  2486. Total: 288.092100 ms (FindLiveObjects: 7.411000 ms CreateObjectMapping: 2.967300 ms MarkObjects: 277.515100 ms DeleteObjects: 0.197600 ms)
  2487.  
  2488. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  2489. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  2490. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2491.  
  2492. [ line 1073]
  2493. (Filename: Line: 1073)
  2494.  
  2495. <color=magenta>マップアウト座標プールの生成</color>
  2496. UnityEngine.Logger:Log(LogType, Object)
  2497. UnityEngine.Debug:Log(Object)
  2498. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  2499. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2500. System.EventHandler:Invoke(Object, EventArgs)
  2501. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2502. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2503. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2504. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2505. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2506. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2507.  
  2508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2509.  
  2510. <color=magenta>キャラ座標プールの生成</color>
  2511. UnityEngine.Logger:Log(LogType, Object)
  2512. UnityEngine.Debug:Log(Object)
  2513. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  2514. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2515. System.EventHandler:Invoke(Object, EventArgs)
  2516. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2517. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2518. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2519. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2520. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2521. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2522.  
  2523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2524.  
  2525. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  2526. UnityEngine.Logger:Log(LogType, Object)
  2527. UnityEngine.Debug:LogWarning(Object)
  2528. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  2529. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  2530. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  2531. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  2532.  
  2533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2534.  
  2535. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  2536. UnityEngine.Logger:Log(LogType, Object)
  2537. UnityEngine.Debug:LogWarning(Object)
  2538. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  2539. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  2540. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  2541. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  2542.  
  2543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2544.  
  2545. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  2546. UnityEngine.Logger:Log(LogType, Object)
  2547. UnityEngine.Debug:LogWarning(Object)
  2548. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  2549. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  2550. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  2551. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  2552.  
  2553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2554.  
  2555. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  2556. UnityEngine.Logger:Log(LogType, Object)
  2557. UnityEngine.Debug:LogWarning(Object)
  2558. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  2559. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  2560. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  2561. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  2562.  
  2563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2564.  
  2565. <color=lime>スクリプト再生開始: 41-SCR_CHUODORI_SOFT.</color>
  2566. UnityEngine.Logger:Log(LogType, Object)
  2567. UnityEngine.Debug:Log(Object)
  2568. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  2569. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2570.  
  2571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2572.  
  2573. AKBLuaSound.SaveBGM() : BGM=INVALID
  2574.  
  2575. UnityEngine.Logger:Log(LogType, Object)
  2576. UnityEngine.Debug:Log(Object)
  2577. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  2578. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2579. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2580. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2581. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2582. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2583. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2584. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2585. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2586. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2587. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2588. AKBP.GameScene.GameModeManager:ControlMode()
  2589. AKBP.GameScene.GameModeManager:Update()
  2590.  
  2591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2592.  
  2593. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  2594. UnityEngine.Logger:Log(LogType, Object)
  2595. UnityEngine.Debug:Log(Object)
  2596. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  2597. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2598. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2599. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2600. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2601. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2602. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2603. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2604. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2605. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2606. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2607. AKBP.GameScene.GameModeManager:ControlMode()
  2608. AKBP.GameScene.GameModeManager:Update()
  2609.  
  2610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2611.  
  2612. CScriptSound::RestoreBGM() No Save...
  2613.  
  2614. UnityEngine.Logger:Log(LogType, Object)
  2615. UnityEngine.Debug:Log(Object)
  2616. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  2617. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2618. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2619. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2620. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2621. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2622. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2623. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2624. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2625. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2626. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2627. AKBP.GameScene.GameModeManager:ControlMode()
  2628. AKBP.GameScene.GameModeManager:Update()
  2629.  
  2630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2631.  
  2632. <RI> Failed to get input data:
  2633. Controlador no válido.
  2634.  
  2635. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2636. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2637. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  2638. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  2639. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  2640.  
  2641. [ line 1241]
  2642. (Filename: Line: 1241)
  2643.  
  2644. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  2645. UnloadTime: 7.609600 ms
  2646. <color=cyan>セーフパージ実行</color>
  2647. UnityEngine.Logger:Log(LogType, Object)
  2648. UnityEngine.Debug:Log(Object)
  2649.  
  2650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2651.  
  2652.  
  2653. Unloading 6321 unused Assets to reduce memory usage. Loaded Objects now: 40826.
  2654. Total: 306.301100 ms (FindLiveObjects: 10.991000 ms CreateObjectMapping: 4.199500 ms MarkObjects: 248.315200 ms DeleteObjects: 42.794400 ms)
  2655.  
  2656. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  2657.  
  2658. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40826.
  2659. Total: 247.250300 ms (FindLiveObjects: 11.955700 ms CreateObjectMapping: 2.585300 ms MarkObjects: 216.652900 ms DeleteObjects: 16.055700 ms)
  2660.  
  2661. Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
  2662. UnloadTime: 1.638200 ms
  2663. <color=cyan>セーフパージ実行</color>
  2664. UnityEngine.Logger:Log(LogType, Object)
  2665. UnityEngine.Debug:Log(Object)
  2666.  
  2667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2668.  
  2669.  
  2670. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 40832.
  2671. Total: 307.214500 ms (FindLiveObjects: 8.891700 ms CreateObjectMapping: 3.434700 ms MarkObjects: 294.619800 ms DeleteObjects: 0.266900 ms)
  2672.  
  2673. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  2674.  
  2675. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40832.
  2676. Total: 272.811500 ms (FindLiveObjects: 9.151700 ms CreateObjectMapping: 3.210000 ms MarkObjects: 260.163300 ms DeleteObjects: 0.285400 ms)
  2677.  
  2678. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2679.  
  2680. (Filename: Line: 537)
  2681.  
  2682. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2683.  
  2684. (Filename: Line: 539)
  2685.  
  2686. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  2687. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
  2688.  
  2689. (Filename: Line: 311)
  2690.  
  2691. UnloadTime: 1.464500 ms
  2692.  
  2693. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41692.
  2694. Total: 321.746100 ms (FindLiveObjects: 9.778300 ms CreateObjectMapping: 3.328000 ms MarkObjects: 308.379900 ms DeleteObjects: 0.258900 ms)
  2695.  
  2696. The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
  2697.  
  2698. (Filename: Line: 294)
  2699.  
  2700. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10004.</color>
  2701. UnityEngine.Logger:Log(LogType, Object)
  2702. UnityEngine.Debug:LogWarning(Object)
  2703. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  2704. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2705.  
  2706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2707.  
  2708. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10005.</color>
  2709. UnityEngine.Logger:Log(LogType, Object)
  2710. UnityEngine.Debug:LogWarning(Object)
  2711. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  2712. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2713.  
  2714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2715.  
  2716. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-520 After-10006.</color>
  2717. UnityEngine.Logger:Log(LogType, Object)
  2718. UnityEngine.Debug:LogWarning(Object)
  2719. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  2720. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2721.  
  2722. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2723.  
  2724. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  2725. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  2726. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2727.  
  2728. [ line 1073]
  2729. (Filename: Line: 1073)
  2730.  
  2731. <color=magenta>キャラ座標プールの生成</color>
  2732. UnityEngine.Logger:Log(LogType, Object)
  2733. UnityEngine.Debug:Log(Object)
  2734. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  2735. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2736. System.EventHandler:Invoke(Object, EventArgs)
  2737. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2738. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2739. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2740. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2741. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2742. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2743.  
  2744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2745.  
  2746. <color=magenta>マップアウト座標プールの生成</color>
  2747. UnityEngine.Logger:Log(LogType, Object)
  2748. UnityEngine.Debug:Log(Object)
  2749. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  2750. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2751. System.EventHandler:Invoke(Object, EventArgs)
  2752. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2753. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2754. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2755. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2756. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2757. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2758.  
  2759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2760.  
  2761. Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
  2762. UnloadTime: 4.470400 ms
  2763. <color=cyan>セーフパージ実行</color>
  2764. UnityEngine.Logger:Log(LogType, Object)
  2765. UnityEngine.Debug:Log(Object)
  2766.  
  2767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2768.  
  2769.  
  2770. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 40827.
  2771. Total: 285.270100 ms (FindLiveObjects: 9.558500 ms CreateObjectMapping: 3.234300 ms MarkObjects: 266.874600 ms DeleteObjects: 5.601600 ms)
  2772.  
  2773. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  2774.  
  2775. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40827.
  2776. Total: 289.369800 ms (FindLiveObjects: 12.619600 ms CreateObjectMapping: 3.373600 ms MarkObjects: 256.281600 ms DeleteObjects: 17.093800 ms)
  2777.  
  2778. Failed to create agent because there is no valid NavMesh
  2779. UnityEngine.GameObject:AddComponent()
  2780. GameObjectEx:GetOrAddComponent(GameObject)
  2781. AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
  2782. AKBP.GameSystem.Character.CharacterControllerBase:Awake()
  2783. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  2784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2785.  
  2786. [ line 634]
  2787. (Filename: Line: 634)
  2788.  
  2789. Unloading 3 Unused Serialized files (Serialized files now loaded: 167)
  2790. UnloadTime: 1.625900 ms
  2791. <color=cyan>セーフパージ実行</color>
  2792. UnityEngine.Logger:Log(LogType, Object)
  2793. UnityEngine.Debug:Log(Object)
  2794.  
  2795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2796.  
  2797.  
  2798. Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 41058.
  2799. Total: 297.654300 ms (FindLiveObjects: 8.847800 ms CreateObjectMapping: 2.950100 ms MarkObjects: 283.685200 ms DeleteObjects: 2.170300 ms)
  2800.  
  2801. Unloading 0 Unused Serialized files (Serialized files now loaded: 167)
  2802.  
  2803. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41058.
  2804. Total: 298.815500 ms (FindLiveObjects: 8.581300 ms CreateObjectMapping: 3.394300 ms MarkObjects: 286.654000 ms DeleteObjects: 0.184800 ms)
  2805.  
  2806. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2807.  
  2808. (Filename: Line: 537)
  2809.  
  2810. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  2811.  
  2812. (Filename: Line: 539)
  2813.  
  2814. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  2815.  
  2816. (Filename: Line: 311)
  2817.  
  2818. Unloading 4 Unused Serialized files (Serialized files now loaded: 167)
  2819. UnloadTime: 1.344300 ms
  2820.  
  2821. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41918.
  2822. Total: 291.465900 ms (FindLiveObjects: 8.931400 ms CreateObjectMapping: 2.970100 ms MarkObjects: 279.362000 ms DeleteObjects: 0.201200 ms)
  2823.  
  2824. The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
  2825.  
  2826. (Filename: Line: 294)
  2827.  
  2828. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-517 After-10007.</color>
  2829. UnityEngine.Logger:Log(LogType, Object)
  2830. UnityEngine.Debug:LogWarning(Object)
  2831. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  2832. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2833.  
  2834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2835.  
  2836. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  2837. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  2838. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2839.  
  2840. [ line 1073]
  2841. (Filename: Line: 1073)
  2842.  
  2843. <color=magenta>キャラ座標プールの生成</color>
  2844. UnityEngine.Logger:Log(LogType, Object)
  2845. UnityEngine.Debug:Log(Object)
  2846. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  2847. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2848. System.EventHandler:Invoke(Object, EventArgs)
  2849. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2850. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2851. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2852. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2853. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2854. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2855.  
  2856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2857.  
  2858. <color=magenta>マップアウト座標プールの生成</color>
  2859. UnityEngine.Logger:Log(LogType, Object)
  2860. UnityEngine.Debug:Log(Object)
  2861. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  2862. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2863. System.EventHandler:Invoke(Object, EventArgs)
  2864. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  2865. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  2866. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  2867. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  2868. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  2869. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  2870.  
  2871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2872.  
  2873. <color=lime>スクリプト再生開始: 132-SCR_DRESS_ASA_WOMAN.</color>
  2874. UnityEngine.Logger:Log(LogType, Object)
  2875. UnityEngine.Debug:Log(Object)
  2876. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  2877. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2878.  
  2879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2880.  
  2881. ■Function: Event_n_DressasaWoman
  2882.  
  2883. UnityEngine.Logger:Log(LogType, Object)
  2884. UnityEngine.Debug:Log(Object)
  2885. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2886. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2887. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2888. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2889. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2890. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2891. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2892. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2893. AKBP.GameSystem.Lua.AKBLua:Run(String)
  2894. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  2895. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2896.  
  2897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2898.  
  2899. AKBLuaSound.SaveBGM() : BGM=MAP_09B
  2900.  
  2901. UnityEngine.Logger:Log(LogType, Object)
  2902. UnityEngine.Debug:Log(Object)
  2903. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  2904. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2905. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2906. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2907. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2908. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2909. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2910. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2911. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2912. AKBP.GameSystem.Lua.AKBLua:Run(String)
  2913. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  2914. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2915.  
  2916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2917.  
  2918. Character 0 is already exist!
  2919. UnityEngine.Logger:Log(LogType, Object)
  2920. UnityEngine.Debug:Log(Object)
  2921. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  2922. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2923.  
  2924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2925.  
  2926. Character 582 is already exist!
  2927. UnityEngine.Logger:Log(LogType, Object)
  2928. UnityEngine.Debug:Log(Object)
  2929. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  2930. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2931.  
  2932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2933.  
  2934. AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=None
  2935. UnityEngine.Logger:Log(LogType, Object)
  2936. UnityEngine.Debug:Log(Object)
  2937. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  2938. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2939. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2940. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2941. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2942. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2943. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2944. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2945. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2946. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2947. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2948. AKBP.GameScene.GameModeManager:ControlMode()
  2949. AKBP.GameScene.GameModeManager:Update()
  2950.  
  2951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2952.  
  2953. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  2954. UnityEngine.Logger:Log(LogType, Object)
  2955. UnityEngine.Debug:Log(Object)
  2956. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  2957. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2958. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2959. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2960. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2961. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2962. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2963. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2964. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2965. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2966. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2967. AKBP.GameScene.GameModeManager:ControlMode()
  2968. AKBP.GameScene.GameModeManager:Update()
  2969.  
  2970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2971.  
  2972. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  2973. UnityEngine.Logger:Log(LogType, Object)
  2974. UnityEngine.Debug:Log(Object)
  2975. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  2976. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2977. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2978. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2979. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2980. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  2981. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  2982. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  2983. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  2984. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  2985. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  2986. AKBP.GameScene.GameModeManager:ControlMode()
  2987. AKBP.GameScene.GameModeManager:Update()
  2988.  
  2989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2990.  
  2991. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  2992. UnityEngine.Logger:Log(LogType, Object)
  2993. UnityEngine.Debug:Log(Object)
  2994. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  2995. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  2996. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  2997. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  2998. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  2999. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3000. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3001. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3002. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3003. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3004. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3005. AKBP.GameScene.GameModeManager:ControlMode()
  3006. AKBP.GameScene.GameModeManager:Update()
  3007.  
  3008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3009.  
  3010. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3011. UnityEngine.Logger:Log(LogType, Object)
  3012. UnityEngine.Debug:Log(Object)
  3013. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3014. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3015. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3016. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3017. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3018. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3019. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3020. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3021. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3022. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3023. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3024. AKBP.GameScene.GameModeManager:ControlMode()
  3025. AKBP.GameScene.GameModeManager:Update()
  3026.  
  3027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3028.  
  3029. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  3030. UnityEngine.Logger:Log(LogType, Object)
  3031. UnityEngine.Debug:Log(Object)
  3032. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3033. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3034. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3035. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3036. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3037. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3038. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3039. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3040. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3041. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3042. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3043. AKBP.GameScene.GameModeManager:ControlMode()
  3044. AKBP.GameScene.GameModeManager:Update()
  3045.  
  3046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3047.  
  3048. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3049. UnityEngine.Logger:Log(LogType, Object)
  3050. UnityEngine.Debug:Log(Object)
  3051. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3052. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3053. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3054. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3055. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3056. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3057. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3058. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3059. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3060. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3061. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3062. AKBP.GameScene.GameModeManager:ControlMode()
  3063. AKBP.GameScene.GameModeManager:Update()
  3064.  
  3065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3066.  
  3067. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  3068. UnityEngine.Logger:Log(LogType, Object)
  3069. UnityEngine.Debug:Log(Object)
  3070. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3071. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3072. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3073. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3074. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3075. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3076. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3077. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3078. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3079. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3080. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3081. AKBP.GameScene.GameModeManager:ControlMode()
  3082. AKBP.GameScene.GameModeManager:Update()
  3083.  
  3084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3085.  
  3086. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3087. UnityEngine.Logger:Log(LogType, Object)
  3088. UnityEngine.Debug:Log(Object)
  3089. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3090. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3091. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3092. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3093. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3094. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3095. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3096. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3097. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3098. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3099. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3100. AKBP.GameScene.GameModeManager:ControlMode()
  3101. AKBP.GameScene.GameModeManager:Update()
  3102.  
  3103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3104.  
  3105. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  3106. UnityEngine.Logger:Log(LogType, Object)
  3107. UnityEngine.Debug:Log(Object)
  3108. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3109. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3110. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3111. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3112. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3113. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3114. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3115. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3116. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3117. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3118. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3119. AKBP.GameScene.GameModeManager:ControlMode()
  3120. AKBP.GameScene.GameModeManager:Update()
  3121.  
  3122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3123.  
  3124. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3125. UnityEngine.Logger:Log(LogType, Object)
  3126. UnityEngine.Debug:Log(Object)
  3127. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3128. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3129. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3130. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3131. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3132. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3133. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3134. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3135. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3136. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3137. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3138. AKBP.GameScene.GameModeManager:ControlMode()
  3139. AKBP.GameScene.GameModeManager:Update()
  3140.  
  3141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3142.  
  3143. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3144. UnityEngine.Logger:Log(LogType, Object)
  3145. UnityEngine.Debug:Log(Object)
  3146. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3147. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3148. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3149. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3150. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3151. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3152. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3153. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3154. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3155. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3156. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3157. AKBP.GameScene.GameModeManager:ControlMode()
  3158. AKBP.GameScene.GameModeManager:Update()
  3159.  
  3160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3161.  
  3162. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  3163. UnityEngine.Logger:Log(LogType, Object)
  3164. UnityEngine.Debug:Log(Object)
  3165. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3166. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3167. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3168. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3169. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3170. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3171. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3172. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3173. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3174. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3175. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3176. AKBP.GameScene.GameModeManager:ControlMode()
  3177. AKBP.GameScene.GameModeManager:Update()
  3178.  
  3179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3180.  
  3181. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3182. UnityEngine.Logger:Log(LogType, Object)
  3183. UnityEngine.Debug:Log(Object)
  3184. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3185. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3186. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3187. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3188. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3189. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3190. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3191. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3192. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3193. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3194. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3195. AKBP.GameScene.GameModeManager:ControlMode()
  3196. AKBP.GameScene.GameModeManager:Update()
  3197.  
  3198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3199.  
  3200. AKBLuaCharacter.MoveWait( ThreadMain, 582 )
  3201. UnityEngine.Logger:Log(LogType, Object)
  3202. UnityEngine.Debug:Log(Object)
  3203. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3204. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3205. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3206. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3207. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3208. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3209. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3210. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3211. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3212. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3213. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3214. AKBP.GameScene.GameModeManager:ControlMode()
  3215. AKBP.GameScene.GameModeManager:Update()
  3216.  
  3217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3218.  
  3219. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  3220. UnityEngine.Logger:Log(LogType, Object)
  3221. UnityEngine.Debug:Log(Object)
  3222. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  3223. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3224. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3225. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3226. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3227. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3228. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3229. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3230. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3231. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3232. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3233. AKBP.GameScene.GameModeManager:ControlMode()
  3234. AKBP.GameScene.GameModeManager:Update()
  3235.  
  3236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3237.  
  3238. <RI> Failed to get input data:
  3239. Controlador no válido.
  3240.  
  3241. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3242. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3243. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3244. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3245. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  3246.  
  3247. [ line 1241]
  3248. (Filename: Line: 1241)
  3249.  
  3250. <color=lime>スクリプト再生開始: 32-SCR_JUNKDORI_DISCOUNT2.</color>
  3251. UnityEngine.Logger:Log(LogType, Object)
  3252. UnityEngine.Debug:Log(Object)
  3253. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3254. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3255.  
  3256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3257.  
  3258. AKBLuaSound.SaveBGM() : BGM=INVALID
  3259.  
  3260. UnityEngine.Logger:Log(LogType, Object)
  3261. UnityEngine.Debug:Log(Object)
  3262. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3263. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3264. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3265. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3266. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3267. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3268. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3269. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3270. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3271. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3272. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3273. AKBP.GameScene.GameModeManager:ControlMode()
  3274. AKBP.GameScene.GameModeManager:Update()
  3275.  
  3276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3277.  
  3278. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3279. UnityEngine.Logger:Log(LogType, Object)
  3280. UnityEngine.Debug:Log(Object)
  3281. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3282. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3283. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3284. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3285. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3286. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3287. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3288. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3289. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3290. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3291. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3292. AKBP.GameScene.GameModeManager:ControlMode()
  3293. AKBP.GameScene.GameModeManager:Update()
  3294.  
  3295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3296.  
  3297. CScriptSound::RestoreBGM() No Save...
  3298.  
  3299. UnityEngine.Logger:Log(LogType, Object)
  3300. UnityEngine.Debug:Log(Object)
  3301. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  3302. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3303. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3304. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3305. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3306. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3307. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3308. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3309. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3310. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3311. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3312. AKBP.GameScene.GameModeManager:ControlMode()
  3313. AKBP.GameScene.GameModeManager:Update()
  3314.  
  3315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3316.  
  3317. <color=lime>スクリプト再生開始: 33-SCR_JUNKDORI_PC.</color>
  3318. UnityEngine.Logger:Log(LogType, Object)
  3319. UnityEngine.Debug:Log(Object)
  3320. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3322.  
  3323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3324.  
  3325. AKBLuaSound.SaveBGM() : BGM=INVALID
  3326.  
  3327. UnityEngine.Logger:Log(LogType, Object)
  3328. UnityEngine.Debug:Log(Object)
  3329. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3330. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3331. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3332. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3333. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3334. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3335. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3336. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3337. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3338. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3339. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3340. AKBP.GameScene.GameModeManager:ControlMode()
  3341. AKBP.GameScene.GameModeManager:Update()
  3342.  
  3343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3344.  
  3345. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3346. UnityEngine.Logger:Log(LogType, Object)
  3347. UnityEngine.Debug:Log(Object)
  3348. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3349. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3350. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3351. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3352. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3353. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3354. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3355. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3356. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3357. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3358. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3359. AKBP.GameScene.GameModeManager:ControlMode()
  3360. AKBP.GameScene.GameModeManager:Update()
  3361.  
  3362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3363.  
  3364. CScriptSound::RestoreBGM() No Save...
  3365.  
  3366. UnityEngine.Logger:Log(LogType, Object)
  3367. UnityEngine.Debug:Log(Object)
  3368. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  3369. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3370. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3371. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3372. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3373. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3374. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3375. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3376. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3377. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3378. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3379. AKBP.GameScene.GameModeManager:ControlMode()
  3380. AKBP.GameScene.GameModeManager:Update()
  3381.  
  3382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3383.  
  3384. <color=lime>スクリプト再生開始: 31-SCR_JUNKDORI_DISCOUNT.</color>
  3385. UnityEngine.Logger:Log(LogType, Object)
  3386. UnityEngine.Debug:Log(Object)
  3387. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3388. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3389.  
  3390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3391.  
  3392. AKBLuaSound.SaveBGM() : BGM=INVALID
  3393.  
  3394. UnityEngine.Logger:Log(LogType, Object)
  3395. UnityEngine.Debug:Log(Object)
  3396. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3397. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3398. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3399. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3400. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3401. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3402. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3403. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3404. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3405. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3406. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3407. AKBP.GameScene.GameModeManager:ControlMode()
  3408. AKBP.GameScene.GameModeManager:Update()
  3409.  
  3410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3411.  
  3412. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3413. UnityEngine.Logger:Log(LogType, Object)
  3414. UnityEngine.Debug:Log(Object)
  3415. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3416. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3417. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3418. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3419. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3420. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3421. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3422. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3423. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3424. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3425. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3426. AKBP.GameScene.GameModeManager:ControlMode()
  3427. AKBP.GameScene.GameModeManager:Update()
  3428.  
  3429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3430.  
  3431. CScriptSound::RestoreBGM() No Save...
  3432.  
  3433. UnityEngine.Logger:Log(LogType, Object)
  3434. UnityEngine.Debug:Log(Object)
  3435. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  3436. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3437. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3438. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3439. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3440. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3441. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3442. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3443. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3444. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3445. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3446. AKBP.GameScene.GameModeManager:ControlMode()
  3447. AKBP.GameScene.GameModeManager:Update()
  3448.  
  3449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3450.  
  3451. リソース情報が見つかりません
  3452. UnityEngine.Logger:Log(LogType, Object)
  3453. UnityEngine.Debug:LogError(Object)
  3454. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  3455. AKBP.GameSystem.PrefabLoader:Release()
  3456. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  3457. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  3458. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  3459. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  3460. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  3461. System.Lazy`1:.cctor()
  3462. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3463. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  3464. System.Func`1:Invoke()
  3465. Luna.Base.ContinuationTaskInternal:MoveNext()
  3466. Luna.Base.ContinuationTaskInternal:MoveNext()
  3467. Luna.Base.ContinuationTaskInternal:MoveNext()
  3468. Luna.Base.ContinuationTaskInternal:MoveNext()
  3469. Luna.Base.ContinuationTaskInternal:MoveNext()
  3470. Luna.Base.ContinuationTaskInternal:MoveNext()
  3471. Luna.Base.ContinuationTaskInternal:MoveNext()
  3472. Luna.Base.ContinuationTaskInternal:MoveNext()
  3473. Luna.Base.ContinuationTaskInternal:MoveNext()
  3474. Luna.Base.ContinuationTaskInternal:MoveNext()
  3475. Luna.Base.ContinuationTaskInternal:MoveNext()
  3476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3477.  
  3478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3479.  
  3480. リソース情報が見つかりません
  3481. UnityEngine.Logger:Log(LogType, Object)
  3482. UnityEngine.Debug:LogError(Object)
  3483. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  3484. AKBP.GameSystem.PrefabLoader:Release()
  3485. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  3486. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  3487. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  3488. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  3489. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  3490. System.Lazy`1:.cctor()
  3491. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3492. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  3493. System.Func`1:Invoke()
  3494. Luna.Base.ContinuationTaskInternal:MoveNext()
  3495. Luna.Base.ContinuationTaskInternal:MoveNext()
  3496. Luna.Base.ContinuationTaskInternal:MoveNext()
  3497. Luna.Base.ContinuationTaskInternal:MoveNext()
  3498. Luna.Base.ContinuationTaskInternal:MoveNext()
  3499. Luna.Base.ContinuationTaskInternal:MoveNext()
  3500. Luna.Base.ContinuationTaskInternal:MoveNext()
  3501. Luna.Base.ContinuationTaskInternal:MoveNext()
  3502. Luna.Base.ContinuationTaskInternal:MoveNext()
  3503. Luna.Base.ContinuationTaskInternal:MoveNext()
  3504. Luna.Base.ContinuationTaskInternal:MoveNext()
  3505. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3506.  
  3507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3508.  
  3509. 削除されていないアセットが残っています
  3510. UnityEngine.Logger:Log(LogType, Object)
  3511. UnityEngine.Debug:LogError(Object)
  3512. AKBP.GameSystem.PrefabLoader:Release()
  3513. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  3514. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  3515. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  3516. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  3517. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  3518. System.Lazy`1:.cctor()
  3519. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3520. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  3521. System.Func`1:Invoke()
  3522. Luna.Base.ContinuationTaskInternal:MoveNext()
  3523. Luna.Base.ContinuationTaskInternal:MoveNext()
  3524. Luna.Base.ContinuationTaskInternal:MoveNext()
  3525. Luna.Base.ContinuationTaskInternal:MoveNext()
  3526. Luna.Base.ContinuationTaskInternal:MoveNext()
  3527. Luna.Base.ContinuationTaskInternal:MoveNext()
  3528. Luna.Base.ContinuationTaskInternal:MoveNext()
  3529. Luna.Base.ContinuationTaskInternal:MoveNext()
  3530. Luna.Base.ContinuationTaskInternal:MoveNext()
  3531. Luna.Base.ContinuationTaskInternal:MoveNext()
  3532. Luna.Base.ContinuationTaskInternal:MoveNext()
  3533. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3534.  
  3535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3536.  
  3537. <RI> Failed to get input data:
  3538. Controlador no válido.
  3539.  
  3540. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3541. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3542. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3543. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3544. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  3545.  
  3546. [ line 1241]
  3547. (Filename: Line: 1241)
  3548.  
  3549. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  3550. UnloadTime: 4.388900 ms
  3551. <color=cyan>セーフパージ実行</color>
  3552. UnityEngine.Logger:Log(LogType, Object)
  3553. UnityEngine.Debug:Log(Object)
  3554.  
  3555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3556.  
  3557.  
  3558. Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 40881.
  3559. Total: 282.157800 ms (FindLiveObjects: 8.621100 ms CreateObjectMapping: 2.883500 ms MarkObjects: 265.182800 ms DeleteObjects: 5.469300 ms)
  3560.  
  3561. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  3562.  
  3563. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40881.
  3564. Total: 318.161900 ms (FindLiveObjects: 11.444100 ms CreateObjectMapping: 3.039500 ms MarkObjects: 286.348800 ms DeleteObjects: 17.328100 ms)
  3565.  
  3566. Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
  3567. UnloadTime: 1.411100 ms
  3568. <color=cyan>セーフパージ実行</color>
  3569. UnityEngine.Logger:Log(LogType, Object)
  3570. UnityEngine.Debug:Log(Object)
  3571.  
  3572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3573.  
  3574.  
  3575. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40887.
  3576. Total: 295.401500 ms (FindLiveObjects: 8.468300 ms CreateObjectMapping: 3.077200 ms MarkObjects: 282.880500 ms DeleteObjects: 0.974400 ms)
  3577.  
  3578. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  3579.  
  3580. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40887.
  3581. Total: 282.199100 ms (FindLiveObjects: 8.785500 ms CreateObjectMapping: 3.426700 ms MarkObjects: 269.805100 ms DeleteObjects: 0.179700 ms)
  3582.  
  3583. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  3584. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3585.  
  3586. (Filename: Line: 537)
  3587.  
  3588. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3589.  
  3590. (Filename: Line: 539)
  3591.  
  3592. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  3593.  
  3594. (Filename: Line: 311)
  3595.  
  3596. UnloadTime: 1.214100 ms
  3597.  
  3598. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41747.
  3599. Total: 240.955800 ms (FindLiveObjects: 7.568300 ms CreateObjectMapping: 2.455300 ms MarkObjects: 230.759700 ms DeleteObjects: 0.171700 ms)
  3600.  
  3601. The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
  3602.  
  3603. (Filename: Line: 294)
  3604.  
  3605. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-320 After-10008.</color>
  3606. UnityEngine.Logger:Log(LogType, Object)
  3607. UnityEngine.Debug:LogWarning(Object)
  3608. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3609. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3610.  
  3611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3612.  
  3613. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3614.  
  3615. (Filename: Line: 537)
  3616.  
  3617. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3618.  
  3619. (Filename: Line: 539)
  3620.  
  3621. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3622.  
  3623. (Filename: Line: 311)
  3624.  
  3625. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-520 After-10009.</color>
  3626. UnityEngine.Logger:Log(LogType, Object)
  3627. UnityEngine.Debug:LogWarning(Object)
  3628. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3629. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3630.  
  3631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3632.  
  3633. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-374 After-10010.</color>
  3634. UnityEngine.Logger:Log(LogType, Object)
  3635. UnityEngine.Debug:LogWarning(Object)
  3636. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3637. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3638.  
  3639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3640.  
  3641. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-378 After-10011.</color>
  3642. UnityEngine.Logger:Log(LogType, Object)
  3643. UnityEngine.Debug:LogWarning(Object)
  3644. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3645. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3646.  
  3647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3648.  
  3649. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  3650. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  3651. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3652.  
  3653. [ line 1073]
  3654. (Filename: Line: 1073)
  3655.  
  3656. <color=magenta>マップアウト座標プールの生成</color>
  3657. UnityEngine.Logger:Log(LogType, Object)
  3658. UnityEngine.Debug:Log(Object)
  3659. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  3660. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3661. System.EventHandler:Invoke(Object, EventArgs)
  3662. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3663. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  3664. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  3665. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  3666. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  3667. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  3668.  
  3669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3670.  
  3671. <color=magenta>キャラ座標プールの生成</color>
  3672. UnityEngine.Logger:Log(LogType, Object)
  3673. UnityEngine.Debug:Log(Object)
  3674. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  3675. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3676. System.EventHandler:Invoke(Object, EventArgs)
  3677. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3678. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  3679. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  3680. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  3681. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  3682. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  3683.  
  3684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3685.  
  3686. <RI> Failed to get input data:
  3687. Controlador no válido.
  3688.  
  3689. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3690. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3691. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  3692. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  3693. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  3694.  
  3695. [ line 1241]
  3696. (Filename: Line: 1241)
  3697.  
  3698. Unloading 3 Unused Serialized files (Serialized files now loaded: 161)
  3699. UnloadTime: 3.889000 ms
  3700. <color=cyan>セーフパージ実行</color>
  3701. UnityEngine.Logger:Log(LogType, Object)
  3702. UnityEngine.Debug:Log(Object)
  3703.  
  3704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3705.  
  3706.  
  3707. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 40882.
  3708. Total: 303.659200 ms (FindLiveObjects: 9.002700 ms CreateObjectMapping: 3.267200 ms MarkObjects: 285.769200 ms DeleteObjects: 5.618500 ms)
  3709.  
  3710. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  3711.  
  3712. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40882.
  3713. Total: 292.347100 ms (FindLiveObjects: 11.340500 ms CreateObjectMapping: 3.801400 ms MarkObjects: 262.906400 ms DeleteObjects: 14.297400 ms)
  3714.  
  3715. Failed to create agent because there is no valid NavMesh
  3716. UnityEngine.GameObject:AddComponent()
  3717. GameObjectEx:GetOrAddComponent(GameObject)
  3718. AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
  3719. AKBP.GameSystem.Character.CharacterControllerBase:Awake()
  3720. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3721. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3722.  
  3723. [ line 634]
  3724. (Filename: Line: 634)
  3725.  
  3726. Failed to create agent because there is no valid NavMesh
  3727. UnityEngine.GameObject:AddComponent()
  3728. GameObjectEx:GetOrAddComponent(GameObject)
  3729. AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
  3730. AKBP.GameSystem.Character.CharacterControllerBase:Awake()
  3731. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3732. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3733.  
  3734. [ line 634]
  3735. (Filename: Line: 634)
  3736.  
  3737. Unloading 3 Unused Serialized files (Serialized files now loaded: 167)
  3738. UnloadTime: 1.564900 ms
  3739. <color=cyan>セーフパージ実行</color>
  3740. UnityEngine.Logger:Log(LogType, Object)
  3741. UnityEngine.Debug:Log(Object)
  3742.  
  3743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3744.  
  3745.  
  3746. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 41063.
  3747. Total: 296.339300 ms (FindLiveObjects: 10.234400 ms CreateObjectMapping: 2.917300 ms MarkObjects: 281.101200 ms DeleteObjects: 2.085300 ms)
  3748.  
  3749. Unloading 0 Unused Serialized files (Serialized files now loaded: 167)
  3750.  
  3751. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41063.
  3752. Total: 295.289700 ms (FindLiveObjects: 9.559800 ms CreateObjectMapping: 2.907300 ms MarkObjects: 282.644000 ms DeleteObjects: 0.177700 ms)
  3753.  
  3754. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3755.  
  3756. (Filename: Line: 537)
  3757.  
  3758. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  3759.  
  3760. (Filename: Line: 539)
  3761.  
  3762. Unloading 4 Unused Serialized files (Serialized files now loaded: 167)
  3763. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  3764.  
  3765. (Filename: Line: 311)
  3766.  
  3767. UnloadTime: 1.369800 ms
  3768.  
  3769. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41923.
  3770. Total: 273.584800 ms (FindLiveObjects: 9.217100 ms CreateObjectMapping: 3.342400 ms MarkObjects: 260.844300 ms DeleteObjects: 0.179900 ms)
  3771.  
  3772. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10012.</color>
  3773. UnityEngine.Logger:Log(LogType, Object)
  3774. UnityEngine.Debug:LogWarning(Object)
  3775. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3776. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3777.  
  3778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3779.  
  3780. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10013.</color>
  3781. UnityEngine.Logger:Log(LogType, Object)
  3782. UnityEngine.Debug:LogWarning(Object)
  3783. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  3784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3785.  
  3786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3787.  
  3788. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  3789. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  3790. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3791.  
  3792. [ line 1073]
  3793. (Filename: Line: 1073)
  3794.  
  3795. <color=magenta>キャラ座標プールの生成</color>
  3796. UnityEngine.Logger:Log(LogType, Object)
  3797. UnityEngine.Debug:Log(Object)
  3798. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  3799. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3800. System.EventHandler:Invoke(Object, EventArgs)
  3801. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3802. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  3803. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  3804. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  3805. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  3806. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  3807.  
  3808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3809.  
  3810. <color=magenta>マップアウト座標プールの生成</color>
  3811. UnityEngine.Logger:Log(LogType, Object)
  3812. UnityEngine.Debug:Log(Object)
  3813. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  3814. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3815. System.EventHandler:Invoke(Object, EventArgs)
  3816. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  3817. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  3818. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  3819. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  3820. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  3821. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  3822.  
  3823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3824.  
  3825. <color=lime>スクリプト再生開始: 24-SCR_URADORI_WEAR.</color>
  3826. UnityEngine.Logger:Log(LogType, Object)
  3827. UnityEngine.Debug:Log(Object)
  3828. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3829. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3830.  
  3831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3832.  
  3833. AKBLuaSound.SaveBGM() : BGM=INVALID
  3834.  
  3835. UnityEngine.Logger:Log(LogType, Object)
  3836. UnityEngine.Debug:Log(Object)
  3837. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3838. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3839. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3840. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3841. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3842. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3843. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3844. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3845. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3846. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3847. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3848. AKBP.GameScene.GameModeManager:ControlMode()
  3849. AKBP.GameScene.GameModeManager:Update()
  3850.  
  3851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3852.  
  3853. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3854. UnityEngine.Logger:Log(LogType, Object)
  3855. UnityEngine.Debug:Log(Object)
  3856. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3857. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3858. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3859. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3860. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3861. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3862. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3863. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3864. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3865. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3866. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3867. AKBP.GameScene.GameModeManager:ControlMode()
  3868. AKBP.GameScene.GameModeManager:Update()
  3869.  
  3870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3871.  
  3872. CScriptSound::RestoreBGM() No Save...
  3873.  
  3874. UnityEngine.Logger:Log(LogType, Object)
  3875. UnityEngine.Debug:Log(Object)
  3876. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  3877. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3878. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3879. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3880. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3881. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3882. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3883. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3884. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3885. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3886. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3887. AKBP.GameScene.GameModeManager:ControlMode()
  3888. AKBP.GameScene.GameModeManager:Update()
  3889.  
  3890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3891.  
  3892. <color=lime>スクリプト再生開始: 25-SCR_URADORI_DISCOUNT.</color>
  3893. UnityEngine.Logger:Log(LogType, Object)
  3894. UnityEngine.Debug:Log(Object)
  3895. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3896. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3897.  
  3898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3899.  
  3900. AKBLuaSound.SaveBGM() : BGM=INVALID
  3901.  
  3902. UnityEngine.Logger:Log(LogType, Object)
  3903. UnityEngine.Debug:Log(Object)
  3904. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3905. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3906. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3907. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3908. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3909. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3910. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3911. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3912. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3913. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3914. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3915. AKBP.GameScene.GameModeManager:ControlMode()
  3916. AKBP.GameScene.GameModeManager:Update()
  3917.  
  3918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3919.  
  3920. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3921. UnityEngine.Logger:Log(LogType, Object)
  3922. UnityEngine.Debug:Log(Object)
  3923. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3924. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3925. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3926. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3927. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3928. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3929. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3930. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3931. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3932. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3933. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3934. AKBP.GameScene.GameModeManager:ControlMode()
  3935. AKBP.GameScene.GameModeManager:Update()
  3936.  
  3937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3938.  
  3939. CScriptSound::RestoreBGM() No Save...
  3940.  
  3941. UnityEngine.Logger:Log(LogType, Object)
  3942. UnityEngine.Debug:Log(Object)
  3943. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  3944. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3945. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3946. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3947. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3948. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3949. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3950. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3951. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3952. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3953. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3954. AKBP.GameScene.GameModeManager:ControlMode()
  3955. AKBP.GameScene.GameModeManager:Update()
  3956.  
  3957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3958.  
  3959. <color=lime>スクリプト再生開始: 26-SCR_URADORI_PC.</color>
  3960. UnityEngine.Logger:Log(LogType, Object)
  3961. UnityEngine.Debug:Log(Object)
  3962. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  3963. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3964.  
  3965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3966.  
  3967. AKBLuaSound.SaveBGM() : BGM=INVALID
  3968.  
  3969. UnityEngine.Logger:Log(LogType, Object)
  3970. UnityEngine.Debug:Log(Object)
  3971. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  3972. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3973. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3974. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3975. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3976. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3977. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3978. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3979. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3980. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  3981. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  3982. AKBP.GameScene.GameModeManager:ControlMode()
  3983. AKBP.GameScene.GameModeManager:Update()
  3984.  
  3985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3986.  
  3987. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  3988. UnityEngine.Logger:Log(LogType, Object)
  3989. UnityEngine.Debug:Log(Object)
  3990. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  3991. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3992. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  3993. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  3994. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  3995. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  3996. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  3997. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  3998. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  3999. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4000. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4001. AKBP.GameScene.GameModeManager:ControlMode()
  4002. AKBP.GameScene.GameModeManager:Update()
  4003.  
  4004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4005.  
  4006. <RI> Failed to get input data:
  4007. Controlador no válido.
  4008.  
  4009. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4010. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4011. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4012. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4013. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  4014.  
  4015. [ line 1241]
  4016. (Filename: Line: 1241)
  4017.  
  4018. CScriptSound::RestoreBGM() No Save...
  4019.  
  4020. UnityEngine.Logger:Log(LogType, Object)
  4021. UnityEngine.Debug:Log(Object)
  4022. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  4023. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4024. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4025. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4026. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4027. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4028. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4029. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4030. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4031. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4032. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4033. AKBP.GameScene.GameModeManager:ControlMode()
  4034. AKBP.GameScene.GameModeManager:Update()
  4035.  
  4036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4037.  
  4038. <color=lime>スクリプト再生開始: 27-SCR_OLDWEAR.</color>
  4039. UnityEngine.Logger:Log(LogType, Object)
  4040. UnityEngine.Debug:Log(Object)
  4041. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  4042. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4043.  
  4044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4045.  
  4046. AKBLuaSound.SaveBGM() : BGM=INVALID
  4047.  
  4048. UnityEngine.Logger:Log(LogType, Object)
  4049. UnityEngine.Debug:Log(Object)
  4050. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  4051. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4052. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4053. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4054. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4055. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4056. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4057. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4058. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4059. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4060. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4061. AKBP.GameScene.GameModeManager:ControlMode()
  4062. AKBP.GameScene.GameModeManager:Update()
  4063.  
  4064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4065.  
  4066. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  4067. UnityEngine.Logger:Log(LogType, Object)
  4068. UnityEngine.Debug:Log(Object)
  4069. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  4070. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4071. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4072. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4073. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4074. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4075. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4076. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4077. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4078. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4079. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4080. AKBP.GameScene.GameModeManager:ControlMode()
  4081. AKBP.GameScene.GameModeManager:Update()
  4082.  
  4083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4084.  
  4085. CScriptSound::RestoreBGM() No Save...
  4086.  
  4087. UnityEngine.Logger:Log(LogType, Object)
  4088. UnityEngine.Debug:Log(Object)
  4089. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  4090. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4091. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4092. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4093. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4094. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4095. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4096. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4097. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4098. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4099. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4100. AKBP.GameScene.GameModeManager:ControlMode()
  4101. AKBP.GameScene.GameModeManager:Update()
  4102.  
  4103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4104.  
  4105. リソース情報が見つかりません
  4106. UnityEngine.Logger:Log(LogType, Object)
  4107. UnityEngine.Debug:LogError(Object)
  4108. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  4109. AKBP.GameSystem.PrefabLoader:Release()
  4110. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  4111. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  4112. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  4113. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  4114. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  4115. System.Lazy`1:.cctor()
  4116. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4117. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  4118. System.Func`1:Invoke()
  4119. Luna.Base.ContinuationTaskInternal:MoveNext()
  4120. Luna.Base.ContinuationTaskInternal:MoveNext()
  4121. Luna.Base.ContinuationTaskInternal:MoveNext()
  4122. Luna.Base.ContinuationTaskInternal:MoveNext()
  4123. Luna.Base.ContinuationTaskInternal:MoveNext()
  4124. Luna.Base.ContinuationTaskInternal:MoveNext()
  4125. Luna.Base.ContinuationTaskInternal:MoveNext()
  4126. Luna.Base.ContinuationTaskInternal:MoveNext()
  4127. Luna.Base.ContinuationTaskInternal:MoveNext()
  4128. Luna.Base.ContinuationTaskInternal:MoveNext()
  4129. Luna.Base.ContinuationTaskInternal:MoveNext()
  4130. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4131.  
  4132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4133.  
  4134. リソース情報が見つかりません
  4135. UnityEngine.Logger:Log(LogType, Object)
  4136. UnityEngine.Debug:LogError(Object)
  4137. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  4138. AKBP.GameSystem.PrefabLoader:Release()
  4139. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  4140. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  4141. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  4142. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  4143. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  4144. System.Lazy`1:.cctor()
  4145. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4146. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  4147. System.Func`1:Invoke()
  4148. Luna.Base.ContinuationTaskInternal:MoveNext()
  4149. Luna.Base.ContinuationTaskInternal:MoveNext()
  4150. Luna.Base.ContinuationTaskInternal:MoveNext()
  4151. Luna.Base.ContinuationTaskInternal:MoveNext()
  4152. Luna.Base.ContinuationTaskInternal:MoveNext()
  4153. Luna.Base.ContinuationTaskInternal:MoveNext()
  4154. Luna.Base.ContinuationTaskInternal:MoveNext()
  4155. Luna.Base.ContinuationTaskInternal:MoveNext()
  4156. Luna.Base.ContinuationTaskInternal:MoveNext()
  4157. Luna.Base.ContinuationTaskInternal:MoveNext()
  4158. Luna.Base.ContinuationTaskInternal:MoveNext()
  4159. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4160.  
  4161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4162.  
  4163. リソース情報が見つかりません
  4164. UnityEngine.Logger:Log(LogType, Object)
  4165. UnityEngine.Debug:LogError(Object)
  4166. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  4167. AKBP.GameSystem.PrefabLoader:Release()
  4168. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  4169. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  4170. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  4171. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  4172. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  4173. System.Lazy`1:.cctor()
  4174. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4175. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  4176. System.Func`1:Invoke()
  4177. Luna.Base.ContinuationTaskInternal:MoveNext()
  4178. Luna.Base.ContinuationTaskInternal:MoveNext()
  4179. Luna.Base.ContinuationTaskInternal:MoveNext()
  4180. Luna.Base.ContinuationTaskInternal:MoveNext()
  4181. Luna.Base.ContinuationTaskInternal:MoveNext()
  4182. Luna.Base.ContinuationTaskInternal:MoveNext()
  4183. Luna.Base.ContinuationTaskInternal:MoveNext()
  4184. Luna.Base.ContinuationTaskInternal:MoveNext()
  4185. Luna.Base.ContinuationTaskInternal:MoveNext()
  4186. Luna.Base.ContinuationTaskInternal:MoveNext()
  4187. Luna.Base.ContinuationTaskInternal:MoveNext()
  4188. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4189.  
  4190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4191.  
  4192. リソース情報が見つかりません
  4193. UnityEngine.Logger:Log(LogType, Object)
  4194. UnityEngine.Debug:LogError(Object)
  4195. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  4196. AKBP.GameSystem.PrefabLoader:Release()
  4197. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  4198. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  4199. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  4200. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  4201. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  4202. System.Lazy`1:.cctor()
  4203. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4204. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  4205. System.Func`1:Invoke()
  4206. Luna.Base.ContinuationTaskInternal:MoveNext()
  4207. Luna.Base.ContinuationTaskInternal:MoveNext()
  4208. Luna.Base.ContinuationTaskInternal:MoveNext()
  4209. Luna.Base.ContinuationTaskInternal:MoveNext()
  4210. Luna.Base.ContinuationTaskInternal:MoveNext()
  4211. Luna.Base.ContinuationTaskInternal:MoveNext()
  4212. Luna.Base.ContinuationTaskInternal:MoveNext()
  4213. Luna.Base.ContinuationTaskInternal:MoveNext()
  4214. Luna.Base.ContinuationTaskInternal:MoveNext()
  4215. Luna.Base.ContinuationTaskInternal:MoveNext()
  4216. Luna.Base.ContinuationTaskInternal:MoveNext()
  4217. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4218.  
  4219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4220.  
  4221. 削除されていないアセットが残っています
  4222. UnityEngine.Logger:Log(LogType, Object)
  4223. UnityEngine.Debug:LogError(Object)
  4224. AKBP.GameSystem.PrefabLoader:Release()
  4225. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  4226. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  4227. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  4228. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  4229. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  4230. System.Lazy`1:.cctor()
  4231. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4232. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  4233. System.Func`1:Invoke()
  4234. Luna.Base.ContinuationTaskInternal:MoveNext()
  4235. Luna.Base.ContinuationTaskInternal:MoveNext()
  4236. Luna.Base.ContinuationTaskInternal:MoveNext()
  4237. Luna.Base.ContinuationTaskInternal:MoveNext()
  4238. Luna.Base.ContinuationTaskInternal:MoveNext()
  4239. Luna.Base.ContinuationTaskInternal:MoveNext()
  4240. Luna.Base.ContinuationTaskInternal:MoveNext()
  4241. Luna.Base.ContinuationTaskInternal:MoveNext()
  4242. Luna.Base.ContinuationTaskInternal:MoveNext()
  4243. Luna.Base.ContinuationTaskInternal:MoveNext()
  4244. Luna.Base.ContinuationTaskInternal:MoveNext()
  4245. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4246.  
  4247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4248.  
  4249. <RI> Failed to get input data:
  4250. Controlador no válido.
  4251.  
  4252. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4253. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4254. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4255. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4256. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  4257.  
  4258. [ line 1241]
  4259. (Filename: Line: 1241)
  4260.  
  4261. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  4262. UnloadTime: 3.564100 ms
  4263. <color=cyan>セーフパージ実行</color>
  4264. UnityEngine.Logger:Log(LogType, Object)
  4265. UnityEngine.Debug:Log(Object)
  4266.  
  4267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4268.  
  4269.  
  4270. Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 40889.
  4271. Total: 261.202900 ms (FindLiveObjects: 7.384700 ms CreateObjectMapping: 2.415700 ms MarkObjects: 243.997600 ms DeleteObjects: 7.403500 ms)
  4272.  
  4273. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  4274.  
  4275. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40889.
  4276. Total: 295.464100 ms (FindLiveObjects: 11.995000 ms CreateObjectMapping: 3.251800 ms MarkObjects: 268.128300 ms DeleteObjects: 12.087900 ms)
  4277.  
  4278. Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
  4279. UnloadTime: 1.430500 ms
  4280. <color=cyan>セーフパージ実行</color>
  4281. UnityEngine.Logger:Log(LogType, Object)
  4282. UnityEngine.Debug:Log(Object)
  4283.  
  4284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4285.  
  4286.  
  4287. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40895.
  4288. Total: 299.145900 ms (FindLiveObjects: 8.753800 ms CreateObjectMapping: 2.876700 ms MarkObjects: 287.305300 ms DeleteObjects: 0.208900 ms)
  4289.  
  4290. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  4291.  
  4292. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40895.
  4293. Total: 274.882500 ms (FindLiveObjects: 9.587200 ms CreateObjectMapping: 2.964300 ms MarkObjects: 262.152100 ms DeleteObjects: 0.177800 ms)
  4294.  
  4295. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  4296. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  4297.  
  4298. (Filename: Line: 537)
  4299.  
  4300. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  4301.  
  4302. (Filename: Line: 539)
  4303.  
  4304. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  4305.  
  4306. (Filename: Line: 311)
  4307.  
  4308. UnloadTime: 1.318300 ms
  4309.  
  4310. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41755.
  4311. Total: 281.137600 ms (FindLiveObjects: 9.527200 ms CreateObjectMapping: 3.466400 ms MarkObjects: 267.933100 ms DeleteObjects: 0.209800 ms)
  4312.  
  4313. The referenced script on this Behaviour (Game Object 'World Map 11 (Junk Douri)') is missing!
  4314.  
  4315. (Filename: Line: 294)
  4316.  
  4317. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-529 After-10014.</color>
  4318. UnityEngine.Logger:Log(LogType, Object)
  4319. UnityEngine.Debug:LogWarning(Object)
  4320. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  4321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4322.  
  4323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4324.  
  4325. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  4326. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  4327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4328.  
  4329. [ line 1073]
  4330. (Filename: Line: 1073)
  4331.  
  4332. <color=magenta>マップアウト座標プールの生成</color>
  4333. UnityEngine.Logger:Log(LogType, Object)
  4334. UnityEngine.Debug:Log(Object)
  4335. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  4336. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4337. System.EventHandler:Invoke(Object, EventArgs)
  4338. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4339. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  4340. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  4341. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  4342. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  4343. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  4344.  
  4345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4346.  
  4347. <color=magenta>キャラ座標プールの生成</color>
  4348. UnityEngine.Logger:Log(LogType, Object)
  4349. UnityEngine.Debug:Log(Object)
  4350. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  4351. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4352. System.EventHandler:Invoke(Object, EventArgs)
  4353. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4354. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  4355. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  4356. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  4357. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  4358. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  4359.  
  4360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4361.  
  4362. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4363. UnityEngine.Logger:Log(LogType, Object)
  4364. UnityEngine.Debug:LogWarning(Object)
  4365. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4366. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4367. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4368. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4369.  
  4370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4371.  
  4372. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4373. UnityEngine.Logger:Log(LogType, Object)
  4374. UnityEngine.Debug:LogWarning(Object)
  4375. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4376. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4377. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4378. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4379.  
  4380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4381.  
  4382. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4383. UnityEngine.Logger:Log(LogType, Object)
  4384. UnityEngine.Debug:LogWarning(Object)
  4385. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4386. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4387. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4388. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4389.  
  4390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4391.  
  4392. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4393. UnityEngine.Logger:Log(LogType, Object)
  4394. UnityEngine.Debug:LogWarning(Object)
  4395. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4396. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4397. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4398. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4399.  
  4400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4401.  
  4402. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4403. UnityEngine.Logger:Log(LogType, Object)
  4404. UnityEngine.Debug:LogWarning(Object)
  4405. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4406. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4407. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4408. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4409.  
  4410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4411.  
  4412. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4413. UnityEngine.Logger:Log(LogType, Object)
  4414. UnityEngine.Debug:LogWarning(Object)
  4415. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4416. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4417. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4418. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4419.  
  4420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4421.  
  4422. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4423. UnityEngine.Logger:Log(LogType, Object)
  4424. UnityEngine.Debug:LogWarning(Object)
  4425. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4426. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4427. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4428. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4429.  
  4430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4431.  
  4432. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4433. UnityEngine.Logger:Log(LogType, Object)
  4434. UnityEngine.Debug:LogWarning(Object)
  4435. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4436. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4437. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4438. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4439.  
  4440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4441.  
  4442. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4443. UnityEngine.Logger:Log(LogType, Object)
  4444. UnityEngine.Debug:LogWarning(Object)
  4445. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4446. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4447. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4448. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4449.  
  4450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4451.  
  4452. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4453. UnityEngine.Logger:Log(LogType, Object)
  4454. UnityEngine.Debug:LogWarning(Object)
  4455. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4456. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4457. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4458. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4459.  
  4460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4461.  
  4462. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4463. UnityEngine.Logger:Log(LogType, Object)
  4464. UnityEngine.Debug:LogWarning(Object)
  4465. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4466. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4467. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4468. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4469.  
  4470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4471.  
  4472. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4473. UnityEngine.Logger:Log(LogType, Object)
  4474. UnityEngine.Debug:LogWarning(Object)
  4475. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4476. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4477. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4478. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4479.  
  4480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4481.  
  4482. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4483. UnityEngine.Logger:Log(LogType, Object)
  4484. UnityEngine.Debug:LogWarning(Object)
  4485. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4486. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4487. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4488. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4489.  
  4490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4491.  
  4492. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4493. UnityEngine.Logger:Log(LogType, Object)
  4494. UnityEngine.Debug:LogWarning(Object)
  4495. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4496. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4497. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4498. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4499.  
  4500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4501.  
  4502. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4503. UnityEngine.Logger:Log(LogType, Object)
  4504. UnityEngine.Debug:LogWarning(Object)
  4505. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4506. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4507. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4508. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4509.  
  4510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4511.  
  4512. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4513. UnityEngine.Logger:Log(LogType, Object)
  4514. UnityEngine.Debug:LogWarning(Object)
  4515. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4516. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4517. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4518. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4519.  
  4520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4521.  
  4522. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4523. UnityEngine.Logger:Log(LogType, Object)
  4524. UnityEngine.Debug:LogWarning(Object)
  4525. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4526. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4527. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4528. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4529.  
  4530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4531.  
  4532. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4533. UnityEngine.Logger:Log(LogType, Object)
  4534. UnityEngine.Debug:LogWarning(Object)
  4535. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4536. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4537. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4538. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4539.  
  4540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4541.  
  4542. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4543. UnityEngine.Logger:Log(LogType, Object)
  4544. UnityEngine.Debug:LogWarning(Object)
  4545. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4546. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4547. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4548. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4549.  
  4550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4551.  
  4552. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4553. UnityEngine.Logger:Log(LogType, Object)
  4554. UnityEngine.Debug:LogWarning(Object)
  4555. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4556. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4557. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4558. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4559.  
  4560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4561.  
  4562. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4563. UnityEngine.Logger:Log(LogType, Object)
  4564. UnityEngine.Debug:LogWarning(Object)
  4565. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4566. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4567. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4568. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4569.  
  4570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4571.  
  4572. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4573. UnityEngine.Logger:Log(LogType, Object)
  4574. UnityEngine.Debug:LogWarning(Object)
  4575. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4576. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4577. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4578. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4579.  
  4580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4581.  
  4582. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4583. UnityEngine.Logger:Log(LogType, Object)
  4584. UnityEngine.Debug:LogWarning(Object)
  4585. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4586. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4587. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4588. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4589.  
  4590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4591.  
  4592. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4593. UnityEngine.Logger:Log(LogType, Object)
  4594. UnityEngine.Debug:LogWarning(Object)
  4595. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4596. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4597. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4598. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4599.  
  4600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4601.  
  4602. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4603. UnityEngine.Logger:Log(LogType, Object)
  4604. UnityEngine.Debug:LogWarning(Object)
  4605. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4606. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4607. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4608. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4609.  
  4610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4611.  
  4612. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4613. UnityEngine.Logger:Log(LogType, Object)
  4614. UnityEngine.Debug:LogWarning(Object)
  4615. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4616. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4617. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4618. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4619.  
  4620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4621.  
  4622. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4623. UnityEngine.Logger:Log(LogType, Object)
  4624. UnityEngine.Debug:LogWarning(Object)
  4625. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4626. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4627. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4628. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4629.  
  4630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4631.  
  4632. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4633. UnityEngine.Logger:Log(LogType, Object)
  4634. UnityEngine.Debug:LogWarning(Object)
  4635. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4636. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4637. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4638. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4639.  
  4640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4641.  
  4642. <RI> Failed to get input data:
  4643. Controlador no válido.
  4644.  
  4645. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4646. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4647. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  4648. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  4649. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  4650.  
  4651. [ line 1241]
  4652. (Filename: Line: 1241)
  4653.  
  4654. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  4655. UnloadTime: 4.602300 ms
  4656. <color=cyan>セーフパージ実行</color>
  4657. UnityEngine.Logger:Log(LogType, Object)
  4658. UnityEngine.Debug:Log(Object)
  4659.  
  4660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4661.  
  4662.  
  4663. Unloading 2375 unused Assets to reduce memory usage. Loaded Objects now: 40885.
  4664. Total: 328.743400 ms (FindLiveObjects: 11.176900 ms CreateObjectMapping: 3.690600 ms MarkObjects: 290.722700 ms DeleteObjects: 23.152200 ms)
  4665.  
  4666. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  4667.  
  4668. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40885.
  4669. Total: 317.694500 ms (FindLiveObjects: 11.876900 ms CreateObjectMapping: 3.315500 ms MarkObjects: 284.117000 ms DeleteObjects: 18.383900 ms)
  4670.  
  4671. Unloading 2 Unused Serialized files (Serialized files now loaded: 161)
  4672. UnloadTime: 1.363200 ms
  4673. <color=cyan>セーフパージ実行</color>
  4674. UnityEngine.Logger:Log(LogType, Object)
  4675. UnityEngine.Debug:Log(Object)
  4676.  
  4677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4678.  
  4679.  
  4680. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40893.
  4681. Total: 275.623300 ms (FindLiveObjects: 9.456400 ms CreateObjectMapping: 2.887900 ms MarkObjects: 263.051100 ms DeleteObjects: 0.226700 ms)
  4682.  
  4683. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  4684.  
  4685. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40893.
  4686. Total: 274.667700 ms (FindLiveObjects: 8.472200 ms CreateObjectMapping: 3.761400 ms MarkObjects: 262.220000 ms DeleteObjects: 0.213100 ms)
  4687.  
  4688. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  4689. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  4690.  
  4691. (Filename: Line: 537)
  4692.  
  4693. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  4694.  
  4695. (Filename: Line: 539)
  4696.  
  4697. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4698.  
  4699. (Filename: Line: 311)
  4700.  
  4701. UnloadTime: 1.336700 ms
  4702.  
  4703. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41753.
  4704. Total: 303.007500 ms (FindLiveObjects: 10.193900 ms CreateObjectMapping: 3.790300 ms MarkObjects: 288.813500 ms DeleteObjects: 0.208700 ms)
  4705.  
  4706. The referenced script on this Behaviour (Game Object 'World Map 04 (Chuou Douri NW)') is missing!
  4707.  
  4708. (Filename: Line: 294)
  4709.  
  4710. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  4711. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  4712. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4713.  
  4714. [ line 1073]
  4715. (Filename: Line: 1073)
  4716.  
  4717. <color=magenta>マップアウト座標プールの生成</color>
  4718. UnityEngine.Logger:Log(LogType, Object)
  4719. UnityEngine.Debug:Log(Object)
  4720. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  4721. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4722. System.EventHandler:Invoke(Object, EventArgs)
  4723. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4724. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  4725. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  4726. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  4727. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  4728. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  4729.  
  4730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4731.  
  4732. <color=magenta>キャラ座標プールの生成</color>
  4733. UnityEngine.Logger:Log(LogType, Object)
  4734. UnityEngine.Debug:Log(Object)
  4735. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  4736. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4737. System.EventHandler:Invoke(Object, EventArgs)
  4738. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  4739. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  4740. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  4741. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  4742. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  4743. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  4744.  
  4745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4746.  
  4747. <color=lime>スクリプト再生開始: 39-SCR_CHUODORI_DISCOUNT2.</color>
  4748. UnityEngine.Logger:Log(LogType, Object)
  4749. UnityEngine.Debug:Log(Object)
  4750. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  4751. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4752.  
  4753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4754.  
  4755. AKBLuaSound.SaveBGM() : BGM=INVALID
  4756.  
  4757. UnityEngine.Logger:Log(LogType, Object)
  4758. UnityEngine.Debug:Log(Object)
  4759. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  4760. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4761. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4762. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4763. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4764. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4765. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4766. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4767. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4768. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4769. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4770. AKBP.GameScene.GameModeManager:ControlMode()
  4771. AKBP.GameScene.GameModeManager:Update()
  4772.  
  4773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4774.  
  4775. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  4776. UnityEngine.Logger:Log(LogType, Object)
  4777. UnityEngine.Debug:Log(Object)
  4778. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  4779. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4780. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4781. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4782. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4783. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4784. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4785. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4786. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4787. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4788. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4789. AKBP.GameScene.GameModeManager:ControlMode()
  4790. AKBP.GameScene.GameModeManager:Update()
  4791.  
  4792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4793.  
  4794. CScriptSound::RestoreBGM() No Save...
  4795.  
  4796. UnityEngine.Logger:Log(LogType, Object)
  4797. UnityEngine.Debug:Log(Object)
  4798. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  4799. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4800. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4801. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4802. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4803. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4804. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4805. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4806. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4807. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4808. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4809. AKBP.GameScene.GameModeManager:ControlMode()
  4810. AKBP.GameScene.GameModeManager:Update()
  4811.  
  4812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4813.  
  4814. <color=lime>スクリプト再生開始: 43-SCR_CHUODORI_SOFT3.</color>
  4815. UnityEngine.Logger:Log(LogType, Object)
  4816. UnityEngine.Debug:Log(Object)
  4817. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  4818. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4819.  
  4820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4821.  
  4822. AKBLuaSound.SaveBGM() : BGM=INVALID
  4823.  
  4824. UnityEngine.Logger:Log(LogType, Object)
  4825. UnityEngine.Debug:Log(Object)
  4826. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  4827. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4828. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4829. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4830. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4831. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4832. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4833. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4834. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4835. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4836. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4837. AKBP.GameScene.GameModeManager:ControlMode()
  4838. AKBP.GameScene.GameModeManager:Update()
  4839.  
  4840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4841.  
  4842. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  4843. UnityEngine.Logger:Log(LogType, Object)
  4844. UnityEngine.Debug:Log(Object)
  4845. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  4846. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4847. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4848. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4849. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4850. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4851. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4852. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4853. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4854. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4855. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4856. AKBP.GameScene.GameModeManager:ControlMode()
  4857. AKBP.GameScene.GameModeManager:Update()
  4858.  
  4859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4860.  
  4861. CScriptSound::RestoreBGM() No Save...
  4862.  
  4863. UnityEngine.Logger:Log(LogType, Object)
  4864. UnityEngine.Debug:Log(Object)
  4865. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  4866. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4867. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  4868. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  4869. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  4870. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  4871. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  4872. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  4873. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  4874. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  4875. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  4876. AKBP.GameScene.GameModeManager:ControlMode()
  4877. AKBP.GameScene.GameModeManager:Update()
  4878.  
  4879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4880.  
  4881. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4882. UnityEngine.Logger:Log(LogType, Object)
  4883. UnityEngine.Debug:LogWarning(Object)
  4884. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4885. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4886. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4887. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4888.  
  4889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4890.  
  4891. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4892. UnityEngine.Logger:Log(LogType, Object)
  4893. UnityEngine.Debug:LogWarning(Object)
  4894. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4895. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4896. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4897. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4898.  
  4899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4900.  
  4901. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4902. UnityEngine.Logger:Log(LogType, Object)
  4903. UnityEngine.Debug:LogWarning(Object)
  4904. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4905. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4906. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4907. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4908.  
  4909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4910.  
  4911. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4912. UnityEngine.Logger:Log(LogType, Object)
  4913. UnityEngine.Debug:LogWarning(Object)
  4914. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4915. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4916. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4917. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4918.  
  4919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4920.  
  4921. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4922. UnityEngine.Logger:Log(LogType, Object)
  4923. UnityEngine.Debug:LogWarning(Object)
  4924. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4925. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4926. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4927. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4928.  
  4929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4930.  
  4931. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4932. UnityEngine.Logger:Log(LogType, Object)
  4933. UnityEngine.Debug:LogWarning(Object)
  4934. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4935. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4936. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4937. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4938.  
  4939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4940.  
  4941. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4942. UnityEngine.Logger:Log(LogType, Object)
  4943. UnityEngine.Debug:LogWarning(Object)
  4944. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4945. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4946. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4947. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4948.  
  4949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4950.  
  4951. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4952. UnityEngine.Logger:Log(LogType, Object)
  4953. UnityEngine.Debug:LogWarning(Object)
  4954. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4955. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4956. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4957. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4958.  
  4959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4960.  
  4961. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4962. UnityEngine.Logger:Log(LogType, Object)
  4963. UnityEngine.Debug:LogWarning(Object)
  4964. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4965. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4966. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4967. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4968.  
  4969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4970.  
  4971. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4972. UnityEngine.Logger:Log(LogType, Object)
  4973. UnityEngine.Debug:LogWarning(Object)
  4974. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4975. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4976. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4977. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4978.  
  4979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4980.  
  4981. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4982. UnityEngine.Logger:Log(LogType, Object)
  4983. UnityEngine.Debug:LogWarning(Object)
  4984. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4985. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4986. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4987. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4988.  
  4989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4990.  
  4991. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  4992. UnityEngine.Logger:Log(LogType, Object)
  4993. UnityEngine.Debug:LogWarning(Object)
  4994. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  4995. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  4996. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  4997. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  4998.  
  4999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5000.  
  5001. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  5002. UnityEngine.Logger:Log(LogType, Object)
  5003. UnityEngine.Debug:LogWarning(Object)
  5004. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  5005. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  5006. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  5007. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  5008.  
  5009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5010.  
  5011. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  5012. UnityEngine.Logger:Log(LogType, Object)
  5013. UnityEngine.Debug:LogWarning(Object)
  5014. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  5015. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  5016. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  5017. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  5018.  
  5019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5020.  
  5021. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  5022. UnityEngine.Logger:Log(LogType, Object)
  5023. UnityEngine.Debug:LogWarning(Object)
  5024. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  5025. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  5026. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  5027. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  5028.  
  5029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5030.  
  5031. 指定のクリップパッケージに、指定のアセットは登録されていません。: Package[ 0 ] Asset[ ].
  5032. UnityEngine.Logger:Log(LogType, Object)
  5033. UnityEngine.Debug:LogWarning(Object)
  5034. Luna.Sound.AudioLoader:GetClipFromPackage(Int32, String)
  5035. Luna.Sound.AudioManager:PlayClipFromPackage(AudioLoader, AudioPlayer, Int32, String, Vector3, Boolean)
  5036. AKBP.GameSystem.Sound.AppAudioManager:PlayCommonSE(SEID, Vector3, Boolean)
  5037. AKBP.GameSystem.Character.CharacterControllerBase:ME11PlaySE(AnimationEvent)
  5038.  
  5039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5040.  
  5041. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  5042. UnloadTime: 8.626500 ms
  5043. <color=cyan>セーフパージ実行</color>
  5044. UnityEngine.Logger:Log(LogType, Object)
  5045. UnityEngine.Debug:Log(Object)
  5046.  
  5047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5048.  
  5049.  
  5050. Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 40913.
  5051. Total: 256.203000 ms (FindLiveObjects: 8.871500 ms CreateObjectMapping: 2.607600 ms MarkObjects: 233.196200 ms DeleteObjects: 11.526900 ms)
  5052.  
  5053. Unloading 0 Unused Serialized files (Serialized files now loaded: 161)
  5054.  
  5055. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40913.
  5056. Total: 270.102000 ms (FindLiveObjects: 9.581800 ms CreateObjectMapping: 2.368800 ms MarkObjects: 242.606300 ms DeleteObjects: 15.543400 ms)
  5057.  
  5058. Unloading 4 Unused Serialized files (Serialized files now loaded: 161)
  5059. UnloadTime: 1.092500 ms
  5060.  
  5061. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41773.
  5062. Total: 307.424000 ms (FindLiveObjects: 10.483800 ms CreateObjectMapping: 3.339300 ms MarkObjects: 293.416200 ms DeleteObjects: 0.183800 ms)
  5063.  
  5064. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5065.  
  5066. (Filename: Line: 537)
  5067.  
  5068. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5069.  
  5070. (Filename: Line: 539)
  5071.  
  5072. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5073.  
  5074. (Filename: Line: 537)
  5075.  
  5076. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5077.  
  5078. (Filename: Line: 539)
  5079.  
  5080. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5081.  
  5082. (Filename: Line: 537)
  5083.  
  5084. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5085.  
  5086. (Filename: Line: 539)
  5087.  
  5088. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  5089.  
  5090. (Filename: Line: 311)
  5091.  
  5092. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  5093.  
  5094. (Filename: Line: 311)
  5095.  
  5096. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  5097.  
  5098. (Filename: Line: 311)
  5099.  
  5100. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  5101.  
  5102. (Filename: Line: 311)
  5103.  
  5104. <color=lime>スクリプト再生開始: 18-SCR_PRISON.</color>
  5105. UnityEngine.Logger:Log(LogType, Object)
  5106. UnityEngine.Debug:Log(Object)
  5107. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5108. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5109.  
  5110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5111.  
  5112. AKBLuaSound.PlayBGM : BGM=IVT_18 FADE=Cross
  5113. UnityEngine.Logger:Log(LogType, Object)
  5114. UnityEngine.Debug:Log(Object)
  5115. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5116. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5117. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5118. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5119. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5120. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5121. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5122. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5123. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5124. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5125. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5126. AKBP.GameScene.GameModeManager:ControlMode()
  5127. AKBP.GameScene.GameModeManager:Update()
  5128.  
  5129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5130.  
  5131. AKBLuaCharacter.MoveWait( ThreadMain, 9110 )
  5132. UnityEngine.Logger:Log(LogType, Object)
  5133. UnityEngine.Debug:Log(Object)
  5134. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  5135. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5136. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5137. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5138. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5139. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5140. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5141. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5142. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5143. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5144. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5145. AKBP.GameScene.GameModeManager:ControlMode()
  5146. AKBP.GameScene.GameModeManager:Update()
  5147.  
  5148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5149.  
  5150. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5151. UnloadTime: 3.310900 ms
  5152. <color=cyan>セーフパージ実行</color>
  5153. UnityEngine.Logger:Log(LogType, Object)
  5154. UnityEngine.Debug:Log(Object)
  5155.  
  5156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5157.  
  5158.  
  5159. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 40904.
  5160. Total: 252.205500 ms (FindLiveObjects: 7.948700 ms CreateObjectMapping: 2.805500 ms MarkObjects: 240.924500 ms DeleteObjects: 0.525300 ms)
  5161.  
  5162. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5163.  
  5164. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40904.
  5165. Total: 258.116400 ms (FindLiveObjects: 7.694800 ms CreateObjectMapping: 2.580700 ms MarkObjects: 247.680800 ms DeleteObjects: 0.159300 ms)
  5166.  
  5167. Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
  5168. UnloadTime: 1.543800 ms
  5169. <color=cyan>セーフパージ実行</color>
  5170. UnityEngine.Logger:Log(LogType, Object)
  5171. UnityEngine.Debug:Log(Object)
  5172.  
  5173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5174.  
  5175.  
  5176. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 40903.
  5177. Total: 324.504700 ms (FindLiveObjects: 9.974600 ms CreateObjectMapping: 3.882300 ms MarkObjects: 310.430100 ms DeleteObjects: 0.216700 ms)
  5178.  
  5179. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5180.  
  5181. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40903.
  5182. Total: 310.222000 ms (FindLiveObjects: 9.001300 ms CreateObjectMapping: 3.445300 ms MarkObjects: 297.585700 ms DeleteObjects: 0.188600 ms)
  5183.  
  5184. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5185. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5186.  
  5187. (Filename: Line: 537)
  5188.  
  5189. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5190.  
  5191. (Filename: Line: 539)
  5192.  
  5193. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  5194.  
  5195. (Filename: Line: 311)
  5196.  
  5197. UnloadTime: 1.528200 ms
  5198.  
  5199. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41763.
  5200. Total: 314.037800 ms (FindLiveObjects: 9.535800 ms CreateObjectMapping: 3.336500 ms MarkObjects: 300.959900 ms DeleteObjects: 0.204200 ms)
  5201.  
  5202. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-414 After-10015.</color>
  5203. UnityEngine.Logger:Log(LogType, Object)
  5204. UnityEngine.Debug:LogWarning(Object)
  5205. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  5206. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5207.  
  5208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5209.  
  5210. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  5211. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  5212. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5213.  
  5214. [ line 1073]
  5215. (Filename: Line: 1073)
  5216.  
  5217. <color=magenta>マップアウト座標プールの生成</color>
  5218. UnityEngine.Logger:Log(LogType, Object)
  5219. UnityEngine.Debug:Log(Object)
  5220. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  5221. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5222. System.EventHandler:Invoke(Object, EventArgs)
  5223. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5224. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5225. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5226. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5227. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5228. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5229.  
  5230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5231.  
  5232. <color=magenta>キャラ座標プールの生成</color>
  5233. UnityEngine.Logger:Log(LogType, Object)
  5234. UnityEngine.Debug:Log(Object)
  5235. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  5236. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5237. System.EventHandler:Invoke(Object, EventArgs)
  5238. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5239. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5240. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5241. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5242. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5243. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5244.  
  5245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5246.  
  5247. <color=lime>スクリプト再生開始: 28-SCR_EVENTWEAR.</color>
  5248. UnityEngine.Logger:Log(LogType, Object)
  5249. UnityEngine.Debug:Log(Object)
  5250. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5252.  
  5253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5254.  
  5255. AKBLuaSound.SaveBGM() : BGM=INVALID
  5256.  
  5257. UnityEngine.Logger:Log(LogType, Object)
  5258. UnityEngine.Debug:Log(Object)
  5259. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5260. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5261. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5262. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5263. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5264. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5265. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5266. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5267. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5268. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5269. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5270. AKBP.GameScene.GameModeManager:ControlMode()
  5271. AKBP.GameScene.GameModeManager:Update()
  5272.  
  5273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5274.  
  5275. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  5276. UnityEngine.Logger:Log(LogType, Object)
  5277. UnityEngine.Debug:Log(Object)
  5278. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5279. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5280. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5281. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5282. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5283. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5284. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5285. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5286. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5287. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5288. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5289. AKBP.GameScene.GameModeManager:ControlMode()
  5290. AKBP.GameScene.GameModeManager:Update()
  5291.  
  5292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5293.  
  5294. CScriptSound::RestoreBGM() No Save...
  5295.  
  5296. UnityEngine.Logger:Log(LogType, Object)
  5297. UnityEngine.Debug:Log(Object)
  5298. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5299. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5300. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5301. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5302. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5303. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5304. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5305. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5306. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5307. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5308. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5309. AKBP.GameScene.GameModeManager:ControlMode()
  5310. AKBP.GameScene.GameModeManager:Update()
  5311.  
  5312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5313.  
  5314. <color=lime>スクリプト再生開始: 47-SCR_EKIMAE_SOFT.</color>
  5315. UnityEngine.Logger:Log(LogType, Object)
  5316. UnityEngine.Debug:Log(Object)
  5317. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5318. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5319.  
  5320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5321.  
  5322. AKBLuaSound.SaveBGM() : BGM=INVALID
  5323.  
  5324. UnityEngine.Logger:Log(LogType, Object)
  5325. UnityEngine.Debug:Log(Object)
  5326. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5327. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5328. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5329. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5330. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5331. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5332. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5333. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5334. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5335. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5336. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5337. AKBP.GameScene.GameModeManager:ControlMode()
  5338. AKBP.GameScene.GameModeManager:Update()
  5339.  
  5340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5341.  
  5342. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  5343. UnityEngine.Logger:Log(LogType, Object)
  5344. UnityEngine.Debug:Log(Object)
  5345. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5346. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5347. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5348. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5349. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5350. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5351. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5352. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5353. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5354. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5355. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5356. AKBP.GameScene.GameModeManager:ControlMode()
  5357. AKBP.GameScene.GameModeManager:Update()
  5358.  
  5359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5360.  
  5361. CScriptSound::RestoreBGM() No Save...
  5362.  
  5363. UnityEngine.Logger:Log(LogType, Object)
  5364. UnityEngine.Debug:Log(Object)
  5365. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5366. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5367. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5368. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5369. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5370. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5371. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5372. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5373. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5374. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5375. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5376. AKBP.GameScene.GameModeManager:ControlMode()
  5377. AKBP.GameScene.GameModeManager:Update()
  5378.  
  5379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5380.  
  5381. <color=lime>スクリプト再生開始: 46-SCR_EKIMAE_ELECTRONICS.</color>
  5382. UnityEngine.Logger:Log(LogType, Object)
  5383. UnityEngine.Debug:Log(Object)
  5384. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5385. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5386.  
  5387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5388.  
  5389. AKBLuaSound.SaveBGM() : BGM=INVALID
  5390.  
  5391. UnityEngine.Logger:Log(LogType, Object)
  5392. UnityEngine.Debug:Log(Object)
  5393. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5394. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5395. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5396. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5397. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5398. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5399. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5400. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5401. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5402. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5403. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5404. AKBP.GameScene.GameModeManager:ControlMode()
  5405. AKBP.GameScene.GameModeManager:Update()
  5406.  
  5407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5408.  
  5409. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  5410. UnityEngine.Logger:Log(LogType, Object)
  5411. UnityEngine.Debug:Log(Object)
  5412. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5413. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5414. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5415. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5416. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5417. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5418. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5419. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5420. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5421. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5422. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5423. AKBP.GameScene.GameModeManager:ControlMode()
  5424. AKBP.GameScene.GameModeManager:Update()
  5425.  
  5426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5427.  
  5428. CScriptSound::RestoreBGM() No Save...
  5429.  
  5430. UnityEngine.Logger:Log(LogType, Object)
  5431. UnityEngine.Debug:Log(Object)
  5432. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5433. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5434. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5435. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5436. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5437. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5438. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5439. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5440. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5441. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5442. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5443. AKBP.GameScene.GameModeManager:ControlMode()
  5444. AKBP.GameScene.GameModeManager:Update()
  5445.  
  5446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5447.  
  5448. <RI> Failed to get input data:
  5449. Controlador no válido.
  5450.  
  5451. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  5452. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  5453. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  5454. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  5455. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  5456.  
  5457. [ line 1241]
  5458. (Filename: Line: 1241)
  5459.  
  5460. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5461. UnloadTime: 6.881900 ms
  5462. <color=cyan>セーフパージ実行</color>
  5463. UnityEngine.Logger:Log(LogType, Object)
  5464. UnityEngine.Debug:Log(Object)
  5465.  
  5466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5467.  
  5468.  
  5469. Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 40909.
  5470. Total: 315.339600 ms (FindLiveObjects: 8.619900 ms CreateObjectMapping: 3.002700 ms MarkObjects: 296.381100 ms DeleteObjects: 7.334700 ms)
  5471.  
  5472. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5473.  
  5474. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40909.
  5475. Total: 319.968900 ms (FindLiveObjects: 10.827500 ms CreateObjectMapping: 3.003900 ms MarkObjects: 274.482000 ms DeleteObjects: 31.654100 ms)
  5476.  
  5477. Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
  5478. UnloadTime: 1.453900 ms
  5479. <color=cyan>セーフパージ実行</color>
  5480. UnityEngine.Logger:Log(LogType, Object)
  5481. UnityEngine.Debug:Log(Object)
  5482.  
  5483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5484.  
  5485.  
  5486. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40915.
  5487. Total: 277.523000 ms (FindLiveObjects: 8.748900 ms CreateObjectMapping: 2.962200 ms MarkObjects: 265.566300 ms DeleteObjects: 0.244200 ms)
  5488.  
  5489. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5490.  
  5491. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40915.
  5492. Total: 300.120600 ms (FindLiveObjects: 9.073100 ms CreateObjectMapping: 3.070400 ms MarkObjects: 287.768700 ms DeleteObjects: 0.207200 ms)
  5493.  
  5494. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5495. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5496.  
  5497. (Filename: Line: 537)
  5498.  
  5499. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5500.  
  5501. (Filename: Line: 539)
  5502.  
  5503. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  5504.  
  5505. (Filename: Line: 311)
  5506.  
  5507. UnloadTime: 1.325400 ms
  5508.  
  5509. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41775.
  5510. Total: 250.283700 ms (FindLiveObjects: 8.990300 ms CreateObjectMapping: 2.952400 ms MarkObjects: 238.101200 ms DeleteObjects: 0.239000 ms)
  5511.  
  5512. The referenced script on this Behaviour (Game Object 'World Map 03 (Chuou Douri NE)') is missing!
  5513.  
  5514. (Filename: Line: 294)
  5515.  
  5516. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  5517. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  5518. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5519.  
  5520. [ line 1073]
  5521. (Filename: Line: 1073)
  5522.  
  5523. <color=magenta>マップアウト座標プールの生成</color>
  5524. UnityEngine.Logger:Log(LogType, Object)
  5525. UnityEngine.Debug:Log(Object)
  5526. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  5527. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5528. System.EventHandler:Invoke(Object, EventArgs)
  5529. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5530. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5531. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5532. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5533. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5534. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5535.  
  5536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5537.  
  5538. <color=magenta>キャラ座標プールの生成</color>
  5539. UnityEngine.Logger:Log(LogType, Object)
  5540. UnityEngine.Debug:Log(Object)
  5541. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  5542. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5543. System.EventHandler:Invoke(Object, EventArgs)
  5544. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5545. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5546. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5547. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5548. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5549. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5550.  
  5551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5552.  
  5553. <color=lime>スクリプト再生開始: 37-SCR_CHUODORI_ANIME2.</color>
  5554. UnityEngine.Logger:Log(LogType, Object)
  5555. UnityEngine.Debug:Log(Object)
  5556. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5557. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5558.  
  5559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5560.  
  5561. AKBLuaSound.SaveBGM() : BGM=INVALID
  5562.  
  5563. UnityEngine.Logger:Log(LogType, Object)
  5564. UnityEngine.Debug:Log(Object)
  5565. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5566. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5567. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5568. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5569. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5570. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5571. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5572. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5573. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5574. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5575. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5576. AKBP.GameScene.GameModeManager:ControlMode()
  5577. AKBP.GameScene.GameModeManager:Update()
  5578.  
  5579. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5580.  
  5581. AKBLuaSound.PlayBGM : BGM=MAP_14_T FADE=Cross
  5582. UnityEngine.Logger:Log(LogType, Object)
  5583. UnityEngine.Debug:Log(Object)
  5584. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5585. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5586. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5587. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5588. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5589. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5590. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5591. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5592. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5593. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5594. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5595. AKBP.GameScene.GameModeManager:ControlMode()
  5596. AKBP.GameScene.GameModeManager:Update()
  5597.  
  5598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5599.  
  5600. CScriptSound::RestoreBGM() No Save...
  5601.  
  5602. UnityEngine.Logger:Log(LogType, Object)
  5603. UnityEngine.Debug:Log(Object)
  5604. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5605. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5606. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5607. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5608. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5609. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5610. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5611. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5612. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5613. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5614. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5615. AKBP.GameScene.GameModeManager:ControlMode()
  5616. AKBP.GameScene.GameModeManager:Update()
  5617.  
  5618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5619.  
  5620. <color=lime>スクリプト再生開始: 42-SCR_CHUODORI_SOFT2.</color>
  5621. UnityEngine.Logger:Log(LogType, Object)
  5622. UnityEngine.Debug:Log(Object)
  5623. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5624. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5625.  
  5626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5627.  
  5628. AKBLuaSound.SaveBGM() : BGM=INVALID
  5629.  
  5630. UnityEngine.Logger:Log(LogType, Object)
  5631. UnityEngine.Debug:Log(Object)
  5632. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5633. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5634. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5635. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5636. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5637. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5638. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5639. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5640. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5641. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5642. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5643. AKBP.GameScene.GameModeManager:ControlMode()
  5644. AKBP.GameScene.GameModeManager:Update()
  5645.  
  5646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5647.  
  5648. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  5649. UnityEngine.Logger:Log(LogType, Object)
  5650. UnityEngine.Debug:Log(Object)
  5651. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5652. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5653. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5654. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5655. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5656. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5657. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5658. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5659. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5660. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5661. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5662. AKBP.GameScene.GameModeManager:ControlMode()
  5663. AKBP.GameScene.GameModeManager:Update()
  5664.  
  5665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5666.  
  5667. CScriptSound::RestoreBGM() No Save...
  5668.  
  5669. UnityEngine.Logger:Log(LogType, Object)
  5670. UnityEngine.Debug:Log(Object)
  5671. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5672. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5673. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5674. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5675. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5676. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5677. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5678. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5679. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5680. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5681. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5682. AKBP.GameScene.GameModeManager:ControlMode()
  5683. AKBP.GameScene.GameModeManager:Update()
  5684.  
  5685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5686.  
  5687. <color=lime>スクリプト再生開始: 38-SCR_CHUODORI_DISCOUNT.</color>
  5688. UnityEngine.Logger:Log(LogType, Object)
  5689. UnityEngine.Debug:Log(Object)
  5690. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5691. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5692.  
  5693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5694.  
  5695. AKBLuaSound.SaveBGM() : BGM=INVALID
  5696.  
  5697. UnityEngine.Logger:Log(LogType, Object)
  5698. UnityEngine.Debug:Log(Object)
  5699. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5700. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5701. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5702. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5703. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5704. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5705. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5706. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5707. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5708. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5709. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5710. AKBP.GameScene.GameModeManager:ControlMode()
  5711. AKBP.GameScene.GameModeManager:Update()
  5712.  
  5713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5714.  
  5715. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  5716. UnityEngine.Logger:Log(LogType, Object)
  5717. UnityEngine.Debug:Log(Object)
  5718. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  5719. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5720. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5721. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5722. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5723. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5724. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5725. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5726. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5727. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5728. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5729. AKBP.GameScene.GameModeManager:ControlMode()
  5730. AKBP.GameScene.GameModeManager:Update()
  5731.  
  5732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5733.  
  5734. CScriptSound::RestoreBGM() No Save...
  5735.  
  5736. UnityEngine.Logger:Log(LogType, Object)
  5737. UnityEngine.Debug:Log(Object)
  5738. AKBP.GameSystem.Lua.AKBLuaSound:RestoreBGM(String)
  5739. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5740. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5741. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5742. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5743. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5744. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5745. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5746. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5747. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5748. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5749. AKBP.GameScene.GameModeManager:ControlMode()
  5750. AKBP.GameScene.GameModeManager:Update()
  5751.  
  5752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5753.  
  5754. <RI> Failed to get input data:
  5755. Controlador no válido.
  5756.  
  5757. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  5758. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  5759. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  5760. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  5761. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  5762.  
  5763. [ line 1241]
  5764. (Filename: Line: 1241)
  5765.  
  5766. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5767. UnloadTime: 7.756100 ms
  5768. <color=cyan>セーフパージ実行</color>
  5769. UnityEngine.Logger:Log(LogType, Object)
  5770. UnityEngine.Debug:Log(Object)
  5771.  
  5772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5773.  
  5774.  
  5775. Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 40910.
  5776. Total: 307.789100 ms (FindLiveObjects: 8.706500 ms CreateObjectMapping: 3.003600 ms MarkObjects: 288.612200 ms DeleteObjects: 7.465600 ms)
  5777.  
  5778. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5779.  
  5780. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40910.
  5781. Total: 297.348200 ms (FindLiveObjects: 11.230500 ms CreateObjectMapping: 3.607800 ms MarkObjects: 263.376300 ms DeleteObjects: 19.132200 ms)
  5782.  
  5783. Unloading 2 Unused Serialized files (Serialized files now loaded: 159)
  5784. UnloadTime: 1.371700 ms
  5785. <color=cyan>セーフパージ実行</color>
  5786. UnityEngine.Logger:Log(LogType, Object)
  5787. UnityEngine.Debug:Log(Object)
  5788.  
  5789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5790.  
  5791.  
  5792. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40916.
  5793. Total: 305.475800 ms (FindLiveObjects: 9.045000 ms CreateObjectMapping: 3.005900 ms MarkObjects: 293.201600 ms DeleteObjects: 0.222200 ms)
  5794.  
  5795. Unloading 0 Unused Serialized files (Serialized files now loaded: 159)
  5796.  
  5797. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40916.
  5798. Total: 265.192100 ms (FindLiveObjects: 9.394700 ms CreateObjectMapping: 2.968800 ms MarkObjects: 252.647600 ms DeleteObjects: 0.179600 ms)
  5799.  
  5800. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  5801.  
  5802. (Filename: Line: 537)
  5803.  
  5804. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  5805.  
  5806. (Filename: Line: 539)
  5807.  
  5808. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  5809.  
  5810. (Filename: Line: 311)
  5811.  
  5812. Unloading 4 Unused Serialized files (Serialized files now loaded: 159)
  5813. UnloadTime: 1.475600 ms
  5814.  
  5815. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41776.
  5816. Total: 312.315300 ms (FindLiveObjects: 9.160400 ms CreateObjectMapping: 3.297800 ms MarkObjects: 299.634600 ms DeleteObjects: 0.221200 ms)
  5817.  
  5818. <color=red>NpcのキャラIDの重複が確認されました。別IDにてキャラを生成します。: Before-374 After-10016.</color>
  5819. UnityEngine.Logger:Log(LogType, Object)
  5820. UnityEngine.Debug:LogWarning(Object)
  5821. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  5822. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5823.  
  5824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5825.  
  5826. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  5827. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  5828. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5829.  
  5830. [ line 1073]
  5831. (Filename: Line: 1073)
  5832.  
  5833. <color=magenta>マップアウト座標プールの生成</color>
  5834. UnityEngine.Logger:Log(LogType, Object)
  5835. UnityEngine.Debug:Log(Object)
  5836. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  5837. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5838. System.EventHandler:Invoke(Object, EventArgs)
  5839. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5840. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5841. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5842. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5843. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5844. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5845.  
  5846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5847.  
  5848. <color=magenta>キャラ座標プールの生成</color>
  5849. UnityEngine.Logger:Log(LogType, Object)
  5850. UnityEngine.Debug:Log(Object)
  5851. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  5852. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5853. System.EventHandler:Invoke(Object, EventArgs)
  5854. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  5855. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  5856. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  5857. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  5858. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  5859. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  5860.  
  5861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5862.  
  5863. <color=lime>スクリプト再生開始: 73-SCR_N_142.</color>
  5864. UnityEngine.Logger:Log(LogType, Object)
  5865. UnityEngine.Debug:Log(Object)
  5866. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  5867. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5868.  
  5869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5870.  
  5871. ■Function: Event_n_142
  5872.  
  5873. UnityEngine.Logger:Log(LogType, Object)
  5874. UnityEngine.Debug:Log(Object)
  5875. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5876. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5877. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5878. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5879. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5880. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5881. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5882. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5883. AKBP.GameSystem.Lua.AKBLua:Run(String)
  5884. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  5885. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5886.  
  5887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5888.  
  5889. AKBLuaSound.SaveBGM() : BGM=MAP_07
  5890.  
  5891. UnityEngine.Logger:Log(LogType, Object)
  5892. UnityEngine.Debug:Log(Object)
  5893. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  5894. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5895. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5896. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5897. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5898. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5899. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5900. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5901. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5902. AKBP.GameSystem.Lua.AKBLua:Run(String)
  5903. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  5904. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5905.  
  5906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5907.  
  5908. Character 116 is already exist!
  5909. UnityEngine.Logger:Log(LogType, Object)
  5910. UnityEngine.Debug:Log(Object)
  5911. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  5912. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5913.  
  5914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5915.  
  5916. Character 117 is already exist!
  5917. UnityEngine.Logger:Log(LogType, Object)
  5918. UnityEngine.Debug:Log(Object)
  5919. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  5920. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5921.  
  5922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5923.  
  5924. Character 119 is already exist!
  5925. UnityEngine.Logger:Log(LogType, Object)
  5926. UnityEngine.Debug:Log(Object)
  5927. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  5928. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5929.  
  5930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5931.  
  5932. Character 120 is already exist!
  5933. UnityEngine.Logger:Log(LogType, Object)
  5934. UnityEngine.Debug:Log(Object)
  5935. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  5936. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5937.  
  5938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5939.  
  5940. Character 118 is already exist!
  5941. UnityEngine.Logger:Log(LogType, Object)
  5942. UnityEngine.Debug:Log(Object)
  5943. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  5944. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5945.  
  5946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5947.  
  5948. AKBLuaCharacter.MoveWait( ThreadMain, 118 )
  5949. UnityEngine.Logger:Log(LogType, Object)
  5950. UnityEngine.Debug:Log(Object)
  5951. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  5952. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5953. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5954. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5955. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5956. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5957. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5958. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5959. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5960. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5961. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5962. AKBP.GameScene.GameModeManager:ControlMode()
  5963. AKBP.GameScene.GameModeManager:Update()
  5964.  
  5965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5966.  
  5967. AKBLuaCharacter.MoveWait( ThreadMain, 119 )
  5968. UnityEngine.Logger:Log(LogType, Object)
  5969. UnityEngine.Debug:Log(Object)
  5970. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  5971. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5972. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5973. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5974. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5975. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5976. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5977. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5978. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5979. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5980. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  5981. AKBP.GameScene.GameModeManager:ControlMode()
  5982. AKBP.GameScene.GameModeManager:Update()
  5983.  
  5984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5985.  
  5986. AKBLuaCharacter.MoveWait( ThreadMain, 120 )
  5987. UnityEngine.Logger:Log(LogType, Object)
  5988. UnityEngine.Debug:Log(Object)
  5989. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  5990. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  5991. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  5992. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  5993. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  5994. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  5995. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  5996. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  5997. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  5998. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  5999. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6000. AKBP.GameScene.GameModeManager:ControlMode()
  6001. AKBP.GameScene.GameModeManager:Update()
  6002.  
  6003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6004.  
  6005. AKBLuaSound.PlayBGM : BGM=IVT_04 FADE=Cross
  6006. UnityEngine.Logger:Log(LogType, Object)
  6007. UnityEngine.Debug:Log(Object)
  6008. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  6009. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6010. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6011. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6012. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6013. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6014. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6015. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6016. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6017. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6018. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6019. AKBP.GameScene.GameModeManager:ControlMode()
  6020. AKBP.GameScene.GameModeManager:Update()
  6021.  
  6022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6023.  
  6024. AKBLuaCharacter.MoveWait( ThreadMain, 117 )
  6025. UnityEngine.Logger:Log(LogType, Object)
  6026. UnityEngine.Debug:Log(Object)
  6027. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6028. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6029. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6030. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6031. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6032. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6033. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6034. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6035. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6036. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6037. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6038. AKBP.GameScene.GameModeManager:ControlMode()
  6039. AKBP.GameScene.GameModeManager:Update()
  6040.  
  6041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6042.  
  6043. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  6044. UnityEngine.Logger:Log(LogType, Object)
  6045. UnityEngine.Debug:Log(Object)
  6046. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6047. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6048. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6049. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6050. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6051. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6052. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6053. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6054. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6055. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6056. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6057. AKBP.GameScene.GameModeManager:ControlMode()
  6058. AKBP.GameScene.GameModeManager:Update()
  6059.  
  6060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6061.  
  6062. AKBLuaCharacter.MoveWait( ThreadMain, 118 )
  6063. UnityEngine.Logger:Log(LogType, Object)
  6064. UnityEngine.Debug:Log(Object)
  6065. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6066. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6067. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6068. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6069. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6070. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6071. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6072. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6073. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6074. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6075. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6076. AKBP.GameScene.GameModeManager:ControlMode()
  6077. AKBP.GameScene.GameModeManager:Update()
  6078.  
  6079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6080.  
  6081. AKBLuaCharacter.MoveWait( ThreadMain, 119 )
  6082. UnityEngine.Logger:Log(LogType, Object)
  6083. UnityEngine.Debug:Log(Object)
  6084. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6085. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6086. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6087. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6088. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6089. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6090. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6091. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6092. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6093. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6094. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6095. AKBP.GameScene.GameModeManager:ControlMode()
  6096. AKBP.GameScene.GameModeManager:Update()
  6097.  
  6098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6099.  
  6100. AKBLuaCharacter.MoveWait( ThreadMain, 120 )
  6101. UnityEngine.Logger:Log(LogType, Object)
  6102. UnityEngine.Debug:Log(Object)
  6103. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6104. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6105. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6106. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6107. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6108. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6109. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6110. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6111. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6112. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6113. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6114. AKBP.GameScene.GameModeManager:ControlMode()
  6115. AKBP.GameScene.GameModeManager:Update()
  6116.  
  6117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6118.  
  6119. AKBLuaSound.PlayBGM : BGM=BATTLE_04 FADE=Cross
  6120. UnityEngine.Logger:Log(LogType, Object)
  6121. UnityEngine.Debug:Log(Object)
  6122. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  6123. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6124. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6125. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6126. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6127. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6128. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6129. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6130. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6131. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6132. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6133. AKBP.GameScene.GameModeManager:ControlMode()
  6134. AKBP.GameScene.GameModeManager:Update()
  6135.  
  6136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6137.  
  6138. モーションパラメーターの参照解決に失敗。: 117 EV_MANABU_P141 MOT_DYING_31.
  6139. UnityEngine.Logger:Log(LogType, Object)
  6140. UnityEngine.Debug:LogError(Object)
  6141. AKBP.GameSystem.Character.CharacterManager:GetMotionParameter(CharacterControllerBase, MotionAssignID)
  6142. AKBP.GameSystem.Character.CharacterControllerBase:SetStopMotionID(MotionAssignID, Boolean)
  6143. AKBP.GameSystem.Lua.CBreakCompletely:CheckRule(SCheckRuleParam)
  6144. AKBP.GameSystem.Lua.MethodBattleStart:Exec()
  6145. System.Func`1:Invoke()
  6146. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6147. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6148. AKBP.GameScene.GameModeManager:ControlMode()
  6149. AKBP.GameScene.GameModeManager:Update()
  6150.  
  6151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6152.  
  6153. AKBLuaSound.PlayBGM : BGM=IVT_14 FADE=Cross
  6154. UnityEngine.Logger:Log(LogType, Object)
  6155. UnityEngine.Debug:Log(Object)
  6156. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  6157. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6158. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6159. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6160. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6161. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6162. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6163. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6164. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6165. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6166. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6167. AKBP.GameScene.GameModeManager:ControlMode()
  6168. AKBP.GameScene.GameModeManager:Update()
  6169.  
  6170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6171.  
  6172. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  6173. UnityEngine.Logger:Log(LogType, Object)
  6174. UnityEngine.Debug:Log(Object)
  6175. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6176. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6177. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6178. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6179. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6180. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6181. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6182. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6183. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6184. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6185. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6186. AKBP.GameScene.GameModeManager:ControlMode()
  6187. AKBP.GameScene.GameModeManager:Update()
  6188.  
  6189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6190.  
  6191. AKBLuaCharacter.MoveWait( ThreadMain, 117 )
  6192. UnityEngine.Logger:Log(LogType, Object)
  6193. UnityEngine.Debug:Log(Object)
  6194. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6195. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6196. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6197. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6198. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6199. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6200. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6201. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6202. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6203. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6204. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6205. AKBP.GameScene.GameModeManager:ControlMode()
  6206. AKBP.GameScene.GameModeManager:Update()
  6207.  
  6208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6209.  
  6210. AKBLuaCharacter.MoveWait( ThreadMain, 116 )
  6211. UnityEngine.Logger:Log(LogType, Object)
  6212. UnityEngine.Debug:Log(Object)
  6213. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6214. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6215. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6216. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6217. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6218. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6219. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6220. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6221. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6222. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6223. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6224. AKBP.GameScene.GameModeManager:ControlMode()
  6225. AKBP.GameScene.GameModeManager:Update()
  6226.  
  6227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6228.  
  6229. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  6230. UnityEngine.Logger:Log(LogType, Object)
  6231. UnityEngine.Debug:Log(Object)
  6232. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6233. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6234. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6235. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6236. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6237. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6238. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6239. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6240. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6241. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6242. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6243. AKBP.GameScene.GameModeManager:ControlMode()
  6244. AKBP.GameScene.GameModeManager:Update()
  6245.  
  6246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6247.  
  6248. AKBLuaCharacter.MoveWait( ThreadMain, 116 )
  6249. UnityEngine.Logger:Log(LogType, Object)
  6250. UnityEngine.Debug:Log(Object)
  6251. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6252. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6253. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6254. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6255. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6256. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6257. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6258. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6259. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6260. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6261. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6262. AKBP.GameScene.GameModeManager:ControlMode()
  6263. AKBP.GameScene.GameModeManager:Update()
  6264.  
  6265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6266.  
  6267. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  6268. UnityEngine.Logger:Log(LogType, Object)
  6269. UnityEngine.Debug:Log(Object)
  6270. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6271. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6272. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6273. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6274. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6275. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6276. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6277. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6278. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6279. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6280. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6281. AKBP.GameScene.GameModeManager:ControlMode()
  6282. AKBP.GameScene.GameModeManager:Update()
  6283.  
  6284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6285.  
  6286. Character.SetUse() : [CHARA]%d [USE]%d
  6287.  
  6288. UnityEngine.Logger:Log(LogType, Object)
  6289. UnityEngine.Debug:Log(Object)
  6290. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  6291. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6292. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6293. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6294. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6295. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6296. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6297. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6298. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6299. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6300. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6301. AKBP.GameScene.GameModeManager:ControlMode()
  6302. AKBP.GameScene.GameModeManager:Update()
  6303.  
  6304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6305.  
  6306. Character.SetUse() : [CHARA]%d [USE]%d
  6307.  
  6308. UnityEngine.Logger:Log(LogType, Object)
  6309. UnityEngine.Debug:Log(Object)
  6310. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  6311. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6312. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6313. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6314. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6315. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6316. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6317. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6318. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6319. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6320. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6321. AKBP.GameScene.GameModeManager:ControlMode()
  6322. AKBP.GameScene.GameModeManager:Update()
  6323.  
  6324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6325.  
  6326. Character.SetUse() : [CHARA]%d [USE]%d
  6327.  
  6328. UnityEngine.Logger:Log(LogType, Object)
  6329. UnityEngine.Debug:Log(Object)
  6330. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  6331. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6332. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6333. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6334. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6335. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6336. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6337. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6338. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6339. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6340. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6341. AKBP.GameScene.GameModeManager:ControlMode()
  6342. AKBP.GameScene.GameModeManager:Update()
  6343.  
  6344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6345.  
  6346. Character.SetUse() : [CHARA]%d [USE]%d
  6347.  
  6348. UnityEngine.Logger:Log(LogType, Object)
  6349. UnityEngine.Debug:Log(Object)
  6350. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  6351. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6352. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6353. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6354. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6355. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6356. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6357. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6358. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6359. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6360. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6361. AKBP.GameScene.GameModeManager:ControlMode()
  6362. AKBP.GameScene.GameModeManager:Update()
  6363.  
  6364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6365.  
  6366. Character.SetUse() : [CHARA]%d [USE]%d
  6367.  
  6368. UnityEngine.Logger:Log(LogType, Object)
  6369. UnityEngine.Debug:Log(Object)
  6370. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  6371. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6372. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6373. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6374. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6375. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6376. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6377. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6378. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6379. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6380. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6381. AKBP.GameScene.GameModeManager:ControlMode()
  6382. AKBP.GameScene.GameModeManager:Update()
  6383.  
  6384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6385.  
  6386. <RI> Failed to get input data:
  6387. Controlador no válido.
  6388.  
  6389. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6390. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6391. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6392. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6393. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  6394.  
  6395. [ line 1241]
  6396. (Filename: Line: 1241)
  6397.  
  6398. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  6399. UnloadTime: 7.805000 ms
  6400. <color=cyan>セーフパージ実行</color>
  6401. UnityEngine.Logger:Log(LogType, Object)
  6402. UnityEngine.Debug:Log(Object)
  6403.  
  6404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6405.  
  6406.  
  6407. Unloading 2582 unused Assets to reduce memory usage. Loaded Objects now: 41030.
  6408. Total: 337.030700 ms (FindLiveObjects: 10.145900 ms CreateObjectMapping: 3.729800 ms MarkObjects: 300.169900 ms DeleteObjects: 22.984200 ms)
  6409.  
  6410. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  6411.  
  6412. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41030.
  6413. Total: 315.262600 ms (FindLiveObjects: 12.626000 ms CreateObjectMapping: 3.241800 ms MarkObjects: 277.087500 ms DeleteObjects: 22.306000 ms)
  6414.  
  6415. Failed to create agent because there is no valid NavMesh
  6416. UnityEngine.GameObject:AddComponent()
  6417. GameObjectEx:GetOrAddComponent(GameObject)
  6418. AKBP.Data.Env.NavMeshEnv:SetupNpcAgent(GameObject)
  6419. AKBP.GameSystem.Character.CharacterControllerBase:Awake()
  6420. AKBP.GameSystem.Character.<CreateCharacterAsync>d__65:MoveNext()
  6421. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6422.  
  6423. [ line 634]
  6424. (Filename: Line: 634)
  6425.  
  6426. <RI> Failed to get input data:
  6427. Controlador no válido.
  6428.  
  6429. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6430. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6431. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6432. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6433. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  6434.  
  6435. [ line 1241]
  6436. (Filename: Line: 1241)
  6437.  
  6438. Unloading 3 Unused Serialized files (Serialized files now loaded: 166)
  6439. UnloadTime: 1.434000 ms
  6440. <color=cyan>セーフパージ実行</color>
  6441. UnityEngine.Logger:Log(LogType, Object)
  6442. UnityEngine.Debug:Log(Object)
  6443.  
  6444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6445.  
  6446.  
  6447. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 41212.
  6448. Total: 335.567900 ms (FindLiveObjects: 9.062400 ms CreateObjectMapping: 3.422500 ms MarkObjects: 320.953500 ms DeleteObjects: 2.128500 ms)
  6449.  
  6450. Unloading 0 Unused Serialized files (Serialized files now loaded: 166)
  6451.  
  6452. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41212.
  6453. Total: 288.596800 ms (FindLiveObjects: 8.832000 ms CreateObjectMapping: 3.916800 ms MarkObjects: 275.457000 ms DeleteObjects: 0.389900 ms)
  6454.  
  6455. Unloading 4 Unused Serialized files (Serialized files now loaded: 166)
  6456. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6457.  
  6458. (Filename: Line: 537)
  6459.  
  6460. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6461.  
  6462. (Filename: Line: 539)
  6463.  
  6464. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  6465.  
  6466. (Filename: Line: 311)
  6467.  
  6468. UnloadTime: 1.443500 ms
  6469.  
  6470. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42072.
  6471. Total: 309.387700 ms (FindLiveObjects: 8.425600 ms CreateObjectMapping: 3.073000 ms MarkObjects: 297.664400 ms DeleteObjects: 0.223400 ms)
  6472.  
  6473. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6474.  
  6475. (Filename: Line: 537)
  6476.  
  6477. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6478.  
  6479. (Filename: Line: 539)
  6480.  
  6481. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6482.  
  6483. (Filename: Line: 311)
  6484.  
  6485. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6486.  
  6487. (Filename: Line: 311)
  6488.  
  6489. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6490.  
  6491. (Filename: Line: 537)
  6492.  
  6493. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6494.  
  6495. (Filename: Line: 539)
  6496.  
  6497. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6498.  
  6499. (Filename: Line: 311)
  6500.  
  6501. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  6502.  
  6503. (Filename: Line: 311)
  6504.  
  6505. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  6506. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  6507. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6508.  
  6509. [ line 1073]
  6510. (Filename: Line: 1073)
  6511.  
  6512. <color=magenta>マップアウト座標プールの生成</color>
  6513. UnityEngine.Logger:Log(LogType, Object)
  6514. UnityEngine.Debug:Log(Object)
  6515. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  6516. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6517. System.EventHandler:Invoke(Object, EventArgs)
  6518. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6519. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  6520. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  6521. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  6522. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  6523. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  6524.  
  6525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6526.  
  6527. <color=magenta>キャラ座標プールの生成</color>
  6528. UnityEngine.Logger:Log(LogType, Object)
  6529. UnityEngine.Debug:Log(Object)
  6530. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  6531. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6532. System.EventHandler:Invoke(Object, EventArgs)
  6533. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6534. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  6535. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  6536. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  6537. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  6538. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  6539.  
  6540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6541.  
  6542. リソース情報が見つかりません
  6543. UnityEngine.Logger:Log(LogType, Object)
  6544. UnityEngine.Debug:LogError(Object)
  6545. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  6546. AKBP.GameSystem.PrefabLoader:Release()
  6547. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  6548. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  6549. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  6550. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  6551. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  6552. System.Lazy`1:.cctor()
  6553. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6554. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  6555. System.Func`1:Invoke()
  6556. Luna.Base.ContinuationTaskInternal:MoveNext()
  6557. Luna.Base.ContinuationTaskInternal:MoveNext()
  6558. Luna.Base.ContinuationTaskInternal:MoveNext()
  6559. Luna.Base.ContinuationTaskInternal:MoveNext()
  6560. Luna.Base.ContinuationTaskInternal:MoveNext()
  6561. Luna.Base.ContinuationTaskInternal:MoveNext()
  6562. Luna.Base.ContinuationTaskInternal:MoveNext()
  6563. Luna.Base.ContinuationTaskInternal:MoveNext()
  6564. Luna.Base.ContinuationTaskInternal:MoveNext()
  6565. Luna.Base.ContinuationTaskInternal:MoveNext()
  6566. Luna.Base.ContinuationTaskInternal:MoveNext()
  6567. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6568.  
  6569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6570.  
  6571. リソース情報が見つかりません
  6572. UnityEngine.Logger:Log(LogType, Object)
  6573. UnityEngine.Debug:LogError(Object)
  6574. AKBP.GameSystem.PrefabLoader:ReleaseResource(ResourceInfo, Boolean)
  6575. AKBP.GameSystem.PrefabLoader:Release()
  6576. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  6577. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  6578. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  6579. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  6580. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  6581. System.Lazy`1:.cctor()
  6582. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6583. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  6584. System.Func`1:Invoke()
  6585. Luna.Base.ContinuationTaskInternal:MoveNext()
  6586. Luna.Base.ContinuationTaskInternal:MoveNext()
  6587. Luna.Base.ContinuationTaskInternal:MoveNext()
  6588. Luna.Base.ContinuationTaskInternal:MoveNext()
  6589. Luna.Base.ContinuationTaskInternal:MoveNext()
  6590. Luna.Base.ContinuationTaskInternal:MoveNext()
  6591. Luna.Base.ContinuationTaskInternal:MoveNext()
  6592. Luna.Base.ContinuationTaskInternal:MoveNext()
  6593. Luna.Base.ContinuationTaskInternal:MoveNext()
  6594. Luna.Base.ContinuationTaskInternal:MoveNext()
  6595. Luna.Base.ContinuationTaskInternal:MoveNext()
  6596. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6597.  
  6598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6599.  
  6600. 削除されていないアセットが残っています
  6601. UnityEngine.Logger:Log(LogType, Object)
  6602. UnityEngine.Debug:LogError(Object)
  6603. AKBP.GameSystem.PrefabLoader:Release()
  6604. AKBP.GameSystem.Map.MapManager:UnloadImp(Boolean)
  6605. AKBP.Scenes.GameMain.GameMainScene:OnSceneInactive(GameSceneParameter)
  6606. AKBP.GameScene.AppSceneBase:UnloadSceneAsync(GameSceneParameter)
  6607. System.Text.RegularExpressions.MatchEvaluator:Invoke(Match)
  6608. System.Linq.WhereSelectArrayIterator`2:MoveNext()
  6609. System.Lazy`1:.cctor()
  6610. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6611. Luna.GameScene.<>c__DisplayClass133_0:<UnloadSceneAsync>b__3()
  6612. System.Func`1:Invoke()
  6613. Luna.Base.ContinuationTaskInternal:MoveNext()
  6614. Luna.Base.ContinuationTaskInternal:MoveNext()
  6615. Luna.Base.ContinuationTaskInternal:MoveNext()
  6616. Luna.Base.ContinuationTaskInternal:MoveNext()
  6617. Luna.Base.ContinuationTaskInternal:MoveNext()
  6618. Luna.Base.ContinuationTaskInternal:MoveNext()
  6619. Luna.Base.ContinuationTaskInternal:MoveNext()
  6620. Luna.Base.ContinuationTaskInternal:MoveNext()
  6621. Luna.Base.ContinuationTaskInternal:MoveNext()
  6622. Luna.Base.ContinuationTaskInternal:MoveNext()
  6623. Luna.Base.ContinuationTaskInternal:MoveNext()
  6624. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6625.  
  6626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6627.  
  6628. <RI> Failed to get input data:
  6629. Controlador no válido.
  6630.  
  6631. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6632. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6633. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6634. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6635. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  6636.  
  6637. [ line 1241]
  6638. (Filename: Line: 1241)
  6639.  
  6640. Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
  6641. UnloadTime: 3.141500 ms
  6642. <color=cyan>セーフパージ実行</color>
  6643. UnityEngine.Logger:Log(LogType, Object)
  6644. UnityEngine.Debug:Log(Object)
  6645.  
  6646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6647.  
  6648.  
  6649. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 41038.
  6650. Total: 321.257900 ms (FindLiveObjects: 7.674800 ms CreateObjectMapping: 2.367800 ms MarkObjects: 306.256700 ms DeleteObjects: 4.957300 ms)
  6651.  
  6652. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  6653.  
  6654. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41038.
  6655. Total: 349.093600 ms (FindLiveObjects: 10.104000 ms CreateObjectMapping: 3.366800 ms MarkObjects: 324.300200 ms DeleteObjects: 11.321200 ms)
  6656.  
  6657. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  6658. UnloadTime: 1.517900 ms
  6659.  
  6660. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41898.
  6661. Total: 309.048400 ms (FindLiveObjects: 8.857600 ms CreateObjectMapping: 3.066000 ms MarkObjects: 296.944600 ms DeleteObjects: 0.179200 ms)
  6662.  
  6663. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6664.  
  6665. (Filename: Line: 537)
  6666.  
  6667. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6668.  
  6669. (Filename: Line: 539)
  6670.  
  6671. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6672.  
  6673. (Filename: Line: 311)
  6674.  
  6675. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6676.  
  6677. (Filename: Line: 537)
  6678.  
  6679. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6680.  
  6681. (Filename: Line: 539)
  6682.  
  6683. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6684.  
  6685. (Filename: Line: 537)
  6686.  
  6687. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6688.  
  6689. (Filename: Line: 539)
  6690.  
  6691. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  6692.  
  6693. (Filename: Line: 311)
  6694.  
  6695. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6696.  
  6697. (Filename: Line: 311)
  6698.  
  6699. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  6700. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  6701. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6702.  
  6703. [ line 1073]
  6704. (Filename: Line: 1073)
  6705.  
  6706. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  6707. UnloadTime: 5.961000 ms
  6708. <color=cyan>セーフパージ実行</color>
  6709. UnityEngine.Logger:Log(LogType, Object)
  6710. UnityEngine.Debug:Log(Object)
  6711.  
  6712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6713.  
  6714.  
  6715. Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 41267.
  6716. Total: 313.493500 ms (FindLiveObjects: 8.670800 ms CreateObjectMapping: 2.919600 ms MarkObjects: 300.601400 ms DeleteObjects: 1.300400 ms)
  6717.  
  6718. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  6719. <RI> Failed to get input data:
  6720. Controlador no válido.
  6721.  
  6722. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6723. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6724. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6725. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6726. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  6727.  
  6728. [ line 1241]
  6729. (Filename: Line: 1241)
  6730.  
  6731.  
  6732. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41225.
  6733. Total: 327.302500 ms (FindLiveObjects: 9.362900 ms CreateObjectMapping: 3.017000 ms MarkObjects: 314.736000 ms DeleteObjects: 0.185400 ms)
  6734.  
  6735. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  6736. UnloadTime: 1.096900 ms
  6737.  
  6738. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 41875.
  6739. Total: 287.516500 ms (FindLiveObjects: 8.579000 ms CreateObjectMapping: 2.430500 ms MarkObjects: 275.181300 ms DeleteObjects: 1.324700 ms)
  6740.  
  6741. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6742.  
  6743. (Filename: Line: 537)
  6744.  
  6745. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6746.  
  6747. (Filename: Line: 539)
  6748.  
  6749. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6750.  
  6751. (Filename: Line: 311)
  6752.  
  6753. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  6754.  
  6755. (Filename: Line: 311)
  6756.  
  6757. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  6758. AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
  6759. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6760.  
  6761. [ line 1073]
  6762. (Filename: Line: 1073)
  6763.  
  6764. <color=magenta>マップアウト座標プールの生成</color>
  6765. UnityEngine.Logger:Log(LogType, Object)
  6766. UnityEngine.Debug:Log(Object)
  6767. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  6768. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6769. System.EventHandler:Invoke(Object, EventArgs)
  6770. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6771. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  6772. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  6773. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  6774. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  6775. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  6776.  
  6777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6778.  
  6779. <color=magenta>キャラ座標プールの生成</color>
  6780. UnityEngine.Logger:Log(LogType, Object)
  6781. UnityEngine.Debug:Log(Object)
  6782. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  6783. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6784. System.EventHandler:Invoke(Object, EventArgs)
  6785. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  6786. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  6787. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  6788. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  6789. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  6790. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  6791.  
  6792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6793.  
  6794. Unloading 3 Unused Serialized files (Serialized files now loaded: 160)
  6795. UnloadTime: 3.897000 ms
  6796. <color=cyan>セーフパージ実行</color>
  6797. UnityEngine.Logger:Log(LogType, Object)
  6798. UnityEngine.Debug:Log(Object)
  6799.  
  6800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6801.  
  6802.  
  6803. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 41038.
  6804. Total: 343.106500 ms (FindLiveObjects: 9.153600 ms CreateObjectMapping: 2.937500 ms MarkObjects: 324.838600 ms DeleteObjects: 6.175600 ms)
  6805.  
  6806. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  6807. <RI> Failed to get input data:
  6808. Controlador no válido.
  6809.  
  6810. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6811. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6812. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  6813. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  6814. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  6815.  
  6816. [ line 1241]
  6817. (Filename: Line: 1241)
  6818.  
  6819.  
  6820. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41038.
  6821. Total: 306.831800 ms (FindLiveObjects: 11.296700 ms CreateObjectMapping: 3.601100 ms MarkObjects: 279.574900 ms DeleteObjects: 12.358200 ms)
  6822.  
  6823. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  6824. UnloadTime: 1.514000 ms
  6825.  
  6826. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41898.
  6827. Total: 296.458900 ms (FindLiveObjects: 8.879800 ms CreateObjectMapping: 2.929900 ms MarkObjects: 284.416500 ms DeleteObjects: 0.231700 ms)
  6828.  
  6829. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6830.  
  6831. (Filename: Line: 537)
  6832.  
  6833. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6834.  
  6835. (Filename: Line: 539)
  6836.  
  6837. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  6838.  
  6839. (Filename: Line: 311)
  6840.  
  6841. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  6842.  
  6843. (Filename: Line: 537)
  6844.  
  6845. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  6846.  
  6847. (Filename: Line: 539)
  6848.  
  6849. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  6850.  
  6851. (Filename: Line: 311)
  6852.  
  6853. <color=lime>スクリプト再生開始: 22-SCR_URADORI_MAID.</color>
  6854. UnityEngine.Logger:Log(LogType, Object)
  6855. UnityEngine.Debug:Log(Object)
  6856. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  6857. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6858.  
  6859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6860.  
  6861. AKBLuaSound.SaveBGM() : BGM=INVALID
  6862.  
  6863. UnityEngine.Logger:Log(LogType, Object)
  6864. UnityEngine.Debug:Log(Object)
  6865. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  6866. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6867. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6868. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6869. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6870. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6871. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6872. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6873. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6874. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6875. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6876. AKBP.GameScene.GameModeManager:ControlMode()
  6877. AKBP.GameScene.GameModeManager:Update()
  6878.  
  6879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6880.  
  6881. AKBLuaSound.PlayBGM : BGM=IVT_17 FADE=Cross
  6882. UnityEngine.Logger:Log(LogType, Object)
  6883. UnityEngine.Debug:Log(Object)
  6884. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  6885. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6886. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6887. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6888. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6889. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6890. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6891. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6892. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6893. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6894. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6895. AKBP.GameScene.GameModeManager:ControlMode()
  6896. AKBP.GameScene.GameModeManager:Update()
  6897.  
  6898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6899.  
  6900. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6901. UnityEngine.Logger:Log(LogType, Object)
  6902. UnityEngine.Debug:Log(Object)
  6903. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6904. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6905. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6906. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6907. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6908. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6909. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6910. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6911. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6912. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6913. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6914. AKBP.GameScene.GameModeManager:ControlMode()
  6915. AKBP.GameScene.GameModeManager:Update()
  6916.  
  6917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6918.  
  6919. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6920. UnityEngine.Logger:Log(LogType, Object)
  6921. UnityEngine.Debug:Log(Object)
  6922. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6923. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6924. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6925. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6926. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6927. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6928. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6929. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6930. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6931. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6932. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6933. AKBP.GameScene.GameModeManager:ControlMode()
  6934. AKBP.GameScene.GameModeManager:Update()
  6935.  
  6936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6937.  
  6938. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6939. UnityEngine.Logger:Log(LogType, Object)
  6940. UnityEngine.Debug:Log(Object)
  6941. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6942. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6943. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6944. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6945. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6946. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6947. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6948. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6949. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6950. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6951. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6952. AKBP.GameScene.GameModeManager:ControlMode()
  6953. AKBP.GameScene.GameModeManager:Update()
  6954.  
  6955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6956.  
  6957. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6958. UnityEngine.Logger:Log(LogType, Object)
  6959. UnityEngine.Debug:Log(Object)
  6960. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6961. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6962. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6963. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6964. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6965. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6966. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6967. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6968. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6969. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6970. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6971. AKBP.GameScene.GameModeManager:ControlMode()
  6972. AKBP.GameScene.GameModeManager:Update()
  6973.  
  6974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6975.  
  6976. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6977. UnityEngine.Logger:Log(LogType, Object)
  6978. UnityEngine.Debug:Log(Object)
  6979. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6980. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  6981. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  6982. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  6983. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  6984. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  6985. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  6986. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  6987. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  6988. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  6989. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  6990. AKBP.GameScene.GameModeManager:ControlMode()
  6991. AKBP.GameScene.GameModeManager:Update()
  6992.  
  6993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6994.  
  6995. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  6996. UnityEngine.Logger:Log(LogType, Object)
  6997. UnityEngine.Debug:Log(Object)
  6998. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  6999. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7000. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7001. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7002. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7003. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7004. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7005. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7006. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7007. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7008. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7009. AKBP.GameScene.GameModeManager:ControlMode()
  7010. AKBP.GameScene.GameModeManager:Update()
  7011.  
  7012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7013.  
  7014. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7015. UnityEngine.Logger:Log(LogType, Object)
  7016. UnityEngine.Debug:Log(Object)
  7017. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7018. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7019. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7020. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7021. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7022. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7023. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7024. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7025. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7026. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7027. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7028. AKBP.GameScene.GameModeManager:ControlMode()
  7029. AKBP.GameScene.GameModeManager:Update()
  7030.  
  7031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7032.  
  7033. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7034. UnityEngine.Logger:Log(LogType, Object)
  7035. UnityEngine.Debug:Log(Object)
  7036. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7037. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7038. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7039. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7040. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7041. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7042. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7043. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7044. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7045. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7046. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7047. AKBP.GameScene.GameModeManager:ControlMode()
  7048. AKBP.GameScene.GameModeManager:Update()
  7049.  
  7050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7051.  
  7052. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7053. UnityEngine.Logger:Log(LogType, Object)
  7054. UnityEngine.Debug:Log(Object)
  7055. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7056. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7057. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7058. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7059. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7060. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7061. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7062. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7063. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7064. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7065. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7066. AKBP.GameScene.GameModeManager:ControlMode()
  7067. AKBP.GameScene.GameModeManager:Update()
  7068.  
  7069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7070.  
  7071. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7072. UnityEngine.Logger:Log(LogType, Object)
  7073. UnityEngine.Debug:Log(Object)
  7074. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7075. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7076. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7077. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7078. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7079. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7080. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7081. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7082. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7083. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7084. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7085. AKBP.GameScene.GameModeManager:ControlMode()
  7086. AKBP.GameScene.GameModeManager:Update()
  7087.  
  7088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7089.  
  7090. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7091. UnityEngine.Logger:Log(LogType, Object)
  7092. UnityEngine.Debug:Log(Object)
  7093. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7094. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7095. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7096. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7097. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7098. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7099. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7100. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7101. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7102. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7103. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7104. AKBP.GameScene.GameModeManager:ControlMode()
  7105. AKBP.GameScene.GameModeManager:Update()
  7106.  
  7107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7108.  
  7109. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7110. UnityEngine.Logger:Log(LogType, Object)
  7111. UnityEngine.Debug:Log(Object)
  7112. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7113. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7114. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7115. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7116. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7117. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7118. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7119. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7120. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7121. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7122. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7123. AKBP.GameScene.GameModeManager:ControlMode()
  7124. AKBP.GameScene.GameModeManager:Update()
  7125.  
  7126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7127.  
  7128. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7129. UnityEngine.Logger:Log(LogType, Object)
  7130. UnityEngine.Debug:Log(Object)
  7131. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7132. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7133. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7134. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7135. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7136. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7137. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7138. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7139. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7140. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7141. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7142. AKBP.GameScene.GameModeManager:ControlMode()
  7143. AKBP.GameScene.GameModeManager:Update()
  7144.  
  7145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7146.  
  7147. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7148. UnityEngine.Logger:Log(LogType, Object)
  7149. UnityEngine.Debug:Log(Object)
  7150. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7151. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7152. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7153. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7154. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7155. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7156. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7157. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7158. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7159. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7160. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7161. AKBP.GameScene.GameModeManager:ControlMode()
  7162. AKBP.GameScene.GameModeManager:Update()
  7163.  
  7164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7165.  
  7166. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7167. UnityEngine.Logger:Log(LogType, Object)
  7168. UnityEngine.Debug:Log(Object)
  7169. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7170. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7171. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7172. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7173. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7174. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7175. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7176. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7177. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7178. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7179. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7180. AKBP.GameScene.GameModeManager:ControlMode()
  7181. AKBP.GameScene.GameModeManager:Update()
  7182.  
  7183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7184.  
  7185. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7186. UnityEngine.Logger:Log(LogType, Object)
  7187. UnityEngine.Debug:Log(Object)
  7188. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7189. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7190. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7191. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7192. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7193. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7194. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7195. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7196. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7197. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7198. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7199. AKBP.GameScene.GameModeManager:ControlMode()
  7200. AKBP.GameScene.GameModeManager:Update()
  7201.  
  7202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7203.  
  7204. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7205. UnityEngine.Logger:Log(LogType, Object)
  7206. UnityEngine.Debug:Log(Object)
  7207. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7208. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7209. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7210. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7211. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7212. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7213. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7214. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7215. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7216. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7217. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7218. AKBP.GameScene.GameModeManager:ControlMode()
  7219. AKBP.GameScene.GameModeManager:Update()
  7220.  
  7221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7222.  
  7223. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7224. UnityEngine.Logger:Log(LogType, Object)
  7225. UnityEngine.Debug:Log(Object)
  7226. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7227. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7228. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7229. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7230. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7231. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7232. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7233. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7234. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7235. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7236. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7237. AKBP.GameScene.GameModeManager:ControlMode()
  7238. AKBP.GameScene.GameModeManager:Update()
  7239.  
  7240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7241.  
  7242. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7243. UnityEngine.Logger:Log(LogType, Object)
  7244. UnityEngine.Debug:Log(Object)
  7245. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7246. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7247. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7248. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7249. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7250. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7251. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7252. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7253. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7254. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7255. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7256. AKBP.GameScene.GameModeManager:ControlMode()
  7257. AKBP.GameScene.GameModeManager:Update()
  7258.  
  7259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7260.  
  7261. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7262. UnityEngine.Logger:Log(LogType, Object)
  7263. UnityEngine.Debug:Log(Object)
  7264. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7265. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7266. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7267. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7268. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7269. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7270. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7271. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7272. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7273. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7274. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7275. AKBP.GameScene.GameModeManager:ControlMode()
  7276. AKBP.GameScene.GameModeManager:Update()
  7277.  
  7278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7279.  
  7280. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7281. UnityEngine.Logger:Log(LogType, Object)
  7282. UnityEngine.Debug:Log(Object)
  7283. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7284. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7285. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7286. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7287. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7288. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7289. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7290. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7291. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7292. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7293. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7294. AKBP.GameScene.GameModeManager:ControlMode()
  7295. AKBP.GameScene.GameModeManager:Update()
  7296.  
  7297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7298.  
  7299. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7300. UnityEngine.Logger:Log(LogType, Object)
  7301. UnityEngine.Debug:Log(Object)
  7302. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7303. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7304. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7305. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7306. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7307. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7308. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7309. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7310. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7311. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7312. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7313. AKBP.GameScene.GameModeManager:ControlMode()
  7314. AKBP.GameScene.GameModeManager:Update()
  7315.  
  7316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7317.  
  7318. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7319. UnityEngine.Logger:Log(LogType, Object)
  7320. UnityEngine.Debug:Log(Object)
  7321. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7322. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7323. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7324. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7325. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7326. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7327. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7328. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7329. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7330. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7331. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7332. AKBP.GameScene.GameModeManager:ControlMode()
  7333. AKBP.GameScene.GameModeManager:Update()
  7334.  
  7335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7336.  
  7337. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7338. UnityEngine.Logger:Log(LogType, Object)
  7339. UnityEngine.Debug:Log(Object)
  7340. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7341. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7342. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7343. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7344. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7345. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7346. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7347. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7348. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7349. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7350. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7351. AKBP.GameScene.GameModeManager:ControlMode()
  7352. AKBP.GameScene.GameModeManager:Update()
  7353.  
  7354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7355.  
  7356. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7357. UnityEngine.Logger:Log(LogType, Object)
  7358. UnityEngine.Debug:Log(Object)
  7359. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7360. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7361. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7362. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7363. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7364. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7365. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7366. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7367. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7368. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7369. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7370. AKBP.GameScene.GameModeManager:ControlMode()
  7371. AKBP.GameScene.GameModeManager:Update()
  7372.  
  7373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7374.  
  7375. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7376. UnityEngine.Logger:Log(LogType, Object)
  7377. UnityEngine.Debug:Log(Object)
  7378. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7379. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7380. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7381. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7382. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7383. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7384. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7385. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7386. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7387. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7388. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7389. AKBP.GameScene.GameModeManager:ControlMode()
  7390. AKBP.GameScene.GameModeManager:Update()
  7391.  
  7392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7393.  
  7394. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7395. UnityEngine.Logger:Log(LogType, Object)
  7396. UnityEngine.Debug:Log(Object)
  7397. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7398. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7399. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7400. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7401. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7402. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7403. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7404. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7405. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7406. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7407. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7408. AKBP.GameScene.GameModeManager:ControlMode()
  7409. AKBP.GameScene.GameModeManager:Update()
  7410.  
  7411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7412.  
  7413. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7414. UnityEngine.Logger:Log(LogType, Object)
  7415. UnityEngine.Debug:Log(Object)
  7416. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7417. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7418. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7419. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7420. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7421. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7422. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7423. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7424. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7425. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7426. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7427. AKBP.GameScene.GameModeManager:ControlMode()
  7428. AKBP.GameScene.GameModeManager:Update()
  7429.  
  7430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7431.  
  7432. AKBLuaCharacter.MoveWait( ThreadMain, 2345 )
  7433. UnityEngine.Logger:Log(LogType, Object)
  7434. UnityEngine.Debug:Log(Object)
  7435. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7436. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7437. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7438. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7439. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7440. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7441. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7442. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7443. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7444. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7445. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7446. AKBP.GameScene.GameModeManager:ControlMode()
  7447. AKBP.GameScene.GameModeManager:Update()
  7448.  
  7449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7450.  
  7451. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  7452. UnloadTime: 3.297200 ms
  7453. <color=cyan>セーフパージ実行</color>
  7454. UnityEngine.Logger:Log(LogType, Object)
  7455. UnityEngine.Debug:Log(Object)
  7456.  
  7457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7458.  
  7459.  
  7460. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 41025.
  7461. Total: 312.858200 ms (FindLiveObjects: 7.202700 ms CreateObjectMapping: 2.353300 ms MarkObjects: 301.688500 ms DeleteObjects: 1.612900 ms)
  7462.  
  7463. Unloading 0 Unused Serialized files (Serialized files now loaded: 160)
  7464.  
  7465. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41025.
  7466. Total: 363.237200 ms (FindLiveObjects: 7.119100 ms CreateObjectMapping: 2.489500 ms MarkObjects: 353.455100 ms DeleteObjects: 0.172600 ms)
  7467.  
  7468. Unloading 4 Unused Serialized files (Serialized files now loaded: 160)
  7469. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  7470.  
  7471. (Filename: Line: 537)
  7472.  
  7473. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  7474.  
  7475. (Filename: Line: 539)
  7476.  
  7477. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  7478.  
  7479. (Filename: Line: 311)
  7480.  
  7481. UnloadTime: 1.359000 ms
  7482.  
  7483. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41885.
  7484. Total: 374.099800 ms (FindLiveObjects: 9.798000 ms CreateObjectMapping: 2.898700 ms MarkObjects: 361.232500 ms DeleteObjects: 0.169700 ms)
  7485.  
  7486. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  7487. AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
  7488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7489.  
  7490. [ line 1073]
  7491. (Filename: Line: 1073)
  7492.  
  7493. <color=magenta>マップアウト座標プールの生成</color>
  7494. UnityEngine.Logger:Log(LogType, Object)
  7495. UnityEngine.Debug:Log(Object)
  7496. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  7497. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  7498. System.EventHandler:Invoke(Object, EventArgs)
  7499. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  7500. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  7501. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  7502. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  7503. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  7504. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  7505.  
  7506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7507.  
  7508. <color=magenta>キャラ座標プールの生成</color>
  7509. UnityEngine.Logger:Log(LogType, Object)
  7510. UnityEngine.Debug:Log(Object)
  7511. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  7512. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  7513. System.EventHandler:Invoke(Object, EventArgs)
  7514. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  7515. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  7516. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  7517. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  7518. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  7519. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  7520.  
  7521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7522.  
  7523. <color=lime>スクリプト再生開始: 75-SCR_N_152.</color>
  7524. UnityEngine.Logger:Log(LogType, Object)
  7525. UnityEngine.Debug:Log(Object)
  7526. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  7527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7528.  
  7529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7530.  
  7531. ■Function: Event_n_152
  7532.  
  7533. UnityEngine.Logger:Log(LogType, Object)
  7534. UnityEngine.Debug:Log(Object)
  7535. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7536. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7537. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7538. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7539. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7540. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7541. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7542. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7543. AKBP.GameSystem.Lua.AKBLua:Run(String)
  7544. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  7545. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7546.  
  7547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7548.  
  7549. AKBLuaSound.SaveBGM() : BGM=MAP_08
  7550.  
  7551. UnityEngine.Logger:Log(LogType, Object)
  7552. UnityEngine.Debug:Log(Object)
  7553. AKBP.GameSystem.Lua.AKBLuaSound:SaveBGM(String)
  7554. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7555. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7556. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7557. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7558. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7559. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7560. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7561. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7562. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7563. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7564. AKBP.GameScene.GameModeManager:ControlMode()
  7565. AKBP.GameScene.GameModeManager:Update()
  7566.  
  7567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7568.  
  7569. Character 115 is already exist!
  7570. UnityEngine.Logger:Log(LogType, Object)
  7571. UnityEngine.Debug:Log(Object)
  7572. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  7573. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7574.  
  7575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7576.  
  7577. Character 121 is already exist!
  7578. UnityEngine.Logger:Log(LogType, Object)
  7579. UnityEngine.Debug:Log(Object)
  7580. AKBP.GameSystem.Lua.<Load>d__22:MoveNext()
  7581. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7582.  
  7583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7584.  
  7585. AKBLuaSound.PlayBGM : BGM=IVT_13 FADE=Cross
  7586. UnityEngine.Logger:Log(LogType, Object)
  7587. UnityEngine.Debug:Log(Object)
  7588. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  7589. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7590. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7591. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7592. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7593. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7594. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7595. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7596. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7597. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7598. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7599. AKBP.GameScene.GameModeManager:ControlMode()
  7600. AKBP.GameScene.GameModeManager:Update()
  7601.  
  7602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7603.  
  7604. 0
  7605.  
  7606. UnityEngine.Logger:Log(LogType, Object)
  7607. UnityEngine.Debug:Log(Object)
  7608. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7609. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7610. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7611. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7612. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7613. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7614. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7615. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7616. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7617. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7618. AKBP.GameScene.GameModeManager:ControlMode()
  7619. AKBP.GameScene.GameModeManager:Update()
  7620.  
  7621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7622.  
  7623. 4
  7624.  
  7625. UnityEngine.Logger:Log(LogType, Object)
  7626. UnityEngine.Debug:Log(Object)
  7627. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7628. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7629. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7630. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7631. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7632. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7633. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7634. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7635. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7636. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7637. AKBP.GameScene.GameModeManager:ControlMode()
  7638. AKBP.GameScene.GameModeManager:Update()
  7639.  
  7640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7641.  
  7642. 3
  7643.  
  7644. UnityEngine.Logger:Log(LogType, Object)
  7645. UnityEngine.Debug:Log(Object)
  7646. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7647. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7648. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7649. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7650. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7651. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7652. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7653. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7654. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7655. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7656. AKBP.GameScene.GameModeManager:ControlMode()
  7657. AKBP.GameScene.GameModeManager:Update()
  7658.  
  7659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7660.  
  7661. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7662. UnityEngine.Logger:Log(LogType, Object)
  7663. UnityEngine.Debug:Log(Object)
  7664. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7665. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7666. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7667. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7668. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7669. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7670. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7671. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7672. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7673. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7674. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7675. AKBP.GameScene.GameModeManager:ControlMode()
  7676. AKBP.GameScene.GameModeManager:Update()
  7677.  
  7678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7679.  
  7680. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7681. UnityEngine.Logger:Log(LogType, Object)
  7682. UnityEngine.Debug:Log(Object)
  7683. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7684. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7685. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7686. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7687. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7688. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7689. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7690. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7691. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7692. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7693. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7694. AKBP.GameScene.GameModeManager:ControlMode()
  7695. AKBP.GameScene.GameModeManager:Update()
  7696.  
  7697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7698.  
  7699. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7700. UnityEngine.Logger:Log(LogType, Object)
  7701. UnityEngine.Debug:Log(Object)
  7702. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7703. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7704. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7705. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7706. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7707. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7708. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7709. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7710. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7711. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7712. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7713. AKBP.GameScene.GameModeManager:ControlMode()
  7714. AKBP.GameScene.GameModeManager:Update()
  7715.  
  7716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7717.  
  7718. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7719. UnityEngine.Logger:Log(LogType, Object)
  7720. UnityEngine.Debug:Log(Object)
  7721. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7722. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7723. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7724. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7725. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7726. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7727. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7728. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7729. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7730. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7731. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7732. AKBP.GameScene.GameModeManager:ControlMode()
  7733. AKBP.GameScene.GameModeManager:Update()
  7734.  
  7735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7736.  
  7737. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7738. UnityEngine.Logger:Log(LogType, Object)
  7739. UnityEngine.Debug:Log(Object)
  7740. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7741. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7742. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7743. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7744. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7745. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7746. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7747. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7748. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7749. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7750. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7751. AKBP.GameScene.GameModeManager:ControlMode()
  7752. AKBP.GameScene.GameModeManager:Update()
  7753.  
  7754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7755.  
  7756. ■Function: Event_n_152
  7757.  
  7758. UnityEngine.Logger:Log(LogType, Object)
  7759. UnityEngine.Debug:Log(Object)
  7760. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7761. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7762. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7763. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7764. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7765. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7766. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7767. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7768. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7769. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7770. AKBP.GameScene.GameModeManager:ControlMode()
  7771. AKBP.GameScene.GameModeManager:Update()
  7772.  
  7773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7774.  
  7775. AKBLuaCharacter.MoveWait( ThreadMain, 115 )
  7776. UnityEngine.Logger:Log(LogType, Object)
  7777. UnityEngine.Debug:Log(Object)
  7778. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7779. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7780. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7781. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7782. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7783. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7784. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7785. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7786. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7787. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7788. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7789. AKBP.GameScene.GameModeManager:ControlMode()
  7790. AKBP.GameScene.GameModeManager:Update()
  7791.  
  7792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7793.  
  7794. AKBLuaSound.PlayBGM : BGM=IVT_10 FADE=Cross
  7795. UnityEngine.Logger:Log(LogType, Object)
  7796. UnityEngine.Debug:Log(Object)
  7797. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  7798. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7799. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7800. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7801. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7802. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7803. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7804. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7805. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7806. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7807. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7808. AKBP.GameScene.GameModeManager:ControlMode()
  7809. AKBP.GameScene.GameModeManager:Update()
  7810.  
  7811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7812.  
  7813. AKBLuaCharacter.MoveWait( ThreadMain, 121 )
  7814. UnityEngine.Logger:Log(LogType, Object)
  7815. UnityEngine.Debug:Log(Object)
  7816. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7817. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7818. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7819. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7820. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7821. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7822. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7823. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7824. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7825. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7826. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7827. AKBP.GameScene.GameModeManager:ControlMode()
  7828. AKBP.GameScene.GameModeManager:Update()
  7829.  
  7830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7831.  
  7832. AKBLuaCharacter.MoveWait( ThreadTurnMaid, 115 )
  7833. UnityEngine.Logger:Log(LogType, Object)
  7834. UnityEngine.Debug:Log(Object)
  7835. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7836. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7837. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7838. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7839. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7840. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7841. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7842. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7843. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7844. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7845. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7846. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7847. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7848. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7849. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7850. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7851. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7852. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7853. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7854. AKBP.GameScene.GameModeManager:ControlMode()
  7855. AKBP.GameScene.GameModeManager:Update()
  7856.  
  7857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7858.  
  7859. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  7860. UnityEngine.Logger:Log(LogType, Object)
  7861. UnityEngine.Debug:Log(Object)
  7862. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7863. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7864. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7865. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7866. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7867. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7868. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7869. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7870. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7871. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7872. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7873. AKBP.GameScene.GameModeManager:ControlMode()
  7874. AKBP.GameScene.GameModeManager:Update()
  7875.  
  7876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7877.  
  7878. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  7879. UnityEngine.Logger:Log(LogType, Object)
  7880. UnityEngine.Debug:Log(Object)
  7881. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7882. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7883. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7884. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7885. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7886. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7887. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7888. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7889. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7890. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7891. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7892. AKBP.GameScene.GameModeManager:ControlMode()
  7893. AKBP.GameScene.GameModeManager:Update()
  7894.  
  7895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7896.  
  7897. AKBLuaCharacter.MoveWait( ThreadMain, 0 )
  7898. UnityEngine.Logger:Log(LogType, Object)
  7899. UnityEngine.Debug:Log(Object)
  7900. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7901. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7902. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7903. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7904. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7905. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7906. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7907. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7908. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7909. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7910. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7911. AKBP.GameScene.GameModeManager:ControlMode()
  7912. AKBP.GameScene.GameModeManager:Update()
  7913.  
  7914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7915.  
  7916. AKBLuaCharacter.MoveWait( ThreadMain, 121 )
  7917. UnityEngine.Logger:Log(LogType, Object)
  7918. UnityEngine.Debug:Log(Object)
  7919. AKBP.GameSystem.Lua.AKBLuaCharacter:MoveWait(String, Int32)
  7920. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7921. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7922. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7923. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7924. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7925. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7926. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7927. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7928. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7929. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7930. AKBP.GameScene.GameModeManager:ControlMode()
  7931. AKBP.GameScene.GameModeManager:Update()
  7932.  
  7933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7934.  
  7935. Character.SetUse() : [CHARA]%d [USE]%d
  7936.  
  7937. UnityEngine.Logger:Log(LogType, Object)
  7938. UnityEngine.Debug:Log(Object)
  7939. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  7940. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7941. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7942. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7943. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7944. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7945. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7946. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7947. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7948. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7949. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7950. AKBP.GameScene.GameModeManager:ControlMode()
  7951. AKBP.GameScene.GameModeManager:Update()
  7952.  
  7953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7954.  
  7955. Character.SetUse() : [CHARA]%d [USE]%d
  7956.  
  7957. UnityEngine.Logger:Log(LogType, Object)
  7958. UnityEngine.Debug:Log(Object)
  7959. AKBP.GameSystem.Lua.AKBLuaCharacter:SetUse(String, Int32, Int32)
  7960. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  7961. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  7962. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  7963. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  7964. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  7965. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  7966. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  7967. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  7968. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  7969. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  7970. AKBP.GameScene.GameModeManager:ControlMode()
  7971. AKBP.GameScene.GameModeManager:Update()
  7972.  
  7973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7974.  
  7975. <RI> Failed to get input data:
  7976. Controlador no válido.
  7977.  
  7978. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  7979. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  7980. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  7981. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  7982. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  7983.  
  7984. [ line 1241]
  7985. (Filename: Line: 1241)
  7986.  
  7987. Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
  7988. UnloadTime: 4.163900 ms
  7989. <color=cyan>セーフパージ実行</color>
  7990. UnityEngine.Logger:Log(LogType, Object)
  7991. UnityEngine.Debug:Log(Object)
  7992.  
  7993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7994.  
  7995.  
  7996. Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 41254.
  7997. Total: 346.107600 ms (FindLiveObjects: 9.850300 ms CreateObjectMapping: 3.131500 ms MarkObjects: 327.619400 ms DeleteObjects: 5.505500 ms)
  7998.  
  7999. Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
  8000.  
  8001. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41254.
  8002. Total: 389.760900 ms (FindLiveObjects: 8.895600 ms CreateObjectMapping: 2.591500 ms MarkObjects: 365.118900 ms DeleteObjects: 13.153800 ms)
  8003.  
  8004. Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
  8005. UnloadTime: 1.337900 ms
  8006.  
  8007. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42114.
  8008. Total: 352.198900 ms (FindLiveObjects: 8.572800 ms CreateObjectMapping: 3.082100 ms MarkObjects: 340.330900 ms DeleteObjects: 0.211800 ms)
  8009.  
  8010. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8011.  
  8012. (Filename: Line: 537)
  8013.  
  8014. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8015.  
  8016. (Filename: Line: 539)
  8017.  
  8018. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8019.  
  8020. (Filename: Line: 537)
  8021.  
  8022. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8023.  
  8024. (Filename: Line: 539)
  8025.  
  8026. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8027.  
  8028. (Filename: Line: 537)
  8029.  
  8030. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8031.  
  8032. (Filename: Line: 539)
  8033.  
  8034. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  8035.  
  8036. (Filename: Line: 311)
  8037.  
  8038. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8039.  
  8040. (Filename: Line: 537)
  8041.  
  8042. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8043.  
  8044. (Filename: Line: 539)
  8045.  
  8046. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  8047.  
  8048. (Filename: Line: 311)
  8049.  
  8050. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8051.  
  8052. (Filename: Line: 311)
  8053.  
  8054. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8055.  
  8056. (Filename: Line: 311)
  8057.  
  8058. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8059.  
  8060. (Filename: Line: 537)
  8061.  
  8062. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8063.  
  8064. (Filename: Line: 539)
  8065.  
  8066. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8067.  
  8068. (Filename: Line: 311)
  8069.  
  8070. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  8071. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  8072. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8073.  
  8074. [ line 1073]
  8075. (Filename: Line: 1073)
  8076.  
  8077. Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
  8078. UnloadTime: 6.090600 ms
  8079. <color=cyan>セーフパージ実行</color>
  8080. UnityEngine.Logger:Log(LogType, Object)
  8081. UnityEngine.Debug:Log(Object)
  8082.  
  8083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8084.  
  8085. <RI> Failed to get input data:
  8086. Controlador no válido.
  8087.  
  8088. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8089. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8090. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8091. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8092. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  8093.  
  8094. [ line 1241]
  8095. (Filename: Line: 1241)
  8096.  
  8097.  
  8098. Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 41483.
  8099. Total: 286.862200 ms (FindLiveObjects: 8.582500 ms CreateObjectMapping: 3.223600 ms MarkObjects: 274.158000 ms DeleteObjects: 0.897200 ms)
  8100.  
  8101. Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
  8102.  
  8103. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41483.
  8104. Total: 319.974400 ms (FindLiveObjects: 7.735500 ms CreateObjectMapping: 2.362400 ms MarkObjects: 309.696500 ms DeleteObjects: 0.179200 ms)
  8105.  
  8106. Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
  8107. UnloadTime: 1.113000 ms
  8108.  
  8109. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 42091.
  8110. Total: 329.382200 ms (FindLiveObjects: 7.270600 ms CreateObjectMapping: 2.401600 ms MarkObjects: 318.364000 ms DeleteObjects: 1.345000 ms)
  8111.  
  8112. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  8113. AKBP.Scenes.GameMain.<MainAsync>d__21:MoveNext()
  8114. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8115.  
  8116. [ line 1073]
  8117. (Filename: Line: 1073)
  8118.  
  8119. <color=magenta>マップアウト座標プールの生成</color>
  8120. UnityEngine.Logger:Log(LogType, Object)
  8121. UnityEngine.Debug:Log(Object)
  8122. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  8123. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8124. System.EventHandler:Invoke(Object, EventArgs)
  8125. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8126. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  8127. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  8128. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  8129. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  8130. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  8131.  
  8132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8133.  
  8134. <color=magenta>キャラ座標プールの生成</color>
  8135. UnityEngine.Logger:Log(LogType, Object)
  8136. UnityEngine.Debug:Log(Object)
  8137. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  8138. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8139. System.EventHandler:Invoke(Object, EventArgs)
  8140. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8141. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  8142. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  8143. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  8144. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  8145. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  8146.  
  8147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8148.  
  8149. <RI> Failed to get input data:
  8150. Controlador no válido.
  8151.  
  8152. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8153. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8154. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8155. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8156. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  8157.  
  8158. [ line 1241]
  8159. (Filename: Line: 1241)
  8160.  
  8161. Unloading 3 Unused Serialized files (Serialized files now loaded: 163)
  8162. UnloadTime: 4.591800 ms
  8163. <color=cyan>セーフパージ実行</color>
  8164. UnityEngine.Logger:Log(LogType, Object)
  8165. UnityEngine.Debug:Log(Object)
  8166.  
  8167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8168.  
  8169.  
  8170. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 41249.
  8171. Total: 353.896500 ms (FindLiveObjects: 11.217500 ms CreateObjectMapping: 2.980400 ms MarkObjects: 335.022300 ms DeleteObjects: 4.675300 ms)
  8172.  
  8173. Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
  8174.  
  8175. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41249.
  8176. Total: 395.971200 ms (FindLiveObjects: 9.624700 ms CreateObjectMapping: 3.353500 ms MarkObjects: 369.820800 ms DeleteObjects: 13.171200 ms)
  8177.  
  8178. Unloading 2 Unused Serialized files (Serialized files now loaded: 163)
  8179. UnloadTime: 1.459500 ms
  8180. <color=cyan>セーフパージ実行</color>
  8181. UnityEngine.Logger:Log(LogType, Object)
  8182. UnityEngine.Debug:Log(Object)
  8183.  
  8184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8185.  
  8186.  
  8187. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 41257.
  8188. Total: 396.088400 ms (FindLiveObjects: 9.034900 ms CreateObjectMapping: 3.013400 ms MarkObjects: 383.784100 ms DeleteObjects: 0.255000 ms)
  8189.  
  8190. Unloading 0 Unused Serialized files (Serialized files now loaded: 163)
  8191.  
  8192. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41257.
  8193. Total: 407.791800 ms (FindLiveObjects: 8.807900 ms CreateObjectMapping: 3.103200 ms MarkObjects: 395.681000 ms DeleteObjects: 0.198100 ms)
  8194.  
  8195. Unloading 4 Unused Serialized files (Serialized files now loaded: 163)
  8196. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8197.  
  8198. (Filename: Line: 537)
  8199.  
  8200. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8201.  
  8202. (Filename: Line: 539)
  8203.  
  8204. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  8205.  
  8206. (Filename: Line: 311)
  8207.  
  8208. UnloadTime: 1.499000 ms
  8209.  
  8210. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42117.
  8211. Total: 356.992900 ms (FindLiveObjects: 9.018300 ms CreateObjectMapping: 3.069200 ms MarkObjects: 344.693300 ms DeleteObjects: 0.211100 ms)
  8212.  
  8213. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8214.  
  8215. (Filename: Line: 537)
  8216.  
  8217. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8218.  
  8219. (Filename: Line: 539)
  8220.  
  8221. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8222.  
  8223. (Filename: Line: 311)
  8224.  
  8225. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8226.  
  8227. (Filename: Line: 537)
  8228.  
  8229. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8230.  
  8231. (Filename: Line: 539)
  8232.  
  8233. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8234.  
  8235. (Filename: Line: 311)
  8236.  
  8237. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8238.  
  8239. (Filename: Line: 537)
  8240.  
  8241. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8242.  
  8243. (Filename: Line: 539)
  8244.  
  8245. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8246.  
  8247. (Filename: Line: 311)
  8248.  
  8249. <color=lime>スクリプト再生開始: 20-SCR_GAMECENTER.</color>
  8250. UnityEngine.Logger:Log(LogType, Object)
  8251. UnityEngine.Debug:Log(Object)
  8252. AKBP.GameSystem.ScriptEngine.<PlayEventImpAsync>d__59:MoveNext()
  8253. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8254.  
  8255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8256.  
  8257. Failed to create agent because it is not close enough to the NavMesh
  8258. AKBP.GameSystem.AI.AIManager:Setup(AIType, CharacterControllerBase, TaskChangeCommandInfo*)
  8259. AKBP.GameSystem.Character.CharacterManager:SetAIIdle(Int32)
  8260. AKBP.GameSystem.Lua.AKBLuaCharacter:SetPosXYZ(String, Int32, Single, Single, Single)
  8261. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  8262. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  8263. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  8264. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  8265. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  8266. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  8267. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  8268. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  8269. AKBP.GameSystem.Lua.AKBLua:Run(String)
  8270. AKBP.GameSystem.ScriptEngine.<Play>d__10:MoveNext()
  8271. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8272.  
  8273. [ line 648]
  8274. (Filename: Line: 648)
  8275.  
  8276. Failed to create agent because it is not close enough to the NavMesh
  8277.  
  8278. (Filename: Line: 648)
  8279.  
  8280. Failed to create agent because it is not close enough to the NavMesh
  8281.  
  8282. (Filename: Line: 648)
  8283.  
  8284. Failed to create agent because it is not close enough to the NavMesh
  8285.  
  8286. (Filename: Line: 648)
  8287.  
  8288. Failed to create agent because it is not close enough to the NavMesh
  8289.  
  8290. (Filename: Line: 648)
  8291.  
  8292. Failed to create agent because it is not close enough to the NavMesh
  8293.  
  8294. (Filename: Line: 648)
  8295.  
  8296. Failed to create agent because it is not close enough to the NavMesh
  8297.  
  8298. (Filename: Line: 648)
  8299.  
  8300. Failed to create agent because it is not close enough to the NavMesh
  8301.  
  8302. (Filename: Line: 648)
  8303.  
  8304. Failed to create agent because it is not close enough to the NavMesh
  8305.  
  8306. (Filename: Line: 648)
  8307.  
  8308. Failed to create agent because it is not close enough to the NavMesh
  8309.  
  8310. (Filename: Line: 648)
  8311.  
  8312. Failed to create agent because it is not close enough to the NavMesh
  8313.  
  8314. (Filename: Line: 648)
  8315.  
  8316. Failed to create agent because it is not close enough to the NavMesh
  8317.  
  8318. (Filename: Line: 648)
  8319.  
  8320. Failed to create agent because it is not close enough to the NavMesh
  8321.  
  8322. (Filename: Line: 648)
  8323.  
  8324. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  8325. UnityEngine.Logger:Log(LogType, Object)
  8326. UnityEngine.Debug:Log(Object)
  8327. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  8328. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  8329. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  8330. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  8331. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  8332. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  8333. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  8334. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  8335. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  8336. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  8337. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  8338. AKBP.GameScene.GameModeManager:ControlMode()
  8339. AKBP.GameScene.GameModeManager:Update()
  8340.  
  8341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8342.  
  8343. <RI> Failed to get input data:
  8344. Controlador no válido.
  8345.  
  8346. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8347. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8348. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8349. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8350. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  8351.  
  8352. [ line 1241]
  8353. (Filename: Line: 1241)
  8354.  
  8355. <RI> Failed to get input data:
  8356. Controlador no válido.
  8357.  
  8358. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8359. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8360. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8361. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8362. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  8363.  
  8364. [ line 1241]
  8365. (Filename: Line: 1241)
  8366.  
  8367. AKBLuaSound.PlayBGM : BGM=MAP_14 FADE=Cross
  8368. UnityEngine.Logger:Log(LogType, Object)
  8369. UnityEngine.Debug:Log(Object)
  8370. AKBP.GameSystem.Lua.AKBLuaSound:PlayBGM(String, Int32, Int32, Int32)
  8371. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  8372. MoonSharp.Interpreter.Interop.MethodMemberDescriptor:Execute(Script, Object, ScriptExecutionContext, CallbackArguments)
  8373. MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor:PerformOverloadedCall(Script, Object, ScriptExecutionContext, CallbackArguments)
  8374. MoonSharp.Interpreter.Interop.<>c__DisplayClass33_0:<GetCallback>b__0(ScriptExecutionContext, CallbackArguments)
  8375. System.ResolveEventHandler:Invoke(Object, ResolveEventArgs)
  8376. MoonSharp.Interpreter.Execution.VM.Processor:Internal_ExecCall(Int32, Int32, CallbackFunction, CallbackFunction, Boolean, String, DynValue)
  8377. MoonSharp.Interpreter.Execution.VM.Processor:Processing_Loop(Int32)
  8378. MoonSharp.Interpreter.Execution.VM.Processor:Coroutine_Resume(DynValue[])
  8379. AKBP.GameSystem.Lua.AKBLua:UpdateResume()
  8380. AKBP.GameSystem.Lua.AKBLua:UpdateEx()
  8381. AKBP.GameScene.GameModeManager:ControlMode()
  8382. AKBP.GameScene.GameModeManager:Update()
  8383.  
  8384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8385.  
  8386. Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
  8387. UnloadTime: 7.111500 ms
  8388. <color=cyan>セーフパージ実行</color>
  8389. UnityEngine.Logger:Log(LogType, Object)
  8390. UnityEngine.Debug:Log(Object)
  8391.  
  8392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8393.  
  8394.  
  8395. Unloading 2079 unused Assets to reduce memory usage. Loaded Objects now: 41588.
  8396. Total: 384.543000 ms (FindLiveObjects: 9.191300 ms CreateObjectMapping: 3.370400 ms MarkObjects: 361.894500 ms DeleteObjects: 10.085700 ms)
  8397.  
  8398. Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
  8399.  
  8400. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41576.
  8401. Total: 366.779400 ms (FindLiveObjects: 15.192500 ms CreateObjectMapping: 3.096300 ms MarkObjects: 347.996100 ms DeleteObjects: 0.492700 ms)
  8402.  
  8403. Unloading 3 Unused Serialized files (Serialized files now loaded: 165)
  8404. UnloadTime: 1.450800 ms
  8405. <color=cyan>セーフパージ実行</color>
  8406. UnityEngine.Logger:Log(LogType, Object)
  8407. UnityEngine.Debug:Log(Object)
  8408.  
  8409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8410.  
  8411.  
  8412. Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 41396.
  8413. Total: 359.406700 ms (FindLiveObjects: 9.140100 ms CreateObjectMapping: 3.024700 ms MarkObjects: 344.801500 ms DeleteObjects: 2.439300 ms)
  8414.  
  8415. Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
  8416.  
  8417. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41396.
  8418. Total: 388.206300 ms (FindLiveObjects: 8.368400 ms CreateObjectMapping: 3.077000 ms MarkObjects: 376.580300 ms DeleteObjects: 0.179400 ms)
  8419.  
  8420. Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
  8421. UnloadTime: 1.969800 ms
  8422.  
  8423. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42256.
  8424. Total: 343.952100 ms (FindLiveObjects: 8.941000 ms CreateObjectMapping: 3.027300 ms MarkObjects: 331.782700 ms DeleteObjects: 0.200100 ms)
  8425.  
  8426. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  8427. AKBP.GameSystem.AI.<WaitMoving>d__50:MoveNext()
  8428. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8429.  
  8430. [ line 1073]
  8431. (Filename: Line: 1073)
  8432.  
  8433. <color=magenta>キャラ座標プールの生成</color>
  8434. UnityEngine.Logger:Log(LogType, Object)
  8435. UnityEngine.Debug:Log(Object)
  8436. AKBP.GameSystem.Map.MapScene:SetupCharacterPositionPool()
  8437. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8438. System.EventHandler:Invoke(Object, EventArgs)
  8439. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8440. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  8441. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  8442. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  8443. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  8444. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  8445.  
  8446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8447.  
  8448. <color=magenta>マップアウト座標プールの生成</color>
  8449. UnityEngine.Logger:Log(LogType, Object)
  8450. UnityEngine.Debug:Log(Object)
  8451. AKBP.GameSystem.Map.MapScene:SetupMapOutPositionPool()
  8452. AKBP.GameSystem.TaskChange.TaskChangeCommand:SetPos(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8453. System.EventHandler:Invoke(Object, EventArgs)
  8454. AKBP.GameSystem.TaskChange.TaskChangeCommand:Execute(TaskChangeLogicManager, TaskChangeCommandInfo*)
  8455. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogicImp(TaskChangeLogicWork, TaskChangeCommandInfo*)
  8456. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:UpdateLogic()
  8457. AKBP.GameSystem.TaskChange.TaskChangeLogicManager:Update()
  8458. AKBP.GameSystem.Character.CharacterNpcController:OnMustUpdate()
  8459. AKBP.GameSystem.Character.CharacterControllerBase:Update()
  8460.  
  8461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8462.  
  8463. <RI> Failed to get input data:
  8464. Controlador no válido.
  8465.  
  8466. trgKDrjFQdshawEXsYGrkpslCzv:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8467. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8468. lZwWctSSqehMtyQjvPpythOQcIo:ztxkpgfDPkpzEZabOLaRxxhkVey(IntPtr, UInt32, IntPtr, IntPtr)
  8469. lPwgWhNTnlpDPmImZOsEqAAorHL:Invoke(IntPtr, UInt32, IntPtr, IntPtr)
  8470. OmQqbqQbjcjoZbpSzUOnqCmItYIO:TmwMEhfLNVRQwyBclQuZZsaCHOl(IntPtr, UInt32, IntPtr, IntPtr)
  8471.  
  8472. [ line 1241]
  8473. (Filename: Line: 1241)
  8474.  
  8475. Unloading 3 Unused Serialized files (Serialized files now loaded: 165)
  8476. UnloadTime: 4.683700 ms
  8477. <color=cyan>セーフパージ実行</color>
  8478. UnityEngine.Logger:Log(LogType, Object)
  8479. UnityEngine.Debug:Log(Object)
  8480.  
  8481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8482.  
  8483.  
  8484. Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 41414.
  8485. Total: 310.266600 ms (FindLiveObjects: 7.981700 ms CreateObjectMapping: 2.364600 ms MarkObjects: 293.527300 ms DeleteObjects: 6.391300 ms)
  8486.  
  8487. Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
  8488.  
  8489. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41414.
  8490. Total: 425.449700 ms (FindLiveObjects: 11.092700 ms CreateObjectMapping: 3.119200 ms MarkObjects: 382.839200 ms DeleteObjects: 28.397100 ms)
  8491.  
  8492. Unloading 2 Unused Serialized files (Serialized files now loaded: 165)
  8493. UnloadTime: 1.591000 ms
  8494. <color=cyan>セーフパージ実行</color>
  8495. UnityEngine.Logger:Log(LogType, Object)
  8496. UnityEngine.Debug:Log(Object)
  8497.  
  8498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8499.  
  8500.  
  8501. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41419.
  8502. Total: 395.370000 ms (FindLiveObjects: 9.408400 ms CreateObjectMapping: 3.436100 ms MarkObjects: 382.316700 ms DeleteObjects: 0.207800 ms)
  8503.  
  8504. Unloading 0 Unused Serialized files (Serialized files now loaded: 165)
  8505.  
  8506. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41419.
  8507. Total: 351.267400 ms (FindLiveObjects: 8.789900 ms CreateObjectMapping: 3.073900 ms MarkObjects: 339.122400 ms DeleteObjects: 0.280200 ms)
  8508.  
  8509. Unloading 4 Unused Serialized files (Serialized files now loaded: 165)
  8510. UnloadTime: 1.777500 ms
  8511.  
  8512. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 42279.
  8513. Total: 352.245000 ms (FindLiveObjects: 9.570800 ms CreateObjectMapping: 3.083800 ms MarkObjects: 339.405800 ms DeleteObjects: 0.183600 ms)
  8514.  
  8515. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8516.  
  8517. (Filename: Line: 537)
  8518.  
  8519. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8520.  
  8521. (Filename: Line: 539)
  8522.  
  8523. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8524.  
  8525. (Filename: Line: 311)
  8526.  
  8527. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8528.  
  8529. (Filename: Line: 311)
  8530.  
  8531. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8532.  
  8533. (Filename: Line: 311)
  8534.  
  8535. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8536.  
  8537. (Filename: Line: 537)
  8538.  
  8539. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8540.  
  8541. (Filename: Line: 311)
  8542.  
  8543. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8544.  
  8545. (Filename: Line: 539)
  8546.  
  8547. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8548.  
  8549. (Filename: Line: 311)
  8550.  
  8551. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8552.  
  8553. (Filename: Line: 311)
  8554.  
  8555. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8556.  
  8557. (Filename: Line: 537)
  8558.  
  8559. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8560.  
  8561. (Filename: Line: 539)
  8562.  
  8563. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8564.  
  8565. (Filename: Line: 311)
  8566.  
  8567. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8568.  
  8569. (Filename: Line: 311)
  8570.  
  8571. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8572.  
  8573. (Filename: Line: 311)
  8574.  
  8575. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8576.  
  8577. (Filename: Line: 311)
  8578.  
  8579. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8580.  
  8581. (Filename: Line: 311)
  8582.  
  8583. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8584.  
  8585. (Filename: Line: 311)
  8586.  
  8587. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8588.  
  8589. (Filename: Line: 311)
  8590.  
  8591. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8592.  
  8593. (Filename: Line: 311)
  8594.  
  8595. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8596.  
  8597. (Filename: Line: 311)
  8598.  
  8599. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8600.  
  8601. (Filename: Line: 537)
  8602.  
  8603. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8604.  
  8605. (Filename: Line: 539)
  8606.  
  8607. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8608.  
  8609. (Filename: Line: 311)
  8610.  
  8611. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8612.  
  8613. (Filename: Line: 537)
  8614.  
  8615. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8616.  
  8617. (Filename: Line: 539)
  8618.  
  8619. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8620.  
  8621. (Filename: Line: 311)
  8622.  
  8623. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8624.  
  8625. (Filename: Line: 537)
  8626.  
  8627. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8628.  
  8629. (Filename: Line: 539)
  8630.  
  8631. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  8632.  
  8633. (Filename: Line: 311)
  8634.  
  8635. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8636.  
  8637. (Filename: Line: 311)
  8638.  
  8639. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8640.  
  8641. (Filename: Line: 311)
  8642.  
  8643. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  8644.  
  8645. (Filename: Line: 537)
  8646.  
  8647. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  8648.  
  8649. (Filename: Line: 539)
  8650.  
  8651. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8652.  
  8653. (Filename: Line: 311)
  8654.  
  8655. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  8656.  
  8657. (Filename: Line: 311)
  8658.  
  8659. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8660.  
  8661. (Filename: Line: 311)
  8662.  
  8663. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  8664.  
  8665. (Filename: Line: 311)
  8666.  
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