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- // Created by Crowbar 0.51.0.0
- $modelname "player/scout.mdl"
- $model "scout" "scout_morphs_low.smd" {
- eyeball "eye_right" "bip_head" -1.251646 75.814257 2.141015 "eyeball_r" 1.4 4 "iris_unused" 0.6
- eyeball "eye_left" "bip_head" 1.251646 75.814257 2.141015 "eyeball_l" 1.4 -4 "iris_unused" 0.6
- flexfile "scout.vta"
- {
- defaultflex frame 0
- flexpair "CloseLidLo" 1 frame 1
- flexpair "CloseLidUp" 1 frame 2
- flex "WQ" frame 3
- flex "OO" frame 4
- flex "MB" frame 5
- flex "SH" frame 6
- flex "Y" frame 7
- flex "FV" frame 8
- flex "AH" frame 9
- flex "AE" frame 10
- flex "UH" frame 11
- flex "AW" frame 12
- flex "EE" frame 13
- flex "PP" frame 14
- flex "OH" frame 15
- flex "TH" frame 16
- flex "T" frame 17
- flex "ER" frame 18
- flex "DS" frame 19
- flex "GK" frame 20
- flex "N" frame 21
- flex "silence" frame 22
- flex "happySmall" frame 23
- flex "madUpper" frame 24
- flex "specialAction01Upper" frame 25
- flex "scaredUpper" frame 26
- flex "painBigUpper" frame 27
- flex "painSmallUpper" frame 28
- flex "happyBigUpper" frame 29
- flex "happySmallUpper" frame 30
- flex "specialAction01" frame 31
- flex "scared" frame 32
- flex "mad" frame 33
- flex "painBig" frame 34
- flex "painSmall" frame 35
- flex "happyBig" frame 36
- }
- flexcontroller right_CloseLid range -1 1 right_CloseLid
- flexcontroller left_CloseLid range -1 1 left_CloseLid
- flexcontroller multi_CloseLid range -1 1 multi_CloseLid
- flexcontroller blink range 0 1 blink
- flexcontroller specialAction01Upper range 0 1 specialAction01Upper
- flexcontroller defaultFace range 0 1 defaultFace
- flexcontroller painBigUpper range 0 1 painBigUpper
- flexcontroller GK range 0 1 GK
- flexcontroller happyBig range 0 1 happyBig
- flexcontroller mad range 0 1 mad
- flexcontroller happySmall range 0 1 happySmall
- flexcontroller N range 0 1 N
- flexcontroller painSmall range 0 1 painSmall
- flexcontroller scared range 0 1 scared
- flexcontroller silence range 0 1 silence
- flexcontroller EE range 0 1 EE
- flexcontroller happySmallUpper range 0 1 happySmallUpper
- flexcontroller happyBigUpper range 0 1 happyBigUpper
- flexcontroller painSmallUpper range 0 1 painSmallUpper
- flexcontroller defaultFaceUpper range 0 1 defaultFaceUpper
- flexcontroller madUpper range 0 1 madUpper
- flexcontroller scaredUpper range 0 1 scaredUpper
- flexcontroller T range 0 1 T
- flexcontroller TH range 0 1 TH
- flexcontroller DS range 0 1 DS
- flexcontroller ER range 0 1 ER
- flexcontroller specialAction01 range 0 1 specialAction01
- flexcontroller painBig range 0 1 painBig
- flexcontroller OH range 0 1 OH
- flexcontroller PP range 0 1 PP
- flexcontroller WQ range 0 1 WQ
- flexcontroller OO range 0 1 OO
- flexcontroller MB range 0 1 MB
- flexcontroller SH range 0 1 SH
- flexcontroller Y range 0 1 Y
- flexcontroller FV range 0 1 FV
- flexcontroller AH range 0 1 AH
- flexcontroller AE range 0 1 AE
- flexcontroller UH range 0 1 UH
- flexcontroller AW range 0 1 AW
- flexcontroller eyes range -45 45 eyes_updown
- flexcontroller eyes range -45 45 eyes_rightleft
- localvar defaultFaceUpper
- localvar defaultFace
- %CloseLidLoL = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidLoR = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidUpL = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidUpR = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %WQ = WQ
- %OO = OO
- %MB = MB
- %SH = SH
- %Y = Y
- %FV = FV
- %AH = AH
- %AE = AE
- %UH = UH
- %AW = AW
- %EE = EE
- %PP = PP
- %OH = OH
- %TH = TH
- %T = T
- %ER = ER
- %DS = DS
- %GK = GK
- %N = N
- %silence = silence
- %happySmall = happySmall
- %madUpper = madUpper
- %specialAction01Upper = specialAction01Upper
- %defaultFaceUpper = defaultFaceUpper
- %scaredUpper = scaredUpper
- %painBigUpper = painBigUpper
- %painSmallUpper = painSmallUpper
- %happyBigUpper = happyBigUpper
- %happySmallUpper = happySmallUpper
- %specialAction01 = specialAction01
- %defaultFace = defaultFace
- %scared = scared
- %mad = mad
- %painBig = painBig
- %painSmall = painSmall
- %happyBig = happyBig
- }
- $bodygroup "hat"
- {
- studio "scout_hat_bodygroup.smd"
- blank
- }
- $bodygroup "headphones"
- {
- studio "scout_headphones_bodygroup.smd"
- blank
- }
- $bodygroup "shoes_socks"
- {
- studio "scout_shoes_socks_bodygroup.smd"
- blank
- }
- $bodygroup "default"
- {
- studio "sbox2014_ticket_boy.smd"
- }
- $lod 11
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod1.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod1.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod1.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod1.smd"
- replacemodel "sbox2014_ticket_boy.smd" "sbox2014_ticket_boy_lod1.smd"
- }
- $lod 22
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod2.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod2.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod2.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod2.smd"
- replacemodel "sbox2014_ticket_boy.smd" "sbox2014_ticket_boy_lod2.smd"
- }
- $lod 33
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod3.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod3.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod3.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod3.smd"
- }
- $lod 44
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod4.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod4.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod4.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod4.smd"
- }
- $lod 55
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod5.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod5.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod5.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod5.smd"
- }
- $shadowlod
- {
- replacemodel "scout_morphs_low.smd" "scout_morphs_low_lod6.smd"
- replacemodel "scout_hat_bodygroup.smd" "scout_hat_bodygroup_lod6.smd"
- replacemodel "scout_headphones_bodygroup.smd" "scout_headphones_bodygroup_lod6.smd"
- replacemodel "scout_shoes_socks_bodygroup.smd" "scout_shoes_socks_bodygroup_lod6.smd"
- }
- $surfaceprop "flesh"
- $contents "solid"
- $eyeposition 0 75.85 0
- $maxeyedeflection 90
- $cdmaterials "models\player\scout\"
- $cdmaterials "models\workshop\player\items\scout\sbox2014_ticket_boy\"
- $cdmaterials ""
- $texturegroup "skinfamilies"
- {
- { "scout_red" "scout_head_red" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy" }
- { "scout_blue" "scout_head_blue" "eyeball_l" "eyeball_r" "sbox2014_ticket_boy_blue" }
- { "scout_red_invun" "scout_head_red_invun" "eyeball_invun" "eyeball_invun" }
- { "scout_blue_invun" "scout_head_blue_invun" "eyeball_invun" "eyeball_invun" }
- }
- $attachment "eyes" "bip_head" 0 -2.69 -3.29 rotate 83.45 -90 0
- $attachment "righteye" "bip_head" -1.25 -2.69 -3.29 rotate 83.45 -90 0
- $attachment "lefteye" "bip_head" 1.25 -2.69 -3.29 rotate 83.45 -90 0
- $attachment "foot_L" "bip_foot_L" 0 0 0 rotate 0 0 0
- $attachment "foot_R" "bip_foot_R" 0 0 0 rotate 0 0 0
- $attachment "back_upper" "bip_spine_3" 0 0 0 rotate 0 0 0
- $attachment "back_lower" "bip_spine_0" 0 0 0 rotate 0 0 0
- $attachment "hand_L" "bip_hand_L" 0 0 0 rotate 0 0 0
- $attachment "hand_R" "bip_hand_R" 0 0 0 rotate 0 0 0
- $attachment "partyhat" "bip_head" 0 -8 0.57 rotate 87 90 180
- $attachment "doublejumpfx" "bip_pelvis" 0 40 15 rotate 0 0 0
- $attachment "head" "bip_head" 0 -8.49 0.57 rotate 78.55 -90 0
- $attachment "eyeglow_L" "bip_head" 1.34 -2.74 -4.67 rotate 64.21 -13.74 74.8
- $attachment "eyeglow_R" "bip_head" -1.34 -2.74 -4.67 rotate 64.21 -166.26 -74.8
- $attachment "weapon_bone_L" "weapon_bone_L" 0 0 0 rotate 0 0 0
- $attachment "effect_hand_L" "effect_hand_L" 0 0 0 rotate 0 0 0
- $attachment "weapon_bone" "weapon_bone" 0 0 0 rotate 0 0 0
- $attachment "weapon_bone_2" "weapon_bone_2" 0 0 0 rotate 0 0 0
- $attachment "weapon_bone_3" "weapon_bone_3" 0 0 0 rotate 0 0 0
- $attachment "weapon_bone_4" "weapon_bone_4" 0 0 0 rotate 0 0 0
- $attachment "effect_hand_R" "effect_hand_R" 0 0 0 rotate 0 0 0
- $attachment "flag" "bip_spine_2" -0.19 0.69 7.85 rotate 1.26 -2.62 1.89
- $attachment "prop_bone" "prop_bone" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_1" "prop_bone_1" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_2" "prop_bone_2" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_3" "prop_bone_3" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_4" "prop_bone_4" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_5" "prop_bone_5" 0 0 0 rotate 0 0 0
- $attachment "prop_bone_6" "prop_bone_6" 0 0 0 rotate 0 0 0
- $cbox 0 0 0 0 0 0
- $bbox -19.271 -16.55 -3.507 6.6 16.55 83.027
- // $hboxset "scout"
- // $hbox 1 "bip_head" -5.5 -9 -7.05 5.5 4 4.95 ""
- // $hbox 0 "bip_pelvis" -7.5 -1 -4.5 7.5 11 6.5 ""
- // $hbox 3 "bip_spine_0" -7 0 -6.5 7 5 3.5 ""
- // $hbox 3 "bip_spine_1" -7.5 -2 -7 7.5 4 3 ""
- // $hbox 2 "bip_spine_2" -8 -3 -7.5 8 3 2.5 ""
- // $hbox 2 "bip_spine_3" -7 -3 -6 7 2 4 ""
- // $hbox 4 "bip_upperArm_L" -1 -2 -2 13 2 3 ""
- // $hbox 4 "bip_lowerArm_L" 0 -2.1 -2 10 2.9 2 ""
- // $hbox 4 "bip_hand_L" -3.45 -9.5 -4 1.05 -0.5 2 ""
- // $hbox 5 "bip_upperArm_R" -1 -3 -2 13 2 2 ""
- // $hbox 5 "bip_lowerArm_R" 0 -2.9 -2 10 2.1 2 ""
- // $hbox 5 "bip_hand_R" -1.05 0.5 -2 3.45 9.5 4 ""
- // $hbox 6 "bip_hip_L" 4 -4 -5 20 4 3 ""
- // $hbox 6 "bip_knee_L" 0.5 -2.5 -5.5 19.5 3.5 1.5 ""
- // $hbox 6 "bip_foot_L" -1.75 -10 -2.5 1.75 2 2.5 ""
- // $hbox 7 "bip_hip_R" 4 -3 -4 20 5 4 ""
- // $hbox 7 "bip_knee_R" 0.5 -3.5 -5.5 19.5 2.5 1.5 ""
- // $hbox 7 "bip_foot_R" -1.75 -2 -2.5 1.75 10 2.5 ""
- // $hbox 10 "bip_packmiddle" -2.75 -10 -3 4.25 8 5 ""
- // $skipboneinbbox
- $bonemerge "bip_pelvis"
- $bonemerge "bip_spine_0"
- $bonemerge "bip_spine_1"
- $bonemerge "bip_spine_2"
- $bonemerge "bip_spine_3"
- $bonemerge "bip_neck"
- $bonemerge "bip_head"
- $bonemerge "bip_collar_L"
- $bonemerge "bip_collar_R"
- $bonemerge "bip_upperArm_L"
- $bonemerge "bip_upperArm_R"
- $bonemerge "bip_lowerArm_L"
- $bonemerge "bip_lowerArm_R"
- $bonemerge "bip_hip_L"
- $bonemerge "bip_hip_R"
- $bonemerge "bip_knee_L"
- $bonemerge "bip_knee_R"
- $bonemerge "bip_foot_L"
- $bonemerge "bip_foot_R"
- $bonemerge "bip_hand_L"
- $bonemerge "bip_hand_R"
- $bonemerge "bip_toe_L"
- $bonemerge "bip_toe_R"
- $bonemerge "weapon_bone"
- $bonemerge "weapon_bone_1"
- $bonemerge "weapon_bone_2"
- $bonemerge "weapon_bone_3"
- $bonemerge "weapon_bone_4"
- $bonemerge "weapon_bone_L"
- $bonemerge "medal_bone"
- $bonemerge "mvm"
- $bonemerge "bip_dogtag_0"
- $bonemerge "bip_dogtag_1"
- $bonemerge "bip_dogtag_2"
- $bonemerge "bip_dogtag_3"
- $bonemerge "prop_bone"
- $bonemerge "prop_bone_1"
- $bonemerge "prop_bone_2"
- $bonemerge "prop_bone_3"
- $bonemerge "prop_bone_4"
- $bonemerge "prop_bone_5"
- $bonemerge "prop_bone_6"
- $proceduralbones "scout.vrd"
- $poseparameter "body_pitch" -45 45 loop 360
- $poseparameter "body_yaw" -45 45 loop 360
- $ikchain "rhand" "bip_hand_R" knee 0 0 0
- $ikchain "lhand" "bip_hand_L" knee 0 0 0
- $ikchain "rfoot" "bip_foot_R" knee 0 0 0
- $ikchain "lfoot" "bip_foot_L" knee 0 0 0
- $weightlist "weights_user_ref" {
- "bip_pelvis" 0
- "bip_spine_0" 0
- "bip_spine_1" 0
- "bip_spine_2" 0
- "bip_spine_3" 0
- "bip_neck" 0
- "bip_head" 0
- "bip_collar_L" 0
- "bip_collar_R" 0
- "bip_upperArm_L" 0
- "bip_upperArm_R" 0
- "bip_lowerArm_L" 0
- "bip_lowerArm_R" 0
- "bip_hip_L" 0
- "bip_hip_R" 0
- "bip_knee_L" 0
- "bip_knee_R" 0
- "bip_foot_L" 0
- "bip_foot_R" 0
- "bip_hand_L" 0
- "bip_hand_R" 0
- "bip_toe_L" 0
- "bip_toe_R" 0
- "weapon_bone" 0
- "weapon_bone_1" 0
- "weapon_bone_2" 0
- "weapon_bone_3" 0
- "weapon_bone_4" 0
- "weapon_bone_L" 0
- "medal_bone" 0
- "mvm" 0
- "effect_hand_L" 0
- "effect_hand_R" 0
- "bip_dogtag_0" 0
- "bip_dogtag_1" 0
- "bip_dogtag_2" 0
- "bip_dogtag_3" 0
- "bip_packtop" 0
- "bip_packmiddle" 0
- "bip_thumb_0_L" 0
- "bip_thumb_0_R" 0
- "bip_index_0_L" 0
- "bip_index_0_R" 0
- "bip_middle_0_L" 0
- "bip_middle_0_R" 0
- "bip_ring_0_L" 0
- "bip_ring_0_R" 0
- "bip_pinky_0_L" 0
- "bip_pinky_0_R" 0
- "bip_thumb_1_L" 0
- "bip_thumb_1_R" 0
- "bip_index_1_L" 0
- "bip_index_1_R" 0
- "bip_middle_1_L" 0
- "bip_middle_1_R" 0
- "bip_ring_1_L" 0
- "bip_ring_1_R" 0
- "bip_pinky_1_L" 0
- "bip_pinky_1_R" 0
- "bip_thumb_2_L" 0
- "bip_thumb_2_R" 0
- "bip_index_2_L" 0
- "bip_index_2_R" 0
- "bip_middle_2_L" 0
- "bip_middle_2_R" 0
- "bip_ring_2_L" 0
- "bip_ring_2_R" 0
- "bip_pinky_2_L" 0
- "bip_pinky_2_R" 0
- "prop_bone" 0
- "prop_bone_1" 0
- "prop_bone_2" 0
- "prop_bone_3" 0
- "prop_bone_4" 0
- "prop_bone_5" 0
- "prop_bone_6" 0
- "hlp_forearm_L" 0
- "hlp_forearm_R" 0
- }
- $sequence "ref" {
- "scout_anims\ref.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "ragdoll" {
- "scout_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $declaresequence "user_ref"
- $declaresequence "ragdollspawn"
- $declaresequence "r_handposes"
- $declaresequence "r_armposes"
- $declaresequence "PRIMARY_aimmatrix_idle"
- $declaresequence "PRIMARY_aimmatrix_run"
- $declaresequence "PRIMARY_aimmatrix_crouch_idle"
- $declaresequence "AttackStand_PRIMARY"
- $declaresequence "AttackCrouch_PRIMARY"
- $declaresequence "AttackSwim_PRIMARY"
- $declaresequence "layer_reload_standing_arms_primary_start"
- $declaresequence "layer_reload_standing_arms_primary_loop"
- $declaresequence "layer_reload_standing_arms_primary_end"
- $declaresequence "PRIMARY_reload_start"
- $declaresequence "PRIMARY_reload_loop"
- $declaresequence "PRIMARY_reload_end"
- $declaresequence "PRIMARY_crouch_reload_start"
- $declaresequence "PRIMARY_crouch_reload_loop"
- $declaresequence "PRIMARY_crouch_reload_end"
- $declaresequence "PRIMARY_swim_reload_start"
- $declaresequence "PRIMARY_swim_reload_loop"
- $declaresequence "PRIMARY_swim_reload_end"
- $declaresequence "PRIMARY_airwalk_reload_start"
- $declaresequence "PRIMARY_airwalk_reload_loop"
- $declaresequence "PRIMARY_airwalk_reload_end"
- $declaresequence "layer_placeSapper_ArmL"
- $declaresequence "PRIMARY_placeSapper"
- $declaresequence "SECONDARY_aimmatrix_idle"
- $declaresequence "SECONDARY_aimmatrix_run"
- $declaresequence "SECONDARY_aimmatrix_crouch_idle"
- $declaresequence "AttackStand_SECONDARY"
- $declaresequence "AttackCrouch_SECONDARY"
- $declaresequence "AttackSwim_SECONDARY"
- $declaresequence "layer_reload_standing_arms_secondary"
- $declaresequence "ReloadStand_SECONDARY"
- $declaresequence "ReloadCrouch_SECONDARY"
- $declaresequence "ReloadSwim_SECONDARY"
- $declaresequence "ReloadAirwalk_SECONDARY"
- $declaresequence "layer_SECONDARY_WepGrip"
- $declaresequence "ITEM2_aimmatrix_idle"
- $declaresequence "ITEM2_aimmatrix_run"
- $declaresequence "ITEM2_aimmatrix_crouch_idle"
- $declaresequence "AttackStand_ITEM2"
- $declaresequence "AttackCrouch_ITEM2"
- $declaresequence "AttackSwim_ITEM2"
- $declaresequence "layer_reload_standing_arms_item2"
- $declaresequence "ReloadStand_ITEM2"
- $declaresequence "ReloadCrouch_ITEM2"
- $declaresequence "ReloadSwim_ITEM2"
- $declaresequence "ReloadAirwalk_ITEM2"
- $declaresequence "layer_ITEM2_WepGrip"
- $declaresequence "layer_reload_standing_arms_secondary_2"
- $declaresequence "ReloadStand_SECONDARY_2"
- $declaresequence "ReloadCrouch_SECONDARY_2"
- $declaresequence "ReloadSwim_SECONDARY_2"
- $declaresequence "ReloadAirwalk_SECONDARY_2"
- $declaresequence "MELEE_aimmatrix_idle"
- $declaresequence "MELEE_aimmatrix_run"
- $declaresequence "MELEE_aimmatrix_crouch_idle"
- $declaresequence "layer_AttackStandMelee_arms"
- $declaresequence "layer_melee_swing"
- $declaresequence "layer_AttackStandMelee_runS_arms"
- $declaresequence "layer_melee_swing_runS"
- $declaresequence "MELEE_swing"
- $declaresequence "MELEE_crouch_swing"
- $declaresequence "AttackSwim_MELEE"
- $declaresequence "layer_MELEE_WepGrip"
- $declaresequence "a_flinch01"
- $declaresequence "MELEE_ALLCLASS_aimmatrix_idle"
- $declaresequence "MELEE_ALLCLASS_aimmatrix_run"
- $declaresequence "MELEE_ALLCLASS_aimmatrix_crouch_idle"
- $declaresequence "layer_AttackStandMelee_allclass_arms"
- $declaresequence "layer_melee_allclass_swing"
- $declaresequence "layer_AttackStandMelee_allclass_runS_arms"
- $declaresequence "layer_melee_allclass_swing_runS"
- $declaresequence "MELEE_allclass_swing"
- $declaresequence "MELEE_allclass_crouch_swing"
- $declaresequence "AttackSwim_MELEE_allclass"
- $declaresequence "layer_MELEE_allclass_WepGrip"
- $declaresequence "STUN_aimmatrix_idle"
- $declaresequence "STUN_aimmatrix_run"
- $declaresequence "STUN_aimmatrix_crouch_idle"
- $declaresequence "layer_stun_swing_arms"
- $declaresequence "layer_stun_swing"
- $declaresequence "layer_stun_swing_arm_s"
- $declaresequence "layer_stun_swing_S"
- $declaresequence "stun_swing"
- $declaresequence "stun_swing_crouch"
- $declaresequence "layer_STUN_WepGrip"
- $declaresequence "ITEM1_aimmatrix_idle"
- $declaresequence "ITEM1_aimmatrix_run"
- $declaresequence "ITEM1_aimmatrix_crouch_idle"
- $declaresequence "armslayer_ITEM1_fire"
- $declaresequence "bodylayer_ITEM1_fire"
- $declaresequence "ITEM1_fire"
- $declaresequence "armslayer_ITEM1_Crouch_fire"
- $declaresequence "bodylayer_ITEM1_Crouch_fire"
- $declaresequence "ITEM1_Crouch_fire"
- $declaresequence "layer_ITEM1_WepGrip"
- $declaresequence "layer_gesture_primary_go_armL"
- $declaresequence "layer_gesture_primary_go_runN_armL"
- $declaresequence "gesture_primary_go"
- $declaresequence "layer_gesture_primary_help_armL"
- $declaresequence "gesture_primary_help"
- $declaresequence "layer_gesture_primary_cheer_armL"
- $declaresequence "gesture_primary_cheer"
- $declaresequence "layer_gesture_primary_positive_armL"
- $declaresequence "gesture_primary_positive"
- $declaresequence "layer_gesture_secondary_go_armL"
- $declaresequence "layer_gesture_secondary_go_runN_armL"
- $declaresequence "gesture_secondary_go"
- $declaresequence "layer_gesture_secondary_help_armL"
- $declaresequence "gesture_secondary_help"
- $declaresequence "layer_gesture_secondary_cheer_armL"
- $declaresequence "gesture_secondary_cheer"
- $declaresequence "layer_gesture_secondary_positive_armL"
- $declaresequence "layer_gesture_secondary_positive"
- $declaresequence "layer_gesture_secondary_positive_runN_armL"
- $declaresequence "layer_gesture_secondary_positive_runN"
- $declaresequence "gesture_secondary_positive"
- $declaresequence "layer_gesture_melee_go_armL"
- $declaresequence "gesture_melee_go"
- $declaresequence "layer_gesture_melee_help_armL"
- $declaresequence "gesture_melee_help"
- $declaresequence "layer_gesture_melee_cheer_armL"
- $declaresequence "gesture_melee_cheer"
- $declaresequence "layer_gesture_melee_positive_armL"
- $declaresequence "gesture_melee_positive"
- $declaresequence "layer_gesture_ITEM1_go_armL"
- $declaresequence "gesture_ITEM1_go"
- $declaresequence "layer_gesture_ITEM1_help_armL"
- $declaresequence "gesture_ITEM1_help"
- $declaresequence "layer_gesture_ITEM1_cheer_armL"
- $declaresequence "gesture_ITEM1_cheer"
- $declaresequence "layer_gesture_ITEM1_positive_armL"
- $declaresequence "gesture_ITEM1_positive"
- $declaresequence "layer_gesture_ITEM2_go_armL"
- $declaresequence "layer_gesture_ITEM2_go_runN_armL"
- $declaresequence "gesture_ITEM2_go"
- $declaresequence "layer_gesture_ITEM2_help_armL"
- $declaresequence "gesture_ITEM2_help"
- $declaresequence "layer_gesture_ITEM2_cheer_armL"
- $declaresequence "gesture_ITEM2_cheer"
- $declaresequence "layer_gesture_ITEM2_positive_armL"
- $declaresequence "gesture_ITEM2_positive"
- $declaresequence "taunt_highFiveStart"
- $declaresequence "taunt_highFiveStart_idle"
- $declaresequence "layer_taunt_highFiveSuccessFull"
- $declaresequence "taunt_highFiveSuccessFull"
- $declaresequence "layer_taunt_highFiveSuccess"
- $declaresequence "taunt_highFiveSuccess"
- $declaresequence "layer_taunt_laugh"
- $declaresequence "taunt_laugh"
- $declaresequence "layer_dieviolent"
- $declaresequence "dieviolent"
- $declaresequence "taunt01"
- $declaresequence "taunt01_Alt"
- $declaresequence "taunt02"
- $declaresequence "taunt03"
- $declaresequence "layer_taunt04"
- $declaresequence "taunt04"
- $declaresequence "taunt05"
- $declaresequence "taunt06"
- $declaresequence "scout_taunt_replay"
- $declaresequence "layer_taunt_come_and_get_me"
- $declaresequence "taunt_come_and_get_me"
- $declaresequence "taunt_brutallegendinterior"
- $declaresequence "taunt_brutallegendin"
- $declaresequence "taunt_brutallegendout"
- $declaresequence "taunt_brutallegendinblend"
- $declaresequence "taunt_brutallegendoutblend"
- $declaresequence "taunt_brutallegend"
- $declaresequence "layer_idleNoise"
- $declaresequence "stand_PRIMARY"
- $declaresequence "stand_SECONDARY"
- $declaresequence "stand_MELEE"
- $declaresequence "stand_MELEE_ALLCLASS"
- $declaresequence "stand_LOSER"
- $declaresequence "stand_ITEM1"
- $declaresequence "stand_ITEM2"
- $declaresequence "stand_STUN"
- $declaresequence "layer_null"
- $declaresequence "crouch_PRIMARY"
- $declaresequence "crouch_SECONDARY"
- $declaresequence "crouch_MELEE"
- $declaresequence "crouch_MELEE_ALLCLASS"
- $declaresequence "crouch_LOSER"
- $declaresequence "crouch_ITEM1"
- $declaresequence "crouch_ITEM2"
- $declaresequence "PRIMARY_aimmatrix_swim"
- $declaresequence "s_swimAlign_PRIMARY"
- $declaresequence "swim_PRIMARY"
- $declaresequence "layer_swim_SECONDARY_wepGrip"
- $declaresequence "s_swimAlign_SECONDARY"
- $declaresequence "Swim_SECONDARY"
- $declaresequence "layer_swim_MELEE_wepGrip"
- $declaresequence "s_swimAlign_MELEE"
- $declaresequence "Swim_MELEE"
- $declaresequence "layer_swim_MELEE_ALLCLASS_wepGrip"
- $declaresequence "s_swimAlign_MELEE_ALLCLASS"
- $declaresequence "Swim_MELEE_ALLCLASS"
- $declaresequence "layer_swim_ITEM1_wepGrip"
- $declaresequence "s_swimAlign_ITEM1"
- $declaresequence "Swim_ITEM1"
- $declaresequence "ITEM2_aimmatrix_swim"
- $declaresequence "s_swimAlign_ITEM2"
- $declaresequence "swim_ITEM2"
- $declaresequence "s_swimAlign_LOSER"
- $declaresequence "swim_LOSER"
- $declaresequence "PRIMARY_aimmatrix_runS"
- $declaresequence "run_PRIMARY"
- $declaresequence "crouch_walk_PRIMARY"
- $declaresequence "run_SECONDARY"
- $declaresequence "crouch_Walk_SECONDARY"
- $declaresequence "run_MELEE"
- $declaresequence "crouch_walk_MELEE"
- $declaresequence "run_MELEE_ALLCLASS"
- $declaresequence "crouch_walk_MELEE_ALLCLASS"
- $declaresequence "run_LOSER"
- $declaresequence "run_ITEM1"
- $declaresequence "crouch_walk_ITEM1"
- $declaresequence "ITEM2_aimmatrix_runS"
- $declaresequence "run_ITEM2"
- $declaresequence "crouch_walk_ITEM2"
- $declaresequence "Jump_Start_primary"
- $declaresequence "jumpTest"
- $declaresequence "layer_primary_jump_floatNoise"
- $declaresequence "Jump_Float_primary"
- $declaresequence "Jump_crouchjump_primary"
- $declaresequence "Jump_Start_secondary"
- $declaresequence "Jump_Float_secondary"
- $declaresequence "Jump_Start_melee"
- $declaresequence "Jump_Float_melee"
- $declaresequence "Jump_Start_MELEE_ALLCLASS"
- $declaresequence "Jump_Float_MELEE_ALLCLASS"
- $declaresequence "Jump_Start_ITEM1"
- $declaresequence "Jump_Float_ITEM1"
- $declaresequence "Jump_Start_ITEM2"
- $declaresequence "Jump_Float_ITEM2"
- $declaresequence "Jump_Start_loser"
- $declaresequence "Jump_Float_loser"
- $declaresequence "jump_double_primary"
- $declaresequence "jump_double_loser"
- $declaresequence "jumplandPose_primary"
- $declaresequence "jumpland_primary"
- $declaresequence "jumpland_secondary"
- $declaresequence "jumpland_melee"
- $declaresequence "jumpland_ITEM1"
- $declaresequence "jumpland_ITEM2"
- $declaresequence "jumpland_loser"
- $declaresequence "jumpland_MELEE_ALLCLASS"
- $declaresequence "airwalk_PRIMARY"
- $declaresequence "airwalk_SECONDARY"
- $declaresequence "airwalk_MELEE"
- $declaresequence "airwalk_MELEE_ALLCLASS"
- $declaresequence "airwalk_LOSER"
- $declaresequence "airwalk_ITEM1"
- $declaresequence "airwalk_ITEM2"
- $declaresequence "primary_death_headshot"
- $declaresequence "primary_death_backstab"
- $declaresequence "primary_death_burning"
- $declaresequence "layer_PRIMARY_Stun_begin"
- $declaresequence "layer_PRIMARY_stun_middle"
- $declaresequence "layer_PRIMARY_Stun_end"
- $declaresequence "PRIMARY_Stun_begin"
- $declaresequence "PRIMARY_stun_middle"
- $declaresequence "PRIMARY_stun_end"
- $declaresequence "selectionMenu_StartPose"
- $declaresequence "selectionMenu_Anim01"
- $declaresequence "selectionMenu_Idle"
- $declaresequence "selectionMenu_all"
- $declaresequence "armslayer_throw_fire"
- $declaresequence "throw_fire"
- $declaresequence "taunt_conga"
- $declaresequence "layer_taunt_dosido_dance"
- $declaresequence "taunt_dosido_dance"
- $declaresequence "layer_taunt_dosido_intro"
- $declaresequence "taunt_dosido_intro"
- $declaresequence "taunt_flip_start"
- $declaresequence "layer_taunt_flip_success_initiator"
- $declaresequence "taunt_flip_success_initiator"
- $declaresequence "layer_taunt_flip_success_receiver"
- $declaresequence "taunt_flip_success_receiver"
- $declaresequence "taunt_rps_start"
- $declaresequence "layer_taunt_rps_paper_win"
- $declaresequence "taunt_rps_paper_win"
- $declaresequence "layer_taunt_rps_scissors_win"
- $declaresequence "taunt_rps_scissors_win"
- $declaresequence "layer_taunt_rps_rock_win"
- $declaresequence "taunt_rps_rock_win"
- $declaresequence "layer_taunt_rps_rock_lose"
- $declaresequence "taunt_rps_rock_lose"
- $declaresequence "layer_taunt_rps_paper_lose"
- $declaresequence "taunt_rps_paper_lose"
- $declaresequence "layer_taunt_rps_scissors_lose"
- $declaresequence "taunt_rps_scissors_lose"
- $declaresequence "layer_taunt_headbutt_start"
- $declaresequence "taunt_headbutt_start"
- $declaresequence "layer_taunt_headbutt_success"
- $declaresequence "taunt_headbutt_success"
- $declaresequence "layer_taunt_bat_man"
- $declaresequence "taunt_bat_man"
- $declaresequence "layer_taunt_chicken"
- $declaresequence "taunt_chicken"
- $includemodel "player/scout_user_animations.mdl"
- $includemodel "player/scout_animations.mdl"
- $includemodel "workshop/player/animations/scout_workshop_animations.mdl"
- $collisionjoints "scout_physics.smd"
- {
- $mass 100
- $inertia 10
- $damping 0
- $rotdamping 16
- $rootbone "bip_pelvis"
- $jointrotdamping "bip_pelvis" 0
- $jointmassbias "bip_hip_R" 1.3
- $jointrotdamping "bip_hip_R" 8
- $jointconstrain "bip_hip_R" x limit -20 12 0
- $jointconstrain "bip_hip_R" y limit -10 50 0
- $jointconstrain "bip_hip_R" z limit -79 45 0
- $jointmassbias "bip_knee_R" 1.2
- $jointrotdamping "bip_knee_R" 3
- $jointconstrain "bip_knee_R" x limit 0 0 0
- $jointconstrain "bip_knee_R" y limit -15 100 0
- $jointconstrain "bip_knee_R" z limit 0 0 0
- $jointmassbias "bip_hip_L" 1.1
- $jointrotdamping "bip_hip_L" 9
- $jointconstrain "bip_hip_L" x limit -20 12 0
- $jointconstrain "bip_hip_L" y limit -45 50 0
- $jointconstrain "bip_hip_L" z limit -10 45 0
- $jointmassbias "bip_knee_L" 1.2
- $jointrotdamping "bip_knee_L" 3
- $jointconstrain "bip_knee_L" x limit 0 0 0
- $jointconstrain "bip_knee_L" y limit -15 100 0
- $jointconstrain "bip_knee_L" z limit 0 0 0
- $jointmassbias "bip_foot_L" 0.75
- $jointrotdamping "bip_foot_L" 7
- $jointconstrain "bip_foot_L" x limit -30 45 0
- $jointconstrain "bip_foot_L" y limit -25 25 0
- $jointconstrain "bip_foot_L" z limit -40 30 0
- $jointmassbias "bip_spine_0" 1.6
- $jointrotdamping "bip_spine_0" 12
- $jointconstrain "bip_spine_0" x limit -30 30 0
- $jointconstrain "bip_spine_0" y limit -16 16 0
- $jointconstrain "bip_spine_0" z limit -20 15 0
- $jointmassbias "bip_upperArm_R" 1.2
- $jointconstrain "bip_upperArm_R" x limit -40 30 0
- $jointconstrain "bip_upperArm_R" y limit -15 55 0
- $jointconstrain "bip_upperArm_R" z limit -80 60 0
- $jointmassbias "bip_lowerArm_R" 1.8
- $jointrotdamping "bip_lowerArm_R" 4
- $jointconstrain "bip_lowerArm_R" x limit 0 0 0
- $jointconstrain "bip_lowerArm_R" y limit 0 0 0
- $jointconstrain "bip_lowerArm_R" z limit -100 -30 0
- $jointmassbias "bip_upperArm_L" 1.1
- $jointconstrain "bip_upperArm_L" x limit -30 40 0
- $jointconstrain "bip_upperArm_L" y limit -55 15 0
- $jointconstrain "bip_upperArm_L" z limit -80 60 0
- $jointmassbias "bip_lowerArm_L" 1.8
- $jointrotdamping "bip_lowerArm_L" 4
- $jointconstrain "bip_lowerArm_L" x limit 0 0 0
- $jointconstrain "bip_lowerArm_L" y limit 0 0 0
- $jointconstrain "bip_lowerArm_L" z limit -30 100 0
- $jointmassbias "bip_hand_L" 0.6
- $jointrotdamping "bip_hand_L" 8
- $jointconstrain "bip_hand_L" x limit -30 37 0
- $jointconstrain "bip_hand_L" y limit -35 35 0
- $jointconstrain "bip_hand_L" z limit -60 50 0
- $jointmassbias "bip_neck" 0.5
- $jointrotdamping "bip_neck" 18
- $jointconstrain "bip_neck" x limit -23 10 0
- $jointconstrain "bip_neck" y limit -15 15 0
- $jointconstrain "bip_neck" z limit -18 18 0
- $jointmassbias "bip_head" 1.8
- $jointconstrain "bip_head" x limit -23 10 0
- $jointconstrain "bip_head" y limit -15 15 0
- $jointconstrain "bip_head" z limit -18 18 0
- $jointmassbias "bip_dogtag_2" 0.1
- $jointrotdamping "bip_dogtag_2" 6
- $jointconstrain "bip_dogtag_2" x limit -40 30 0
- $jointconstrain "bip_dogtag_2" y limit 0 0 0
- $jointconstrain "bip_dogtag_2" z limit 0 0 0
- $jointmassbias "bip_hand_R" 0.6
- $jointrotdamping "bip_hand_R" 8
- $jointconstrain "bip_hand_R" x limit -37 30 0
- $jointconstrain "bip_hand_R" y limit -35 35 0
- $jointconstrain "bip_hand_R" z limit -50 60 0
- $jointmassbias "bip_foot_R" 0.75
- $jointrotdamping "bip_foot_R" 7
- $jointconstrain "bip_foot_R" x limit -30 45 0
- $jointconstrain "bip_foot_R" y limit -25 25 0
- $jointconstrain "bip_foot_R" z limit -40 30 0
- $jointcollide "bip_upperArm_L" "bip_spine_0"
- }
- $collisiontext
- {
- break
- {
- "model" "player\gibs\scoutgib007"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib002"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib004"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib006"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\random_organ"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib001"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib003"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib005"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib008"
- "health" "0"
- "fadetime" "10"
- }
- break
- {
- "model" "player\gibs\scoutgib009"
- "health" "0"
- "fadetime" "10"
- }
- }
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