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- martin@martin:~$ glxspheres
- Polygons in scene: 62464
- Visual ID of window: 0xa1
- Context is Direct
- OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile
- 60.161883 frames/sec - 67.140661 Mpixels/sec
- ^C
- martin@martin:~$ optirun glxspheres
- Polygons in scene: 62464
- Visual ID of window: 0x21
- Context is Direct
- OpenGL Renderer: GeForce GT 520M/PCIe/SSE2
- 118.471669 frames/sec - 132.214383 Mpixels/sec
- ^C
- martin@martin:~$ glxgears
- Running synchronized to the vertical refresh. The framerate should be
- approximately the same as the monitor refresh rate.
- 301 frames in 5.0 seconds = 60.132 FPS
- ^C
- martin@martin:~$ optirun glxgears
- 5197 frames in 5.0 seconds = 1039.319 FPS
- ^C
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