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Chuckielebg

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Feb 10th, 2018
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  4. materialPath: C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  5. Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.vmf
  6. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  7. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  8. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  9. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "concrete/concretefloor010b_nobump" not found.
  12. Material not found!: CONCRETE/CONCRETEFLOOR010B_NOBUMP
  13. Could not locate 'GameData' key in c:\windows.old\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  14. Patching WVT material: maps/rp_rockford_syndicate_final/statua/nature/rockfordgrass1_noprop_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (1)
  19. Find Visible Detail Sides...
  20. Merged 3538 detail faces...done (2)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (4)
  26. writing c:\users\manu\documents\map\rp_rockford_syndicate_final.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/militia_hdr*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/militia_hdr*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (2) (2865632 bytes)
  39. Error! prop_static using model "models/props/de_inferno/potted_plant2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  40. Error loading studio model "models/props/de_inferno/potted_plant2.mdl"!
  41. Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  42. Error loading studio model "models/props/cs_office/plant01.mdl"!
  43. Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  44. Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
  45. Error! prop_static using model "models/props_blackmesa/picnicbench01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  46. Error loading studio model "models/props_blackmesa/picnicbench01.mdl"!
  47. Error! prop_static using model "models/props/de_prodigy/wood_pallet_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  48. Error loading studio model "models/props/de_prodigy/wood_pallet_01.mdl"!
  49. Unable to load vertex data "models/props_st\ST_Drain_TopConsole.vvd"
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  53. 8 threads
  54. reading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  55. Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  56.  
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  58. [Reading texlights from 'lights.rad']
  59. [45 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
  62. Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
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