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- materialPath: C:\Windows.old\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.vmf
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "concrete/concretefloor010b_nobump" not found.
- Material not found!: CONCRETE/CONCRETEFLOOR010B_NOBUMP
- Could not locate 'GameData' key in c:\windows.old\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/rp_rockford_syndicate_final/statua/nature/rockfordgrass1_noprop_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 3538 detail faces...done (2)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing c:\users\manu\documents\map\rp_rockford_syndicate_final.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2865632 bytes)
- Error! prop_static using model "models/props/de_inferno/potted_plant2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_inferno/potted_plant2.mdl"!
- Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/plant01.mdl"!
- Error! prop_static using model "models/props/cs_office/offpaintingm.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_office/offpaintingm.mdl"!
- Error! prop_static using model "models/props_blackmesa/picnicbench01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_blackmesa/picnicbench01.mdl"!
- Error! prop_static using model "models/props/de_prodigy/wood_pallet_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_prodigy/wood_pallet_01.mdl"!
- Unable to load vertex data "models/props_st\ST_Drain_TopConsole.vvd"
- 8 threads
- reading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
- Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
- Error opening c:\users\manu\documents\map\rp_rockford_syndicate_final.bsp
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