Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Map key:
- # = neutral territory
- d = dimir territory
- i = izzet territory
- s = simic territory
- o = orzhov territory
- e = selesnya territory
- r = rakdos territory
- a = azorius territory
- Upper case letters of the above represent the locations of the guildmages. For example, D would indicate the position of Suudsu, the Dimir guildmage. I will put asterisks around these spaces to make them easier to notice
- 1 o o o o o # # # # # # # # # # s s # # #
- 2 o o o o o # # r r r r r # # # s s # # #
- 3 o o o o o # # r r r r r s s s s s # # #
- 4 o o o o o # # r r *R* r r s s s s s # # #
- 5 o o o o o # # r r r r r s s s s s # # #
- 6 o o o o o # # r r r r r s s s s s s s #
- 7 o o o o o # # # # r r r r r s s s s s #
- 8 o o o o o # # # # r r r r r s s *S* s s #
- 9 o o o o o o o o o r r r r r s s s s s #
- 10 o o o o o o o o o r r r r r s s s s s #
- 11 o o o o o o *O* o o r r r i i i i i i i i
- 12 o o o o o o o o o # # # i i i i i i i i
- 13 o o o o o o o o o # # # i i *I* i i i i i
- 14 # # e e e e e e e e # # i i i i i i i i
- 15 # # e e e e e e e e # # i i i i i i i i
- 16 # # e e e e e e e e i i i i i i i i i i
- 17 # # e e e e e e e e i i i i i i i i i i
- 18 # # e e *E* e e e e e i i i i i i i i i i
- 19 # # e e e e e e e e i i i i i i i i i i
- 20 # # e e e e e e e e i i i i i i i i i i
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
- Guild, player: life/mana actions last turn
- Izzet, moti: 17/9 replicates cripple at morgothra, which misses because of hexproof, restores a mana from static buildup.
- Orzhov, sage: 20/10 n/a
- Simic, Morgotha: 15/5 became hexproof for this turn.
- Selesnya, Rubik: 20/10 n/a
- Rakdos, keeper: 14/7 n/a
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement