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Jan 24th, 2013
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  1. Map key:
  2. # = neutral territory
  3. d = dimir territory
  4. i = izzet territory
  5. s = simic territory
  6. o = orzhov territory
  7. e = selesnya territory
  8. r = rakdos territory
  9. a = azorius territory
  10. Upper case letters of the above represent the locations of the guildmages. For example, D would indicate the position of Suudsu, the Dimir guildmage. I will put asterisks around these spaces to make them easier to notice
  11.  
  12. 1 o o o o o # # # # # # # # # # s s # # #
  13. 2 o o o o o # # r r r r r # # # s s # # #
  14. 3 o o o o o # # r r r r r s s s s s # # #
  15. 4 o o o o o # # r r *R* r r s s s s s # # #
  16. 5 o o o o o # # r r r r r s s s s s # # #
  17. 6 o o o o o # # r r r r r s s s s s s s #
  18. 7 o o o o o # # # # r r r r r s s s s s #
  19. 8 o o o o o # # # # r r r r r s s *S* s s #
  20. 9 o o o o o o o o o r r r r r s s s s s #
  21. 10 o o o o o o o o o r r r r r s s s s s #
  22. 11 o o o o o o *O* o o r r r i i i i i i i i
  23. 12 o o o o o o o o o # # # i i i i i i i i
  24. 13 o o o o o o o o o # # # i i *I* i i i i i
  25. 14 # # e e e e e e e e # # i i i i i i i i
  26. 15 # # e e e e e e e e # # i i i i i i i i
  27. 16 # # e e e e e e e e i i i i i i i i i i
  28. 17 # # e e e e e e e e i i i i i i i i i i
  29. 18 # # e e *E* e e e e e i i i i i i i i i i
  30. 19 # # e e e e e e e e i i i i i i i i i i
  31. 20 # # e e e e e e e e i i i i i i i i i i
  32. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
  33.  
  34. Guild, player: life/mana actions last turn
  35. Izzet, moti: 17/9 replicates cripple at morgothra, which misses because of hexproof, restores a mana from static buildup.
  36. Orzhov, sage: 20/10 n/a
  37. Simic, Morgotha: 15/5 became hexproof for this turn.
  38. Selesnya, Rubik: 20/10 n/a
  39. Rakdos, keeper: 14/7 n/a
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