SHARE
TWEET

Vengeance at its Finest

BlitzAsogi Jul 19th, 2019 (edited) 96 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Vengeance at its Finest
  2.  
  3. requiredquestpoints=50
  4. rewardquestpoints=2
  5. canpreview=true
  6. previewtext=Xuman needs you help exacting revenge on an old foe
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11.     stage=0
  12.     {
  13.         {
  14.             description=Quest start
  15.             hint=Poggers in chat
  16.             timestocomplete=1
  17.             hidden=True
  18.             infinite=False
  19.             triggers
  20.             {
  21.                 warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
  22.                 send_chat(delay=1;message=&bYou enter the hideout and are greeted by Xuman frantically scribbling on a large blueprint.)
  23.                 show_title(delay=3;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest started!)
  24.             }
  25.             conditions
  26.             {
  27.                 has_completed(flipped=False;completedquestname=To Do Good)
  28.             }
  29.             type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
  30.         }
  31.     }
  32.     stage=1
  33.     {
  34.         {
  35.             description=Talk to Xuman
  36.             hint=Go on, he's right there.
  37.             timestocomplete=1
  38.             hidden=False
  39.             infinite=False
  40.             triggers
  41.             {
  42.                 send_chat(delay=4;message=&bYou look uneasily at Xuman. Up till now all you’ve done is stop small crime.)
  43.             }
  44.             type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Oh you’re here! Just the person i was looking for!;chatline2=This here is the blueprint for the new Vanha State Prison they’re building near Tesla, and you’re gonna help me break in and execute someone.)
  45.         }
  46.     }
  47.     stage=2
  48.     {
  49.         {
  50.             description=Talk to Xuman again
  51.             hint=Go on, he's right there.
  52.             timestocomplete=1
  53.             hidden=False
  54.             infinite=False
  55.             triggers
  56.             {
  57.                 send_chat(delay=20;message=&bSighing wearily, you give him a thumbs up. If he’s this passionate about this, there’s no stopping him, might as well keep him safe while he’s at it.)
  58.             }
  59.             type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Calm down there, you look like you’re about to black out again.;chatline2=The target’s name is Gisei, the Governor of my old town. During the Night of the Torn Veil, he blocked off the town exits to lure the mobs while he ran.;chatline3=A few lucky survivors managed to escape though, and he was eventually imprisoned for life.;chatline4=But that’s not enough.;chatline5=He ruined many lives, he ruined my family and friends, and we will make him pay.;chatline6=I know you still don’t think this is a good idea, but please, I need your help for this. You’re the only one I can trust.)
  60.         }
  61.     }
  62.     stage=3
  63.     {
  64.         {
  65.             description=Talk to Xuman once again
  66.             hint=Please just listen to his dialogue, its important
  67.             timestocomplete=1
  68.             hidden=False
  69.             infinite=False
  70.             triggers
  71.             {
  72.                 send_chat(delay=20;message=&bAs you fit the earpiece in, Xuman leaves the hideout with Cobalion in order to prepare for the break in.)
  73.                 warp(delay=22;world=Vanha;x=-581;y=111;z=-764;yaw=90)
  74.                 fire_command(delay=22;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["95 96 640","-Near Tesla"],Name:"Vanha State Prison Location"}})
  75.             }
  76.             type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=That’s the spirit!;chatline2=Getting into the Prison should be fairly easy, since they finished construction only 2 days ago, and most of the perimeter security is not in place yet.;chatline3=All we have to do is hop the fence with a ladder and we’re in!;chatline4=The hard part will be getting to the second floor where Gisei is being held, due to there being a motion detector on the staircase.;chatline5=I'll deal with the sensor, and you my friend, have to find the keys to the cells.;chatline6=Here, take this earpiece, it’ll allow me to communicate directly with you within the prison compounds.)
  77.         }
  78.     }
  79.     stage=4
  80.     {
  81.         {
  82.             description=Find the Vanha State Prison
  83.             hint=Xuman gave you a lil paper
  84.             timestocomplete=1
  85.             hidden=False
  86.             infinite=False
  87.             triggers
  88.             {
  89.                 send_chat(delay=1;message=&bXuman said that we’d hop the fence… I doubt he’d try and do it from the front.)
  90.             }
  91.             type=enter_zone(minx=65;maxx=122;miny=92;maxy=111;minz=638;maxz=715;world=Vanha)
  92.         }
  93.     }
  94.     stage=5
  95.     {
  96.         {
  97.             description=Find another entry
  98.             hint=Xuman said to meet him round the back.
  99.             timestocomplete=1
  100.             hidden=False
  101.             infinite=False
  102.             triggers
  103.             {
  104.                 send_chat(delay=1;message=&bYour earpiece buzzes as Xuman dials in.)
  105.                 show_chat_gui(delay=3;name=Xuman;chatline1=I see you near the ladder, glad you could make it.;chatline2=I’m already inside searching for the power switch for this darn thing.;chatline3=Just hop in, the back door is unlocked.)
  106.             }
  107.             type=enter_zone(minx=101;maxx=109;miny=105;maxy=96;minz=709;maxz=712;world=Vanha)
  108.         }
  109.     }
  110.     stage=6
  111.     {
  112.         {
  113.             description=Enter the prison
  114.             hint=Climb the ladder and get inside.
  115.             timestocomplete=1
  116.             hidden=False
  117.             infinite=False
  118.             triggers
  119.             {
  120.                 send_chat(delay=1;message=&bAs the door locks in place behind you, the place turns eerily silent, and the smell of paint lingers in the air.)
  121.             }
  122.             type=enter_zone(minx=101;maxx=109;miny=97;maxy=100;minz=697;maxz=701;world=Vanha)
  123.         }
  124.     }
  125.     stage=7
  126.     {
  127.         {
  128.             description=Walk up the stairs
  129.             hint=Xuman said not to idiot
  130.             timestocomplete=1
  131.             hidden=True
  132.             infinite=False
  133.             triggers
  134.             {
  135.                 skip_to_stage(delay=0;stage=8)
  136.                 send_chat(delay=0;message=&bThe security system springs to life and deploys a KlinKlang from the vents above!)
  137.                 spawn_and_battle(delay=3;spec=Klinklang;level=100)
  138.             }
  139.             type=enter_zone(minx=90;maxx=100;miny=97;maxy=105;minz=702;maxz=704;world=Vanha)
  140.         }
  141.         {
  142.             description=Find the keys for Gisei's cell.
  143.             hint=Where would the cell keys be stored...
  144.             timestocomplete=1
  145.             hidden=False
  146.             infinite=False
  147.             triggers
  148.             {
  149.                 skip_to_stage(delay=0;stage=9)
  150.                 send_chat(delay=0;message=&bLarge monitors show multiple views of the prison’s corridors, including many of which you’ve passed by on your way here. Luckily for you, the guard seems to be asleep.)
  151.             }
  152.             type=enter_zone(minx=81;maxx=85;miny=97;maxy=99;minz=656;maxz=661;world=Vanha)
  153.         }
  154.     }
  155.     stage=8
  156.     {
  157.         {
  158.             description=Defeat the KlinKlang!
  159.             hint=Xuman DID say there was a security system...
  160.             timestocomplete=1
  161.             hidden=False
  162.             infinite=False
  163.             triggers
  164.             {
  165.                 send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
  166.                 warp(delay=0;world=Vanha;x=91;y=97;z=699)
  167.                 skip_to_stage(delay=2;stage=7)
  168.             }
  169.             type=kill_pokemon(spec=Klinklang)
  170.         }
  171.         {
  172.             description=Lose to the Klinklang
  173.             hint=Serves u rite, read the dialogue
  174.             timestocomplete=1
  175.             hidden=False
  176.             infinite=False
  177.             triggers
  178.             {
  179.                 warp(delay=0;world=Vanha;x=91;y=97;z=699)
  180.                 skip_to_stage(delay=2;stage=7)
  181.                 send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
  182.             }
  183.             type=run_out_of_pokemon()
  184.         }
  185.         {
  186.             description=Run from the Klinklang
  187.             hint=Wowzers
  188.             timestocomplete=1
  189.             hidden=False
  190.             infinite=False
  191.             triggers
  192.             {
  193.                 warp(delay=0;world=Vanha;x=91;y=97;z=699)
  194.                 skip_to_stage(delay=2;stage=7)
  195.                 send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
  196.             }
  197.             type=flee_from_pokemon(spec=Klinklang)
  198.         }
  199.         {
  200.             description=End Abnormal
  201.             hint=Please stop breaking my quests
  202.             timestocomplete=1
  203.             hidden=True
  204.             infinite=False
  205.             triggers
  206.             {
  207.                 warp(delay=0;world=Vanha;x=91;y=97;z=699)
  208.                 skip_to_stage(delay=2;stage=7)
  209.                 send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
  210.             }
  211.             type=battle_end_abnormal()
  212.         }
  213.     }
  214.     stage=9
  215.     {
  216.         {
  217.             description=Find the keys
  218.             hint=Search the place, where could they be?
  219.             timestocomplete=1
  220.             hidden=False
  221.             infinite=False
  222.             triggers
  223.             {
  224.                 skip_to_stage(delay=0;stage=10)
  225.                 send_chat(delay=0;message=&bSwiping the keys out of the cabinet, you dial in to Xuman and mutter a few words about obtaining the keys.)
  226.                 show_chat_gui(delay=4;name=Xuman;chatline1=Fantastic, I think I managed to stop the detection system from working too.;chatline2=Meet me upstairs, quickly.)
  227.             }
  228.             type=right_click_block(minx=83;maxx=83;miny=97;maxy=97;minz=659;maxz=659;world=Vanha)
  229.         }
  230.         {
  231.             description=Search the cardboard box
  232.             hint=Well, thats one thing down
  233.             timestocomplete=1
  234.             hidden=True
  235.             infinite=False
  236.             triggers
  237.             {
  238.                 send_chat(delay=0;message=&bAs you rummage through the cardboard box, you come up empty handed.)
  239.             }
  240.             type=right_click_block(minx=89;maxx=89;miny=98;maxy=98;minz=661;maxz=661;world=Vanha)
  241.         }
  242.         {
  243.             description=Check the Officer's desk
  244.             hint=Thats another one down
  245.             timestocomplete=1
  246.             hidden=True
  247.             infinite=False
  248.             triggers
  249.             {
  250.                 send_chat(delay=0;message=&bThe drawers of the Officer's desk are devoid of any keys.)
  251.             }
  252.             type=right_click_block(minx=85;maxx=87;miny=97;maxy=98;minz=657;maxz=657;world=Vanha)
  253.         }
  254.     }
  255.     stage=10
  256.     {
  257.         {
  258.             description=Find Xuman on the 2nd floor
  259.             hint=Up the staircase!
  260.             timestocomplete=1
  261.             hidden=False
  262.             infinite=False
  263.             triggers
  264.             {
  265.                 warp(delay=5;world=Vanha;x=95;y=81;z=682)
  266.                 send_chat(delay=3;message=&bYou toss the keys over to Xuman who lets himself into the cell quietly.)
  267.             }
  268.             type=chat_npc(uuid=1a5a5cfd-2a4d-49ac-a970-4504f163edf1;chatline1=There you are, give the keys, quick!)
  269.         }
  270.     }
  271.     stage=11
  272.     {
  273.         {
  274.             description=Patrol the area
  275.             hint=Let Xuman do his thing, give the man some time.
  276.             timestocomplete=1
  277.             hidden=False
  278.             infinite=False
  279.             triggers
  280.             {
  281.                 skip_to_stage(delay=8;stage=12)
  282.                 send_chat(delay=8;message=&bYou hear a muffled groan from the cell. What’s taking Xuman so long?)
  283.             }
  284.             type=enter_zone(minx=73;maxx=117;miny=74;maxy=90;minz=645;maxz=708;world=Vanha)
  285.         }
  286.     }
  287.     stage=12
  288.     {
  289.         {
  290.             description=Investigate the noise
  291.             hint=It came from the direction of Gisei's Cell
  292.             timestocomplete=1
  293.             hidden=False
  294.             infinite=False
  295.             triggers
  296.             {
  297.                 send_chat(delay=1;message=&bPeering into the cage, you witness Xuman bash in Gisei’s nose as he slumps to the ground. This isn’t right, he said to just take his life, not cause suffering.)
  298.             }
  299.             type=enter_zone(minx=93;maxx=97;miny=81;maxy=83;minz=679;maxz=683;world=Vanha)
  300.         }
  301.     }
  302.     stage=13
  303.     {
  304.         {
  305.             description=Signal to Xuman
  306.             hint=Knock on the iron bars to grab his attention.
  307.             timestocomplete=1
  308.             hidden=False
  309.             infinite=False
  310.             triggers
  311.             {
  312.                 send_chat(delay=0;message=&bXuman nods before pulling out a small knife and slitting Gisei’s throat, letting him roll over with a gurgle.)
  313.                 warp(delay=2;world=Vanha;x=95;y=102;z=682)
  314.                 show_chat_gui(delay=3;name=Xuman;chatline1=Right, lets get out of here.;chatline2=There should be an exit on the first floor.;chatline3=It'll be by the West wing, lets move it.)
  315.             }
  316.             type=right_click_block(minx=97;maxx=97;miny=81;maxy=84;minz=679;maxz=683;world=Vanha)
  317.         }
  318.     }
  319.     stage=14
  320.     {
  321.         {
  322.             description=Leave the Prison!
  323.             hint=Xuman said there was an exit by the West side.
  324.             timestocomplete=1
  325.             hidden=False
  326.             infinite=False
  327.             triggers
  328.             {
  329.                 show_chat_gui(delay=1;name=Officer Ordis;chatline1=HEY! WHAT ARE YOU DOING HERE?!)
  330.             }
  331.             type=enter_zone(minx=75;maxx=79;miny=96;maxy=103;minz=690;maxz=703;world=Vanha)
  332.         }
  333.     }
  334.     stage=15
  335.     {
  336.         {
  337.             description=Defeat the Officer!
  338.             hint=He's right in front of you.
  339.             timestocomplete=1
  340.             hidden=False
  341.             infinite=False
  342.             triggers
  343.             {
  344.                 skip_to_stage(delay=0;stage=16)
  345.                 send_chat(delay=0;message=&bAs the officer slumps over defeated, Xuman comes through the door and makes a beeline for the ladder.)
  346.             }
  347.             type=defeat_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
  348.         }
  349.         {
  350.             description=Lose to the Officer
  351.             hint=NEEEEERRRRRRDDDDDD
  352.             timestocomplete=1
  353.             hidden=True
  354.             infinite=False
  355.             triggers
  356.             {
  357.                 send_chat(delay=0;message=&bAs you back away from the Officer, you hear a reassuring growl from Cobalion. Taking advantage of the Officer’s shock, you and Xuman make a break for the ladder.)
  358.                 skip_to_stage(delay=0;stage=16)
  359.             }
  360.             type=lose_to_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
  361.         }
  362.         {
  363.             description=Run past the officer
  364.             hint=Ur a dum dum
  365.             timestocomplete=1
  366.             hidden=True
  367.             infinite=True
  368.             triggers
  369.             {
  370.                 warp(delay=0;world=Vanha;x=77;y=97;z=693)
  371.                 send_chat(delay=0;message=&bAs you try and break past the Officer, he barely grabs on to you and shoves you back.)
  372.             }
  373.             type=exit_zone(minx=74;maxx=79;miny=94;maxy=109;minz=689;maxz=698;world=Vanha)
  374.         }
  375.     }
  376.     stage=16
  377.     {
  378.         {
  379.             description=Leave the prison!
  380.             hint=Climb the ladder and book it outta there.
  381.             timestocomplete=1
  382.             hidden=False
  383.             infinite=False
  384.             triggers
  385.             {
  386.                 show_chat_gui(delay=1;name=Xuman;chatline1=I’d call that a success. Let’s split up for now though, and meet up back at the hideout.)
  387.             }
  388.             type=enter_zone(minx=66;maxx=73;miny=95;maxy=106;minz=694;maxz=703;world=Vanha)
  389.         }
  390.     }
  391.     stage=17
  392.     {
  393.         {
  394.             description=Return to the hideout
  395.             hint=You went there for the start of the quest!
  396.             timestocomplete=1
  397.             hidden=False
  398.             infinite=False
  399.             triggers
  400.             {
  401.                 warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
  402.             }
  403.             type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
  404.         }
  405.     }
  406.     stage=18
  407.     {
  408.         {
  409.             description=Talk to Xuman
  410.             hint=Same dude right in front of you
  411.             timestocomplete=1
  412.             hidden=False
  413.             infinite=False
  414.             triggers
  415.             {
  416.                 send_chat(delay=15;message=&bOpening the small sachet, stacks of gold coins fall out, along with a small silver key wrapped in a note. Pocketing the key, you unwrap the note as Xuman turns back to his table.)
  417.                 fire_command(delay=15;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["I know its out there, that yellow headed pokemon.","It... It did something weird to me.","I don't know, i never want to know ever again.","GeT ME awAy FrOM ThAt AccURSeD PlaCEEe333Ee"],Name:"Tattered Note"}})
  418.                 give_money(delay=15;amount=500)
  419.                 show_title(delay=18;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest Complete!)
  420.                 warp(delay=18;world=Vanha;x=-581;y=111;z=-764;yaw=90)
  421.             }
  422.             type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=I don’t know how I could ever thank you enough for this.;chatline2=After 10 years, I finally managed to make him pay for what he did.;chatline3=I know that killing him won’t change anything, and that most of my family and friends are already dead.;chatline4=But at the very least I put him down, and he won’t be able to do anything of the sort again.;chatline5=Please, take this. I don’t want anything to do with him anymore.)
  423.         }
  424.     }
  425. }
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top