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BlitzAsogi

Vengeance at its Finest

Jul 19th, 2019
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  1. Vengeance at its Finest
  2.  
  3. islegendary=False
  4. requiredquestpoints=50
  5. rewardquestpoints=2
  6. canpreview=true
  7. previewtext=Xuman needs you help exacting revenge on an old foe
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=Quest start
  16. hint=Poggers in chat
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
  23. send_chat(delay=1;message=&bYou enter the hideout and are greeted by Xuman frantically scribbling on a large blueprint.)
  24. show_title(delay=3;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest started!)
  25. }
  26. conditions
  27. {
  28. has_completed(flipped=False;completedquestname=To Do Good)
  29. }
  30. type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
  31. }
  32. }
  33. stage=1
  34. {
  35. {
  36. description=Talk to Xuman
  37. hint=Go on, he's right there.
  38. timestocomplete=1
  39. hidden=False
  40. infinite=False
  41. triggers
  42. {
  43. send_chat(delay=4;message=&bYou look uneasily at Xuman. Up till now all you’ve done is stop small crime.)
  44. }
  45. type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Oh you’re here! Just the person i was looking for!;chatline2=This here is the blueprint for the new Vanha State Prison they’re building near Tesla, and you’re gonna help me break in and execute someone.)
  46. }
  47. }
  48. stage=2
  49. {
  50. {
  51. description=Talk to Xuman again
  52. hint=Go on, he's right there.
  53. timestocomplete=1
  54. hidden=False
  55. infinite=False
  56. triggers
  57. {
  58. send_chat(delay=20;message=&bSighing wearily, you give him a thumbs up. If he’s this passionate about this, there’s no stopping him, might as well keep him safe while he’s at it.)
  59. }
  60. type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=Calm down there, you look like you’re about to black out again.;chatline2=The target’s name is Gisei, the Governor of my old town. During the Night of the Torn Veil, he blocked off my hometown's exits, lets the heill's mobs on them, and ran.;chatline3=A few lucky survivors managed to escape though, and he was eventually imprisoned for life.;chatline4=But that’s not enough.;chatline5=He ruined many lives, he ruined my family and friends, and we will make him pay.;chatline6=I know you still don’t think this is a good idea, but please, I need your help for this. You’re the only one I can trust.)
  61. }
  62. }
  63. stage=3
  64. {
  65. {
  66. description=Talk to Xuman once again
  67. hint=Please just listen to his dialogue, its important
  68. timestocomplete=1
  69. hidden=False
  70. infinite=False
  71. triggers
  72. {
  73. send_chat(delay=20;message=&bAs you fit the earpiece in, Xuman leaves the hideout with Cobalion in order to prepare for the break in.)
  74. warp(delay=22;world=Vanha;x=-581;y=111;z=-764;yaw=90)
  75. fire_command(delay=22;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["95 96 640","-Near Tesla"],Name:"Vanha State Prison Location"}})
  76. }
  77. type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=That’s the spirit!;chatline2=Getting into the Prison should be fairly easy, since they finished construction only 2 days ago, and most of the perimeter security is not in place yet.;chatline3=All we have to do is hop the fence with a ladder and we’re in!;chatline4=The hard part will be getting to the second floor where Gisei is being held, due to there being a motion detector on the staircase.;chatline5=I'll deal with the sensor, and you my friend, have to find the keys to the cells.;chatline6=Here, take this earpiece, it’ll allow me to communicate directly with you within the prison compounds.)
  78. }
  79. }
  80. stage=4
  81. {
  82. {
  83. description=Find the Vanha State Prison
  84. hint=Xuman gave you a lil paper
  85. timestocomplete=1
  86. hidden=False
  87. infinite=False
  88. triggers
  89. {
  90. send_chat(delay=1;message=&bXuman said that we’d hop the fence… I doubt he’d try and do it from the front.)
  91. }
  92. type=enter_zone(minx=65;maxx=122;miny=92;maxy=111;minz=638;maxz=715;world=Vanha)
  93. }
  94. }
  95. stage=5
  96. {
  97. {
  98. description=Find another entry
  99. hint=Xuman said to meet him round the back.
  100. timestocomplete=1
  101. hidden=False
  102. infinite=False
  103. triggers
  104. {
  105. send_chat(delay=1;message=&bYour earpiece buzzes as Xuman dials in.)
  106. show_chat_gui(delay=3;name=Xuman;chatline1=I see you near the ladder, glad you could make it.;chatline2=I’m already inside searching for the power switch for this darn thing.;chatline3=Just hop in, the back door is unlocked.)
  107. }
  108. type=enter_zone(minx=101;maxx=109;miny=105;maxy=96;minz=709;maxz=712;world=Vanha)
  109. }
  110. }
  111. stage=6
  112. {
  113. {
  114. description=Enter the prison
  115. hint=Climb the ladder and get inside.
  116. timestocomplete=1
  117. hidden=False
  118. infinite=False
  119. triggers
  120. {
  121. send_chat(delay=1;message=&bAs the door locks in place behind you, the place turns eerily silent, and the smell of paint lingers in the air.)
  122. }
  123. type=enter_zone(minx=101;maxx=109;miny=97;maxy=100;minz=697;maxz=701;world=Vanha)
  124. }
  125. }
  126. stage=7
  127. {
  128. {
  129. description=Walk up the stairs
  130. hint=Xuman said not to
  131. timestocomplete=1
  132. hidden=True
  133. infinite=False
  134. triggers
  135. {
  136. skip_to_stage(delay=0;stage=8)
  137. send_chat(delay=0;message=&bThe security system springs to life and deploys a KlinKlang from the vents above!)
  138. spawn_and_battle(delay=3;spec=Klinklang nodrops;level=100;bossLevel=2)
  139. }
  140. type=enter_zone(minx=90;maxx=100;miny=97;maxy=105;minz=702;maxz=704;world=Vanha)
  141. }
  142. {
  143. description=Find the keys for Gisei's cell.
  144. hint=Where would the cell keys be stored...
  145. timestocomplete=1
  146. hidden=False
  147. infinite=False
  148. triggers
  149. {
  150. skip_to_stage(delay=0;stage=9)
  151. send_chat(delay=0;message=&bLarge monitors show multiple views of the prison’s corridors, including many of which you’ve passed by on your way here. Luckily for you, the guard seems to be asleep.)
  152. }
  153. type=enter_zone(minx=81;maxx=85;miny=97;maxy=99;minz=656;maxz=661;world=Vanha)
  154. }
  155. }
  156. stage=8
  157. {
  158. {
  159. description=Defeat the KlinKlang!
  160. hint=Xuman DID say there was a security system...
  161. timestocomplete=1
  162. hidden=False
  163. infinite=False
  164. triggers
  165. {
  166. send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
  167. warp(delay=0;world=Vanha;x=91;y=97;z=699)
  168. skip_to_stage(delay=2;stage=7)
  169. }
  170. type=kill_pokemon(spec=Klinklang)
  171. }
  172. {
  173. description=Lose to the Klinklang
  174. hint=Serves u rite, read the dialogue
  175. timestocomplete=1
  176. hidden=False
  177. infinite=False
  178. triggers
  179. {
  180. warp(delay=0;world=Vanha;x=91;y=97;z=699)
  181. skip_to_stage(delay=2;stage=7)
  182. send_chat(delay=0;message=&bYou quickly hop off the staircase and out of the sensor’s range. Better to leave this to Xuman and find the cell keys first.)
  183. }
  184. type=run_out_of_pokemon()
  185. }
  186. {
  187. description=Run from the Klinklang
  188. hint=Wowzers
  189. timestocomplete=1
  190. hidden=False
  191. infinite=False
  192. triggers
  193. {
  194. warp(delay=0;world=Vanha;x=91;y=97;z=699)
  195. skip_to_stage(delay=2;stage=7)
  196. send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
  197. }
  198. type=flee_from_pokemon(spec=Klinklang)
  199. }
  200. {
  201. description=End Abnormal
  202. hint=Please stop breaking my quests
  203. timestocomplete=1
  204. hidden=True
  205. infinite=False
  206. triggers
  207. {
  208. warp(delay=0;world=Vanha;x=91;y=97;z=699)
  209. skip_to_stage(delay=2;stage=7)
  210. send_chat(delay=0;message=&bAs you scramble to the bottom of the stairs, the KlinKlang retreats back into the vents.)
  211. }
  212. type=battle_end_abnormal()
  213. }
  214. }
  215. stage=9
  216. {
  217. {
  218. description=Find the keys
  219. hint=Search the place, where could they be?
  220. timestocomplete=1
  221. hidden=False
  222. infinite=False
  223. triggers
  224. {
  225. skip_to_stage(delay=0;stage=10)
  226. send_chat(delay=0;message=&bSwiping the keys out of the cabinet, you dial in to Xuman and mutter a few words about obtaining the keys.)
  227. show_chat_gui(delay=4;name=Xuman;chatline1=Fantastic, I think I managed to stop the detection system from working too.;chatline2=Meet me upstairs, quickly.)
  228. }
  229. type=right_click_block(minx=83;maxx=83;miny=97;maxy=97;minz=659;maxz=659;world=Vanha)
  230. }
  231. {
  232. description=Search the cardboard box
  233. hint=Well, thats one thing down
  234. timestocomplete=1
  235. hidden=True
  236. infinite=False
  237. triggers
  238. {
  239. send_chat(delay=0;message=&bAs you rummage through the cardboard box, you come up empty handed.)
  240. }
  241. type=right_click_block(minx=89;maxx=89;miny=98;maxy=98;minz=661;maxz=661;world=Vanha)
  242. }
  243. {
  244. description=Check the Officer's desk
  245. hint=Thats another one down
  246. timestocomplete=1
  247. hidden=True
  248. infinite=False
  249. triggers
  250. {
  251. send_chat(delay=0;message=&bThe drawers of the Officer's desk are devoid of any keys.)
  252. }
  253. type=right_click_block(minx=85;maxx=87;miny=97;maxy=98;minz=657;maxz=657;world=Vanha)
  254. }
  255. }
  256. stage=10
  257. {
  258. {
  259. description=Find Xuman on the 2nd floor
  260. hint=Up the staircase!
  261. timestocomplete=1
  262. hidden=False
  263. infinite=False
  264. triggers
  265. {
  266. warp(delay=5;world=Vanha;x=95;y=81;z=682)
  267. send_chat(delay=3;message=&bYou toss the keys over to Xuman who lets himself into the cell quietly.)
  268. }
  269. type=chat_npc(uuid=1a5a5cfd-2a4d-49ac-a970-4504f163edf1;chatline1=There you are, give the keys, quick!)
  270. }
  271. }
  272. stage=11
  273. {
  274. {
  275. description=Patrol the area
  276. hint=Let Xuman do his thing, give the man some time.
  277. timestocomplete=1
  278. hidden=False
  279. infinite=False
  280. triggers
  281. {
  282. skip_to_stage(delay=8;stage=12)
  283. send_chat(delay=8;message=&bYou hear a muffled groan from the cell. What’s taking Xuman so long?)
  284. }
  285. type=enter_zone(minx=73;maxx=117;miny=74;maxy=90;minz=645;maxz=708;world=Vanha)
  286. }
  287. }
  288. stage=12
  289. {
  290. {
  291. description=Investigate the noise
  292. hint=It came from the direction of Gisei's Cell
  293. timestocomplete=1
  294. hidden=False
  295. infinite=False
  296. triggers
  297. {
  298. send_chat(delay=1;message=&bPeering into the cage, you witness Xuman bash in Gisei’s nose as he slumps to the ground. This isn’t right, he said to just take his life, not cause suffering.)
  299. }
  300. type=enter_zone(minx=93;maxx=97;miny=81;maxy=83;minz=679;maxz=683;world=Vanha)
  301. }
  302. }
  303. stage=13
  304. {
  305. {
  306. description=Signal to Xuman
  307. hint=Knock on the iron bars to grab his attention.
  308. timestocomplete=1
  309. hidden=False
  310. infinite=False
  311. triggers
  312. {
  313. send_chat(delay=0;message=&bXuman nods before pulling out a small knife and slitting Gisei’s throat, letting him roll over with a gurgle.)
  314. warp(delay=2;world=Vanha;x=95;y=102;z=682)
  315. show_chat_gui(delay=3;name=Xuman;chatline1=Right, lets get out of here.;chatline2=There should be an exit on the first floor.;chatline3=It'll be by the West wing, lets move it.)
  316. }
  317. type=right_click_block(minx=97;maxx=97;miny=81;maxy=84;minz=679;maxz=683;world=Vanha)
  318. }
  319. }
  320. stage=14
  321. {
  322. {
  323. description=Leave the Prison!
  324. hint=Xuman said there was an exit by the West side.
  325. timestocomplete=1
  326. hidden=False
  327. infinite=False
  328. triggers
  329. {
  330. show_chat_gui(delay=1;name=Officer Ordis;chatline1=HEY! WHAT ARE YOU DOING HERE?!)
  331. }
  332. type=enter_zone(minx=75;maxx=79;miny=96;maxy=103;minz=690;maxz=703;world=Vanha)
  333. }
  334. }
  335. stage=15
  336. {
  337. {
  338. description=Defeat the Officer!
  339. hint=He's right in front of you.
  340. timestocomplete=1
  341. hidden=False
  342. infinite=False
  343. triggers
  344. {
  345. skip_to_stage(delay=0;stage=16)
  346. send_chat(delay=0;message=&bAs the officer slumps over defeated, Xuman comes through the door and makes a beeline for the ladder.)
  347. }
  348. type=defeat_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
  349. }
  350. {
  351. description=Lose to the Officer
  352. hint=NEEEEERRRRRRDDDDDD
  353. timestocomplete=1
  354. hidden=True
  355. infinite=False
  356. triggers
  357. {
  358. send_chat(delay=0;message=&bAs you back away from the Officer, you hear a reassuring growl from Cobalion. Taking advantage of the Officer’s shock, you and Xuman make a break for the ladder.)
  359. skip_to_stage(delay=0;stage=16)
  360. }
  361. type=lose_to_trainer(uuid=790fd900-bd0f-41c2-881c-35c74d43064d)
  362. }
  363. {
  364. description=Run past the officer
  365. hint=Ur a dum dum
  366. timestocomplete=1
  367. hidden=True
  368. infinite=True
  369. triggers
  370. {
  371. warp(delay=0;world=Vanha;x=77;y=97;z=693)
  372. send_chat(delay=0;message=&bAs you try and break past the Officer, he barely grabs on to you and shoves you back.)
  373. }
  374. type=exit_zone(minx=74;maxx=79;miny=94;maxy=109;minz=689;maxz=698;world=Vanha)
  375. }
  376. }
  377. stage=16
  378. {
  379. {
  380. description=Leave the prison!
  381. hint=Climb the ladder and book it outta there.
  382. timestocomplete=1
  383. hidden=False
  384. infinite=False
  385. triggers
  386. {
  387. show_chat_gui(delay=1;name=Xuman;chatline1=I’d call that a success. Let’s split up for now though, and meet up back at the hideout.)
  388. }
  389. type=enter_zone(minx=66;maxx=73;miny=95;maxy=106;minz=694;maxz=703;world=Vanha)
  390. }
  391. }
  392. stage=17
  393. {
  394. {
  395. description=Return to the hideout
  396. hint=You went there for the start of the quest!
  397. timestocomplete=1
  398. hidden=False
  399. infinite=False
  400. triggers
  401. {
  402. warp(delay=0;world=Vanha;x=-584;y=77;z=-761;yaw=90)
  403. }
  404. type=enter_zone(minx=-587;maxx=-574;miny=118;maxy=108;minz=-772;maxz=-751;world=Vanha)
  405. }
  406. }
  407. stage=18
  408. {
  409. {
  410. description=Talk to Xuman
  411. hint=Same dude right in front of you
  412. timestocomplete=1
  413. hidden=False
  414. infinite=False
  415. triggers
  416. {
  417. send_chat(delay=15;message=&bOpening the small sachet, stacks of gold coins fall out, along with a small silver key wrapped in a note. Pocketing the key, you unwrap the note as Xuman turns back to his table.)
  418. fire_command(delay=15;command=give PLAYER minecraft:paper 1 0 {display:{Lore:["I know its out there, that yellow headed pokemon.","It... It did something weird to me.","I don't know, i never want to know ever again.","GeT ME awAy FrOM ThAt AccURSeD PlaCEEe333Ee"],Name:"Tattered Note"}})
  419. give_money(delay=15;amount=500)
  420. show_title(delay=18;titletext=Vengeance at its Finest;titlecolour=dark_green;subtitletext=Quest Complete!)
  421. warp(delay=18;world=Vanha;x=-581;y=111;z=-764;yaw=90)
  422. }
  423. type=chat_npc(uuid=747986c6-ce0f-48e9-a5aa-3d7269e1e734;chatline1=I don’t know how I could ever thank you enough for this.;chatline2=After 10 years, I finally managed to make him pay for what he did.;chatline3=I know that killing him won’t change anything, and that most of my family and friends are already dead.;chatline4=But at the very least I put him down, and he won’t be able to do anything of the sort again.;chatline5=Please, take this. I don’t want anything to do with him anymore.)
  424. }
  425. }
  426. }
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