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  1. // removes the shifting of the arm when crouching down.
  2.  
  3. cl_viewmodel_shift_left_amt "0"
  4. cl_viewmodel_shift_right_amt "0"
  5. m_mousespeed 0
  6. m_mouseaccel 0
  7. m_customaccel_exponent "1.000000"
  8. m_customaccel_max "0"
  9. m_customaccel_scale "0.04"
  10. m_forward "1"
  11. m_mouseaccel1 "0"
  12. m_mouseaccel2 "0"
  13. m_pitch "0.022000"
  14. m_rawinput "1"
  15. m_yaw 0.022
  16.  
  17. ////
  18.  
  19. //FPS commands
  20. cl_disablehtmlmotd 1
  21. cl_forcepreload 1
  22. mat_queue_mode 2
  23. fps_max 0
  24. fps_max_menu 0
  25. cl_showfps 1
  26. cl_showpos 1
  27.  
  28.  
  29. // removes the bobbing of the weapon back and forth, when you run.
  30.  
  31. cl_bob_lower_amt "21"
  32. cl_bobamt_lat "0"
  33. cl_bobamt_vert "0"
  34.  
  35.  
  36. // lowers delay between sounds.
  37.  
  38. volume 0.03
  39. snd_mixahead "0.025"
  40. snd_musicvolume "0"
  41. snd_headphone_pan_exponent "2"
  42. snd_headphone_pan_radial_weight "2
  43. snd_legacy_surround "0"
  44. snd_pitchquality "1"
  45. dsp_enhance_stereo "0"
  46. voice_mixer_volume "0.99"
  47.  
  48. // sets interpolation values.
  49.  
  50. cl_interp "0"
  51. cl_interp_ratio "1"
  52.  
  53.  
  54. // usual rate commands
  55.  
  56. cl_cmdrate "128"
  57. cl_updaterate "128"
  58. rate "786432 "
  59.  
  60. r_drawtracers_firstperson 0
  61.  
  62.  
  63. // causes the scope to move less while moving scoped and reduces bobbing effect
  64.  
  65. cl_bobcycle "0"
  66.  
  67.  
  68.  
  69. cl_radar_scale "0.5"
  70. cl_radar_rotate "1"
  71. closeonbuy "1"
  72. cl_forcepreload "1"
  73. cl_showhelp 0
  74. cl_lagcompensation "1"
  75. cl_predictweapons "1"
  76. cl_resend "6"
  77. cl_timeout "9999999"
  78. cl_hud_healthammo_style "1"
  79. cl_hud_playercount_pos "1"
  80. cl_hud_playercount_showcount "1"
  81. hud_scaling "0.95"
  82. hud_showtargetid "0"
  83. hud_takesshots "0"
  84. cl_use_opens_buy_menu "0"
  85. closeonbuy "1"
  86. r_dynamic "0"
  87. r_eyegloss "0"
  88. r_eyemove "0"
  89. r_eyeshift_x "0"
  90. r_eyeshift_y "0"
  91. r_eyeshift_z "0"
  92. r_eyesize "0"
  93. muzzleflash_light "0"
  94. sys_antialiasing "0"
  95. sys_aspectratio "-1"
  96. sys_refldetail "0"
  97. mat_queue_mode 2
  98. cl_autowepswitch "0"
  99.  
  100.  
  101. // Chat commands
  102. bind "l" "say pegasus"
  103. bind "." "say >:["
  104. bind "o" "say Hyperneurokostiskadiafragmakontravibrationer"
  105. bind "i" "say I krakherash ya fucking shit out and shut ya fackassaffa"
  106. bind "p" "rcon mp_pause_match"
  107. bind "-" "rcon mp_unpause_match"
  108.  
  109. // viewmodel
  110.  
  111. viewmodel_fov "68"
  112. viewmodel_offset_x "2.5"
  113. viewmodel_offset_y "0"
  114. viewmodel_offset_z "-2"
  115. viewmodel_presetpos "3"
  116.  
  117. // Sensitivity
  118.  
  119. Sensitivity 3.3
  120. zoom_sensitivity_ratio_mouse "1"
  121.  
  122. // controll binds
  123.  
  124. bind "uparrow" "volume 0.38"
  125. bind "downarrow" "volume 0.02"
  126. bind "leftarrow" "cl_righthand 0"
  127. bind "rightarrow" "cl_righthand 1"
  128. bind "c" "use weapon_smokegrenade"
  129. bind "f" "use weapon_flashbang"
  130. bind "mouse4" "use weapon_hegrenade"
  131. bind "z" "use weapon_molotov; use weapon_incgrenade"
  132. bind "t" "+lookatweapon"
  133. bind "u" "messagemode2"
  134. bind "\" "toggleconsole"
  135. bind "MOUSE5" "r_cleardecals"
  136. bind "MWHEELUP" "+jump"
  137. bind "space" "+jump"
  138. bind "n" "-attack; -attack2"
  139. bind "h" noclip
  140. unbind "MOUSE2"
  141. bind "MOUSE2" "+attack2"
  142.  
  143. // radar zoom in-out script
  144. bind "pgup" "cl_radar_scale 0.55"
  145. bind "pgdn" "cl_radar_scale 0.36"
  146.  
  147. // Sound commands
  148. snd_musicvolume "0" // Master music volume level
  149. snd_deathcamera_volume "0" // Music in deathcamera
  150. snd_mapobjective_volume "0" // Music that starts when bomb is planted
  151. snd_menumusic_volume "0" // Music in main menu
  152. snd_roundend_volume "0" // Music when round ends
  153. snd_roundstart_volume "0" // Music when round starts
  154. snd_tensecondwarning_volume "0" // 10 Second bomb music
  155.  
  156. // Buybinds
  157.  
  158. bind "KP_INS" "buy flashbang"
  159. bind "KP_END" "buy deagle"
  160. bind "KP_DOWNARROW" "buy mp9; mac10"
  161. bind "KP_PGDN" "buy m4a1;buy ak47"
  162. bind "KP_LEFTARROW" "buy famas;buy galil"
  163. bind "KP_5" "buy awp"
  164. bind "KP_UPARROW" "buy tec9; buy fiveseven;"
  165. bind "KP_PGUP" "buy molotov; buy incgrenade;"
  166. bind "KP_MULTIPLY" "buy smokegrenade"
  167. bind "KP_MINUS" "buy defuser"
  168. bind "KP_PLUS" "buy vest"
  169. bind "KP_ENTER" "buy vesthelm"
  170. bind "KP_HOME" "buy vesthelm"
  171. bind "KP_DEL" "buy hegrenade"
  172. bind "KP_RIGHTARROW" "buy p250"
  173.  
  174. cl_loadout_colorweaponnames 1
  175.  
  176. +cl_show_team_equipment
  177.  
  178. bind "t" "+lookatweapon; +cl_show_team_equipment"
  179.  
  180. alias deleteNade deleteSmoke; alias deleteSmoke "ent_fire smokegrenade_projectile kill;deleteFlash"; alias deleteFlash "ent_fire flashbang_projectile kill;deleteHE"; alias deleteHE "ent_fire hegrenade_projectile kill;deleteInc"; alias deleteInc "ent_fire incgrenade_projectile kill;deleteMol"; alias deleteMol "ent_fire molotov_projectile kill;deleteDecoy"; alias deleteDecoy "ent_fire decoy_projectile kill"; bind "INS" "deleteNade"
  181.  
  182. //Weapon viewmodel script. Based on a TF2 script by /u/genemilder (http://pastebin.com/7beau8BP). Modified for csgo Bromér
  183.  
  184. //This script allows one to create individual settings for each inventory slot while preserving quickswitching functionality. There is also the option to use mouse scrolling if desired. Slot4 is excluded because the grenade cycle functionality is not compatiable with this logic.
  185.  
  186. //Place this in your autoexec after verifiying that it works. You may have to remove existing binds to the keys that you use here to avoid complications.
  187.  
  188. // ========== BINDS ==========
  189. //Bind whatever keys you like. next/previous inventory binds are commented by default, uncomment and add keys to enable.
  190.  
  191. bind 1 eq_slot1 //primary
  192. bind 2 eq_slot2 //secondary
  193. bind 3 eq_slot3 //melee
  194. bind 5 eq_slot5 //bomb
  195. bind 4 eq_slot6 //HE grenade
  196. bind f eq_slot7 //flash
  197. bind c eq_slot8 //smoke
  198. bind mouse4 eq_slot9 //decoy
  199. bind z eq_slot10 //molotov/incendiary
  200. bind q eq_lastinv //quickswitch
  201. //bind [key] eq_invnext //select next weapon
  202. //bind [key] eq_invprev //select previous weapon
  203.  
  204.  
  205. // ========== SETTINGS ==========
  206. //insert any settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon and the command. the example below puts only the knife in your left hand.
  207.  
  208. alias eq_slot1 "slot1; set_slot1; cl_righthand 0; exec RifleCrosshair"
  209. alias eq_slot2 "slot2; set_slot2; cl_righthand 0; exec PistolCrosshair"
  210. alias eq_slot3 "slot3; set_slot3; cl_righthand 1; exec KnifeCrosshair"
  211. alias eq_slot5 "slot5; set_slot5; cl_righthand 0"
  212. alias eq_slot6 "slot6; set_slot6; cl_righthand 0; exec GrenadeCrosshair"
  213. alias eq_slot7 "slot7; set_slot7; cl_righthand 0; exec GrenadeCrosshair"
  214. alias eq_slot8 "slot8; set_slot8; cl_righthand 0; exec GrenadeCrosshair"
  215. alias eq_slot9 "slot9; set_slot9; cl_righthand 0; exec GrenadeCrosshair"
  216. alias eq_slot10 "slot10; set_slot10; cl_righthand 0; exec GrenadeCrosshair"
  217.  
  218.  
  219. // ========== LOGIC ==========
  220. //No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
  221.  
  222. alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  223. alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  224. alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  225. alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  226. alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  227. alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  228. alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  229. alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
  230. alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
  231.  
  232. qs_slot2
  233. eq_slot3
  234.  
  235. // ========== SCRIPT OVERWRITE ==========
  236. //in case you done messed something up, uncomment the beginning of each line.
  237.  
  238. //bind 1 slot1 //primary
  239. //bind 2 slot2 //secondary
  240. //bind 3 slot3 //melee
  241. //bind 5 slot5 //bomb
  242. //bind 4 slot6 //HE grenade
  243. //bind f slot7 //flash
  244. //bind c slot8 //smoke
  245. //bind mouse4 slot9 //decoy
  246. //bind z slot10 //molotov/incendiary
  247. //bind q lastinv //quickswitch
  248. //bind [key] invnext //select next weapon
  249. //bind [key] invprev //select previous weapon
  250. ////////
  251.  
  252.  
  253.  
  254. ECHO ================================================
  255. ECHO ===[ Bromer Autoexec CFG loaded! ]=====
  256. ECHO ===[ Goodluck have fun! ]=====
  257. ECHO ================================================
  258.  
  259. //////////////
  260.  
  261. host_writeconfig
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