YTTGN

Spino [Ghosty Bob]

Aug 5th, 2017
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  1. Name: Ghosty Bob
  2. Age: ???
  3.  
  4. STATISTICS: base stats
  5. Level: 1
  6. Health: 18,000
  7. Physical Strength : 7 After points: ???
  8. Magical Strength : 0 After points: 0
  9. Physical Defense: 9 After points: ???
  10. Magical Defense : 7 After points: ???
  11. Mana Power: 5000
  12. Intelligence: 1 After points: ???
  13. Wisdom : 4 After points: ???
  14. Stamina : 9 After points: ???
  15. Movement Speed : 5 After points: ???
  16. Stealth: 0 After points: 0
  17.  
  18. Strengths: A litteral magical suit of armour, tough as nails
  19. Weaknesses: Fire
  20.  
  21. Hobbies/Professions/Likes: Other metal's, Ducks and lastly Cabbages.
  22. Dislikes: AI
  23.  
  24. Personality: Incredibly inquisitive.
  25.  
  26. Close Friends:
  27. Everyone apart from Project
  28.  
  29. Possible Relationships:
  30.  
  31.  
  32. Physical Appearance: A high medieval suit off armour. It has a Red bat Sigil on the right part off his Chestplate.
  33.  
  34. MAGIC: Metal? I guess.
  35.  
  36. Passive- Metallic Body
  37. E(Effect): Takes half damage from Physical hits. Cannot be healed mid combat, Fire Damage is doubled, Physical Fire attacks ignore the First clause.
  38.  
  39. BASIC SPELLS:
  40.  
  41. Basic Spell One - Shattering blow
  42. E(Effect): Bob Brings up Dawn saber and Bashes the target. Deals double damage vs armoured Targets(Plate, Tanks, Robots, etc), Halve vs Lightly armoured (Mages, etc).
  43. Damage effect is done after strength stat modifiers.
  44. D(Damage): 700, (1400, 350)
  45. C(Cost): 300
  46. R(Recoil/Drawback): One Minute Cooldown. Melee range.
  47.  
  48. Basic Spell Two - Cleave
  49. E(Effect): Bob swings his blade from side to side, hitting all targets in a frontal Cone.
  50. D(Damage): 700 (+100 for each target hit after the first, Divided by each target hit)
  51. C(Cost): 300
  52. R(Recoil/Drawback): Can only be used infront of Bob, Cant use a defensive cooldown for one minute after the spell use.
  53.  
  54. Basic Spell Three - Dark Command
  55. E(Effect): Ghosty bob sends a command to the enemies mind, causing their next attack to target Ghosty Bob
  56. D(Damage): None
  57. C(Cost): 200
  58. R(Recoil/Drawback): One minute cooldown. 10 Meter range.
  59.  
  60. Basic Spell Four - Metallic rebuke
  61. E(Effect): Ghosty bob gathers anti-magic power into his fist and punches a projectile based spell, cancelling it's effects
  62. D(Damage): None
  63. C(Cost): 300
  64. R(Recoil/Drawback): Can only be used once a minute, Cant punch out a Fire spell. Melee range.
  65.  
  66.  
  67. SECRET ARTS
  68.  
  69. Secret Art One- Magical bat
  70. E(Effect): Ghosty bob dig his Heels in and Uses his blade to bounce/knock back a Magic projectile (A) or Target (B)
  71. D(Damage): Dependant (75% off the original attack or target, if Bouncing a Physical object, Weight x Bob's physical strength)
  72. C(Cost): 500
  73. R(Recoil/Drawback): (A) Must have line of sight of the Spell or person. (B) Melee range. Cannot work on spells that do not travel through the air, Like hex's or curses. Cant bounce spells in the Fire tree
  74.  
  75. Secret Art Two- Whirlwind
  76. E(Effect): Ghosty bob grabs Dawn Saber with his hand and he spins around rapidly
  77. D(Damage): 700 (+ 150 for each target hit after the first, Gets divided eqaul to each target hit)
  78. C(Cost): 400
  79. R(Recoil/Drawback): Cannot control where he is moving, Melee range only
  80.  
  81. Secret Art Three - Phantom roll
  82. E(Effect): Ghosty bob quickly turns his body phastasmal, allowing him to roll past the enemy
  83. D(Damage): None
  84. C(Cost): 300
  85. R(Recoil/Drawback): Can only be used once every two minute. Target can only role for 2 meters, Blast spells with a great blast Radius than this, will still catch him.
  86.  
  87.  
  88. FORBIDDEN ARTS
  89.  
  90. FORBIDDEN ARTS:
  91. Forbidden Art One- Revenant
  92. E(Effect): All damage dealt is doubled. Bob can also talk now YAY
  93. D(Damage): None
  94. C(Cost): 700
  95. R(Recoil/Drawback): Takes double damage from all sources.
  96.  
  97. Forbidden Art Two - Full Metal Smash
  98. E(Effect): Bob Empowers both off his arms by fluxating his enchantments to focus on them, causing his next to swing to have unrivaled power.
  99. Deals double Damage vs Light armoured targets, if the attack misses the target, it causes a small crater in the floor.
  100. D(Damage): 1400 (2800)
  101. C(Cost): 700
  102. R(Recoil/Drawback): 4 Minute Cooldown, Cant use Defensive cooldowns for a Minute
  103.  
  104. Forbidden Art Three- Steadfast
  105. E(Effect): Prevents damage being dealt to and Ghosty bob being knocked over
  106. D(Damage): None
  107. C(Cost): 450
  108. R(Recoil/Drawback): Cannot attack during this time and it cannot ignore Fire attacks. One minute cooldown
  109.  
  110. Forbidden Art Four - Execute
  111. E(Effect): This attacks takes advantage over wounded and damaged opponents, Causing double Damage to targets whoses health is below 50%.
  112. D(Damage): 1400
  113. C(Cost): 400
  114. R(Recoil/Drawback): Three minute cooldown. Cant be used on a target Below 15% off their Max HP
  115.  
  116. ULTIMATE MOVE
  117.  
  118. Ultimate Move- Encased imprisonment
  119. E(Effect): Ghosty bob breaks his Armour apart and wraps around the enemy, he then continues to press the metal into him, squeezing the life out of him
  120. D(Damage): Instant kill
  121. C(Cost): Whatever the DM tells me
  122. R(Recoil/Drawback): ^
  123.  
  124. TAKEOVER:
  125.  
  126. Takeover- Paladin mode
  127. E(Effect): Ghosty bob calls upon the holy light to double it's Physical attack and magical defense stat's, Removes the Fire weakness from Ghosty bob.
  128. D(Damage): None
  129. C(Cost): 1000
  130. R(Recoil/Drawback): Must have spent less than 3000 mana to use. Effect only lasts for 10 minutes.
  131.  
  132. Overdrive - To protect the others
  133. E: Ghosty bob magically causes himself to break apart and fly near an ally
  134. R: Ghosty bob cannot attack in this state
  135.  
  136. Overdrive Art - Honest protection
  137. E: Ghosty bob Wraps himself around an ally, granting his stats to the ally and use of Dawn Saber + Bobs spells.
  138. D: None
  139. R: Ghosty bob cannot attack during this period of time
  140. C: All remaining mana
  141.  
  142. Weapon: Dawn Saber
  143. E: A large chunk of unrefined metal, the sword it self is just a large block of Steel with one thinner bit that looks to be a handle.
  144. Power-ups: Able to be called back to Ghosty bob for 100 mana each Call
  145.  
  146. Optional spells.
  147.  
  148. Forbidden Art - I imagine we all get home safely
  149. E: Via the power off Cabbages and Bullshit, Bob teleports everyone home.
  150. D: N/A
  151. C: 400
  152. R: Needs a cabbage
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