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- Name: Ghosty Bob
- Age: ???
- STATISTICS: base stats
- Level: 1
- Health: 18,000
- Physical Strength : 7 After points: ???
- Magical Strength : 0 After points: 0
- Physical Defense: 9 After points: ???
- Magical Defense : 7 After points: ???
- Mana Power: 5000
- Intelligence: 1 After points: ???
- Wisdom : 4 After points: ???
- Stamina : 9 After points: ???
- Movement Speed : 5 After points: ???
- Stealth: 0 After points: 0
- Strengths: A litteral magical suit of armour, tough as nails
- Weaknesses: Fire
- Hobbies/Professions/Likes: Other metal's, Ducks and lastly Cabbages.
- Dislikes: AI
- Personality: Incredibly inquisitive.
- Close Friends:
- Everyone apart from Project
- Possible Relationships:
- Physical Appearance: A high medieval suit off armour. It has a Red bat Sigil on the right part off his Chestplate.
- MAGIC: Metal? I guess.
- Passive- Metallic Body
- E(Effect): Takes half damage from Physical hits. Cannot be healed mid combat, Fire Damage is doubled, Physical Fire attacks ignore the First clause.
- BASIC SPELLS:
- Basic Spell One - Shattering blow
- E(Effect): Bob Brings up Dawn saber and Bashes the target. Deals double damage vs armoured Targets(Plate, Tanks, Robots, etc), Halve vs Lightly armoured (Mages, etc).
- Damage effect is done after strength stat modifiers.
- D(Damage): 700, (1400, 350)
- C(Cost): 300
- R(Recoil/Drawback): One Minute Cooldown. Melee range.
- Basic Spell Two - Cleave
- E(Effect): Bob swings his blade from side to side, hitting all targets in a frontal Cone.
- D(Damage): 700 (+100 for each target hit after the first, Divided by each target hit)
- C(Cost): 300
- R(Recoil/Drawback): Can only be used infront of Bob, Cant use a defensive cooldown for one minute after the spell use.
- Basic Spell Three - Dark Command
- E(Effect): Ghosty bob sends a command to the enemies mind, causing their next attack to target Ghosty Bob
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): One minute cooldown. 10 Meter range.
- Basic Spell Four - Metallic rebuke
- E(Effect): Ghosty bob gathers anti-magic power into his fist and punches a projectile based spell, cancelling it's effects
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): Can only be used once a minute, Cant punch out a Fire spell. Melee range.
- SECRET ARTS
- Secret Art One- Magical bat
- E(Effect): Ghosty bob dig his Heels in and Uses his blade to bounce/knock back a Magic projectile (A) or Target (B)
- D(Damage): Dependant (75% off the original attack or target, if Bouncing a Physical object, Weight x Bob's physical strength)
- C(Cost): 500
- R(Recoil/Drawback): (A) Must have line of sight of the Spell or person. (B) Melee range. Cannot work on spells that do not travel through the air, Like hex's or curses. Cant bounce spells in the Fire tree
- Secret Art Two- Whirlwind
- E(Effect): Ghosty bob grabs Dawn Saber with his hand and he spins around rapidly
- D(Damage): 700 (+ 150 for each target hit after the first, Gets divided eqaul to each target hit)
- C(Cost): 400
- R(Recoil/Drawback): Cannot control where he is moving, Melee range only
- Secret Art Three - Phantom roll
- E(Effect): Ghosty bob quickly turns his body phastasmal, allowing him to roll past the enemy
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): Can only be used once every two minute. Target can only role for 2 meters, Blast spells with a great blast Radius than this, will still catch him.
- FORBIDDEN ARTS
- FORBIDDEN ARTS:
- Forbidden Art One- Revenant
- E(Effect): All damage dealt is doubled. Bob can also talk now YAY
- D(Damage): None
- C(Cost): 700
- R(Recoil/Drawback): Takes double damage from all sources.
- Forbidden Art Two - Full Metal Smash
- E(Effect): Bob Empowers both off his arms by fluxating his enchantments to focus on them, causing his next to swing to have unrivaled power.
- Deals double Damage vs Light armoured targets, if the attack misses the target, it causes a small crater in the floor.
- D(Damage): 1400 (2800)
- C(Cost): 700
- R(Recoil/Drawback): 4 Minute Cooldown, Cant use Defensive cooldowns for a Minute
- Forbidden Art Three- Steadfast
- E(Effect): Prevents damage being dealt to and Ghosty bob being knocked over
- D(Damage): None
- C(Cost): 450
- R(Recoil/Drawback): Cannot attack during this time and it cannot ignore Fire attacks. One minute cooldown
- Forbidden Art Four - Execute
- E(Effect): This attacks takes advantage over wounded and damaged opponents, Causing double Damage to targets whoses health is below 50%.
- D(Damage): 1400
- C(Cost): 400
- R(Recoil/Drawback): Three minute cooldown. Cant be used on a target Below 15% off their Max HP
- ULTIMATE MOVE
- Ultimate Move- Encased imprisonment
- E(Effect): Ghosty bob breaks his Armour apart and wraps around the enemy, he then continues to press the metal into him, squeezing the life out of him
- D(Damage): Instant kill
- C(Cost): Whatever the DM tells me
- R(Recoil/Drawback): ^
- TAKEOVER:
- Takeover- Paladin mode
- E(Effect): Ghosty bob calls upon the holy light to double it's Physical attack and magical defense stat's, Removes the Fire weakness from Ghosty bob.
- D(Damage): None
- C(Cost): 1000
- R(Recoil/Drawback): Must have spent less than 3000 mana to use. Effect only lasts for 10 minutes.
- Overdrive - To protect the others
- E: Ghosty bob magically causes himself to break apart and fly near an ally
- R: Ghosty bob cannot attack in this state
- Overdrive Art - Honest protection
- E: Ghosty bob Wraps himself around an ally, granting his stats to the ally and use of Dawn Saber + Bobs spells.
- D: None
- R: Ghosty bob cannot attack during this period of time
- C: All remaining mana
- Weapon: Dawn Saber
- E: A large chunk of unrefined metal, the sword it self is just a large block of Steel with one thinner bit that looks to be a handle.
- Power-ups: Able to be called back to Ghosty bob for 100 mana each Call
- Optional spells.
- Forbidden Art - I imagine we all get home safely
- E: Via the power off Cabbages and Bullshit, Bob teleports everyone home.
- D: N/A
- C: 400
- R: Needs a cabbage
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