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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable>
- <CheatEntries>
- <CheatEntry>
- <ID>1</ID>
- <Description>"Eden's Blessing"</Description>
- <Options moHideChildren="1"/>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Lets you set a number of additional free items on the start of a new run,
- like the effect of the Eden's Blessing item.
- }
- [ENABLE]
- aobscanmodule(AOB_Blessing,isaac-ng.exe,A1 * * * * 8B 80 10 03 00 00 89)
- alloc(GetBlessed,256)
- registersymbol(AOB_Blessing)
- registersymbol(GetBlessed)
- label(_Back)
- AOB_Blessing+5:
- jmp GetBlessed+4
- nop
- _Back:
- GetBlessed:
- dd 0 // # of additional blessings
- // Code section
- cmp [GetBlessed],0
- jnl +D
- mov eax,[GetBlessed]
- neg eax
- mov [GetBlessed],eax
- mov eax,[eax+00000310]
- add eax,[GetBlessed]
- jmp _Back
- [DISABLE]
- AOB_Blessing+5:
- mov eax,[eax+00000310]
- // db 8B 80 10 03 00 00
- unregistersymbol(AOB_Blessing)
- unregistersymbol(GetBlessed)
- dealloc(GetBlessed)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>2</ID>
- <Description>"Additional random items"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>GetBlessed</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatTable>
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