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- MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- UnityEngine.GameObject.GetComponent[SpriteRenderer] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:38)
- Cards.Visualization.BattleVisualizer.InitCameraMovement () (at Assets/Scripts/Gameplay/Visualization/BattleVisualizer.cs:1709)
- Cards.GameController+<EnemyFoundCallback>c__AnonStorey2.<>m__0 (Unit x) (at Assets/Scripts/Gameplay/GameController.cs:402)
- UniRx.Observer+Subscribe`1[UniRx.Unit].OnNext (Unit value) (at Assets/Plugins/UniRx/Scripts/Observer.cs:164)
- UniRx.Operators.AsUnitObservableObservable`1+AsUnitObservable[System.Int64].OnNext (Int64 value) (at Assets/Plugins/UniRx/Scripts/Operators/AsUnitObservable.cs:29)
- UniRx.Operators.DoObservable`1+Do[System.Int64].OnNext (Int64 value) (at Assets/Plugins/UniRx/Scripts/Operators/Do.cs:56)
- UniRx.Operators.TimerObservable+Timer.OnNext () (at Assets/Plugins/UniRx/Scripts/Operators/Timer.cs:97)
- UnityEngine.Debug:LogException(Exception)
- UniRx.MainThreadDispatcher:<unhandledExceptionCallback>m__3(Exception) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:389)
- UniRx.MainThreadDispatcher:UnsafeSend(Action) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:264)
- UniRx.<DelayAction>c__Iterator0:MoveNext() (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadScheduler.cs:102)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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