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Nov 18th, 2019
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  1. Powers, Weapons: Kalvins weapons consist of dual shields that in their first form are as long as his forearms and hands, though can extend to halfway up his upper arm. The shields have a teardrop-esque shape, the tip toward his hand with the rounded side by his upper arm. The edges are sharpened, allowing for clean cuts to be made with ease. It is much more used for slashing rather than stabbing though the tip can be used as a piercing weapons if needed. There are master keys on the inside facing toward the point that load four shells of gravity dust at a time before needing to reload. These are for movement, rather than damage, as in the gravity dust can propel him at high speed to go far distances in small amounts of time. He has a limited supply of these. The shield may also fold around his arms if he so desires.
  2. Aura: a forcefield of sorts around his body that protects him from any and all wounds as long as it is active. His aurs can take around a dozen heavy hits from an above average humanoid, physical and magical damage are both blocked equally. If his aura takes a sig ifcant amount of damage all at once it can shatter momentarily, allowing the attack to go through. With the example of 140 points a notmal attack against him would be about 12 to 15 points of damage
  3. Semblence, Kinetic Flow: this allows Kalvin to absorb any kinetic energy that is imparted to his body, and store a certain amount in himself. He can then use it as he pleases, to strengthen the speed and power in his attacks. If his aura is quantified as 150 points, he has a pool of 140, minused by the amount he uses to boost his strength and protect his weapons. the chip damage of blocking a strike from a sword or similar weapon would be anywhere from .2 to 1.5 points of aura based on the strength behind it. Similarly, if he can hold 150 points per say for his semblence, the strike would give anywhere from 5 to 20 points, based on strength. Lets call an average strength strike a 10. He can out put those points into a strike of his own to bolster his own attacks, or his speed if hes precise enough..
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  9. 3 random facts: Kalvin is very curious in nature, and asks many questions. Half of those questions normally consist if "why?"
  10. He looks at things from a logical stand oount most of the time, to the point of annoyance
  11. He hates shellfish
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