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Oct 14th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. var player = map.getPlayer();
  25. var direction = player.getColor() === 'green' ? 'down' : 'up';
  26.  
  27. for (var i = 0; i < 4; i++) {
  28. map.placeObject(16, i + 1, 'block');
  29. map.placeObject(31, 8 - i, 'block');
  30. }
  31.  
  32.  
  33. if (me.canMove('right')) {
  34. me.move('right');
  35. } else {
  36. if (me.canMove('down') && direction === 'down') {
  37. me.move('down')
  38. } else if (me.canMove('up') && direction === 'up') {
  39. me.move('up');
  40. } else {
  41. player.setColor(player.getColor() === 'green'
  42. ? 'red'
  43. : 'green'
  44. )
  45. me.move(direction);
  46. }
  47.  
  48.  
  49. }
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60. }
  61. });
  62.  
  63. map.defineObject('barrier', {
  64. 'symbol': '░',
  65. 'color': 'purple',
  66. 'impassable': true,
  67. 'passableFor': ['robot']
  68. });
  69.  
  70. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  71. map.placeObject(1, 1, 'robot');
  72. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  73. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  74.  
  75. for (var x = 0; x < map.getWidth(); x++) {
  76. map.placeObject(x, 0, 'block');
  77. if (x != map.getWidth() - 2) {
  78. map.placeObject(x, 9, 'block');
  79. }
  80. }
  81.  
  82. for (var y = 1; y < 9; y++) {
  83. map.placeObject(0, y, 'block');
  84. map.placeObject(map.getWidth() - 1, y, 'block');
  85. }
  86.  
  87. for (var i = 0; i < 4; i++) {
  88. map.placeObject(20 - i, i + 1, 'block');
  89. map.placeObject(35 - i, 8 - i, 'block');
  90. }
  91. }
  92.  
  93. function validateLevel(map) {
  94. map.validateExactlyXManyObjects(1, 'exit');
  95. map.validateExactlyXManyObjects(1, 'robot');
  96. map.validateAtMostXObjects(1, 'greenKey');
  97. }
  98.  
  99. function onExit(map) {
  100. if (!map.getPlayer().hasItem('greenKey')) {
  101. map.writeStatus("We need to get that key!");
  102. return false;
  103. } else {
  104. return true;
  105. }
  106. }
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