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- "Taunting Blow/Jeering Strike" -WEAPONS
- > Increased chance to draw aggro (as if the target had taken more damage).
- "Guillotine/Beheading" - AXES
- > Chance to drop mob head upon death. (Consider including bosses, maybe even with
- > enchanted glints on them, as trophies.)
- "Artillery/Bombard" - CROSSBOWS
- > Firework explosions from this weapon deal bonus damage.
- "Fight/Berserk" [ VS ] "Flight/Elusive" - ARMOR
- > Gives a momentary (long-cooldown based, but above average) buff when low health. -> Strength+Regen [ VS ] Speed+Resistance
- "Momentum" - TOOLS
- > Gives temporary Haste (III+ ?) after breaking x amount of blocks.
- "Ricochet/Coursing Wave" - TRIDENTS
- > Thrown tridents will 'ricochet' around nearby enemies, dealing damage.
- > (In reality just a small flurry of trident *ping* noises and an aoe damage blast).
- "Anchor/Undertow" - TRIDENTS
- > Thrown tridents provide a knockback effects (basically just a Punch V arrow) and immobilize for a small duration.
- "Genghis Guidance/Dexterity" - BOWS/CROSSBOWS
- > Hitting shots with bows increases draw speed (or allows for full-power shots at half draw) for a short time.
- "Highlander/Aerial" -WEAPONS
- > Increased damage while airborne. (Jumping, Elytra, levitation, magical path, etc.)
- "Rush/Charge" -WEAPONS
- > Increased damage while sprinting.
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