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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            {ezblocks_blocksmined} - EZBlocks blocks mined
  23. #            4000+ more ... see spigot page
  24.  
  25. # Formatting: These are formatting tags allowing you to format the animations
  26. #             or placeholders.
  27. #
  28. #             Substring: This allows you to split a word (even a placeholder) in parts
  29. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  30. #               usage: This can be used to split placeholders when creating a typewriter
  31. #                      or to split the colors in a placeholder.
  32. #
  33. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  34. #                     two arguments (the length and space between scrolls).
  35. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  36. #
  37. #             PLENTY MORE! See spigot page
  38.  
  39. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  40. # GENERAL PLUGIN SETTINGS
  41. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  42.  
  43. ## Config version (DO NOT EDIT)
  44. config: 2
  45.  
  46. ## Language file
  47. lang: 'en'
  48.  
  49. ## Debug mode
  50. debug: false
  51.  
  52. ## Log to file
  53. log:
  54.   enabled: true
  55.   # Reset log on startup
  56.   reset: false
  57.  
  58. ## Update checking
  59. update:
  60.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  61.  
  62. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  63. # PLUGIN SPECIFIC SETTINGS
  64. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  65.  
  66. # Placeholder settings
  67. placeholder:
  68.   # logs the memory usage of placeholders on startup
  69.   log-memory: false
  70.   # Clear unused placeholders that are not enabled.
  71.   clear-unused: true
  72.   # Config cache only
  73.   # This will only use placeholders in the config
  74.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  75.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  76.   config-cache: false
  77.  
  78. # Tweaks to increase performance (Use at own risk)
  79. tweaks:
  80.   # This option does not send scoreboard remove packets
  81.   # to the client on quit. This can increase performance on servers
  82.   # where players quit a lot (hubs, ...)
  83.   #
  84.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  85.   # /data folder
  86.   #
  87.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  88.   keepScoreboardOnQuit: false
  89.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  90.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  91.   # separate from the sending. But can slow down the animation because it has to wait
  92.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  93.   # the information about the placeholders you put below it, this can cause problems.
  94.   # Enabling this will output a message in the console and ingame to operators
  95.   # saying when a placeholder is causing delays.
  96.   detect-placeholderdelay: false
  97.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  98.   # refresh. Used for debugging purposes.
  99.   # This requires detect-placeholderdelay to true
  100.   verbose-placeholder-timings: false
  101.  
  102. # Toggling allows you to disable the scoreboard
  103. database:
  104.   # If you want the toggle to stay even when your users
  105.   # log off you can enable this. Keep in mind that this requires a
  106.   # MySQL or SQLite database.
  107.   # If you are configuring the plugin for the first time it is advised
  108.   # to stay away from these settings until you managed the scoreboard
  109.   # set up.
  110.   persistent: false
  111.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  112.   # with isolation, url, driver, ...
  113.   # Database name
  114.   database: "featherboard"
  115.   # Database username
  116.   username: bukkit
  117.   # Database isolation type
  118.   isolation: SERIALIZABLE
  119.   # Database driver
  120.   driver: org.sqlite.JDBC
  121.   # Database password
  122.   password: walrus
  123.   # Database driver URL
  124.   # {DIR} will be replaced with the plugin directory
  125.   # {NAME} will be replaced wit the plugin name
  126.   url: jdbc:sqlite:{DIR}{NAME}.db
  127.   # Save interval in ticks
  128.   save-interval: 6000
  129.  
  130. # Disabled worlds. Add your world name in this list to
  131. # disable it.
  132. disabled-worlds:
  133. - 'example_world'
  134.  
  135. # Show delay on join. Usefull if you wish to let the user
  136. # enjoy a Title MOTD without having the scoreboard obstructing
  137. # the view.
  138. show-delay: 0
  139.  
  140. # Anti Flicker will use a new engine that will allow you to use fast animations
  141. # without any flicker.
  142. # You can disable this feature if you do not have fast refresh rates.
  143. antiflicker: true
  144.  
  145. # A list of different scoreboards
  146. boards:
  147.   # Default FeatherBoard comes with a board called "default". All players have the permission
  148.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  149.   # the permission is negated.
  150.   #
  151.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  152.   # names such as "vip-board", "mcmmo-levelup", ...
  153.   default:
  154.     # Every section here are different lines. The first section will be used as the title
  155.     # the following sections will be used as the lines on the scoreboard (max 15)
  156.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  157.     # things simple I will use logical names such as "title", "spacer", "header", ...
  158.     title:
  159.       # Every line has its own frames. The animation will loop through these frames on intervals
  160.       # that you configure below.
  161.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  162.       # placeholders and preset effects.
  163.       # Keep in mind that there is a limit in line width!
  164.       text:
  165.       # To create cool looking animations you create yourself
  166.       # you can use the graphical tool AnimationCreator
  167.       # https://www.spigotmc.org/resources/animationcreator.6001/
  168.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  169.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  170.       - '&e&lSkyPrison &7({PLAYERCOUNT})'
  171.       # Interval is the animation interval in TICKS (20 ticks is one second).
  172.       # Every X ticks the animation goes to the next frame (see above)
  173.       # Once all frames are finished it will start over from the first one
  174.       interval: 20
  175.       # If you don't want a static order of the frames and want to show each frame at random
  176.       # you can enable this option.
  177.       random: false
  178.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  179.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  180.     # These lines (usually a header or footer) are also good for decoration.
  181.     header:
  182.       text:
  183.       - '&f'
  184.       interval: 100
  185.       random: true
  186.     player-label:
  187.       text:
  188.       - '  &fNick: &a{player}'
  189.       interval: 100
  190.       random: false
  191.     player-line1:
  192.       text:
  193.       - '  &fPing: &a{ping} ms'
  194.       interval: 20
  195.       random: false
  196.     player-line2:
  197.       text:
  198.       - '&f'
  199.       interval: 2
  200.       random: false
  201.     # For empty lines just add another 'section' but just don't put any text
  202.     # in it so it acts like an empty line.
  203.     server-label:
  204.       text:
  205.       - '  &fRank: &a{group}'
  206.       interval: 100
  207.       random: false
  208.     server-line2:
  209.       text:
  210.       - '  &fProgresso &7[&a{ezrankspro_progress}%&7]'
  211.       interval: 40
  212.       random: false
  213.     progress:
  214.       text:
  215.       - ' &7⤻ {ezrankspro_progressbar}'
  216.       interval: 20
  217.       random: true
  218.     server-line3:
  219.       text:
  220.       - ' &f'
  221.       interval: 1
  222.       random: false
  223.     footer3:
  224.       text:
  225.       - '  &fSaldo: &a${money_formatted}'
  226.       interval: 20
  227.       random: true
  228.     footer6:
  229.       text:
  230.       - '&f'
  231.       interval: 100
  232.       random: true
  233.     footer7:
  234.       text:
  235.       - '  &6&npixelzone.ts.io'
  236.       interval: 100
  237.       random: true
  238.     footer8:
  239.       text:
  240.       - '&f'
  241.       interval: 100
  242.       random: true
  243.     # This is a combat scoreboard example showing
  244.   # combat related information.
  245.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  246.   # (Unless you want it to show all the time)
  247.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  248.   combat-scoreboard-example:
  249.     # Lets just use the title,header and footer from the example above
  250.     # for in depth configuration look above.
  251.     #
  252.     # When designing a board that is used when triggered on an event. You have
  253.     # to think (before looking at the placeholders) what is relevant.
  254.     # For example: When I think of combat my first thoughts are:
  255.     # - Health: To see how much you have left
  256.     # - Possible cooldown timers
  257.     # - With who am I in combat?
  258.     # - Target health
  259.     # - mcMMO attacking level?
  260.     #
  261.     # Next you have to think what is important during that event:
  262.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  263.     #
  264.     # Once you know those things start looking for placeholders. A lot of events such
  265.     # as mcmmo have placeholders that can only be used in such events.
  266.     title:
  267.       text:
  268.       # To create cool looking animations you create yourself
  269.       # you can use the graphical tool AnimationCreator
  270.       # https://www.spigotmc.org/resources/animationcreator.6001/
  271.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  272.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  273.       - '<single><delay times="10">&l><</delay></single>'
  274.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  275.       - '<single>&f&lherB</single>'
  276.       - '<single>&f&lherBo</single>'
  277.       - '<single>&f&latherBoa</single>'
  278.       - '<single>&f&leatherBoar</single>'
  279.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  280.       interval: 2
  281.       random: false
  282.     header:
  283.       text:
  284.       - '&a&m+-----------------+'
  285.       interval: 10
  286.       random: true
  287.     combat-label:
  288.       text:
  289.       - '&8&l> &7&lCombat target:'
  290.       interval: 100
  291.       random: false
  292.     combat-data:
  293.       text:
  294.       - '{vanilla-combat_opponent_name}'
  295.       interval: 2
  296.       random: false
  297.     spacer1:
  298.       text: []
  299.       interval: 100
  300.     health-label:
  301.       text:
  302.       - '&8&l> &7&lHealth stats:'
  303.       interval: 100
  304.       random: false
  305.     health-data-1:
  306.       text:
  307.       - '&aYou: {healthbar}'
  308.       interval: 1
  309.       random: false
  310.     health-data-2:
  311.       text:
  312.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  313.       interval: 1
  314.       random: false
  315.     footer:
  316.       text:
  317.       - '&a&m+-----------------+'
  318.       interval: 10
  319.       random: true
  320.   # This is an example for mcMMO when you level up
  321.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  322.   # (Unless you want it to show all the time)
  323.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  324.   mcmmo-levelup:
  325.     title:
  326.       text:
  327.       # To create cool looking animations you create yourself
  328.       # you can use the graphical tool AnimationCreator
  329.       # https://www.spigotmc.org/resources/animationcreator.6001/
  330.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  331.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  332.       - '<single><delay times="10">&l><</delay></single>'
  333.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  334.       - '<single>&f&lherB</single>'
  335.       - '<single>&f&lherBo</single>'
  336.       - '<single>&f&latherBoa</single>'
  337.       - '<single>&f&leatherBoar</single>'
  338.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  339.       interval: 2
  340.       random: false
  341.     header:
  342.       text:
  343.       - '&a&m+-----------------+'
  344.       interval: 10
  345.       random: true
  346.     info-label:
  347.       text:
  348.       # mcMMO-levelup comes with several event specific placeholders
  349.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  350.       interval: 10
  351.     spacer1: # This is a spacer an empty line
  352.       text:
  353.       - ''
  354.       interval: 10
  355.       # Do you want to randomize the animation frames?
  356.       random: false
  357.     skill-label: # You can add elements to the group and name them like you want
  358.       # Lets make a static label
  359.       text:
  360.       - '&9&l> &e&lSkill:'
  361.       interval: 10 # The interval is not important since its just 1 static text.
  362.       # Do you want to randomize the animation frames?
  363.       random: false
  364.     skill:
  365.       # Lets make a static label
  366.       text:
  367.       - '{mcmmo-levelup_skill_name}'
  368.       interval: 10 # The interval is not important since its just 1 static text.
  369.       # Do you want to randomize the animation frames?
  370.       random: false
  371.     spacer2: # This is a spacer an empty line
  372.       text:
  373.       - ''
  374.       interval: 100
  375.       # Do you want to randomize the animation frames?
  376.       random: false
  377.     skilllevel-label: # You can add elements to the group and name them like you want
  378.       # Lets make a static label
  379.       text:
  380.       - '&b&l> &e&lCurrent level:'
  381.       interval: 10 # The interval is not important since its just 1 static text.
  382.       # Do you want to randomize the animation frames?
  383.       random: false
  384.     skilllevel:
  385.       # Lets make a static label
  386.       text:
  387.       - '{mcmmo-levelup_skilllevel}'
  388.       interval: 10 # The interval is not important since its just 1 static text.
  389.       # Do you want to randomize the animation frames?
  390.       random: false
  391.     footer:
  392.       text:
  393.       - '&a&m+-----------------+'
  394.       interval: 10
  395.       random: true
  396.   # This is an example for Towny when you enter a town
  397.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  398.   # (Unless you want it to show all the time)
  399.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  400.   towny-town-example:
  401.     # Lets just use the title,header and footer from the example above
  402.     # for in depth configuration look above.
  403.     title:
  404.       text:
  405.       # To create cool looking animations you create yourself
  406.       # you can use the graphical tool AnimationCreator
  407.       # https://www.spigotmc.org/resources/animationcreator.6001/
  408.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  409.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  410.       - '<single><delay times="10">&l><</delay></single>'
  411.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  412.       - '<single>&f&lherB</single>'
  413.       - '<single>&f&lherBo</single>'
  414.       - '<single>&f&latherBoa</single>'
  415.       - '<single>&f&leatherBoar</single>'
  416.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  417.       interval: 2
  418.       random: false
  419.     header:
  420.       text:
  421.       - '&a&m+-------------------+'
  422.       interval: 10
  423.       random: true
  424.     town-label:
  425.       text:
  426.       - '&bYou are in town:'
  427.       interval: 100
  428.     town-data:
  429.       text:
  430.       - '{towny_currenttown_name}'
  431.       interval: 100
  432.     spacer1:
  433.       text: []
  434.       interval: 100
  435.     townboard-label:
  436.       text:
  437.       - '&bTown board:'
  438.       interval: 100
  439.     townboard:
  440.       text:
  441.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  442.       interval: 3
  443.     spacer2:
  444.       text: []
  445.       interval: 100
  446.     population-label:
  447.       text:
  448.       - '&bPopulation:'
  449.       interval: 100
  450.     poplulation-data:
  451.       text:
  452.       - '{towny_currenttown_residents}'
  453.       interval: 100
  454.     footer:
  455.       text:
  456.       - '&a&m+-------------------+'
  457.       interval: 10
  458.       random: true
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