Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [pod5, door3] call BIS_fnc_attachToRelative;
- pod5 addAction["Drop", {
- [] spawn {
- sleep 5;
- player sideChat "3";
- sleep 1;
- player sideChat "2";
- sleep 1;
- player sideChat "1";
- sleep 1;
- player sideChat "DROPPING";
- detach pod5;
- pod5 setVelocityModelSpace[0, 0, -2];
- };
- }];
- pod5 addAction["Deploy Chute", {
- [] spawn {
- _chute = "OPTRE_HEV_Chute" createVehicle [0,0,0];
- _chute attachTo [pod5, [0,-0.2,1.961]];
- _chuteArray pushBack _chute;
- _chute animate ["wing1_rotation",1];
- _chute animate ["wing2_rotation",1];
- _chute animate ["wing3_rotation",1];
- _chute animate ["wing4_rotation",1];
- sleep .5;
- _chute animate ["wing1_rotation",0];
- _chute animate ["wing2_rotation",0];
- _chute animate ["wing3_rotation",0];
- _chute animate ["wing4_rotation",0];
- player sideChat "Deploying Chute";
- pod5 setVelocityModelSpace[0, 0, -5];
- sleep 3;
- detach _chute;
- _chute setVelocity [(random 2.5),(random 2.5),20];
- };
- }];
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement