Auchgard

Mega Man X: Command Mission any%/DN (Glitchless) RTA Route v1.4

Jan 27th, 2022 (edited)
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  1. Mega Man X: Command Mission Defeat Ninetails (Glitchless) RTA Route
  2. By Auchgard
  3.  
  4. 1. Housekeeping Things
  5.  
  6. *You can use these notes for any% (Glitchless) runs instead of Defeat Ninetails (Glitchless) runs. If you do, the following are the only differences:
  7. 1. Disregard everything involving deployment and the Generator.
  8. 2. Don't steal the Supra-Force Metal Beta from Great Redips, Phase 2.
  9. 3. Don't fight the Tails Clan (duh).
  10.  
  11. *You will be unable to check your IGT if you don’t have a Memory Card in your console. After beating the game, you save the file, go to the Data Room (or w/e it’s called) and scroll through the info to find your Clear Time.
  12. *If you're running Defeat Ninetails (Glitchless), the best you can do to check IGT is pause and immediately swap to the alternate menu display after beating Ninetails. The IGT for the run is either the currently displayed IGT or the currently displayed IGT minus one minute.
  13.  
  14. *RTA timing starts when you choose “New Game” and stops when the in-battle HUD disappears after landing the final hit on Great Redips.
  15. *JRTA timing starts at the same time, but ends when the “Game Clear; here's the Central Key” message appears after the credits. (On NTSC-U, JRTA is roughly RTA + 4:13.10, assuming you skip the pre-credits scenes pretty quickly.)
  16.  
  17. OPTIONS:
  18. -Messages: Fast (LEFT)
  19. -Rumble: Off (RIGHT)
  20. -Sound Type: Stereo (DEFAULT)
  21. -Volume: SE/BGM Max (DEFAULT)
  22. -Subtitles: On (DEFAULT/LEFT)
  23. -Z: Run (2 RIGHT) ********THIS ONE IS ACTUALLY IMPORTANT********
  24. ----------------------------------------------------------------------------------
  25. 2. Main Route
  26.  
  27. CHAPTER 1
  28.  
  29. -Activate the panel, get both CRYSTALS in the first big room (50Z, Build LE)
  30. -Go examine the 4 capsules
  31. -Leave capsule room, then go in the second room on the right on the way to the next stairs for two CRYSTALS (70Z, 30Z)
  32. -Go up a floor
  33. -Go examine the 2 capsules
  34. -Leave capsule room, then duck in the first door on the right for a Melt Missile (to sell later)
  35. -Activate the timed panel in 2nd room, mash text
  36. -PREON FIGHT: just Double Sub + Attack, then Hyper Mode, Double Sub + Attack
  37.  
  38. *General note: If you're using a Power Charge and another Sub Weapon that actually deals damage on its own (e.g. a Micro Missile, but not something like the Hawkeye or Bait) before Attacking, NEVER use the Power Charge until the damage number pops up from the other Sub Weapon. Otherwise, the Power Charge gets wasted on the Sub Weapon and doesn't apply to your main attack.
  39.  
  40. -Go left for 2 blue CRYSTALS in the room after the stairs (Backup, Build Shield)
  41. -Heal if necessary
  42.  
  43. BOSS: Hippopressor (LE: 5,000, EXP: 200)
  44. -Hyper Mode, Attack with Zero
  45. -Hyper Mode, Power Charge + Attack with X
  46. -Attack with Zero
  47. -Power Charge + Attack with X
  48. -Heat Haze, Action Trigger with Zero
  49. -Power Charge + Attack with X
  50.  
  51. *He drops a Fire Missile and Guard Buster.
  52.  
  53. -Get both green CRYSTALS in the boss room (Power+1, Speed+1)
  54.  
  55. *OPTIONAL: Get the purple CRYSTAL (Tank Parts 1) if you want to get an extra Sub Tank later
  56. *Note about this: There are 7 Tank Parts pickups that are reasonably not-slow that you can grab in the run. I've marked them in these notes as Tank Parts 1-7. Getting four of them will net you an extra Sub Tank. Getting more than four is unnecessary; the ones past 4 give you no additional benefit unless you take a significant detour in Chapter 2, 4, 6, or 7 for an eighth. It's highly unlikely that you'll ever need that extra Sub Tank unless something goes extremely wrong, but it can be a nice safety net for new runners. And if you're worried enough about something in late game that you want two extra Sub Tanks, you should probably just practice it instead.
  57. *Note 2: The earliest you can get an extra Sub Tank without taking any substantial detours is the very beginning of Chapter 8. If you want this, you'll need to get:
  58. 1. Tank Parts 1 (in the room after Hippopressor)
  59. 2. Tank Parts 2 (Chapter 3 tile puzzles)
  60. 3. Tank Parts 3 (Chapter 5, second stop/go map)
  61. 4. Tank Parts 4 (in the very first room - outside area - of Chapter 8)
  62. *Note 3: If you want the extra Sub Tank but (a) want to waste as little time as possible and (b) don't care about getting the Sub Tank as early as possible, the optimal four Tank Parts to get are:
  63. 1. Tank Parts 1 (in the room after Hippopressor)
  64. 2. Tank Parts 5 (in the first chamber that you enter in the rotating room puzzle in Chapter 9)
  65. 3. Tank Parts 6 (guaranteed drop from Epsilon; you'll always get this, no matter what)
  66. 4. Tank Parts 7 (about half a dash away from the Build Hyper in the four-refight room of Chapter 10)
  67. -This means you'll have the extra Sub Tank for every boss fight in Chapter 10 except for Wild Jango 2.
  68.  
  69. -Get the blue CRYSTAL (80Z), go up the stairs
  70. -Get the 2 CRYSTALS (Vaccine Program, Reboot)
  71.  
  72. CHAPTER 2
  73.  
  74. -Buy 9 Mega Fires from the shop girl
  75. -Get all the items on the way up (Clear Vision, Vaccine Program, Build Power)
  76. -Get the blue CRYSTAL a couple rooms later (Gain Hyper)
  77. -GO LEFT
  78.  
  79. MENU
  80. -Set “Attack” items to the top of the Items list (bottom option)
  81. -Equip X with the Guard Buster over his X-Buster, and replace one of his Micro Missiles with the Fire Missile
  82.  
  83. BOSS: Spider
  84. -2 Mega Fires, then both Sub Weapons + Attack
  85. *If Spider lowers your Power by 25% (first debuff on his stats reducer move), Hyper Mode -> Double Sub + Attack on X's third turn.
  86.  
  87. -Go in the door, get the green and blue CRYSTALS on the left (Power Charge, 100Z)
  88. -Get both CRYSTALS on the left in both parts of the orange hallway (Gain Hyper + Mega Fire, Tank Energy Infinite + 100Z)
  89. *Heal before the Tank Energy Infinite if you want
  90. -Go around both shelves for the blue CRYSTALS (Build Speed, Build Armor)
  91. -GO RIGHT
  92. -Just Sub Weapon + shoot the Preons to death
  93. -Go in the door to the left for a blue CRYSTAL (200Z)
  94. -Talk to the leftmost shop lady, sell (3rd option) 1 Gain Hyper and the Melt Missile, then buy 1 of the bottom item (Mega Fire) to hit 9 total
  95. -Talk to the middle shop lady, Trade-In (2nd option) X's Main Weapon for the first one on the list (Fire Buster)
  96. -Talk to the rightmost shop lady, buy 7 of the second item (Power+1) (total of 8)
  97. -Go in the door behind the right shop lady for a CRYSTAL (Ultra Fire)
  98. -Go in the door to the right of everyone and up the slope to resume progress
  99.  
  100. MENU
  101. -Heal (50% will do)
  102. -Replace X's other Micro Missile with the Power Charge
  103. -Put 3 Power+1s on X
  104.  
  105. -Get the yellow CRYSTAL (Tank Energy 25) before GOING LEFT
  106. -Skip cutscenes
  107.  
  108. RED PREON
  109. -Double Sub + Attack
  110. -Power Charge + Attack
  111.  
  112. PREON BITMASTERS
  113. -Mega Fire one Bitmaster
  114. -Double Sub + Attack the other
  115. -55% WE AT
  116.  
  117. -Get the green CRYSTAL (Eagle Eye) before going in the door to the left
  118. -GO STRAIGHT
  119.  
  120. PREONS
  121. -Double Sub + Attack
  122. -Attack
  123. -Double Sub + Attack
  124. -Attack
  125.  
  126. *Note: If the first Preon dies from the first Double Sub + Attack, Attack and then Double Sub + Attack the second one.
  127.  
  128. -GO RIGHT
  129.  
  130. MENU
  131. -Put a 4th Power+1 on X
  132.  
  133. -GO LEFT
  134.  
  135. PREONS
  136. -Mega Fire the Red Preon
  137. -Attack the Red Preon
  138. -100% WE AT
  139.  
  140. -Use the console
  141. -Go up the ramp to the helipad hallway
  142. -Get the blue CRYSTAL (Backup)
  143.  
  144. MENU
  145. -Full Heal
  146.  
  147. BOSS: Wild Jango 1 (LE: 9,000, EXP: 1,000)
  148. -Mega Fire with Spider
  149. -Hyper Mode, Shell Buster + Attack with X
  150. -Mega Fire with Spider
  151. -Shell Buster + Attack with X
  152. -Mega Fire with Spider
  153. -Mega Fire with Spider
  154. -Shell Buster + Attack with X
  155. -Mega Fire with Spider
  156. -Shell Buster + Attack with X
  157. -Heal with Spider
  158. -Shell Buster + Attack with X
  159. -Mega Fire with Spider
  160. -Double Sub with Spider
  161. -100% WE AT with X
  162.  
  163. *He drops a Thunder Buster and a Sub Tank.
  164.  
  165. CHAPTER 3
  166.  
  167. -Go shopping
  168. -First guy: Sell all:
  169. -Build LEs
  170. -Backups
  171. -Build Shields
  172. -Build Armors
  173. -Micro Missiles
  174. -Then Trade-In for 1 of the first Main Weapon (Scope Buster), THEN BUY (NOT TRADE-IN) 1 of the second Main Weapon (Jack of Spades) and 1 of the first Sub Weapon (Thunder Missile)
  175. -Second guy: Buy 9 of the bottom item (Mega Thunder)
  176. -No booth guy: Buy 8 (max amount) of the bottom item (Mega Fire)
  177. -Last guy: Buy 8 of the third item (WE+5)
  178. -Return to the Command Room and enter the mission
  179.  
  180. MENU
  181. -Sort ST and then Attack Items to the top (third/bottom options)
  182. -Use your Build Power on Massimo (bottom character)
  183. -Equip the Jack of Spades on Spider
  184. -Put the Thunder Buster on X
  185. -Put 2 Power+1s on Massimo
  186. -Sort by second option, and put 3 WE+5s on X (leave 1 Power+1)
  187. -Put 2 WE+5s, 1 Power+1 and the Eagle Eye on Spider
  188.  
  189. -Go down Lift 1
  190. -Get the second blue CRYSTAL (300Z) and the green CRYSTAL to the left in the long hallway (Decoy)
  191. -Make it to the end without getting caught
  192. -Go down Lift 2
  193. -GO RIGHT
  194. -Get the first CRYSTAL (Boost Armor), go in the right door after the second one
  195. -Go down Lift 3
  196.  
  197. GORILLA + 2 DOGS
  198. -Attack everyone with Spider
  199. -Attack the Gorilla with X
  200. -Power Charge + Attack one Dog with Massimo
  201. -Twin Missiles the Gorilla + Attack everyone with Spider
  202. -90% WE AT with X, Final Strike one of the dogs if you can
  203. *Note: If X goes again very soon after Defending on this turn, Defend and then do a 100% WE AT.
  204. -Power Charge + Attack the other Dog with Massimo
  205. -Attack everyone with Spider
  206.  
  207. 3 GORILLAS
  208. -Power Charge with Massimo
  209. -Attack everyone with Spider
  210. -Attack one with X
  211. -Power Charge + Attack a different one with Massimo
  212. -Double Sub the third enemy + Attack with Spider
  213. -Defend with X
  214. -100% WE AT with X
  215.  
  216. -Open the prisoner's cell
  217. -Go in the far back door for a blue CRYSTAL (400Z)
  218. -Talk to the prisoner
  219. -Go back and heal before the yellow CRYSTAL (Tank Energy 100)
  220. -Go down Lift 4
  221. -GO RIGHT
  222. -Skip cutscene
  223. -GO STRAIGHT
  224. -Get the blue CRYSTAL (200Z), then go right at the T-bone for 2 blue CRYSTALS (Build Armor, Build Shield)
  225. -Go back out and in the other door
  226. -Right and through a door for 3 CRYSTALS (Warmup in the middle, Boost Shield on the right, Boost Power on the left)
  227. -Back out, GO RIGHT all the way to the door
  228. -Go down Lift 5
  229.  
  230. DUMB SCRIPTED BATTLE
  231. -Double Sub Weapon + Attack the Ice Preon with Spider
  232. -Attack the Ice Preon with X
  233. -Use Ultra Fire (second item) with Massimo
  234.  
  235. -Blue, Red
  236. -NEW ROOM
  237. -YELLOW, RED, BLUE
  238. -Go in the door for 5 blue CRYSTALS (Build Speed, Build Shield, Build Power, Build Armor, Build LE)
  239. -Blue, Red, Yellow
  240. -NEW ROOM
  241. -Yellow, Blue, Red
  242. -RED, YELLOW, BLUE
  243. -Go in the door near the Blue tile, get the 4 blue CRYSTALS on the rightmost row (100Z, 200Z, 300Z, 400Z)
  244. *BLUE, YELLOW, RED for Tank Parts 2 if you wanna play safe
  245. -NEW ROOM
  246. -GREEN, BLUE, RED, YELLOW
  247. -Yellow, Red, Green, Blue
  248. -Get the Queen of Diamonds before going through the door!
  249. -DON'T TURN AROUND AFTER THE TWO CUTSCENES
  250.  
  251. MENU
  252. -Full Heal everyone
  253. -Sort ST items to the top
  254. -Use 1 Build Power on Massimo
  255. -Sort Attack items to the top
  256. -Put the Scope Buster on X, and take off his Power Charge
  257. -Put the Thunder Missile on Massimo
  258. -Put the Queen of Diamonds on Spider, and give him the Power Charge over his Item Capture
  259. -Put a Power+1 over Spider's first WE+5 and his Bluff over the second
  260. -Put Power+1s over X's 3 WE+5s
  261. -Put Water Guard over Massimo's second Power+1
  262.  
  263. BOSS: Silver Horn 1 (LE: 17,000, EXP: 4,000)
  264. *Note: If Massimo or Spider counters once, don't Twin Missiles with Spider near the end of the fight.
  265. -Mega Fire with Spider
  266. -Mega Fire with Massimo
  267. -Mega Fire with X
  268. -Mega Thunder with Spider
  269. -Mega Thunder with X
  270. -Mega Thunder with Massimo
  271. -Heal with Spider
  272. -Hyper Mode, Mega Thunder with X
  273. -Mega Thunder with Massimo
  274. -Mega Thunder with Spider
  275. -Mega Thunder with X
  276. -Mega Thunder with Massimo
  277. -Mega Thunder with Spider
  278. -Power Charge with X
  279. -Hyper Mode, Power Charge with Massimo
  280. -Hyper Mode, Twin Missiles AND, AFTER BOTH DAMAGE NUMBERS POP UP FROM THE MISSILES, Power Charge with Spider
  281. -100% AT with X
  282. *If Massimo counterattacked and Defending with X puts his next turn in front of Silver Horn's next turn, Defend with X instead!
  283. -Power Charge + AT with Massimo
  284. *If Massimo counterattacked, Thunder Missile, Power Charge, and then AT.
  285. -Attack with Spider, pray for a Final Strike
  286.  
  287. *He drops an Ice Buster and a Build Hyper.
  288.  
  289. CHAPTER 4
  290.  
  291. -Go shopping
  292.  
  293. MENU
  294. -Put the Item Capture over Spider's Power Charge
  295. -Put that Power Charge back on X's other slot
  296. -Take the Thunder Missile off of Massimo
  297. -Put 4 WE+5s on Spider
  298. -Put 3 WE+5s on X
  299. -Take the Water Guard off of Massimo
  300.  
  301. -First guy: Sell:
  302. -Boost Armor
  303. -Boost Shield
  304. -Build LE
  305. -Build Armor
  306. -Build Shield
  307. -Thunder Buster
  308. -Jack of Spades
  309. -Thunder Missile
  310. *Protect+1 if you got the steal from Jango
  311. *Thunder Guards if you have any
  312. -Water Guards
  313. -Then Trade-In for second item (Queen of Spades)
  314. -Last guy: Buy 3 of the second item (WEGain+5) and 4 of the third item (Power+3)
  315. *If you missed something and are short on money, just buy as many Power+3s as you can and use Power+1s as substitutes in the meantime.
  316.  
  317. MENU
  318. -In Force Metals, sort by Parameters
  319. -Put a WEGain+5 on X's fourth FM slot
  320. -Put a Gain WE+5 and a Power+3 on Massimo
  321.  
  322. -Go back and enter the mission
  323. -Run forward to a fight
  324.  
  325. BLACK PREON & 2 TURRETS
  326. -Item Capture on Black Preon + Attack everyone with Spider
  327. *Stealing an Exodus from one of the Black Preons in this chapter would be REALLY nice.
  328. -Attack the first turret with X
  329. -Power Charge + Attack the other turret with Massimo
  330. -Double Sub the Black Preon + Attack everyone with Spider
  331. -100% WE AT with X
  332. -Power Charge with Massimo if Spider has another turn immediately after him
  333. *If you already got an Exodus by this point, just Power Charge + Attack with Massimo here
  334. -Double Sub + Attack with Spider
  335. -Power Charge + Attack with Massimo
  336.  
  337. -Skip cutscene
  338. -Use the elevator
  339. -Obtain the Red Preon to the RIGHT for future deployments
  340. -Door is to the LEFT
  341. -Get the middle CRYSTAL (Cure One)
  342. -Dodge the first two laser panels
  343.  
  344. MENU
  345. -Full Heal everyone
  346.  
  347. -Get the yellow CRYSTAL (Tank Energy 25)
  348. -GO LEFT
  349.  
  350. 2 BLACK PREONS
  351. *This fight can be such a disaster if one of the black Preons uses first turn Riot.
  352. -Attack the first one with X
  353. -Item Capture the first one + Attack both with Spider
  354. -Power Charge + Attack the first one with Massimo
  355. -Item Capture + Attack the first one with Spider
  356. -100% WE AT with X
  357. -Power Charge + Attack whoever with Massimo
  358. -Double Sub + Attack whoever with Spider
  359. *Just keep attacking whoever is still alive at this point lol
  360.  
  361. *If you got the Exodus steal, put it on Massimo over his Power+3.
  362. -Skip 3 cutscenes
  363. -Get 1 green and 2 blue CRYSTALS (Build LE, Build WE, LE+100)
  364. -Go up the elevator
  365. -Door is around the back
  366. -Get the 3 blue CRYSTALS (500Z, 500Z, Cure All)
  367. -Skip cutscene
  368. -Get 1 green and 2 blue CRYSTALS (Build Armor, WEGain+5, Build Speed)
  369. -Skip cutscene
  370. -Gauntlet: RIGHT (Action Trigger all with X/Attack all with Spider)
  371. -Gauntlet: RIGHT (Action Trigger all with X/Attack all with Spider)
  372. -Say hi to Marino
  373. -Skip cutscene
  374. -Get the 2 blue CRYSTALS (Reboot, Cure One)
  375.  
  376. MENU (in the boss hallway)
  377. -Full Heal everyone
  378. -In Items, Sort by ST Boost, use Build WE on Massimo, and then Sort by Attack
  379. -Remove both of Marino's Sub Weapons
  380. -Remove Marino's Fat Slicer
  381. *Put the Power+3 back on Massimo over the Exodus if necessary!
  382.  
  383. -Get the CRYSTALS (Gain Hyper, Tank Energy 100)
  384.  
  385. BOSS: Psycho Nautilus 1
  386.  
  387. ROUND 1 (LE: 12,000, each needle gives 50EXP)
  388. -Item Capture PN + Attack all with Spider, Final Strike: hit every Needle with one round of Missiles
  389. *Boost Power Spider with Massimo/X, whoever goes first. Attack a Needle or Mega Fire PN with the other.
  390. *Example: If you end up with Massimo-Spider-X turn order and Spider killed all three Needles, use a Mega Fire on PN.
  391. -Hyper Mode, Power Charge with Massimo
  392. -Double Sub PN + Attack all with Spider
  393. -Hyper Mode, 100% WE AT with X
  394. -Power Charge + AT PN with Massimo
  395. -Double Sub + Attack with Spider
  396. -Power Charge + Attack PN with X
  397. -Hyper Mode, Double Sub + Attack PN with Spider
  398. *Cooldown, Power Charge + Attack PN with Massimo if necessary
  399.  
  400. ROUND 2 (LE: 10,000, EXP: 8,000)
  401. *Note: Try to end this fight with 1 Mega Fire left. It can come in handy later.
  402. *Note 2: If you happened to get a Mega Blizzard drop from a Pararoid that merged with another enemy, using that first is recommended. Mega Blizzards don't come in handy later in the game.
  403. -Double Sub + Attack with Spider
  404. -Mega Fire with Massimo
  405. *Cooldown, Mega Fire with Massimo if Spider ended Round 1 of this fight
  406. -Cure One/All with X
  407. -(COOLDOWN) Mega Fire with Spider
  408. -Mega Fire with Massimo
  409. -Mega Fire with X
  410. -Mega Fire/Defend with Spider (doesn't really matter which)
  411. -Defend with Massimo
  412. *Don't Mega Fire on Massimo's last turn before PN exposes his core, because a six-shot from PN's core-reveal attack will kill Massimo from full LE and then you'll have to gamble on getting favorable turn order off of a Reboot. Yes, it's unlikely, but it's possible and it's happened before.
  413. -Mega Fire with X
  414. -Mega Fire with Spider
  415. -Hyper Mode, Power Charge + AT with Massimo
  416. -100% AT with X
  417.  
  418. *He drops a Sub Tank and a Virus Missile.
  419.  
  420. CHAPTER 5
  421.  
  422. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Preon, (3) Sinedropper
  423. *Deploy every Chapter until you get the Generator!
  424.  
  425. -Enter the mission
  426. -GO RIGHT
  427. -Wait next to CRYSTAL in front of the door to the left, then get it (Build LE), get the CRYSTAL (Ultra Blizzard) near the door on the right from where you came in, then take that door
  428. -Wait in front of the bot down the gap to the right, then go in the door
  429. *Before going in the door, pass it and get the Tank Parts 3 in the corner if you want. You'll have to wait for another stop-go cycle, though.
  430. -Wait for another bot to the right after the door, get the CRYSTAL (800Z), then go around another corner and wait before getting another CRYSTAL (Build WE)
  431. -Go back and wait at the corner for the bot to move, then go through the door and down the hallway
  432. -Get the CRYSTAL (Build Speed) around the back row of boxes, then go through the middle and down the alley to the left (NOT DOWN THE MIDDLE TO AXL)
  433. -Get the green CRYSTAL after the two doors (Aero Buster)
  434. -Go back and down the middle, skip the cutscene
  435. -Continue on past the Save Point and through the door
  436.  
  437. MENU
  438. -Equip the Aero Buster on X, and remove his Power Charge
  439. -Remove both of Axl's Sub Weapons, and put the Power Charge on his X button slot
  440. -Remove all of Spider's WE+5s
  441. -Replace Massimo's Power+3 with a second WEGain+5
  442. -Equip Axl with 1 WE+5s, 1 Power+3, the Eagle Eye, and the Exodus
  443. -Swap the first and sixth characters (replace Spider with Axl)
  444.  
  445. -CONVEYOR BELT ROOM 1: Straight -> Right (Battle 1) -> Right (use terminal) -> Back -> Straight (Battle 2) -> Right
  446.  
  447. *Menu to heal up whenever necessary between these five fights
  448.  
  449. -Get the blue CRYSTAL (1000Z)
  450.  
  451. Battle 1
  452. -AT the turret with Massimo
  453. -Hyper Mode, 70% AT the first red guy with X, Final Strike: press buttons
  454. -Attack the other red guy with Axl
  455. -Hyper Mode, Power Charge + AT the other red guy with Axl: Wild Jango (A X A A B Y B A)
  456. *Power Charge + Attack with X
  457. *Power Charge + Attack with Massimo
  458.  
  459. -Get the blue CRYSTAL (Gain Hyper)
  460. -Use the console
  461.  
  462. Battle 2
  463. -Hyper Mode, AT the first guy with X
  464. -Power Charge + Attack the second guy with Massimo
  465. -Hyper Mode, AT the third guy with Axl: Wild Jango (A X A A B Y B A)
  466. -Power Charge + Attack the last guy with Massimo
  467. -Power Charge + Attack the last guy with X
  468.  
  469. -Get the green CRYSTAL (WE+5)
  470.  
  471. -CONVEYOR BELT ROOM 2: Straight -> Straight -> Straight (Battle 3) -> Back -> Left -> Left (Battle 4) -> Right -> Straight (Battle 5) -> Left
  472.  
  473. Battle 3
  474. -Hyper Mode, Power Charge + Attack one of the shield guys with Massimo
  475. -Hyper Mode + AT the red guy with X, Final Strike: push buttons
  476. -Hyper Mode + AT the other shield guy with Axl: Wild Jango (A X A A B Y B A)
  477. -Power Charge + Attack the last guy with Massimo
  478.  
  479. Battle 4
  480. -Hyper Mode, AT one of the shield guys with X
  481. -Hyper Mode, AT the other shield guy with Axl: Wild Jango (A X A A B Y B A)
  482. -Hyper Mode, Power Charge + Attack with Massimo
  483. *Just keep Sub Weapon + Attacking until the nurse is dead.
  484.  
  485. Battle 5
  486. -Hyper Mode + AT one of the red guys with X, Final Strike: press buttons
  487. -Attack the nurse with Axl
  488. -AT the nurse with Massimo, Final Strike: push buttons
  489. -Hyper Mode, Power Charge + AT the other red guy with Axl: Wild Jango (A X A A B Y B A)
  490. *Double Sub + Attack the nurse with X if it healed between Axl and Massimo's turns
  491.  
  492. -Mash text, skip cutscene
  493. -Go up the elevator
  494. -Collect the Killer Mantis for future deployments
  495. -Talk to the first humanoid on the right for a Fire Guard, and the last guy on the left for an Ice Missile
  496. -Get the 1 green and 2 blue CRYSTALS in the next room (Build Armor, Hunter Missile, Build Shield)
  497. -GO LEFT
  498. -Skip cutscene
  499. -Get the 2 blue CRYSTALS behind you after the cutscene (Backup, Build Power)
  500. -Go down the elevator
  501. -GO LEFT
  502.  
  503. MENU
  504. -Full Heal everyone
  505. -Swap the second and fifth characters (replace X with Cinnamon) and the third and last characters (replace Massimo with Zero)
  506. -Put the Hawkeye over the Heat Haze in Zero's X button slot
  507. -Remove X's FMs (3 WE+5s and WEGain+5)
  508. -Put a Gain WE+5 over Axl's Power+3
  509. -Equip Cinnamon with the WE+5, Decoy, and Fire Guard
  510. -Equip Zero with a WE+5 and a WEGain+5
  511. -In Items, Sort by ST Boost, then use all Build WEs on Massimo, use all Build Hypers, Build Powers, and Build Speeds on Zero, and then use 1 Gain Hyper on Zero!!!
  512.  
  513. -Go in the door
  514.  
  515. BOSS: Mach Jentra 1 (LE: 28,000, EXP: 10,000) (ABSORBS Fire, 100% Thunder, 150% Water)
  516. -Hyper Mode, AT with Zero
  517. *DO NOT HAWKEYE UNLESS CINNAMON WENT BEFORE ZERO AND USED ENERGY FIELD
  518. -Hyper Mode, Attack with Axl
  519. -Hyper Mode, Energy Field/Heal with Cinnamon
  520. -Energy Field with Cinnamon
  521. *HEAL FIRST TURN IF NECESSARY; SECOND CINNAMON TURN MUST BE ENERGY FIELD
  522. -Power Charge + Wild Jango AT with Axl
  523. -AT with Zero
  524. -Energy Field with Cinnamon
  525. -Hawkeye + Attack with Zero
  526. -Energy Field with Cinnamon
  527. -(COOLDOWN) Power Charge + Attack with Axl
  528. -(COOLDOWN) Energy Field with Cinnamon
  529. -Heat Haze + AT with Zero, Final Strike: push buttons
  530.  
  531. *He drops a Sub Tank and Fire Buster MKII.
  532.  
  533. BOSS: Preon Waves
  534. -Power Charge + Attack a red one with Axl
  535. -Heat Haze + Attack a white one with Zero
  536. -Energy Field with Cinnamon
  537. -Power Charge + Attack a red one with Axl
  538. -Turn cancel until the fight ends
  539.  
  540. CHAPTER 6
  541.  
  542. MENU
  543. -Put the Fire Buster MKII on X
  544.  
  545. -Go shopping
  546. -First guy: Sell:
  547. *Boost Powers if you have any
  548. *Boost Armors if you have any
  549. *Boost Shields if you have any
  550. *Boost Speeds if you have any
  551. -Build LEs
  552. -Build Armors
  553. -Build Shields
  554. -Scope Buster
  555. -Aero Buster
  556. *If you got it: Injector
  557. -Get Zenny+
  558. *If you got it: Virus Missiles
  559. -Hunter Missiles
  560. *If you got it: Cracker
  561. -Ice Missiles
  562. *If you got it: Smoke Missiles
  563. -Then buy one of the fourth item (Flame Saber), one of the fifth item (Ice Saber), one of the sixth item (Thunder Saber), one of the eighth item (King of Clubs), and one of the bottom item (Mettaur Crash)
  564. -No booth guy: Buy one of the bottom item (Mega Thunder), one of the second-from-bottom item (Mega Fire) IF YOU DON'T HAVE ANY, and of the second from bottom Main Weapon (Beam Chakram)
  565. -Last guy: Buy 9 of the second item (WE+10s) and three of the sixth item (Speed+3)
  566.  
  567. MENU
  568. -Swap the second and fourth characters (replace Cinnamon with X) and the third and fifth characters (replace Marino with Spider)
  569. -In Force Metals, Sort by Parameters and put 4 WE+10s on X
  570. -Put 1 WE+5 and 3 WE+10s on Spider
  571. -Put the Hawkeye on Spider's X slot, over the Twin Missiles
  572.  
  573. -Go back, skip the cutscene
  574.  
  575. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Killer Mantis, (3) Sinedropper
  576. *Deploy every Chapter until you get the Generator!
  577.  
  578. -Enter the mission
  579. -Go straight, get all 3 CRYSTALS (Ultra Thunder on the right, Ultra Fire on the left, Ultra Blizzard in the back)
  580. -Go to B2F
  581. -GO LEFT THEN RIGHT
  582.  
  583. 3 RUSH LOADERS
  584. -90% WE AT with X
  585. -Hyper Mode, Double Sub + Attack everyone with Spider, Final Strike: push buttons
  586. *If one doesn't die or get Final Struck, Attack with Axl
  587.  
  588. -Go back out to the main room, get the 2 blue CRYSTALS (1200Z, Anti-Lock)
  589. -Break the rocks and use the terminal
  590. -Go to B3F
  591.  
  592. MENU
  593. -Full Heal everyone
  594. -Put the King of Clubs on Spider
  595. -Take off Massimo's Power Charge
  596. -Put the Beam Chakram and a Power Charge on Marino
  597. -Replace Spider's WE+5 with a Power+1 and his first WE+10 with a Power+3
  598. *If putting a Power+3 on Spider pushes him over his Erosion limit (this will happen if Spider is Lv16), just put another Power+1 on over the first WE+10.
  599. -Put a Gain WE+5 on X over his first WE+10
  600. -Put 1 Power+1 and 2 Power+3s on Marino
  601. -Swap the second and fifth characters (replace X with Marino)
  602.  
  603. BOSS: Shadow
  604.  
  605. PHASE 1
  606. -Hyper Mode, Hawkeye + Attack with Spider
  607. -Hyper Mode, Power Charge + Attack with Marino
  608. -Hyper Mode, Power Charge + Attack with Axl
  609. -Power Charge + Attack with Marino
  610. -Power Charge + Attack with Marino
  611. -Power Charge + Attack with Marino
  612. -Double Sub + Attack with Spider
  613. -Power Charge + Attack with Marino
  614. -Power Charge + Attack with Axl
  615. -[COOLDOWN] Rotate to X with Marino, Fire Missile + Attack with X
  616. ***Note: If Fire Missile + turn cancelling makes X go again before Axl, do that instead.
  617. *[COOLDOWN] Double Sub + Attack with Spider if necessary
  618. *Fire Missile + Attack with X if necessary
  619. *[COOLDOWN] Double Sub + Attack with Axl if necessary
  620. *Ideally, the fight will end before Axl is forced out of Hyper Mode.
  621.  
  622. PHASE 2
  623. -Hyper Mode, Attack with Zero
  624. -Power Charge + Attack with Axl
  625. *Heal with Axl if someone really needs it (e.g. first turn Fragmenting Cannon)
  626. **Turn order will be a bit different if you heal with Axl.
  627. -Hyper Mode, Shell Buster + Attack with X
  628. -Heat Haze + AT with Zero
  629. -Shell Buster + Attack with X
  630. *Hyper Mode, Power Charge + Attack with Axl if he has 1 turn of Hyper Mode left
  631. *Power Charge + Attack with Axl if he doesn't
  632. **Flex heal with Axl here if necessary
  633. -Shell Buster + Attack with X
  634. -Power Charge + Attack with Axl
  635. -Heat Haze + Attack with Zero
  636. -100% AT with X, Final Strike if you can
  637. -Heat Haze + Attack with Zero, Final Strike if your fight was terrible or something
  638.  
  639. *He drops the Z-Ichimonji and a Figure Token (lol).
  640.  
  641. MENU
  642. -Equip the Ice Saber on Zero
  643. -Equip the Ice Buster on X
  644. -Sort FMs by Parameters
  645. -Take the Gain WE+5 and Exodus off of Axl
  646. -Set Zero's FMs to WE+10/Gain WE+5/Exodus
  647.  
  648. -GO STRAIGHT
  649. -Talk to the yellow guy, then GO RIGHT
  650. -Left -> Right -> red guy -> Yes
  651. -Go back and talk to the yellow guy again
  652. -Go to B4F
  653. -Get all 5 CRYSTALS (Build Shield in front-left, Build Power in front-right, Build WE in center, Build Speed in back-right, Build Armor in back-left)
  654.  
  655. MENU
  656. -In Items, Sort by ST Boost
  657. -Use Build WE on Massimo, and Build Power and Build Speed on Zero
  658. -Sort Items by Attack
  659.  
  660. -Go from right to left for these battles
  661.  
  662. WATER GUY
  663. -85% WE AT with X
  664. -AT Thunder guy with Zero
  665. -Power Charge + Attack Thunder guy with Axl
  666. -Ultra Thunder with whoever once Thunder guy is dead
  667.  
  668. FIRE GUY
  669. -Hyper Mode, 85% AT the first fire guy with X
  670. -Attack the water guy with Zero
  671. -Power Charge + Attack the frozen water guy with Axl
  672. *Power Charge with Axl if Zero hasn't attacked the water guy yet, and then Power Charge + Attack the water guy with Axl's next turn
  673. -AT the second fire guy with Zero
  674. *Heat Haze + AT the second fire guy with Zero if you want to be REALLY safe.
  675.  
  676. THUNDER GUY
  677. -AT the fire guy with Zero
  678. -Hyper Mode, 85% AT the first thunder guy with X
  679. -Power Charge + Attack the second thunder guy with Axl
  680. -Power Charge + Attack the second thunder guy with Axl
  681. -Shell Buster + Attack the second thunder guy with X
  682.  
  683. MENU
  684. -Full Heal everyone
  685. *Gain Hyper Zero, Axl, or Marino if any of them need it (really unlikely)
  686. -Equip the Fire Buster MKII on X, and take off his Fire Missile
  687. -Put a WE+5, Power+1 and Power+3 on Zero
  688. -Replace Axl's WE+5 with a WE+10, and put the Gain WE+5 and Exodus back on his two blank FM slots
  689. -Swap the third and sixth characters (replace X with Marino)
  690.  
  691. -Get the blue CRYSTAL near the boss door (Gain Hyper)
  692. *You'll probably want the Tank Energy 100 on the other side of the door, too.
  693.  
  694. BOSS: Incentas 1 (LE: 36,000, EXP: 12,500) (Elemental affinity varies: ABSORBS current element, 150% from weakness, 100% from other)
  695. -Hyper Mode, Power Charge + Attack with Marino
  696. -Hyper Mode, Heal/Mega Thunder with Zero
  697. -Hyper Mode, Power Charge + Attack with Axl
  698. -Power Charge + Attack with Marino
  699. -Power Charge + Attack with Marino
  700. -Heal, Mega Fire, or Attack with Zero (you need Zero's next turn to move up between Incentas' next two; usually you won't be able to Attack here)
  701. -Power Charge + Attack with Marino
  702. -Power Charge + Attack with Marino
  703. -Power Charge + Attack with Axl
  704. -[COOLDOWN] Power Charge with Marino
  705. *Power Charge and Attack with Marino if you want to play it safe, but the extra damage probably isn't going to matter much.
  706. -Heat Haze + AT with Zero
  707. *If you have a really good Zero AT, and get to use both Attack Items with Zero, you might be able to skip the Final Strike. Otherwise, take it.
  708.  
  709. *Incentas drops Twin Ice and Twin Thunder.
  710.  
  711. CHAPTER 7
  712.  
  713. MENU
  714. -Put the Hawkeye on Zero's X button slot
  715. -Equip the Mettaur Crash on Axl
  716. -Replace Zero's WE+5 with a Power+1
  717. -Put a Power+3 over Axl's WE+10, and remove his Eagle Eye
  718. -Put two Speed+3s and one Speed+1 on Marino
  719.  
  720. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Killer Mantis, (3) Sinedropper
  721. *Deploy every Chapter until you get the Generator!
  722.  
  723. -Enter the mission
  724. -Walk to the 100% pole, follow the cords to the trigger point
  725. -Skip 2 cutscenes
  726. -Go straight all the way through a door until you have to turn right
  727. -Right -> Tiny right -> Left -> Left -> Through a door (there's a Cooler before the last turn)
  728. -GO LEFT THEN STRAIGHT all the way to the door
  729. -Follow the path to the door (get a CRYSTAL (Cure All) on the way), but turn right before it for a CRYSTAL (Build Hyper)
  730. -After that door, go straight and follow the winding path all the way to an elevator and Save Point
  731. -Go to 1F
  732. -Skip cutscene
  733. -Go through the door BEHIND where you're facing off the elevator, get the Gain Hyper
  734. -Go back and go through the door IN FRONT OF where you're facing off the elevator (across the hallway from where you came) -> Left, in the door
  735. -Use panel in upper-left corner
  736. -Go to 2F
  737. -Straight -> Left, in the door and use the terminal
  738. -Back to 1F
  739. -Left -> Left, in door
  740. -Use nearby left panel and then one diagonally next to it
  741. -Back out door, right, then left into another section of the hallway
  742. -Right and in a door
  743. -Use nearby left panel and second panel from the door with a nearby CRYSTAL (don't get it tho)
  744. -Go through that door, straight to another room
  745. -Use the upper-right panel, go back through the same door
  746. -Go left and out to the elevator
  747. -Go to 2F
  748. -Left -> Left, use the terminal, then back out to the elevator chamber
  749. -Left -> Right, use the terminal on the left wall
  750. -Out the other door (directly opposite the terminal), go straight and use the terminal
  751. -Back out the only door, left and to the elevator
  752.  
  753. MENU
  754. -Full Heal everyone
  755. -Use a Build Hyper and then a Gain Hyper (in that order!!!) on Axl
  756. -Swap the third and fourth characters (replace Marino with Cinnamon)
  757.  
  758. -Go to 3F
  759.  
  760. BOSS: Botos (LE: 40,000, EXP: 15,000) (50% Fire, 150% Water, 100% Lightning)
  761. -Hyper Mode, Incentas AT with Axl (A X A A B A Y B)
  762. -Hyper Mode, Attack with Zero
  763. -Hyper Mode, Energy Field with Cinnamon
  764. -Heat Haze + AT with Zero
  765. -Energy Field with Cinnamon
  766. -Incentas AT with Axl (A X A A B A Y B)
  767. -Energy Field with Cinnamon
  768. *Side note: If you forgot to Build Hyper Axl before this fight, you can either:
  769. 1. Still Energy Field with Cinnamon (aggressive, but not particularly risky - this fight isn't too hard if you're decent at Zero's AT); OR
  770. 2. Gain Hyper on Axl with Cinnamon (safe; you should definitely consider doing this if your first Zero AT was bad)
  771. -Attack/Ultra Blizzard with Zero
  772. *Ultra Blizzard unless doing so doesn't bump Zero's next turn ahead of Botos's next turn. The reason for this is because an Attack from Zero will do more damage than an Ultra Blizzard, but skipping an attack from Botos is faster overall (the damage difference is virtually always negligible).
  773. -Energy Field with Cinnamon
  774. -Heat Haze + AT with Zero
  775. *Final Strike!
  776. *If not Final Strike:
  777. -Incentas AT with Axl
  778. *By the way, if you get to this third AT (meaning you didn't Final Strike already) AND you forgot to Build Hyper Axl prior to the fight, you're in for a total disaster if either minion uses Life Gain 25 and restores 10,000 of Botos's HP.
  779. -AT with Zero's next turn
  780.  
  781. *He drops a Twin Fire and Fire Stella.
  782.  
  783. CHAPTER 8
  784.  
  785. MENU
  786. -Swap the third and fourth party members (replace Cinnamon with Marino)
  787. -Put a WE+10 on Axl over his Gain WE+5, and put the Eagle Eye on his blank slot as well (config: Power+3/WE+10/Eagle Eye/Exodus)
  788. -Put a WE+10 on Cinnamon over her WE+5
  789. *Put a Speed+3 over Marino's Speed+1 if she's Lv.21
  790.  
  791. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Killer Mantis, (3) Sinedropper
  792. *Deploy every Chapter until you get the Generator!
  793.  
  794. -Enter the mission
  795. *Get the Tank Parts 4 behind one of the containers on the right if you want to be safe. (Note: If you've gotten all four of the Tank Parts up to this point, you now have an extra Sub Tank.)
  796. -Go in the door
  797. -Skip cutscene
  798. -Get the CRYSTAL (Ultra Thunder) and get on the elevator
  799. -Go forward
  800. -Skip cutscene
  801. -GO RIGHT
  802. -Get the CRYSTAL (Build LE) before the next door, use the elevator inside
  803. -Go straight out the door
  804. -Go straight in the next room, get the CRYSTAL (800FME) if it’s in your way lol
  805. -Use the elevator
  806. -Go straight out the door and straight through the next room
  807. -Skip cutscene
  808. -USE THE PANEL
  809. -Go back and through the other door in the last straight room, down the elevator at the end
  810. -Go through a few hallways
  811.  
  812. “BOSS”: Botos
  813. -Attack Botos with whoever's turn comes up first
  814. -lmao
  815.  
  816. -Skip cutscene
  817. -Straight to the door and around the left of the thing
  818. -Get the 2 CRYSTALS (or at least the first one) (Gain Hyper, 1000 FME)
  819. -Go straight, get the CRYSTAL (Build Speed)
  820.  
  821. -Skip cutscene, GO RIGHT
  822.  
  823. “BOSS”: Botos
  824. -Hawkeye + Attack one drone with Zero
  825. -Attack the other drone with Axl
  826. -Ultra Blizzard with Marino
  827.  
  828. -Get the CRYSTAL (Build Power) before going through the door and up the elevator
  829. -Skip cutscene
  830.  
  831. MENU
  832.  
  833. -In Items, Sort by ST Boost and then Attack
  834. -Take off Marino's Power Charge
  835. *Put another Power+3 on Zero and take off his remaining Power+1 ONLY IF his Immunity stat is 16 (lv.22 required) (config: Power+3/Power+3)
  836. -Swap the third and fourth party members (replace Marino with Cinnamon)
  837.  
  838. -GO LEFT (no, this is not a typo)
  839.  
  840. BOTOS DECOY FIGHT:
  841. -Ultra Fire with Axl
  842. *Note: If you only have two attack items left and Axl is attacking before Botos has spawned a Bit, Power Charge + Attack instead.
  843. -Attack Decoy with Zero
  844. -Energy Field with Cinnamon
  845. -Ultra Thunder OR Power Charge + Attack with Axl
  846. -Attack Decoy with Zero
  847. -Energy Field with Cinnamon
  848. *Ultra Blizzard with Axl if you didn't use the other one on the actual Botos fight in Chapter 7
  849. *Otherwise, Double Sub + Attack Bit with Axl (if there is one) or use the Ultra Fire if you didn't earlier.
  850. -Hyper Mode, Heat Haze + AT with Zero
  851. *Power Charge + Attack with Axl to kill the Bit if necessary
  852. *Ultra Whatever with Cinnamon if necessary
  853. *If necessary, clean up with Zero (but remember to use a Gain Hyper before Ferham!)
  854.  
  855. *He drops the Bait Sub Weapon.
  856.  
  857. -Out and GO LEFT
  858. -Get the green CRYSTAL (Cryogenic) and the blue CRYSTAL (2000Z)
  859. -Up the elevator
  860. *Get the Gain Hyper right next to the boss door!
  861.  
  862. MENU
  863. -In Items, Sort by ST Boost
  864. -Use all Build Powers and Build Speeds on Zero
  865. *Use a Gain Hyper on Zero if necessary after Botos Decoy!
  866. -Sort Items by Attack
  867. *This is done so that, at the start of Chapter 9, selling any Attack items you happen to have left over is quick and easy. (You shouldn't need any Attack items for the rest of the run.)
  868. -Put the Thunder Saber on Zero
  869. -Put the Axl Bullets and Bait on Axl
  870. -Set Zero's FMs to Gain WE+5, Power+1, Power+1
  871. -Take off Cinnamon's Fire Guard
  872.  
  873. *OPTIONAL: The next boss has a Build Hyper that can be stolen with Marino. If you want it, swap the third and fourth characters (Cinnamon out, Marino in). With her first turn in the fight, go into Hyper Mode and line up 3 treasure chest icons. With her second turn, rotate out for Cinnamon and then follow the same fight pattern as normal.
  874. *Note: Getting this Build Hyper is not faster, but it is safer. In particular, it can help out for the boss of Chapter 9 and the Tails Clan.
  875.  
  876. -Go in the left door
  877.  
  878. BOSS: Ferham (LE: 50,000, EXP: 20,000) (100% Fire, 150% Thunder, 50% Water)
  879. *Note: This is the vanilla strat that assumes you aren't going for the Build Hyper steal. See above if you want that item.
  880. -Hyper Mode, Double Sub + Attack with Axl
  881. -Hyper Mode, Hawkeye + Attack with Zero
  882. -Hyper Mode, Energy Field with Cinnamon
  883. -Double Sub + AT with Zero
  884. -Double Sub + Attack with Axl
  885. -Energy Field with Cinnamon
  886. -Double Sub + Attack with Axl
  887. -Heal with Zero
  888. -Energy Field with Cinnamon
  889. -Double Sub + AT with Zero
  890.  
  891. *She drops an Ice Stella and Heat Haze.
  892.  
  893. MENU
  894. *If you got the Build Hyper steal from Ferham, use it on Axl.
  895. -Equip the Mettaur Crash on Axl
  896. -Swap the third and fourth characters (replace Cinnamon with Marino)
  897.  
  898. -Forward and through the door
  899. -GO RIGHT, down the elevator
  900. -Skip cutscene
  901. -GO STRAIGHT through these few rooms
  902. -Down another elevator
  903. -GO LEFT when you get the chance
  904. -Down another elevator and straight, left around the thing, get the second blue CRYSTAL (3000Z)
  905. -Skip cutscene
  906. -Straight and up yet another elevator
  907. -Skip cutscene
  908. -GO RIGHT
  909. -GO STRAIGHT
  910. -ELEVATOR
  911. -GO RIGHT
  912. -Guess what happens here?
  913. -Go through a few more doors to a cutscene
  914.  
  915. CHAPTER 9
  916.  
  917. MENU
  918. -Swap the first and sixth characters (replace Zero with Massimo)
  919. -Remove the Hawkeye from Zero
  920. -Put the Power Charge on Massimo and the Hawkeye on Marino
  921.  
  922. -Go shopping...
  923. -and get interrupted
  924.  
  925. BOSS: Scarface 1 (LE: 37,500, EXP: 6,000) (150% Fire, ABSORBS Thunder, 100% Water)
  926. -Press X and B to turn cancel constantly until Scarface wipes your party
  927.  
  928. -Go shopping
  929. -First guy: Sell:
  930. -Any Attack Items you have left over (should be at the top of the list if you sorted by Attack in Chapter 8)
  931. -Build LEs
  932. -Build Armors
  933. -Build Shields
  934. -King of Clubs
  935. -Queen of Spades
  936. -Ice Buster
  937. -Z-Ichimonji
  938. *Fire Star if you got any
  939. *Thunder Star if you got any
  940. *Ice Star if you got any
  941. -Fire Stella
  942. -Ice Stella
  943. *Ice Missiles if you have any
  944. -Fire Missiles
  945. -Twin Ice
  946. -Twin Thunder
  947. -Twin Fire
  948. -Cryogenic
  949. -Then Trade-In for 1 of the second item (Aero Buster MKII), then buy 1 of the fourth item (Massive Lance Gamma), 1 of the seventh item (Machine Bullets 2), and 1 of the first Sub Weapon (Force Missile)
  950. -No booth guy: Trade-In for 1 of the third-from-bottom item on the fifth Main Weapon scroll (Beam Chakram S)
  951. *If you don't have any left, buy a Decoy from the no-booth guy too.
  952. -Last guy: buy 6 of the second item (WEGain+10), 3 of the bottom item (Minus Metal 20), and 2 of the sixth item (Speed+5)
  953.  
  954. -Ride the bus
  955.  
  956. MENU
  957. -Swap the first and sixth characters (replace Massimo with Zero)
  958. -Remove Marino's Hawkeye; give her the Twin Missiles and Force Missiles
  959. -Equip the Z-Saber+ and a second Heat Haze on Zero
  960. -Equip the Massive Lance Gamma on Massimo
  961. -In Force Metals, sort by Parameters
  962. -Put 2 WE+10s on Axl over his Power+3 and Exodus (config: WE+10/WE+10/Eagle Eye/WE+10)
  963. -Set Marino's FMs to 2 Speed+5s and the Exodus
  964. -Set Zero's FMs to 2 WEGain+10s and 1 Minus Metal 20
  965. -Replace Massimo's first WEGain+5 with a WEGain+10
  966. -Put another WE+10 on X over his Gain WE+5
  967.  
  968. *Safe: Use the bed (recommended if you stole Ferham's Build Hyper)
  969. *Risky: Heal 100% in the upcoming menu
  970.  
  971. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Killer Mantis, (3) Sinedropper
  972. *Deploy every Chapter until you get the Generator!
  973.  
  974. -Go back to the Command Room
  975. -Enter the mission
  976. -GO LEFT
  977. -Mash text
  978. *RUN FROM EVERY SCRIPTED LASER BATTLE IN THIS CHAPTER.
  979. -Go through a door and 2 more lasers (straight at the intersection)
  980. -Go through another door and immediately left through yet another one
  981. -Hit the laser, go left for another one, then immediately back the other way for a 3rd one
  982. -Go down to the end and in the right door for a terminal, then go all the way back out (Left -> Left -> Right -> Straight -> Left -> Teleporter)
  983. -Hit the laser and then go right and right again to find another laser
  984. -Go right again for another laser
  985. -Turn around immediately after that one and go in the nearby door (now on the right wall)
  986. -Go right, get the CRYSTAL (Backup) and hit the laser
  987. -Then go around and hit the one on the left, also getting the CRYSTAL (Cure All)
  988. -Go back to the middle door and up to the teleporter
  989. -Get every CRYSTAL here (Build LE, WE, Hyper, Power, Armor, Shield, Speed), then go in the teleporter
  990.  
  991. -Rotating room puzzle: Right (Get the Tank Parts 5 in this room if you want) -> Right -> Right -> Leave
  992.  
  993. MENU
  994. -In Items, Sort by ST
  995. -Use Build WE, Build Hyper, and Build Power on Massimo, and use Build Speed on Zero
  996. -Swap the third and fifth characters (replace Marino with X)
  997.  
  998. 3 GOLD PREONS FIGHT:
  999. -Hyper Mode, 90% AT one with X
  1000. -Hyper Mode, Double Sub + Attack another with Zero; Final Strike if needed
  1001. -Hyper Mode, Power Charge + Wild Jango AT the third with Axl (A X A A B Y B A); Final Strike if needed
  1002.  
  1003. MENU
  1004. -Swap the third and fifth characters (replace X with Marino)
  1005.  
  1006. -Go use the terminals on each pathway branching from the main door, then head through that main door
  1007. -Get the Super Absorber from behind the left terminal
  1008. -Use the teleporter
  1009.  
  1010. MENU
  1011. -Full heal everyone
  1012. -Check Massimo's Hyper Mode turns and use a Gain Hyper on him if necessary (99% of the time, you'll need to; only exception is if he leveled up from the 3 Gold Preons fight)
  1013. *Be aware that, if you screw up the 3 Gold Preons fight, you may need to Gain Hyper Zero (and Axl if things went REALLY wrong). If things got to the point where you'd need to Gain Hyper all 3, consider only using one on Zero to save resources; you should be able to make it through Scarface 2 just fine even with Axl down one Hyper Mode turn.
  1014. -Equip the Flame Saber on Zero
  1015. -Equip the Machine Bullets 2 on Axl
  1016. -In Force Metals, Set Axl's FMs to Gain WE+10, Gain WE+10, Eagle Eye, and Minus Metal 20
  1017. -In Force Metals, Give Marino 2 WE+10s and a Gain WE+10
  1018. -Swap the third and sixth characters (replace Marino with Massimo)
  1019.  
  1020. -Get the three CRYSTALS (Tank Energy 100 x2, Gain Hyper)
  1021.  
  1022. BOSS: Scarface 2 (LE: 42,500, EXP: 24,000) (150% Fire, ABSORBS Thunder, 100% Water)
  1023. -Hyper Mode, Attack with Zero
  1024. -Hyper Mode, Double Sub + Attack with Axl
  1025. -Hyper Mode, Power Charge with Massimo
  1026. -Heat Haze + AT with Zero
  1027. -Power Charge + AT with Massimo (10K if crit)
  1028. -Double Sub + Attack with Axl
  1029. -AT with Zero
  1030. *Turn order in this fight can go completely off the rails if Axl goes before Zero at the start of the fight. If this happens, Defend with Zero and Heal/Defend with Axl as necessary to ensure alternating between Shot and Combat attacks. With a good Zero AT, Axl only needs to attack once or maybe twice.
  1031.  
  1032. *He has a low chance of dropping a Thunder Saber+ or a Thunder Buster MKIII.
  1033.  
  1034. BOSS: Epsilon (LE: 34,500 -> 51,500, EXP: 30,000)
  1035. -Hyper Mode, Double Sub + Attack/Heal with Axl (depending on who got Metacrushed)
  1036. -Hyper Mode, Attack with Zero
  1037. -Hyper Mode, Power Charge with Massimo
  1038. -Heat Haze + AT with Zero
  1039. -Heal/Double Sub + Attack with Axl
  1040. -Power Charge + AT with Massimo
  1041. -AT with Zero
  1042. *IF NO FINAL STRIKE: just use Sub Weapon + ATs until you get to Phase 2
  1043. *If you defeat Phase 1 on Massimo's turn, swap to Marino with Axl and use a Cooler or Heal One 25% for better turn order + WE gain.
  1044.  
  1045. *Phase 2: Eject Epsilon
  1046.  
  1047. -Swap to Marino with Axl if you didn't already --> Hyper Mode, Sub Weapon (as possible) + Attack with Marino
  1048. -Double Sub + Attack with Marino
  1049. *Gain Hyper Zero with Zero if he gets a turn in the middle of this; otherwise, do it with Marino's last turn (if possible) or Zero later.
  1050. -Double Sub + Attack with Marino
  1051. -Double Sub + Attack with Marino
  1052. -Force Missiles + Attack with Marino
  1053. -[COOLDOWN IF NOT OPTIMAL PHASE 1] Swap to Axl with Marino --> Hyper Mode, Double Sub + Attack with Axl
  1054. *When Axl cools down, swap to X. Then Hyper Mode --> heal with X, then 90% AT on his next turn.
  1055. -Heal/Attack/Gain Hyper Zero with Zero, depending on who's done what so far
  1056. -Power Charge with Massimo
  1057. -Heat Haze + AT with Zero
  1058. -Power Charge + AT with Massimo
  1059. *Note: It's possible to get a 10K hit here if you didn't on Scarface 2.
  1060. -AT with Zero
  1061. *If necessary, 90% AT with X/Double Sub + Attack with Axl/whatever to finish him off. If he still isn't dead, he should be pretty close. Just keep attacking.
  1062.  
  1063. *He drops Tank Parts 6 and Force Tomahawks.
  1064.  
  1065. CHAPTER 10
  1066.  
  1067. -DEPLOYMENT: Gaudile Laboratory: (1) D-Shark, (2) Killer Mantis, (3) Sinedropper
  1068. *If you don't have the Generator by now, I'm really sorry. You absolutely need it for the Tails Clan. Take one more crack at it!
  1069.  
  1070. -Go up to the Helipad
  1071. -Talk to the middle chick, buy 1 of the fourth item (Flame Saber+), 1 of the fifth item (Ice Saber+), and 1 of the sixth item (Thunder Saber+)
  1072. -Trade-In for of the fourth from bottom items (Axl Bullets 3)
  1073.  
  1074. MENU
  1075. -Equip the Flame Saber+ on Zero, and put the Hawkeye on Zero's X button slot
  1076. *If you have it, put the Generator on Massimo. You can use it as a safety net for as much of Chapter 10 as you like, although no strats will actually change.
  1077. -Put the Exodus over Axl's second Gain WE+10
  1078. -Remove all FMs from Cinnamon, X, and Marino
  1079. *Swap the second and fifth characters (replace X with Axl) if necessary to lead with a Zero/Axl/Massimo party
  1080.  
  1081. -Talk to the middle chick again, sell:
  1082. *Unlock Limiters if you have any
  1083. -Build LEs
  1084. -Build Armors
  1085. -Build Shields
  1086. -Flame Saber
  1087. -Ice Saber
  1088. -Thunder Saber
  1089. -Mettaur Crash
  1090. -Super Absorber
  1091. -Force Tomahawks
  1092. *Thunder Guards if you have any
  1093. *Fire Guards if you have any
  1094. -Then BUY (NOT TRADE-IN) 1 of the second-from-bottom Main Weapon (Shock Lance Beta)
  1095.  
  1096. -Talk to the left chick and buy 1 Backup if you can afford it; otherwise, buy a bunch of Reboots. (If you can afford any Reboots after buying a Backup, snag those too.)
  1097. -Head onwards
  1098.  
  1099. BOSS: Wild Jango 2 (LE: 64,500, EXP: 15,000)
  1100. *Take Zero/Massimo turns to heal as necessary.
  1101. *Do not heal with Axl; he needs to use the Bait every turn. Jango's Rolling Assault move will one-shot Zero or Massimo regardless of LE.
  1102. -Hyper Mode, Double Sub + Attack with Axl
  1103. -Hyper Mode, Heal/Attack with Zero
  1104. -Hyper Mode, Power Charge with Massimo
  1105. -Heat Haze + AT with Zero
  1106. -Power Charge + AT with Massimo
  1107. -Double Sub + Attack with Axl
  1108. -Heal with Zero
  1109. -Double Sub + Attack with Axl
  1110. -AT with Massimo
  1111. *AT with Zero again if necessary
  1112.  
  1113. *He drops a Build Power.
  1114.  
  1115. -Skip 2 cutscenes
  1116. *HEAL WITH THE NURSE
  1117. -Get the blue CRYSTAL near the top-right teleporter (Build Hyper)
  1118. *OPTIONAL: While you're there, get the purple CRYSTAL (Tank Parts 7) directly to the left of the Build Hyper if you're one Tank Part away from an extra Sub Tank and you want the extra tank.
  1119. -Go in the top-right teleporter
  1120.  
  1121. MENU
  1122. -Use Build Hyper on Axl, and Build Power on Massimo
  1123. *Use the Build Hyper on Axl even if you stole Ferham's and used it on him as well!
  1124. -Equip the Thunder Saber+ on Zero
  1125. -Equip the Shock Lance Beta on Massimo
  1126. -Change Axl's FMs to 4 WE+10s
  1127.  
  1128. BOSS: Incentas 2 (LE: 51,600, EXP: 15,000)
  1129. -Hyper Mode, Double Sub + AT with Axl: Wild Jango (A X A A B Y B A)
  1130. -Hyper Mode, AT with Zero
  1131. -Hyper Mode, AT with Massimo
  1132.  
  1133. *He drops a Build WE.
  1134.  
  1135. -Go in the bottom-left teleporter
  1136.  
  1137. MENU
  1138. *Heal if necessary
  1139. -Use a Build WE on Massimo
  1140. -Set Axl's FMs to WE+5/Gain WE+10/Eagle Eye/Exodus
  1141. *Replace Massimo's bottom slot (WEGain+5) with a WEGain+10 IF his Immunity stat is 36 (lv.27)
  1142.  
  1143. BOSS: Silver Horn 2 (LE: 73,500, EXP: 15,000)
  1144. -Hyper Mode, Double Sub + Attack with Axl
  1145. -Hyper Mode, Heal/Hawkeye + Attack with Zero
  1146. -Hyper Mode, Power Charge with Massimo
  1147. -Cooldown, Defend with Zero
  1148. -Power Charge + AT with Massimo
  1149. -AT with Axl: Wild Jango (A X A A B Y B A)
  1150. -Hyper Mode, Heat Haze + AT with Zero, Final Strike: push buttons
  1151. *Note: In case this fight gets completely FUBARed by someone getting frozen first turn, remember: 1 Massimo double Power Charged AT (with crit) + 1 Axl Power Charged Wild Jango AT will NOT cause Silver Horn to activate Liquid Coating. Then get Massimo + Zero back to back turns and you're set.
  1152. **Also note: If Axl or Massimo gets frozen first turn, wait 1 turn before activating Hyper Mode with Zero. Otherwise, you'll have to use a Gain Hyper, and if you don't have any of those, well, things get really bad.
  1153.  
  1154. *He drops a Build Armor.
  1155.  
  1156. -USE THE NURSE
  1157. -Go in the bottom-right teleporter
  1158.  
  1159. MENU
  1160. -Equip the Ice Saber+ on Zero
  1161.  
  1162. BOSS: Psycho Nautilus 2 (LE: 38,500, EXP: 15,000)
  1163. -Heal with Massimo
  1164. -Hyper Mode, Bait + Attack with Axl
  1165. -Defend with Zero
  1166. -Defend with Zero
  1167. -Hyper Mode, Defend with Massimo
  1168. -Hyper Mode, Double Sub + AT with Zero
  1169. -Power Charge + AT with Axl: Wild Jango (A X A A B Y B A)
  1170. -Power Charge + AT with Massimo
  1171.  
  1172. *He drops a Build Shield.
  1173.  
  1174. -Heal with the nurse
  1175. -Go in the top-left teleporter
  1176.  
  1177. BOSS: Mach Jentra 2 (LE: 53,500, EXP: 15,000)
  1178. -Hyper Mode, AT with Massimo
  1179. *Power Charge with Massimo if you want to play it safe.
  1180. -Hyper Mode, Hawkeye + Attack with Zero
  1181. -Hyper Mode, Double Sub + Attack with Axl
  1182. *AT with Massimo if you Power Charged on his previous turn.
  1183. -Double Sub + AT with Zero
  1184.  
  1185. *He drops a Build Speed.
  1186.  
  1187. -Heal with the nurse
  1188.  
  1189. MENU
  1190. -Swap the second and fourth characters (replace Axl with Marino)
  1191. *Note that party member order may be slightly different depending on how the Epsilon fight went.
  1192. -Equip the Flame Saber+ on Zero
  1193. -Equip the Massive Lance Gamma on Massimo!!!!!!
  1194. *^^^ is REALLY IMPORTANT. You will have a bad time if you try to fight Depth Dragoon with Massimo wielding a Thunder-element weapon.
  1195. *Replace Axl's WE+5 with a WE+10 if Axl is level 28 (24 Erosion is necessary)
  1196.  
  1197. BOSS: Depth Dragoon (LE: 64,500, EXP: 23,000)
  1198. -Hyper Mode, AT and line up 3 treasure chests with Marino to steal the Beast Lancer
  1199. *1st column: Blank/Chest/Blank --> 3
  1200. *2nd column: Pink/Boot/Boot --> 3
  1201. *3rd column: Boot/Blank/Boot/1/Blank/2
  1202. *Full Heal/Cure One/Cure All/whatever with Marino if necessary
  1203. -Swap to Axl with Marino -> Hyper Mode, Bait + Attack with Axl
  1204. *Double Sub + Attack if Axl has a WE+10 instead of a WE+5.
  1205. -Hyper Mode, Power Charge with Massimo
  1206. -Hyper Mode, Hawkeye + Attack with Zero
  1207. -Double Sub + Attack with Axl
  1208. -Heat Haze + AT with Zero
  1209. -Power Charge + AT with Massimo
  1210. -Double Sub + Attack with Axl
  1211. -AT with Zero
  1212.  
  1213. *He drops a Build LE and a Force Tomahawk.
  1214.  
  1215. MENU
  1216. -Heal as necessary
  1217. -In Items, Sort by ST Boost
  1218. -Use Build LE + Build Armor + Build Shield + Build Speed on Zero
  1219. *Use the Gain Hyper on anyone who needs it (Massimo?)
  1220. **If you have 0 Gain Hypers, get the one down the hall before the door and use it on someone.
  1221. -Equip the Ice Saber+ on Zero
  1222. -Equip the Beast Lancer on Massimo
  1223. *Put a WE+10 on Axl over his WE+5 if you didn't before Depth Dragoon!
  1224. *Put another Gain WE+10 on Massimo over his Gain WE+5 if you didn't already!
  1225.  
  1226. -Get the Tank Energy 100 and the Gain Hyper
  1227.  
  1228. BOSS: Redips (LE: 51,500, EXP: 30,000)
  1229. *Take any Final Strike you get in this fight.
  1230. -Hyper Mode, Attack Redips with Zero
  1231. -Hyper Mode, Double Sub + Attack one Redips Guard with Axl
  1232. -Hyper Mode, Power Charge with Massimo
  1233. *Defend with Zero IF doing so bumps his next turn before Redips's next turn. Otherwise, Heat Haze + AT Redips.
  1234. *Defend with Massimo IF doing so bumps his next turn before Redips's next turn. Otherwise, Power Charge + AT Redips with Massimo.
  1235. -Double Sub + Attack Redips with Axl
  1236. *Heat Haze + AT with Zero if you didn't earlier!
  1237. *Power Charge + AT with Massimo if you didn't earlier!
  1238. **If turn order sucks and puts Axl last, and you don't get the Final Strike:
  1239. **Double Sub + Attack a Redips Guard with Axl if there are two. Otherwise, Double Sub + Attack Redips with Axl.
  1240. **AT Redips with Zero or Massimo first chance you get (when he's not defending!).
  1241. ***If Redips is defending, kill one Redips Guard with Axl to make him come out on his next turn.
  1242. ***If you get a typical almost-but-not-quite Final Strike fight and then Zero gets KO'd by the next few enemy turns, 1 AT from Massimo should be enough to finish the fight. In any% (Glitchless), the lost EXP for Zero won't matter; if you're doing Defeat Ninetails (Glitchless), consider reviving Zero just to be safe.
  1243. ***If you almost got a Final Strike but Zero and Massimo are both KO'd by the time your turns come up again, Axl can usually win the fight with one more Double Sub + Attack. Again, this is fine for any% (Glitchless), but if you plan on tackling the Tails Clan you may want to put in Marino to get everyone on their feet for the finishing strike.
  1244. ****If Zero is KO'd and Redips is defending, Double Sub + Attack one Redips Guard with Axl and use a Backup/Reboot on Zero with Massimo.
  1245.  
  1246. *He drops a Beam Sword, and sometimes a Limit Buster MKII (from the Redips Guards).
  1247.  
  1248. -Go through a bunch of doors
  1249.  
  1250. MENU
  1251. -Full Heal everyone
  1252. *Use a Gain Hyper on any of Zero, Massimo, or Axl who needs it!
  1253. -Put a Decoy on Axl over his Exodus
  1254. -In Items, Sort by second option (Restore)
  1255. *If you want, in Options, change the default option to Defend (2 LEFT)
  1256.  
  1257. BOSS: Great Redips
  1258.  
  1259. Phase 1
  1260. *This phase ends after 16 turns. You want to heal everyone up on turn 14, 15, or 16.
  1261. -Hyper Mode, Double Sub + Attack the rightmost SFM with Axl
  1262. -Hawkeye + AT the leftmost SFM with Zero
  1263. -Defend with Massimo
  1264. *GUARANTEED MEMENTO MORI
  1265. -Cure All/Cure One whoever with Massimo
  1266.  
  1267. -From here, turn order is unreliable due to the SFMs and the possibility of Zero being frozen, but you want to Defend with Zero on his next turn, Bait + Attack either GR or a SFM with Axl, and heal or defend with Massimo's next turn. Use a Backup if anyone happens to die.
  1268.  
  1269. Phase 2 (LE: 72,500)
  1270. -Swap to Marino with Axl (if possible) OR whoever (if Axl's dead), AT GR turn 1 and line up 3 chests for the Supra-Force Metal Beta (SFMB), then get the party back on its feet - Heal, Reboots, Cure All, whatever is necessary
  1271. *Note: Since you'll probably be using Marino in Hyper Mode if people went down, it's better to use Reboots and then heal rather than burn Backups.
  1272. -Then swap Marino out and start charging for ATs (Zero, Massimo)/killing the SFM fragment (Axl)
  1273.  
  1274. -From here, you want a double-charged Massimo AT, a 75% Heat Haze Zero AT, a Gain Hyper on Axl, and either another 75% Heat Haze Zero AT or another double-charged Massimo AT.
  1275. -Do not attack the SFM with anyone other than Axl unless it's an emergency.
  1276.  
  1277. *any% (Glitchless) runners: You're all done! Save your file if you wanna keep it.
  1278. *Defeat Ninetails (Glitchless) runners: SAVE YOUR FILE OR ELSE YOU CAN'T FIGHT THE TAILS CLAN
  1279.  
  1280. Tails Clan
  1281.  
  1282. *Note: The Tails Clan fights are too unpredictable to give turn-by-turn guidance, so I'm listing basic principles instead.
  1283.  
  1284. -Go shopping:
  1285. -First shop: SELL Beam Sword, BUY Ice Buster MKIII
  1286. -No-booth guy: BUY LE+300 x1, LE+500 x2, Gain WE+10 x2, Minus Metal 20 x1, 9 Decoys, THEN max Reboots
  1287.  
  1288. MENU
  1289. -Put the Ice Buster MKIII on X
  1290. *Equip the Generator on Massimo if it isn't already!
  1291. -In Force Metals, Sort by Parameters
  1292. -Put the SFMB over Axl's WE+10 and Decoy on fourth slot if you didn't already (SFMB/Gain WE+10/Eagle Eye/Decoy)
  1293. -Put Gain WE+10/Gain WE+10/Power+3/Minus Metal 20 on X
  1294. -LE+300 and LE+500 x2 on Marino
  1295.  
  1296. -Run down to where you started Chapter 2, but keep going until you reach a locked door. It will open because you have cleared the main game.
  1297.  
  1298. ONETAILS
  1299. -Hyper Mode, Bait/Double Sub with Axl (Power Charge when you can)
  1300. -Hyper Mode, Heal with Zero
  1301. -Hyper Mode, Double Sub with Massimo
  1302. -Then unload max Zero/Massimo ATs and keep Bait/Double Sub + Attacking with Axl
  1303.  
  1304. MENU
  1305. -Thunder Saber+ on Zero
  1306. -Shock Lance Beta on Massimo
  1307. -SFMB/Decoy/Eagle Eye/Decoy on Axl
  1308. *GAIN HYPER ANYONE OF ZERO/AXL/MASSIMO WHO DIDN'T LEVEL UP
  1309.  
  1310. TWOTAILS
  1311. -Pattern: Fire --> Water --> Thunder --> Fire . . .
  1312. -Axl Hyper Mode, Bait/Double Sub + Attack E1 on first two turns
  1313. -Zero Hyper Mode first turn, max AT E2 on first WATER turn
  1314. -Massimo Hyper Mode first turn, max AT E1 on first WATER turn = Final Strike if good Axl rolls
  1315. -TURN AFTER ATs: DO NOT ATTACK WITH ZERO/MASSIMO BECAUSE IT WILL HEAL THEM. Instead, heal and revive.
  1316. -Finish off as usual on next Fire/Water turns
  1317.  
  1318. MENU
  1319. -Stamina Missile x2 on Marino
  1320. -Ice Saber+ on Zero; remove Hawkeye
  1321. -Hawkeye on Axl over Power Charge
  1322. -Beast Lancer on Massimo
  1323. -DECOY CHECK AXL (SFMB, Decoy, Decoy, Decoy)
  1324.  
  1325. THREETAILS
  1326. *At some point, you'll probably have to swap in Marino to clean up the mess Threetails makes.
  1327. -Heal with Zero (Hyper Mode if necessary for turn order)
  1328. -Hyper Mode, Double Sub + Attack E1 with Axl
  1329. -Hyper Mode, Double Sub with Massimo
  1330. -Double Sub + Attack E2 with Axl
  1331. -Max AT E1 with Zero + Massimo = dead or Final Strike
  1332. *This is usually around the time you'll need to swap Axl out for Marino to get everyone back to full LE. Then just swap back to Axl and Double Sub + Attack E2 with Axl
  1333. -SWAP TO MARINO WITH WHOEVER GOES FIRST OF MASSIMO AND ZERO; STAMINA MISSILE + ATTACK SPAM E2 UNTIL COOLDOWN; THEN SWAP BACK; 1 charge Massimo AT + bare Zero AT E2 = dead/Final Strike
  1334. -As for E3:
  1335. -Double Sub + Attack E3 once with Axl if ideal fight so far (i.e., no cooldown yet); when cooldown, swap out Axl for X and Attack with X.
  1336. -Heal on Zero's next turn.
  1337. -Then pump out ATs as quickly as you can (even once Zero and Massimo cool down, if applicable).
  1338. *Should be max AT from Zero and 1 charge AT from Massimo.
  1339.  
  1340. MENU
  1341. -Build Hyper Zero, Massimo, and Axl (do NOT mess this menu up)
  1342.  
  1343. *Go back and heal at the Hunter Base bed. (No, there's no glitch to access the Chapter 2 bed.)
  1344. *Ideally, your second and final heal will be after either Seventails or Eighttails, depending on how rude Fourtails, Fivetails, and Seventails are. (After Eighttails is preferred.)
  1345.  
  1346. -Go back to the bed and rest up
  1347. -No-booth guy: Buy Z Rapier, LE+500, max Decoys, max Backups, and max Reboots
  1348.  
  1349. MENU
  1350. -Equip Power Charge over Hawkeye on Axl
  1351. -Equip Z Rapier and Hawkeye on Zero
  1352. -Equip 3 Decoys on Zero
  1353. -WE+10/Gain WE+10/Eagle Eye/Decoy on Axl
  1354. -SFMB + Minus Metal 20 x3 on X
  1355. -FORMATION: Zero, Axl, Massimo
  1356.  
  1357. FOURTAILS
  1358. *Fourtails has the Scarface gimmick of blocking repeated Combat/Shot attacks.
  1359. -Hyper Mode, Double Sub + Attack with Zero every turn
  1360. -Hyper Mode, Double Sub + Attack OR Double Sub with Axl (depending on what Fourtails is blocking)
  1361. -ALMOST ALWAYS HYPER MODE + HEAL FIRST TURN WITH MASSIMO; thereafter Double Sub OR Double Sub + AT OR heal with Massimo (depending on what Fourtails is blocking and if someone is about to fall over with no Decoys left; remember Zero has 3)
  1362. -Double Sub + turn cancel with Axl has a pretty high success rate at setting up alternating Axl/Zero turns. Keep that in mind.
  1363. -Axl swaps to Marino when cooldown OR when the party is getting roughed up real bad
  1364. *If Zero ever ends up with a bad turn where he can't attack without getting blocked, you have at least 3 Gain Hypers left, and Zero still has at least 2 Decoys left, just have him use one on himself.
  1365. *SAFETY STRAT WHEN MARINO SWAPS IN: Hyper Mode, heal THEN Stamina Missile + turn cancel spam (STAMINA MISSILES COUNT AS SHOT-TYPE ATTACKS; IF ZERO IS GOING NEXT, DO NOT ATTACK; IF MASSIMO OR AXL IS GOING NEXT, ATTACK ON LAST SPAM TURN; BUT NOTE THAT IF ALL 3 COMBAT HITS DO 0 DAMAGE HE WILL STILL BE BLOCKING SHOT); Marino swap out to Axl when cooldown
  1366. -Zero swaps to X when cooldown OR run out of Decoys; X 87% AT + one more Massimo AT will probably push you across the finish line
  1367.  
  1368. MENU
  1369. -Red Lotus Saber and second Heat Haze over Hawkeye on Zero
  1370. -X Heart + 1 Decoy on X
  1371. *1 Decoy on Axl's last slot (if needed)
  1372. -SFMB and 2 Decoys on Zero
  1373. -Formation: X, Axl, Massimo
  1374.  
  1375. FIVETAILS
  1376. *Fivetails can use Self-Destruct. This will instant KO any character but is only a problem on the opening salvo, before Axl has Bait up. Just use Marino to get people back on their feet.
  1377. -This fight is best explained in general principles.
  1378. -Swap to Marino with first character; Hyper Mode, Stamina Missile + Attack spam E1; cooldown and swap back (if not X) or to Zero (if X)
  1379. -Axl: Hyper Mode, Double Sub + Attack
  1380. -X: Swap to Zero; Hyper Mode, Attack
  1381. -Massimo: Hyper Mode, Double Sub + AT
  1382. -Repeat until win; keep in mind Fivetails can use SOS but Zero will tear through them so quickly it hardly matters 99% of the time
  1383.  
  1384. MENU
  1385. -Remove remaining Decoys from Zero
  1386. -Gain WE+5, Gain WE+10 x2, and Minus Metal 20 on Axl
  1387. -X Heart and 1 Decoy on X
  1388. -FORMATION: Zero, X, Cinnamon
  1389.  
  1390. SIXTAILS
  1391. -Hyper Mode, Power Charge OR Heal with X every turn until cooldown, then swap to Axl
  1392. *Note: X's first death will use X Heart rather than a Decoy, so you can be aggressive until his first death. Just make sure you don't get stuck with critical HP behind back-to-back Sixtails turns.
  1393. -Everyone else just Sub Weapon + cancel
  1394. -Everyone else gets trashed, it's fine. You're not playing this fight to win anyway.
  1395. -Hyper Mode, Attack OR AT (AT every time when possible; should be every turn after his first upon swapping in if your config is right) with Axl
  1396. -10 turns: Sixtails goes Super Saiyan
  1397. -20 turns: Sixtails self-destructs and you win via cheese
  1398.  
  1399. *If you don't have enough Decoys for the below menu, go back to the bed and heal, then buy max Decoys, max Backups, and max Reboots on the way back.
  1400. *Note: The reason
  1401.  
  1402. MENU
  1403. -Put a third LE+500 over Marino's LE+300
  1404. -Full heal all
  1405. -Eagle Eye, Gain WE+10, Decoy, and Decoy on Axl
  1406. -X Heart and 1 Decoy on X
  1407. -SFMB, Decoy, and Decoy on Zero
  1408. -FORMATION: X, Axl, Massimo
  1409.  
  1410. SEVENTAILS
  1411. -Swap to Zero with X; Hyper Mode, Attack E1 with Zero
  1412. -Hyper Mode, Double Sub + Attack E1 with Axl
  1413. -Hyper Mode, Double Sub + AT E1 with Massimo
  1414. -Heat Haze (if possible) + Attack E1 with Zero
  1415. -Double Sub + Attack E2 with Axl
  1416. -Sub Weapon (as possible) + Attack E2 with Zero
  1417. -At this point, Sub Weapon (as possible) + Attack E2 with Zero; Double Sub + Attack E2 with Axl; and Double Sub + AT E2 with Massimo until dead.
  1418.  
  1419. *If you don't have enough Decoys for the below menu, take your SECOND HEAL. Go back to the bed and heal, then buy max Decoys, max Backups, and max Reboots.
  1420. *The reason healing after Eighttails is preferred is because you need to have 7 Decoys before starting the Ninetails fight and you can only carry 9 at a time. As a result, if Axl loses a Decoy and Zero loses both of his in Eighttails, you have to take a third trip back to the shop, which loses a hefty chunk of time.
  1421.  
  1422. MENU
  1423. *GAIN HYPER MARINO IF NECESSARY
  1424. -Decoy check Zero/Axl/X (2 on Zero, 2 on Axl, 1 + X Heart on X)
  1425. -1 Vitality Missile over Stamina Missile on Marino
  1426. -FORMATION: X, Axl, Massimo
  1427.  
  1428. EIGHTTAILS
  1429. *FIGHT STRATEGY: ZERO AND AXL TAKE E1; MASSIMO AND MARINO TAKE E2
  1430. -Swap to Marino with whoever goes first; Hyper Mode, Vitality/Stamina Missile + Attack spam E2 with Marino; when COOLDOWN, swap to Zero (if X subbed out) or whoever of Axl/Massimo subbed out
  1431. -Hyper Mode, Sub Weapon (as applicable) + Attack E1 with Zero
  1432. -Hyper Mode, Double Sub + Attack E1 with Axl
  1433. -Hyper Mode, Double Sub + AT E2 with Massimo; CANCEL FINAL STRIKE IF YOU GET IT
  1434. -Sub Weapon (as applicable) + Attack E1 with Zero
  1435. *At this point, the goal is to line up turns for either Axl/Zero or Zero/Massimo. General plan: USUALLY ATTACK E2 WITH AXL AND E1 WITH ZERO; Double Sub + Attack E1 (if few Marino crits OR multiple Zero crits) OR E2 (otherwise) with Axl; Sub Weapon (as applicable) the other with Zero; or, if Massimo is second, Double Sub + AT the survivor with Massimo.
  1436.  
  1437. *Take your SECOND HEAL now if you haven't already. Go buy max Decoys, max Backups, and max Reboots from the no-booth guy. If you're worried about Sub Tank Energy (i.e., below 100%) or don't have enough Gain Hypers for Zero, X, Massimo, and Marino to be at max turns, go back to the bed and heal.
  1438. *If you don't have enough Decoys for the below menu but you already took your second heal, strongly consider going back to buy more Decoys.
  1439.  
  1440. MENU
  1441. *Full heal everyone
  1442. *Gain Hyper any of the following who need it in the following order of priority: Zero, Axl, Marino, Massimo.
  1443. -SFMB, Decoy, and Decoy on Zero
  1444. -Eagle Eye, Gain WE+10, Decoy, and Decoy on Axl
  1445. -WE+10 and Power+3 on Massimo
  1446. -Speed+5, Decoy, and Decoy on Cinnamon
  1447. -X Heart, Decoy, and Speed+3 on X
  1448. -Formation: X, Axl, Cinnamon
  1449.  
  1450. NINETAILS
  1451. -Swap to Marino with WHOEVER GOES FIRST; Hyper Mode, Sub Weapon + Attack spam with Marino; ON COOLDOWN, swap to Zero; Hyper Mode, Attack with Zero
  1452. -Get Axl on the field with WHOEVER GOES SECOND; Hyper Mode, Double Sub + Attack with Axl
  1453. *If Axl goes third, swap this step with the next one.
  1454. -Swap to Massimo with WHOEVER GOES THIRD; Hyper Mode, GENERATOR + AT with Massimo
  1455. -Heat Haze (if possible) + Attack with Zero
  1456. -Heat Haze (if possible) + Attack with Zero
  1457.  
  1458. G_G
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