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Oct 19th, 2019
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  1. --[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
  2. --[[Project Name: Rocketer from Critical Strike]]--
  3. --[[ybeqsr]]--
  4. wait(.2)
  5. plr=game.Players.LocalPlayer
  6. chr=plr.Character
  7. Head=chr.Head
  8. Root=chr.HumanoidRootPart
  9. Torso=chr.Torso
  10. RArm=chr["Right Arm"]
  11. LArm=chr["Left Arm"]
  12. RLeg=chr["Right Leg"]
  13. LLeg=chr["Left Leg"]
  14. RJ=Root.RootJoint
  15. Neck=Torso.Neck
  16. LS=Torso["Left Shoulder"]
  17. LH=Torso["Left Hip"]
  18. RS=Torso["Right Shoulder"]
  19. RH=Torso["Right Hip"]
  20. hum=chr:FindFirstChildOfClass("Humanoid")
  21. mouse=plr:GetMouse()
  22. Pose="Idle"
  23. attack=false
  24. combo=1
  25. skilldoing=false
  26. skilldoing2=false
  27. skilldoing3=false
  28. comb=1
  29. sin=0
  30. cha=1
  31. buff=1
  32. another=false
  33. hold=false
  34. create=LoadLibrary("RbxUtility").Create
  35.  
  36. local hax=create("BodyVelocity"){
  37. Parent=nil,
  38. MaxForce=Vector3.new(0, math.huge, 0),
  39. Velocity=(Vector3.new(0,1,0)*10)}
  40.  
  41.  
  42. chr.Animate:Remove()
  43. hum.Animator:Remove()
  44.  
  45. function clerp(a,b,t)
  46. return a:lerp(b,t)
  47. end
  48.  
  49. local newMotor=function(p0,p1,c0,c1)
  50. local w=Instance.new('Motor',p0)
  51. w.Part0=p0
  52. w.Part1=p1
  53. w.C0=c0
  54. w.C1=c1
  55. return w
  56. end
  57.  
  58. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  59. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  60. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  61. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  62. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  63. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  64. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  65. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  66. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  67. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  68.  
  69. function NoOutline(Part)
  70. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  71. end
  72.  
  73. function rayCast(Position,Direction,Range,Ignore)
  74. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  75. end
  76.  
  77. function swait(num)
  78. if num==0 or num==nil then
  79. game:service'RunService'.Stepped:wait(0)
  80. else
  81. for i=0,num do
  82. game:service'RunService'.Stepped:wait(0)
  83. end
  84. end
  85. end
  86.  
  87. function parts(Par,name,size,color,mat,ref,tra)
  88. local part=create("Part"){
  89. Parent=Par,
  90. Name=name,
  91. Size=size,
  92. CanCollide=false,
  93. Anchored=false,
  94. BrickColor=BrickColor.new(color),
  95. Material=mat,
  96. Reflectance=ref,
  97. Transparency=tra}
  98. --Position=Torso.Position}
  99. NoOutline(part)
  100. part:BreakJoints()
  101. return part
  102. end
  103.  
  104. function meshs(Par,name,scale,mtype,id)
  105. local mesh=create("SpecialMesh"){
  106. Parent=Par,
  107. Name=name,
  108. Scale=scale,
  109. MeshType=mtype}
  110. if id~="" then
  111. mesh.MeshId="rbxassetid://"..id
  112. end
  113. return meshs
  114. end
  115.  
  116. function welds(Par,name,p0,p1,c0,c1)
  117. local weld=create("Weld"){
  118. Parent=Par,
  119. Name=name,
  120. Part0=p0,
  121. Part1=p1,
  122. C0=c0,
  123. C1=c1}
  124. return weld
  125. end
  126.  
  127. function sounds(Par,id,vol,pit)
  128. local sound=create("Sound"){
  129. Parent=Par,
  130. SoundId="rbxassetid://"..id,
  131. Volume=vol,
  132. PlaybackSpeed=pit}
  133. sound:Play()
  134. game:GetService("Debris"):AddItem(sound,10)
  135. return sound
  136. end
  137. m=Instance.new("Model",chr)
  138. m.Name="Suit"
  139. e=Instance.new("Model",chr)
  140. e.Name="Effect"
  141.  
  142. R3=parts(m,"R3",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  143. R3Weld=welds(R3,"R3Weld",Torso,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  144. meshs(R3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  145. R2=parts(m,"R2",Vector3.new(2.00000024, 0.799999595, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  146. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500049591, -0.799976587, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  147. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  148. R2=parts(m,"R2",Vector3.new(1.60000014, 1.99999988, 0.800000012),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  149. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, 2.28881836e-05, -0.90001297, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  150. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  151. R2=parts(m,"R2",Vector3.new(2.39999986, 1.19999969, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  152. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.692916393, -0.87274766, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  153. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  154. R2=parts(m,"R2",Vector3.new(2.00000024, 0.999999642, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  155. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  156. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  157. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  158. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599994659, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  159. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  160. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  161. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006104, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  162. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  163. R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  164. R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  165. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  166. R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
  167. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419266701, 0.419252396, -2.07274485, -0.707106829, -0.683012843, 0.183011949, 0.707106709, -0.683012962, 0.183011979, -3.5527141e-15, 0.258818001, 0.965926111))
  168. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  169. R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
  170. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419253349, -0.41926384, -2.07274532, 0.707106829, -0.683012843, 0.183011949, 0.707106829, 0.683012724, -0.183012918, 6.84886288e-07, 0.258818656, 0.965925932))
  171. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  172. R2T=parts(m,"R2T",Vector3.new(1.20000005, 1.49999976, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  173. R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.350021362, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  174. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  175. R2=parts(m,"R2",Vector3.new(0.199999928, 0.499999553, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  176. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.950004578, -3.6239624e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  177. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  178. R2=parts(m,"R2",Vector3.new(0.599999905, 0.999999642, 0.199999973),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  179. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.00000191, -0.600034714, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  180. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  181. R2=parts(m,"R2",Vector3.new(1, 2.00000167, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  182. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.600002289, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  183. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  184. R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  185. R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.8000021, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  186. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  187. R2=parts(m,"R2",Vector3.new(1, 0.600000024, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  188. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.30000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  189. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  190. R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
  191. R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.599996567, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  192. meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  193. R2=parts(m,"R2",Vector3.new(1, 0.600001633, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  194. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.09999871, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  195. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  196. R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  197. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.59999681, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  198. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  199. R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  200. R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.80000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  201. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  202. R2=parts(m,"R2",Vector3.new(1.10000002, 1.09999967, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  203. R2Weld=welds(R2T,"R2TWeld",LArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, -0.549974442, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  204. meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  205. R21=parts(m,"R21",Vector3.new(0.800000012, 0.800000012, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
  206. R21Weld=welds(R21,"R2Weld",RArm,R21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.999954343, 2.80000401, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  207. meshs(R21,"Mesh",Vector3.new(1, 1, 1.00999999),Enum.MeshType.Brick,"")
  208.  
  209. for _,v in pairs(m:children()) do
  210. if v:IsA("Part")and v.Name=="R2T"then
  211. v.BrickColor=Torso.BrickColor
  212. end
  213. end
  214.  
  215. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 0)})
  216. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 0)})
  217. local Efect=create("ParticleEmitter"){
  218. Color=ColorSequence.new(BrickColor.new("Bright orange").Color),
  219. LightEmission=.45,
  220. Texture="rbxassetid://50657528",
  221. Transparency=bbb,
  222. Size=aaa,
  223. ZOffset=0,
  224. Acceleration=Vector3.new(0, 0, 0),
  225. LockedToPart=false,
  226. EmissionDirection="Top",
  227. Lifetime=NumberRange.new(.5,.5),
  228. Rate=100,
  229. Rotation=NumberRange.new(-100, 100),
  230. RotSpeed=NumberRange.new(-50, 50),
  231. Speed=NumberRange.new(0),
  232. VelocitySpread=1000,
  233. Enabled=false,
  234. Parent=Root
  235. }
  236.  
  237. Efecc=Efect:Clone()
  238. Efecc.Parent=R3
  239. Efecc.EmissionDirection="Bottom"
  240. Efecc.VelocitySpread=0
  241. Efecc.Speed=NumberRange.new(6)
  242. Efecc.Color=ColorSequence.new(BrickColor.new("Neon orange").Color)
  243.  
  244. local Buff=create("BillboardGui"){
  245. Size=UDim2.new(5, 0, 15, 0),
  246. Adornee=Root,
  247. Parent=Root,
  248. ExtentsOffset=Vector3.new(0, 3, 0),
  249. AlwaysOnTop=true
  250. }
  251. local BuffLabel=create("TextLabel"){
  252. AnchorPoint=Vector2.new(.5,.5),
  253. BackgroundTransparency=1,
  254. TextStrokeTransparency=1,
  255. TextTransparency=1,
  256. TextColor3=Color3.new(0, 1, 1),
  257. Position=UDim2.new(.5, 0, .5, 0),
  258. Size=UDim2.new(1.5, 0, .2, 0),
  259. Text="Damage+",
  260. Font="SourceSansBold",
  261. TextScaled=true,
  262. Parent=Buff,
  263. }
  264.  
  265. function FindNearestTorso(pos)
  266. local list=(workspace:children())
  267. local torso=nil
  268. local dist=100000
  269. local temp,human,temp2=nil,nil,nil
  270. for x=1,#list do
  271. temp2=list[x]
  272. if temp2.className=="Model"and temp2.Name~=chr.Name then
  273. temp=temp2:findFirstChild("Head")
  274. human=temp2:findFirstChildOfClass("Humanoid")
  275. if temp~=nil and human~=nil and human.Health>=0 and (temp.Position-pos).magnitude<dist then
  276. local dohit=true
  277. if dohit==true then
  278. torso=temp
  279. dist=(temp.Position-pos).magnitude
  280. end
  281. end
  282. end
  283. end
  284. return torso,dist
  285. end
  286.  
  287. function Damage(Type,Part,hit,dmg,delet)
  288. if hit.Parent==nil then
  289. return
  290. end
  291. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  292. for _,v in pairs(hit.Parent:children()) do
  293. if v:IsA("Humanoid")then
  294. h=v
  295. end
  296. end
  297. if h~=nil and hit.Parent.Name~=chr.Name then
  298. if hit.Parent:findFirstChild("AHit")==nil then
  299. h.Health=game.ReplicatedStorage.axe:FireServer(hit.Parent.Torso.Neck)
  300. if h.Health==math.huge or dmg==math.huge then
  301. game.ReplicatedStorage.axe:FireServer(hit.Parent.Torso.Neck)
  302. end
  303. end
  304. if Type=="Disappear"then
  305. effect(e,"Bright orange",Part.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  306. Part.Parent=nil
  307. if hit.Parent:findFirstChild("AHit")==nil then
  308. local c=create("BoolValue"){
  309. Name="AHit",
  310. Value=true,
  311. Parent=hit.Parent}
  312. game:GetService("Debris"):AddItem(c,0)
  313. end
  314. elseif Type=="None"then
  315. if hit.Parent:findFirstChild("AHit")==nil then
  316. local c=create("BoolValue"){
  317. Name="AHit",
  318. Value=true,
  319. Parent=hit.Parent}
  320. game:GetService("Debris"):AddItem(c,0)
  321. end
  322. end
  323. end
  324. end
  325.  
  326. function Mdamage(Type,Part,Magn,Dmg)
  327. for _,c in pairs(workspace:children()) do
  328. local hum=c:findFirstChildOfClass("Humanoid")
  329. if hum~=nil then
  330. local ddee=c:findFirstChild("Torso")
  331. if ddee~=nil then
  332. local targ=ddee.Position-Part.Position
  333. local mag=targ.magnitude
  334. if mag<=Magn and c.Name~=plr.Name then
  335. Damage(Type,Part,ddee,Dmg)
  336. if hum.Health==math.huge then
  337. ddee:BreakJoints()
  338. end
  339. end
  340. end
  341. end
  342. end
  343. end
  344.  
  345. --v efec
  346. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  347. local ex=create("Part"){
  348. Size=Vector3.new(.2,.2,.2),
  349. BrickColor=BrickColor.new(color),
  350. CanCollide=false,
  351. Material="Neon",
  352. Anchored=true,
  353. CFrame=CF,
  354. Parent=par}
  355. NoOutline(ex)
  356. local exe=create("SpecialMesh"){
  357. Scale=Vector3.new(x,y,z),
  358. MeshType=mtyp,
  359. Parent=ex}
  360. game:GetService("Debris"):AddItem(ex,10)
  361. coroutine.resume(coroutine.create(function()
  362. for i=0,1.1,de do
  363. swait()
  364. ex.Transparency=i
  365. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  366. if typ==1 then
  367. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  368. end
  369. end
  370. ex:Remove()
  371. end))
  372. end
  373. --v atak
  374. function Rocket_Launcher()
  375. attack=true
  376. for i=0,1,0.14 do
  377. swait()
  378. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  379. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  380. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  381. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  382. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  383. break
  384. end
  385. end
  386. sounds(Root,"515942061",1,1)
  387. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"White",Enum.Material.Neon,0,0)
  388. efec.CFrame=Root.CFrame*CFrame.new(1,1,-2)
  389. local fire=Efect:Clone()
  390. fire.Parent=efec
  391. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  392. fire.Enabled=true
  393. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  394. local aa=create("BodyVelocity"){
  395. Parent=efec,
  396. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  397. Velocity=efec.CFrame.lookVector*70}
  398. local hon=efec.Touched:connect(function(hitt)
  399. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  400. Damage("Disappear",efec,hitt,20)
  401. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  402. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  403. swait()
  404. efec:Remove()
  405. end
  406. end)
  407. coroutine.resume(coroutine.create(function()
  408. for i=1,450 do
  409. swait()
  410. if efec.Parent==nil then
  411. break
  412. end
  413. end
  414. if efec.Parent~=nil then
  415. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  416. swait()
  417. efec:Remove()
  418. end
  419. end))
  420. for i=0,1,0.14 do
  421. swait()
  422. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  423. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  424. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  425. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  426. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  427. break
  428. end
  429. end
  430. for i=0,1,0.12 do
  431. swait()
  432. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  433. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  434. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  435. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  436. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  437. break
  438. end
  439. end
  440. attack=false
  441. end
  442. --20
  443. function Land_Mine()
  444. if skilldoing==true then
  445. return
  446. end
  447. skilldoing=true
  448. for i=1,3 do
  449. for i=0,1,0.3 do
  450. swait()
  451. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  452. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  453. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  454. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  455. if attack==true or skilldoing2==true or skilldoing3==true then
  456. break
  457. end
  458. end
  459. sounds(Root,"515942061",1,1)
  460. local efec=parts(e,"hit",Vector3.new(2,.2,2),"Crimson",Enum.Material.Neon,0,0)
  461. local lazytomeshs=create("CylinderMesh"){
  462. Parent=efec}
  463. efec.CFrame=R21.CFrame
  464. efec.BrickColor=Torso.BrickColor
  465. efec.Velocity=Root.CFrame.lookVector*50
  466. efec.CanCollide=true
  467. local hon=efec.Touched:connect(function(hitt)
  468. if hitt.Parent.Name~=chr.Name then
  469. Damage("Disappear",efec,hitt,20)
  470. end
  471. end)
  472. coroutine.resume(coroutine.create(function()
  473. for i=1,650 do
  474. swait()
  475. if efec.Parent==nil then
  476. break
  477. end
  478. end
  479. if efec.Parent~=nil then
  480. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  481. swait()
  482. efec:Remove()
  483. end
  484. end))
  485.  
  486. for i=0,1,0.3 do
  487. swait()
  488. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  489. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  490. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  491. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  492. if attack==true or skilldoing2==true or skilldoing3==true then
  493. break
  494. end
  495. end
  496. end
  497. for i=0,1,0.12 do
  498. swait()
  499. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  500. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  501. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  502. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  503. if attack==true or skilldoing2==true or skilldoing3==true then
  504. break
  505. end
  506. end
  507.  
  508. skilldoing=false
  509. end
  510. --15
  511. function Homing_Missle()
  512. if skilldoing2==true then
  513. return
  514. end
  515. skilldoing2=true
  516. for i=1,3 do
  517. for i=0,1,0.16 do
  518. swait()
  519. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  520. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  521. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  522. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  523. if attack==true or skilldoing==true or skilldoing3==true then
  524. break
  525. end
  526. end
  527. sounds(Root,"515942061",1,1)
  528. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"Really red",Enum.Material.Neon,0,0)
  529. efec.CFrame=R21.CFrame
  530. local fire=Efect:Clone()
  531. fire.Parent=efec
  532. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  533. fire.Enabled=true
  534. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  535. efec.BrickColor=Torso.BrickColor
  536. local aa=create("BodyVelocity"){
  537. Parent=efec,
  538. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  539. Velocity=efec.CFrame.lookVector*60}
  540. local ab=create("BodyGyro"){
  541. Parent=efec,
  542. MaxTorque=Vector3.new(math.huge, math.huge, math.huge)}
  543. game:GetService("Debris"):AddItem(efec,15)
  544. local chase=FindNearestTorso(efec.Position)
  545. if chase~=nil then
  546. ab.cframe=CFrame.new(efec.Position,chase.Position)
  547. end
  548. local hon=efec.Touched:connect(function(hitt)
  549. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  550. Damage("Disappear",efec,hitt,20)
  551. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  552. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  553. swait()
  554. efec:Remove()
  555. end
  556. end)
  557. coroutine.resume(coroutine.create(function()
  558. for i=1,60 do
  559. swait(2)
  560. if chase~=nil then
  561. ab.cframe=CFrame.new(efec.Position,chase.Position)
  562. end
  563. aa.Velocity=efec.CFrame.lookVector*60
  564. if efec.Parent==nil then
  565. break
  566. end
  567. end
  568. for i=1,120 do
  569. swait(1)
  570. ab.cframe=efec.CFrame
  571. if efec.Parent==nil then
  572. break
  573. end
  574. end
  575. if efec.Parent~=nil then
  576. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  577. swait()
  578. efec:Remove()
  579. end
  580. end))
  581. for i=0,1,0.16 do
  582. swait()
  583. RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  584. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  585. RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  586. LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  587. if attack==true or skilldoing==true or skilldoing3==true then
  588. break
  589. end
  590. end
  591. end
  592. for i=0,1,0.12 do
  593. swait()
  594. RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  595. Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  596. RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  597. LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  598. if attack==true or skilldoing==true or skilldoing3==true then
  599. break
  600. end
  601. end
  602. skilldoing2=false
  603. end
  604. --15
  605. function rocket_jump()
  606. if skilldoing3==true then
  607. return
  608. end
  609. skilldoing3=true
  610. local sound=create("Sound"){
  611. Parent=Root,
  612. SoundId="rbxassetid://1086152873",
  613. Volume=1.2,
  614. PlaybackSpeed=1}
  615. sound:Play()
  616. for i=0,1,0.08 do
  617. swait()
  618. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  619. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  620. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  621. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  622. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  623. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  624. end
  625. hum.Jump=true
  626. Torso.Velocity=(Root.CFrame.lookVector*160)+(Vector3.new(0,1,0)*190)
  627. Mdamage("None",Root,12,30)
  628. effect(e,"Bright orange",Root.CFrame,120,120,120,0,0,0,.07,"Sphere",2)
  629. sounds(Root,"698417145",1,1.1)
  630. swait(10)
  631. sounds(Root,"130823281",2,1)
  632. swait(50)
  633. local num2=0
  634. local R22=parts(m,"R22",Vector3.new(0.800000012, 0.800000012, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,1)
  635. local R22Weld=welds(R22,"R2Weld",R22,R21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.Angles(0,0,-math.rad(90)),CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  636. for i=0,1,.002 do
  637. swait(1)
  638. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  639. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  640. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  641. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  642. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  643. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  644. Torso.Velocity=(Root.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*4)
  645. num2=num2+21
  646. sounds(R21,"515942061",1,1)
  647. local efec=parts(e,"hit",Vector3.new(1,1,3.5),"White",Enum.Material.Neon,0,0)
  648. efec.CFrame=R22.CFrame*CFrame.Angles(math.rad(num2*math.random(-10,10)),math.rad(math.random(65,90)),0)
  649. local fire=Efect:Clone()
  650. fire.Parent=efec
  651. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  652. fire.Enabled=true
  653. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  654. local aa=create("BodyVelocity"){
  655. Parent=efec,
  656. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  657. Velocity=efec.CFrame.lookVector*70}
  658. local hon=efec.Touched:connect(function(hitt)
  659. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  660. Damage("Disappear",efec,hitt,20)
  661. elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  662. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  663. swait()
  664. efec:Remove()
  665. end
  666. end)
  667. coroutine.resume(coroutine.create(function()
  668. for i=1,450 do
  669. swait()
  670. if efec.Parent==nil then
  671. break
  672. end
  673. end
  674. if efec.Parent~=nil then
  675. effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
  676. swait()
  677. efec:Remove()
  678. end
  679. end))
  680. end
  681. swait(20)
  682. R22:Remove()
  683. sounds(Root,"1255656289",1.5,1)
  684. for i=0,1,.0025 do
  685. swait()
  686. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.226795956, -0.119617194, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  687. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.5382762, -0.289225727, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  688. RS.C0=clerp(RS.C0,CFrame.new(1.40002203, 0.00358454883, -0.552657604, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  689. LS.C0=clerp(LS.C0,CFrame.new(-0.227237135, 0.116231769, -1.0522635, 0.707105994, -0.707107604, -2.95028229e-07, 0.353553444, 0.353553087, -0.866025686, 0.612373352, 0.612371922, 0.499999821)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  690. RH.C0=clerp(RH.C0,CFrame.new(0.499995708, -1.84751534, 0.250238627, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  691. LH.C0=clerp(LH.C0,CFrame.new(-0.500016212, -1.85445249, -0.689795613, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  692. Torso.Velocity=(Root.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*4)
  693. end
  694. sounds(Root,"152624155",2,1)
  695. sounds(Root,"148814641",1.3,1)
  696. local efec=parts(e,"hit",Vector3.new(3,3,10.5),"White",Enum.Material.Neon,0,0)
  697. efec.CFrame=R21.CFrame*CFrame.new(0,0,-10)
  698. local fire=Efect:Clone()
  699. fire.Parent=efec
  700. fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
  701. fire.Enabled=true
  702. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  703. local aa=create("BodyVelocity"){
  704. Parent=efec,
  705. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  706. Velocity=efec.CFrame.lookVector*70}
  707. local hon=efec.Touched:connect(function(hitt)
  708. if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  709. local aaa=parts(e,"gg",Vector3.new(.2,.2,.2),"White",Enum.Material.Neon,0,1)
  710. aaa.CFrame=efec.CFrame
  711. Mdamage("Disappear",efec,80,math.huge)
  712. game:GetService("Debris"):AddItem(aaa,1)
  713. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Royal purple",Enum.Material.Neon,0,0)
  714. meshs(Efec,"Mesh",Vector3.new(800, 800, 800),Enum.MeshType.Sphere,"")
  715. Efec.CFrame=aaa.CFrame
  716. Efec.Anchored=true
  717. sounds(Efec,"131101306",3,1)
  718. sounds(Efec,"197161452",1,1)
  719. coroutine.resume(coroutine.create(function()
  720. for i=0,1.01,.002 do
  721. swait()
  722. Efec.Transparency=i
  723. Efec.Color=Color3.new(math.random(), math.random(), math.random())
  724. end
  725. Efec.Transparency=1
  726. game:GetService("Debris"):AddItem(Efec,1)
  727. end))
  728. end
  729. end)
  730. coroutine.resume(coroutine.create(function()
  731. repeat
  732. swait()
  733. fire.Color=ColorSequence.new(Color3.new(math.random(), math.random(), math.random()))
  734. efec.Color=Color3.new(math.random(), math.random(), math.random())
  735. until efec.Parent==nil
  736. end))
  737. Torso.Velocity=(Root.CFrame.lookVector*1)+(Vector3.new(0,1,0)*150)
  738. swait(90)
  739. game:GetService("Debris"):AddItem(sound,22)
  740. sounds(Root,"184080858",1.5,1)
  741. skilldoing3=false
  742. end
  743.  
  744. mouse.Button1Down:connect(function()
  745. if attack==false then
  746. if combo==1 then
  747. combo=2
  748. Rocket_Launcher(1)
  749. elseif combo==2 then
  750. combo=1
  751. Rocket_Launcher(2)
  752. end
  753. end
  754. end)
  755.  
  756. sounds(Root,"174437226",2,1)
  757. mouse.KeyDown:connect(function(k)
  758. k=k:lower()
  759. if k=="z" and skilldoing==false then
  760. Land_Mine()
  761. elseif k=="x" and skilldoing2==false and another==false then
  762. Homing_Missle()
  763. elseif k=="m" and skilldoing3==false then
  764. rocket_jump()
  765. elseif k==" " and hold==false and skilldoing3==false and(Pose=="Jump"or Pose=="Fall")then
  766. hax.Parent=Root
  767. hold=true
  768. Efecc.Enabled=true
  769. end
  770. end)
  771.  
  772. mouse.KeyUp:connect(function(k)
  773. k=k:lower()
  774. if k==" " and hold==true then
  775. hax.Parent=nil
  776. hold=false
  777. Efecc.Enabled=false
  778. end
  779. end)
  780.  
  781. while chr.Humanoid.Health>=0 do
  782. swait()
  783. sin=sin+cha
  784. hum.WalkSpeed=25
  785. hax.Velocity=(Torso.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*5)
  786. if skilldoing3==true then
  787. hax.Parent=nil
  788. end
  789. if chr:findFirstChild("Effect")==nil then
  790. e=Instance.new("Model",chr)
  791. e.Name="Effect"
  792. end
  793. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  794. local velderp=Root.Velocity.y
  795. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  796. if Root.Velocity.y>1 and hitfloor==nil then
  797. Pose="Jump"
  798. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  799. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  800. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  801. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  802. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  803. end
  804. if skilldoing3==false then
  805. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  806. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  807. end
  808. elseif Root.Velocity.y<-1 and hitfloor==nil then
  809. Pose="Fall"
  810. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  811. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  812. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  813. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  814. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  815. end
  816. if skilldoing3==false then
  817. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  818. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  819. end
  820. elseif torvel<1 and hitfloor~=nil then
  821. Pose="Idle"
  822. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  823. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  824. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  825. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  826. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  827. end
  828. if skilldoing3==false then
  829. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  830. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  831. end
  832. elseif torvel>2 and hitfloor~=nil then
  833. Pose="Walk"
  834. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  835. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  836. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  837. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  838. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  839. end
  840. if skilldoing3==false then
  841. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  842. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  843. end
  844. end
  845. end
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