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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61.  
  62. local Char = Player.Character
  63. local Event = Char:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66.  
  67. local input = function(io,a)
  68. if a then return end
  69. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70. Event:FireServer(io)
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local Changed = false
  75. local Mouse = Player:GetMouse()
  76. local h,t = Mouse.Hit,Mouse.Target
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80. h,t=Mouse.Hit,Mouse.Target
  81. end
  82. end
  83. ]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. local SONG = 561833161
  107. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  108. sick:Play()
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. local RCHOICE = MRANDOM(1,7)
  127.  
  128. --//=================================\\
  129. --|| USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 13
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "Weapon GUI"
  158. local Effects = IT("Folder", Character)
  159. Effects.Name = "Effects"
  160. local BALL = IT("Folder", Character)
  161. BALL.Name = "BALL-EYE"
  162. local XEYE = IT("Folder", Character)
  163. XEYE.Name = "X - EYE"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local WHITELIST = {}
  168. local TAUNT = false
  169. local OFFSET = 0
  170. local FULL = false
  171. local MODE = "Lunar"
  172. local PITCH = 1
  173. local VOLUME = 3
  174. local FACE = 176217464
  175. local SIZE = 1
  176.  
  177. --//=================================\\
  178. --\\=================================//
  179.  
  180.  
  181. --//=================================\\
  182. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  183. --\\=================================//
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. function swait(NUMBER)
  218. if NUMBER == 0 or NUMBER == nil then
  219. ArtificialHB.Event:wait()
  220. else
  221. for i = 1, NUMBER do
  222. ArtificialHB.Event:wait()
  223. end
  224. end
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241. --//=================================\\
  242. --// NOOBYGAME12'S CODE
  243. --\\=================================//
  244.  
  245. plr = owner
  246. char = plr.Character
  247. hum = char.Humanoid
  248. local cam = game.Workspace.CurrentCamera
  249. Camera = cam
  250. local CamInterrupt = false
  251. local TwoD = false
  252. local TargetInfo = {nil, nil}
  253. cam.CameraType = "Custom"
  254. t = char.Torso
  255. h = char.Head
  256. ra = char["Right Arm"]
  257. la = char["Left Arm"]
  258. rl = char["Right Leg"]
  259. ll = char["Left Leg"]
  260. tors = char.Torso
  261. lleg = char["Left Leg"]
  262. root = char.HumanoidRootPart
  263. hed = char.Head
  264. rleg = char["Right Leg"]
  265. rarm = char["Right Arm"]
  266. larm = char["Left Arm"]
  267. Player = plr
  268. Character=Player.Character
  269. PlayerGui=Player.PlayerGui
  270. Backpack=Player.Backpack
  271. Torso=Character.Torso
  272. Head=Character.Head
  273. Humanoid=Character.Humanoid
  274. m=Instance.new('Model',Character)
  275. LeftArm=Character["Left Arm"]
  276. LeftLeg=Character["Left Leg"]
  277. RightArm=Character["Right Arm"]
  278. RightLeg=Character["Right Leg"]
  279. LS=Torso["Left Shoulder"]
  280. LH=Torso["Left Hip"]
  281. RS=Torso["Right Shoulder"]
  282. RH=Torso["Right Hip"]
  283. Face = Head.face
  284. Neck=Torso.Neck
  285. it=Instance.new
  286. attacktype=1
  287. vt=Vector3.new
  288. cf=CFrame.new
  289. euler=CFrame.fromEulerAnglesXYZ
  290. angles=CFrame.Angles
  291. cloaked=false
  292. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  293. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  294. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  295. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  296. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  297. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  298. RootPart=Character.HumanoidRootPart
  299. RootJoint=RootPart.RootJoint
  300. RootCF=euler(-1.57,0,3.14)
  301. radian = math.rad
  302. random = math.random
  303. Vec3 = Vector3.new
  304. Inst = Instance.new
  305. cFrame = CFrame.new
  306. Euler = CFrame.fromEulerAnglesXYZ
  307. vt = Vector3.new
  308. bc = BrickColor.new
  309. br = BrickColor.random
  310. it = Instance.new
  311. cf = CFrame.new
  312. local Player_Size = 0
  313. cam = game.Workspace.CurrentCamera
  314. CF = CFrame.new
  315. angles = CFrame.Angles
  316. attack = false
  317. Euler = CFrame.fromEulerAnglesXYZ
  318. Rad = math.rad
  319. IT = Instance.new
  320. BrickC = BrickColor.new
  321. Cos = math.cos
  322. Acos = math.acos
  323. Sin = math.sin
  324. Asin = math.asin
  325. Abs = math.abs
  326. Mrandom = math.random
  327. Floor = math.floor
  328. IT = Instance.new
  329. CF = CFrame.new
  330. VT = Vector3.new
  331. RAD = math.rad
  332. C3 = Color3.new
  333. UD2 = UDim2.new
  334. BRICKC = BrickColor.new
  335. ANGLES = CFrame.Angles
  336. EULER = CFrame.fromEulerAnglesXYZ
  337. COS = math.cos
  338. ACOS = math.acos
  339. SIN = math.sin
  340. ASIN = math.asin
  341. ABS = math.abs
  342. MRANDOM = math.random
  343. FLOOR = math.floor
  344.  
  345.  
  346. local Booleans = {
  347. CamFollow = true,
  348. GyroUse = true
  349. }
  350.  
  351. function lerp(object, newCFrame, alpha)
  352. return object:lerp(newCFrame, alpha)
  353. end
  354.  
  355. local Directer = Inst("BodyGyro", root)
  356. Directer.MaxTorque = Vec3(0, 0, 0)
  357. Directer.P = 600000
  358. local CPart = Inst("Part")
  359. CPart.Anchored = true
  360. CPart.CanCollide = false
  361. CPart.Locked = true
  362. CPart.Transparency = 1
  363.  
  364. local rainbowmode = false
  365. local chaosmode = false
  366.  
  367. local mutedtog = false
  368.  
  369. function CameraEnshaking(Length,Intensity)
  370. coroutine.resume(coroutine.create(function()
  371. local intensity = 1*Intensity
  372. local rotM = 0.01*Intensity
  373. for i = 0, Length, 0.1 do
  374. Swait()
  375. intensity = intensity - 0.05*Intensity/Length
  376. rotM = rotM - 0.0005*Intensity/Length
  377. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  378. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  379. end
  380. Humanoid.CameraOffset = Vec3(0, 0, 0)
  381. end))
  382. end
  383. CamShake=function(Part,Distan,Power,Times)
  384. local de=Part.Position
  385. for i,v in pairs(workspace:children()) do
  386. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  387. for _,c in pairs(v:children()) do
  388. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  389. local Noob=v.Humanoid
  390. if Noob~=nil then
  391. coroutine.resume(coroutine.create(function()
  392. FV = Instance.new("BoolValue", Noob)
  393. FV.Name = "CameraShake"
  394. for ShakeNum=1,Times do
  395. Swait()
  396. local ef=Power
  397. if ef>=1 then
  398. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  399. else
  400. ef=Power*10
  401. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  402. end
  403. end
  404. Humanoid.CameraOffset = Vector3.new(0,0,0)
  405. FV:Destroy()
  406. end))
  407. end
  408. end
  409. end
  410. end
  411. end
  412. end
  413.  
  414. local toggleTag = true
  415. local bilguit = Instance.new("BillboardGui", hed)
  416. bilguit.Adornee = nil
  417. bilguit.Name = "ModeName"
  418. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  419. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  420.  
  421.  
  422. function chatfunc(text,color,typet,font,timeex)
  423. local chat = coroutine.wrap(function()
  424. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  425. Character:FindFirstChild("TalkingBillBoard"):destroy()
  426. end
  427. local naeeym2 = Instance.new("BillboardGui",Character)
  428. naeeym2.Size = UDim2.new(0,100,0,40)
  429. naeeym2.StudsOffset = Vector3.new(0,3,0)
  430. naeeym2.Adornee = Character.Head
  431. naeeym2.Name = "TalkingBillBoard"
  432. local tecks2 = Instance.new("TextLabel",naeeym2)
  433. tecks2.BackgroundTransparency = 1
  434. tecks2.BorderSizePixel = 0
  435. tecks2.Text = ""
  436. tecks2.Font = font
  437. tecks2.TextSize = 30
  438. tecks2.TextStrokeTransparency = 0
  439. tecks2.TextColor3 = color
  440. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  441. tecks2.Size = UDim2.new(1,0,0.5,0)
  442. local tecks3 = Instance.new("TextLabel",naeeym2)
  443. tecks3.BackgroundTransparency = 1
  444. tecks3.BorderSizePixel = 0
  445. tecks3.Text = ""
  446. tecks3.Font = font
  447. tecks3.TextSize = 30
  448. tecks3.TextStrokeTransparency = 0
  449. if typet == "Inverted" then
  450. tecks3.TextColor3 = Color3.new(0,0,0)
  451. tecks3.TextStrokeColor3 = color
  452. elseif typet == "Normal" then
  453. tecks3.TextColor3 = color
  454. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  455. end
  456. tecks3.Size = UDim2.new(1,0,0.5,0)
  457. coroutine.resume(coroutine.create(function()
  458. while true do
  459. Swait(1)
  460. if chaosmode == true then
  461. tecks2.TextColor3 = BrickColor.random().Color
  462. tecks3.TextStrokeColor3 = BrickColor.random().Color
  463. end
  464. end
  465. end))
  466. text.TextTransparency = text.TextTransparency + 1
  467. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  468. for i = 0, 74*timeex do
  469. Swait()
  470. text.TextTransparency = 1
  471. text.TextStrokeTransparency = 1
  472. tecks2.Text = text
  473. tecks3.Text = text
  474. end
  475. local randomrot = math.random(1,2)
  476. if randomrot == 1 then
  477. for i = 1, 50 do
  478. Swait()
  479. tecks2.Text = text
  480. tecks3.Text = text
  481. text.TextTransparency = text.TextTransparency - .02
  482. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  483. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  484. tecks2.TextTransparency = tecks2.TextTransparency + .04
  485. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks3.TextTransparency = tecks2.TextTransparency + .04
  487. end
  488. elseif randomrot == 2 then
  489. for i = 1, 50 do
  490. Swait()
  491. tecks2.Text = text
  492. tecks3.Text = text
  493. text.TextTransparency = text.TextTransparency - .02
  494. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  495. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  496. tecks2.TextTransparency = tecks2.TextTransparency + .04
  497. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  498. tecks3.TextTransparency = tecks2.TextTransparency + .04
  499. end
  500. end
  501. text.TextTransparency = 0
  502. text.TextStrokeTransparency = 0
  503. if toggleTag == false then
  504. text.TextTransparency = 1
  505. text.TextStrokeTransparency = 1
  506. end
  507. naeeym2:Destroy()
  508. end)
  509. chat()
  510. end
  511.  
  512.  
  513.  
  514. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  515. local gui = it(GuiType)
  516. gui.Parent = parent
  517. gui.Text = text
  518. gui.BackgroundTransparency = backtrans
  519. gui.BackgroundColor3 = backcol
  520. gui.SizeConstraint = "RelativeXY"
  521. gui.TextXAlignment = "Center"
  522. gui.TextYAlignment = "Center"
  523. gui.Position = pos
  524. gui.Size = size
  525. gui.Font = "SourceSans"
  526. gui.FontSize = "Size14"
  527. gui.TextWrapped = false
  528. gui.TextStrokeTransparency = 0
  529. gui.TextColor = BrickColor.new("White")
  530. return gui
  531. end
  532. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  533. local gui = it(GuiType)
  534. gui.Parent = parent
  535. gui.Text = text
  536. gui.BackgroundTransparency = backtrans
  537. gui.BackgroundColor3 = backcol
  538. gui.SizeConstraint = "RelativeXY"
  539. gui.TextXAlignment = "Center"
  540. gui.TextYAlignment = "Center"
  541. gui.Position = pos
  542. gui.Size = size
  543. gui.Font = "SourceSans"
  544. gui.FontSize = "Size14"
  545. gui.TextWrapped = false
  546. gui.TextStrokeTransparency = 0
  547. gui.TextColor = BrickColor.new("White")
  548. return gui
  549. end
  550. --------------------------- GUI STUFF
  551. local basgui = it("GuiMain")
  552. basgui.Parent = plr.PlayerGui
  553. basgui.Name = "VISgui"
  554. local fullscreenz = it("Frame")
  555. fullscreenz.Parent = basgui
  556. basgui.Parent = Player.PlayerGui
  557. local fullscreenz = basgui.MainColorFrame
  558. local fullscreenz2 = basgui.BorderFrame
  559. local imgl2 = basgui.imgl2
  560. local techc = basgui.techc
  561. local circl = basgui.circl
  562. local ned = basgui.ned
  563. --//=================================\\
  564. --// WINGY STUFF
  565. --\\=================================//
  566.  
  567. function RemoveOutlines(part)
  568. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  569. end
  570.  
  571. local Create = LoadLibrary("RbxUtility").Create
  572.  
  573. CFuncs = {
  574. ["Part"] = {
  575. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  576. local Part = Create("Part"){
  577. Parent = Parent,
  578. Reflectance = Reflectance,
  579. Transparency = Transparency,
  580. CanCollide = false,
  581. Locked = true,
  582. BrickColor = BrickColor.new(tostring(BColor)),
  583. Name = Name,
  584. Size = Size,
  585. Material = Material,
  586. }
  587. RemoveOutlines(Part)
  588. return Part
  589. end;
  590. };
  591.  
  592. ["Mesh"] = {
  593. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  594. local Msh = Create(Mesh){
  595. Parent = Part,
  596. Offset = OffSet,
  597. Scale = Scale,
  598. }
  599. if Mesh == "SpecialMesh" then
  600. Msh.MeshType = MeshType
  601. Msh.MeshId = MeshId
  602. end
  603. return Msh
  604. end;
  605. };
  606.  
  607. ["Mesh"] = {
  608. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  609. local Msh = Create(Mesh){
  610. Parent = Part,
  611. Offset = OffSet,
  612. Scale = Scale,
  613. }
  614. if Mesh == "SpecialMesh" then
  615. Msh.MeshType = MeshType
  616. Msh.MeshId = MeshId
  617. end
  618. return Msh
  619. end;
  620. };
  621.  
  622. ["Weld"] = {
  623. Create = function(Parent, Part0, Part1, C0, C1)
  624. local Weld = Create("Weld"){
  625. Parent = Parent,
  626. Part0 = Part0,
  627. Part1 = Part1,
  628. C0 = C0,
  629. C1 = C1,
  630. }
  631. return Weld
  632. end;
  633. };
  634.  
  635. ["Sound"] = {
  636. Create = function(id, par, vol, pit)
  637. coroutine.resume(coroutine.create(function()
  638. local S = Create("Sound"){
  639. Volume = vol,
  640. Name = "EffectSoundo",
  641. Pitch = pit or 1,
  642. SoundId = id,
  643. Parent = par or workspace,
  644. }
  645. wait()
  646. S:play()
  647. game:GetService("Debris"):AddItem(S, 10)
  648. end))
  649. end;
  650. };
  651.  
  652. ["TimeSound"] = {
  653. Create = function(id, par, vol, pit, timepos)
  654. coroutine.resume(coroutine.create(function()
  655. local S = Create("Sound"){
  656. Volume = vol,
  657. Name = "EffectSoundo",
  658. Pitch = pit or 1,
  659. SoundId = id,
  660. TimePosition = timepos,
  661. Parent = par or workspace,
  662. }
  663. wait()
  664. S:play()
  665. game:GetService("Debris"):AddItem(S, 10)
  666. end))
  667. end;
  668. };
  669. ["EchoSound"] = {
  670. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  671. coroutine.resume(coroutine.create(function()
  672. local Sas = Create("Sound"){
  673. Volume = vol,
  674. Name = "EffectSoundo",
  675. Pitch = pit or 1,
  676. SoundId = id,
  677. TimePosition = timepos,
  678. Parent = par or workspace,
  679. }
  680. local E = Create("EchoSoundEffect"){
  681. Delay = echodelay,
  682. Name = "Echo",
  683. Feedback = fedb,
  684. DryLevel = dryl,
  685. Parent = Sas,
  686. }
  687. wait()
  688. Sas:play()
  689. game:GetService("Debris"):AddItem(Sas, delays)
  690. end))
  691. end;
  692. };
  693.  
  694. ["LongSound"] = {
  695. Create = function(id, par, vol, pit)
  696. coroutine.resume(coroutine.create(function()
  697. local S = Create("Sound"){
  698. Volume = vol,
  699. Pitch = pit or 1,
  700. SoundId = id,
  701. Parent = par or workspace,
  702. }
  703. wait()
  704. S:play()
  705. game:GetService("Debris"):AddItem(S, 60)
  706. end))
  707. end;
  708. };
  709.  
  710. ["ParticleEmitter"] = {
  711. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  712. local fp = Create("ParticleEmitter"){
  713. Parent = Parent,
  714. Color = ColorSequence.new(Color1, Color2),
  715. LightEmission = LightEmission,
  716. Size = Size,
  717. Texture = Texture,
  718. Transparency = Transparency,
  719. ZOffset = ZOffset,
  720. Acceleration = Accel,
  721. Drag = Drag,
  722. LockedToPart = LockedToPart,
  723. VelocityInheritance = VelocityInheritance,
  724. EmissionDirection = EmissionDirection,
  725. Enabled = Enabled,
  726. Lifetime = LifeTime,
  727. Rate = Rate,
  728. Rotation = Rotation,
  729. RotSpeed = RotSpeed,
  730. Speed = Speed,
  731. VelocitySpread = VelocitySpread,
  732. }
  733. return fp
  734. end;
  735. };
  736.  
  737. CreateTemplate = {
  738.  
  739. };
  740. }
  741.  
  742.  
  743.  
  744. New = function(Object, Parent, Name, Data)
  745. local Object = Instance.new(Object)
  746. for Index, Value in pairs(Data or {}) do
  747. Object[Index] = Value
  748. end
  749. Object.Parent = Parent
  750. Object.Name = Name
  751. return Object
  752. end
  753.  
  754. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  755. local p = Instance.new("Part")
  756. p.TopSurface = 0
  757. p.BottomSurface = 0
  758. p.Parent = parent
  759. p.Size = Vector3.new(0.1,0.1,0.1)
  760. p.Transparency = transparency
  761. p.Reflectance = reflectance
  762. p.CanCollide = false
  763. p.Locked = true
  764. p.BrickColor = brickcolor
  765. p.Material = material
  766. return p
  767. end
  768.  
  769. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  770. local type = type
  771. local rng = Instance.new("Part", Character)
  772. rng.Anchored = true
  773. rng.CanCollide = false
  774. rng.FormFactor = 3
  775. rng.Name = "Ring"
  776. rng.Material = "Neon"
  777. rng.Size = Vector3.new(1, 1, 1)
  778. rng.Transparency = 0
  779. rng.TopSurface = 0
  780. rng.BottomSurface = 0
  781. rng.CFrame = pos
  782. local rngm = Instance.new("SpecialMesh", rng)
  783. rngm.MeshType = "Sphere"
  784. rngm.Scale = scale
  785. local scaler2 = 1
  786. local scaler2b = 1
  787. local scaler2c = 1
  788. if type == "Add" then
  789. scaler2 = 1*value
  790. scaler2b = 1*value2
  791. scaler2c = 1*value3
  792. elseif type == "Divide" then
  793. scaler2 = 1/value
  794. scaler2b = 1/value2
  795. scaler2c = 1/value3
  796. end
  797. coroutine.resume(coroutine.create(function()
  798. for i = 0,10/bonuspeed,0.1 do
  799. swait()
  800. if type == "Add" then
  801. scaler2 = scaler2 - 0.01*value/bonuspeed
  802. scaler2b = scaler2b - 0.01*value/bonuspeed
  803. scaler2c = scaler2c - 0.01*value/bonuspeed
  804. elseif type == "Divide" then
  805. scaler2 = scaler2 - 0.01/value*bonuspeed
  806. scaler2b = scaler2b - 0.01/value*bonuspeed
  807. scaler2c = scaler2c - 0.01/value*bonuspeed
  808. end
  809. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  810. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  811. end
  812. rng:Destroy()
  813. end))
  814. end
  815.  
  816. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  817. local type = type
  818. local rng = Instance.new("Part", char)
  819. rng.Anchored = true
  820. rng.BrickColor = color
  821. rng.CanCollide = false
  822. rng.FormFactor = 3
  823. rng.Name = "Ring"
  824. rng.Material = "Neon"
  825. rng.Size = Vector3.new(1, 1, 1)
  826. rng.Transparency = 0
  827. rng.TopSurface = 0
  828. rng.BottomSurface = 0
  829. rng.CFrame = pos
  830. --rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  831. local rngm = Instance.new("SpecialMesh", rng)
  832. rngm.MeshType = "Sphere"
  833. rngm.Scale = vt(x1,y1,z1)
  834. local scaler2 = 1
  835. local speeder = FastSpeed
  836. if type == "Add" then
  837. scaler2 = 1*value
  838. elseif type == "Divide" then
  839. scaler2 = 1/value
  840. end
  841. coroutine.resume(coroutine.create(function()
  842. for i = 0,10/bonuspeed,0.1 do
  843. swait()
  844. if type == "Add" then
  845. scaler2 = scaler2 - 0.01*value/bonuspeed
  846. elseif type == "Divide" then
  847. scaler2 = scaler2 - 0.01/value*bonuspeed
  848. end
  849. if chaosmode == true then
  850. rng.BrickColor = BrickColor.random()
  851. end
  852. speeder = speeder - 0.01*FastSpeed*bonuspeed
  853. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  854. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  855. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  856. end
  857. rng:Destroy()
  858. end))
  859. end
  860.  
  861. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  862. local type = type
  863. local rotenable = rotatingop
  864. local rng = Instance.new("Part", Character)
  865. rng.Anchored = true
  866. rng.BrickColor = color
  867. rng.CanCollide = false
  868. rng.FormFactor = 3
  869. rng.Name = "Ring"
  870. rng.Material = "Neon"
  871. rng.Size = Vector3.new(1, 1, 1)
  872. rng.Transparency = 0
  873. if typeoftrans == "In" then
  874. rng.Transparency = 1
  875. end
  876. rng.TopSurface = 0
  877. rng.BottomSurface = 0
  878. rng.CFrame = pos
  879. local rngm = Instance.new("SpecialMesh", rng)
  880. rngm.MeshType = "FileMesh"
  881. if typeofshape == "Normal" then
  882. rngm.MeshId = "rbxassetid://662586858"
  883. elseif typeofshape == "Round" then
  884. rngm.MeshId = "rbxassetid://662585058"
  885. end
  886. rngm.Scale = scale
  887. local scaler2 = 1/10
  888. if type == "Add" then
  889. scaler2 = 1*value/10
  890. elseif type == "Divide" then
  891. scaler2 = 1/value/10
  892. end
  893. local randomrot = math.random(1,2)
  894. coroutine.resume(coroutine.create(function()
  895. for i = 0,10/bonuspeed,0.1 do
  896. swait()
  897. if type == "Add" then
  898. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  899. elseif type == "Divide" then
  900. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  901. end
  902. if rotenable == true then
  903. if randomrot == 1 then
  904. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  905. elseif randomrot == 2 then
  906. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  907. end
  908. end
  909. if typeoftrans == "Out" then
  910. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  911. elseif typeoftrans == "In" then
  912. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  913. end
  914. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  915. end
  916. rng:Destroy()
  917. end))
  918. end
  919.  
  920. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  921. local type = type
  922. local rng = Instance.new("Part", Character)
  923. rng.Anchored = true
  924. rng.BrickColor = color
  925. rng.Color = color3
  926. rng.CanCollide = false
  927. rng.FormFactor = 3
  928. rng.Name = "Ring"
  929. rng.Material = "Neon"
  930. rng.Size = Vector3.new(1, 1, 1)
  931. rng.Transparency = 0
  932. rng.TopSurface = 0
  933. rng.BottomSurface = 0
  934. rng.CFrame = pos
  935. local rngm = Instance.new("SpecialMesh", rng)
  936. rngm.MeshType = "Brick"
  937. rngm.Scale = scale
  938. local scaler2 = 1
  939. local scaler2b = 1
  940. local scaler2c = 1
  941. if type == "Add" then
  942. scaler2 = 1*value
  943. scaler2b = 1*value2
  944. scaler2c = 1*value3
  945. elseif type == "Divide" then
  946. scaler2 = 1/value
  947. scaler2b = 1/value2
  948. scaler2c = 1/value3
  949. end
  950. coroutine.resume(coroutine.create(function()
  951. for i = 0,10/bonuspeed,0.1 do
  952. swait()
  953. if type == "Add" then
  954. scaler2 = scaler2 - 0.01*value/bonuspeed
  955. scaler2b = scaler2b - 0.01*value/bonuspeed
  956. scaler2c = scaler2c - 0.01*value/bonuspeed
  957. elseif type == "Divide" then
  958. scaler2 = scaler2 - 0.01/value*bonuspeed
  959. scaler2b = scaler2b - 0.01/value*bonuspeed
  960. scaler2c = scaler2c - 0.01/value*bonuspeed
  961. end
  962. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  963. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  964. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  965. end
  966. rng:Destroy()
  967. end))
  968. end
  969.  
  970. function CreateMesh(parent,meshtype,x1,y1,z1)
  971. local mesh = Instance.new("SpecialMesh",parent)
  972. mesh.MeshType = meshtype
  973. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  974. return mesh
  975. end
  976.  
  977. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  978. local mesh = Instance.new("SpecialMesh",parent)
  979. mesh.MeshType = "FileMesh"
  980. mesh.MeshId = meshid
  981. mesh.Scale = Vector3.new(x1,y1,z1)
  982. return mesh
  983. end
  984.  
  985.  
  986. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  987. local mesh = Instance.new("SpecialMesh",parent)
  988. mesh.MeshType = "FileMesh"
  989. mesh.MeshId = meshid
  990. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  991. mesh.Scale = Vector3.new(x1,y1,z1)
  992. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  993. return mesh
  994. end
  995.  
  996. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  997. local weld = Instance.new("Weld")
  998. weld.Parent = parent
  999. weld.Part0 = part0
  1000. weld.Part1 = part1
  1001. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1002. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1003. return weld
  1004. end
  1005.  
  1006. local halocolor = BrickColor.new("Mid gray")
  1007. local halocolor2 = BrickColor.new("Mid gray")
  1008. local maincolor = BrickColor.new("Lapis")
  1009. local secondcolor = BrickColor.new("Lapis")
  1010. local m = Instance.new("Model",Character)
  1011. local mw1 = Instance.new("Model",Character)
  1012. local mw2 = Instance.new("Model",Character)
  1013. local mw4 = Instance.new("Model",Character)
  1014.  
  1015. --------------
  1016. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1017. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1019. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020.  
  1021. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1022. CreateMesh(handle,"Brick",0,0,0)
  1023. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. local handlex2 = CreateParta(mw2,1,1,"Neon",maincolor)
  1025. CreateMesh(handle,"Brick",0,0,0)
  1026. local handlexweld2 = CreateWeld(handlex2,Torso,handlex2,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. local valuaring = 10
  1028.  
  1029. local refec = Instance.new("ParticleEmitter",handlex)
  1030. refec.Texture = "rbxassetid://284205403"
  1031. refec.LightEmission = 0.95
  1032. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  1033. refec.Rate = 50
  1034. refec.Lifetime = NumberRange.new(0.5)
  1035. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1036. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1037. refec.Speed = NumberRange.new(0,2)
  1038. refec.Drag = 5
  1039. refec.LockedToPart = true
  1040. refec.Rotation = NumberRange.new(-500,500)
  1041. refec.VelocitySpread = 9000
  1042. refec.RotSpeed = NumberRange.new(-500,500)
  1043. local refec2 = refec:Clone()
  1044. refec2.LightEmission = 0.75
  1045. refec2.Texture = "rbxassetid://254287058"
  1046. refec2.Parent = handlex
  1047. refec2.Rate = 25
  1048. refec2.Lifetime = NumberRange.new(0.75)
  1049. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1050. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1051. refec2.Speed = NumberRange.new(0)
  1052. local refec3 = refec:Clone()
  1053. refec3.LightEmission = 0.75
  1054. refec3.Texture = "rbxassetid://363275192"
  1055. refec3.Parent = handlex
  1056. refec3.Rate = 25
  1057. refec3.Lifetime = NumberRange.new(1)
  1058. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1059. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1060. refec3.Speed = NumberRange.new(0)
  1061. refec3.RotSpeed = NumberRange.new(-50,50)
  1062.  
  1063. for i = 0, 8.75 do
  1064. valuaring = valuaring + 60
  1065. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1066. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1067. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1068. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1069. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1070. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1072. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1073. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1075. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1076. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077. end
  1078.  
  1079. for i = 0, 17.5 do
  1080. valuaring = valuaring + 20
  1081. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1082. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1083. CreateWeld(rn,handlex2,rn,0,1.125,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1085. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1086. CreateWeld(rn,handlex2,rn,0,1.125,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1088. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1089. CreateWeld(rn,handlex2,rn,0,-1.475,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1091. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1092. CreateWeld(rn,handlex2,rn,0,-1.475,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. end
  1094.  
  1095. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1096. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1097. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1098.  
  1099.  
  1100. --- Extra Left wing.
  1101.  
  1102.  
  1103.  
  1104. --- Left wing.
  1105.  
  1106. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1107. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1108. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109.  
  1110.  
  1111.  
  1112. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1113. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1114. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1115. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1116. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1117. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1118. A0 = Instance.new('Attachment',wed)
  1119. A0.Position = vt(0,0.25,0.25)
  1120. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1121. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1122. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1123. A1 = Instance.new('Attachment',wed)
  1124. A1.Position = vt(0,-0.25,-2)
  1125. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1126. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1127. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1128.  
  1129. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1130. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1131. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1132. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1133. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1134. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1135. A0 = Instance.new('Attachment',wed)
  1136. A0.Position = vt(0,0.25,0.25)
  1137. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1138. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1139. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1140. A1 = Instance.new('Attachment',wed)
  1141. A1.Position = vt(0,-0.25,-2)
  1142. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1143. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1144. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1145.  
  1146. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1147. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1148. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1149. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1150. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1151. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1152. A0 = Instance.new('Attachment',wed)
  1153. A0.Position = vt(0,0.25,0.25)
  1154. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1155. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1156. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1157. A1 = Instance.new('Attachment',wed)
  1158. A1.Position = vt(0,-0.25,-2)
  1159. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1160. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1161. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1162.  
  1163. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1164. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1165. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1166. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1167. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1168. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1169. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1170. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1171. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1172. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1173. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1174. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1175. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1176. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1177. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1178. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1179. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1180. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1181. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1182. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1183. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1184. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1185. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1186. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1187. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1188. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1189. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1190. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1191. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1192. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1193.  
  1194.  
  1195. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1196. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1197. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1198.  
  1199. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1200. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1201. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1202. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1203. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1204. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1205. A0 = Instance.new('Attachment',wed)
  1206. A0.Position = vt(0,0.25,0.25)
  1207. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1208. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1209. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1210. A1 = Instance.new('Attachment',wed)
  1211. A1.Position = vt(0,-0.25,-2)
  1212. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1213. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1214. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1215.  
  1216. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1217. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1218. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1219. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1220. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1221. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1222. A0 = Instance.new('Attachment',wed)
  1223. A0.Position = vt(0,0.25,0.25)
  1224. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1225. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1226. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1227. A1 = Instance.new('Attachment',wed)
  1228. A1.Position = vt(0,-0.25,-2)
  1229. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1230. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1231. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1232.  
  1233. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1234. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1235. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1236. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1237. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1238. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1239. A0 = Instance.new('Attachment',wed)
  1240. A0.Position = vt(0,0.25,0.25)
  1241. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1242. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1243. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1244. A1 = Instance.new('Attachment',wed)
  1245. A1.Position = vt(0,-0.25,-2)
  1246. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1247. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1248. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1249.  
  1250. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1251. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1252. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1253. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1254. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1255. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1256. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1257. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1258. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1259. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1260. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1261. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1262. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1263. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1264. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1265. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1266. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1267. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1268. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1269. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1270. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1271. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1272. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1273. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1274. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1275. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1276. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1277. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1278. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1279. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1280.  
  1281. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1282. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1283. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1284.  
  1285. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1286. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1287. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1288. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1289. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1290. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1291. A0 = Instance.new('Attachment',wed)
  1292. A0.Position = vt(0,0.25,0.25)
  1293. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1294. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1295. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1296. A1 = Instance.new('Attachment',wed)
  1297. A1.Position = vt(0,-0.25,-2)
  1298. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1299. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1300. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1301.  
  1302. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1303. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1304. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1305. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1306. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1307. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1308. A0 = Instance.new('Attachment',wed)
  1309. A0.Position = vt(0,0.25,0.25)
  1310. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1311. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1312. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1313. A1 = Instance.new('Attachment',wed)
  1314. A1.Position = vt(0,-0.25,-2)
  1315. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1316. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1317. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1318.  
  1319. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1320. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1321. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1322. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1323. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1324. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1325. A0 = Instance.new('Attachment',wed)
  1326. A0.Position = vt(0,0.25,0.25)
  1327. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1328. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1329. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1330. A1 = Instance.new('Attachment',wed)
  1331. A1.Position = vt(0,-0.25,-2)
  1332. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1333. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1334. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1335.  
  1336. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1337. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1338. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1339. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1340. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1341. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1342. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1343. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1344. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1345. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1346. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1347. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1348. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1349. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1350. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1351. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1352. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1353. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1354. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1355. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1356. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1357. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1358. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1359. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1360. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1361. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1362. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1363. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1364. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1365. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1366.  
  1367.  
  1368. -- Right wing --
  1369.  
  1370. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1371. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1372. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1373.  
  1374. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1375. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1376. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1377. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1378. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1379. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1380. A0 = Instance.new('Attachment',wed)
  1381. A0.Position = vt(0,0.25,0.25)
  1382. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1383. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1384. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1385. A1 = Instance.new('Attachment',wed)
  1386. A1.Position = vt(0,-0.25,-2)
  1387. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1388. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1389. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1390.  
  1391. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1392. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1393. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1394. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1395. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1396. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1397. A0 = Instance.new('Attachment',wed)
  1398. A0.Position = vt(0,0.25,0.25)
  1399. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1400. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1401. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1402. A1 = Instance.new('Attachment',wed)
  1403. A1.Position = vt(0,-0.25,-2)
  1404. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1405. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1406. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1407.  
  1408. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1409. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1410. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1411. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1412. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1413. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1414. A0 = Instance.new('Attachment',wed)
  1415. A0.Position = vt(0,0.25,0.25)
  1416. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1417. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1418. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1419. A1 = Instance.new('Attachment',wed)
  1420. A1.Position = vt(0,-0.25,-2)
  1421. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1422. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1423. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1424.  
  1425. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1426. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1427. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1428. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1429. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1430. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1431. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1432. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1433. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1434. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1435. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1436. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1437. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1438. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1439. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1440. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1441. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1442. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1443. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1444. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1445. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1446. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1447. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1448. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1449. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1450. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1451. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1452. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1453. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1454. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1455.  
  1456. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1457. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1458. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1459.  
  1460. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1461. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1462. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1463. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1464. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1465. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1466. A0 = Instance.new('Attachment',wed)
  1467. A0.Position = vt(0,0.25,0.25)
  1468. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1469. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1470. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1471. A1 = Instance.new('Attachment',wed)
  1472. A1.Position = vt(0,-0.25,-2)
  1473. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1474. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1475. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1476.  
  1477. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1478. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1479. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1480. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1481. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1482. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1483. A0 = Instance.new('Attachment',wed)
  1484. A0.Position = vt(0,0.25,0.25)
  1485. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1486. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1487. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1488. A1 = Instance.new('Attachment',wed)
  1489. A1.Position = vt(0,-0.25,-2)
  1490. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1491. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1492. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1493.  
  1494. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1495. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1496. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1497. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1498. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1499. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1500. A0 = Instance.new('Attachment',wed)
  1501. A0.Position = vt(0,0.25,0.25)
  1502. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1503. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1504. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1505. A1 = Instance.new('Attachment',wed)
  1506. A1.Position = vt(0,-0.25,-2)
  1507. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1508. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1509. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1510.  
  1511. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1512. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1513. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1514. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1515. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1516. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1517. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1518. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1519. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1520. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1521. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1522. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1523. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1524. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1525. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1526. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1527. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1528. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1529. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1530. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1531. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1532. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1533. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1534. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1535. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1536. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1537. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1538. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1539. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1540. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1541.  
  1542. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1543. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1544. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1545.  
  1546. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1547. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1548. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1549. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1550. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1551. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1552. A0 = Instance.new('Attachment',wed)
  1553. A0.Position = vt(0,0.25,0.25)
  1554. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1555. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1556. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1557. A1 = Instance.new('Attachment',wed)
  1558. A1.Position = vt(0,-0.25,-2)
  1559. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1560. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1561. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1562.  
  1563. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1564. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1565. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1566. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1567. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1568. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1569. A0 = Instance.new('Attachment',wed)
  1570. A0.Position = vt(0,0.25,0.25)
  1571. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1572. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1573. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1574. A1 = Instance.new('Attachment',wed)
  1575. A1.Position = vt(0,-0.25,-2)
  1576. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1577. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1578. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1579.  
  1580. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1581. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1582. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1583. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1584. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1585. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1586. A0 = Instance.new('Attachment',wed)
  1587. A0.Position = vt(0,0.25,0.25)
  1588. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1589. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1590. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1591. A1 = Instance.new('Attachment',wed)
  1592. A1.Position = vt(0,-0.25,-2)
  1593. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1594. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1595. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1596.  
  1597. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1598. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1599. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1600. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1601. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1602. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1603. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1604. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1605. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1606. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1607. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1608. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1609. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1610. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1611. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1612. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1613. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1614. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1615. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1616. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1617. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1618. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1619. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1620. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1621. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1622. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1623. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1624. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1625. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1626. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1627.  
  1628. ------------- Trails
  1629. local A0 = Instance.new("Attachment",lwing1)
  1630. A0.Position = Vector3.new(0,-0.7,0)
  1631. local A1 = Instance.new("Attachment",lwing1)
  1632. A1.Position = Vector3.new(0,-3.5,0)
  1633. tl1 = Instance.new('Trail',lwing1)
  1634. tl1.Attachment0 = A0
  1635. tl1.Attachment1 = A1
  1636. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1637. tl1.LightEmission = 1
  1638. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1639. tl1.Color = ColorSequence.new(halocolor.Color)
  1640. tl1.Lifetime = 0.9
  1641.  
  1642. local A0 = Instance.new("Attachment",lwing2)
  1643. A0.Position = Vector3.new(0,-0.7,0)
  1644. local A1 = Instance.new("Attachment",lwing2)
  1645. A1.Position = Vector3.new(0,-3.5,0)
  1646. tl2 = Instance.new('Trail',lwing2)
  1647. tl2.Attachment0 = A0
  1648. tl2.Attachment1 = A1
  1649. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1650. tl2.LightEmission = 1
  1651. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1652. tl2.Color = ColorSequence.new(halocolor.Color)
  1653. tl2.Lifetime = 0.9
  1654.  
  1655. local A0 = Instance.new("Attachment",lwing3)
  1656. A0.Position = Vector3.new(0,-0.7,0)
  1657. local A1 = Instance.new("Attachment",lwing3)
  1658. A1.Position = Vector3.new(0,-3.5,0)
  1659. tl3 = Instance.new('Trail',lwing3)
  1660. tl3.Attachment0 = A0
  1661. tl3.Attachment1 = A1
  1662. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1663. tl3.LightEmission = 1
  1664. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1665. tl3.Color = ColorSequence.new(halocolor.Color)
  1666. tl3.Lifetime = 0.9
  1667.  
  1668. local A0 = Instance.new("Attachment",rwing1)
  1669. A0.Position = Vector3.new(0,-0.7,0)
  1670. local A1 = Instance.new("Attachment",rwing1)
  1671. A1.Position = Vector3.new(0,-3.5,0)
  1672. tr1 = Instance.new('Trail',rwing1)
  1673. tr1.Attachment0 = A0
  1674. tr1.Attachment1 = A1
  1675. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1676. tr1.LightEmission = 1
  1677. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1678. tr1.Color = ColorSequence.new(halocolor2.Color)
  1679. tr1.Lifetime = 0.9
  1680.  
  1681. local A0 = Instance.new("Attachment",rwing2)
  1682. A0.Position = Vector3.new(0,-0.7,0)
  1683. local A1 = Instance.new("Attachment",rwing2)
  1684. A1.Position = Vector3.new(0,-3.5,0)
  1685. tr2 = Instance.new('Trail',rwing2)
  1686. tr2.Attachment0 = A0
  1687. tr2.Attachment1 = A1
  1688. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1689. tr2.LightEmission = 1
  1690. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1691. tr2.Color = ColorSequence.new(halocolor2.Color)
  1692. tr2.Lifetime = 0.9
  1693.  
  1694. local A0 = Instance.new("Attachment",rwing3)
  1695. A0.Position = Vector3.new(0,-0.7,0)
  1696. local A1 = Instance.new("Attachment",rwing3)
  1697. A1.Position = Vector3.new(0,-3.5,0)
  1698. tr3 = Instance.new('Trail',rwing3)
  1699. tr3.Attachment0 = A0
  1700. tr3.Attachment1 = A1
  1701. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1702. tr3.LightEmission = 1
  1703. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1704. tr3.Color = ColorSequence.new(halocolor2.Color)
  1705. tr3.Lifetime = 0.9
  1706.  
  1707. --------------
  1708.  
  1709.  
  1710.  
  1711. for i, v in pairs(mw2:GetChildren()) do
  1712. if v:IsA("Part") then
  1713. v.BrickColor = BrickColor.new("White")
  1714. v.Material = "Neon"
  1715. end
  1716. end
  1717. for i, v in pairs(mw1:GetChildren()) do
  1718. if v:IsA("Part") then
  1719. v.Transparency = 0
  1720. v.BrickColor = BrickColor.new("White")
  1721. v.Material = "Neon"
  1722. end
  1723. end
  1724. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1725. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1726. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1727.  
  1728. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondenable)
  1729. origcolor=one
  1730. for i, v in pairs(mw1:GetChildren()) do
  1731. if v:IsA("Part") then
  1732. v.BrickColor = two
  1733. v.Material = "Neon"
  1734. end
  1735. end
  1736. if secondenable==true then
  1737. for i, v in pairs(mw1:GetChildren()) do
  1738. if v:IsA("Part") then
  1739. v.Transparency = 0
  1740. end
  1741. end
  1742. tl1.Enabled = true
  1743. tl2.Enabled = true
  1744. tl3.Enabled = true
  1745. v.BrickColor = two
  1746. v.Material = "Neon"
  1747. elseif secondenable==false then
  1748. for i, v in pairs(mw1:GetChildren()) do
  1749. if v:IsA("Part") then
  1750. v.Transparency = 1
  1751. end
  1752. end
  1753. tl1.Enabled = false
  1754. tl2.Enabled = false
  1755. tl3.Enabled = false
  1756. end
  1757.  
  1758. for i, v in pairs(mw2:GetChildren()) do
  1759. if v:IsA("Part") then
  1760. v.BrickColor = one
  1761. v.Material = "Neon"
  1762. end
  1763. end
  1764. for i, v in pairs(mw4:GetChildren()) do
  1765. if v:IsA("Part") then
  1766. v.BrickColor = two
  1767. v.Material = "Neon"
  1768. end
  1769. end
  1770. refec.Color = ColorSequence.new(one.Color)
  1771. refec2.Color = ColorSequence.new(one.Color)
  1772. refec3.Color = ColorSequence.new(two.Color)
  1773. tr1.Color = ColorSequence.new(one.Color)
  1774. tr2.Color = ColorSequence.new(one.Color)
  1775. tr3.Color = ColorSequence.new(one.Color)
  1776. imgl2.ImageColor3 = one.Color
  1777. circl.ImageColor3 = two.Color
  1778. techc.ImageColor3 = one.Color
  1779. tl1.Color = ColorSequence.new(two.Color)
  1780. tl2.Color = ColorSequence.new(two.Color)
  1781. tl3.Color = ColorSequence.new(two.Color)
  1782. for i, v in pairs(m:GetChildren()) do
  1783. if v:IsA("Part") then
  1784. v.BrickColor = three
  1785. v.Material = "Ice"
  1786. end
  1787. end
  1788. end
  1789. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1790. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1791. techc.ImageColor3 = MAINRUINCOLOR.Color
  1792.  
  1793.  
  1794.  
  1795. function bosschatfunc(text,color,watval)
  1796. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1797. coroutine.resume(coroutine.create(function()
  1798. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1799. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1800. end
  1801. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1802. scrg.Name = "Dialog"
  1803. local txtlb = Instance.new("TextLabel",scrg)
  1804. txtlb.Text = ""
  1805. txtlb.Font = "Bodoni"
  1806. txtlb.TextColor3 = Color3.new(0,0,0)
  1807. txtlb.TextStrokeTransparency = 0
  1808. txtlb.BackgroundTransparency = 0.75
  1809. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1810. txtlb.TextStrokeColor3 = color
  1811. txtlb.TextScaled = true
  1812. txtlb.Size = UDim2.new(1,0,0.25,0)
  1813. txtlb.TextXAlignment = "Left"
  1814. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1815. local txtlb2 = Instance.new("TextLabel",scrg)
  1816. txtlb2.Text = "Chaotic:"
  1817. txtlb2.Font = "Arcade"
  1818. txtlb2.TextColor3 = Color3.new(0,0,0)
  1819. txtlb2.TextStrokeTransparency = 0
  1820. txtlb2.BackgroundTransparency = 1
  1821. txtlb2.TextStrokeColor3 = color
  1822. txtlb2.TextSize = 40
  1823. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1824. txtlb2.TextXAlignment = "Left"
  1825. txtlb2.Position = UDim2.new(0,0,1,0)
  1826. local fvalen = 0.55
  1827. local fval = -0.49
  1828. coroutine.resume(coroutine.create(function()
  1829. while true do
  1830. Swait()
  1831. if MODE == "Sanity" then
  1832. txtlb.Rotation = math.random(-1,1)
  1833. txtlb2.Rotation = math.random(-1,1)
  1834. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1835. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1836. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1837. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1838. end
  1839. end
  1840. end))
  1841. coroutine.resume(coroutine.create(function()
  1842. while true do
  1843. Swait()
  1844. if scrg.Parent ~= nil then
  1845. fvalen = fvalen - 0.0001
  1846. elseif scrg.Parent == nil then
  1847. break
  1848. end
  1849. end
  1850. end))
  1851. local flol = 1.75
  1852. local flil = 1.6
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 0, 9 do
  1855. Swait()
  1856. fval = fval + 0.05
  1857. flol = flol - 0.1
  1858. flil = flil - 0.1
  1859. txtlb.Text = ""
  1860. txtlb.Position = UDim2.new(0,0,flol,0)
  1861. txtlb2.Position = UDim2.new(0,0,flil,0)
  1862. end
  1863. txtlb.Text = text
  1864. wait(watval)
  1865. local valinc = 0
  1866. for i = 0, 99 do
  1867. Swait()
  1868. valinc = valinc + 0.0001
  1869. flol = flol + valinc
  1870. flil = flil + valinc
  1871. txtlb.Rotation = txtlb.Rotation + valinc*20
  1872. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1873. txtlb.Position = UDim2.new(0,0,flol,0)
  1874. txtlb2.Position = UDim2.new(0,0,flil,0)
  1875. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1876. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1877. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1878. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1879. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1880. end
  1881. scrg:Destroy()
  1882. end))
  1883. end))
  1884. end
  1885. end
  1886.  
  1887. function BigBlack(text,color,watval)
  1888. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1889. coroutine.resume(coroutine.create(function()
  1890. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1891. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1892. end
  1893. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1894. scrg.Name = "Dialog"
  1895. local txtlb = Instance.new("TextLabel",scrg)
  1896. txtlb.Text = ""
  1897. txtlb.Font = "Bodoni"
  1898. txtlb.TextColor3 = Color3.new(0,0,0)
  1899. txtlb.TextStrokeTransparency = 1
  1900. txtlb.BackgroundTransparency = 1
  1901. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1902. txtlb.TextStrokeColor3 = color
  1903. txtlb.TextScaled = true
  1904. txtlb.Size = UDim2.new(1,0,1,0)
  1905. txtlb.TextXAlignment = "Center"
  1906. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1907. local txtlb2 = Instance.new("TextLabel",scrg)
  1908. txtlb2.Text = "Chaotic:"
  1909. txtlb2.Font = "Arcade"
  1910. txtlb2.TextColor3 = Color3.new(0,0,0)
  1911. txtlb2.TextStrokeTransparency = 0
  1912. txtlb2.BackgroundTransparency = 1
  1913. txtlb2.TextStrokeColor3 = color
  1914. txtlb2.TextSize = 40
  1915. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1916. txtlb2.TextXAlignment = "Left"
  1917. txtlb2.Position = UDim2.new(0,0,1,0)
  1918. local fvalen = 0.55
  1919. local fval = -0.49
  1920. coroutine.resume(coroutine.create(function()
  1921. while true do
  1922. Swait()
  1923. if MODE == "Sanity" then
  1924. txtlb.Rotation = math.random(-1,1)
  1925. txtlb2.Rotation = math.random(-1,1)
  1926. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1927. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1928. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1929. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1930. end
  1931. end
  1932. end))
  1933. coroutine.resume(coroutine.create(function()
  1934. while true do
  1935. Swait()
  1936. if scrg.Parent ~= nil then
  1937. fvalen = fvalen - 0.0001
  1938. elseif scrg.Parent == nil then
  1939. break
  1940. end
  1941. end
  1942. end))
  1943. local flol = 1.05
  1944. local flil = 0.75
  1945. local flil2 = -0.2
  1946. coroutine.resume(coroutine.create(function()
  1947. for i = 1,string.len(text),1 do
  1948. wait()
  1949. text.Text = string.sub(text,1,i)
  1950. end
  1951. end))
  1952. coroutine.resume(coroutine.create(function()
  1953. for i = 0, 1 do
  1954. fval = fval + 0.05
  1955. flol = flol - 0.1
  1956. flil2 = flil2 + 0.1
  1957. txtlb.Text = ""
  1958. txtlb.Position = UDim2.new(flil2,0,0,0)
  1959. txtlb.BackgroundTransparency = 1 - 0.1
  1960. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1961. end
  1962.  
  1963. for i = 0, 99 do
  1964. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1965. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1966. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1967. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1968. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1969. end
  1970.  
  1971. txtlb.Text = text
  1972. wait(watval)
  1973. local valinc = 0
  1974. for i = 0, 99 do
  1975. Swait()
  1976. valinc = valinc + 0.0002
  1977. flol = flol + valinc
  1978. flil2 = flil2 + valinc
  1979. txtlb.Rotation = txtlb.Rotation + valinc*15
  1980. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1981. txtlb.Position = UDim2.new(flil2,0,0,0)
  1982. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1983. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1984. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1985. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1986. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1987. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1988. end
  1989. scrg:Destroy()
  1990. end))
  1991. end))
  1992. end
  1993. end
  1994.  
  1995. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1996.  
  1997. --//=================================\\
  1998. --|| SOME TAG EDIT
  1999. --\\=================================//
  2000. local TEXTCOLOR = C3(0, 0, 1)
  2001.  
  2002. m = owner
  2003. char = m.Character
  2004. local txt = Instance.new("BillboardGui", char)
  2005. txt.Adornee = char.Head
  2006. txt.Name = "_status"
  2007. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2008. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  2009. local text = Instance.new("TextLabel", txt)
  2010. text.Size = UDim2.new(20, 0, 7, 0)
  2011. text.FontSize = "Size24"
  2012. text.TextScaled = true
  2013. text.TextTransparency = 0
  2014. text.BackgroundTransparency = 1
  2015. text.TextTransparency = 0
  2016. text.TextStrokeTransparency = 0
  2017. text.Font = "Bodoni"
  2018. v = Instance.new("Part")
  2019. v.Name = "ColorBrick"
  2020. v.Parent = m.Character
  2021. v.FormFactor = "Symmetric"
  2022. v.Anchored = true
  2023. v.CanCollide = false
  2024. v.BottomSurface = "Smooth"
  2025. v.TopSurface = "Smooth"
  2026. v.Size = Vector3.new(10, 5, 3)
  2027. v.Transparency = 1
  2028. v.CFrame = char.Torso.CFrame
  2029. v.BrickColor = BrickColor.new("Really black")
  2030. v.Transparency = 1
  2031. v.Shape = "Block"
  2032. text.Text = "Lunar"
  2033.  
  2034. function RecolorTextAndRename(name,col1,col2,font)
  2035. text.TextStrokeColor3 = col2
  2036. text.TextColor3 = col1
  2037. text.Font = font
  2038. text.Text = name
  2039. techc.ImageColor3 = col2
  2040. circl.ImageColor3 = col2
  2041. imgl2.ImageColor3 = col1
  2042. ned.Text = name
  2043. end
  2044. --//=================================\\
  2045. --|| SOME FUNCTIONS
  2046. --\\=================================//
  2047.  
  2048.  
  2049.  
  2050. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2051. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2052. end
  2053.  
  2054. function PositiveAngle(NUMBER)
  2055. if NUMBER >= 0 then
  2056. NUMBER = 0
  2057. end
  2058. return NUMBER
  2059. end
  2060.  
  2061. function NegativeAngle(NUMBER)
  2062. if NUMBER <= 0 then
  2063. NUMBER = 0
  2064. end
  2065. return NUMBER
  2066. end
  2067.  
  2068.  
  2069. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2070. local NEWMESH = IT(MESH)
  2071. if MESH == "SpecialMesh" then
  2072. NEWMESH.MeshType = MESHTYPE
  2073. if MESHID ~= "nil" and MESHID ~= "" then
  2074. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2075. end
  2076. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2077. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2078. end
  2079. end
  2080. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2081. NEWMESH.Scale = SCALE
  2082. NEWMESH.Parent = PARENT
  2083. return NEWMESH
  2084. end
  2085.  
  2086. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2087. local NEWPART = IT("Part")
  2088. NEWPART.formFactor = FORMFACTOR
  2089. NEWPART.Reflectance = REFLECTANCE
  2090. NEWPART.Transparency = TRANSPARENCY
  2091. NEWPART.CanCollide = false
  2092. NEWPART.Locked = true
  2093. NEWPART.Anchored = true
  2094. if ANCHOR == false then
  2095. NEWPART.Anchored = false
  2096. end
  2097. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2098. NEWPART.Name = NAME
  2099. NEWPART.Size = SIZE
  2100. NEWPART.Position = Torso.Position
  2101. NEWPART.Material = MATERIAL
  2102. NEWPART:BreakJoints()
  2103. NEWPART.Parent = PARENT
  2104. return NEWPART
  2105. end
  2106.  
  2107. local function weldBetween(a, b)
  2108. local weldd = Instance.new("ManualWeld")
  2109. weldd.Part0 = a
  2110. weldd.Part1 = b
  2111. weldd.C0 = CFrame.new()
  2112. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2113. weldd.Parent = a
  2114. return weldd
  2115. end
  2116.  
  2117.  
  2118. function QuaternionFromCFrame(cf)
  2119. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2120. local trace = m00 + m11 + m22
  2121. if trace > 0 then
  2122. local s = math.sqrt(1 + trace)
  2123. local recip = 0.5 / s
  2124. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2125. else
  2126. local i = 0
  2127. if m11 > m00 then
  2128. i = 1
  2129. end
  2130. if m22 > (i == 0 and m00 or m11) then
  2131. i = 2
  2132. end
  2133. if i == 0 then
  2134. local s = math.sqrt(m00 - m11 - m22 + 1)
  2135. local recip = 0.5 / s
  2136. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2137. elseif i == 1 then
  2138. local s = math.sqrt(m11 - m22 - m00 + 1)
  2139. local recip = 0.5 / s
  2140. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2141. elseif i == 2 then
  2142. local s = math.sqrt(m22 - m00 - m11 + 1)
  2143. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2144. end
  2145. end
  2146. end
  2147.  
  2148. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2149. local xs, ys, zs = x + x, y + y, z + z
  2150. local wx, wy, wz = w * xs, w * ys, w * zs
  2151. local xx = x * xs
  2152. local xy = x * ys
  2153. local xz = x * zs
  2154. local yy = y * ys
  2155. local yz = y * zs
  2156. local zz = z * zs
  2157. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2158. end
  2159.  
  2160. function QuaternionSlerp(a, b, t)
  2161. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2162. local startInterp, finishInterp;
  2163. if cosTheta >= 0.0001 then
  2164. if (1 - cosTheta) > 0.0001 then
  2165. local theta = ACOS(cosTheta)
  2166. local invSinTheta = 1 / SIN(theta)
  2167. startInterp = SIN((1 - t) * theta) * invSinTheta
  2168. finishInterp = SIN(t * theta) * invSinTheta
  2169. else
  2170. startInterp = 1 - t
  2171. finishInterp = t
  2172. end
  2173. else
  2174. if (1 + cosTheta) > 0.0001 then
  2175. local theta = ACOS(-cosTheta)
  2176. local invSinTheta = 1 / SIN(theta)
  2177. startInterp = SIN((t - 1) * theta) * invSinTheta
  2178. finishInterp = SIN(t * theta) * invSinTheta
  2179. else
  2180. startInterp = t - 1
  2181. finishInterp = t
  2182. end
  2183. end
  2184. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2185. end
  2186.  
  2187. function Clerp(a, b, t)
  2188. local qa = {QuaternionFromCFrame(a)}
  2189. local qb = {QuaternionFromCFrame(b)}
  2190. local ax, ay, az = a.x, a.y, a.z
  2191. local bx, by, bz = b.x, b.y, b.z
  2192. local _t = 1 - t
  2193. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2194. end
  2195.  
  2196. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2197. local frame = IT("Frame")
  2198. frame.BackgroundTransparency = TRANSPARENCY
  2199. frame.BorderSizePixel = BORDERSIZEPIXEL
  2200. frame.Position = POSITION
  2201. frame.Size = SIZE
  2202. frame.BackgroundColor3 = COLOR
  2203. frame.BorderColor3 = BORDERCOLOR
  2204. frame.Name = NAME
  2205. frame.Parent = PARENT
  2206. return frame
  2207. end
  2208.  
  2209. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2210. local label = IT("TextLabel")
  2211. label.BackgroundTransparency = 1
  2212. label.Size = UD2(1, 0, 1, 0)
  2213. label.Position = UD2(0, 0, 0, 0)
  2214. label.TextColor3 = TEXTCOLOR
  2215. label.TextStrokeTransparency = STROKETRANSPARENCY
  2216. label.TextTransparency = TRANSPARENCY
  2217. label.FontSize = TEXTFONTSIZE
  2218. label.Font = TEXTFONT
  2219. label.BorderSizePixel = BORDERSIZEPIXEL
  2220. label.TextScaled = false
  2221. label.Text = TEXT
  2222. label.Name = NAME
  2223. label.Parent = PARENT
  2224. return label
  2225. end
  2226.  
  2227. function NoOutlines(PART)
  2228. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2229. end
  2230.  
  2231. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2232. local NEWWELD = IT(TYPE)
  2233. NEWWELD.Part0 = PART0
  2234. NEWWELD.Part1 = PART1
  2235. NEWWELD.C0 = C0
  2236. NEWWELD.C1 = C1
  2237. NEWWELD.Parent = PARENT
  2238. return NEWWELD
  2239. end
  2240.  
  2241. local S = IT("Sound")
  2242. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2243. local NEWSOUND = nil
  2244. coroutine.resume(coroutine.create(function()
  2245. NEWSOUND = S:Clone()
  2246. NEWSOUND.Parent = PARENT
  2247. NEWSOUND.Volume = VOLUME
  2248. NEWSOUND.Pitch = PITCH
  2249. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2250. NEWSOUND:play()
  2251. if DOESLOOP == true then
  2252. NEWSOUND.Looped = true
  2253. else
  2254. repeat wait(1) until NEWSOUND.Playing == false
  2255. NEWSOUND:remove()
  2256. end
  2257. end))
  2258. return NEWSOUND
  2259. end
  2260.  
  2261. function CFrameFromTopBack(at, top, back)
  2262. local right = top:Cross(back)
  2263. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2264. end
  2265.  
  2266. --WACKYEFFECT({Time = 0, EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2267. function WACKYEFFECT(Table)
  2268. local TYPE = (Table.EffectType or "Sphere")
  2269. local SIZE = (Table.Size or VT(1,1,1))
  2270. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2271. local TRANSPARENCY = (Table.Transparency or 0)
  2272. local REFLECTANCE = (Table.Reflectance or 0)
  2273. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2274. local CFRAME = (Table.CFrame or Torso.CFrame)
  2275. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2276. local ROTATION1 = (Table.RotationX or 0)
  2277. local ROTATION2 = (Table.RotationY or 0)
  2278. local ROTATION3 = (Table.RotationZ or 0)
  2279. local MATERIAL = (Table.Material or "Neon")
  2280. local COLOR = (Table.Color or C3(1,1,1))
  2281. local TIME = (Table.Time or 45)
  2282. local SOUNDID = (Table.SoundID or nil)
  2283. local SOUNDPITCH = (Table.SoundPitch or nil)
  2284. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2285. coroutine.resume(coroutine.create(function()
  2286. local PLAYSSOUND = false
  2287. local SOUND = nil
  2288. local EFFECT = CreatePart(3, Effects, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2289. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2290. PLAYSSOUND = true
  2291. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2292. end
  2293. EFFECT.Color = COLOR
  2294. local MSH = nil
  2295. if TYPE == "Sphere" then
  2296. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2297. elseif TYPE == "Block" or TYPE == "Box" then
  2298. MSH = IT("BlockMesh",EFFECT)
  2299. MSH.Scale = SIZE
  2300. elseif TYPE == "Wave" then
  2301. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2302. elseif TYPE == "Ring" then
  2303. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2304. elseif TYPE == "Slash" then
  2305. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2306. elseif TYPE == "Round Slash" then
  2307. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2308. elseif TYPE == "Swirl" then
  2309. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2310. elseif TYPE == "Skull" then
  2311. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2312. elseif TYPE == "Crystal" then
  2313. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2314. elseif TYPE == "Star" then
  2315. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2546401234", "", SIZE, VT(0,0,0))
  2316. end
  2317. if MSH ~= nil then
  2318. local MOVESPEED = nil
  2319. if MOVEDIRECTION ~= nil then
  2320. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2321. end
  2322. local GROWTH = SIZE - ENDSIZE
  2323. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2324. if TYPE == "Block" and MODE ~= "Overgrowth" then
  2325. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2326. else
  2327. EFFECT.CFrame = CFRAME
  2328. end
  2329. for LOOP = 1, TIME+1 do
  2330. Swait()
  2331. MSH.Scale = MSH.Scale - GROWTH/TIME
  2332. if TYPE == "Wave" then
  2333. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2334. end
  2335. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2336. if TYPE == "Block" and MODE ~= "Overgrowth" then
  2337. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2338. else
  2339. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2340. end
  2341. if MOVEDIRECTION ~= nil then
  2342. local ORI = EFFECT.Orientation
  2343. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2344. EFFECT.Orientation = ORI
  2345. end
  2346. end
  2347. if PLAYSSOUND == false then
  2348. EFFECT:remove()
  2349. else
  2350. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2351. EFFECT:remove()
  2352. end
  2353. else
  2354. if PLAYSSOUND == false then
  2355. EFFECT:remove()
  2356. else
  2357. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2358. EFFECT:remove()
  2359. end
  2360. end
  2361. end))
  2362. end
  2363.  
  2364. function MakeForm(PART,TYPE)
  2365. if TYPE == "Cyl" then
  2366. local MSH = IT("CylinderMesh",PART)
  2367. elseif TYPE == "Ball" then
  2368. local MSH = IT("SpecialMesh",PART)
  2369. MSH.MeshType = "Sphere"
  2370. elseif TYPE == "Wedge" then
  2371. local MSH = IT("SpecialMesh",PART)
  2372. MSH.MeshType = "Wedge"
  2373. end
  2374. end
  2375.  
  2376. Debris = game:GetService("Debris")
  2377.  
  2378. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2379. local DIRECTION = CF(StartPos,EndPos).lookVector
  2380. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2381. end
  2382.  
  2383. local ROCK = script.Rock
  2384. ROCK.Parent = nil
  2385. function GetRock(FLOOROBJECT)
  2386. local Rock = ROCK:Clone()
  2387. Rock.Parent = Effects
  2388. if FLOOROBJECT ~= nil then
  2389. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2390. Rock.Material = FLOOROBJECT.Material
  2391. Rock.Color = FLOOROBJECT.Color
  2392. else
  2393. Rock.Material = "Slate"
  2394. Rock.Color = BRICKC"Dirt brown".Color
  2395. end
  2396. else
  2397. Rock.Material = "Slate"
  2398. Rock.Color = BRICKC"Dirt brown".Color
  2399. end
  2400. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  2401. return Rock
  2402. end
  2403.  
  2404. local SPIKE = script.RockSpike
  2405. SPIKE.Parent = nil
  2406. function GetSpike(FLOOROBJECT)
  2407. local Rock = SPIKE:Clone()
  2408. Rock.Parent = Effects
  2409. if FLOOROBJECT ~= nil then
  2410. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2411. Rock.Material = FLOOROBJECT.Material
  2412. Rock.Color = FLOOROBJECT.Color
  2413. else
  2414. Rock.Material = "Slate"
  2415. Rock.Color = BRICKC"Dirt brown".Color
  2416. end
  2417. else
  2418. Rock.Material = "Slate"
  2419. Rock.Color = BRICKC"Dirt brown".Color
  2420. end
  2421. return Rock
  2422. end
  2423.  
  2424. local BLOCKY = script.Blocky
  2425. BLOCKY.Parent = nil
  2426. local BLOCKY2 = script.Blocky2
  2427. BLOCKY2.Parent = nil
  2428. local TESTPART = script.TestPart
  2429. TESTPART.Parent = nil
  2430. function Getblocky(FLOOROBJECT)
  2431. local Rock = BLOCKY:Clone()
  2432. Rock.Parent = Effects
  2433. if FLOOROBJECT ~= nil then
  2434. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2435. Rock.Material = FLOOROBJECT.Material
  2436. Rock.Color = FLOOROBJECT.Color
  2437. else
  2438. Rock.Material = "Slate"
  2439. Rock.Color = BRICKC"Dirt brown".Color
  2440. end
  2441. else
  2442. Rock.Material = "Slate"
  2443. Rock.Color = BRICKC"Dirt brown".Color
  2444. end
  2445. return Rock
  2446. end
  2447.  
  2448. function GetNeonPillar(Size)
  2449. local Rock = BLOCKY2:Clone()
  2450. Rock.Parent = Effects
  2451. Rock.Material = Enum.Material.Neon
  2452. Rock.Color = BrickColor.new("Really red").Color
  2453. Rock.Size = Size
  2454. Rock.Firey.Enabled = true
  2455. return Rock
  2456. end
  2457.  
  2458. function GetTestBlock()
  2459. local Rock = TESTPART:Clone()
  2460. Rock.Parent = Effects
  2461. return Rock
  2462. end
  2463.  
  2464. local STARS = script.Star
  2465. STARS.Parent = nil
  2466. function GetStars()
  2467. local Rock = STARS:Clone()
  2468. Rock.Parent = Effects
  2469. return Rock
  2470. end
  2471.  
  2472.  
  2473. local SHIELD = script.Shield
  2474. SHIELD.Parent = nil
  2475. function GetShield(FLOOROBJECT)
  2476. local Rock = SHIELD:Clone()
  2477. Rock.Parent = Effects
  2478. if FLOOROBJECT ~= nil then
  2479. Rock.Material = FLOOROBJECT.Material
  2480. Rock.Color = FLOOROBJECT.Color
  2481. else
  2482. Rock.Material = "Slate"
  2483. Rock.Color = BRICKC"Dirt brown".Color
  2484. end
  2485. return Rock
  2486. end
  2487.  
  2488. function RespondToImpact(Object,Rock)
  2489. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  2490. for i = 1, #BREAKABLEMATERIALS do
  2491. local MATERIAL = BREAKABLEMATERIALS[i]
  2492. if Object.Material == MATERIAL[1] then
  2493. local A = Rock.Size.Magnitude
  2494. local B = Object.Size.Magnitude
  2495. if B < A*MATERIAL[2] then
  2496. WaveParticles(Object.Position,B*3,Object.Color)
  2497. Object:remove()
  2498. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  2499. end
  2500. end
  2501. end
  2502. end
  2503.  
  2504. function WaveParticles(Position,Size,Color)
  2505. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  2506. BASE.CFrame = CF(Position)
  2507. local A = IT("Attachment",BASE)
  2508. local WAVE = script.Wave:Clone()
  2509. WAVE.Parent = A
  2510. WAVE.Size = NumberSequence.new(0,Size)
  2511. WAVE.Color = ColorSequence.new(Color)
  2512. Debris:AddItem(BASE,0.5)
  2513. WAVE:Emit(1)
  2514. end
  2515.  
  2516. function createBGCircle(size,parent,color)
  2517. local bgui = Instance.new("BillboardGui",parent)
  2518. bgui.Size = UDim2.new(size, 0, size, 0)
  2519. local imgc = Instance.new("ImageLabel",bgui)
  2520. imgc.BackgroundTransparency = 1
  2521. imgc.ImageTransparency = 0
  2522. imgc.Size = UDim2.new(1,0,1,0)
  2523. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  2524. imgc.ImageColor3 = color
  2525. return bgui,imgc
  2526. end
  2527.  
  2528. function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
  2529. local bgui,imgc = createBGCircle(size,guipar,color)
  2530. bgui.AlwaysOnTop = true
  2531. imgc.Image = "rbxassetid://" ..img
  2532. local rrot = math.random(1,2)
  2533. CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
  2534. coroutine.resume(coroutine.create(function()
  2535. for i = 0, 24*delay do
  2536. Swait()
  2537. if rotationenabled == true then
  2538. if rrot == 1 then
  2539. imgc.Rotation = imgc.Rotation + rotsp
  2540. elseif rrot == 2 then
  2541. imgc.Rotation = imgc.Rotation - rotsp
  2542. end
  2543. end
  2544. bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
  2545. imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
  2546. end
  2547. bgui:Destroy()
  2548. end))
  2549. end
  2550.  
  2551.  
  2552. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2553. local DIRECTION = CF(StartPos,EndPos).lookVector
  2554. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2555. end
  2556.  
  2557. local EyeSizes={
  2558. NumberSequenceKeypoint.new(0,1,0),
  2559. NumberSequenceKeypoint.new(1,0,0)
  2560. }
  2561. local EyeTrans={
  2562. NumberSequenceKeypoint.new(0,0.8,0),
  2563. NumberSequenceKeypoint.new(1,1,0)
  2564. }
  2565. local PE=Instance.new("ParticleEmitter",nil)
  2566. PE.LightEmission=.8
  2567. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2568. PE.Size=NumberSequence.new(EyeSizes)
  2569. PE.Transparency=NumberSequence.new(EyeTrans)
  2570. PE.Lifetime=NumberRange.new(0.35,1.5)
  2571. PE.Rotation=NumberRange.new(0,360)
  2572. PE.Rate=999
  2573. PE.VelocitySpread = 10000
  2574. PE.Acceleration = Vector3.new(0,0,0)
  2575. PE.Drag = 5
  2576. PE.Speed = NumberRange.new(0,0,0)
  2577. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2578. PE.ZOffset = -0
  2579. PE.Name = "PE"
  2580. PE.Enabled = false
  2581.  
  2582. function particles(art)
  2583. local PARTICLES = PE:Clone()
  2584. PARTICLES.Parent = art
  2585. end
  2586.  
  2587. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2588. if FLOOR ~= nil then
  2589. coroutine.resume(coroutine.create(function()
  2590. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2591. PART.CFrame = CF(POSITION)
  2592. for i = 1, 45 do
  2593. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2594. RingPiece.Material = FLOOR.Material
  2595. RingPiece.Color = FLOOR.Color
  2596. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2597. Debris:AddItem(RingPiece,SWAIT)
  2598. end
  2599. PART:remove()
  2600. end))
  2601. end
  2602. end
  2603.  
  2604. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2605. if FLOOR ~= nil then
  2606. for i = 1, AMOUNT do
  2607. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2608. DEBREE.Material = FLOOR.Material
  2609. DEBREE.Color = FLOOR.Color
  2610. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2611. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2612. coroutine.resume(coroutine.create(function()
  2613. Swait(15)
  2614. DEBREE.Parent = workspace
  2615. DEBREE.CanCollide = true
  2616. Debris:AddItem(DEBREE,SWAIT)
  2617. end))
  2618. end
  2619. end
  2620. end
  2621.  
  2622. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2623. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2624. local mesh = IT("SpecialMesh",wave)
  2625. mesh.MeshType = "Sphere"
  2626. mesh.Scale = SIZE
  2627. mesh.Offset = VT(0,0,0)
  2628. wave.CFrame = CFRAME
  2629. coroutine.resume(coroutine.create(function(PART)
  2630. for i = 1, WAIT do
  2631. Swait()
  2632. mesh.Scale = mesh.Scale + GROW
  2633. wave.Transparency = wave.Transparency + (1/WAIT)
  2634. if wave.Transparency > 0.99 then
  2635. wave:remove()
  2636. end
  2637. end
  2638. end))
  2639. end
  2640.  
  2641.  
  2642. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2643.  
  2644. --//=================================\\
  2645. --|| WEAPON CREATION
  2646. --\\=================================//
  2647.  
  2648. function chatfunc(text)
  2649. local chat = coroutine.wrap(function()
  2650. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2651. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2652. end
  2653. local Bill = Instance.new("BillboardGui",Character)
  2654. Bill.Size = UDim2.new(0,100,0,40)
  2655. Bill.StudsOffset = Vector3.new(0,3,0)
  2656. Bill.Adornee = Character.Head
  2657. Bill.Name = "TalkingBillBoard"
  2658. local Hehe = Instance.new("TextLabel",Bill)
  2659. Hehe.BackgroundTransparency = 1
  2660. Hehe.BorderSizePixel = 0
  2661. Hehe.Text = ""
  2662. Hehe.Font = "Fantasy"
  2663. Hehe.TextSize = 40
  2664. Hehe.TextStrokeTransparency = 0
  2665. Hehe.Size = UDim2.new(1,0,0.5,0)
  2666. coroutine.resume(coroutine.create(function()
  2667. while Hehe ~= nil do
  2668. wait()
  2669. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2670. Hehe.Rotation = math.random(-5,5)
  2671. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2672. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2673. end
  2674. end))
  2675. for i = 1,string.len(text),1 do
  2676. wait()
  2677. Hehe.Text = string.sub(text,1,i)
  2678. end
  2679. wait(1)--Re[math.random(1, 93)]
  2680. for i = 0, 1, .025 do
  2681. wait()
  2682. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2683. Hehe.TextStrokeTransparency = i
  2684. Hehe.TextTransparency = i
  2685. end
  2686. Bill:Destroy()
  2687. end)
  2688. chat()
  2689. end
  2690.  
  2691. function onChatted(msg)
  2692. chatfunc(msg)
  2693. end
  2694.  
  2695. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2696. PRT.Color = C3(0,0,0)
  2697. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2698. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2699. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2700. PRT.Color = C3(0/255,0/255,255/255)
  2701. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2702. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2703. for i = 1, 16 do
  2704. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2705. FACE.Color = C3(0,0,0)
  2706. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2707. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2708. end
  2709. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2710. MakeForm(EYE,"Ball")
  2711. EYE.Color = C3(0/255,0/255,255/255)
  2712. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2713. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2714. MakeForm(EYE2,"Ball")
  2715. EYE2.Color = C3(0/255,0/255,255/255)
  2716.  
  2717. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2718.  
  2719. local LASTPART = Head
  2720. for i = 1, 20 do
  2721. local MATH = (1-(i/25))
  2722. if LASTPART == Head then
  2723. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2724. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2725. LASTPART = Horn
  2726. Horn.Color = C3((i*3-3)/0,0,0)
  2727. else
  2728. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2729. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2730. LASTPART = Horn
  2731. Horn.Color = C3((i*3-3)/0,0,0)
  2732. end
  2733. end
  2734. local LASTPART = Head
  2735. for i = 1, 20 do
  2736. local MATH = (1-(i/25))
  2737. if LASTPART == Head then
  2738. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2739. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2740. LASTPART = Horn
  2741. Horn.Color = C3((i*3-3)/0,0,0)
  2742. else
  2743. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2744. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2745. LASTPART = Horn
  2746. Horn.Color = C3((i*3-3)/0,0,0)
  2747. end
  2748. end
  2749.  
  2750. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2751. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2752. Hair.Color = C3(0/255,0/255,255/255)
  2753. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2754. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2755. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2756. Hair2.Color = C3(0/255,0/255,255/255)
  2757. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2758.  
  2759. local BODY = {}
  2760.  
  2761. for _, c in pairs(Character:GetDescendants()) do
  2762. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2763. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2764. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2765. end
  2766. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2767. elseif c:IsA("JointInstance") then
  2768. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2769. end
  2770. end
  2771.  
  2772. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2773. MakeForm(Eye,"Ball")
  2774. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2775. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2776. MakeForm(Eye,"Ball")
  2777. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2778. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2779. MakeForm(Eye2,"Ball")
  2780. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2781.  
  2782.  
  2783. XEYE.Parent = nil
  2784. BALL.Parent = Character
  2785.  
  2786. for e = 1, #BODY do
  2787. if BODY[e] ~= nil then
  2788. local STUFF = BODY[e]
  2789. local PART = STUFF[1]
  2790. local PARENT = STUFF[2]
  2791. local MATERIAL = STUFF[3]
  2792. local COLOR = STUFF[4]
  2793. local TRANSPARENCY = STUFF[5]
  2794. if PART.ClassName == "Part" and PART ~= RootPart then
  2795. PART.Material = MATERIAL
  2796. PART.Color = COLOR
  2797. PART.Transparency = TRANSPARENCY
  2798. end
  2799. PART.AncestryChanged:Connect(function()
  2800. PART.Parent = PARENT
  2801. end)
  2802. end
  2803. end
  2804.  
  2805. local SKILLTEXTCOLOR = C3(0,0,0)
  2806. local SKILLFONT = "Antique"
  2807. local SKILLTEXTSIZE = 7
  2808.  
  2809. function Blink()
  2810. coroutine.resume(coroutine.create(function()
  2811. if EYE ~= nil then
  2812. for i = 1, 5 do
  2813. Swait()
  2814. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2815. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2816. end
  2817. for i = 1, 7 do
  2818. Swait()
  2819. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2820. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2821. end
  2822. EYE.Mesh.Scale = VT(1,1,1)
  2823. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2824. end
  2825. end))
  2826. end
  2827.  
  2828. function Blink2()
  2829. coroutine.resume(coroutine.create(function()
  2830. if Eye ~= nil then
  2831. for i = 1, 5 do
  2832. Swait()
  2833. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2834. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2835. end
  2836. for i = 1, 7 do
  2837. Swait()
  2838. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2839. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2840. end
  2841. Eye.Mesh.Scale = VT(1,1,1)
  2842. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2843. end
  2844. end))
  2845. end
  2846.  
  2847. function refit()
  2848. Character.Parent = workspace
  2849. for e = 1, #BODY do
  2850. if BODY[e] ~= nil then
  2851. local STUFF = BODY[e]
  2852. local PART = STUFF[1]
  2853. local PARENT = STUFF[2]
  2854. local MATERIAL = STUFF[3]
  2855. local COLOR = STUFF[4]
  2856. local TRANSPARENCY = STUFF[5]
  2857. if PART.ClassName == "Part" and PART ~= RootPart then
  2858. PART.Material = MATERIAL
  2859. PART.Color = COLOR
  2860. PART.Transparency = TRANSPARENCY
  2861. end
  2862. if PART.Parent ~= PARENT then
  2863. Humanoid:remove()
  2864. PART.Parent = PARENT
  2865. Humanoid = IT("Humanoid",Character)
  2866. end
  2867. end
  2868. end
  2869. end
  2870.  
  2871. Humanoid.Died:connect(function()
  2872. refit()
  2873. end)
  2874.  
  2875.  
  2876.  
  2877.  
  2878. --//=================================\\
  2879. --|| DAMAGE FUNCTIONS
  2880. --\\=================================//
  2881.  
  2882. function StatLabel(CFRAME, TEXT, COLOR)
  2883. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2884. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2885. local BODYGYRO = IT("BodyGyro", STATPART)
  2886. game:GetService("Debris"):AddItem(STATPART ,5)
  2887. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2888. BILLBOARDGUI.Adornee = STATPART
  2889. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2890. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2891. BILLBOARDGUI.AlwaysOnTop = false
  2892. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2893. TEXTLABEL.BackgroundTransparency = 1
  2894. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2895. TEXTLABEL.Text = TEXT
  2896. TEXTLABEL.Font = SKILLFONT
  2897. TEXTLABEL.FontSize="Size42"
  2898. TEXTLABEL.TextColor3 = COLOR
  2899. TEXTLABEL.TextStrokeTransparency = 0
  2900. TEXTLABEL.TextScaled = true
  2901. TEXTLABEL.TextWrapped = true
  2902. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2903. for i = 1, 50 do
  2904. Swait()
  2905. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2906. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2907. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2908. end
  2909. THEPART.Parent = nil
  2910. end),STATPART, TEXTLABEL)
  2911. end
  2912.  
  2913.  
  2914. --//=================================\\
  2915. --|| DAMAGING
  2916. --\\=================================//
  2917.  
  2918. function KillChildren(v)
  2919. v:BreakJoints()
  2920. for _, c in pairs(v:GetChildren()) do
  2921. if c:IsA("BasePart") then
  2922. if c.Transparency < 1 then
  2923. if c:FindFirstChildOfClass("Decal") then
  2924. c:FindFirstChildOfClass("Decal"):remove()
  2925. end
  2926. particles(c)
  2927. c.PE.Enabled = true
  2928. c.Parent = Effects
  2929. c.CanCollide = false
  2930. c.Material = "Neon"
  2931. c.Color = C3(1,0,0)
  2932. c.Transparency = 1
  2933. local grav = Instance.new("BodyPosition",c)
  2934. grav.P = 20000
  2935. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2936. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2937. grav.Name = "GravityForce"
  2938. coroutine.resume(coroutine.create(function()
  2939. for i = 1, 20 do
  2940. Swait()
  2941. c.Transparency = c.Transparency + 1/20
  2942. end
  2943. c.PE.Enabled = false
  2944. Debris:AddItem(c,2)
  2945. end))
  2946. end
  2947. end
  2948. end
  2949. end
  2950.  
  2951. function ApplyAoE(POSITION,RANGE)
  2952. local CHILDREN = workspace:GetDescendants()
  2953. for index, CHILD in pairs(CHILDREN) do
  2954. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2955. local LISTED = false
  2956. for LIST = 1, #WHITELIST do
  2957. if WHITELIST[LIST] ~= nil then
  2958. if CHILD.Name == WHITELIST[LIST] then
  2959. LISTED = true
  2960. end
  2961. end
  2962. end
  2963. if LISTED == false then
  2964. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2965. if HUM then
  2966. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2967. if TORSO then
  2968. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2969. KillChildren(CHILD)
  2970. end
  2971. end
  2972. end
  2973. end
  2974. end
  2975. end
  2976. end
  2977.  
  2978. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2979. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2980. defence.Name = ("HitBy"..Player.Name)
  2981. game:GetService("Debris"):AddItem(defence, 0.001)
  2982. Damage = Damage * DAMAGEMULTIPLIER
  2983. if Humanoid.Health ~= 0 then
  2984. local CritChance = MRANDOM(1,100)
  2985. if Damage > Humanoid.Health then
  2986. Damage = math.ceil(Humanoid.Health)
  2987. if Damage == 0 then
  2988. Damage = 0.1
  2989. end
  2990. end
  2991. Humanoid.Health = Humanoid.Health - Damage
  2992. end
  2993. end
  2994.  
  2995. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2996. local CHILDREN = workspace:GetDescendants()
  2997. for index, CHILD in pairs(CHILDREN) do
  2998. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2999. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3000. if HUM then
  3001. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3002. if TORSO then
  3003. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3004. if INSTAKILL == true then
  3005. CHILD:BreakJoints()
  3006. else
  3007. local DMG = MRANDOM(MINDMG,MAXDMG)
  3008. ApplyDamage(HUM,DMG,TORSO)
  3009. end
  3010. if FLING > 0 then
  3011. for _, c in pairs(CHILD:GetChildren()) do
  3012. if c:IsA("BasePart") then
  3013. local bv = Instance.new("BodyVelocity")
  3014. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3015. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3016. bv.Parent = c
  3017. Debris:AddItem(bv,0.05)
  3018. end
  3019. end
  3020. end
  3021. end
  3022. end
  3023. end
  3024. end
  3025. end
  3026. end
  3027.  
  3028. --//=================================\\
  3029. --|| MODE SWITCHING
  3030. --\\=================================//
  3031. VOLUME = 1.4
  3032. function ResetMode()
  3033. ATTACK = true
  3034. Rooted = true
  3035. BALL.Parent = Character
  3036. XEYE.Parent = nil
  3037. SONG = 561833161
  3038. PITCH = 1
  3039. VOLUME = 1
  3040. FACE = 176217464
  3041. Speed = 13
  3042. MODE = "Lunar"
  3043. text.Text = "Lunar"
  3044. TEXTCOLOR = C3(0, 0, 1)
  3045. EYE.Color = C3(0/255,0/255,255/255)
  3046. EYE2.Color = C3(0/255,0/255,255/255)
  3047. Hair.Color = C3(0/255,0/255,255/255)
  3048. Hair2.Color = C3(0/255,0/255,255/255)
  3049. PRT.Color = C3(0/255,0/255,255/255)
  3050. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3051. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  3052. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR,false)
  3053. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  3054. ned.Text = "Lunar"
  3055. ATTACK = false
  3056. Rooted = false
  3057. end
  3058.  
  3059. function FatForm()
  3060. ATTACK = true
  3061. Rooted = true
  3062. BALL.Parent = Character
  3063. XEYE.Parent = nil
  3064. SONG = 1682735449
  3065. PITCH = 1
  3066. VOLUME = 1
  3067. FACE = 0
  3068. Speed = 500
  3069. MODE = "lolok"
  3070. text.Text = "MEME CATCHER"--dub told me to add some joke mode ok
  3071. TEXTCOLOR = BrickColor.new("White").Color
  3072. PRT.Color = BrickColor.new("White").Color
  3073. EYE.Color = BrickColor.new("White").Color
  3074. EYE2.Color = BrickColor.new("White").Color
  3075. Hair.Color = BrickColor.new("White").Color
  3076. Hair2.Color = BrickColor.new("White").Color
  3077. MAINRUINCOLOR = BrickColor.new("White")
  3078. SECONDRUINCOLOR = BrickColor.new("White")
  3079. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR,false)
  3080. ned.Text = "WADSADAWDWAD SOME AMMEANMMZMMEEMEZ"
  3081. ATTACK = false
  3082. Rooted = false
  3083. end
  3084.  
  3085.  
  3086. function SolarForm()
  3087. ATTACK = true
  3088. Rooted = true
  3089. BALL.Parent = Character
  3090. XEYE.Parent = nil
  3091. SONG = 1259692095
  3092. PITCH = 1
  3093. VOLUME = 4
  3094. sick.TimePosition = 0
  3095. FACE = 404306534
  3096. Speed = 16
  3097. text.Text = "Solar"
  3098. TEXTCOLOR = C3(215/255,147/255,0/255)
  3099. PRT.Color = C3(215/255,147/255,0/255)
  3100. EYE.Color = C3(215/255,147/255,0/255)
  3101. EYE2.Color = C3(143/255,98/255,0/255)
  3102. Hair.Color = C3(215/255,147/255,0/255)
  3103. Hair2.Color = C3(171/255,117/255,0/255)
  3104. MAINRUINCOLOR = BrickColor.new("Neon orange")
  3105. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3106. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3107. MODE = "Solar"
  3108. ned.Text = "Solar"
  3109. ATTACK = false
  3110. Rooted = false
  3111. end
  3112.  
  3113. function SuperiorForm()
  3114. ATTACK = true
  3115. Rooted = true
  3116. BALL.Parent = Character
  3117. XEYE.Parent = nil
  3118. SONG = 1873219898
  3119. PITCH = 1
  3120. VOLUME = 4
  3121. sick.TimePosition = 0.01
  3122. FACE = 404306534
  3123. Speed = 25
  3124. text.Text = "Superior"
  3125. TEXTCOLOR = C3(107/255,0/255,0/255)
  3126. PRT.Color = C3(117/255,0/255,0/255)
  3127. EYE.Color = C3(255/255,0/255,0/255)
  3128. EYE2.Color = C3(255/255,0/255,0/255)
  3129. Hair.Color = C3(151/255,0/255,0/255)
  3130. Hair2.Color = C3(151/255,0/255,0/255)
  3131. MAINRUINCOLOR = BrickColor.new("Really black")
  3132. SECONDRUINCOLOR = BrickColor.new("Really red")
  3133. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3134. MODE = "Superior"
  3135. ned.Text = "Superior"
  3136. ATTACK = false
  3137. Rooted = false
  3138. end
  3139.  
  3140. function BlackWhiteForm()
  3141. ATTACK = true
  3142. Rooted = true
  3143. XEYE.Parent = nil
  3144. BALL.Parent = Character
  3145. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  3146. text.Text = " "
  3147. for i = 0, 1, 0.1 / Animation_Speed do
  3148. Swait()
  3149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3155. end
  3156. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3157. UNANCHOR = false
  3158. RootPart.Anchored = true
  3159. for i = 0, 2, 0.1 / Animation_Speed do
  3160. Swait()
  3161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3167. end
  3168. for i = 0, 0.1, 0.1 / Animation_Speed do
  3169. Swait()
  3170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3176. end
  3177. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3178. UNANCHOR = true
  3179. RootPart.Anchored = false
  3180. MODE = "90s"
  3181. SONG = 1166995642
  3182. PITCH = 1
  3183. VOLUME = 3.5
  3184. sick.TimePosition = 17.5
  3185. FACE = 2365263255
  3186. Speed = 16
  3187. text.Text = "90's"
  3188. ned.Text = "90's"
  3189. TEXTCOLOR = C3(255/255,255/255,255/255)
  3190. PRT.Color = C3(255/255,255/255,255/255)
  3191. EYE.Color = C3(95/255,95/255,95/255)
  3192. EYE2.Color = C3(95/255,95/255,95/255)
  3193. Hair.Color = C3(255/255,255/255,255/255)
  3194. Hair2.Color = C3(27/255,42/255,53/255)
  3195. MAINRUINCOLOR = BrickColor.new("Institutional white")
  3196. SECONDRUINCOLOR = BrickColor.new("Black")
  3197. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3198. ATTACK = false
  3199. Rooted = false
  3200. end
  3201.  
  3202. function EightyForm()
  3203. ATTACK = true
  3204. Rooted = true
  3205. XEYE.Parent = nil
  3206. BALL.Parent = Character
  3207. text.Text = " "
  3208. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  3209. for i = 0, 1, 0.1 / Animation_Speed do
  3210. Swait()
  3211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3217. end
  3218. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3219. UNANCHOR = false
  3220. RootPart.Anchored = true
  3221. for i = 0, 2, 0.1 / Animation_Speed do
  3222. Swait()
  3223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3229. end
  3230. for i = 0, 0.1, 0.1 / Animation_Speed do
  3231. Swait()
  3232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238. end
  3239. UNANCHOR = true
  3240. RootPart.Anchored = false
  3241. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3242. MODE = "80s"
  3243. text.Text = "80's"
  3244. ned.Text = "80's"
  3245. TEXTCOLOR = C3(27/255,42/255,53/255)
  3246. PRT.Color = C3(27/255,42/255,53/255)
  3247. EYE.Color = C3(95/255,95/255,95/255)
  3248. EYE2.Color = C3(95/255,95/255,95/255)
  3249. Hair.Color = C3(27/255,42/255,53/255)
  3250. Hair2.Color = C3(255/255,255/255,255/255)
  3251. MAINRUINCOLOR = BrickColor.new("Black")
  3252. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  3253. FACE = 2365263255
  3254. SONG = 1141556798
  3255. PITCH = 1
  3256. VOLUME = 3.5
  3257. sick.TimePosition = 0.1
  3258. Speed = 16
  3259. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3260. UNANCHOR = true
  3261. RootPart.Anchored = false
  3262. ATTACK = false
  3263. Rooted = false
  3264. end
  3265.  
  3266. function BlackForm()
  3267. ATTACK = true
  3268. Rooted = true
  3269. BALL.Parent = Character
  3270. XEYE.Parent = nil
  3271. SONG = 1420353940
  3272. PITCH = 1
  3273. VOLUME = 2.5
  3274. sick.TimePosition = 0.5
  3275. text.Text = ""
  3276. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3277. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3278. chatfunc("Riddle me this..")
  3279. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  3280. for i=0, 4, 0.1 / Animation_Speed do
  3281. Swait()
  3282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3288. end
  3289. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  3290. chatfunc("Riddle me that..")
  3291. for i=0, 4, 0.1 / Animation_Speed do
  3292. Swait()
  3293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299. end
  3300. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  3301. chatfunc("Who's afraid of The Big Black?")
  3302. for i=0, 5, 0.1 / Animation_Speed do
  3303. Swait()
  3304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3310. end
  3311. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3312. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3313. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3314. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3315. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3316. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3317. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3318. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3319. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3322. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3323. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3324. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3325. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3326. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3327. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3328. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3329. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3330. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3331. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3332. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3333. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3334. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3335. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3336. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3337. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3338. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3339. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3340. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3341. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3343. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3344. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3346. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3347. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3348. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3349. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3350. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3351. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3352. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3353. CreateSound(206082327,Torso,3,1,false)
  3354. for i=0, 0.7, 0.1 / Animation_Speed do
  3355. Swait()
  3356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. end
  3363. MODE = "Black"
  3364. FACE = 148988280
  3365. Speed = 45
  3366. text.Text = "THE BIG BLACK"
  3367. ned.Text = "TBB"
  3368. TEXTCOLOR = C3(27/255,42/255,53/255)
  3369. PRT.Color = C3(27/255,42/255,53/255)
  3370. EYE.Color = C3(27/255,42/255,53/255)
  3371. EYE2.Color = C3(27/255,42/255,53/255)
  3372. Hair.Color = C3(27/255,42/255,53/255)
  3373. Hair2.Color = C3(27/255,42/255,53/255)
  3374. MAINRUINCOLOR = BrickColor.new("Black")
  3375. SECONDRUINCOLOR = BrickColor.new("Black")
  3376. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3377. ATTACK = false
  3378. Rooted = false
  3379. end
  3380.  
  3381. function LostForm()
  3382. ATTACK = true
  3383. Rooted = true
  3384. BALL.Parent = Character
  3385. XEYE.Parent = nil
  3386. SONG = 723652641
  3387. PITCH = 1
  3388. VOLUME = 3
  3389. sick.TimePosition = 0.5
  3390. FACE = 0
  3391. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3392. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3393. CreateSound(136007472,Torso,5,1.2,false)
  3394. for i=0, 2.5, 0.1 / Animation_Speed do
  3395. Swait()
  3396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3402. end
  3403. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3404. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3405. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3406. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3407. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3409. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3410. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3411. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3412. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3413. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3414. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3415. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3416. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3417. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3418. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3419. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3420. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3421. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3422. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3423. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3424. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3425. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3426. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3427. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3428. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3429. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3430. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3431. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3433. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3434. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3436. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3437. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3438. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3439. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3440. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3441. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3442. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3443. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3444. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3445. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3446. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3447. CreateSound(847061203,Torso,3,1,false)
  3448. CreateSound(239000203,Torso,3,1,false)
  3449. CreateSound(579687077,Torso,3,0.75,false)
  3450. MODE = "LostHope"
  3451. Speed = 12
  3452. text.Text = "The Lost"
  3453. ned.Text = "Lost"
  3454. TEXTCOLOR = C3(0/255,0/255,0/255)
  3455. PRT.Color = C3(0/255,0/255,0/255)
  3456. EYE.Color = C3(0/255,0/255,0/255)
  3457. EYE2.Color = C3(0/255,0/255,0/255)
  3458. Hair.Color = C3(0/255,0/255,0/255)
  3459. Hair2.Color = C3(0/255,0/255,0/255)
  3460. MAINRUINCOLOR = BrickColor.new("Really black")
  3461. SECONDRUINCOLOR = BrickColor.new("Really black")
  3462. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3463. for i=0, 1.5, 0.1 / Animation_Speed do
  3464. Swait()
  3465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. end
  3472. ATTACK = false
  3473. Rooted = false
  3474. end
  3475.  
  3476. function TerraForm()
  3477. ATTACK = true
  3478. Rooted = true
  3479. BALL.Parent = Character
  3480. XEYE.Parent = nil
  3481. SONG = 157460916
  3482. PITCH = 1
  3483. VOLUME = 3
  3484. sick.TimePosition = 0
  3485. FACE = 155195214
  3486. Speed = 27
  3487. MODE = "Hexa"
  3488. text.Text = "Terra"
  3489. ned.Text = "Terra"
  3490. TEXTCOLOR = C3(170/255,85/255,0/255)
  3491. PRT.Color = C3(86/255,66/255,54/255)
  3492. EYE.Color = C3(39/255,70/255,45/255)
  3493. EYE2.Color = C3(39/255,70/255,45/255)
  3494. Hair.Color = C3(39/255,70/255,45/255)
  3495. Hair2.Color = C3(39/255,70/255,45/255)
  3496. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  3497. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  3498. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3499. ATTACK = false
  3500. Rooted = false
  3501. end
  3502.  
  3503. function RandomForm()
  3504. ATTACK = true
  3505. Rooted = true
  3506. XEYE.Parent = nil
  3507. BALL.Parent = Character
  3508. UNANCHOR = true
  3509. RootPart.Anchored = false
  3510. MODE = "Random"
  3511. SONG = 0
  3512. PITCH = 1
  3513. VOLUME = 3.5
  3514. sick.TimePosition = 0
  3515. FACE = 2365263255
  3516. Speed = 20
  3517. text.Text = "Randomizer"
  3518. ned.Text = "Randomizer"
  3519. TEXTCOLOR = BrickColor.Random().Color
  3520. PRT.Color = BrickColor.Random().Color
  3521. EYE.Color = BrickColor.Random().Color
  3522. EYE2.Color = BrickColor.Random().Color
  3523. Hair.Color = BrickColor.Random().Color
  3524. Hair2.Color = BrickColor.Random().Color
  3525. MAINRUINCOLOR = BrickColor.Random()
  3526. SECONDRUINCOLOR = BrickColor.Random()
  3527. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3528. ATTACK = false
  3529. Rooted = false
  3530. end
  3531.  
  3532. function VantaForm()
  3533. ATTACK = true
  3534. Rooted = true
  3535. BALL.Parent = Character
  3536. XEYE.Parent = nil
  3537. SONG = 190845741
  3538. PITCH = 1
  3539. VOLUME = 6
  3540. sick.TimePosition = 12.5
  3541. wait(1)
  3542. for i=0, 2.5, 0.1 / Animation_Speed do
  3543. Swait()
  3544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550. end
  3551. MODE = "Vanta"
  3552. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3553. FACE = 404306534
  3554. Speed = 12
  3555. text.Text = "Vanta-X"
  3556. ned.Text = "Vanta-X"
  3557. TEXTCOLOR = C3(107/255,50/255,124/255)
  3558. PRT.Color = C3(107/255,50/255,124/255)
  3559. EYE.Color = C3(155/255,0/255,255/255)
  3560. EYE2.Color = C3(155/255,0/255,255/255)
  3561. Hair.Color = C3(80/255,0/255,180/255)
  3562. Hair2.Color = C3(50/255,0/255,150/255)
  3563. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3564. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  3565. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3566. ATTACK = false
  3567. Rooted = false
  3568. end
  3569.  
  3570. function ChronoForm()
  3571. ATTACK = true
  3572. Rooted = true
  3573. BALL.Parent = Character
  3574. XEYE.Parent = nil
  3575. SONG = 432493949
  3576. PITCH = 1
  3577. VOLUME = 3
  3578. sick.TimePosition = 0
  3579. FACE = 2371494469
  3580. Speed = 16
  3581. MODE = "Time"
  3582. text.Text = "Chronos"
  3583. ned.Text = "Chronos"
  3584. TEXTCOLOR = C3(0/255,255/255,0/255)
  3585. PRT.Color = C3(0/255,155/255,0/255)
  3586. EYE.Color = C3(0/255,255/255,0/255)
  3587. EYE2.Color = C3(0/255,255/255,0/255)
  3588. Hair.Color = C3(239/255,184/255,56/255)
  3589. Hair2.Color = C3(245/255,205/255,48/255)
  3590. MODE = "Time"
  3591. MAINRUINCOLOR = BrickColor.new("Lime green")
  3592. SECONDRUINCOLOR = BrickColor.new("Lime green")
  3593. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3594. ATTACK = false
  3595. Rooted = false
  3596. end
  3597.  
  3598. function SenseForm()
  3599. ATTACK = true
  3600. Rooted = true
  3601. BALL.Parent = Character
  3602. XEYE.Parent = nil
  3603. SONG = 1497785701
  3604. PITCH = 1
  3605. VOLUME = 3
  3606. sick.TimePosition = 13.75
  3607. FACE = 2375008868
  3608. Speed = 13
  3609. MODE = "Sense"
  3610. text.TextColor3 = C3(255/255,255/255,255/255)
  3611. text.Text = "None-Sense"
  3612. ned.Text = "Non-Sense"
  3613. TEXTCOLOR = C3(255/255,255/255,255/255)
  3614. coroutine.resume(coroutine.create(function()
  3615. repeat
  3616. text.TextColor3 = C3(13/255,105/255,172/255)
  3617. Swait(5)
  3618. text.TextColor3 = C3(196/255,40/255,28/255)
  3619. Swait(5)
  3620. until MODE ~= "Sense"
  3621. text.TextColor3 = C3(27/255,42/255,53/255)
  3622. end))
  3623. PRT.Color = C3(13/255,105/255,172/255)
  3624. EYE.Color = C3(255/255,255/255,255/255)
  3625. EYE2.Color = C3(255/255,255/255,255/255)
  3626. Hair.Color = C3(196/255,40/255,28/255)
  3627. Hair2.Color = C3(196/255,40/255,28/255)
  3628. MAINRUINCOLOR = BrickColor.new("Bright red")
  3629. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3630. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3631. ATTACK = false
  3632. Rooted = false
  3633. end
  3634.  
  3635. function SanityForm()
  3636. ATTACK = true
  3637. Rooted = true
  3638. BALL.Parent = Character
  3639. XEYE.Parent = nil
  3640. SONG = 2347469019
  3641. PITCH = 1
  3642. VOLUME = 3
  3643. sick.TimePosition = 0
  3644. FACE = 2375030229
  3645. Speed = 300
  3646. TEXTCOLOR = C3(0/255,0/255,0/255)
  3647. text.Text = "Sanity-Less"
  3648. coroutine.resume(coroutine.create(function()
  3649. repeat
  3650. ned.Text = "Sanity-Less"
  3651. PRT.Color = BrickColor.Random().Color
  3652. EYE.Color = BrickColor.Random().Color
  3653. EYE2.Color = BrickColor.Random().Color
  3654. Hair.Color = BrickColor.Random().Color
  3655. Hair2.Color = BrickColor.Random().Color
  3656. MAINRUINCOLOR = BrickColor.Random()
  3657. SECONDRUINCOLOR = BrickColor.Random()
  3658. text.TextColor3 = BrickColor.Random().Color
  3659. text.TextStrokeColor3 = BrickColor.Random().Color
  3660. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3661. Swait(5)
  3662. until MODE ~= "Sanity"
  3663. text.TextColor3 = C3(27/255,42/255,53/255)
  3664. end))
  3665. TEXTCOLOR = C3(0/255,0/255,0/255)
  3666. PRT.Color = C3(99/255,95/255,98/255)
  3667. EYE.Color = C3(99/255,95/255,98/255)
  3668. EYE2.Color = C3(99/255,95/255,98/255)
  3669. Hair.Color = C3(99/255,95/255,98/255)
  3670. Hair2.Color = C3(99/255,95/255,98/255)
  3671. MODE = "Sanity"
  3672. ATTACK = false
  3673. Rooted = false
  3674. end
  3675.  
  3676. function FairyForm()
  3677. ATTACK = true
  3678. Rooted = true
  3679. BALL.Parent = Character
  3680. XEYE.Parent = nil
  3681. for i=0, 2, 0.1 / Animation_Speed do
  3682. Swait()
  3683. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3684. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3691. end
  3692. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3693. MODE = "Fairy"
  3694. ned.Text = "Fairy"
  3695. TEXTCOLOR = C3(255/255,102/255,204/255)
  3696. PRT.Color = C3(98/255,37/255,209/255)
  3697. EYE.Color = C3(255/255,152/255,220/255)
  3698. EYE2.Color = C3(255/255,152/255,220/255)
  3699. Hair.Color = C3(170/255,0/255,170/255)
  3700. Hair2.Color = C3(170/255,0/255,170/255)
  3701. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3702. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3703. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3704. SONG = 228428389
  3705. PITCH = 1
  3706. VOLUME = 3
  3707. sick.TimePosition = 0.5
  3708. FACE = 21635489
  3709. Speed = 20
  3710. text.Text = "Fairy"
  3711. ATTACK = false
  3712. Rooted = false
  3713. end
  3714.  
  3715. function DevilForm()
  3716. ATTACK = true
  3717. Rooted = true
  3718. BALL.Parent = Character
  3719. XEYE.Parent = nil
  3720. for i=0, 1, 0.1 / Animation_Speed do
  3721. Swait()
  3722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3728. end
  3729. CreateSound(363808674, Torso, 6, 1, false)
  3730. for i=0, 0.5, 0.1 / Animation_Speed do
  3731. Swait()
  3732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3738. end
  3739. for i=0, 0.5, 0.1 / Animation_Speed do
  3740. Swait()
  3741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3747. end
  3748. CreateSound(363808674, Torso, 6, 1, false)
  3749. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3750. for i=0, 0.5, 0.1 / Animation_Speed do
  3751. Swait()
  3752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3758. end
  3759. MODE = "Devil"
  3760. ned.Text = "Devil"
  3761. SONG = 919231299
  3762. PITCH = 1
  3763. VOLUME = 3
  3764. sick.TimePosition = 15.2
  3765. FACE = 405705854
  3766. Speed = 20
  3767. text.Text = "Devil"
  3768. TEXTCOLOR = C3(127/255,0/255,0/255)
  3769. PRT.Color = C3(98/255,0/255,0/255)
  3770. EYE.Color = C3(255/255,0/255,0/255)
  3771. EYE2.Color = C3(255/255,0/255,0/255)
  3772. Hair.Color = C3(21/255,0/255,0/255)
  3773. Hair2.Color = C3(53/255,0/255,0/255)
  3774. MAINRUINCOLOR = BrickColor.new("Maroon")
  3775. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3776. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3777. ATTACK = false
  3778. Rooted = false
  3779. end
  3780.  
  3781. function PurgeForm()
  3782. ATTACK = true
  3783. Rooted = true
  3784. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3785. MODE = "Purged"
  3786. XEYE.Parent = Character
  3787. BALL.Parent = nil
  3788. TEXTCOLOR = C3(39/255,70/255,45/255)
  3789. PRT.Color = C3(0/255,0/255,0/255)
  3790. EYE.Color = C3(0/255,0/255,0/255)
  3791. EYE2.Color = C3(0/255,0/255,0/255)
  3792. Hair.Color = C3(0/255,0/255,0/255)
  3793. Hair2.Color = C3(0/255,0/255,0/255)
  3794. MAINRUINCOLOR = BrickColor.new("Earth green")
  3795. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3796. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3797. SONG = 1103329236
  3798. PITCH = 1
  3799. VOLUME = 3
  3800. sick.TimePosition = 0
  3801. FACE = 2378683942
  3802. Speed = 20
  3803. text.Text = "The Purge"
  3804. ned.Text = "Purge"
  3805. for i=0, 1, 0.1 / Animation_Speed do
  3806. Swait()
  3807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3813. end
  3814. CreateSound(363808674, Head, 9999, 1, false)
  3815. for i=0, 0.2, 0.1 / Animation_Speed do
  3816. Swait()
  3817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3823. end
  3824. ATTACK = false
  3825. Rooted = false
  3826. end
  3827.  
  3828. function OriginsForm()
  3829. ATTACK = true
  3830. Rooted = true
  3831. MODE = "Origins"
  3832. SONG = 265913095
  3833. PITCH = 1
  3834. VOLUME = 3
  3835. sick.TimePosition = 17.5
  3836. FACE = 404306534
  3837. Speed = 19
  3838. text.Text = "The Origins"
  3839. ned.Text = "Origins"
  3840. TEXTCOLOR = C3(0/255,0/255,0/255)
  3841. PRT.Color = C3(215/255,147/255,0/255)
  3842. EYE.Color = C3(255/255,0/255,0/255)
  3843. EYE2.Color = C3(255/255,0/255,0/255)
  3844. Hair.Color = C3(0/255,0/255,255/255)
  3845. Hair2.Color = C3(0/255,0/255,255/255)
  3846. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3847. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3848. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3849. ATTACK = false
  3850. Rooted = false
  3851. end
  3852.  
  3853. --//=================================\\
  3854. --|| ATTACK FUNCTIONS AND STUFF
  3855. --\\=================================//
  3856. function CameraEnshaking(Length, Intensity)
  3857. coroutine.resume(coroutine.create(function()
  3858. local intensity = 1 * Intensity
  3859. local rotM = 0.01 * Intensity
  3860. for i = 0, Length, 0.1 do
  3861. Swait()
  3862. intensity = intensity - 0.05 * Intensity / Length
  3863. rotM = rotM - 5.0E-4 * Intensity / Length
  3864. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3865. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3866. end
  3867. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3868. end))
  3869. end
  3870.  
  3871. function ManualDamage(Humanoid,Damage,TorsoPart)
  3872. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3873. defence.Name = ("HitBy"..Player.Name)
  3874. game:GetService("Debris"):AddItem(defence, 0.001)
  3875. Damage = Damage * DAMAGEMULTIPLIER
  3876. if Humanoid.Health ~= 0 then
  3877. local CritChance = MRANDOM(1,100)
  3878. if Damage > Humanoid.Health then
  3879. Damage = math.ceil(Humanoid.Health)
  3880. if Damage == 0 then
  3881. Damage = 0.1
  3882. end
  3883. end
  3884. Humanoid.Health = Humanoid.Health - Damage
  3885. end
  3886. end
  3887.  
  3888. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3889. local CHILDREN = workspace:GetDescendants()
  3890. for index, CHILD in pairs(CHILDREN) do
  3891. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3893. if HUM then
  3894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3895. if TORSO then
  3896. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3897. if INSTAKILL == true then
  3898. CHILD:BreakJoints()
  3899. else
  3900. local DMG = MRANDOM(MINDMG,MAXDMG)
  3901. ManualDamage(HUM,DMG,TORSO)
  3902. end
  3903. if FLING > 0 then
  3904. for _, c in pairs(CHILD:GetChildren()) do
  3905. if c:IsA("BasePart") then
  3906. local bv = Instance.new("BodyVelocity")
  3907. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3908. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3909. bv.Parent = c
  3910. Debris:AddItem(bv,0.05)
  3911. end
  3912. end
  3913. end
  3914. end
  3915. end
  3916. end
  3917. end
  3918. end
  3919. end
  3920.  
  3921. function MeleeDMG(Humanoid,Damage)
  3922. Damage = Damage * DAMAGEMULTIPLIER
  3923. if Humanoid.Health < 2000 then
  3924. if Humanoid.Health - Damage > 0 then
  3925. Humanoid.Health = Humanoid.Health - Damage
  3926. else
  3927. Humanoid.Parent:BreakJoints()
  3928. end
  3929. else
  3930. Humanoid.Parent:BreakJoints()
  3931. end
  3932. end
  3933.  
  3934.  
  3935. function BasicCombo()
  3936. ATTACK = true
  3937. Rooted = false
  3938. EQUIPPED = true
  3939. local HIT2 = function()
  3940. local HITS2 = {}
  3941. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3942. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3943. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3944. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3945. if TORSO and HUM.Health > 0 then
  3946. local PASS = true
  3947. for i = 1, #HITS2 do
  3948. if HITS2[i] == hit.Parent then
  3949. PASS = false
  3950. end
  3951. end
  3952. table.insert(HITS2,hit.Parent)
  3953. if PASS == true then
  3954. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3955. end
  3956. end
  3957. end
  3958. end)
  3959. return TOUCH2
  3960. end
  3961. local HIT = function()
  3962. local HITS = {}
  3963. local TOUCH = RightArm.Touched:Connect(function(hit)
  3964. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3965. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3966. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3967. if TORSO and HUM.Health > 0 then
  3968. local PASS = true
  3969. for i = 1, #HITS do
  3970. if HITS[i] == hit.Parent then
  3971. PASS = false
  3972. end
  3973. end
  3974. table.insert(HITS,hit.Parent)
  3975. if PASS == true then
  3976. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3977. end
  3978. end
  3979. end
  3980. end)
  3981. return TOUCH
  3982. end
  3983. if COMBO == 1 then
  3984. for i=0, 0.35, 0.1 / Animation_Speed do
  3985. Swait()
  3986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. end
  3992. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3993. local TOUCHED = HIT()
  3994. for i=0, 0.5, 0.1 / Animation_Speed do
  3995. Swait()
  3996. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. end
  4003. TOUCHED:Disconnect()
  4004. COMBO = 2
  4005. elseif COMBO == 2 then
  4006. for i=0, 0.35, 0.1 / Animation_Speed do
  4007. Swait()
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. end
  4014. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4015. local TOUCHED = HIT2()
  4016. for i=0, 0.5, 0.1 / Animation_Speed do
  4017. Swait()
  4018. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. end
  4025. TOUCHED:Disconnect()
  4026. COMBO = 3
  4027. elseif COMBO == 3 then
  4028. for i=0, 0.35, 0.1 / Animation_Speed do
  4029. Swait()
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. end
  4036. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4037. local TOUCHED = HIT2()
  4038. local TOUCHED2 = HIT()
  4039. for i=0, 0.5, 0.1 / Animation_Speed do
  4040. Swait()
  4041. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4042. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. end
  4049. TOUCHED:Disconnect()
  4050. TOUCHED2:Disconnect()
  4051. COMBO = 4
  4052. elseif COMBO == 4 then
  4053. for i=0, 0.5, 0.1 / Animation_Speed do
  4054. Swait()
  4055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. end
  4061. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4062. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4063. CameraEnshaking(3,10)
  4064. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4065. for i=0, 0.5, 0.1 / Animation_Speed do
  4066. Swait()
  4067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072. end
  4073. COMBO = 1
  4074. end
  4075. coroutine.resume(coroutine.create(function()
  4076. for i = 1, 50 do
  4077. Swait()
  4078. if ATTACK == true then
  4079. break
  4080. end
  4081. end
  4082. if ATTACK == false then
  4083. COMBO = 1
  4084. end
  4085. end))
  4086. ATTACK = false
  4087. Rooted = false
  4088. EQUIPPED = false
  4089. end
  4090.  
  4091. function ColorfulCombo()
  4092. ATTACK = true
  4093. Rooted = false
  4094. EQUIPPED = true
  4095. local HIT2 = function()
  4096. local HITS2 = {}
  4097. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4098. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4099. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4100. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4101. if TORSO and HUM.Health > 0 then
  4102. local PASS = true
  4103. for i = 1, #HITS2 do
  4104. if HITS2[i] == hit.Parent then
  4105. PASS = false
  4106. end
  4107. end
  4108. table.insert(HITS2,hit.Parent)
  4109. if PASS == true then
  4110. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  4111. end
  4112. end
  4113. end
  4114. end)
  4115. return TOUCH2
  4116. end
  4117. local HIT = function()
  4118. local HITS = {}
  4119. local TOUCH = RightArm.Touched:Connect(function(hit)
  4120. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4121. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4122. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4123. if TORSO and HUM.Health > 0 then
  4124. local PASS = true
  4125. for i = 1, #HITS do
  4126. if HITS[i] == hit.Parent then
  4127. PASS = false
  4128. end
  4129. end
  4130. table.insert(HITS,hit.Parent)
  4131. if PASS == true then
  4132. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  4133. end
  4134. end
  4135. end
  4136. end)
  4137. return TOUCH
  4138. end
  4139. if COMBO == 1 then
  4140. for i=0, 0.35, 0.1 / Animation_Speed do
  4141. Swait()
  4142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4147. end
  4148. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4149. local TOUCHED = HIT()
  4150. for i=0, 0.5, 0.1 / Animation_Speed do
  4151. Swait()
  4152. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4158. end
  4159. TOUCHED:Disconnect()
  4160. COMBO = 2
  4161. elseif COMBO == 2 then
  4162. for i=0, 0.35, 0.1 / Animation_Speed do
  4163. Swait()
  4164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4169. end
  4170. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4171. local TOUCHED = HIT2()
  4172. for i=0, 0.5, 0.1 / Animation_Speed do
  4173. Swait()
  4174. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4180. end
  4181. TOUCHED:Disconnect()
  4182. COMBO = 3
  4183. elseif COMBO == 3 then
  4184. for i=0, 0.35, 0.1 / Animation_Speed do
  4185. Swait()
  4186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. end
  4192. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4193. local TOUCHED = HIT2()
  4194. local TOUCHED2 = HIT()
  4195. for i=0, 0.5, 0.1 / Animation_Speed do
  4196. Swait()
  4197. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4198. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4204. end
  4205. TOUCHED:Disconnect()
  4206. TOUCHED2:Disconnect()
  4207. COMBO = 4
  4208. elseif COMBO == 4 then
  4209. for i=0, 0.5, 0.1 / Animation_Speed do
  4210. Swait()
  4211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4216. end
  4217. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4218. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4219. CameraEnshaking(3,10)
  4220. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4221. for i=0, 0.5, 0.1 / Animation_Speed do
  4222. Swait()
  4223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4228. end
  4229. COMBO = 1
  4230. end
  4231. coroutine.resume(coroutine.create(function()
  4232. for i = 1, 50 do
  4233. Swait()
  4234. if ATTACK == true then
  4235. break
  4236. end
  4237. end
  4238. if ATTACK == false then
  4239. COMBO = 1
  4240. end
  4241. end))
  4242. ATTACK = false
  4243. Rooted = false
  4244. EQUIPPED = false
  4245. end
  4246.  
  4247. function PurgeCombo()
  4248. ATTACK = true
  4249. Rooted = false
  4250. EQUIPPED = true
  4251. local HIT2 = function()
  4252. local HITS2 = {}
  4253. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4254. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4255. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4256. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4257. if TORSO and HUM.Health > 0 then
  4258. local PASS = true
  4259. for i = 1, #HITS2 do
  4260. if HITS2[i] == hit.Parent then
  4261. PASS = false
  4262. end
  4263. end
  4264. table.insert(HITS2,hit.Parent)
  4265. if PASS == true then
  4266. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  4267. end
  4268. end
  4269. end
  4270. end)
  4271. return TOUCH2
  4272. end
  4273. local HIT = function()
  4274. local HITS = {}
  4275. local TOUCH = RightLeg.Touched:Connect(function(hit)
  4276. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4277. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4278. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4279. if TORSO and HUM.Health > 0 then
  4280. local PASS = true
  4281. for i = 1, #HITS do
  4282. if HITS[i] == hit.Parent then
  4283. PASS = false
  4284. end
  4285. end
  4286. table.insert(HITS,hit.Parent)
  4287. if PASS == true then
  4288. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4289. end
  4290. end
  4291. end
  4292. end)
  4293. return TOUCH
  4294. end
  4295. local HIT3 = function()
  4296. local HITS3 = {}
  4297. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  4298. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4299. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4300. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4301. if TORSO and HUM.Health > 0 then
  4302. local PASS = true
  4303. for i = 1, #HITS3 do
  4304. if HITS3[i] == hit.Parent then
  4305. PASS = false
  4306. end
  4307. end
  4308. table.insert(HITS3,hit.Parent)
  4309. if PASS == true then
  4310. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4311. end
  4312. end
  4313. end
  4314. end)
  4315. return TOUCH3
  4316. end
  4317. if COMBO == 1 then
  4318. for i=0, 0.35, 0.1 / Animation_Speed do
  4319. Swait()
  4320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4324. end
  4325. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4326. local TOUCHED = HIT()
  4327. for i=0, 0.5, 0.1 / Animation_Speed do
  4328. Swait()
  4329. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4334. end
  4335. TOUCHED:Disconnect()
  4336. COMBO = 2
  4337. elseif COMBO == 2 then
  4338. for i=0, 0.35, 0.1 / Animation_Speed do
  4339. Swait()
  4340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4344. end
  4345. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4346. local TOUCHED = HIT2()
  4347. for i=0, 0.5, 0.1 / Animation_Speed do
  4348. Swait()
  4349. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4354. end
  4355. TOUCHED:Disconnect()
  4356. COMBO = 3
  4357. elseif COMBO == 3 then
  4358. for i=0, 0.2, 0.1 / Animation_Speed do
  4359. Swait()
  4360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4364. end
  4365. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4366. local TOUCHED = HIT3()
  4367. for i=0, 0.5, 0.1 / Animation_Speed do
  4368. Swait()
  4369. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  4371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4374. end
  4375. TOUCHED:Disconnect()
  4376. COMBO = 4
  4377. elseif COMBO == 4 then
  4378. Rooted = true
  4379. for i=0, 0.5, 0.1 / Animation_Speed do
  4380. Swait()
  4381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4385. end
  4386. for i=0, 0.1, 0.1 / Animation_Speed do
  4387. Swait()
  4388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4392. end
  4393. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4394. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  4395. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4396. CameraEnshaking(3,10)
  4397. ManualAoE(HITPOS,15,20,45,75,false)
  4398. for i=0, 0.5, 0.1 / Animation_Speed do
  4399. Swait()
  4400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  4401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4404. end
  4405. Rooted = false
  4406. COMBO = 1
  4407. end
  4408. coroutine.resume(coroutine.create(function()
  4409. for i = 1, 50 do
  4410. Swait()
  4411. if ATTACK == true then
  4412. break
  4413. end
  4414. end
  4415. if ATTACK == false then
  4416. COMBO = 1
  4417. end
  4418. end))
  4419. ATTACK = false
  4420. Rooted = false
  4421. EQUIPPED = false
  4422. end
  4423.  
  4424. function FlyingCombo()
  4425. ATTACK = true
  4426. Rooted = false
  4427. EQUIPPED = true
  4428. local HIT2 = function()
  4429. local HITS2 = {}
  4430. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4431. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4432. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4433. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4434. if TORSO and HUM.Health > 0 then
  4435. local PASS = true
  4436. for i = 1, #HITS2 do
  4437. if HITS2[i] == hit.Parent then
  4438. PASS = false
  4439. end
  4440. end
  4441. table.insert(HITS2,hit.Parent)
  4442. if PASS == true then
  4443. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4444. end
  4445. end
  4446. end
  4447. end)
  4448. return TOUCH2
  4449. end
  4450. local HIT = function()
  4451. local HITS = {}
  4452. local TOUCH = RightArm.Touched:Connect(function(hit)
  4453. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4454. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4455. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4456. if TORSO and HUM.Health > 0 then
  4457. local PASS = true
  4458. for i = 1, #HITS do
  4459. if HITS[i] == hit.Parent then
  4460. PASS = false
  4461. end
  4462. end
  4463. table.insert(HITS,hit.Parent)
  4464. if PASS == true then
  4465. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4466. end
  4467. end
  4468. end
  4469. end)
  4470. return TOUCH
  4471. end
  4472. local HIT3 = function()
  4473. local HITS3 = {}
  4474. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  4475. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4476. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4477. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4478. if TORSO and HUM.Health > 0 then
  4479. local PASS = true
  4480. for i = 1, #HITS3 do
  4481. if HITS3[i] == hit.Parent then
  4482. PASS = false
  4483. end
  4484. end
  4485. table.insert(HITS3,hit.Parent)
  4486. if PASS == true then
  4487. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4488. end
  4489. end
  4490. end
  4491. end)
  4492. return TOUCH3
  4493. end
  4494. local HIT4 = function()
  4495. local HITS4 = {}
  4496. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  4497. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4498. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4499. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4500. if TORSO and HUM.Health > 0 then
  4501. local PASS = true
  4502. for i = 1, #HITS4 do
  4503. if HITS4[i] == hit.Parent then
  4504. PASS = false
  4505. end
  4506. end
  4507. table.insert(HITS4,hit.Parent)
  4508. if PASS == true then
  4509. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4510. end
  4511. end
  4512. end
  4513. end)
  4514. return TOUCH4
  4515. end
  4516. if COMBO == 1 then
  4517. for i=0, 0.3, 0.1 / Animation_Speed do
  4518. Swait()
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4525. end
  4526. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4527. local TOUCHED2 = HIT4()
  4528. local TOUCHED = HIT3()
  4529. for i=0, 0.075, 0.1 / Animation_Speed do
  4530. Swait()
  4531. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4532. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4539. end
  4540. for i=0, 0.075, 0.1 / Animation_Speed do
  4541. Swait()
  4542. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4543. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4550. end
  4551. for i=0, 0.075, 0.1 / Animation_Speed do
  4552. Swait()
  4553. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4554. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. end
  4562. for i=0, 0.075, 0.1 / Animation_Speed do
  4563. Swait()
  4564. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4565. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572. end
  4573. for i=0, 0.075, 0.1 / Animation_Speed do
  4574. Swait()
  4575. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4576. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583. end
  4584. for i=0, 0.075, 0.1 / Animation_Speed do
  4585. Swait()
  4586. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4587. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594. end
  4595. for i=0, 0.075, 0.1 / Animation_Speed do
  4596. Swait()
  4597. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4598. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. end
  4606. for i=0, 0.075, 0.1 / Animation_Speed do
  4607. Swait()
  4608. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4609. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616. end
  4617. TOUCHED:Disconnect()
  4618. TOUCHED2:Disconnect()
  4619. COMBO = 2
  4620. elseif COMBO == 2 then
  4621. for i=0, 0.3, 0.1 / Animation_Speed do
  4622. Swait()
  4623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4629. end
  4630. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4631. local TOUCHED2 = HIT4()
  4632. local TOUCHED = HIT3()
  4633. for i=0, 0.075, 0.1 / Animation_Speed do
  4634. Swait()
  4635. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4636. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4643. end
  4644. for i=0, 0.075, 0.1 / Animation_Speed do
  4645. Swait()
  4646. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4647. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654. end
  4655. for i=0, 0.075, 0.1 / Animation_Speed do
  4656. Swait()
  4657. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4658. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4665. end
  4666. for i=0, 0.075, 0.1 / Animation_Speed do
  4667. Swait()
  4668. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4669. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4676. end
  4677. for i=0, 0.075, 0.1 / Animation_Speed do
  4678. Swait()
  4679. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4680. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4687. end
  4688. for i=0, 0.075, 0.1 / Animation_Speed do
  4689. Swait()
  4690. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4691. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. end
  4699. for i=0, 0.075, 0.1 / Animation_Speed do
  4700. Swait()
  4701. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4702. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4709. end
  4710. for i=0, 0.075, 0.1 / Animation_Speed do
  4711. Swait()
  4712. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4713. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4720. end
  4721. for i=0, 0.075, 0.1 / Animation_Speed do
  4722. Swait()
  4723. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4724. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4731. end
  4732. TOUCHED:Disconnect()
  4733. TOUCHED2:Disconnect()
  4734. COMBO = 3
  4735. elseif COMBO == 3 then
  4736. for i=0, 0.35, 0.1 / Animation_Speed do
  4737. Swait()
  4738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4743. end
  4744. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4745. local TOUCHED = HIT2()
  4746. local TOUCHED2 = HIT()
  4747. for i=0, 0.5, 0.1 / Animation_Speed do
  4748. Swait()
  4749. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4750. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4756. end
  4757. TOUCHED:Disconnect()
  4758. TOUCHED2:Disconnect()
  4759. COMBO = 4
  4760. elseif COMBO == 4 then
  4761. for i=0, 0.5, 0.1 / Animation_Speed do
  4762. Swait()
  4763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4768. end
  4769. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4770. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. CameraEnshaking(3,10)
  4772. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4773. for i=0, 0.5, 0.1 / Animation_Speed do
  4774. Swait()
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4780. end
  4781. COMBO = 1
  4782. end
  4783. coroutine.resume(coroutine.create(function()
  4784. for i = 1, 50 do
  4785. Swait()
  4786. if ATTACK == true then
  4787. break
  4788. end
  4789. end
  4790. if ATTACK == false then
  4791. COMBO = 1
  4792. end
  4793. end))
  4794. ATTACK = false
  4795. Rooted = false
  4796. EQUIPPED = false
  4797. end
  4798.  
  4799. function SuperStomm()
  4800. ATTACK = true
  4801. Rooted = true
  4802. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4803. coroutine.resume(coroutine.create(function()
  4804. Swait(65)
  4805. CameraEnshaking(3,25)
  4806. CreateSound(262562442,RightLeg,60,1,false)
  4807. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4808. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4809. ApplyAoE2(HITPOS,80,50,100,75,false)
  4810. end))
  4811. CreateSound(163619849,RightLeg,10,1,false)
  4812. for i=0, 2, 0.1 / Animation_Speed do
  4813. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4814. Swait()
  4815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4819. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4821. end
  4822. for i=0, 1, 0.1 / Animation_Speed do
  4823. Swait()
  4824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4828. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4830. end
  4831. ATTACK = false
  4832. Rooted = false
  4833. end
  4834.  
  4835.  
  4836.  
  4837. --//=================================\\
  4838. --|| ASSIGN THINGS TO KEYS
  4839. --\\=================================//
  4840.  
  4841. function MouseDown(Mouse)
  4842. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4843. BasicCombo()
  4844. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4845. ColorfulCombo()
  4846. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4847. FlyingCombo()
  4848. elseif ATTACK == false and MODE == "Purged" then
  4849. PurgeCombo()
  4850. end
  4851. end
  4852.  
  4853. function MouseUp(Mouse)
  4854. HOLD = false
  4855. end
  4856.  
  4857. function KeyDown(Key)
  4858. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4859. KEYHOLD = true
  4860. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4861. SolarForm()
  4862.  
  4863. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4864. ResetMode()
  4865. end
  4866.  
  4867. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4868. OriginsForm()
  4869.  
  4870. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4871. ResetMode()
  4872. end
  4873.  
  4874. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4875. ChronoForm()
  4876.  
  4877. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4878. SuperiorForm()
  4879.  
  4880. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4881. ResetMode()
  4882. end
  4883.  
  4884. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4885. TerraForm()
  4886.  
  4887. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4888. ResetMode()
  4889. end
  4890.  
  4891. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4892. RandomForm()
  4893. sick.TimePosition = 0.01
  4894. RCHOICE = MRANDOM(1,6)
  4895.  
  4896. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4897. RCHOICE = MRANDOM(1,6)
  4898. sick.TimePosition = 0.01
  4899.  
  4900. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4901. ResetMode()
  4902. end
  4903.  
  4904. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4905. VantaForm()
  4906. end
  4907.  
  4908. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4909. TerraForm()
  4910. end
  4911.  
  4912. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4913. SenseForm()
  4914.  
  4915. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4916. ResetMode()
  4917. end
  4918.  
  4919. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4920. SanityForm()
  4921.  
  4922. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4923. SenseForm()
  4924. end
  4925.  
  4926. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4927. FairyForm()
  4928.  
  4929. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4930. ResetMode()
  4931. end
  4932.  
  4933. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4934. DevilForm()
  4935.  
  4936. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4937. FairyForm()
  4938. end
  4939.  
  4940. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4941. BlackWhiteForm()
  4942.  
  4943. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4944. ResetMode()
  4945. end
  4946.  
  4947. if Key == "m" and ATTACK == false and MODE == "90s" then
  4948. EightyForm()
  4949.  
  4950. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4951. BlackWhiteForm()
  4952. end
  4953.  
  4954. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4955. LostForm()
  4956.  
  4957. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4958. ResetMode()
  4959. end
  4960.  
  4961. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4962. PurgeForm()
  4963. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4964. LostForm()
  4965.  
  4966. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4967. BlackForm()
  4968.  
  4969. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4970. LostForm()
  4971. end
  4972.  
  4973. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4974. SuperStomm()
  4975. end
  4976. end
  4977.  
  4978. function KeyUp(Key)
  4979. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4980. KEYHOLD = false
  4981. end
  4982. end
  4983.  
  4984. Mouse.Button1Down:connect(function(NEWKEY)
  4985. MouseDown(NEWKEY)
  4986. end)
  4987. Mouse.Button1Up:connect(function(NEWKEY)
  4988. MouseUp(NEWKEY)
  4989. end)
  4990. Mouse.KeyDown:connect(function(NEWKEY)
  4991. KeyDown(NEWKEY)
  4992. end)
  4993. Mouse.KeyUp:connect(function(NEWKEY)
  4994. KeyUp(NEWKEY)
  4995. end)
  4996.  
  4997. --//=================================\\
  4998. --\\=================================//
  4999.  
  5000.  
  5001. function unanchor()
  5002. if UNANCHOR == true then
  5003. g = Character:GetChildren()
  5004. for i = 1, #g do
  5005. if g[i].ClassName == "Part" then
  5006. g[i].Anchored = false
  5007. end
  5008. end
  5009. end
  5010. end
  5011.  
  5012.  
  5013. --//=================================\\
  5014. --|| WRAP THE WHOLE SCRIPT UP
  5015. --\\=================================//
  5016.  
  5017. Humanoid.Changed:connect(function(Jump)
  5018. if Jump == "Jump" and (Disable_Jump == true) then
  5019. Humanoid.Jump = false
  5020. end
  5021. end)
  5022.  
  5023. local BLINKLOOP = 0
  5024. script.Parent = WEAPONGUI
  5025. ANIMATE.Parent = nil
  5026.  
  5027. local bguis = Instance.new("BillboardGui",tors)
  5028. bguis.Size = UDim2.new(25, 0, 25, 0)
  5029. local imgca = Instance.new("ImageLabel",bguis)
  5030. imgca.BackgroundTransparency = 1
  5031. imgca.ImageTransparency = 1
  5032. imgca.Size = UDim2.new(3,0,3,0)
  5033. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  5034. imgca.ImageColor3 = Color3.new(0,0,0)
  5035.  
  5036. coroutine.resume(coroutine.create(function()
  5037. repeat
  5038. Swait()
  5039. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  5040. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  5041. imgca.ImageColor3 = MAINRUINCOLOR.Color
  5042. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  5043. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  5044. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  5045. techc.Rotation = techc.Rotation + 1
  5046. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  5047. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  5048. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  5049. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  5050. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  5051. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  5052. until Humanoid.Health == 0
  5053. end))
  5054.  
  5055. while true do
  5056. Swait()
  5057. if Humanoid then
  5058. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  5059. IDLEANIMATION:Play()
  5060. end
  5061. SINE = SINE + CHANGE*2
  5062. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5063. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5064. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5065. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  5066. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5067. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5068. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  5069. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  5070. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  5071. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5072. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5073. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5074. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5075. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5076. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5077. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5078. end
  5079. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  5080. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5081. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5082. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5083. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5084. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5085. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5086. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5087. end
  5088. if MODE == "Black" then
  5089. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  5090. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  5091. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  5092. lwing1weld.C1 = rwing2weld.C1
  5093. lwing2weld.C1 = rwing2weld.C1
  5094. lwing3weld.C1 = rwing2weld.C1
  5095. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  5096. end
  5097. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  5098. if MODE == "Lunar" then
  5099. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5100. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5101. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  5102. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  5103. elseif MODE == "Solar" then
  5104. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5105. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5106. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5107. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5108. elseif MODE == "Fairy" then
  5109. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5110. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5111. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  5112. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5113. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5114. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5115. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5116. elseif MODE == "Hexa" then
  5117. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5118. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5119. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5120. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5121. elseif MODE == "Time" then
  5122. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5123. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5124. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5125. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5126. elseif MODE == "Vanta" then
  5127. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5128. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5129. elseif MODE == "Black" then
  5130. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5131. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5132. elseif MODE == "Devil" then
  5133. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5134. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5135. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5136. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5137. end
  5138. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5139. if MODE == "Lunar" then
  5140. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5141. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5142. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5143. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5144. elseif MODE == "Solar" then
  5145. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5146. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5147. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5148. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5149. elseif MODE == "Fairy" then
  5150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5151. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5152. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  5153. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5154. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5155. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5156. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5157. elseif MODE == "Hexa" then
  5158. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5159. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5160. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5161. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5162. elseif MODE == "Time" then
  5163. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5164. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5165. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5166. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5167. elseif MODE == "Vanta" then
  5168. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5169. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5170. elseif MODE == "Black" then
  5171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5172. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5173. elseif MODE == "Devil" then
  5174. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5175. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5176. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5177. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5178. end
  5179. end
  5180. if FULL == false then
  5181. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  5182. ANIM = "Jump"
  5183. if ATTACK == false then
  5184. if MODE ~= "Purged" then
  5185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  5187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  5190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  5191. elseif MODE == "Purged" then
  5192. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  5194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  5197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  5198.  
  5199. end
  5200. end
  5201. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  5202. ANIM = "Fall"
  5203. if ATTACK == false then
  5204. if MODE ~= "Purged" then
  5205. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  5207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  5210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  5211. elseif MODE == "Purged" then
  5212. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  5214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  5217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  5218.  
  5219. end
  5220. end
  5221. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  5222. ANIM = "Idle"
  5223. if ATTACK == false then
  5224. if MODE == "Lunar" then
  5225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5231. elseif MODE == "Hexa" then
  5232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5238. elseif MODE == "Fairy" then
  5239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5245. elseif MODE == "Origins" then
  5246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5252. elseif MODE == "Solar" then
  5253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5259. elseif MODE == "Purged" then
  5260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  5263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  5264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5266. elseif MODE == "Sanity" then
  5267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5273. elseif MODE == "Time" then
  5274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  5277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  5278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5280. elseif MODE == "80s" then
  5281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5287. elseif MODE == "90s" then
  5288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5292. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5294. elseif MODE == "Random" then
  5295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  5301. elseif MODE == "Superior" then
  5302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  5304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5306. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5308. elseif ATTACK == false and MODE == "Vanta" then
  5309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5315. elseif MODE == "Sense" then
  5316. if MRANDOM(1,20) == 1 then
  5317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  5318. end
  5319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5323. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5325. elseif MODE == "Devil" then
  5326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  5328. if MRANDOM(1,7) == 1 then
  5329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5330. end
  5331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5335. elseif MODE == "LostHope" then
  5336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  5337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5342. elseif ATTACK == false and MODE == "Black" then
  5343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  5344. if MRANDOM(1,3) == 1 then
  5345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  5346. end
  5347. if MRANDOM(1,2) == 1 then
  5348. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  5349. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  5350. end
  5351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  5353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5354. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5356. end
  5357. end
  5358. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5359. ANIM = "Walk"
  5360. if ATTACK == false then
  5361. if MODE == "Lunar" then
  5362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  5363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5366. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5368. elseif MODE == "Superior" then
  5369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  5371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5373. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5375. elseif MODE == "80s" then
  5376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  5377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5380. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5382. elseif MODE == "Solar" then
  5383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5387. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5389. elseif MODE == "Origins" then
  5390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  5391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5394. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  5395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  5396. elseif MODE == "Purged" then
  5397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5401. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5403. elseif MODE == "Sanity" then
  5404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5408. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  5409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  5410. elseif MODE == "Fairy" then
  5411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5417. elseif MODE == "Devil" then
  5418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  5420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5422. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5424. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  5425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5429. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5431. elseif MODE == "Hexa" or MODE == "Time" then
  5432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5436. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5438. elseif MODE == "LostHope" then
  5439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  5440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5443. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5445. elseif MODE == "Vanta" then
  5446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5452. elseif MODE == "Black" then
  5453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5455. if MRANDOM(1,3) == 1 then
  5456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  5457. end
  5458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5462. end
  5463. end
  5464. end
  5465. end
  5466. text.TextStrokeColor3 = TEXTCOLOR
  5467. unanchor()
  5468. Humanoid.MaxHealth = "inf"
  5469. Humanoid.Health = "inf"
  5470. if Rooted == false then
  5471. Disable_Jump = false
  5472. Humanoid.WalkSpeed = Speed
  5473. elseif Rooted == true then
  5474. Disable_Jump = true
  5475. Humanoid.WalkSpeed = 0
  5476. end
  5477. if Head:FindFirstChild("face") then
  5478. Head.face.Texture = "rbxassetid://"..FACE
  5479. end
  5480. if MODE ~= "Random" then
  5481. sick.SoundId = "rbxassetid://"..SONG
  5482. elseif MODE == "Random" then
  5483. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  5484. end
  5485. sick.Looped = true
  5486. sick.Pitch = PITCH
  5487. sick.Volume = VOLUME
  5488. Humanoid.Name = MRANDOM(100000000,999999999)
  5489. Humanoid.PlatformStand = false
  5490. for _, c in pairs(Cam:GetChildren()) do
  5491. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  5492. c:remove()
  5493. end
  5494. end
  5495. for LIST = 1, #WHITELIST do
  5496. if WHITELIST[LIST] ~= nil then
  5497. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  5498. if CHARACTER then
  5499. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  5500. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5501. if TORSO then
  5502. CreateSound(201858045, Cam, 3, 1)
  5503. local GUI = Instance.new("BillboardGui",Cam)
  5504. GUI.Name = WHITELIST[LIST]
  5505. GUI.Size = UDim2.new(5,0,5,0)
  5506. GUI.Adornee = TORSO
  5507. local GUI2 = IT("ImageLabel",GUI)
  5508. GUI2.BackgroundTransparency = 1
  5509. GUI2.BorderSizePixel = 0
  5510. GUI2.ImageTransparency = 1
  5511. GUI2.Size = UDim2.new(1,0,1,0)
  5512. GUI2.SizeConstraint = "RelativeYY"
  5513. GUI.AlwaysOnTop = true
  5514. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  5515. end
  5516. else
  5517. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  5518. if GUI.ImageLabel.ImageTransparency <= 1 then
  5519. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5520. end
  5521. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5522. if TORSO then
  5523. GUI.Adornee = TORSO
  5524. end
  5525. end
  5526. else
  5527. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5528. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5529. end
  5530. end
  5531. else
  5532. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5533. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5534. end
  5535. table.remove(WHITELIST,LIST)
  5536. end
  5537. end
  5538. if Character:FindFirstChildOfClass("Accessory") then
  5539. Character:FindFirstChildOfClass("Accessory"):remove()
  5540. elseif Character:FindFirstChildOfClass("Hat") then
  5541. Character:FindFirstChildOfClass("Hat"):remove()
  5542. end
  5543. BLINKLOOP = BLINKLOOP + 1
  5544. if BLINKLOOP >=325 then
  5545. BLINKLOOP = 0
  5546. Blink()
  5547. BLINKLOOP = BLINKLOOP + 1
  5548. if BLINKLOOP >=250 then
  5549. BLINKLOOP = 0
  5550. Blink2()
  5551. end
  5552. end
  5553. if MODE == "90s" or MODE == "80s" then
  5554. if HITFLOOR ~= nil then
  5555. if MRANDOM(1,12) == 1 then
  5556. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5557.  
  5558. end
  5559. end
  5560. end
  5561. if MODE == "Devil" then
  5562. if HITFLOOR ~= nil then
  5563. if MRANDOM(1,4) == 1 then
  5564. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5565. end
  5566. end
  5567. end
  5568. if MODE == "Black" or MODE == "Fairy" then
  5569. if HITFLOOR ~= nil then
  5570. if MRANDOM(1,9) == 1 then
  5571. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5572. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5573. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5574. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5575. if MRANDOM(1,7) == 1 then
  5576. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5577. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5578. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5579. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5580. end
  5581. end
  5582. end
  5583. end
  5584. Humanoid.DisplayDistanceType = "None"
  5585. Humanoid.PlatformStand = false
  5586. for _, c in pairs(Torso:GetChildren()) do
  5587. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5588. else
  5589. c:remove()
  5590. end
  5591. end
  5592. end
  5593. --//=================================\\
  5594. --\\=================================//
  5595.  
  5596.  
  5597.  
  5598.  
  5599.  
  5600. --//====================================================\\--
  5601. --|| END OF SCRIPT
  5602. --\\====================================================//--
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