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- Q: ...Any% No? Did you mean Any% No DCW?
- A: Fuck no. Well it does ban DCW, but fuck no it's not that bullshit.
- The goal of Any% No is to beat the game as fast as possible under certain restrictions:
- No In-Game Cheats
- No Jinjo Manipulation
- No Clockwork Warping
- No Parallel Clockwork Shots
- No Clockwork Clips
- No Clockwork Abuse (shooting it to places you're intended to do in other ways (such as pillars shot))
- No Clockwork Superslides
- No Delayed Cutscene Warp
- No Entering Jelly Castle as Bee
- No Slit Clips
- No Detonation Levitation
- No skipping over the cutscene in Spiral Mountain
- No Bottle's House Skip
- No WonderWing Abuse (meaning no, you can't quickdive & swim in the Toxic Waste in GI)
- No trying to grab shit on the other side of a wall with your face (like using skews to grab the cheato page in Pawno's for example)
- No Beak Bomb Clips (like to clip into Kickball Stadium for example)
- No Out of Bounds Shenanagans_ in general
- No HFP Early
- No TDL Early
- No clipping through that pipe in the Toxic Waste area of GI to get into HFP as Solo Banjo
- No Bird Balloon
- No Egg Barge (Grabbing shit in rocks and behind walls with Beak Barge after shooting an egg)
- No Whack Grab (Grabbing shit in rocks and behind walls with Wing Whack)
- No Breegul Bash Abuse (Grabbing shit in rocks and behind walls with Breegul Bash)
- No Cloning
- No Crusher Skip
- No Split Up Skip
- No other glitches invented by https://www.youtube.com/user/Cronikeys/
- No other glitches invented by https://www.youtube.com/user/KlydeStorm/ either
- No Way?
- No Way!
- Q: So is this Glitchless/No Major Glitches basically?
- A: Yes and no. The backstory is I just thought it up as a joke at random when discussing how a category should be named with g0gotbc, and thought it was a really funny name. It's removing any big skips in a clearly defined way, without leaving any room for gray area or dumb debates of “COULDN'T DOUBLE JUMPING WITH PACK WHACK BE CONSIDERED A GLITCH” or whatnot. Thought that doesn't mean I wouldn't be open to changing the ruleset if wanted/necessary.
- Q: How long do you think this will take?
- A: 5-6 hours I guess?
- Q: How good is the routing for this?
- A: Not very, honestly I kinda took the “Twin Galaxies%” route I did the last couple years (FAQ: Route: ) and removed 5 Jiggies that I thought would be slow and changed some things up so it would be faster and more in line with what I felt was a better ruleset. I didn't really time anything... hell, honestly the current jiggy list could probably be changed. I'll consider it if/when I end up taking this category seriously.
- Q: What's the route?
- A: Can't be bothered to make a seperate doc for this, but I'll post the jiggy list and a route draft below [WARNING: EVERYTHING EXCEPT JIGGY COUNT IS UNORGANIZED]:
- MT1:
- 1) Jingaling 1/61
- 80} pre Goliath {80/765}
- >Egg Aim <25 Notes>-
- -shoot snakeheads and go inside
- 1- inside Mumbo’s 1/10?
- 20} Treble Cleft behind Targitzan 100/765
- 2) Golden Goliath 2/61
- >Grip Grab <35 notes>
- 1] JSG 1/45
- 3) Snake 3/61
- deathwarp
- 4) Relic Jiggy 4/61
- >Breegull Blaster <30 Notes>
- 2] Pool 2/45
- 3] Kickball Jinjo 3/45
- 5) Top of Targitzan 5/61
- 6) Bovina 6/61
- 4] Bridge 4/45
- 5] Temple Jinjo 5/45
- 7) Easy Temple Jiggy 7/61
- 8) Targitzan Fight 8/61
- GGM1:
- 6] IOH Wooded Hollow Jinjo 6/45
- -Open GGM + WW
- -Hit GGM Warp
- >Fire Eggs <45 Notes>
- -in GGM:
- 2- Glowbo near Wumba 2/10?
- >Bill Drill <85 Notes>
- 10} Notes around Mumbo’s {130/765}
- 3- Glowbo near rock 3/10?
- -Bill Drill rock near Mumbos
- -Bill Drill rocks on way to Generator Cavern
- 9) Generator Cavern 9/61
- -Deathwarp
- -hit Waterfall switch
- 15} Notes around Prospectors {145/765}
- 7] Train Tracks Jinjo 7/45
- 10) Waterfall Jiggy 10/61
- 11) Gloomy Cavern Jiggy 11/61
- deathwarp
- -Run to Wumba’s, transform into Detonator
- -Warp to Mumbo’s
- -Open Jail Cell
- 8] Jail Jinjo 8/45
- 12) Power Hut Jiggy (as detonator) 12/61
- -deathwarp
- -Blow up rocks to Canary Mary + free her
- -restart during 2nd part of the cutscene
- Spiral Mountain:
- Double Air
- 20} Treble Cleft on Red_Jinjo’s House {155/765}
- Warp back to Plateau
- WW:
- 10} Notes near Grenade Eggs {165/765}
- >Grenade Eggs <110 Notes>
- -Open electric fence with grenade eggs
- 10} notes on top of the electric fence {175/765}
- 10} notes on your way to split up pad {185/765}
- >Split up <160 notes>
- -hit warp pad
- 5} Grab 5 notes as you run to Cactus of Strength {190/765}
- -blow up cash machine + notes {195/765}
- 13) Cactus of Strength Jiggy 13/61
- 10] Cactus of Strength Jinjo 10/45
- 5} Notes behind right door before entering Crazy Castle {200/765}
- >Pack Whack <170 Notes>
- 14 + 15) Crazy Castle Jiggies 15/61
- Exit Crazy Castle
- 5} Notes on left door to grip grab to Wumba [205/765]
- 4- Glowbo inside Wumba 4/10?
- -Van to Wumba warp pad, then warp to big top warp pad
- -Drive to Inferno and grab 5 notes {210/765}
- grab glowbo -5/10?
- -warp to Entrance
- 11] Area 51Jinjo 11/45
- - 15 notes from entrance to space zone, ticket and treble cleft, warp from Space Zone to Wumba’s {245/765}
- - Detransform, warp to Space Zone
- 10} notes near Dodgem Dome {255/765}
- 12] Jinjo on top of Dodgem Dome [12/45]
- >Airborne Egg Aiming <180 notes>
- Warp to Inferno
- 16) Inferno Jiggy 16/61
- -run to Mumbo’s
- -As Mumbo, warp to Space Zone and activate Star Spinner
- - Return to BK, exit Inferno
- 17) Dive of Death Jiggy 17/61
- 10} Dive of Death Notes {265/765}
- 12] Cave of Horror’s Jinjo 12/45
- -deathwarp, warp to tent
- 13] Jinjo on tent 13/45
- 18) Patch 18/61
- - Run to Space Zone
- - enter Star Spinner
- 19) Star Spinner Jiggy 19/61
- Deathwarp, Exit WW, and Warp back to Jinjo Village
- Open JRL + TDL
- JRL1:
- 20} Notes around Plateau {285/765}
- 14] Jinjo under rock in Plateau [14/45]
- >Ice Eggs <200 notes>
- Hit switch to HFP + enter JRL
- -Break monument for split-up pads + split up
- -As Kazooie, spring up to the 3 doubloons on the right of Mumbo’s Hut
- -Head to Wing Whack silo, Collect 5 doubloons on the way too
- >Wing Whack <265 notes>
- Enter blubber’s
- 15] Blubber’s Jinjo 15/45
- 20} Blubber’s notes 305/765
- -deathwarp
- -go back to bk, go to Jolly’s
- >Sub-Aqua Egg Aim <280 notes>
- 20} notes in Jolly’s {325/765}
- -blow up TNT Box before exiting
- - 4 dubloons on the way out to jinjo alcove
- 16] Jinjo in Alcove 16/45
- -4 dubloons underneath jinjo alcove
- 10} Swim down, get 5 notes inside anemone near path to Atlantis {330/765}
- -Open Temple of the Fishes
- 10} notes on top of Eels' Lair {340/765}
- >Talon Torpedo <290 notes>
- 20) Talon Torpedo Seemee Fish in Atlantis or near Wumba’s 20/61
- 5- Glowbo and fish jiggy then transform -5/10?-
- 20} Treble Clef from anemone {360/765}
- 18] Jinjo from sunken ship [18/45]
- - Hit Sunken Ship warp and go to Lockers Cavern
- 21 + 22) Fak Fak + Sea Bottom Cavern 21/61
- -save and quit
- 19] Spiral Mountain Jinjo 20/45
- Warp to Pine Grove
- 10} 10 notes on the way to Klungo 2 370/765
- >Clockwork Eggs <315 notes>
- 10} 10 notes near Jinjo 380/765
- 20] Wasteland Jinjo [20/45]
- Open TDL and go there
- TDL 1:
- HIT ENTRANCE WARP PAD
- 15} Notes on the way to Jamjars 395/765
- Hit switch to Entrance Jinjo
- 21] Get Jinjo and blow up rocknut with same clockwork [21/45]
- -enter train station, blow up rocknut
- 22] Shoot 2 CKEs in small holes for jinjo and rocknut [22/45]
- -run to Wumba Warp pad, grab spring shoes and enter path behind Wumba's Hut
- 6- glowbo along the side of the mountain behind river passage -6/10-
- -enter river passage
- 20} River Passage notes 415/765
- >Taxi Pack <405 Notes>
- as kazooie exit river passage from waterfall side
- -blow up Rocknut inside waterfall
- -enter Unga Bunga cave for spring shoes
- 15] Notes on the way up to the path to nest 430/765
- -Go the intentional way to the nest, Activate mountain warp, run across narrow bridge, activate Stomping Plains warp
- -Warp back to Top of the Mountain, Jump directly down from warp pad to tunnel near T-Rex Jiggy
- Shoot Clockwork from one side of tunnel and have clockwork jump on the side to blow up last rocknut, getting 15 notes along the way {445/765}
- >Hatch <420 Notes>
- - deathwarp
- - recombine, exit river passage from vine side
- 27] Talon Torpedo Jinjo [27/45]
- 15} notes by exit of vine side river passage {460/765}
- -warp to Wumba's
- - transform into T-Rex
- 23) Learn to roar, go to roar code jiggy 23/61
- ** Code is short short long short long long, morse code for "item"
- 24) On the way to or from, grab Rocknut Jiggy 24/61
- Return to Wumba's, run to Mumbo's
- 20} Treble Cleft near Wumba’s {480/765}
- 7- Glowbo behind Mumbo -7/10?-
- - become Mumbo, Warp to Wumba’s and enlarge Wumba's hut
- - Back to BK, warp back to Wumba’s
- - Transform to big T-Rex
- - roar at Oogle Boogle to make him run away
- - Hit jinjo switch
- 26] Transform back, get jinjo 26/45
- - Warp to top of the mountain
- 25 + 26) Terry Jiggies [26/61]
- - Jump down, hit switch to Chompasaur
- 27) Chompasaur Jiggy [27/61]
- save and quit
- MT + GGM2:
- - Open GI
- - Warp to Wasteland, hit GI Train Switch
- - Reset once train door cutscene opens
- - Warp to Entrance, go to Prison Compound
- 28) Pillars 28/61
- 29) Quicksand Jiggy 29/61
- 30) Prison Compound + Enter GGM 30/61
- 5} notes on the left of prospectors after leaving it 485/765
- -hit Crushing Shed warp, enter shed, hit switch, exit shed
- 20} notes near green glitter pile 505/765
- 31) Use Springy Step Shoes to get the Jiggy in the waterfall 31/61
- 28] Toxic Cave Jinjo [28/45]
- >Beak Bayonet <95 Notes>
- 32) Ordance Storage 32/61
- 20} Fuel Depot notes 525/765
- 33) Canary Mary Race 33/61
- -hit waterfall warp pad
- 29] Jinjo under rock near Train Station 29/45
- - Race her again to make her fly to CCL
- -Warp to Mumbo's Hut
- -Become Mumbo, warp to Crushing Shed, activate pad
- 34) Grab Crushing Shed Jiggy 34/61
- -warp to train station, lift it
- -Warp back to Mumbo’s, be BK again, warp to Train Station
- Enter Wumba’s, warp to Train Station
- 35) Old King KaptainKohl 35/61
- Train to GI
- GI
- 15} Notes at exit of Train station 540/765
- >Claw Clamber Boots <505 notes>
- -split up
- as Banjo head to Trash Compactor Room
- 36) Trash Compactor 36/61
- -deathwarp, bring banjo to 1st switch, then kazooie to 2nd one
- -grab claw clamber boots as solo kazooie
- 20} Treble Cleft on the entrance to GI 560/765
- - Break open window on Front Door, enter it as solo k
- 37) Tintop Jiggy 37/61
- -spring up to floor 2 [41/61]
- - Hit floor 2 warp pad
- >Leg Spring <545 Notes>
- - get 15 notes [585/640]
- 30] Get jinjo then warp to floor 1 [30/45]
- - Leg spring -> flap -> wing whack to get to flight pad on the right
- - Down to floor 5 warp pad, then grab the jinjo and jiggy in the two Floor 5 rooms [31/45] [38/61]
- -exit window, enter floor 3 through side door
- -hit warp pad as kazooie solo, then go to split up pads and switch to banjo
- - as banjo warp to floor 3
- -grab battery then enter Packing Room
- -drop battery in packing room, switch to Kazooie
- -As Kazooie use warp pad to warp to roof
- - Fly, grenade hole in smokestack, enter and get jinjo [32/45]
- 39) Packing room jiggy (39/61)
- - deathwarp, switch to banjo
- - warp to floor 2
- - exit through side door
- 10} grab 10 notes along the way 595/765
- once outside hit switch, switch to kazooie
- - warp to roof
- 33] Window Jinjo 33/45
- -save and quit
- HFP
- - Open HFP
- - Warp to Cliff Top
- - Enter HFP
- - Hit Entrance Warp, head left
- 10} notes on the way to Mumbo’s 640/765
- -Enter Mumbo’s, blow up door on the left, enter Wumba’s Wigwam
- - Transform to Snowball
- - Go up Narrow Hill
- 10} Notes at top of narrow hill 650/765
- - Hit Upper Ice Side Warp
- 35] Windy Hole Jinjo 35/45
- Go through left door to fire side near said jinjo, travel quickly to door on other side of upper fire, hitting the Upper Fire Side Warp on the way
- 10} 10 notes on the way through 660/765
- - hit Oil Drill Switch, if you’re low on heath use the platform right under Chilly Willy is to restock
- - Go back to Wumba, detransform
- - Exit, use warp pad and warp to Upper Fire Side
- - Split up, and as Banjo drop down to lower ledge and grab 10 notes on the way to Shack Pack 670/765
- - Enter Collosseum
- - head left to hit a switch to the lava waterfall Jinjo
- - go to the other side now and climb up chain, shimmy across left wall on top of chain
- - walk outside and hit a switch
- - as kazooie solo enter the volcano
- 40) Volcano jiggy (40/61)
- -enter icicle grotto
- >Glide (660 Notes)
- 20} Icy Side Treble Cleft
- 36] Icicle Grotto Jinjo 36/45
- -use warp pad nearby to warp to upper fire side
- - flap down to Kazooie solo switch below
- - switch to Banjo solo, shimmy across left wall, hit that switch
- - switch to solo Kazooie grab the split up Jiggy
- 41) Split Up Skip Skip 41/61
- - as banjo drop down to ground floor
- -deathwarp
- 38] as banjo grab the fish and Shack Pack Jinjo 38/45
- -deathwarp again
- recombine, warp to lower icy side to enter Boggy’s Igloo
- 39] Mildred Jinjo 39/45
- 42) Boggy’s Jiggy 42/61
- -deathwarp and exit HFP
- deathwarp, recombine, exit HFP
- 34] Use claw clamber boots to grab cliff top Jinjo 34/45
- JRL 2
- Split up, switch to Kazooie
- 43) Glide to Smuggler’s 43/61
- deathwarp
- 44) Hatch Tiptup 44/61
- - Deathwarp, Recombine, warp to Atlantis
- 39] Seaweed Sanctum Jinjo 39/45
- 40] Big Fish Jinjo 40/45
- -free Maggey, deathwarp
- -enter pawno's
- 45) Pawno Jiggy 45/61
- 20} Pawno notes 420/765
- 6- Pawno Glowbo 6/10?
- -head to jolly's
- 46) Maggey Jiggy 46/61
- -enter the side of Jolly's
- 41] GI Toxic Waste Pipe Jinjo 21/45
- 5} 5 notes on the way to UFO 400/765
- 47) UFO Jiggy 47/61
- -deathwarp after
- - Talon Torpedo door in ship
- GGM3?
- 44] GGM Water Silo Jinjo 44/45
- save and quit
- TDL 2:
- 48+ 49) Stomping plains Jiggies 49/61
- 45] Stomping Plains Jinjo 45/45
- - Warp back to entrance, exit TDL
- CCL
- 10} notes right next to CCL Bubble 730/765
- - Take first cannon plant down to green area
- - Bill Drill for a beanstalk, head to green pool area
- - hit 1st CKE switch nearby
- Push George over, fly to Canary Mary
- 50) Canary Mary Race 50/61
- - Enter Wumba’s
- 38] Wumba Jinjo (climb up it or get it as bee) [38/45]
- Transform to beeeeeeeeeeeeeeeeeeeeeeeeeee, exit
- - Get these eyeball plants: orange pool -> cheese wedge
- Open hive to Zubbas
- 51) Zubbas Jiggy 51/61
- - Exit hit the top of the mountain eyeball plant
- 52) break eyeball plant near the green pool to get the Eyeball Jiggy (52/61)
- - deathwarp? use flower on right to head back to green pool area
- - go back to flight pad, fly to platform under Cheese Wedge
- - put seed in hole, use wonderwing to get through the prickly bushes. Drop down to the Blue Mumbo Hut.
- - Afterwards, fly to the Red Mumbo Hut.
- 53) Kill Mingy in whatever hut he’s in (53/61)
- 39] Mingy Jinjo [39/45]
- - For whatever hut Mumbo’s in: Bring him over to Mumbo Pad to make it rain on those hoes (and activate Pot of Gold Rainbow) (have to go up ramp on the right of red door in central cavern)
- 54) Drippy Jiggy (54/61)
- -Fly to Pot of Gold
- -Hit switch, run across rainbow
- 55) Pot of Gold (55/61)
- Enter Central Cavern
- 5} notes in front of pot of gold door 735/765
- Go to middle and split up
- Switch to Kazooie solo
- - hatch egg right behind Kazooie split up pad
- - head out red mumbo skull door, Fly to Trash Can
- 5} notes in front of red mumbo door
- 56) Trash Can (56/61)
- 40] Trash Can Jinjo [40/45]
- - Shoot clockwork into soda can for 2nd cwk switch too
- - Exit, fly to egg near cheese wedge + blue mumbo skull + hatch it
- - enter the door to central cavern near it
- 5} notes in front of door to cheese wedge 740/765
- 41] Use spring pad to get the Jinjo near where Sack Pack is, then exit to blue skull [41/45]
- 5} notes in front of blue mumbo skull door 745/765
- Fly to top entrance of Central Cavern
- 30} Treble Cleft up top + 10 notes through doorway on both sides 775/765
- - Hit switch up top, flap down below to the left of SuperStash for final Switch
- 57) Superstash jiggy (57/61)
- - Switch to Banjo, use floaty thing to hover to Sack Pack
- 10} notes near Sack Pack 785/765
- >Sack Pack <765 Notes>
- - Enter Blue door to the left, climb up pole and use Sack Pack + Taxi Pack to get to the beanstalk to Cheese Wedge
- 42] Cheese Wedge Jinjo [42/45]
- 58) Cheese Wedge Jiggy 58/61
- 59) Banjo solo to the Jelly castle (59/61)
- Recombine, warp to entrance.
- Exit CCL
- HFP 2:
- Split up
- as Banjo hit switch in pool below
- 60) Pool Kids Jiggy 60/61
- 37] Lava Waterfall Jinjo 37/45
- - warp to Upper Icy Side
- 61) Oil Drill Jiggy 61/61
- save & quit
- Endgame
- - Open CK1 and CK2
- - Once in CK, Open door to ToT with Sack Pack and Glide, hit the switch in back before fighting Klungo 3
- - Stay awake through Klungo 3 and ToT
- - Beat Grunty
- Mayahem Temple
- 1. Golden Goliath
- 2. Snake
- 3. On Top of Temple
- 4. Bovina
- 5. Quicksand (Prison Compound)
- 6. Targitzan 1
- 7. Targitzan 2
- 8. Relic Chamber
- 9. Pillars
- Glitter Gulch Mine
- 10. Waterfall Cavern
- 11. Underwater Maze
- 12. High Waterfall (CKE)
- 13. Generator Cavern (CKE)
- 14. Power Hut
- 15. Dilberta
- 16. Ordnance Storage
- 17. Canary Mary
- 18. Crushing Shed
- 19. Old King Coal
- Witchyworld
- 20. Cactus of Strength (BILL DRILL)
- 21. Dive of Death
- 22. Hoop Hurry
- 23. Balloon Burst
- 24. Mr. Patch
- 25. Top of Inferno
- 26. Star Spinner
- Jolly Roger's Lagoon
- 27. Pawno
- 28. SeeMee Fish
- 29. Lord Woo Fak Fak
- 30. Sub Game
- 31. Chris P. Bacon
- 32. UFO
- 33. Merry Maggie
- 34. Hatch Tiptup's Only Son
- 35. Pool Kids
- 36. Smuggler’s
- Terrydactyland
- 37. Terry
- 38. Terry Hole
- 39. Stomping Plains
- 40. Rocknuts
- 41. Roar Cage
- 42. Chompa
- 43. Dippy
- Grunty's Industries (pack whack if you need batteries!)
- 44. Tintups
- 45. Roof
- 46. Trash Compactor
- 47. Packing Room
- Hailfire Peaks
- 48. Ice Wall beneath Willy
- 49. Boggy Fish
- 50. Split Up
- 51. Volcano
- 52. Oil Drill
- Cloud Cuckooland
- 53. Superstash
- 54. Mingy
- 55. Pot o' Gold
- 56. Trash Can
- 57. Canary Mary 3
- 58. Jelly Castle
- 59. Eyeballs (bee)
- 60. Hive game (bee)
- 61. Cheese Wedge
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