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Madtaz64

Banjo-Tooie "Any% No" FAQ

Apr 1st, 2018
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  1. Q: ...Any% No? Did you mean Any% No DCW?
  2. A: Fuck no. Well it does ban DCW, but fuck no it's not that bullshit.
  3.  
  4. The goal of Any% No is to beat the game as fast as possible under certain restrictions:
  5.  
  6. No In-Game Cheats
  7. No Jinjo Manipulation
  8. No Clockwork Warping
  9. No Parallel Clockwork Shots
  10. No Clockwork Clips
  11. No Clockwork Abuse (shooting it to places you're intended to do in other ways (such as pillars shot))
  12. No Clockwork Superslides
  13. No Delayed Cutscene Warp
  14. No Entering Jelly Castle as Bee
  15. No Slit Clips
  16. No Detonation Levitation
  17. No skipping over the cutscene in Spiral Mountain
  18. No Bottle's House Skip
  19. No WonderWing Abuse (meaning no, you can't quickdive & swim in the Toxic Waste in GI)
  20. No trying to grab shit on the other side of a wall with your face (like using skews to grab the cheato page in Pawno's for example)
  21. No Beak Bomb Clips (like to clip into Kickball Stadium for example)
  22. No Out of Bounds Shenanagans_ in general
  23. No HFP Early
  24. No TDL Early
  25. No clipping through that pipe in the Toxic Waste area of GI to get into HFP as Solo Banjo
  26. No Bird Balloon
  27. No Egg Barge (Grabbing shit in rocks and behind walls with Beak Barge after shooting an egg)
  28. No Whack Grab (Grabbing shit in rocks and behind walls with Wing Whack)
  29. No Breegul Bash Abuse (Grabbing shit in rocks and behind walls with Breegul Bash)
  30. No Cloning
  31. No Crusher Skip
  32. No Split Up Skip
  33. No other glitches invented by https://www.youtube.com/user/Cronikeys/
  34. No other glitches invented by https://www.youtube.com/user/KlydeStorm/ either
  35. No Way?
  36. No Way!
  37.  
  38. Q: So is this Glitchless/No Major Glitches basically?
  39. A: Yes and no. The backstory is I just thought it up as a joke at random when discussing how a category should be named with g0gotbc, and thought it was a really funny name. It's removing any big skips in a clearly defined way, without leaving any room for gray area or dumb debates of “COULDN'T DOUBLE JUMPING WITH PACK WHACK BE CONSIDERED A GLITCH” or whatnot. Thought that doesn't mean I wouldn't be open to changing the ruleset if wanted/necessary.
  40.  
  41. Q: How long do you think this will take?
  42. A: 5-6 hours I guess?
  43.  
  44. Q: How good is the routing for this?
  45. A: Not very, honestly I kinda took the “Twin Galaxies%” route I did the last couple years (FAQ: Route: ) and removed 5 Jiggies that I thought would be slow and changed some things up so it would be faster and more in line with what I felt was a better ruleset. I didn't really time anything... hell, honestly the current jiggy list could probably be changed. I'll consider it if/when I end up taking this category seriously.
  46.  
  47. Q: What's the route?
  48. A: Can't be bothered to make a seperate doc for this, but I'll post the jiggy list and a route draft below [WARNING: EVERYTHING EXCEPT JIGGY COUNT IS UNORGANIZED]:
  49.  
  50. MT1:
  51. 1) Jingaling 1/61
  52. 80} pre Goliath {80/765}
  53. >Egg Aim <25 Notes>-
  54. -shoot snakeheads and go inside
  55. 1- inside Mumbo’s 1/10?
  56. 20} Treble Cleft behind Targitzan 100/765
  57. 2) Golden Goliath 2/61
  58. >Grip Grab <35 notes>
  59. 1] JSG 1/45
  60. 3) Snake 3/61
  61. deathwarp
  62. 4) Relic Jiggy 4/61
  63. >Breegull Blaster <30 Notes>
  64. 2] Pool 2/45
  65. 3] Kickball Jinjo 3/45
  66. 5) Top of Targitzan 5/61
  67. 6) Bovina 6/61
  68. 4] Bridge 4/45
  69. 5] Temple Jinjo 5/45
  70. 7) Easy Temple Jiggy 7/61
  71. 8) Targitzan Fight 8/61
  72.  
  73. GGM1:
  74. 6] IOH Wooded Hollow Jinjo 6/45
  75. -Open GGM + WW
  76. -Hit GGM Warp
  77. >Fire Eggs <45 Notes>
  78. -in GGM:
  79. 2- Glowbo near Wumba 2/10?
  80. >Bill Drill <85 Notes>
  81. 10} Notes around Mumbo’s {130/765}
  82. 3- Glowbo near rock 3/10?
  83. -Bill Drill rock near Mumbos
  84. -Bill Drill rocks on way to Generator Cavern
  85. 9) Generator Cavern 9/61
  86. -Deathwarp
  87. -hit Waterfall switch
  88. 15} Notes around Prospectors {145/765}
  89. 7] Train Tracks Jinjo 7/45
  90. 10) Waterfall Jiggy 10/61
  91. 11) Gloomy Cavern Jiggy 11/61
  92. deathwarp
  93. -Run to Wumba’s, transform into Detonator
  94. -Warp to Mumbo’s
  95. -Open Jail Cell
  96. 8] Jail Jinjo 8/45
  97. 12) Power Hut Jiggy (as detonator) 12/61
  98. -deathwarp
  99. -Blow up rocks to Canary Mary + free her
  100. -restart during 2nd part of the cutscene
  101.  
  102. Spiral Mountain:
  103. Double Air
  104. 20} Treble Cleft on Red_Jinjo’s House {155/765}
  105. Warp back to Plateau
  106.  
  107.  
  108. WW:
  109. 10} Notes near Grenade Eggs {165/765}
  110. >Grenade Eggs <110 Notes>
  111. -Open electric fence with grenade eggs
  112. 10} notes on top of the electric fence {175/765}
  113. 10} notes on your way to split up pad {185/765}
  114. >Split up <160 notes>
  115. -hit warp pad
  116. 5} Grab 5 notes as you run to Cactus of Strength {190/765}
  117. -blow up cash machine + notes {195/765}
  118. 13) Cactus of Strength Jiggy 13/61
  119. 10] Cactus of Strength Jinjo 10/45
  120. 5} Notes behind right door before entering Crazy Castle {200/765}
  121. >Pack Whack <170 Notes>
  122. 14 + 15) Crazy Castle Jiggies 15/61
  123. Exit Crazy Castle
  124. 5} Notes on left door to grip grab to Wumba [205/765]
  125. 4- Glowbo inside Wumba 4/10?
  126. -Van to Wumba warp pad, then warp to big top warp pad
  127. -Drive to Inferno and grab 5 notes {210/765}
  128. grab glowbo -5/10?
  129. -warp to Entrance
  130. 11] Area 51Jinjo 11/45
  131. - 15 notes from entrance to space zone, ticket and treble cleft, warp from Space Zone to Wumba’s {245/765}
  132. - Detransform, warp to Space Zone
  133. 10} notes near Dodgem Dome {255/765}
  134. 12] Jinjo on top of Dodgem Dome [12/45]
  135. >Airborne Egg Aiming <180 notes>
  136. Warp to Inferno
  137. 16) Inferno Jiggy 16/61
  138. -run to Mumbo’s
  139. -As Mumbo, warp to Space Zone and activate Star Spinner
  140. - Return to BK, exit Inferno
  141. 17) Dive of Death Jiggy 17/61
  142. 10} Dive of Death Notes {265/765}
  143. 12] Cave of Horror’s Jinjo 12/45
  144. -deathwarp, warp to tent
  145. 13] Jinjo on tent 13/45
  146. 18) Patch 18/61
  147. - Run to Space Zone
  148. - enter Star Spinner
  149. 19) Star Spinner Jiggy 19/61
  150. Deathwarp, Exit WW, and Warp back to Jinjo Village
  151. Open JRL + TDL
  152.  
  153.  
  154.  
  155. JRL1:
  156. 20} Notes around Plateau {285/765}
  157. 14] Jinjo under rock in Plateau [14/45]
  158. >Ice Eggs <200 notes>
  159. Hit switch to HFP + enter JRL
  160. -Break monument for split-up pads + split up
  161. -As Kazooie, spring up to the 3 doubloons on the right of Mumbo’s Hut
  162. -Head to Wing Whack silo, Collect 5 doubloons on the way too
  163. >Wing Whack <265 notes>
  164. Enter blubber’s
  165. 15] Blubber’s Jinjo 15/45
  166. 20} Blubber’s notes 305/765
  167. -deathwarp
  168. -go back to bk, go to Jolly’s
  169. >Sub-Aqua Egg Aim <280 notes>
  170. 20} notes in Jolly’s {325/765}
  171. -blow up TNT Box before exiting
  172. - 4 dubloons on the way out to jinjo alcove
  173. 16] Jinjo in Alcove 16/45
  174. -4 dubloons underneath jinjo alcove
  175. 10} Swim down, get 5 notes inside anemone near path to Atlantis {330/765}
  176. -Open Temple of the Fishes
  177. 10} notes on top of Eels' Lair {340/765}
  178. >Talon Torpedo <290 notes>
  179. 20) Talon Torpedo Seemee Fish in Atlantis or near Wumba’s 20/61
  180. 5- Glowbo and fish jiggy then transform -5/10?-
  181. 20} Treble Clef from anemone {360/765}
  182. 18] Jinjo from sunken ship [18/45]
  183. - Hit Sunken Ship warp and go to Lockers Cavern
  184. 21 + 22) Fak Fak + Sea Bottom Cavern 21/61
  185. -save and quit
  186.  
  187. 19] Spiral Mountain Jinjo 20/45
  188. Warp to Pine Grove
  189. 10} 10 notes on the way to Klungo 2 370/765
  190. >Clockwork Eggs <315 notes>
  191. 10} 10 notes near Jinjo 380/765
  192. 20] Wasteland Jinjo [20/45]
  193. Open TDL and go there
  194.  
  195. TDL 1:
  196. HIT ENTRANCE WARP PAD
  197. 15} Notes on the way to Jamjars 395/765
  198. Hit switch to Entrance Jinjo
  199. 21] Get Jinjo and blow up rocknut with same clockwork [21/45]
  200. -enter train station, blow up rocknut
  201. 22] Shoot 2 CKEs in small holes for jinjo and rocknut [22/45]
  202. -run to Wumba Warp pad, grab spring shoes and enter path behind Wumba's Hut
  203. 6- glowbo along the side of the mountain behind river passage -6/10-
  204. -enter river passage
  205. 20} River Passage notes 415/765
  206. >Taxi Pack <405 Notes>
  207. as kazooie exit river passage from waterfall side
  208. -blow up Rocknut inside waterfall
  209. -enter Unga Bunga cave for spring shoes
  210. 15] Notes on the way up to the path to nest 430/765
  211. -Go the intentional way to the nest, Activate mountain warp, run across narrow bridge, activate Stomping Plains warp
  212. -Warp back to Top of the Mountain, Jump directly down from warp pad to tunnel near T-Rex Jiggy
  213. Shoot Clockwork from one side of tunnel and have clockwork jump on the side to blow up last rocknut, getting 15 notes along the way {445/765}
  214. >Hatch <420 Notes>
  215. - deathwarp
  216. - recombine, exit river passage from vine side
  217. 27] Talon Torpedo Jinjo [27/45]
  218. 15} notes by exit of vine side river passage {460/765}
  219. -warp to Wumba's
  220. - transform into T-Rex
  221. 23) Learn to roar, go to roar code jiggy 23/61
  222. ** Code is short short long short long long, morse code for "item"
  223. 24) On the way to or from, grab Rocknut Jiggy 24/61
  224. Return to Wumba's, run to Mumbo's
  225. 20} Treble Cleft near Wumba’s {480/765}
  226. 7- Glowbo behind Mumbo -7/10?-
  227. - become Mumbo, Warp to Wumba’s and enlarge Wumba's hut
  228. - Back to BK, warp back to Wumba’s
  229. - Transform to big T-Rex
  230. - roar at Oogle Boogle to make him run away
  231. - Hit jinjo switch
  232. 26] Transform back, get jinjo 26/45
  233. - Warp to top of the mountain
  234. 25 + 26) Terry Jiggies [26/61]
  235. - Jump down, hit switch to Chompasaur
  236. 27) Chompasaur Jiggy [27/61]
  237. save and quit
  238.  
  239. MT + GGM2:
  240. - Open GI
  241. - Warp to Wasteland, hit GI Train Switch
  242. - Reset once train door cutscene opens
  243. - Warp to Entrance, go to Prison Compound
  244. 28) Pillars 28/61
  245. 29) Quicksand Jiggy 29/61
  246. 30) Prison Compound + Enter GGM 30/61
  247. 5} notes on the left of prospectors after leaving it 485/765
  248. -hit Crushing Shed warp, enter shed, hit switch, exit shed
  249. 20} notes near green glitter pile 505/765
  250. 31) Use Springy Step Shoes to get the Jiggy in the waterfall 31/61
  251. 28] Toxic Cave Jinjo [28/45]
  252. >Beak Bayonet <95 Notes>
  253. 32) Ordance Storage 32/61
  254. 20} Fuel Depot notes 525/765
  255. 33) Canary Mary Race 33/61
  256. -hit waterfall warp pad
  257. 29] Jinjo under rock near Train Station 29/45
  258. - Race her again to make her fly to CCL
  259. -Warp to Mumbo's Hut
  260. -Become Mumbo, warp to Crushing Shed, activate pad
  261. 34) Grab Crushing Shed Jiggy 34/61
  262. -warp to train station, lift it
  263. -Warp back to Mumbo’s, be BK again, warp to Train Station
  264. Enter Wumba’s, warp to Train Station
  265. 35) Old King KaptainKohl 35/61
  266. Train to GI
  267.  
  268. GI
  269.  
  270. 15} Notes at exit of Train station 540/765
  271. >Claw Clamber Boots <505 notes>
  272. -split up
  273. as Banjo head to Trash Compactor Room
  274. 36) Trash Compactor 36/61
  275. -deathwarp, bring banjo to 1st switch, then kazooie to 2nd one
  276. -grab claw clamber boots as solo kazooie
  277. 20} Treble Cleft on the entrance to GI 560/765
  278. - Break open window on Front Door, enter it as solo k
  279. 37) Tintop Jiggy 37/61
  280. -spring up to floor 2 [41/61]
  281. - Hit floor 2 warp pad
  282. >Leg Spring <545 Notes>
  283. - get 15 notes [585/640]
  284. 30] Get jinjo then warp to floor 1 [30/45]
  285. - Leg spring -> flap -> wing whack to get to flight pad on the right
  286. - Down to floor 5 warp pad, then grab the jinjo and jiggy in the two Floor 5 rooms [31/45] [38/61]
  287. -exit window, enter floor 3 through side door
  288. -hit warp pad as kazooie solo, then go to split up pads and switch to banjo
  289. - as banjo warp to floor 3
  290. -grab battery then enter Packing Room
  291. -drop battery in packing room, switch to Kazooie
  292. -As Kazooie use warp pad to warp to roof
  293. - Fly, grenade hole in smokestack, enter and get jinjo [32/45]
  294. 39) Packing room jiggy (39/61)
  295. - deathwarp, switch to banjo
  296. - warp to floor 2
  297. - exit through side door
  298. 10} grab 10 notes along the way 595/765
  299. once outside hit switch, switch to kazooie
  300. - warp to roof
  301. 33] Window Jinjo 33/45
  302. -save and quit
  303.  
  304.  
  305. HFP
  306. - Open HFP
  307. - Warp to Cliff Top
  308. - Enter HFP
  309. - Hit Entrance Warp, head left
  310. 10} notes on the way to Mumbo’s 640/765
  311. -Enter Mumbo’s, blow up door on the left, enter Wumba’s Wigwam
  312. - Transform to Snowball
  313. - Go up Narrow Hill
  314. 10} Notes at top of narrow hill 650/765
  315. - Hit Upper Ice Side Warp
  316. 35] Windy Hole Jinjo 35/45
  317. Go through left door to fire side near said jinjo, travel quickly to door on other side of upper fire, hitting the Upper Fire Side Warp on the way
  318. 10} 10 notes on the way through 660/765
  319. - hit Oil Drill Switch, if you’re low on heath use the platform right under Chilly Willy is to restock
  320. - Go back to Wumba, detransform
  321. - Exit, use warp pad and warp to Upper Fire Side
  322. - Split up, and as Banjo drop down to lower ledge and grab 10 notes on the way to Shack Pack 670/765
  323. - Enter Collosseum
  324. - head left to hit a switch to the lava waterfall Jinjo
  325. - go to the other side now and climb up chain, shimmy across left wall on top of chain
  326. - walk outside and hit a switch
  327. - as kazooie solo enter the volcano
  328. 40) Volcano jiggy (40/61)
  329. -enter icicle grotto
  330. >Glide (660 Notes)
  331. 20} Icy Side Treble Cleft
  332. 36] Icicle Grotto Jinjo 36/45
  333. -use warp pad nearby to warp to upper fire side
  334. - flap down to Kazooie solo switch below
  335. - switch to Banjo solo, shimmy across left wall, hit that switch
  336. - switch to solo Kazooie grab the split up Jiggy
  337. 41) Split Up Skip Skip 41/61
  338. - as banjo drop down to ground floor
  339. -deathwarp
  340. 38] as banjo grab the fish and Shack Pack Jinjo 38/45
  341. -deathwarp again
  342. recombine, warp to lower icy side to enter Boggy’s Igloo
  343. 39] Mildred Jinjo 39/45
  344. 42) Boggy’s Jiggy 42/61
  345. -deathwarp and exit HFP
  346.  
  347.  
  348. deathwarp, recombine, exit HFP
  349. 34] Use claw clamber boots to grab cliff top Jinjo 34/45
  350.  
  351. JRL 2
  352. Split up, switch to Kazooie
  353. 43) Glide to Smuggler’s 43/61
  354. deathwarp
  355. 44) Hatch Tiptup 44/61
  356. - Deathwarp, Recombine, warp to Atlantis
  357. 39] Seaweed Sanctum Jinjo 39/45
  358. 40] Big Fish Jinjo 40/45
  359. -free Maggey, deathwarp
  360. -enter pawno's
  361. 45) Pawno Jiggy 45/61
  362. 20} Pawno notes 420/765
  363. 6- Pawno Glowbo 6/10?
  364. -head to jolly's
  365. 46) Maggey Jiggy 46/61
  366. -enter the side of Jolly's
  367. 41] GI Toxic Waste Pipe Jinjo 21/45
  368. 5} 5 notes on the way to UFO 400/765
  369. 47) UFO Jiggy 47/61
  370. -deathwarp after
  371. - Talon Torpedo door in ship
  372. GGM3?
  373. 44] GGM Water Silo Jinjo 44/45
  374. save and quit
  375.  
  376. TDL 2:
  377. 48+ 49) Stomping plains Jiggies 49/61
  378. 45] Stomping Plains Jinjo 45/45
  379. - Warp back to entrance, exit TDL
  380.  
  381. CCL
  382. 10} notes right next to CCL Bubble 730/765
  383. - Take first cannon plant down to green area
  384. - Bill Drill for a beanstalk, head to green pool area
  385. - hit 1st CKE switch nearby
  386. Push George over, fly to Canary Mary
  387. 50) Canary Mary Race 50/61
  388. - Enter Wumba’s
  389. 38] Wumba Jinjo (climb up it or get it as bee) [38/45]
  390. Transform to beeeeeeeeeeeeeeeeeeeeeeeeeee, exit
  391. - Get these eyeball plants: orange pool -> cheese wedge
  392. Open hive to Zubbas
  393. 51) Zubbas Jiggy 51/61
  394. - Exit hit the top of the mountain eyeball plant
  395. 52) break eyeball plant near the green pool to get the Eyeball Jiggy (52/61)
  396. - deathwarp? use flower on right to head back to green pool area
  397. - go back to flight pad, fly to platform under Cheese Wedge
  398. - put seed in hole, use wonderwing to get through the prickly bushes. Drop down to the Blue Mumbo Hut.
  399. - Afterwards, fly to the Red Mumbo Hut.
  400. 53) Kill Mingy in whatever hut he’s in (53/61)
  401. 39] Mingy Jinjo [39/45]
  402. - For whatever hut Mumbo’s in: Bring him over to Mumbo Pad to make it rain on those hoes (and activate Pot of Gold Rainbow) (have to go up ramp on the right of red door in central cavern)
  403. 54) Drippy Jiggy (54/61)
  404. -Fly to Pot of Gold
  405. -Hit switch, run across rainbow
  406. 55) Pot of Gold (55/61)
  407. Enter Central Cavern
  408. 5} notes in front of pot of gold door 735/765
  409. Go to middle and split up
  410. Switch to Kazooie solo
  411. - hatch egg right behind Kazooie split up pad
  412. - head out red mumbo skull door, Fly to Trash Can
  413. 5} notes in front of red mumbo door
  414. 56) Trash Can (56/61)
  415. 40] Trash Can Jinjo [40/45]
  416. - Shoot clockwork into soda can for 2nd cwk switch too
  417. - Exit, fly to egg near cheese wedge + blue mumbo skull + hatch it
  418. - enter the door to central cavern near it
  419. 5} notes in front of door to cheese wedge 740/765
  420. 41] Use spring pad to get the Jinjo near where Sack Pack is, then exit to blue skull [41/45]
  421. 5} notes in front of blue mumbo skull door 745/765
  422. Fly to top entrance of Central Cavern
  423. 30} Treble Cleft up top + 10 notes through doorway on both sides 775/765
  424. - Hit switch up top, flap down below to the left of SuperStash for final Switch
  425. 57) Superstash jiggy (57/61)
  426. - Switch to Banjo, use floaty thing to hover to Sack Pack
  427. 10} notes near Sack Pack 785/765
  428. >Sack Pack <765 Notes>
  429. - Enter Blue door to the left, climb up pole and use Sack Pack + Taxi Pack to get to the beanstalk to Cheese Wedge
  430. 42] Cheese Wedge Jinjo [42/45]
  431. 58) Cheese Wedge Jiggy 58/61
  432. 59) Banjo solo to the Jelly castle (59/61)
  433. Recombine, warp to entrance.
  434. Exit CCL
  435.  
  436. HFP 2:
  437. Split up
  438. as Banjo hit switch in pool below
  439. 60) Pool Kids Jiggy 60/61
  440. 37] Lava Waterfall Jinjo 37/45
  441. - warp to Upper Icy Side
  442. 61) Oil Drill Jiggy 61/61
  443. save & quit
  444.  
  445.  
  446. Endgame
  447. - Open CK1 and CK2
  448. - Once in CK, Open door to ToT with Sack Pack and Glide, hit the switch in back before fighting Klungo 3
  449. - Stay awake through Klungo 3 and ToT
  450. - Beat Grunty
  451.  
  452. Mayahem Temple
  453. 1. Golden Goliath
  454. 2. Snake
  455. 3. On Top of Temple
  456. 4. Bovina
  457. 5. Quicksand (Prison Compound)
  458. 6. Targitzan 1
  459. 7. Targitzan 2
  460. 8. Relic Chamber
  461. 9. Pillars
  462.  
  463. Glitter Gulch Mine
  464. 10. Waterfall Cavern
  465. 11. Underwater Maze
  466. 12. High Waterfall (CKE)
  467. 13. Generator Cavern (CKE)
  468. 14. Power Hut
  469. 15. Dilberta
  470. 16. Ordnance Storage
  471. 17. Canary Mary
  472. 18. Crushing Shed
  473. 19. Old King Coal
  474.  
  475. Witchyworld
  476. 20. Cactus of Strength (BILL DRILL)
  477. 21. Dive of Death
  478. 22. Hoop Hurry
  479. 23. Balloon Burst
  480. 24. Mr. Patch
  481. 25. Top of Inferno
  482. 26. Star Spinner
  483.  
  484.  
  485. Jolly Roger's Lagoon
  486. 27. Pawno
  487. 28. SeeMee Fish
  488. 29. Lord Woo Fak Fak
  489. 30. Sub Game
  490. 31. Chris P. Bacon
  491. 32. UFO
  492. 33. Merry Maggie
  493. 34. Hatch Tiptup's Only Son
  494. 35. Pool Kids
  495. 36. Smuggler’s
  496.  
  497. Terrydactyland
  498. 37. Terry
  499. 38. Terry Hole
  500. 39. Stomping Plains
  501. 40. Rocknuts
  502. 41. Roar Cage
  503. 42. Chompa
  504. 43. Dippy
  505.  
  506. Grunty's Industries (pack whack if you need batteries!)
  507. 44. Tintups
  508. 45. Roof
  509. 46. Trash Compactor
  510. 47. Packing Room
  511.  
  512. Hailfire Peaks
  513. 48. Ice Wall beneath Willy
  514. 49. Boggy Fish
  515. 50. Split Up
  516. 51. Volcano
  517. 52. Oil Drill
  518.  
  519. Cloud Cuckooland
  520. 53. Superstash
  521. 54. Mingy
  522. 55. Pot o' Gold
  523. 56. Trash Can
  524. 57. Canary Mary 3
  525. 58. Jelly Castle
  526. 59. Eyeballs (bee)
  527. 60. Hive game (bee)
  528. 61. Cheese Wedge
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