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- else if(type == 12)//ќчки
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
- case 2: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.039999,-0.001001, 0.000000,90.000000,90.500007, 1.000000,1.058000,1.000000);
- case 3: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.104998,0.044999,-0.000001, 0.000000,90.000000,90.500007, 1.000000,1.099000,1.080000);
- case 4: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.026999,-0.001000, 76.200012,73.100074,15.000033, 1.000000,1.130000,1.080000);
- case 5: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.128998,0.037999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.217000,1.080000);
- case 6: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105997,0.029999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.017000,1.080000);
- case 7: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098997,0.054999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 8: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.040999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 9: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.034999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 10: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081997,0.039999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 11: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.039999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 12: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.035999,0.001999, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 13: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.031999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.134000,1.080000);
- case 14: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.056999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 15: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.019999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 17: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.035999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 19: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.035999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 20: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.030999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 21: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 22: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 23: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.047999,-0.007000, 138.500000,87.300071,-47.999965, 1.000000,1.166000,1.080000);
- case 24: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.037999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.085000,1.080000);
- case 25: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.034999,0.000999, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 26: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 27: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.036999,-0.003000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 28: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.006000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 29: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.051999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 31: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.052999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 39: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.080998,0.034999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 40: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.030999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 41: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.042999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 42: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.036999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.145000,1.080000);
- case 44: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.041999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,1.029000,1.027000);
- case 46: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.059999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
- case 49: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.035999,-0.004000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
- case 50: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.105998,0.012999,-0.008000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
- case 54: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.052999,-0.000000, 138.500000,87.300071,-47.999965, 1.000000,1.155000,1.027000);
- case 58: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.028999,-0.002000, 138.500000,87.300071,-47.999965, 1.000000,0.994000,1.027000);
- case 59: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.036999,-0.001000, 138.500000,87.300071,-47.999965, 1.000000,1.100000,1.027000);
- case 60: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.050999,-0.005000, 138.500000,87.300071,-47.999965, 1.000000,1.130000,1.027000);
- case 61: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.048999,-0.004000, 138.500000,87.300071,-47.999965, 0.880000,0.993001,1.027000);
- case 66: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 67: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.041999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 68: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.051999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 69: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.048999,-0.002000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 70: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.055999,0.005999, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 71: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 72: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.053999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 73: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.045999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.076001,1.027000);
- case 76: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072998,0.041999,-0.001000, 138.500000,87.300071,-47.999965, 0.880000,1.127000,1.027000);
- case 78: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.114998,0.023999,0.007999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
- case 79: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.036999,0.009999, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
- case 83: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.042999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,0.983000,1.027000);
- case 90: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.076998,0.046999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
- case 91: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.040999,-0.000000, -121.799896,96.400039,-147.299835, 0.880000,1.069000,1.027000);
- case 93: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.051999,-0.001000, -121.799896,96.400039,-147.299835, 0.880000,1.139000,1.027000);
- case 94: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.045998,0.024999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.950000,1.027000);
- case 95: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.013999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,0.982000,1.027000);
- case 96: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.106998,0.041999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
- case 97: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.040999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.019000,1.027000);
- case 98: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.068999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
- case 101: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.042999,0.000999, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
- case 102: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.056999,-0.001000, -121.599906,96.400039,-147.299835, 0.880000,1.069000,1.027000);
- case 103: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.116000,1.027000);
- case 105: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.000000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
- case 106: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.050999,-0.003000, -121.599906,96.400039,-147.299835, 0.880000,1.150000,1.027000);
- case 107: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.039999,-0.003000, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
- case 108: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.037999,0.002999, -121.599906,96.400039,-147.299835, 1.020000,1.150000,1.027000);
- case 109: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.147000,1.027000);
- case 110: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.044999,-0.004000, -121.599906,96.400039,-147.299835, 1.020000,1.126000,1.027000);
- case 111: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.108998,0.029999,-0.003000, -92.899909,88.200088,-176.599822, 1.020000,1.079000,1.027000);
- case 112: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.027999,-0.003000, -92.899909,88.200088,-176.599822, 0.904000,0.976999,1.027000);
- case 113: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.051999,-0.001000, -92.899909,88.200088,-176.599822, 0.904000,1.115000,1.027000);
- case 117: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
- case 118: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085998,0.050999,-0.001000, -92.899909,90.100112,-176.599822, 0.904000,1.115000,1.027000);
- case 119: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.044999,-0.001000, -92.899909,94.700088,-176.599822, 0.904000,1.115000,1.027000);
- case 120: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.040999,0.001999, -92.899909,92.700088,-176.599822, 0.904000,1.115000,1.027000);
- case 121: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.279000,1.162999);
- case 122: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.029999,0.001999, -92.899909,100.800102,-176.599822, 1.055000,1.122000,1.093999);
- case 124: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.033999,-0.002001, -92.899909,96.000068,-176.599822, 1.055000,1.122000,1.093999);
- case 125: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.002001, -92.899909,92.200057,-174.999862, 1.025000,1.062000,1.093999);
- case 126: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090998,0.033999,-0.000001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
- case 127: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.041999,-0.001001, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
- case 128: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.047999,-0.003000, -92.899909,92.200057,-175.999877, 1.025000,1.062000,1.093999);
- case 134: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082998,0.029999,0.001999, -92.899909,103.300056,-179.899917, 0.871000,1.031000,1.093999);
- case 135: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.071998,0.037999,-0.002000, -92.899909,103.300056,-174.699890, 0.871000,1.031000,1.093999);
- case 136: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.025999,-0.002000, -92.899909,103.300056,-173.099945, 0.871000,1.031000,1.093999);
- case 142: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.049999,-0.005001, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
- case 147: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.031999,0.005999, -92.899909,103.300056,-176.499954, 0.871000,1.085999,1.093999);
- case 148: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.060998,0.045999,0.003999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
- case 150: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066998,0.043999,0.002999, -92.899909,97.400032,-176.499954, 0.871000,1.085999,1.093999);
- case 153: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.077998,0.023999,0.007999, -92.899909,105.900032,-176.499954, 0.871000,1.085999,1.093999);
- case 154: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.058998,0.040999,-0.002001, -92.899909,96.300025,-176.099960, 0.871000,1.085999,1.093999);
- case 155: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.052999,-0.005001, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
- case 160: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.100998,0.028999,-0.001000, -92.899909,96.300025,-177.899948, 0.871000,1.085999,1.093999);
- case 163: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.030999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
- case 164: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,97.100036,-177.899948, 0.871000,1.085999,1.093999);
- case 165: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.046999,-0.000001, -92.899909,97.100036,-174.299972, 0.871000,1.085999,1.093999);
- case 166: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.074998,0.043999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
- case 169: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.040999,-0.000001, -92.899909,97.100036,-175.899978, 0.871000,1.085999,1.093999);
- case 170: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.053999,-0.005001, -92.899909,92.100044,-175.899978, 0.871000,1.069999,1.093999);
- case 171: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.042999,-0.001000, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
- case 172: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.067998,0.044999,0.001999, -92.899909,92.100044,-175.899978, 0.871000,1.116999,1.093999);
- case 176: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.047999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
- case 177: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.041999,-0.007001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
- case 179: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
- case 180: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.043999,-0.005001, -92.899909,92.100044,-175.899978, 0.980000,1.186999,1.093999);
- case 181: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.122998,0.036999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
- case 182: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.033999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
- case 183: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.028999,-0.003000, -92.899909,92.100044,-175.899978, 0.980000,1.043999,1.093999);
- case 184: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.050999,-0.006001, -92.899909,92.100044,-175.899978, 0.980000,1.078999,1.093999);
- case 186: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.034999,0.000999, -92.899909,92.100044,-176.700012, 0.980000,1.078999,1.093999);
- case 187: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075998,0.023999,0.004999, -92.899909,105.300056,-176.700012, 0.980000,1.119999,1.093999);
- case 188: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.034999,-0.000001, -92.899909,105.300056,-173.700042, 0.980000,1.119999,1.093999);
- case 189: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.033999,0.000999, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 190: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 191: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.092998,0.040999,-0.003000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 192: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.040999,-0.002000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 193: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 194: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.037999,-0.001000, -92.899909,92.900062,-173.700042, 0.980000,1.119999,1.093999);
- case 195: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087998,0.036999,0.000999, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
- case 200: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.095998,0.037999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,1.119999,1.093999);
- case 202: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
- case 206: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.102998,0.041999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
- case 210: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.022999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
- case 211: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.070998,0.040999,-0.001000, -92.899909,92.900062,-176.100021, 0.980000,0.981999,1.093999);
- case 212: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.035999,-0.001000, -92.899909,92.900062,-176.100021, 0.839000,0.981999,1.093999);
- case 213: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.098998,0.048999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 214: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.045999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 216: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.063998,0.044999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 217: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093998,0.048999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 219: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.068998,0.044999,-0.003001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 220: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.054998,0.059999,-0.002001, -92.899909,92.900062,-176.100021, 0.839000,1.098999,1.093999);
- case 221: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.096998,0.046999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
- case 222: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.053999,-0.001001, -92.899909,92.900062,-176.100021, 0.839000,1.161999,1.093999);
- case 223: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.071999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 224: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 225: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 226: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.061998,0.045999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 227: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.109998,0.057999,-0.000001, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 228: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.068999,-0.000000, -92.899909,90.000053,-176.100021, 0.839000,1.161999,1.093999);
- case 229: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.073998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,1.161999,1.093999);
- case 230: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.055998,0.035999,-0.000000, -92.899909,103.200050,-176.100021, 0.839000,0.999000,1.093999);
- case 233: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.064998,0.048999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
- case 235: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.053998,0.027999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,0.999000,1.093999);
- case 236: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.084998,0.038999,-0.000000, -92.899909,93.900032,-176.100021, 0.839000,1.093000,1.093999);
- case 239: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.101998,0.021999,0.004999, -92.899909,106.200004,-176.100021, 0.839000,0.959000,1.093999);
- case 240: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.089998,0.051999,0.000999, -92.899909,87.499969,-176.100021, 0.839000,1.129000,1.093999);
- case 247: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.099998,0.051999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.129000,1.093999);
- case 248: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.062999,-0.001000, -92.899909,96.499946,-176.100021, 0.839000,1.182000,1.093999);
- case 250: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.054999,-0.004000, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
- case 252: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088998,0.045999,0.000999, -92.899909,96.499946,-176.100021, 0.839000,1.033000,1.093999);
- case 254: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.097998,0.048999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,1.134000,1.093999);
- case 255: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079998,0.031999,0.005999, -92.899909,96.499946,-176.100021, 0.839000,0.972000,0.954999);
- case 258: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
- case 259: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086998,0.057999,0.001999, -92.899909,96.499946,-176.100021, 0.839000,1.079000,1.113999);
- case 261: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094998,0.023999,-0.001001, -92.899909,96.499946,-176.100021, 0.839000,0.945999,1.113999);
- case 262: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.081998,0.048999,-0.002001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
- case 265: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.037999,-0.000001, -92.899909,88.299957,-177.600051, 0.839000,1.070999,1.113999);
- case 266: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.103997,0.034999,-0.005001, -92.899909,88.299957,-177.600051, 0.839000,1.097000,1.113999);
- case 267: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.094997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
- case 270: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.036999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
- case 272: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.093997,0.050999,-0.001001, -92.899909,97.999961,-175.800079, 0.839000,1.097000,1.113999);
- case 273: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.041999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
- case 274: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.088997,0.035999,-0.003001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
- case 275: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.113999);
- case 276: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.033999,-0.001001, -92.899909,91.199951,-177.200103, 0.839000,1.097000,1.027999);
- case 280: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.037999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 281: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.036999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 282: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 283: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.082997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 286: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.085997,0.035999,-0.002001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 287: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.072997,0.056999,0.007999, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 288: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.034999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 291: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.091998,0.050999,-0.000001, -92.899909,91.199951,-177.200103, 0.839000,1.060999,1.027999);
- case 292: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.075997,0.032000,-0.005001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
- case 293: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.038999,-0.008001, 97.999969,81.400047,-4.900008, 0.878000,1.000000,1.000000);
- case 295: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.045999,-0.000001, 95.799949,87.600059,-4.900008, 0.878000,1.087000,1.000000);
- case 296: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.079997,0.040999,-0.000001, 95.799949,67.300048,-4.900008, 0.878000,1.087000,1.000000);
- case 297: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.044999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
- case 298: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.033999,-0.004001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
- case 299: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.090997,0.052999,-0.000001, 95.799949,81.400077,-4.900008, 0.878000,1.087000,1.000000);
- case 300: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 301: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.083997,0.033999,-0.002001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 302: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 303: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 304: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 305: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.087997,0.033999,-0.001001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 306: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 307: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.004001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 308: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 309: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.066997,0.048999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 310: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- case 311: SetPlayerAttachedObject (playerid, 1, setobject, 2, 0.086997,0.030999,-0.003001, 95.799949,89.500076,-3.500008, 0.878000,1.042000,1.000000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар очки, не будет отображаться на этом скине!");
- }
- }
- else if(type == 13)//Ѕанданы
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.093999,0.018000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
- case 2: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.029000,0.001999, -86.200012,-1.500002,-96.000038, 1.029999,1.000000,1.006999);
- case 3: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.104999,0.024000,0.001999, -86.200012,-1.500002,-96.000038, 1.083999,1.000000,1.107000);
- case 4: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.131999,0.012999,0.001999, -84.100021,5.999998,-96.600036, 1.268999,1.000000,1.107000);
- case 5: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.106999,0.023999,0.001999, -84.100021,5.999998,-96.600036, 1.354999,1.000000,1.107000);
- case 6: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.097999,0.006999,0.001999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 7: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.028999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 8: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.020999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 9: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 10: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.024999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 11: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 12: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.009999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 13: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.014999,-0.001000, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 14: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.083999,0.030999,0.000999, -84.100021,5.999998,-96.600036, 1.129999,1.000000,1.041000);
- case 15: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,-0.004000,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
- case 17: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.018999,-0.002000, -84.100021,6.599998,-95.200027, 1.123999,1.000000,1.032000);
- case 18: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.014999,-0.004000, -87.500000,2.199998,-95.200027, 1.123999,1.000000,1.032000);
- case 19: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.007999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
- case 20: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.005999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
- case 21: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.023999,-0.001000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
- case 22: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.027999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
- case 23: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022999,-0.004000, -87.500000,16.199996,-95.200027, 1.123999,1.000000,1.032000);
- case 24: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.003999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.032000);
- case 25: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.008999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
- case 26: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
- case 27: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.017999,-0.002000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,0.976000);
- case 28: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.025999,-0.006000, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
- case 29: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.034999,0.000999, -87.500000,16.199996,-95.200027, 1.024999,1.000000,1.039000);
- case 30: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.019999,-0.007000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
- case 31: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.022999,-0.006000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.112000);
- case 32: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.008000,-0.003000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.975000);
- case 33: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.013999,0.009999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 35: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 36: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 37: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.011999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 38: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.032999,-0.000000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 39: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.018999,-0.002000, -87.500000,16.199996,-95.200027, 0.963999,1.000000,0.975000);
- case 40: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.056999,0.006999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.975000);
- case 43: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.012999,0.014999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
- case 44: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.034999,-0.001000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.884000);
- case 45: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.031999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.030999,1.000000,0.934000);
- case 46: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.033000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
- case 47: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025000,-0.004000, -87.500000,16.199996,-95.200027, 1.098999,1.000000,1.053000);
- case 48: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.018000,-0.004000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,1.102000);
- case 49: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.014000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
- case 57: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.086999,0.024000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
- case 58: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.004000,-0.001000, -87.500000,16.199996,-95.200027, 1.062999,1.000000,0.977000);
- case 59: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.017000,-0.001000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
- case 60: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.006000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
- case 66: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.011000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,0.977000);
- case 67: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.015000,-0.000000, -87.500000,16.199996,-95.200027, 1.069999,1.000000,0.930000);
- case 68: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.022000,-0.000000, -87.500000,16.199996,-95.200027, 0.967999,1.000000,0.930000);
- case 69: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.048999,0.024000,0.000999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.930000);
- case 70: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.021000,0.002999, -87.500000,16.199996,-95.200027, 1.033999,1.000000,1.000000);
- case 72: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
- case 73: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.060999,0.026000,0.002999, -87.500000,16.199996,-95.200027, 0.940999,1.000000,0.944000);
- case 78: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.087999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
- case 79: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.009000,0.007999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
- case 83: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.022000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
- case 84: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.018000,0.002999, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
- case 86: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008000,-0.002000, -87.500000,16.199996,-95.200027, 0.983999,1.000000,0.944000);
- case 90: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.017999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.020000);
- case 91: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
- case 93: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.047999,0.018999,-0.000000, -87.500000,16.199996,-95.200027, 1.031999,1.000000,1.020000);
- case 95: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
- case 96: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.021999,-0.000000, -87.500000,16.199996,-95.200027, 0.877999,1.000000,0.965000);
- case 97: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,0.965000);
- case 98: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.035000,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
- case 100: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.022999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
- case 101: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 0.986999,1.000000,1.048000);
- case 102: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.015999,-0.000000, -87.500000,16.199996,-95.200027, 1.043999,1.000000,1.048000);
- case 103: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 104: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 105: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024000,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 106: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 107: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 108: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 109: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 110: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.124999,1.000000,1.048000);
- case 111: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.984000);
- case 112: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.917000);
- case 113: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.031999,-0.000000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.008000);
- case 114: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.027999,-0.005000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
- case 115: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.024999,-0.004000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
- case 116: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.024999,-0.007000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
- case 117: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
- case 118: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.013999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,1.046000);
- case 119: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.002000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
- case 120: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.003000, -87.500000,16.199996,-95.200027, 0.987999,1.000000,0.968000);
- case 121: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
- case 122: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.072999,1.000000,1.123000);
- case 123: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.117999,1.000000,1.177000);
- case 124: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,1.177000);
- case 125: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
- case 126: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.016999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
- case 127: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.024999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
- case 128: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.035999,0.000999, -87.500000,16.199996,-95.200027, 1.023999,1.000000,0.996000);
- case 134: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.010999,0.000999, -87.500000,16.199996,-95.200027, 0.912999,1.000000,0.925000);
- case 135: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.023999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
- case 137: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.002000,-0.004000, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
- case 141: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.035999,0.020999,0.000999, -87.500000,16.199996,-95.200027, 0.920999,1.000000,0.925000);
- case 142: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.997999,1.000000,1.059000);
- case 143: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.057999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
- case 147: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.064999,0.009999,0.005999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
- case 148: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
- case 150: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
- case 152: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,0.000999, -87.500000,16.199996,-95.200027, 1.084999,1.000000,1.059000);
- case 153: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.062999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
- case 154: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,-0.002000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.927000);
- case 155: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.023999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.068000);
- case 160: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.024999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 163: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 164: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.076999,0.016999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 165: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.031999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 166: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 169: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.020999,0.001999, -87.500000,16.199996,-95.200027, 0.992999,1.000000,0.903000);
- case 170: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.018999,-0.006000, -87.500000,16.199996,-95.200027, 0.992999,1.000000,1.045000);
- case 171: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.065999,0.012999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 172: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.039999,0.014999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 173: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.030999,0.000999, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 174: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 175: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 176: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 177: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 179: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 180: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 1.056999,1.000000,1.045000);
- case 181: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.098999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 182: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.040999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 183: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.009999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 184: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.026999,-0.004000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 185: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 186: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,-0.001000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,1.014000);
- case 187: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.013999,0.007999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 188: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.025999,0.002999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 189: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.016999,-0.001000, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 190: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 191: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 193: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 1.035999,1.000000,1.014000);
- case 194: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 195: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 200: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.066999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 202: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,0.000999, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 203: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 204: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.070999,0.019999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 206: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.082000,0.020999,-0.004000, -87.500000,16.199996,-95.200027, 0.990999,1.000000,1.014000);
- case 208: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.018999,-0.003000, -87.500000,16.199996,-95.200027, 0.892999,1.000000,1.014000);
- case 210: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.007999,-0.000000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
- case 211: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.045999,0.026999,-0.002000, -87.500000,16.199996,-95.200027, 0.995999,1.000000,0.883000);
- case 212: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.024999,-0.003000, -87.500000,16.199996,-95.200027, 0.859000,1.000000,0.883000);
- case 213: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.072999,0.038999,-0.003000, -87.500000,16.199996,-95.200027, 0.962999,1.000000,0.883000);
- case 214: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.043999,0.019999,-0.000000, -87.500000,16.199996,-95.200027, 1.060999,1.000000,0.894000);
- case 217: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.068999,0.022999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,0.894000);
- case 220: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.015000,0.029999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
- case 221: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
- case 222: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.015999,0.000999, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.113000);
- case 223: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.025999,-0.002000, -87.500000,16.199996,-95.200027, 0.953999,1.000000,1.205000);
- case 227: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.021999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
- case 228: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.075999,0.030999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,1.087000);
- case 229: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.059999,0.010999,-0.000999, -87.500000,16.199996,-95.200027, 1.115999,1.000000,0.965000);
- case 233: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,0.018999,0.000000, -87.500000,16.199996,-95.200027, 1.033999,1.000000,0.965000);
- case 234: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.051999,-0.004000,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
- case 235: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.030999,0.003999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
- case 236: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.028999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
- case 237: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.050999,0.009999,0.000000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
- case 239: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.081999,0.015999,0.009000, -87.500000,16.199996,-95.200027, 0.905999,1.000000,0.914000);
- case 240: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 247: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.016999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 248: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.067999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 249: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.032999,0.000000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 250: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.058999,0.023999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 252: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.055999,0.019999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 254: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.071999,0.020999,-0.001999, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 255: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.003999,0.005000, -87.500000,16.199996,-95.200027, 1.009999,1.000000,1.047000);
- case 258: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
- case 259: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.063999,0.010999,0.005000, -87.500000,16.199996,-95.200027, 1.129998,1.000000,1.158000);
- case 262: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.041999,0.014999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 265: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.052999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 266: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,-0.000000,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 267: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.008999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 269: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,-0.001999, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 270: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 271: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.979998,1.000000,1.000000);
- case 272: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.019999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
- case 273: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 1.079998,1.000000,1.043000);
- case 274: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 275: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.006999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 276: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 280: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 281: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 282: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 283: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.012999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.949000);
- case 284: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.024999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
- case 285: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.016999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
- case 286: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,-0.001000,-0.002999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
- case 287: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.010999,0.008000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,1.064000);
- case 288: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,-0.000999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 289: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.005999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 290: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.013999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 291: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.027999,0.004000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 292: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.053999,0.007999,-0.003999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 293: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.069999,0.011999,-0.006999, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 294: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.012999,0.003000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 295: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.020999,0.001000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 296: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.020999,0.000000, -87.500000,16.199996,-95.200027, 0.973998,1.000000,0.982000);
- case 297: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
- case 298: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.008999,0.000000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
- case 299: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.078999,0.017999,0.003000, -87.500000,16.199996,-95.200027, 1.062998,1.000000,1.082000);
- case 300: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 301: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 302: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 303: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 304: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 305: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.061999,0.011999,0.001000, -87.500000,16.199996,-95.200027, 0.955998,1.000000,0.975000);
- case 306: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,0.001000, -87.500000,16.199996,-95.200027, 1.059998,1.000000,1.062000);
- case 307: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
- case 308: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
- case 309: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.017999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,1.062000);
- case 310: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.006999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
- case 311: SetPlayerAttachedObject (playerid, 3, setobject, 2, 0.046999,0.011999,-0.001999, -87.500000,16.199996,-95.200027, 0.962998,1.000000,0.949000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар бандана, не будет отображаться на этом скине!");
- }
- }
- else if(type == 14)//Ќаушники
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.286000,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
- case 2: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
- case 3: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.293999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
- case 4: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.089000,-0.006000, -90.599975,-121.999969,92.599967, 1.040000,1.044999,1.000000);
- case 5: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355999,0.071000,0.005000, -81.499992,-113.599922,94.599967, 1.099000,1.044999,1.000000);
- case 6: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.347999,0.090000,0.000000, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
- case 7: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323998,0.104999,-0.008999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
- case 8: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301999,0.112999,0.001999, -90.599975,-121.999969,92.599967, 1.000000,1.000000,1.000000);
- case 9: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.314998,0.089999,0.001999, -90.599975,-108.399971,91.199943, 1.000000,1.000000,1.000000);
- case 10: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.243998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 11: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 12: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.313999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 13: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361999,0.084000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 14: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.102000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 15: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 16: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.367999,0.096000,-0.006000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 17: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.346999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 18: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299998,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 19: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 20: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 21: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 22: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.357999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 23: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 24: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 25: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 26: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.349999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 27: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 28: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.096000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 30: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342999,0.102000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 33: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.294999,0.092000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 34: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 35: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328999,0.108000,-0.004999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 36: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 37: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 38: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 39: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.251999,0.101000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 40: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.298999,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 43: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 44: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 45: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.299999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 46: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.323999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 47: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 48: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.343999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 57: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.354999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 58: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.278999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 59: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.100000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 60: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.344999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 61: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319999,0.109000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 66: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 67: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 68: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 69: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 70: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 71: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333999,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 72: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 73: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.320999,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 76: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.094000,0.001000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 78: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.380998,0.109999,0.003000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 79: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.364998,0.109999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 90: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 91: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.100000,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 93: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 94: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260998,0.094999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 95: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.266998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 96: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 97: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.311998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 98: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,0.000000, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 100: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.098999,-0.002999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 102: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.102999,-0.008999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 105: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.366998,0.082000,-0.000999, -90.599975,-104.999977,92.599967, 1.000000,1.000000,1.000000);
- case 106: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 107: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 108: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 109: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 110: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 111: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.360998,0.100999,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 112: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.309998,0.084999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 113: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 114: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 115: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 116: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 117: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 118: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 119: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 120: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.087999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 121: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 122: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 123: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.091999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 124: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 125: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 126: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.097999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 127: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.335998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 128: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.316998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 134: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 136: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.247998,0.099999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 137: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 141: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.319998,0.089999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 142: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.097999,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 143: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.109000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 147: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.109000,0.007000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 148: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 150: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.095000,0.002000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 153: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.110000,0.008000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 154: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312998,0.110000,-0.004999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 155: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.110000,-0.010999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 156: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.110000,-0.005999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 160: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.303998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 163: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.098000,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 164: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.107000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 165: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 166: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.271998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 170: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 171: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 172: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.092000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 173: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 174: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 175: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 176: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 177: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 179: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 180: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.102000,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 181: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086000,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 182: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 183: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.333998,0.103999,-0.001999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 184: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.103999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 185: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,-0.006999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 186: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 187: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.111999,0.013000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 188: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.329998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 189: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326998,0.099999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 190: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 191: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 193: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 194: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.340998,0.090999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 195: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.358998,0.101999,0.000000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 200: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 202: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 206: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.324998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 208: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 210: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.256998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 211: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.330998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 212: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.252998,0.098999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 217: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.327998,0.103999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 219: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 220: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.322998,0.091999,0.003000, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 221: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 222: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.351998,0.111999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 223: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.092999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 227: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.361998,0.096999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 228: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 229: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.109999,-0.003999, -90.599975,-104.999977,92.599967, 1.033000,1.000000,1.000000);
- case 230: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.301998,0.101999,-0.003999, -90.599975,-104.999977,92.599967, 1.109000,1.000000,1.000000);
- case 233: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.336998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
- case 234: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.277998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
- case 235: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.268998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 0.950000,0.974000,1.000000);
- case 236: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.274998,0.093999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 239: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.387998,0.111999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 240: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.325998,0.087999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 247: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 248: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.103999,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 250: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.002999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 252: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 254: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.103999,-0.005999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 255: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.332998,0.103999,0.009000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 258: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 259: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.348998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 261: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.276998,0.103999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 262: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,0.001000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 265: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.317998,0.083999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 266: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.304998,0.070999,-0.004999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 267: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.531998,0.082000,-0.039000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 269: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.368998,0.068000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 270: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.355998,0.091000,-0.007999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 271: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.339998,0.094000,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 272: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.334998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 273: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.315998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 274: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 275: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 276: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 280: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 281: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 282: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 283: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.094000,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 284: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.104999,-0.001999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 285: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.342998,0.090999,0.002000, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 286: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.337998,0.086999,-0.003999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 287: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.345998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 288: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.341998,0.097999,-0.000999, -90.599975,-104.999977,92.599967, 1.022999,0.974000,1.000000);
- case 289: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,-0.000999, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 290: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 291: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.307996,0.097000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 292: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.328996,0.074000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 293: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 294: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.338996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 295: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.084000,0.002001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 296: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.260996,0.093999,0.007001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 297: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.318996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 298: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.312996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 300: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 301: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 302: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 303: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 304: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 305: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.331996,0.099999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 306: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 307: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 308: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 309: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 310: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- case 311: SetPlayerAttachedObject(playerid, 4, setobject, 1, 0.326996,0.093999,0.000001, -94.199966,-113.199882,85.200004, 1.000000,1.000000,1.000000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар наушники, не будет отображаться на этом скине!");
- }
- }
- else if(type == 15)//„асы
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.003998,-0.001999, 51.200016,53.199977,142.800018, 0.963999,0.916999,1.000000);
- case 2: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.005999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
- case 3: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.007999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
- case 4: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.001999,-0.012999, 51.200016,53.199977,142.800018, 1.226999,1.173999,1.000000);
- case 5: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.018998,-0.000999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
- case 8: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.003998,-0.011999, 51.200016,70.499969,142.800018, 1.354999,1.441999,1.000000);
- case 11: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 13: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 14: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011000,-0.007998,-0.001999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 15: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.002998,-0.015999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 18: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.010998,-0.012999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 20: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.102999,1.100999,1.000000);
- case 21: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 23: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.006998,-0.006999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 24: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.018999,-0.009998,-0.011999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 25: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 26: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.008999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 28: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.008998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 30: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 31: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.005999, 51.200016,70.499969,142.800018, 1.236999,1.188999,1.000000);
- case 32: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,0.008001, 51.200016,70.499969,142.800018, 0.964999,0.921999,1.000000);
- case 34: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.010999,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 35: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 36: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 37: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.054000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 38: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.015999, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 40: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.024000,-0.003998,-0.010998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 41: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,0.001001, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 42: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.012998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 43: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 44: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.005998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 45: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.015998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 46: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,-0.008998,-0.008998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 47: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.004000,0.001001,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 48: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,0.001001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 49: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 51: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 52: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.010998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 53: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.011998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 55: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.001998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 56: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.003998,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 57: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.005001,-0.003998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 58: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.003998,-0.007998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 59: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.011998,-0.004998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 60: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003000,-0.002998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 61: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.011999,-0.014998,-0.000998, 51.200016,70.499969,142.800018, 1.078999,1.170999,1.000000);
- case 66: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
- case 67: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.007998, 51.200016,70.499969,142.800018, 1.271999,1.359999,1.000000);
- case 69: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
- case 72: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
- case 73: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.010998,-0.004998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
- case 78: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 0.990999,1.040999,1.000000);
- case 79: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
- case 86: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.014998,-0.005998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
- case 88: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,0.001001,-0.028998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
- case 90: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.007998, 51.200016,70.499969,142.800018, 1.145999,0.990999,1.000000);
- case 91: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
- case 93: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
- case 94: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.009998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
- case 95: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 0.925999,0.990999,1.000000);
- case 96: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
- case 97: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.040998,-0.008998, 51.200016,70.499969,142.800018, 1.093999,1.223999,1.000000);
- case 98: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,0.001001, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
- case 100: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.002998,-0.002998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
- case 101: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.007998,-0.006998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
- case 102: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.003998,-0.004998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
- case 104: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,0.001001,-0.001998, 51.200016,70.499969,142.800018, 1.216999,1.287999,1.000000);
- case 105: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.363999,1.386999,1.000000);
- case 106: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.026999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 107: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,0.000001,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 108: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 109: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 110: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.014999,-0.003998,0.005001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 112: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.022999,-0.008998,-0.012998, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 114: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 116: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.001001, 51.200016,70.499969,142.800018, 1.281999,1.385999,1.000000);
- case 119: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.006000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.128999,1.127999,1.000000);
- case 121: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.007998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
- case 122: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.001998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
- case 124: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
- case 125: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.004999,-0.010998,-0.003998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
- case 126: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.010998,-0.010998, 51.200016,70.499969,142.800018, 1.232999,1.381999,1.000000);
- case 128: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.007000,-0.004998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
- case 129: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.024999,-0.005998,-0.005998, 51.200016,70.499969,142.800018, 1.232999,1.202999,1.000000);
- case 132: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.011998,0.013001, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
- case 133: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.005998,-0.008998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
- case 134: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.012998,-0.005998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
- case 142: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 1.088000,0.977999,1.000000);
- case 147: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.004998,-0.001998, 51.200016,70.499969,142.800018, 0.984000,0.977999,1.000000);
- case 149: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.015998,-0.001998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
- case 151: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.010998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
- case 154: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.013998,-0.005998, 51.200016,70.499969,142.800018, 1.120999,1.087999,1.000000);
- case 155: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.000998,-0.005998, 51.200016,70.499969,142.800018, 1.250000,1.087999,1.000000);
- case 156: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.009999,-0.000998,-0.009998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
- case 160: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.008998, 51.200016,70.499969,142.800018, 1.064000,1.210999,1.000000);
- case 163: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
- case 164: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.009998,-0.003998, 51.200016,70.499969,142.800018, 1.212000,1.210999,1.000000);
- case 165: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.004998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
- case 166: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.001998,-0.004998, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
- case 167: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.021000,-0.010998,-0.013999, 51.200016,70.499969,142.800018, 1.310000,1.304999,1.000000);
- case 169: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.004998, 51.200016,70.499969,142.800018, 1.016000,1.304999,1.000000);
- case 170: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,0.002001, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
- case 171: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.005998,-0.007998, 51.200016,70.499969,142.800018, 1.292000,1.304999,1.000000);
- case 172: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,0.001001, 51.200016,70.499969,142.800018, 0.956000,1.095999,1.000000);
- case 173: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.006998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
- case 174: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.195000,1.197999,1.000000);
- case 175: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.450000,1.353999,1.000000);
- case 176: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 177: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 179: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 180: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000001, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 181: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.017998,-0.008998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 184: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.011998,-0.001998, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 185: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.008998,-0.010999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 188: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.001998,0.000000, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 189: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 191: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.008999, 51.200016,70.499969,142.800018, 1.205000,1.137999,1.000000);
- case 192: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 193: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 194: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 195: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.007998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 196: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 198: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.014998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 200: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 201: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.021999,-0.008998,-0.000999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 202: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 206: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 207: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.004999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 209: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,0.008000, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 210: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.007998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 211: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 214: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.011998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 215: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 216: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.003999, 51.200016,70.499969,142.800018, 1.041000,1.137999,1.000000);
- case 217: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 220: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.010998,-0.003999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 221: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 222: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 223: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 224: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 225: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.219999,1.255999,1.000000);
- case 226: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.005998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 229: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 231: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.003998,-0.006999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 233: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 234: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.006998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 235: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 236: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.074999,1.255999,1.000000);
- case 239: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.012998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 240: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 247: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 250: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.009998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 252: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 254: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.002998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 255: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.008998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 258: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 259: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 263: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.004998,-0.002999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 265: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 266: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 267: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 269: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.003999,-0.015998,-0.005999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 270: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.004998,0.005001, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 271: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.009000,-0.008998,-0.006999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 273: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.020000,-0.013998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 274: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 275: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 276: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.008000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 280: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 281: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 282: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 283: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.005998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 285: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.001000,-0.002998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 287: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.008998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 288: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 289: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 291: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.015000,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 292: SetPlayerAttachedObject (playerid, 2, setobject, 6, 0.001999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 293: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.050999,-0.003998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 298: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.028999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 300: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 301: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 302: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 303: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 304: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 305: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 306: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 307: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 308: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 309: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 310: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- case 311: SetPlayerAttachedObject (playerid, 2, setobject, 6, -0.003999,-0.004998,-0.009999, 51.200016,70.499969,142.800018, 1.234999,1.255999,1.000000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар часы, не будет отображаться на этом скине!");
- }
- }
- else if(type == 16)//–юкзаки 1
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.204000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
- case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.237000,-0.064999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
- case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.228000,-0.062999,-0.002999 , -0.600000,-1.100000,0.000000 , 1.075999,0.918998,0.905000 );
- case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.056999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,0.918998,0.905000 );
- case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.117999,-0.009999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
- case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.194000,-0.079999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
- case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.219000,-0.057999,-0.012999 , -0.600000,-1.100000,2.399999 , 1.075999,1.000998,0.905000 );
- case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.061999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
- case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207000,-0.058999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
- case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.262000,-0.071999,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.962998,0.834000 );
- case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.189000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.158000,-0.068000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.184999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.129999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.159999,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.243000,-0.077000,-0.006999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167000,-0.077000,-0.014999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.003999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.145000,-0.077000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.188000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 31: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.239000,-0.103000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.173000,-0.068999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.199000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.150000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 38: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 39: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.222000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.080999,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.172000,-0.067000,-0.017999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.196000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.203000,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.171999,-0.067000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 50: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.151999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.218999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.232999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.174999,-0.074000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.116999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.202999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.141999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.146999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.155999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.167999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.162999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.207999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.118999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.143999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.136999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.834000 );
- case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 1.049000,0.911998,0.888999 );
- case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
- case 89: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.124999,-0.085000,-0.010999 , -0.600000,-1.100000,2.399999 , 0.840000,0.911998,0.753999 );
- case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.999998,0.826000 );
- case 91: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.057000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.048999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.122999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.067000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.071999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.696000 );
- case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
- case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.719998,0.806000 );
- case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.046999,-0.112000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
- case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.081000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.840000,0.853998,0.900000 );
- case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.055999,-0.123000,-0.008999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.101000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.987000 );
- case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.069000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.080000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.098999,-0.101000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.015999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.096999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.112999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 129: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.186999,-0.076000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 130: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.153999,-0.085000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 131: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.069000,-0.003999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.175999,-0.069000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.156999,-0.064000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.093999,-0.094000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.881000 );
- case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.161999,-0.082000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.111999,-0.086000,-0.006999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.076999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 144: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 146: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.094000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.068000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.060000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.099999,-0.081000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.115999,-0.064000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.107999,-0.072000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.086000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.086000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.105999,-0.065000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 162: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.127999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.081999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.094999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.058999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 203: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 204: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 207: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.095999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.154999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.148999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.092999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.083999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 224: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 225: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.043999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.068999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.139999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.103999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.131999,-0.072000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.085999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.072999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.075999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.078999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.063999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.113999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.062999,-0.078000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 263: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.078000,-0.002999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.089999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.097999,-0.078000,-0.011999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.121000,-0.078000,-0.030000 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.064999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.102999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.109999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.102000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.065999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.012999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.080999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.088999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.069999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.079999,-0.090000,-0.005999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.084999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.057999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.060999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.070999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.135999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.130999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.082999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.090000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.074999,-0.086000,-0.009999 , -0.600000,-1.100000,2.399999 , 0.894000,0.853998,0.809000 );
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар рюкзак, не будет отображаться на этом скине!");
- }
- }
- else if(type == 17)//–юкзаки 2
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.087999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.181999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.012000,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.139999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 8: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.122999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.107999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 10: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.077999,-0.127999,-0.013000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.105999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.099999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.091999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019000,-0.108999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 29: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.021999,-0.126999,-0.007999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 33: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.114999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 40: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 41: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 42: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.105999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.098999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.118999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 49: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.032000,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 53: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 54: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.066999,-0.109999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 55: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.097999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 56: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037000,-0.125999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.038999,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.011000,-0.099999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.117999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 62: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.020999,-0.106999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 65: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.103999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 66: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 67: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.003000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010000,-0.122999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 69: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031000,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.115999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.007999,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.123999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 76: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.017999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 77: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.051999,-0.116999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.008999,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 82: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 83: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 84: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 85: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.002000,-0.113999,-0.010999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.121999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 88: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.111999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 90: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.094999,-0.005999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 93: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.009000,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.109999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.045000,-0.120999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.101999,-0.006999, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.140999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.131999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 103: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.026999,-0.159999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.044999,-0.156999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 105: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.012999,-0.170999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.049999,-0.147999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.096999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.114999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 113: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.041999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.123999,-0.012000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.135999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 117: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 118: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.126999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.005999,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.102999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 128: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 132: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.050999,-0.093999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 133: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017000,-0.094999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.091999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.127999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.035999,-0.098999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018999,-0.089999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 141: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.084999,-0.004000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 142: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 143: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.084999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 148: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.100999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 150: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.087999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 151: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.135999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 152: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.095999,-0.014000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006999,-0.122999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 157: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 158: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 159: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.105999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.102999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.045999,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 167: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 168: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 169: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.086999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 172: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 176: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 177: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.119999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 180: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022000,-0.107999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.106999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.000999,-0.109999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 190: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.023000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 196: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.047999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 198: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 199: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.067999,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.007000,-0.101999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 201: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.094999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.021000,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.100999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 214: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 215: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 216: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.015999,-0.108999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 219: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004000,-0.103999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.027999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.035000,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 226: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.024999,-0.087999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.099999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.030999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.085999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 233: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.024000,-0.093999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.013999,-0.080999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 241: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 242: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.124999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 243: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.003999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.031999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.004999,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.110999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068000,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 253: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.023999,-0.098999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 262: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.039999,-0.111999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.022999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.231000,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 268: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.120999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 269: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.157999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.004999,-0.129999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.033000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.010000,-0.116999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.051999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.123999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.005999,-0.117999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.019999,-0.130999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.002000,-0.136999,-0.008000, 0.000000,87.699974,0.000000, 1.075999,1.079998,1.029000);
- case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.054000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.133000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001000,-0.127999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.055000,-0.119000,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041000,-0.130999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.073999,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.008000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 298: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.106999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048000,-0.123999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.117999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033000,-0.108999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.018000,-0.120999,0.000000, 0.000000,90.000000,0.000000, 1.052999,0.896999,0.982001);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар рюкзак, не будет отображаться на этом скине!");
- }
- }
- else if(type == 18)//–юкзаки 3
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
- case 2: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
- case 3: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085000,-0.054999,-0.010000 , 0.000000,90.000000,0.000000 , 1.120000,1.079998,1.029000 );
- case 4: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.099000,-0.046999,-0.002000 , 0.000000,90.000000,0.000000 , 1.067000,1.079998,1.029000 );
- case 5: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 1.330000,1.319998,1.228000 );
- case 6: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.095000,-0.047999,-0.002000 , 0.000000,90.000000,0.000000 , 0.978000,1.154998,1.164000 );
- case 7: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049000,-0.039000,-0.008000 , 0.000000,90.000000,0.000000 , 1.084000,1.154998,1.164000 );
- case 9: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
- case 11: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.077000,-0.039000,-0.001000 , 0.000000,90.000000,0.000000 , 0.942000,1.184998,1.164000 );
- case 12: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052000,-0.048999,-0.001000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
- case 13: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.093000,-0.035999,-0.006000 , 0.000000,90.000000,0.000000 , 0.869000,1.184998,1.164000 );
- case 14: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
- case 15: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.044999,-0.006000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
- case 17: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 1.005000,1.184998,1.164000 );
- case 18: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
- case 19: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.108000,-0.039999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
- case 20: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 0.979000,1.042998,1.093000 );
- case 21: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.014999,-0.002000 , 0.000000,90.000000,0.000000 , 1.012000,1.071998,1.093000 );
- case 22: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.078000,1.071998,1.093000 );
- case 23: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 0.951000,1.071998,1.093000 );
- case 24: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
- case 25: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.025999,-0.002000 , 0.000000,90.000000,0.000000 , 1.062000,1.173999,1.093000 );
- case 28: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
- case 30: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.033999,-0.008000 , 0.000000,90.000000,0.000000 , 1.119000,1.173999,1.093000 );
- case 32: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.058000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
- case 34: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.885001,1.006999,1.093000 );
- case 35: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
- case 36: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
- case 37: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 1.068001,1.003999,1.093000 );
- case 43: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.965001,0.922999,0.975000 );
- case 44: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.082000,-0.027000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
- case 45: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.017000,-0.008000 , 0.000000,90.000000,0.000000 , 0.917001,0.961999,0.894000 );
- case 46: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.103000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
- case 47: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
- case 48: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.090000,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 1.100000,1.024998,0.999000 );
- case 57: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.146999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.962001,0.902998,0.999000 );
- case 58: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.851001,0.902998,0.999000 );
- case 59: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.030000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
- case 60: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.057999,-0.009000,-0.004000 , 0.000000,90.000000,0.000000 , 0.972001,1.047998,1.178999 );
- case 61: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.029000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
- case 68: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.036001,0.948998,1.219999 );
- case 70: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.020000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
- case 71: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.031000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
- case 72: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.063999,-0.040000,-0.004000 , 0.000000,90.000000,0.000000 , 1.082001,1.035998,1.219999 );
- case 73: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.091000,-0.050999,0.000000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.035001 );
- case 78: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.102999,-0.031999,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,0.971998,1.138001 );
- case 79: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.036998,0.008000 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
- case 86: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.085999,-0.072999,0.002999 , 0.000000,90.000000,0.000000 , 1.096999,1.117999,1.138001 );
- case 94: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,0.002999 , 0.000000,90.000000,0.000000 , 0.933999,1.000999,1.138001 );
- case 95: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.022999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 0.901998,1.000999,1.138001 );
- case 96: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.065999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
- case 97: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.039999,1.176999,1.394001 );
- case 98: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.005000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
- case 100: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.007000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
- case 101: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.031999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
- case 102: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.100999,1.176999,1.394001 );
- case 104: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.034999,-0.000000 , 0.000000,90.000000,0.000000 , 1.177999,1.176999,1.394001 );
- case 106: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
- case 107: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.198999,1.176999,1.394001 );
- case 108: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.026999,1.176999,1.394001 );
- case 109: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 110: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.020999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 111: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.026999,-0.044999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 112: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.018000,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 114: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.007000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 115: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.049999,1.331999,1.394001 );
- case 116: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.144999,1.436999,1.394001 );
- case 119: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.066999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
- case 120: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
- case 121: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.100999,1.224999,1.394001 );
- case 122: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.948999,1.224999,1.394001 );
- case 123: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.256999,1.394001 );
- case 124: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
- case 125: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
- case 126: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.054999,1.265999,1.394001 );
- case 127: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 1.123998,1.363999,1.394001 );
- case 134: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,0.001999 , 0.000000,90.000000,0.000000 , 0.980999,1.067999,1.082000 );
- case 135: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 1.067999,1.432999,1.372001 );
- case 136: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.016999,-0.046999,-0.009000 , 0.000000,90.000000,0.000000 , 0.939999,0.939999,1.126001 );
- case 137: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.007000 , 0.000000,90.000000,0.000000 , 0.869999,0.939999,1.126001 );
- case 147: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
- case 153: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
- case 154: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.046999,-0.000000 , 0.000000,90.000000,0.000000 , 1.044999,1.166999,1.199001 );
- case 155: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.154999,1.391999,1.199001 );
- case 156: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 1.080999,1.245999,1.199001 );
- case 160: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.870999,1.104999,1.199001 );
- case 161: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.066999,-0.011000 , 0.000000,90.000000,0.000000 , 0.979999,1.306999,1.199001 );
- case 163: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
- case 164: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.080999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.487999,1.199001 );
- case 165: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
- case 166: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.001999,-0.066999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
- case 170: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.190999,1.199001 );
- case 171: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.088999,1.270001 );
- case 173: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 174: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 175: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.006000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 179: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.046999,-0.040999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 181: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.068999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 182: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 183: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 184: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.053999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 185: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.044999,-0.047999,-0.013000 , 0.000000,90.000000,0.000000 , 1.049999,1.239999,1.270001 );
- case 186: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
- case 187: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 1.104999,1.239999,1.270001 );
- case 188: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 189: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.030999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 191: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 192: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.047999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 193: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 194: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.050999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 195: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.043999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 200: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 202: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.069999,-0.009000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 206: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 208: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.039999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 210: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.006000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.985999,1.239999,1.270001 );
- case 211: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.058999,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
- case 212: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.016000,-0.059999,-0.001000 , 0.000000,90.000000,0.000000 , 0.892999,1.239999,1.270001 );
- case 213: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 1.077999,1.239999,1.270001 );
- case 217: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.040999,-0.010000 , 0.000000,90.000000,0.000000 , 0.950999,1.239999,1.270001 );
- case 220: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.041999,-0.021999,-0.010000 , 0.000000,90.000000,0.000000 , 1.054999,1.239999,1.270001 );
- case 221: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
- case 222: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.034999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
- case 223: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.017999,-0.043999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
- case 227: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.078999,-0.080999,-0.010000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
- case 228: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 1.095999,1.239999,1.270001 );
- case 229: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
- case 230: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.027999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
- case 234: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
- case 235: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
- case 236: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.010999,-0.042999,-0.011000 , 0.000000,90.000000,0.000000 , 0.895999,1.019999,1.270001 );
- case 239: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.072999,-0.057999,-0.011000 , 0.000000,90.000000,0.000000 , 1.039998,1.337998,1.324001 );
- case 240: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.004000 , 0.000000,90.000000,0.000000 , 0.982998,1.153998,1.324001 );
- case 247: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.057999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
- case 248: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
- case 250: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.033999,-0.077999,-0.018000 , 0.000000,90.000000,0.000000 , 1.090999,1.460998,1.324001 );
- case 252: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.068999,0.003999 , 0.000000,90.000000,0.000000 , 1.009999,1.295998,1.324001 );
- case 254: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.013000 , 0.000000,90.000000,0.000000 , 1.097998,1.295998,1.324001 );
- case 255: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.049999,-0.030999,-0.004000 , 0.000000,90.000000,0.000000 , 1.045999,1.053998,1.249001 );
- case 258: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.052999,-0.005999,-0.009000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
- case 259: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.042999,-0.012999,-0.014000 , 0.000000,90.000000,0.000000 , 1.239999,1.130998,1.372001 );
- case 261: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.029999,-0.038999,-0.010000 , 0.000000,90.000000,0.000000 , 0.867999,0.918998,1.073001 );
- case 265: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.015999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.042998,1.238001 );
- case 266: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.040999,-0.051999,-0.008000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
- case 267: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.245999,-0.034999,-0.011000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
- case 270: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
- case 271: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.048999,-0.006000 , 0.000000,90.000000,0.000000 , 1.082999,1.113998,1.238001 );
- case 272: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.011999,-0.017000 , 0.000000,90.000000,0.000000 , 1.216999,1.113998,1.238001 );
- case 273: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.036999,-0.009999,-0.009999 , 0.000000,90.000000,0.000000 , 1.026999,0.996998,1.238001 );
- case 274: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 275: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 276: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 280: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 281: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 282: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 283: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.062999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 284: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 285: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.073999,-0.034999,-0.009999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 286: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.096999,0.996998,1.238001 );
- case 287: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
- case 288: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.064999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.082999,0.974998,1.238001 );
- case 289: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.037999,-0.036999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
- case 290: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.051999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
- case 291: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 1.128999,1.172998,1.238001 );
- case 292: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
- case 293: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.089999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
- case 294: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.079999,-0.057999,-0.006999 , 0.000000,90.000000,0.000000 , 0.964999,1.172998,1.238001 );
- case 295: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.038999,1.172998,1.238001 );
- case 296: SetPlayerAttachedObject (playerid, 5, setobject, 1, -0.009000,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 297: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.048999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 299: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.074999,-0.054999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 300: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 301: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 302: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 303: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 304: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 305: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.085999,1.220998,1.238001 );
- case 306: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
- case 307: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
- case 308: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
- case 309: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 0.881999,1.220998,1.238001 );
- case 310: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
- case 311: SetPlayerAttachedObject (playerid, 5, setobject, 1, 0.059999,-0.062999,-0.006999 , 0.000000,90.000000,0.000000 , 1.076999,1.220998,1.238001 );
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар рюкзак, не будет отображаться на этом скине!");
- }
- }
- else if(type == 19)//¬ип Ўл¤пы 1
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
- case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.029000,-0.003001, 0.000000,90.000000,91.799987, 1.000000,1.000000,1.000000);
- case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157998,0.024000,-0.001001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138997,0.032999,-0.006001, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116997,0.028999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111997,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.024999,0.002999, 0.000000,90.000000,91.799987, 1.000000,1.093999,1.000000);
- case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.013999,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.005000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.087998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.027000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107998,0.034000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.044000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 39: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104998,0.039000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109997,0.024000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.074997,0.032000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.050000,0.002998, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098997,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.000001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117997,0.045000,-0.003001, 0.000000,90.000000,91.799987, 1.040000,1.093999,1.000000);
- case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130997,0.020999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.054999,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.029000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107997,0.022000,-0.006001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.052999,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092998,0.037000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 59: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 1.080000,1.142999,1.000000);
- case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.043000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.025000,-0.002001, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118997,0.039999,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.014000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 80: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 81: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098998,0.024000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.155998,0.047000,0.001999, 0.000000,90.000000,91.799987, 0.934000,1.142999,1.000000);
- case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
- case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134997,0.037000,0.001999, 0.000000,90.000000,91.799987, 1.101000,1.142999,1.000000);
- case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.012000,0.001999, 0.000000,90.000000,91.799987, 0.891000,0.925999,1.000000);
- case 90: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.031000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
- case 91: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
- case 93: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.020000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
- case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120998,0.010000,0.001999, 0.000000,90.000000,91.799987, 0.955000,0.974999,1.000000);
- case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.032000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.045000,-0.003001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.138998,0.029000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.158998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.031000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 105: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.166998,0.028000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.160998,0.021000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 108: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.032000,-0.000001, 0.000000,90.000000,91.799987, 0.955000,1.033999,1.000000);
- case 109: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 110: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.036000,-0.000001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124998,0.019000,-0.001001, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 122: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,0.000998, 0.000000,90.000000,91.799987, 1.021000,1.055000,1.000000);
- case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.027000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
- case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 1.137000,1.146999,1.000000);
- case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.040000,-0.006001, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
- case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
- case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.026000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
- case 128: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.048999,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
- case 131: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095998,0.035000,0.003998, 0.000000,90.000000,91.799987, 0.972000,1.046999,1.000000);
- case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.038998,0.023000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.023000,0.005998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123998,0.019000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.018000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.028000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.173998,0.014000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 157: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.032000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,0.001998, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.126998,0.035000,-0.006001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.019999,-0.001001, -1.599999,90.000000,91.399993, 0.972000,1.046999,1.000000);
- case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135998,0.026000,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 177: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.164998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.033999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134998,0.022999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.005001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118998,0.038999,-0.008001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.029999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.021999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.016999,0.002998, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111998,0.032999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.025999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.024999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.153998,0.035999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.127998,0.039999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.026999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133998,0.037999,-0.000001, -1.599999,90.000000,91.399993, 1.019000,1.083999,1.000000);
- case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.020999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145998,0.013999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.168998,0.039999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.014999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129998,0.044999,0.001998, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152998,0.035999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.022999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.166999,1.000000);
- case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
- case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.077998,0.014999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
- case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100998,0.027999,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
- case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144998,0.037999,0.000998, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
- case 247: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.139998,0.029000,-0.001001, -1.599999,90.000000,91.399993, 1.019000,1.001999,1.000000);
- case 248: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.163998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119998,0.036000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028000,-0.002001, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.028000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.130998,0.025000,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 262: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.041999,0.001998, -1.599999,90.000000,91.399993, 1.046000,1.094000,1.000000);
- case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.096998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
- case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
- case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109998,0.031000,-0.000001, -1.599999,90.000000,91.399993, 0.957000,1.094000,1.000000);
- case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.037999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
- case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.117998,0.020999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
- case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.957000,1.137000,1.000000);
- case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.105998,0.031999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.110998,0.035999,-0.002001, -1.599999,90.000000,91.399993, 0.977999,1.008000,1.000000);
- case 290: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122998,0.031999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
- case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.161998,0.040999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
- case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116998,0.030999,0.001998, -1.599999,90.000000,91.399993, 0.977999,1.104000,1.000000);
- case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.140998,0.035999,-0.006001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.027999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125998,0.005999,-0.002001, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 298: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.136998,0.028999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 1.037000,1.104000,1.000000);
- case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.035999,0.002998, -1.599999,90.000000,91.399993, 0.898000,0.969000,1.000000);
- case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
- case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.106998,0.027999,-0.000001, -1.599999,90.000000,91.399993, 0.898000,1.016000,1.000000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар шл¤па, не будет отображаться на этом скине!");
- }
- }
- else if(type == 20)//¬ип Ўл¤пы 2
- {
- switch (skinid)
- {
- case 1: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101999,0.004999,0.000000, 0.499999,87.200019,91.700004, 1.072000,1.068000,1.000000);
- case 3: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.119999,0.010999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
- case 4: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.148000,0.001999,0.002000, 0.499999,87.200019,91.700004, 1.163999,1.109000,1.000000);
- case 5: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.134999,-0.001000,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
- case 7: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.021999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
- case 9: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085999,0.000999,-0.003000, 0.499999,87.200019,91.700004, 1.163999,1.130000,1.000000);
- case 10: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100999,0.003999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
- case 11: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107999,0.009999,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
- case 12: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.120999,-0.003000,-0.003000, 0.499999,87.200019,91.700004, 1.039999,1.032000,1.000000);
- case 14: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.137999,0.010999,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
- case 15: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,-0.018000,0.000000, 0.499999,87.200019,91.700004, 1.039999,1.097000,1.000000);
- case 17: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115999,0.003999,0.000000, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
- case 18: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,-0.003999, -78.300010,113.100013,-13.799970, 1.039999,1.097000,1.000000);
- case 20: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
- case 21: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109999,-0.003000,0.000000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
- case 25: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094999,0.014999,0.004000, -78.300010,113.100013,-13.799970, 1.114999,1.097000,1.000000);
- case 26: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.012999,0.002000, -78.300010,103.000015,-13.799970, 1.233999,1.090000,1.000000);
- case 30: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.011999,-0.006999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
- case 40: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.001000,-0.003999, -78.300010,103.000015,-13.799970, 1.190000,1.202000,1.000000);
- case 43: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.031000,0.006999,-0.003999, -78.300010,103.000015,-13.799970, 1.063999,1.144000,1.000000);
- case 44: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.024999,0.002000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
- case 45: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.002000,0.000000, -78.300010,103.000015,-13.799970, 1.013999,1.013000,1.000000);
- case 46: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.017999,-0.002999, -78.300010,103.000015,-13.799970, 1.110000,1.071000,1.000000);
- case 47: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.009999,-0.002999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
- case 48: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.014000,-0.004999, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
- case 54: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.022999,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
- case 55: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.007000,0.002000, -78.300010,103.000015,-13.799970, 1.170000,1.099000,1.000000);
- case 56: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.012000,0.007000, -78.300010,103.000015,-13.799970, 1.341000,1.138000,1.000000);
- case 57: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,0.011999,0.001000, -78.300010,103.000015,-13.799970, 1.243999,1.178000,1.000000);
- case 58: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.000000,0.001000, -78.300010,103.000015,-13.799970, 1.009999,0.943000,0.814999);
- case 60: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,0.002999,-0.007999, -78.300010,108.500007,-13.799970, 1.091999,1.096000,0.814999);
- case 66: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 67: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 68: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111999,0.013000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 69: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,-0.011000,0.000000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 70: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122999,0.008999,0.006000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 72: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 73: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,0.013999,0.001000, 83.900001,67.399971,0.000000, 1.036000,1.000000,1.000000);
- case 76: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118999,-0.012000,-0.002999, 83.900001,67.399971,0.000000, 1.137000,1.054999,1.000000);
- case 82: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.030000,-0.002999, 83.900001,67.399971,0.000000, 1.250000,1.192000,1.000000);
- case 83: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
- case 84: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097999,0.011999,-0.002999, 83.900001,67.399971,0.000000, 1.263000,1.166000,1.000000);
- case 86: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
- case 95: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080999,-0.014000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
- case 96: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,0.006999,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
- case 97: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.108999,-0.004000,0.002000, 83.900001,67.399971,0.000000, 1.164000,1.059000,1.000000);
- case 98: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,0.019999,0.002000, 83.900001,81.599967,0.000000, 1.164000,1.059000,1.000000);
- case 100: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116999,-0.001000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
- case 101: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
- case 102: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129999,0.005999,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
- case 103: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.151000,-0.003000,0.004000, 83.900001,81.599967,0.000000, 1.164000,1.101000,1.000000);
- case 106: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,-0.004000,-0.001999, 83.900001,81.599967,0.000000, 1.285000,1.145000,1.000000);
- case 111: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
- case 112: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.104000,0.009999,-0.001999, 83.900001,81.599967,0.000000, 1.069000,1.012000,1.000000);
- case 113: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,0.005999,0.001000, 83.900001,81.599967,0.000000, 1.069000,1.096000,1.000000);
- case 114: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.000000,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
- case 117: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
- case 118: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.084000,0.021999,0.001000, 83.900001,67.899978,0.000000, 1.069000,1.096000,1.000000);
- case 119: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.109000,0.007999,-0.003999, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
- case 120: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.132000,-0.017000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
- case 121: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.007000,0.001000, 83.900001,67.899978,0.000000, 1.088001,1.096000,1.000000);
- case 123: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
- case 124: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.005000,-0.001999, 83.900001,67.899978,0.000000, 1.201001,1.245000,1.000000);
- case 125: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,0.011999,-0.001999, 83.900001,67.899978,0.000000, 1.038001,1.037000,1.000000);
- case 126: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.007000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
- case 127: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,-0.001000,0.006000, 83.900001,67.899978,0.000000, 1.151000,1.146000,1.000000);
- case 132: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.024000,0.000999,0.001000, 83.900001,67.899978,0.000000, 0.996000,0.988000,1.000000);
- case 147: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.010000, 83.900001,67.899978,0.000000, 1.064000,1.090000,1.000000);
- case 148: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.094000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
- case 151: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.015000,0.004000, 83.900001,67.899978,0.000000, 1.260000,1.090000,1.000000);
- case 154: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.073000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.075000,1.000000);
- case 156: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.146000,-0.024000,0.004000, 83.900001,67.899978,3.199999, 1.154000,1.202000,1.000000);
- case 160: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.080000,0.016999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
- case 162: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.115000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
- case 163: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.004000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
- case 164: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.024000,1.102000,1.000000);
- case 165: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
- case 166: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.003999,0.002000, 83.900001,67.899978,3.199999, 1.111000,1.102000,1.000000);
- case 169: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,-0.027000,0.002000, 83.900001,67.899978,3.199999, 1.180000,1.102000,1.000000);
- case 170: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.002999,-0.002999, 83.900001,67.899978,3.199999, 1.108000,1.106000,1.000000);
- case 171: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.123000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
- case 172: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
- case 176: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.099000,-0.002000,-0.006999, 83.900001,67.899978,3.199999, 1.195000,1.106000,1.000000);
- case 179: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,0.002999,-0.006999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
- case 180: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.145000,-0.017000,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
- case 182: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
- case 183: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
- case 184: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.098000,0.008999,-0.002999, 83.900001,67.899978,3.199999, 1.113000,1.106000,1.000000);
- case 185: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.121000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
- case 186: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,-0.001999, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
- case 187: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
- case 188: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.005000, 83.900001,67.899978,3.199999, 1.188000,1.129000,1.000000);
- case 189: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
- case 190: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
- case 191: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
- case 192: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
- case 193: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.009000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.157000,1.000000);
- case 194: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.129000,-0.005000,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
- case 200: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.001999,0.001000, 83.900001,67.899978,3.199999, 1.188000,1.070000,1.000000);
- case 206: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.111000,0.021999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
- case 207: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.093000,0.004999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
- case 208: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.114000,0.012999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
- case 209: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,0.008999,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
- case 210: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.088000,-0.008000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.070000,1.000000);
- case 213: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.133000,-0.003000,0.001000, 83.900001,67.899978,3.199999, 1.000000,1.138000,1.000000);
- case 217: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.124000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.120000,1.138000,1.000000);
- case 221: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.143000,-0.020000,0.005000, 83.900001,67.899978,3.199999, 1.120000,1.238000,1.000000);
- case 222: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.015000,0.005000, 83.900001,67.899978,3.199999, 1.293000,1.238000,1.000000);
- case 223: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.125000,0.006999,0.005000, 83.900001,67.899978,3.199999, 1.329000,1.055001,1.000000);
- case 226: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.090000,-0.015000,-0.001999, 83.900001,67.899978,3.199999, 1.232000,1.192001,1.000000);
- case 227: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.116000,0.016999,-0.001999, 83.900001,67.899978,3.199999, 1.140000,1.131000,1.000000);
- case 228: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.122000,0.005999,-0.001999, 83.900001,67.899978,3.199999, 1.206000,1.205001,1.000000);
- case 229: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.115000,1.071000,1.000000);
- case 234: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.112000,-0.021000,0.002000, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
- case 235: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.069000,-0.009000,-0.001999, 83.900001,67.899978,3.199999, 1.021000,0.924000,1.000000);
- case 236: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,-0.002000,0.003000, 83.900001,67.899978,3.199999, 1.092000,1.010000,1.000000);
- case 240: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.128000,-0.007000,0.003000, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
- case 250: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.097000,0.001999,-0.001999, 83.900001,67.899978,3.199999, 1.136000,1.116000,1.000000);
- case 252: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.009000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
- case 254: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
- case 258: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.002000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
- case 259: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.131000,-0.014000,0.004000, 83.900001,67.899978,3.199999, 1.169000,1.116000,1.000000);
- case 265: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.086000,0.010999,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
- case 266: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.004000,-0.002999, 83.900001,67.899978,3.199999, 1.029000,1.033000,1.000000);
- case 267: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 268: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.107000,-0.008000,-0.002999, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 272: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.135000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 273: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.095000,-0.002000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 274: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 275: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.113000,0.000999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 276: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.092000,0.008999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 280: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.011999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 281: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.006999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 282: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.014999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 286: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.101000,0.007999,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 291: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.157000,-0.001000,0.002000, 83.900001,67.899978,3.199999, 1.078999,1.103000,1.000000);
- case 292: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.085000,0.005999,-0.003999, 83.900001,67.899978,3.199999, 1.078999,0.962000,1.000000);
- case 294: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.144000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 295: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.100000,-0.002000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 296: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.118000,-0.023000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 297: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.152000,-0.016000,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 300: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 301: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 302: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 303: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 304: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 305: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.006999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 310: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- case 311: SetPlayerAttachedObject (playerid, 0, setobject, 2, 0.102000,0.002999,0.001000, 83.900001,67.899978,3.199999, 1.107999,1.071000,1.000000);
- default: SendClientMessage(playerid,COLOR_GREY,"Аксессуар шл¤па, не будет отображаться на этом скине!");
- }
- }
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