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- #################################
- #######Autorem skryptu jest:#####
- ########## Aduzy #############
- #################################
- #####Zakaz zmieniania autora#####
- #################################
- options:
- linijki: 3
- nazwaPlecakaWGUI: &fPlecak
- #slot 1 | #slot 2 | #slot 3
- #slot 4 | #slot 5 | #slot 6
- #slot 7 | #slot 8 | #slot 9
- slot 1: leather
- slot 2: leather
- slot 3: leather
- slot 4: leather
- slot 5: chest
- slot 6: leather
- slot 7: leather
- slot 8: leather
- slot 9: leather
- plecak: chest named "&aPlecak podroznika" with lore "&7Kliknij PPM aby otworzyc"
- on script load:
- wait 1 tick
- register new shaped recipe for {@plecak} using {@slot 1}, {@slot 2}, {@slot 3}, {@slot 4}, {@slot 5}, {@slot 6}, {@slot 7}, {@slot 8}, {@slot 9}
- on right click:
- if player's tool is {@plecak}:
- cancel event
- open chest with {@linijki} rows named {@nazwaPlecakaWGUI} to player
- wait 1 tick
- loop {@linijki}*9 times:
- set slot loop-number - 1 of current inventory of player to {MagicSurvivalBackpack::%player%::%loop number%}
- on inventory close:
- if inventory name of current inventory of player is "{@nazwaPlecakaWGUI}":
- clear {MagicSurvivalBackpack::%player%::*}
- loop {@linijki}*9 times
- set {MagicSurvivalBackpack::%player%::%loop number%} to %loop-number - 1% parsed as an integer of current inventory of player
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