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  202. </head>
  203. <body class="battlescribe">
  204. <div class="battlescribe">
  205. <h1>New Roster (Warhammer 40,000 8th Edition) [99 PL, 1565pts]</h1>
  206. <ul>
  207. <li class="force">
  208. <h2>Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [99 PL, 1565pts]</h2>
  209. <p class="rule-names">
  210. <span class="bold">Rules:</span> <span class="italic">Canticles of the Omnissiah, Dogma: Glory of the Omnissiah (Mars)</span>
  211. </p>
  212. <ul>
  213. <li class="category">
  214. <h3>Uncategorised</h3>
  215. <ul>
  216. <li class="rootselection">
  217. <h4>Forge World</h4>
  218. <p>
  219. <span class="bold">Selections:</span> Mars
  220. </p>
  221. <p class="rule-names">
  222. <span class="bold">Rules:</span> <span class="italic">Mars</span>
  223. </p>
  224.  
  225. </li>
  226. </ul>
  227. </li>
  228. <li class="category">
  229. <h3>HQ [20 PL, 365pts]</h3>
  230. <ul>
  231. <li class="rootselection">
  232. <h4>Belisarius Cawl [13 PL, 240pts]</h4>
  233. <p>
  234. <span class="bold">Selections:</span> Warlord
  235. </p>
  236. <p class="category-names">
  237. <span class="bold">Categories:</span> <span class="caps">Character, HQ, Infantry, Belisarius Cawl, Tech-Priest, Faction: Imperium, Faction: Mars, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Warlord</span>
  238. </p>
  239. <p class="profile-names">
  240. <span class="bold">Abilities:</span> <span class="italic">Archmagos, Canticles of the Omnissiah, Lord of Mars, Master of Machines (Cawl), Refractor Field, Self-repair Mechanisms</span>, <span class="bold">Unit:</span> <span class="italic">Belisarius Cawl</span>, <span class="bold">Weapon:</span> <span class="italic">Arc scourge, Mechadendrite Hive, Omnissian Axe, Solar Atomiser</span>
  241. </p>
  242. <br>
  243. <table cellspacing="-1">
  244. <tr>
  245. <th>Abilities</th>
  246. <th>Description</th>
  247. <th>Ref</th>
  248. </tr>
  249. <tr>
  250. <td class="profile-name">Archmagos</td>
  251. <td>While Belisarius Cawl is on the battlefield, you can add or subtract 1 when rolling on the Canticles of the Omnissiah table.</td>
  252. <td>
  253. </td>
  254. </tr>
  255. <tr>
  256. <td class="profile-name">Canticles of the Omnissiah</td>
  257. <td>Refer to Canticles of the Omnissiah for details.</td>
  258. <td>
  259. </td>
  260. </tr>
  261. <tr>
  262. <td class="profile-name">Lord of Mars</td>
  263. <td>You can re-roll any hit rolls in the Shooting phase for friendly MARS units within 6"</td>
  264. <td>
  265. </td>
  266. </tr>
  267. <tr>
  268. <td class="profile-name">Master of Machines (Cawl)</td>
  269. <td>At the end of your Movement phase this model can repair a single friendly IMPERIUM model within 3" (but not himself). The model being repaired regains 1 lost wound, unless it is an ADEPTUS MECHANICUS model, in which case it regains D3 lost wounds. A model may not be the target of Master of machines ability more than once per turn.</td>
  270. <td>
  271. </td>
  272. </tr>
  273. <tr>
  274. <td class="profile-name">Refractor Field</td>
  275. <td>Unit has a 5+ invulnerable save.</td>
  276. <td>
  277. </td>
  278. </tr>
  279. <tr>
  280. <td class="profile-name">Self-repair Mechanisms</td>
  281. <td>At the beginning of your turns, Belisarius Cawl heals D3 wounds.</td>
  282. <td>
  283. </td>
  284. </tr>
  285. </table>
  286. <table cellspacing="-1">
  287. <tr>
  288. <th>Unit</th>
  289. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  290. <th>Ref</th>
  291. </tr>
  292. <tr>
  293. <td class="profile-name">Belisarius Cawl</td>
  294. <td>6</td><td>2+</td><td>2+</td><td>5</td><td>6</td><td>8</td><td>4</td><td>9</td><td>2+</td>
  295. <td>
  296. Index 2
  297. </td>
  298. </tr>
  299. </table>
  300. <table cellspacing="-1">
  301. <tr>
  302. <th>Weapon</th>
  303. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  304. <th>Ref</th>
  305. </tr>
  306. <tr>
  307. <td class="profile-name">Arc scourge</td>
  308. <td>Melee</td><td>Melee</td><td>x2</td><td>-1</td><td>1</td><td>When attacking a VEHICLE, this weapon has a Damage of D3.</td>
  309. <td>
  310. </td>
  311. </tr>
  312. <tr>
  313. <td class="profile-name">Mechadendrite Hive</td>
  314. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time Belisarius Cawl fights, he can make 2D6 additional attacks with this weapon.</td>
  315. <td>
  316. </td>
  317. </tr>
  318. <tr>
  319. <td class="profile-name">Omnissian Axe</td>
  320. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td>-</td>
  321. <td>
  322. </td>
  323. </tr>
  324. <tr>
  325. <td class="profile-name">Solar Atomiser</td>
  326. <td>12"</td><td>Assault D3</td><td>10</td><td>-4</td><td>D3</td><td>If the target is within half range of this weapon, it has a Damage of D6</td>
  327. <td>
  328. </td>
  329. </tr>
  330. </table>
  331.  
  332. </li>
  333. <li class="rootselection">
  334. <h4>Tech-Priest Dominus [7 PL, 125pts]</h4>
  335. <p>
  336. <span class="bold">Selections:</span> Macrostubber [2pts], Omnissian Axe, Volkite Blaster [8pts]
  337. </p>
  338. <p class="category-names">
  339. <span class="bold">Categories:</span> <span class="caps">Character, HQ, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: &lt;FORGE WORLD&gt;, Faction: Imperium</span>
  340. </p>
  341. <p class="profile-names">
  342. <span class="bold">Abilities:</span> <span class="italic">Canticles of the Omnissiah, Lord of the Machine Cult, Master of Machines, Masterwork Bionics, Refractor Field</span>, <span class="bold">Unit:</span> <span class="italic">Tech-Priest Dominus</span>, <span class="bold">Weapon:</span> <span class="italic">Macrostubber, Omnissian Axe, Volkite Blaster</span>
  343. </p>
  344. <br>
  345. <table cellspacing="-1">
  346. <tr>
  347. <th>Abilities</th>
  348. <th>Description</th>
  349. <th>Ref</th>
  350. </tr>
  351. <tr>
  352. <td class="profile-name">Canticles of the Omnissiah</td>
  353. <td>Refer to Canticles of the Omnissiah for details.</td>
  354. <td>
  355. </td>
  356. </tr>
  357. <tr>
  358. <td class="profile-name">Lord of the Machine Cult</td>
  359. <td>You can re-roll hit rolls of 1 in the Shooting phase for friendly &lt;FORGE WORLD&gt; units within 6"</td>
  360. <td>
  361. </td>
  362. </tr>
  363. <tr>
  364. <td class="profile-name">Master of Machines</td>
  365. <td>At the end of your Movement phase this model can repair a single friendly &lt;FORGE WORLD&gt; or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a &lt;FORGE WORLD&gt; model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of machines ability more than once per turn.</td>
  366. <td>
  367. </td>
  368. </tr>
  369. <tr>
  370. <td class="profile-name">Masterwork Bionics</td>
  371. <td>At the beginning of each of your turns, this model regains D3 lost wounds.</td>
  372. <td>
  373. </td>
  374. </tr>
  375. <tr>
  376. <td class="profile-name">Refractor Field</td>
  377. <td>Unit has a 5+ invulnerable save.</td>
  378. <td>
  379. </td>
  380. </tr>
  381. </table>
  382. <table cellspacing="-1">
  383. <tr>
  384. <th>Unit</th>
  385. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  386. <th>Ref</th>
  387. </tr>
  388. <tr>
  389. <td class="profile-name">Tech-Priest Dominus</td>
  390. <td>6"</td><td>3+</td><td>2+</td><td>4</td><td>4</td><td>5</td><td>3</td><td>8</td><td>2+</td>
  391. <td>
  392. </td>
  393. </tr>
  394. </table>
  395. <table cellspacing="-1">
  396. <tr>
  397. <th>Weapon</th>
  398. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  399. <th>Ref</th>
  400. </tr>
  401. <tr>
  402. <td class="profile-name">Macrostubber</td>
  403. <td>12"</td><td>Pistol 5</td><td>4</td><td>0</td><td>1</td><td>-</td>
  404. <td>
  405. </td>
  406. </tr>
  407. <tr>
  408. <td class="profile-name">Omnissian Axe</td>
  409. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td>-</td>
  410. <td>
  411. </td>
  412. </tr>
  413. <tr>
  414. <td class="profile-name">Volkite Blaster</td>
  415. <td>24"</td><td>Heavy 3</td><td>6</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.</td>
  416. <td>
  417. </td>
  418. </tr>
  419. </table>
  420.  
  421. </li>
  422. </ul>
  423. </li>
  424. <li class="category">
  425. <h3>Troops [42 PL, 459pts]</h3>
  426. <ul>
  427. <li class="rootselection">
  428. <h4>Skitarii Rangers [7 PL, 99pts]</h4>
  429. <p class="category-names">
  430. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii</span>
  431. </p>
  432. <p class="profile-names">
  433. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah</span>
  434. </p>
  435. <ul>
  436. <li>
  437. <h4>2x Ranger (Transuranic Arquebus) [64pts]</h4>
  438. <p>
  439. <span class="bold">Selections:</span> 2x Transuranic arquebus [50pts]
  440. </p>
  441. <p class="profile-names">
  442. <span class="bold">Unit:</span> <span class="italic">Skitarii Ranger</span>, <span class="bold">Weapon:</span> <span class="italic">Transuranic arquebus</span>
  443. </p>
  444.  
  445. </li>
  446. <li>
  447. <h4>Ranger Alpha [7pts]</h4>
  448. <p>
  449. <span class="bold">Selections:</span> Galvanic rifle
  450. </p>
  451. <p class="category-names">
  452. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Rangers</span>
  453. </p>
  454. <p class="profile-names">
  455. <span class="bold">Unit:</span> <span class="italic">Skitarii Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Galvanic rifle</span>
  456. </p>
  457.  
  458. </li>
  459. <li>
  460. <h4>4x Skitarii Ranger [28pts]</h4>
  461. <p class="category-names">
  462. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Rangers</span>
  463. </p>
  464. <p class="profile-names">
  465. <span class="bold">Unit:</span> <span class="italic">Skitarii Ranger</span>, <span class="bold">Weapon:</span> <span class="italic">Galvanic rifle</span>
  466. </p>
  467.  
  468. </li>
  469. </ul>
  470. <br>
  471. <table cellspacing="-1">
  472. <tr>
  473. <th>Abilities</th>
  474. <th>Description</th>
  475. <th>Ref</th>
  476. </tr>
  477. <tr>
  478. <td class="profile-name">Bionics</td>
  479. <td>All models in this unit have a 6+ invulnerable save.</td>
  480. <td>
  481. </td>
  482. </tr>
  483. <tr>
  484. <td class="profile-name">Canticles of the Omnissiah</td>
  485. <td>Refer to Canticles of the Omnissiah for details.</td>
  486. <td>
  487. </td>
  488. </tr>
  489. </table>
  490. <table cellspacing="-1">
  491. <tr>
  492. <th>Unit</th>
  493. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  494. <th>Ref</th>
  495. </tr>
  496. <tr>
  497. <td class="profile-name">Skitarii Alpha</td>
  498. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  499. <td>
  500. </td>
  501. </tr>
  502. <tr>
  503. <td class="profile-name">Skitarii Ranger</td>
  504. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  505. <td>
  506. </td>
  507. </tr>
  508. </table>
  509. <table cellspacing="-1">
  510. <tr>
  511. <th>Weapon</th>
  512. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  513. <th>Ref</th>
  514. </tr>
  515. <tr>
  516. <td class="profile-name">Galvanic rifle</td>
  517. <td>30"</td><td>Rapid Fire 1</td><td>4</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.</td>
  518. <td>
  519. </td>
  520. </tr>
  521. <tr>
  522. <td class="profile-name">Transuranic arquebus</td>
  523. <td>60"</td><td>Heavy 1</td><td>7</td><td>-2</td><td>D3</td><td>This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.</td>
  524. <td>
  525. </td>
  526. </tr>
  527. </table>
  528.  
  529. </li>
  530. <li class="rootselection">
  531. <h4>Skitarii Vanguards [7 PL, 64pts]</h4>
  532. <p class="category-names">
  533. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Astra Militarum, Faction: Imperium, Faction: Skitarii</span>
  534. </p>
  535. <p class="profile-names">
  536. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Rad Saturation</span>
  537. </p>
  538. <ul>
  539. <li>
  540. <h4>4x Skitarii Vanguard [32pts]</h4>
  541. <p class="category-names">
  542. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  543. </p>
  544. <p class="profile-names">
  545. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  546. </p>
  547.  
  548. </li>
  549. <li>
  550. <h4>2x Vanguard (Arc Rifle) [24pts]</h4>
  551. <p>
  552. <span class="bold">Selections:</span> 2x Arc rifle [8pts]
  553. </p>
  554. <p class="profile-names">
  555. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Arc rifle</span>
  556. </p>
  557.  
  558. </li>
  559. <li>
  560. <h4>Vanguard Alpha [8pts]</h4>
  561. <p>
  562. <span class="bold">Selections:</span> Radium Carbine
  563. </p>
  564. <p class="category-names">
  565. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  566. </p>
  567. <p class="profile-names">
  568. <span class="bold">Unit:</span> <span class="italic">Vanguard Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  569. </p>
  570.  
  571. </li>
  572. </ul>
  573. <br>
  574. <table cellspacing="-1">
  575. <tr>
  576. <th>Abilities</th>
  577. <th>Description</th>
  578. <th>Ref</th>
  579. </tr>
  580. <tr>
  581. <td class="profile-name">Bionics</td>
  582. <td>All models in this unit have a 6+ invulnerable save.</td>
  583. <td>
  584. </td>
  585. </tr>
  586. <tr>
  587. <td class="profile-name">Canticles of the Omnissiah</td>
  588. <td>Refer to Canticles of the Omnissiah for details.</td>
  589. <td>
  590. </td>
  591. </tr>
  592. <tr>
  593. <td class="profile-name">Rad Saturation</td>
  594. <td>Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.</td>
  595. <td>
  596. </td>
  597. </tr>
  598. </table>
  599. <table cellspacing="-1">
  600. <tr>
  601. <th>Unit</th>
  602. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  603. <th>Ref</th>
  604. </tr>
  605. <tr>
  606. <td class="profile-name">Skitarii Vanguard</td>
  607. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  608. <td>
  609. </td>
  610. </tr>
  611. <tr>
  612. <td class="profile-name">Vanguard Alpha</td>
  613. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  614. <td>
  615. </td>
  616. </tr>
  617. </table>
  618. <table cellspacing="-1">
  619. <tr>
  620. <th>Weapon</th>
  621. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  622. <th>Ref</th>
  623. </tr>
  624. <tr>
  625. <td class="profile-name">Arc rifle</td>
  626. <td>24"</td><td>Rapid Fire 1</td><td>6</td><td>-1</td><td>1</td><td>When attacking a VEHICLE, this weapon has a Damage of D3.</td>
  627. <td>
  628. </td>
  629. </tr>
  630. <tr>
  631. <td class="profile-name">Radium Carbine</td>
  632. <td>18"</td><td>Assault 3</td><td>3</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.</td>
  633. <td>
  634. </td>
  635. </tr>
  636. </table>
  637.  
  638. </li>
  639. <li class="rootselection">
  640. <h4>Skitarii Vanguards [7 PL, 64pts]</h4>
  641. <p class="category-names">
  642. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Astra Militarum, Faction: Imperium, Faction: Skitarii</span>
  643. </p>
  644. <p class="profile-names">
  645. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Rad Saturation</span>
  646. </p>
  647. <ul>
  648. <li>
  649. <h4>4x Skitarii Vanguard [32pts]</h4>
  650. <p class="category-names">
  651. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  652. </p>
  653. <p class="profile-names">
  654. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  655. </p>
  656.  
  657. </li>
  658. <li>
  659. <h4>2x Vanguard (Arc Rifle) [24pts]</h4>
  660. <p>
  661. <span class="bold">Selections:</span> 2x Arc rifle [8pts]
  662. </p>
  663. <p class="profile-names">
  664. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Arc rifle</span>
  665. </p>
  666.  
  667. </li>
  668. <li>
  669. <h4>Vanguard Alpha [8pts]</h4>
  670. <p>
  671. <span class="bold">Selections:</span> Radium Carbine
  672. </p>
  673. <p class="category-names">
  674. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  675. </p>
  676. <p class="profile-names">
  677. <span class="bold">Unit:</span> <span class="italic">Vanguard Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  678. </p>
  679.  
  680. </li>
  681. </ul>
  682. <br>
  683. <table cellspacing="-1">
  684. <tr>
  685. <th>Abilities</th>
  686. <th>Description</th>
  687. <th>Ref</th>
  688. </tr>
  689. <tr>
  690. <td class="profile-name">Bionics</td>
  691. <td>All models in this unit have a 6+ invulnerable save.</td>
  692. <td>
  693. </td>
  694. </tr>
  695. <tr>
  696. <td class="profile-name">Canticles of the Omnissiah</td>
  697. <td>Refer to Canticles of the Omnissiah for details.</td>
  698. <td>
  699. </td>
  700. </tr>
  701. <tr>
  702. <td class="profile-name">Rad Saturation</td>
  703. <td>Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.</td>
  704. <td>
  705. </td>
  706. </tr>
  707. </table>
  708. <table cellspacing="-1">
  709. <tr>
  710. <th>Unit</th>
  711. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  712. <th>Ref</th>
  713. </tr>
  714. <tr>
  715. <td class="profile-name">Skitarii Vanguard</td>
  716. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  717. <td>
  718. </td>
  719. </tr>
  720. <tr>
  721. <td class="profile-name">Vanguard Alpha</td>
  722. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  723. <td>
  724. </td>
  725. </tr>
  726. </table>
  727. <table cellspacing="-1">
  728. <tr>
  729. <th>Weapon</th>
  730. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  731. <th>Ref</th>
  732. </tr>
  733. <tr>
  734. <td class="profile-name">Arc rifle</td>
  735. <td>24"</td><td>Rapid Fire 1</td><td>6</td><td>-1</td><td>1</td><td>When attacking a VEHICLE, this weapon has a Damage of D3.</td>
  736. <td>
  737. </td>
  738. </tr>
  739. <tr>
  740. <td class="profile-name">Radium Carbine</td>
  741. <td>18"</td><td>Assault 3</td><td>3</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.</td>
  742. <td>
  743. </td>
  744. </tr>
  745. </table>
  746.  
  747. </li>
  748. <li class="rootselection">
  749. <h4>Skitarii Vanguards [7 PL, 64pts]</h4>
  750. <p class="category-names">
  751. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Astra Militarum, Faction: Imperium, Faction: Skitarii</span>
  752. </p>
  753. <p class="profile-names">
  754. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Rad Saturation</span>
  755. </p>
  756. <ul>
  757. <li>
  758. <h4>4x Skitarii Vanguard [32pts]</h4>
  759. <p class="category-names">
  760. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  761. </p>
  762. <p class="profile-names">
  763. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  764. </p>
  765.  
  766. </li>
  767. <li>
  768. <h4>2x Vanguard (Arc Rifle) [24pts]</h4>
  769. <p>
  770. <span class="bold">Selections:</span> 2x Arc rifle [8pts]
  771. </p>
  772. <p class="profile-names">
  773. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Arc rifle</span>
  774. </p>
  775.  
  776. </li>
  777. <li>
  778. <h4>Vanguard Alpha [8pts]</h4>
  779. <p>
  780. <span class="bold">Selections:</span> Radium Carbine
  781. </p>
  782. <p class="category-names">
  783. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  784. </p>
  785. <p class="profile-names">
  786. <span class="bold">Unit:</span> <span class="italic">Vanguard Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  787. </p>
  788.  
  789. </li>
  790. </ul>
  791. <br>
  792. <table cellspacing="-1">
  793. <tr>
  794. <th>Abilities</th>
  795. <th>Description</th>
  796. <th>Ref</th>
  797. </tr>
  798. <tr>
  799. <td class="profile-name">Bionics</td>
  800. <td>All models in this unit have a 6+ invulnerable save.</td>
  801. <td>
  802. </td>
  803. </tr>
  804. <tr>
  805. <td class="profile-name">Canticles of the Omnissiah</td>
  806. <td>Refer to Canticles of the Omnissiah for details.</td>
  807. <td>
  808. </td>
  809. </tr>
  810. <tr>
  811. <td class="profile-name">Rad Saturation</td>
  812. <td>Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.</td>
  813. <td>
  814. </td>
  815. </tr>
  816. </table>
  817. <table cellspacing="-1">
  818. <tr>
  819. <th>Unit</th>
  820. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  821. <th>Ref</th>
  822. </tr>
  823. <tr>
  824. <td class="profile-name">Skitarii Vanguard</td>
  825. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  826. <td>
  827. </td>
  828. </tr>
  829. <tr>
  830. <td class="profile-name">Vanguard Alpha</td>
  831. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  832. <td>
  833. </td>
  834. </tr>
  835. </table>
  836. <table cellspacing="-1">
  837. <tr>
  838. <th>Weapon</th>
  839. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  840. <th>Ref</th>
  841. </tr>
  842. <tr>
  843. <td class="profile-name">Arc rifle</td>
  844. <td>24"</td><td>Rapid Fire 1</td><td>6</td><td>-1</td><td>1</td><td>When attacking a VEHICLE, this weapon has a Damage of D3.</td>
  845. <td>
  846. </td>
  847. </tr>
  848. <tr>
  849. <td class="profile-name">Radium Carbine</td>
  850. <td>18"</td><td>Assault 3</td><td>3</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.</td>
  851. <td>
  852. </td>
  853. </tr>
  854. </table>
  855.  
  856. </li>
  857. <li class="rootselection">
  858. <h4>Skitarii Vanguards [7 PL, 84pts]</h4>
  859. <p class="category-names">
  860. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Astra Militarum, Faction: Imperium, Faction: Skitarii</span>
  861. </p>
  862. <p class="profile-names">
  863. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Rad Saturation</span>
  864. </p>
  865. <ul>
  866. <li>
  867. <h4>4x Skitarii Vanguard [32pts]</h4>
  868. <p class="category-names">
  869. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  870. </p>
  871. <p class="profile-names">
  872. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  873. </p>
  874.  
  875. </li>
  876. <li>
  877. <h4>2x Vanguard (Plasma caliver) [44pts]</h4>
  878. <p>
  879. <span class="bold">Selections:</span> 2x Plasma caliver [28pts]
  880. </p>
  881. <p class="profile-names">
  882. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma caliver (standard), Plasma caliver (Supercharge)</span>
  883. </p>
  884.  
  885. </li>
  886. <li>
  887. <h4>Vanguard Alpha [8pts]</h4>
  888. <p>
  889. <span class="bold">Selections:</span> Radium Carbine
  890. </p>
  891. <p class="category-names">
  892. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  893. </p>
  894. <p class="profile-names">
  895. <span class="bold">Unit:</span> <span class="italic">Vanguard Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  896. </p>
  897.  
  898. </li>
  899. </ul>
  900. <br>
  901. <table cellspacing="-1">
  902. <tr>
  903. <th>Abilities</th>
  904. <th>Description</th>
  905. <th>Ref</th>
  906. </tr>
  907. <tr>
  908. <td class="profile-name">Bionics</td>
  909. <td>All models in this unit have a 6+ invulnerable save.</td>
  910. <td>
  911. </td>
  912. </tr>
  913. <tr>
  914. <td class="profile-name">Canticles of the Omnissiah</td>
  915. <td>Refer to Canticles of the Omnissiah for details.</td>
  916. <td>
  917. </td>
  918. </tr>
  919. <tr>
  920. <td class="profile-name">Rad Saturation</td>
  921. <td>Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.</td>
  922. <td>
  923. </td>
  924. </tr>
  925. </table>
  926. <table cellspacing="-1">
  927. <tr>
  928. <th>Unit</th>
  929. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  930. <th>Ref</th>
  931. </tr>
  932. <tr>
  933. <td class="profile-name">Skitarii Vanguard</td>
  934. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  935. <td>
  936. </td>
  937. </tr>
  938. <tr>
  939. <td class="profile-name">Vanguard Alpha</td>
  940. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  941. <td>
  942. </td>
  943. </tr>
  944. </table>
  945. <table cellspacing="-1">
  946. <tr>
  947. <th>Weapon</th>
  948. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  949. <th>Ref</th>
  950. </tr>
  951. <tr>
  952. <td class="profile-name">Plasma caliver (standard)</td>
  953. <td>18"</td><td>Assault 2</td><td>7</td><td>-3</td><td>1</td><td>-</td>
  954. <td>
  955. </td>
  956. </tr>
  957. <tr>
  958. <td class="profile-name">Plasma caliver (Supercharge)</td>
  959. <td>18"</td><td>Assault 2</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
  960. <td>
  961. </td>
  962. </tr>
  963. <tr>
  964. <td class="profile-name">Radium Carbine</td>
  965. <td>18"</td><td>Assault 3</td><td>3</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.</td>
  966. <td>
  967. </td>
  968. </tr>
  969. </table>
  970.  
  971. </li>
  972. <li class="rootselection">
  973. <h4>Skitarii Vanguards [7 PL, 84pts]</h4>
  974. <p class="category-names">
  975. <span class="bold">Categories:</span> <span class="caps">Troops, Faction: &lt;FORGE WORLD&gt;, Faction: Astra Militarum, Faction: Imperium, Faction: Skitarii</span>
  976. </p>
  977. <p class="profile-names">
  978. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Rad Saturation</span>
  979. </p>
  980. <ul>
  981. <li>
  982. <h4>4x Skitarii Vanguard [32pts]</h4>
  983. <p class="category-names">
  984. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  985. </p>
  986. <p class="profile-names">
  987. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  988. </p>
  989.  
  990. </li>
  991. <li>
  992. <h4>2x Vanguard (Plasma caliver) [44pts]</h4>
  993. <p>
  994. <span class="bold">Selections:</span> 2x Plasma caliver [28pts]
  995. </p>
  996. <p class="profile-names">
  997. <span class="bold">Unit:</span> <span class="italic">Skitarii Vanguard</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma caliver (standard), Plasma caliver (Supercharge)</span>
  998. </p>
  999.  
  1000. </li>
  1001. <li>
  1002. <h4>Vanguard Alpha [8pts]</h4>
  1003. <p>
  1004. <span class="bold">Selections:</span> Radium Carbine
  1005. </p>
  1006. <p class="category-names">
  1007. <span class="bold">Categories:</span> <span class="caps">Infantry, Skitarii Vanguard</span>
  1008. </p>
  1009. <p class="profile-names">
  1010. <span class="bold">Unit:</span> <span class="italic">Vanguard Alpha</span>, <span class="bold">Weapon:</span> <span class="italic">Radium Carbine</span>
  1011. </p>
  1012.  
  1013. </li>
  1014. </ul>
  1015. <br>
  1016. <table cellspacing="-1">
  1017. <tr>
  1018. <th>Abilities</th>
  1019. <th>Description</th>
  1020. <th>Ref</th>
  1021. </tr>
  1022. <tr>
  1023. <td class="profile-name">Bionics</td>
  1024. <td>All models in this unit have a 6+ invulnerable save.</td>
  1025. <td>
  1026. </td>
  1027. </tr>
  1028. <tr>
  1029. <td class="profile-name">Canticles of the Omnissiah</td>
  1030. <td>Refer to Canticles of the Omnissiah for details.</td>
  1031. <td>
  1032. </td>
  1033. </tr>
  1034. <tr>
  1035. <td class="profile-name">Rad Saturation</td>
  1036. <td>Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of any Skitarii Vanguard units.</td>
  1037. <td>
  1038. </td>
  1039. </tr>
  1040. </table>
  1041. <table cellspacing="-1">
  1042. <tr>
  1043. <th>Unit</th>
  1044. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1045. <th>Ref</th>
  1046. </tr>
  1047. <tr>
  1048. <td class="profile-name">Skitarii Vanguard</td>
  1049. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>4+</td>
  1050. <td>
  1051. </td>
  1052. </tr>
  1053. <tr>
  1054. <td class="profile-name">Vanguard Alpha</td>
  1055. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>4+</td>
  1056. <td>
  1057. </td>
  1058. </tr>
  1059. </table>
  1060. <table cellspacing="-1">
  1061. <tr>
  1062. <th>Weapon</th>
  1063. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1064. <th>Ref</th>
  1065. </tr>
  1066. <tr>
  1067. <td class="profile-name">Plasma caliver (standard)</td>
  1068. <td>18"</td><td>Assault 2</td><td>7</td><td>-3</td><td>1</td><td>-</td>
  1069. <td>
  1070. </td>
  1071. </tr>
  1072. <tr>
  1073. <td class="profile-name">Plasma caliver (Supercharge)</td>
  1074. <td>18"</td><td>Assault 2</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
  1075. <td>
  1076. </td>
  1077. </tr>
  1078. <tr>
  1079. <td class="profile-name">Radium Carbine</td>
  1080. <td>18"</td><td>Assault 3</td><td>3</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.</td>
  1081. <td>
  1082. </td>
  1083. </tr>
  1084. </table>
  1085.  
  1086. </li>
  1087. </ul>
  1088. </li>
  1089. <li class="category">
  1090. <h3>Elites [6 PL, 110pts]</h3>
  1091. <ul>
  1092. <li class="rootselection">
  1093. <h4>Sicarian Infiltrators [6 PL, 110pts]</h4>
  1094. <p class="category-names">
  1095. <span class="bold">Categories:</span> <span class="caps">Sicarian Infiltrators, Infantry, Elites, Faction: &lt;FORGE WORLD&gt;, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii</span>
  1096. </p>
  1097. <p class="profile-names">
  1098. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Infiltrators, Neurostatic Aura</span>
  1099. </p>
  1100. <ul>
  1101. <li>
  1102. <h4>Infiltrator Princeps [22pts]</h4>
  1103. <p class="profile-names">
  1104. <span class="bold">Unit:</span> <span class="italic">Infiltrator Princeps</span>
  1105. </p>
  1106. <ul>
  1107. <li>
  1108. <h4>Flechette blaster &amp; Taser goad [6pts]</h4>
  1109. <p>
  1110. <span class="bold">Selections:</span> Flechette Blaster [2pts], Taser goad [4pts]
  1111. </p>
  1112. <p class="profile-names">
  1113. <span class="bold">Weapon:</span> <span class="italic">Flechette Blaster, Taser goad</span>
  1114. </p>
  1115.  
  1116. </li>
  1117. </ul>
  1118.  
  1119. </li>
  1120. <li>
  1121. <h4>4x Sicarian Infiltrator (Flechette/Taser) [88pts]</h4>
  1122. <p>
  1123. <span class="bold">Selections:</span> 4x Flechette Blaster [8pts], 4x Taser goad [16pts]
  1124. </p>
  1125. <p class="profile-names">
  1126. <span class="bold">Unit:</span> <span class="italic">Sicaran Infiltrator</span>, <span class="bold">Weapon:</span> <span class="italic">Flechette Blaster, Taser goad</span>
  1127. </p>
  1128.  
  1129. </li>
  1130. </ul>
  1131. <br>
  1132. <table cellspacing="-1">
  1133. <tr>
  1134. <th>Abilities</th>
  1135. <th>Description</th>
  1136. <th>Ref</th>
  1137. </tr>
  1138. <tr>
  1139. <td class="profile-name">Bionics</td>
  1140. <td>All models in this unit have a 6+ invulnerable save.</td>
  1141. <td>
  1142. </td>
  1143. </tr>
  1144. <tr>
  1145. <td class="profile-name">Canticles of the Omnissiah</td>
  1146. <td>Refer to Canticles of the Omnissiah for details.</td>
  1147. <td>
  1148. </td>
  1149. </tr>
  1150. <tr>
  1151. <td class="profile-name">Infiltrators</td>
  1152. <td>During deployment, you can set this unit up in concealment instead of pacing it on the battlefield. At the end of any of your movement phases, this unit can reveal its location - set it up anywhere on the battlefield that is more than 9" from any enemy model.</td>
  1153. <td>
  1154. </td>
  1155. </tr>
  1156. <tr>
  1157. <td class="profile-name">Neurostatic Aura</td>
  1158. <td>Enemy units within 3" of any Sicarian Infiltrators must subtract 1 from their leadership.</td>
  1159. <td>
  1160. </td>
  1161. </tr>
  1162. </table>
  1163. <table cellspacing="-1">
  1164. <tr>
  1165. <th>Unit</th>
  1166. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1167. <th>Ref</th>
  1168. </tr>
  1169. <tr>
  1170. <td class="profile-name">Infiltrator Princeps</td>
  1171. <td>8"</td><td>3+</td><td>3+</td><td>4</td><td>3</td><td>2</td><td>3</td><td>7</td><td>4+</td>
  1172. <td>
  1173. </td>
  1174. </tr>
  1175. <tr>
  1176. <td class="profile-name">Sicaran Infiltrator</td>
  1177. <td>8"</td><td>3+</td><td>3+</td><td>4</td><td>3</td><td>2</td><td>2</td><td>6</td><td>4+</td>
  1178. <td>
  1179. </td>
  1180. </tr>
  1181. </table>
  1182. <table cellspacing="-1">
  1183. <tr>
  1184. <th>Weapon</th>
  1185. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1186. <th>Ref</th>
  1187. </tr>
  1188. <tr>
  1189. <td class="profile-name">Flechette Blaster</td>
  1190. <td>12"</td><td>Pistol 5</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1191. <td>
  1192. </td>
  1193. </tr>
  1194. <tr>
  1195. <td class="profile-name">Taser goad</td>
  1196. <td>Melee</td><td>Melee</td><td>+2</td><td>0</td><td>1</td><td>Each hit roll of 6+ with this weapon causes 3 hits rather than 1.</td>
  1197. <td>
  1198. </td>
  1199. </tr>
  1200. </table>
  1201.  
  1202. </li>
  1203. </ul>
  1204. </li>
  1205. <li class="category">
  1206. <h3>Fast Attack [10 PL, 211pts]</h3>
  1207. <ul>
  1208. <li class="rootselection">
  1209. <h4>Ironstrider Ballistarii [4 PL, 75pts]</h4>
  1210. <p class="category-names">
  1211. <span class="bold">Categories:</span> <span class="caps">Fast Attack, Vehicle, Faction: &lt;FORGE WORLD&gt;, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii</span>
  1212. </p>
  1213. <p class="profile-names">
  1214. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Explodes </span>
  1215. </p>
  1216. <ul>
  1217. <li>
  1218. <h4>Ironstrider Ballistarius [4 PL, 75pts]</h4>
  1219. <p>
  1220. <span class="bold">Selections:</span> Twin Cognis Autocannon [25pts]
  1221. </p>
  1222. <p class="category-names">
  1223. <span class="bold">Categories:</span> <span class="caps">Ironstrider Balistarii, Vehicle</span>
  1224. </p>
  1225. <p class="profile-names">
  1226. <span class="bold">Abilities:</span> <span class="italic">Broad Spectrum Data-tether</span>, <span class="bold">Unit:</span> <span class="italic">Ironstrider Ballistarius</span>, <span class="bold">Weapon:</span> <span class="italic">Twin Cognis Autocannon</span>
  1227. </p>
  1228.  
  1229. </li>
  1230. </ul>
  1231. <br>
  1232. <table cellspacing="-1">
  1233. <tr>
  1234. <th>Abilities</th>
  1235. <th>Description</th>
  1236. <th>Ref</th>
  1237. </tr>
  1238. <tr>
  1239. <td class="profile-name">Bionics</td>
  1240. <td>All models in this unit have a 6+ invulnerable save.</td>
  1241. <td>
  1242. </td>
  1243. </tr>
  1244. <tr>
  1245. <td class="profile-name">Broad Spectrum Data-tether</td>
  1246. <td>&lt;FORGE WORLD&gt; units within 3" of any friendly models equipped with a broad spectrum data-tether at the start of the Morale phase add 1 to their leadership for the duration of the phase.</td>
  1247. <td>
  1248. </td>
  1249. </tr>
  1250. <tr>
  1251. <td class="profile-name">Canticles of the Omnissiah</td>
  1252. <td>Refer to Canticles of the Omnissiah for details.</td>
  1253. <td>
  1254. </td>
  1255. </tr>
  1256. <tr>
  1257. <td class="profile-name">Explodes </td>
  1258. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  1259. <td>
  1260. </td>
  1261. </tr>
  1262. </table>
  1263. <table cellspacing="-1">
  1264. <tr>
  1265. <th>Unit</th>
  1266. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1267. <th>Ref</th>
  1268. </tr>
  1269. <tr>
  1270. <td class="profile-name">Ironstrider Ballistarius</td>
  1271. <td>10"</td><td>3</td><td>3</td><td>5</td><td>6</td><td>6</td><td>2</td><td>8</td><td>4+</td>
  1272. <td>
  1273. </td>
  1274. </tr>
  1275. </table>
  1276. <table cellspacing="-1">
  1277. <tr>
  1278. <th>Weapon</th>
  1279. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1280. <th>Ref</th>
  1281. </tr>
  1282. <tr>
  1283. <td class="profile-name">Twin Cognis Autocannon</td>
  1284. <td>48"</td><td>Heavy 4</td><td>7</td><td>-1</td><td>2</td><td>You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.</td>
  1285. <td>
  1286. </td>
  1287. </tr>
  1288. </table>
  1289.  
  1290. </li>
  1291. <li class="rootselection">
  1292. <h4>Sydonian Dragoons [3 PL, 68pts]</h4>
  1293. <p class="category-names">
  1294. <span class="bold">Categories:</span> <span class="caps">Vehicle, Sydonian Dragoons, Fast Attack, Faction: &lt;FORGE WORLD&gt;, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii</span>
  1295. </p>
  1296. <p class="profile-names">
  1297. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Explodes , Incense Cloud</span>
  1298. </p>
  1299. <ul>
  1300. <li>
  1301. <h4>Sydonian Dragoon [3 PL, 68pts]</h4>
  1302. <p>
  1303. <span class="bold">Selections:</span> Taser lance [9pts]
  1304. </p>
  1305. <p class="profile-names">
  1306. <span class="bold">Abilities:</span> <span class="italic">Broad Spectrum Data-tether</span>, <span class="bold">Unit:</span> <span class="italic">Sydonian Dragoon</span>, <span class="bold">Weapon:</span> <span class="italic">Taser lance</span>
  1307. </p>
  1308.  
  1309. </li>
  1310. </ul>
  1311. <br>
  1312. <table cellspacing="-1">
  1313. <tr>
  1314. <th>Abilities</th>
  1315. <th>Description</th>
  1316. <th>Ref</th>
  1317. </tr>
  1318. <tr>
  1319. <td class="profile-name">Bionics</td>
  1320. <td>All models in this unit have a 6+ invulnerable save.</td>
  1321. <td>
  1322. </td>
  1323. </tr>
  1324. <tr>
  1325. <td class="profile-name">Broad Spectrum Data-tether</td>
  1326. <td>&lt;FORGE WORLD&gt; units within 3" of any friendly models equipped with a broad spectrum data-tether at the start of the Morale phase add 1 to their leadership for the duration of the phase.</td>
  1327. <td>
  1328. </td>
  1329. </tr>
  1330. <tr>
  1331. <td class="profile-name">Canticles of the Omnissiah</td>
  1332. <td>Refer to Canticles of the Omnissiah for details.</td>
  1333. <td>
  1334. </td>
  1335. </tr>
  1336. <tr>
  1337. <td class="profile-name">Explodes </td>
  1338. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  1339. <td>
  1340. </td>
  1341. </tr>
  1342. <tr>
  1343. <td class="profile-name">Incense Cloud</td>
  1344. <td>Your opponent must subtract 1 from all hit rolls for ranged weapons that target this unit.</td>
  1345. <td>
  1346. </td>
  1347. </tr>
  1348. </table>
  1349. <table cellspacing="-1">
  1350. <tr>
  1351. <th>Unit</th>
  1352. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1353. <th>Ref</th>
  1354. </tr>
  1355. <tr>
  1356. <td class="profile-name">Sydonian Dragoon</td>
  1357. <td>10"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>6</td><td>3</td><td>8</td><td>4+</td>
  1358. <td>
  1359. </td>
  1360. </tr>
  1361. </table>
  1362. <table cellspacing="-1">
  1363. <tr>
  1364. <th>Weapon</th>
  1365. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1366. <th>Ref</th>
  1367. </tr>
  1368. <tr>
  1369. <td class="profile-name">Taser lance</td>
  1370. <td>Melee</td><td>Melee</td><td>+3</td><td>-1</td><td>2</td><td>Each hit roll of 6+ with this weapon causes 3 hits rather than 1.</td>
  1371. <td>
  1372. </td>
  1373. </tr>
  1374. </table>
  1375.  
  1376. </li>
  1377. <li class="rootselection">
  1378. <h4>Sydonian Dragoons [3 PL, 68pts]</h4>
  1379. <p class="category-names">
  1380. <span class="bold">Categories:</span> <span class="caps">Vehicle, Sydonian Dragoons, Fast Attack, Faction: &lt;FORGE WORLD&gt;, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii</span>
  1381. </p>
  1382. <p class="profile-names">
  1383. <span class="bold">Abilities:</span> <span class="italic">Bionics, Canticles of the Omnissiah, Explodes , Incense Cloud</span>
  1384. </p>
  1385. <ul>
  1386. <li>
  1387. <h4>Sydonian Dragoon [3 PL, 68pts]</h4>
  1388. <p>
  1389. <span class="bold">Selections:</span> Taser lance [9pts]
  1390. </p>
  1391. <p class="profile-names">
  1392. <span class="bold">Abilities:</span> <span class="italic">Broad Spectrum Data-tether</span>, <span class="bold">Unit:</span> <span class="italic">Sydonian Dragoon</span>, <span class="bold">Weapon:</span> <span class="italic">Taser lance</span>
  1393. </p>
  1394.  
  1395. </li>
  1396. </ul>
  1397. <br>
  1398. <table cellspacing="-1">
  1399. <tr>
  1400. <th>Abilities</th>
  1401. <th>Description</th>
  1402. <th>Ref</th>
  1403. </tr>
  1404. <tr>
  1405. <td class="profile-name">Bionics</td>
  1406. <td>All models in this unit have a 6+ invulnerable save.</td>
  1407. <td>
  1408. </td>
  1409. </tr>
  1410. <tr>
  1411. <td class="profile-name">Broad Spectrum Data-tether</td>
  1412. <td>&lt;FORGE WORLD&gt; units within 3" of any friendly models equipped with a broad spectrum data-tether at the start of the Morale phase add 1 to their leadership for the duration of the phase.</td>
  1413. <td>
  1414. </td>
  1415. </tr>
  1416. <tr>
  1417. <td class="profile-name">Canticles of the Omnissiah</td>
  1418. <td>Refer to Canticles of the Omnissiah for details.</td>
  1419. <td>
  1420. </td>
  1421. </tr>
  1422. <tr>
  1423. <td class="profile-name">Explodes </td>
  1424. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  1425. <td>
  1426. </td>
  1427. </tr>
  1428. <tr>
  1429. <td class="profile-name">Incense Cloud</td>
  1430. <td>Your opponent must subtract 1 from all hit rolls for ranged weapons that target this unit.</td>
  1431. <td>
  1432. </td>
  1433. </tr>
  1434. </table>
  1435. <table cellspacing="-1">
  1436. <tr>
  1437. <th>Unit</th>
  1438. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1439. <th>Ref</th>
  1440. </tr>
  1441. <tr>
  1442. <td class="profile-name">Sydonian Dragoon</td>
  1443. <td>10"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>6</td><td>3</td><td>8</td><td>4+</td>
  1444. <td>
  1445. </td>
  1446. </tr>
  1447. </table>
  1448. <table cellspacing="-1">
  1449. <tr>
  1450. <th>Weapon</th>
  1451. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1452. <th>Ref</th>
  1453. </tr>
  1454. <tr>
  1455. <td class="profile-name">Taser lance</td>
  1456. <td>Melee</td><td>Melee</td><td>+3</td><td>-1</td><td>2</td><td>Each hit roll of 6+ with this weapon causes 3 hits rather than 1.</td>
  1457. <td>
  1458. </td>
  1459. </tr>
  1460. </table>
  1461.  
  1462. </li>
  1463. </ul>
  1464. </li>
  1465. <li class="category">
  1466. <h3>Heavy Support [21 PL, 420pts]</h3>
  1467. <ul>
  1468. <li class="rootselection">
  1469. <h4>Onager Dunecrawler [7 PL, 140pts]</h4>
  1470. <p class="category-names">
  1471. <span class="bold">Categories:</span> <span class="caps">Heavy Support, Vehicle, Onager Dunecrawler, Faction: &lt;FORGE WORLD&gt;, Faction: Skitarii, Faction: Imperium, Faction: Adeptus Mechanicus</span>
  1472. </p>
  1473. <p class="profile-names">
  1474. <span class="bold">Abilities:</span> <span class="italic">Canticles of the Omnissiah, Crawler, Emanatus Force Field, Explodes</span>, <span class="bold">Unit:</span> <span class="italic">Onager Dunecrawler</span>, <span class="bold">Wound Track:</span> <span class="italic">Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3</span>
  1475. </p>
  1476. <ul>
  1477. <li>
  1478. <h4>Neutron laser &amp; cognis heavy Stubber [50pts]</h4>
  1479. <p>
  1480. <span class="bold">Selections:</span> Cognis heavy stubber [5pts], Neutron Laser [45pts]
  1481. </p>
  1482. <p class="profile-names">
  1483. <span class="bold">Weapon:</span> <span class="italic">Cognis heavy stubber, Neutron laser</span>
  1484. </p>
  1485.  
  1486. </li>
  1487. </ul>
  1488. <br>
  1489. <table cellspacing="-1">
  1490. <tr>
  1491. <th>Abilities</th>
  1492. <th>Description</th>
  1493. <th>Ref</th>
  1494. </tr>
  1495. <tr>
  1496. <td class="profile-name">Canticles of the Omnissiah</td>
  1497. <td>Refer to Canticles of the Omnissiah for details.</td>
  1498. <td>
  1499. </td>
  1500. </tr>
  1501. <tr>
  1502. <td class="profile-name">Crawler</td>
  1503. <td>This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.</td>
  1504. <td>
  1505. </td>
  1506. </tr>
  1507. <tr>
  1508. <td class="profile-name">Emanatus Force Field</td>
  1509. <td>This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other &lt;FORGE WORLD&gt; Onager Dunecrawler.</td>
  1510. <td>
  1511. </td>
  1512. </tr>
  1513. <tr>
  1514. <td class="profile-name">Explodes</td>
  1515. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  1516. <td>
  1517. </td>
  1518. </tr>
  1519. </table>
  1520. <table cellspacing="-1">
  1521. <tr>
  1522. <th>Unit</th>
  1523. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1524. <th>Ref</th>
  1525. </tr>
  1526. <tr>
  1527. <td class="profile-name">Onager Dunecrawler</td>
  1528. <td>*</td><td>5+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>8</td><td>3+</td>
  1529. <td>
  1530. </td>
  1531. </tr>
  1532. </table>
  1533. <table cellspacing="-1">
  1534. <tr>
  1535. <th>Weapon</th>
  1536. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1537. <th>Ref</th>
  1538. </tr>
  1539. <tr>
  1540. <td class="profile-name">Cognis heavy stubber</td>
  1541. <td>36"</td><td>Heavy 3</td><td>4</td><td>0</td><td>1</td><td>You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.</td>
  1542. <td>
  1543. </td>
  1544. </tr>
  1545. <tr>
  1546. <td class="profile-name">Neutron laser</td>
  1547. <td>48"</td><td>Heavy D3</td><td>10</td><td>-4</td><td>D6</td><td>Treat damage rolls of 1 or 2 made by this weapon as 3 instead.</td>
  1548. <td>
  1549. </td>
  1550. </tr>
  1551. </table>
  1552. <table cellspacing="-1">
  1553. <tr>
  1554. <th>Wound Track</th>
  1555. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1556. <th>Ref</th>
  1557. </tr>
  1558. <tr>
  1559. <td class="profile-name">Onager Dunecrawler 1</td>
  1560. <td>6-11</td><td>8"</td><td>3+</td><td>3</td>
  1561. <td>
  1562. </td>
  1563. </tr>
  1564. <tr>
  1565. <td class="profile-name">Onager Dunecrawler 2</td>
  1566. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  1567. <td>
  1568. </td>
  1569. </tr>
  1570. <tr>
  1571. <td class="profile-name">Onager Dunecrawler 3</td>
  1572. <td>1-2</td><td>4"</td><td>5+</td><td>1</td>
  1573. <td>
  1574. </td>
  1575. </tr>
  1576. </table>
  1577.  
  1578. </li>
  1579. <li class="rootselection">
  1580. <h4>Onager Dunecrawler [7 PL, 140pts]</h4>
  1581. <p class="category-names">
  1582. <span class="bold">Categories:</span> <span class="caps">Heavy Support, Vehicle, Onager Dunecrawler, Faction: &lt;FORGE WORLD&gt;, Faction: Skitarii, Faction: Imperium, Faction: Adeptus Mechanicus</span>
  1583. </p>
  1584. <p class="profile-names">
  1585. <span class="bold">Abilities:</span> <span class="italic">Canticles of the Omnissiah, Crawler, Emanatus Force Field, Explodes</span>, <span class="bold">Unit:</span> <span class="italic">Onager Dunecrawler</span>, <span class="bold">Wound Track:</span> <span class="italic">Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3</span>
  1586. </p>
  1587. <ul>
  1588. <li>
  1589. <h4>Neutron laser &amp; cognis heavy Stubber [50pts]</h4>
  1590. <p>
  1591. <span class="bold">Selections:</span> Cognis heavy stubber [5pts], Neutron Laser [45pts]
  1592. </p>
  1593. <p class="profile-names">
  1594. <span class="bold">Weapon:</span> <span class="italic">Cognis heavy stubber, Neutron laser</span>
  1595. </p>
  1596.  
  1597. </li>
  1598. </ul>
  1599. <br>
  1600. <table cellspacing="-1">
  1601. <tr>
  1602. <th>Abilities</th>
  1603. <th>Description</th>
  1604. <th>Ref</th>
  1605. </tr>
  1606. <tr>
  1607. <td class="profile-name">Canticles of the Omnissiah</td>
  1608. <td>Refer to Canticles of the Omnissiah for details.</td>
  1609. <td>
  1610. </td>
  1611. </tr>
  1612. <tr>
  1613. <td class="profile-name">Crawler</td>
  1614. <td>This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.</td>
  1615. <td>
  1616. </td>
  1617. </tr>
  1618. <tr>
  1619. <td class="profile-name">Emanatus Force Field</td>
  1620. <td>This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other &lt;FORGE WORLD&gt; Onager Dunecrawler.</td>
  1621. <td>
  1622. </td>
  1623. </tr>
  1624. <tr>
  1625. <td class="profile-name">Explodes</td>
  1626. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  1627. <td>
  1628. </td>
  1629. </tr>
  1630. </table>
  1631. <table cellspacing="-1">
  1632. <tr>
  1633. <th>Unit</th>
  1634. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1635. <th>Ref</th>
  1636. </tr>
  1637. <tr>
  1638. <td class="profile-name">Onager Dunecrawler</td>
  1639. <td>*</td><td>5+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>8</td><td>3+</td>
  1640. <td>
  1641. </td>
  1642. </tr>
  1643. </table>
  1644. <table cellspacing="-1">
  1645. <tr>
  1646. <th>Weapon</th>
  1647. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1648. <th>Ref</th>
  1649. </tr>
  1650. <tr>
  1651. <td class="profile-name">Cognis heavy stubber</td>
  1652. <td>36"</td><td>Heavy 3</td><td>4</td><td>0</td><td>1</td><td>You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.</td>
  1653. <td>
  1654. </td>
  1655. </tr>
  1656. <tr>
  1657. <td class="profile-name">Neutron laser</td>
  1658. <td>48"</td><td>Heavy D3</td><td>10</td><td>-4</td><td>D6</td><td>Treat damage rolls of 1 or 2 made by this weapon as 3 instead.</td>
  1659. <td>
  1660. </td>
  1661. </tr>
  1662. </table>
  1663. <table cellspacing="-1">
  1664. <tr>
  1665. <th>Wound Track</th>
  1666. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1667. <th>Ref</th>
  1668. </tr>
  1669. <tr>
  1670. <td class="profile-name">Onager Dunecrawler 1</td>
  1671. <td>6-11</td><td>8"</td><td>3+</td><td>3</td>
  1672. <td>
  1673. </td>
  1674. </tr>
  1675. <tr>
  1676. <td class="profile-name">Onager Dunecrawler 2</td>
  1677. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  1678. <td>
  1679. </td>
  1680. </tr>
  1681. <tr>
  1682. <td class="profile-name">Onager Dunecrawler 3</td>
  1683. <td>1-2</td><td>4"</td><td>5+</td><td>1</td>
  1684. <td>
  1685. </td>
  1686. </tr>
  1687. </table>
  1688.  
  1689. </li>
  1690. <li class="rootselection">
  1691. <h4>Onager Dunecrawler [7 PL, 140pts]</h4>
  1692. <p class="category-names">
  1693. <span class="bold">Categories:</span> <span class="caps">Heavy Support, Vehicle, Onager Dunecrawler, Faction: &lt;FORGE WORLD&gt;, Faction: Skitarii, Faction: Imperium, Faction: Adeptus Mechanicus</span>
  1694. </p>
  1695. <p class="profile-names">
  1696. <span class="bold">Abilities:</span> <span class="italic">Canticles of the Omnissiah, Crawler, Emanatus Force Field, Explodes</span>, <span class="bold">Unit:</span> <span class="italic">Onager Dunecrawler</span>, <span class="bold">Wound Track:</span> <span class="italic">Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3</span>
  1697. </p>
  1698. <ul>
  1699. <li>
  1700. <h4>Neutron laser &amp; cognis heavy Stubber [50pts]</h4>
  1701. <p>
  1702. <span class="bold">Selections:</span> Cognis heavy stubber [5pts], Neutron Laser [45pts]
  1703. </p>
  1704. <p class="profile-names">
  1705. <span class="bold">Weapon:</span> <span class="italic">Cognis heavy stubber, Neutron laser</span>
  1706. </p>
  1707.  
  1708. </li>
  1709. </ul>
  1710. <br>
  1711. <table cellspacing="-1">
  1712. <tr>
  1713. <th>Abilities</th>
  1714. <th>Description</th>
  1715. <th>Ref</th>
  1716. </tr>
  1717. <tr>
  1718. <td class="profile-name">Canticles of the Omnissiah</td>
  1719. <td>Refer to Canticles of the Omnissiah for details.</td>
  1720. <td>
  1721. </td>
  1722. </tr>
  1723. <tr>
  1724. <td class="profile-name">Crawler</td>
  1725. <td>This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.</td>
  1726. <td>
  1727. </td>
  1728. </tr>
  1729. <tr>
  1730. <td class="profile-name">Emanatus Force Field</td>
  1731. <td>This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other &lt;FORGE WORLD&gt; Onager Dunecrawler.</td>
  1732. <td>
  1733. </td>
  1734. </tr>
  1735. <tr>
  1736. <td class="profile-name">Explodes</td>
  1737. <td>If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  1738. <td>
  1739. </td>
  1740. </tr>
  1741. </table>
  1742. <table cellspacing="-1">
  1743. <tr>
  1744. <th>Unit</th>
  1745. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1746. <th>Ref</th>
  1747. </tr>
  1748. <tr>
  1749. <td class="profile-name">Onager Dunecrawler</td>
  1750. <td>*</td><td>5+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>8</td><td>3+</td>
  1751. <td>
  1752. </td>
  1753. </tr>
  1754. </table>
  1755. <table cellspacing="-1">
  1756. <tr>
  1757. <th>Weapon</th>
  1758. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1759. <th>Ref</th>
  1760. </tr>
  1761. <tr>
  1762. <td class="profile-name">Cognis heavy stubber</td>
  1763. <td>36"</td><td>Heavy 3</td><td>4</td><td>0</td><td>1</td><td>You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.</td>
  1764. <td>
  1765. </td>
  1766. </tr>
  1767. <tr>
  1768. <td class="profile-name">Neutron laser</td>
  1769. <td>48"</td><td>Heavy D3</td><td>10</td><td>-4</td><td>D6</td><td>Treat damage rolls of 1 or 2 made by this weapon as 3 instead.</td>
  1770. <td>
  1771. </td>
  1772. </tr>
  1773. </table>
  1774. <table cellspacing="-1">
  1775. <tr>
  1776. <th>Wound Track</th>
  1777. <th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
  1778. <th>Ref</th>
  1779. </tr>
  1780. <tr>
  1781. <td class="profile-name">Onager Dunecrawler 1</td>
  1782. <td>6-11</td><td>8"</td><td>3+</td><td>3</td>
  1783. <td>
  1784. </td>
  1785. </tr>
  1786. <tr>
  1787. <td class="profile-name">Onager Dunecrawler 2</td>
  1788. <td>3-5</td><td>6"</td><td>4+</td><td>D3</td>
  1789. <td>
  1790. </td>
  1791. </tr>
  1792. <tr>
  1793. <td class="profile-name">Onager Dunecrawler 3</td>
  1794. <td>1-2</td><td>4"</td><td>5+</td><td>1</td>
  1795. <td>
  1796. </td>
  1797. </tr>
  1798. </table>
  1799.  
  1800. </li>
  1801. </ul>
  1802. </li>
  1803.  
  1804. </ul>
  1805. </li>
  1806.  
  1807. </ul>
  1808.  
  1809.  
  1810.  
  1811. <div class="summary">
  1812. <h2>Force Rules</h2>
  1813. <p>
  1814. <span class="bold">Canticles of the Omnissiah:</span>
  1815. <br/>
  1816. <br/>
  1817. Incantation of the Iron Soul:<br/>
  1818. You can re-roll failed Morale tests for affected units.<br/>
  1819. <br/>
  1820. Litany of the Electromancer:<br/>
  1821. Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds. <br/>
  1822. <br/>
  1823. Chant of the Remorseless Fist:<br/>
  1824. You can re-roll any failed hit rolls of 1 for affected units in the Fight phase. <br/>
  1825. <br/>
  1826. Shroudpsalm:<br/>
  1827. Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected. <br/>
  1828. <br/>
  1829. Invocation of Machine Might:<br/>
  1830. Affected units have +1 Strength. <br/>
  1831. <br/>
  1832. Benediction of the Omnissiah:<br/>
  1833. You can re-roll failed hit rolls of 1 for affected units in the shooting phase.<br/>
  1834.  
  1835. </p>
  1836. <p>
  1837. <span class="bold">Dogma: Glory of the Omnissiah (Mars):</span>
  1838. Each time you randomly determine which Canticle of the Omniissiah is being canted, roll two dice instead of one. All units with this dogma receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn)
  1839. </p>
  1840. </div>
  1841. <div class="summary">
  1842. <h2>Selection Rules</h2>
  1843. <p>
  1844. <span class="bold">Mars:</span>
  1845. Each time you randomly determine which Canticle of the Omnissiah (pg 73) is being canted, roll two dice instead of one. All units with this dogma receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn).
  1846. </p>
  1847. </div>
  1848. <br>
  1849. <p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
  1850. </div>
  1851. </body>
  1852. </html>
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