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- ** Executing...
- ** Command: "f:\steam\steamapps\orkal3\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "f:\steam\steamapps\orkal3\half-life 2 episode two\ep2" "F:\HL2 Maps\necropolisrp\necro_dev_5d"
- Valve Software - vbsp.exe (May 19 2009)
- 2 threads
- materialPath: f:\steam\steamapps\orkal3\half-life 2 episode two\ep2\materials
- Loading F:\HL2 Maps\necropolisrp\necro_dev_5d.vmf
- Can't find surfaceprop asphalt for material CONCRETE/ROAD01, using default
- Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01A, using default
- Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01C, using default
- Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_02A, using default
- Patching WVT material: maps/necro_dev_5d/nature/blendgrassdirt03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 226 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing F:\HL2 Maps\necropolisrp\necro_dev_5d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
- Can't find surfaceprop asphalt for material concrete/roadcrosswalk, using default
- Building Physics collision data...
- done (0) (428750 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 917 texinfos to 541
- Reduced 292 texdatas to 228 (12015 bytes to 9621)
- Writing F:\HL2 Maps\necropolisrp\necro_dev_5d.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "f:\steam\steamapps\orkal3\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "f:\steam\steamapps\orkal3\half-life 2 episode two\ep2" "F:\HL2 Maps\necropolisrp\necro_dev_5d"
- Valve Software - vvis.exe (May 19 2009)
- 2 threads
- reading f:\hl2 maps\necropolisrp\necro_dev_5d.bsp
- reading f:\hl2 maps\necropolisrp\necro_dev_5d.prt
- 647 portalclusters
- 1737 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (89)
- Optimized: 460 visible clusters (0.00%)
- Total clusters visible: 182185
- Average clusters visible: 281
- Building PAS...
- Average clusters audible: 622
- visdatasize:103637 compressed from 113872
- writing f:\hl2 maps\necropolisrp\necro_dev_5d.bsp
- 1 minute, 29 seconds elapsed
- ** Executing...
- ** Command: "f:\steam\steamapps\orkal3\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "f:\steam\steamapps\orkal3\half-life 2 episode two\ep2" "F:\HL2 Maps\necropolisrp\necro_dev_5d"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading f:\hl2 maps\necropolisrp\necro_dev_5d.bsp
- Error! Invalid VTX file checksum: 1482295646, expected -53978803 "models/props_trainstation/trashcan_indoor001b.dx80.vtx"
- Error! Invalid VTX file checksum: 349266396, expected -1368734259 "models/props_c17/light_domelight02_off.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (2.24 seconds)
- 3841 faces
- 1466420 square feet [211164480.00 square inches]
- 7 Displacements
- 4855 Square Feet [699217.19 Square Inches]
- 3841 patches before subdivision
- 44359 patches after subdivision
- 49 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 4581101, max 1077
- transfer lists: 35.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(81531, 46580, 7686)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(15117, 9829, 954)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3456, 2497, 164)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(946, 703, 31)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(289, 211, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(95, 67, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(33, 22, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(12, 7, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(4, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 1227/8192 14724/98304 (15.0%)
- brushsides 8833/65536 70664/524288 (13.5%)
- planes 3284/65536 65680/1310720 ( 5.0%)
- vertexes 7035/65536 84420/786432 (10.7%)
- nodes 1366/65536 43712/2097152 ( 2.1%)
- texinfos 541/12288 38952/884736 ( 4.4%)
- texdata 228/2048 7296/65536 (11.1%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 567/0 11340/0 ( 0.0%)
- disp_tris 896/0 1792/0 ( 0.0%)
- disp_lmsamples 14012/0 14012/0 ( 0.0%)
- faces 3841/65536 215096/3670016 ( 5.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2632/65536 147392/3670016 ( 4.0%)
- leaves 1369/65536 43808/2097152 ( 2.1%)
- leaffaces 4372/65536 8744/131072 ( 6.7%)
- leafbrushes 2153/65536 4306/131072 ( 3.3%)
- areas 16/256 128/2048 ( 6.3%)
- surfedges 29451/512000 117804/2048000 ( 5.8%)
- edges 19274/256000 77096/1024000 ( 7.5%)
- LDR worldlights 49/8192 4312/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 586/32768 5860/327680 ( 1.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11895/65536 23790/131072 (18.2%)
- cubemapsamples 27/1024 432/16384 ( 2.6%)
- overlays 33/512 11616/180224 ( 6.4%)
- LDR lightdata [variable] 1598216/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 103637/16777216 ( 0.6%)
- entdata [variable] 67735/393216 (17.2%)
- LDR ambient table 1369/65536 5476/262144 ( 2.1%)
- HDR ambient table 1369/65536 5476/262144 ( 2.1%)
- LDR leaf ambient 5765/65536 161420/1835008 ( 8.8%)
- HDR leaf ambient 1369/65536 38332/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/4064 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/15688 ( 0.0%)
- pakfile [variable] 2479414/0 ( 0.0%)
- physics [variable] 428750/4194304 (10.2%)
- physics terrain [variable] 2067/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 11258
- Writing f:\hl2 maps\necropolisrp\necro_dev_5d.bsp
- 1 minute, 11 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\HL2 Maps\necropolisrp\necro_dev_5d.bsp" "f:\steam\steamapps\orkal3\half-life 2 episode two\ep2\maps\necro_dev_5d.bsp"
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