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- AddAmmo = Round
- PresetName = Inf Flak Round
- ParticleCount = 2
- Particle = TDExplosive
- CopyOf = Super Flak Shell 1
- Shell = AEmitter
- CopyOf = Cannon Casing
- FireVelocity = 90
- ShellVelocity = 10
- Separation = 0
- AddAmmo = Magazine
- PresetName = Magazine Exploder Inf
- Mass = 2
- HitsMOs = 0
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Coalition.rte/Devices/Sprites/MagazineRifleA.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -3
- Y = -4
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Bullet Metal
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Bullet Metal
- Resolution = 3
- Depth = 1
- DeepCheck = 0
- JointStrength = 200
- JointStiffness = 1
- JointOffset = Vector
- X = 0
- Y = -3
- ParentOffset = Vector
- X = 0
- Y = 2
- DrawAfterParent = 0
- RoundCount = -1
- RTTRatio = 0
- RegularRound = Round
- CopyOf = Inf Flak Round
- TracerRound = None
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Spark Yellow 1
- Count = 5
- Spread = 2.25
- MaxVelocity = 20
- MinVelocity = 8
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Rust Micro A
- Count = 4
- Spread = 2.25
- MaxVelocity = 15
- MinVelocity = 5
- GibWoundLimit = 2
- AddDevice = HDFirearm
- PresetName = Dragon
- Description = Riding the Orange Dragon.
- AddToGroup = Weapons
- Mass = 2
- HitsMOs = 0
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Kustom.rte/devices/weapons/sprites/CannonKustomA.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -13
- Y = -5
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 4
- Depth = 10
- DeepCheck = 0
- JointStrength = 75
- JointStiffness = 0.5
- JointOffset = Vector
- X = -4
- Y = 4
- DrawAfterParent = 0
- StanceOffset = Vector
- X = 3
- Y = 4
- SharpStanceOffset = Vector
- X = 7
- Y = -1
- SupportOffset = Vector
- X = 3
- Y = 4
- SharpLength = 200
- Magazine = Magazine
- CopyOf = Magazine Exploder Inf
- Flash = Attachable
- CopyOf = Muzzle Flash SMG
- FireSound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47000.wav
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47001.wav
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47002.wav
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47003.wav
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47004.wav
- AddSample = ContentFile
- FilePath = Base.rte/Devices/Rifles/AK-47005.wav
- EmptySound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/EmptyClick3.wav
- ReloadStartSound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/ReloadStart.wav
- ReloadEndSound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/ReloadEnd.wav
- RateOfFire = 100
- ReloadTime = 18
- FullAuto = 0
- FireIgnoresThis = 1
- ShakeRange = 5
- SharpShakeRange = 3
- NoSupportFactor = 2.5
- ParticleSpreadRange = 0.6
- ShellSpreadRange = 8
- ShellAngVelRange = 2
- MuzzleOffset = Vector
- X = 15
- Y = -1
- EjectionOffset = Vector
- X = -1
- Y = -1
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Coalition Weapons Gib H
- Offset = Vector
- X = 0
- Y = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Coalition Weapons Gib I
- Offset = Vector
- X = -3
- Y = -3
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Coalition Weapons Gib A
- Offset = Vector
- X = -7
- Y = -1
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Coalition Weapons Gib I
- Offset = Vector
- X = -4.5
- Y = 1
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Spark Yellow 1
- Count = 5
- Spread = 2.25
- MaxVelocity = 20
- MinVelocity = 8
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Spark Yellow 2
- Count = 6
- Spread = 2.25
- MaxVelocity = 20
- MinVelocity = 8
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Drop Oil
- Count = 5
- Spread = 2.25
- MaxVelocity = 10
- MinVelocity = 1
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Rust Micro A
- Count = 2
- Spread = 2.25
- MaxVelocity = 15
- MinVelocity = 5
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Grey Micro A
- Count = 2
- Spread = 2.25
- MaxVelocity = 15
- MinVelocity = 5
- GibWoundLimit = 15
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