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Sep 20th, 2017
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  1. AddAmmo = Round
  2.     PresetName = Inf Flak Round
  3.     ParticleCount = 2
  4.     Particle = TDExplosive
  5.         CopyOf = Super Flak Shell 1
  6.     Shell = AEmitter
  7.         CopyOf = Cannon Casing
  8.     FireVelocity = 90
  9.     ShellVelocity = 10
  10.     Separation = 0
  11.  
  12. AddAmmo = Magazine
  13.     PresetName = Magazine Exploder Inf
  14.     Mass = 2
  15.     HitsMOs = 0
  16.     GetsHitByMOs = 0
  17.     SpriteFile = ContentFile
  18.         FilePath = Coalition.rte/Devices/Sprites/MagazineRifleA.bmp
  19.     FrameCount = 1
  20.     SpriteOffset = Vector
  21.         X = -3
  22.         Y = -4
  23.     EntryWound = AEmitter
  24.         CopyOf = Dent Metal
  25.     ExitWound = AEmitter
  26.         CopyOf = Dent Metal
  27.     AtomGroup = AtomGroup
  28.         AutoGenerate = 1
  29.         Material = Material
  30.             CopyOf = Bullet Metal
  31.         Resolution = 2
  32.         Depth = 0
  33.     DeepGroup = AtomGroup
  34.         AutoGenerate = 1
  35.         Material = Material
  36.             CopyOf = Bullet Metal
  37.         Resolution = 3
  38.         Depth = 1
  39.     DeepCheck = 0
  40.     JointStrength = 200
  41.     JointStiffness = 1
  42.     JointOffset = Vector
  43.         X = 0
  44.         Y = -3
  45.     ParentOffset = Vector
  46.         X = 0
  47.         Y = 2
  48.     DrawAfterParent = 0
  49.     RoundCount = -1
  50.     RTTRatio = 0
  51.     RegularRound = Round
  52.         CopyOf = Inf Flak Round
  53.     TracerRound = None
  54.     AddGib = Gib
  55.         GibParticle = MOPixel
  56.             CopyOf = Spark Yellow 1
  57.         Count = 5
  58.         Spread = 2.25
  59.         MaxVelocity = 20
  60.         MinVelocity = 8
  61.     AddGib = Gib
  62.         GibParticle = MOSParticle
  63.             CopyOf = Gib Metal Rust Micro A
  64.         Count = 4
  65.         Spread = 2.25
  66.         MaxVelocity = 15
  67.         MinVelocity = 5
  68.     GibWoundLimit = 2
  69.  
  70. AddDevice = HDFirearm
  71.     PresetName = Dragon
  72.     Description = Riding the Orange Dragon.
  73.     AddToGroup = Weapons
  74.     Mass = 2
  75.     HitsMOs = 0
  76.     GetsHitByMOs = 1
  77.     SpriteFile = ContentFile
  78.         FilePath = Kustom.rte/devices/weapons/sprites/CannonKustomA.bmp
  79.     FrameCount = 1
  80.     SpriteOffset = Vector
  81.         X = -13
  82.         Y = -5
  83.     EntryWound = AEmitter
  84.         CopyOf = Dent Metal
  85.     ExitWound = AEmitter
  86.         CopyOf = Dent Metal
  87.  
  88.     AtomGroup = AtomGroup
  89.         AutoGenerate = 1
  90.         Material = Material
  91.             CopyOf = Military Stuff
  92.         Resolution = 4
  93.         Depth = 0
  94.     DeepGroup = AtomGroup
  95.         AutoGenerate = 1
  96.         Material = Material
  97.             CopyOf = Military Stuff
  98.         Resolution = 4
  99.         Depth = 10
  100.     DeepCheck = 0
  101.     JointStrength = 75
  102.     JointStiffness = 0.5
  103.     JointOffset = Vector
  104.         X = -4
  105.         Y = 4
  106.     DrawAfterParent = 0
  107.     StanceOffset = Vector
  108.         X = 3
  109.         Y = 4
  110.     SharpStanceOffset = Vector
  111.         X = 7
  112.         Y = -1
  113.     SupportOffset = Vector
  114.         X = 3
  115.         Y = 4
  116.     SharpLength = 200
  117.     Magazine = Magazine
  118.         CopyOf = Magazine Exploder Inf
  119.     Flash = Attachable
  120.         CopyOf = Muzzle Flash SMG
  121.     FireSound = Sound
  122.         AddSample = ContentFile
  123.             FilePath = Base.rte/Devices/Rifles/AK-47000.wav
  124.         AddSample = ContentFile
  125.             FilePath = Base.rte/Devices/Rifles/AK-47001.wav
  126.         AddSample = ContentFile
  127.             FilePath = Base.rte/Devices/Rifles/AK-47002.wav
  128.  
  129.         AddSample = ContentFile
  130.             FilePath = Base.rte/Devices/Rifles/AK-47003.wav
  131.         AddSample = ContentFile
  132.             FilePath = Base.rte/Devices/Rifles/AK-47004.wav
  133.         AddSample = ContentFile
  134.             FilePath = Base.rte/Devices/Rifles/AK-47005.wav
  135.     EmptySound = Sound
  136.         AddSample = ContentFile
  137.             FilePath = Base.rte/Devices/EmptyClick3.wav
  138.     ReloadStartSound = Sound
  139.         AddSample = ContentFile
  140.             FilePath = Base.rte/Devices/ReloadStart.wav
  141.     ReloadEndSound = Sound
  142.         AddSample = ContentFile
  143.             FilePath = Base.rte/Devices/ReloadEnd.wav
  144.     RateOfFire = 100
  145.     ReloadTime = 18
  146.     FullAuto = 0
  147.     FireIgnoresThis = 1
  148.     ShakeRange = 5
  149.     SharpShakeRange = 3
  150.     NoSupportFactor = 2.5
  151.     ParticleSpreadRange = 0.6
  152.     ShellSpreadRange = 8
  153.     ShellAngVelRange = 2
  154.     MuzzleOffset = Vector
  155.         X = 15
  156.         Y = -1
  157.     EjectionOffset = Vector
  158.         X = -1
  159.         Y = -1
  160.     AddGib = Gib
  161.         GibParticle = MOSRotating
  162.             CopyOf = Coalition Weapons Gib H
  163.         Offset = Vector
  164.             X = 0
  165.             Y = 0
  166.     AddGib = Gib
  167.         GibParticle = MOSRotating
  168.             CopyOf = Coalition Weapons Gib I
  169.         Offset = Vector
  170.             X = -3
  171.             Y = -3
  172.     AddGib = Gib
  173.         GibParticle = MOSRotating
  174.             CopyOf = Coalition Weapons Gib A
  175.         Offset = Vector
  176.             X = -7
  177.             Y = -1
  178.     AddGib = Gib
  179.         GibParticle = MOSRotating
  180.             CopyOf = Coalition Weapons Gib I
  181.         Offset = Vector
  182.             X = -4.5
  183.             Y = 1
  184.     AddGib = Gib
  185.         GibParticle = MOPixel
  186.             CopyOf = Spark Yellow 1
  187.         Count = 5
  188.         Spread = 2.25
  189.         MaxVelocity = 20
  190.         MinVelocity = 8
  191.     AddGib = Gib
  192.         GibParticle = MOPixel
  193.             CopyOf = Spark Yellow 2
  194.         Count = 6
  195.         Spread = 2.25
  196.         MaxVelocity = 20
  197.         MinVelocity = 8
  198.     AddGib = Gib
  199.         GibParticle = MOPixel
  200.             CopyOf = Drop Oil
  201.         Count = 5
  202.         Spread = 2.25
  203.         MaxVelocity = 10
  204.         MinVelocity = 1
  205.     AddGib = Gib
  206.         GibParticle = MOSParticle
  207.             CopyOf = Gib Metal Rust Micro A
  208.         Count = 2
  209.         Spread = 2.25
  210.         MaxVelocity = 15
  211.         MinVelocity = 5
  212.     AddGib = Gib
  213.         GibParticle = MOSParticle
  214.             CopyOf = Gib Metal Grey Micro A
  215.         Count = 2
  216.         Spread = 2.25
  217.         MaxVelocity = 15
  218.         MinVelocity = 5
  219.     GibWoundLimit = 15
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