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- Index: dist/game/data/html/admin/enchant.htm
- ===================================================================
- --- dist/game/data/html/admin/enchant.htm (revision 8622)
- +++ dist/game/data/html/admin/enchant.htm (working copy)
- @@ -1,115 +1,120 @@
- <html><title>Enchant & Attribute Menu</title><body>
- <center>
- +<table width=265 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
- + <tr>
- + <td><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td width=120 align=center>Enchant Value 0-127:</td>
- + <td width=55 align=center><edit var="qbox" width=40 height=14></td>
- + <td><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- +</table>
- <table width=270>
- -<tr>
- -<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td width=180><center>Enchant & Attribute</center></td>
- -<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- + <tr>
- + <td width=130 align=center><button value="Artifacts" action="bypass -h admin_artifact" width=130 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td width=130 align=center><button value="Agathions" action="bypass -h admin_agathion" width=130 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- </table>
- +<table width=260 border=0 bgcolor=323232>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_seteh 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Left Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_setle 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_setec 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Right Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_setre 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_setel 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_seten 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_seteg 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Left Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_setlf 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_seteb 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Right Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_setrf 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_setba 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+10" action="bypass -h admin_setew 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+10" action="bypass -h admin_setes 10" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- +</table>
- <br>
- -<font color="LEVEL">Enchant Enhancement:</font><br>
- -<table width=250>
- -<tr>
- -<td>Enchant Value 0-127:</td>
- -<td><edit var="qbox" width=75 height=12></td>
- -</tr>
- +<table width=250 border=0 bgcolor=323232>
- + <tr>
- + <td><button value="+5" action="bypass -h admin_seth1 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Hair 1" action="bypass -h admin_seth1 $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Hair 2" action="bypass -h admin_seth2 $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+5" action="bypass -h admin_seth2 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+5" action="bypass -h admin_setun 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+5" action="bypass -h admin_setbe 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+5" action="bypass -h admin_setbr 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Brooch" action="bypass -h admin_setbr $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Bracelet" action="bypass -h admin_setbt $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+5" action="bypass -h admin_setbt 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="+5" action="bypass -h admin_setsb 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Seed" action="bypass -h admin_setsb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Art. Book" action="bypass -h admin_setab $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="+5" action="bypass -h admin_setab 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- </table>
- <br>
- -<table width=260>
- -<tr>
- -<td><button value="+5" action="bypass -h admin_setma 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Mask" action="bypass -h admin_setma $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Circlet" action="bypass -h admin_setci $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+5" action="bypass -h admin_setci 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="R Bracelet" action="bypass -h admin_setrb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setrb 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="+5" action="bypass -h admin_setbr 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Brooch" action="bypass -h admin_setbr $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Artifact Book" action="bypass -h admin_setab $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="+5" action="bypass -h admin_setab 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -</table>
- -<br><br>
- <font color="LEVEL">Attribute Enhancement:</font><br>
- <table width=250>
- -<tr>
- -<td>Element Type:</td>
- -<td><combobox width=75 var=ebox list=Fire;Water;Wind;Earth;Dark;Holy></td>
- -</tr>
- -<tr>
- -<td>Element Value 0-450:</td>
- -<td><edit var="vbox" width=75 height=12></td>
- -</tr>
- + <tr>
- + <td>Element Type:</td>
- + <td><combobox width=75 var=ebox list=Fire;Water;Wind;Earth;Dark;Holy></td>
- + </tr>
- + <tr>
- + <td>Element Value 0-450:</td>
- + <td><edit var="vbox" width=75 height=12></td>
- + </tr>
- </table>
- <br>
- -<table width=260>
- -<tr>
- -<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- -<tr>
- -<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- -</tr>
- +<table width=260 border=0 bgcolor=323232>
- + <tr>
- + <td><button value="120" action="bypass -h admin_setlh $ebox 120" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="120" action="bypass -h admin_setlg $ebox 120" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="120" action="bypass -h admin_setlc $ebox 120" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="120" action="bypass -h admin_setlb $ebox 120" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td><button value="120" action="bypass -h admin_setll $ebox 120" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td><button value="360" action="bypass -h admin_setlw $ebox 360" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- </table>
- <br>
- </center>
- Index: dist/game/data/html/admin/enchantAgathion.htm
- ===================================================================
- --- dist/game/data/html/admin/enchantAgathion.htm (nonexistent)
- +++ dist/game/data/html/admin/enchantAgathion.htm (working copy)
- @@ -0,0 +1,75 @@
- +<html><title>Agathion Enchant Menu</title><body>
- +<center>
- +<table width=285 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
- + <tr>
- + <td><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td width=140 align=center>Enchant Value 0-10:</td>
- + <td width=55 align=center><edit var="qbox" width=40 height=14></td>
- + <td><button value="Back" action="bypass -h admin_enchant" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- +</table>
- +<table border=0 cellpadding=0 cellspacing=0 width=292 height=330 background="L2UI_CH3.refinewnd_back_Pattern"><tr><td align=center>
- +<br><br><br><br>
- +<table width=280><tr><td align=center>
- +<table>
- + <tr><td align=center><font color="LEVEL">Enchante Equipped Agathions</font><br></td></tr>
- + <tr><td align=center><font color=828282>Equip and un-equip while enchanting.</font></td></tr>
- + <tr><td align=center><font color=828282>Each button corresponds to agathion slot</font></td></tr>
- + <tr><td align=center><font color=828282>in your inventory.</font></td></tr>
- +</table>
- +<br><br><br><br>
- +<table order=0 bgcolor=282828 align=center>
- + <tr>
- + <td align=center><button value="+3" action="bypass -h admin_seta1 3" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
- + <td width=10></td>
- + <td align=center><button value="+3" action="bypass -h admin_seta2 3" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+3" action="bypass -h admin_seta3 3" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+3" action="bypass -h admin_seta4 3" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+3" action="bypass -h admin_seta5 3" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- + <tr>
- + <td align=center>
- + <font color=LEVEL>
- + <table width=35 background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td align=center>
- + <button value=" %ag0_ench% " action="bypass -h admin_seta1 $qbox" width=35 height=35 back="%ag0_icon%" fore="%ag0_icon%">
- + </td></tr></table>
- + </td>
- + <td width=10></td>
- + <td align=center>
- + <table width=35 background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td align=center>
- + <button value=" %ag1_ench% " action="bypass -h admin_seta2 $qbox" width=35 height=35 back="%ag1_icon%" fore="%ag1_icon%">
- + </td></tr></table>
- + </td>
- + <td align=center>
- + <table width=35 background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td align=center>
- + <button value=" %ag2_ench% " action="bypass -h admin_seta3 $qbox" width=35 height=35 back="%ag2_icon%" fore="%ag2_icon%">
- + </td></tr></table>
- + </td>
- + <td align=center>
- + <table width=35 background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td align=center>
- + <button value=" %ag3_ench% " action="bypass -h admin_seta4 $qbox" width=35 height=35 back="%ag3_icon%" fore="%ag3_icon%">
- + </td></tr></table>
- + </td>
- + <td align=center>
- + <table width=35 background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td align=center>
- + <button value=" %ag4_ench% " action="bypass -h admin_seta5 $qbox" width=35 height=35 back="%ag4_icon%" fore="%ag4_icon%">
- + </td></tr></table>
- + </font>
- + </td>
- + </tr>
- + <tr>
- + <table><tr>
- + <td align=center><button value="+10" action="bypass -h admin_seta1 10" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
- + <td width=10></td>
- + <td align=center><button value="+10" action="bypass -h admin_seta2 10" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+10" action="bypass -h admin_seta3 10" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+10" action="bypass -h admin_seta4 10" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td align=center><button value="+10" action="bypass -h admin_seta5 10" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr></table>
- + </tr>
- +</table>
- +</td></tr></table>
- +<br>
- +</td></tr></table>
- +</center>
- +</body></html>
- \ No newline at end of file
- Index: dist/game/data/html/admin/enchantArtifact.htm
- ===================================================================
- --- dist/game/data/html/admin/enchantArtifact.htm (nonexistent)
- +++ dist/game/data/html/admin/enchantArtifact.htm (working copy)
- @@ -0,0 +1,195 @@
- +<html><title>Artifact Enchant Menu</title><body>
- +<center>
- +<table width=285 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
- + <tr>
- + <td><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + <td width=140 align=center>Enchant Value 0-10:</td>
- + <td width=55 align=center><edit var="qbox" width=40 height=14></td>
- + <td><button value="Back" action="bypass -h admin_enchant" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
- + </tr>
- +</table>
- +<table border=0 cellpadding=0 cellspacing=0 width=292 height=330 background="L2UI_CH3.refinewnd_back_Pattern"><tr><td height=19> </td></tr><tr><td align=center>
- +<table height=150 width=68 border=0 bgcolor=323232>
- +<tr><td align=center>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar2_ench% " action="bypass -h admin_set03 $qbox" width=26 height=26 back="%ar2_icon%" fore="%ar2_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar3_ench% " action="bypass -h admin_set04 $qbox" width=26 height=26 back="%ar3_icon%" fore="%ar3_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar0_ench% " action="bypass -h admin_set01 $qbox" width=26 height=26 back="%ar0_icon%" fore="%ar0_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar1_ench% " action="bypass -h admin_set02 $qbox" width=26 height=26 back="%ar1_icon%" fore="%ar1_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar15_ench% " action="bypass -h admin_set16 $qbox" width=32 height=32 back="%ar15_icon%" fore="%ar15_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar18_ench% " action="bypass -h admin_set19 $qbox" width=32 height=32 back="%ar18_icon%" fore="%ar18_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=18></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar12_ench% " action="bypass -h admin_set13 $qbox" width=32 height=32 back="%ar12_icon%" fore="%ar12_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- +</td></tr></table>
- +<table>
- +<tr><td>
- +<table height=150 width=68 border=0 bgcolor=323232>
- +<tr><td align=center>
- + <table>
- + <tr>
- + <td width=18></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar13_ench% " action="bypass -h admin_set14 $qbox" width=32 height=32 back="%ar13_icon%" fore="%ar13_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar16_ench% " action="bypass -h admin_set17 $qbox" width=32 height=32 back="%ar16_icon%" fore="%ar16_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar19_ench% " action="bypass -h admin_set20 $qbox" width=32 height=32 back="%ar19_icon%" fore="%ar19_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar4_ench% " action="bypass -h admin_set05 $qbox" width=26 height=26 back="%ar4_icon%" fore="%ar4_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar5_ench% " action="bypass -h admin_set06 $qbox" width=26 height=26 back="%ar5_icon%" fore="%ar5_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar6_ench% " action="bypass -h admin_set07 $qbox" width=26 height=26 back="%ar6_icon%" fore="%ar6_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar7_ench% " action="bypass -h admin_set08 $qbox" width=26 height=26 back="%ar7_icon%" fore="%ar7_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- +</td></tr>
- +</table>
- +</td>
- +<td>
- +<table height=150 width=68 border=0 bgcolor=323232>
- +<tr><td align=center>
- + <table>
- + <tr>
- + <td width=18></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar14_ench% " action="bypass -h admin_set15 $qbox" width=32 height=32 back="%ar14_icon%" fore="%ar14_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar17_ench% " action="bypass -h admin_set18 $qbox" width=32 height=32 back="%ar17_icon%" fore="%ar17_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar20_ench% " action="bypass -h admin_set21 $qbox" width=32 height=32 back="%ar20_icon%" fore="%ar20_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar8_ench% " action="bypass -h admin_set09 $qbox" width=26 height=26 back="%ar8_icon%" fore="%ar8_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar9_ench% " action="bypass -h admin_set10 $qbox" width=26 height=26 back="%ar9_icon%" fore="%ar9_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- + <table>
- + <tr>
- + <td width=5></td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar10_ench% " action="bypass -h admin_set11 $qbox" width=26 height=26 back="%ar10_icon%" fore="%ar10_icon%">
- + </td></tr></table>
- + </td>
- + <td>
- + <table background="L2UI_CT1.Windows.Windows_DF_TooltipBG"><tr><td>
- + <button value=" %ar11_ench% " action="bypass -h admin_set12 $qbox" width=26 height=26 back="%ar11_icon%" fore="%ar11_icon%">
- + </td></tr></table>
- + </td>
- + </tr>
- + </table>
- +</td></tr>
- +</table>
- +</td></tr>
- +</table>
- +<br>
- +</td></tr></table>
- +
- +</center>
- +</body></html>
- \ No newline at end of file
- Index: dist/game/config/AdminCommands.xml
- ===================================================================
- --- dist/game/config/AdminCommands.xml (revision 8622)
- +++ dist/game/config/AdminCommands.xml (working copy)
- @@ -220,11 +220,40 @@
- <admin command="admin_setun" accessLevel="100" />
- <admin command="admin_setba" accessLevel="100" />
- <admin command="admin_setbe" accessLevel="100" />
- - <admin command="admin_setrb" accessLevel="100" />
- - <admin command="admin_setci" accessLevel="100" />
- - <admin command="admin_setma" accessLevel="100" />
- + <admin command="admin_seth1" accessLevel="100" />
- + <admin command="admin_seth2" accessLevel="100" />
- <admin command="admin_setbr" accessLevel="100" />
- + <admin command="admin_setbt" accessLevel="100" />
- + <admin command="admin_setsb" accessLevel="100" />
- <admin command="admin_setab" accessLevel="100" />
- + <admin command="admin_seta1" accessLevel="100" />
- + <admin command="admin_seta2" accessLevel="100" />
- + <admin command="admin_seta3" accessLevel="100" />
- + <admin command="admin_seta4" accessLevel="100" />
- + <admin command="admin_seta5" accessLevel="100" />
- + <admin command="admin_set01" accessLevel="100" />
- + <admin command="admin_set02" accessLevel="100" />
- + <admin command="admin_set03" accessLevel="100" />
- + <admin command="admin_set04" accessLevel="100" />
- + <admin command="admin_set05" accessLevel="100" />
- + <admin command="admin_set06" accessLevel="100" />
- + <admin command="admin_set07" accessLevel="100" />
- + <admin command="admin_set08" accessLevel="100" />
- + <admin command="admin_set09" accessLevel="100" />
- + <admin command="admin_set10" accessLevel="100" />
- + <admin command="admin_set11" accessLevel="100" />
- + <admin command="admin_set12" accessLevel="100" />
- + <admin command="admin_set13" accessLevel="100" />
- + <admin command="admin_set14" accessLevel="100" />
- + <admin command="admin_set15" accessLevel="100" />
- + <admin command="admin_set16" accessLevel="100" />
- + <admin command="admin_set17" accessLevel="100" />
- + <admin command="admin_set18" accessLevel="100" />
- + <admin command="admin_set19" accessLevel="100" />
- + <admin command="admin_set20" accessLevel="100" />
- + <admin command="admin_set21" accessLevel="100" />
- + <admin command="admin_artifact" accessLevel="100" />
- + <admin command="admin_agathion" accessLevel="100" />
- <admin command="admin_enchant" accessLevel="100" />
- <!-- ADMIN EVENT ENGINE -->
- Index: dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java
- ===================================================================
- --- dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java (revision 8622)
- +++ dist/game/data/scripts/handlers/admincommandhandlers/AdminEnchant.java (working copy)
- @@ -19,9 +19,12 @@
- import java.util.logging.Logger;
- import org.l2jmobius.Config;
- +import org.l2jmobius.gameserver.cache.HtmCache;
- +import org.l2jmobius.gameserver.data.ItemTable;
- import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
- import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
- import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
- +import org.l2jmobius.gameserver.model.items.Item;
- import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
- import org.l2jmobius.gameserver.network.SystemMessageId;
- import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
- @@ -51,22 +54,64 @@
- "admin_seten", // 3
- "admin_setun", // 0
- "admin_setba", // 13
- - "admin_setbe", // 29
- - "admin_setrb", // 16
- - "admin_setci", // 2
- - "admin_setma", // 3
- - "admin_setbr", // 30
- - "admin_setab", // 37
- + "admin_setbe", // belt
- + "admin_seth1", // L Hair
- + "admin_seth2", // R Hair
- + "admin_setbr", // Brooch
- + "admin_setbt", // L Bracelet
- + "admin_setsb", // Seed (R) Bracelet
- + "admin_setab", // Artifact Book
- + "admin_seta1", // Agathion SLOT1
- + "admin_seta2", // Agathion SLOT2
- + "admin_seta3", // Agathion SLOT3
- + "admin_seta4", // Agathion SLOT4
- + "admin_seta5", // Agathion SLOT5
- + "admin_set01", // Artifact (balance)
- + "admin_set02", // Artifact (balance)
- + "admin_set03", // Artifact (balance)
- + "admin_set04", // Artifact (balance)
- + "admin_set05", // Artifact (balance)
- + "admin_set06", // Artifact (balance)
- + "admin_set07", // Artifact (balance)
- + "admin_set08", // Artifact (balance)
- + "admin_set09", // Artifact (balance)
- + "admin_set10", // Artifact (balance)
- + "admin_set11", // Artifact (balance)
- + "admin_set12", // Artifact (balance)
- + "admin_set13", // Artifact (Attack)
- + "admin_set14", // Artifact (Attack)
- + "admin_set15", // Artifact (Attack)
- + "admin_set16", // Artifact (Protection)
- + "admin_set17", // Artifact (Protection)
- + "admin_set18", // Artifact (Protection)
- + "admin_set19", // Artifact (Support)
- + "admin_set20", // Artifact (Support)
- + "admin_set21", // Artifact (Support)
- + "admin_artifact",
- + "admin_agathion",
- "admin_enchant"
- };
- + public int currentPage;
- +
- @Override
- public boolean useAdminCommand(String command, PlayerInstance activeChar)
- {
- if (command.equals("admin_enchant"))
- {
- + currentPage = 1;
- showMainPage(activeChar);
- }
- + else if (command.equals("admin_artifact"))
- + {
- + currentPage = 2;
- + showMainPage(activeChar);
- + }
- + else if (command.equals("admin_agathion"))
- + {
- + currentPage = 3;
- + showMainPage(activeChar);
- + }
- else
- {
- int armorType = -1;
- @@ -130,37 +175,149 @@
- {
- armorType = Inventory.PAPERDOLL_BELT;
- }
- - else if (command.startsWith("admin_setrb"))
- +
- + else if (command.startsWith("admin_seth1"))
- {
- - armorType = Inventory.PAPERDOLL_RBRACELET;
- + armorType = Inventory.PAPERDOLL_HAIR;
- }
- - else if (command.startsWith("admin_setci"))
- + else if (command.startsWith("admin_seth2"))
- {
- armorType = Inventory.PAPERDOLL_HAIR2;
- }
- - else if (command.startsWith("admin_setma"))
- - {
- - armorType = Inventory.PAPERDOLL_HAIR;
- - }
- else if (command.startsWith("admin_setbr"))
- {
- armorType = Inventory.PAPERDOLL_BROOCH;
- }
- + else if (command.startsWith("admin_setbt")) // bracelet
- + {
- + armorType = Inventory.PAPERDOLL_RBRACELET;
- + }
- + else if (command.startsWith("admin_setsb")) // seed bracelet
- + {
- + armorType = Inventory.PAPERDOLL_LBRACELET;
- + }
- else if (command.startsWith("admin_setab"))
- {
- armorType = Inventory.PAPERDOLL_ARTIFACT_BOOK;
- }
- + else if (command.startsWith("admin_seta1"))
- + {
- + armorType = Inventory.PAPERDOLL_AGATHION1;
- + }
- + else if (command.startsWith("admin_seta2"))
- + {
- + armorType = Inventory.PAPERDOLL_AGATHION2;
- + }
- + else if (command.startsWith("admin_seta3"))
- + {
- + armorType = Inventory.PAPERDOLL_AGATHION3;
- + }
- + else if (command.startsWith("admin_seta4"))
- + {
- + armorType = Inventory.PAPERDOLL_AGATHION4;
- + }
- + else if (command.startsWith("admin_seta5"))
- + {
- + armorType = Inventory.PAPERDOLL_AGATHION5;
- + }
- +
- + else if (command.startsWith("admin_set01"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT1;
- + }
- + else if (command.startsWith("admin_set02"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT2;
- + }
- + else if (command.startsWith("admin_set03"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT3;
- + }
- + else if (command.startsWith("admin_set04"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT4;
- + }
- + else if (command.startsWith("admin_set05"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT5;
- + }
- + else if (command.startsWith("admin_set06"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT6;
- + }
- + else if (command.startsWith("admin_set07"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT7;
- + }
- + else if (command.startsWith("admin_set08"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT8;
- + }
- + else if (command.startsWith("admin_set09"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT9;
- + }
- + else if (command.startsWith("admin_set10"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT10;
- + }
- + else if (command.startsWith("admin_set11"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT11;
- + }
- + else if (command.startsWith("admin_set12"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT12;
- + }
- + else if (command.startsWith("admin_set13"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT13;
- + }
- + else if (command.startsWith("admin_set14"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT14;
- + }
- + else if (command.startsWith("admin_set15"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT15;
- + }
- + else if (command.startsWith("admin_set16"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT16;
- + }
- + else if (command.startsWith("admin_set17"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT17;
- + }
- + else if (command.startsWith("admin_set18"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT18;
- + }
- + else if (command.startsWith("admin_set19"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT19;
- + }
- + else if (command.startsWith("admin_set20"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT20;
- + }
- + else if (command.startsWith("admin_set21"))
- + {
- + armorType = Inventory.PAPERDOLL_ARTIFACT21;
- + }
- +
- if (armorType != -1)
- {
- try
- {
- - final int ench = Integer.parseInt(command.substring(12));
- + final int enchIn = Integer.parseInt(command.substring(12));
- + int ench = enchIn;
- // check value
- if ((ench < 0) || (ench > 127))
- {
- - BuilderUtil.sendSysMessage(activeChar, "You must set the enchant level to be between 0-127.");
- + BuilderUtil.sendSysMessage(activeChar, "New enchant value can only be 0 - 127.");
- }
- else
- {
- @@ -169,11 +326,15 @@
- }
- catch (StringIndexOutOfBoundsException e)
- {
- + // quality of life change. if no input - set enchant value to 0
- + int fuse = 0;
- if (Config.DEVELOPER)
- {
- - LOGGER.warning("Set enchant error: " + e);
- + LOGGER.warning("Enchant Value set to: " + fuse);
- }
- - BuilderUtil.sendSysMessage(activeChar, "Please specify a new enchant value.");
- + BuilderUtil.sendSysMessage(activeChar, "Auto-Set Enchant value to 0.");
- +
- + setEnchant(activeChar, fuse, armorType);
- }
- catch (NumberFormatException e)
- {
- @@ -217,9 +378,11 @@
- final int curEnchant = itemInstance.getEnchantLevel();
- // set enchant value
- - player.getInventory().unEquipItemInSlot(armorType);
- + /**
- + * NO NEED TO UNEQUIP AND EQUIP ITEM AFTER ENCHANTING! player.getInventory().unEquipItemInSlot(armorType); itemInstance.setEnchantLevel(ench); player.getInventory().equipItem(itemInstance);
- + */
- + // DELETE line bellow when using code commented above!
- itemInstance.setEnchantLevel(ench);
- - player.getInventory().equipItem(itemInstance);
- // send packets
- final InventoryUpdate iu = new InventoryUpdate();
- @@ -235,7 +398,80 @@
- private void showMainPage(PlayerInstance activeChar)
- {
- - AdminHtml.showAdminHtml(activeChar, "enchant.htm");
- + if (currentPage == 1)
- + {
- + AdminHtml.showAdminHtml(activeChar, "enchant.htm");
- + }
- + else if (currentPage == 2)
- + {
- + String getVars = HtmCache.getInstance().getHtm(activeChar, "data/html/admin/enchantArtifact.htm");
- + ItemInstance findItem = null;
- + int currentEnch = 0;
- + for (int i = 0; i < 21; i++)
- + {
- + Item item = ItemTable.getInstance().getTemplate(activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_ARTIFACT1 + i));
- + findItem = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_ARTIFACT1 + i);
- + if (findItem != null) // null check for unequipped slots
- + {
- + currentEnch = findItem.getEnchantLevel();
- + }
- + // If no agathion in slot - returns blank square icon
- + if (item == null)
- + {
- + getVars = getVars.replace("%ar" + i + "_icon%", "L2UI_CT1.Windows.Windows_DF_TooltipBG");
- + getVars = getVars.replace("%ar" + i + "_ench%", " ");
- + }
- + else
- + {
- + getVars = getVars.replace("%ar" + i + "_icon%", item.getIcon());
- + // if enchant value is 0 - show "blank instead of 0
- + if (currentEnch != 0)
- + {
- + getVars = getVars.replace("%ar" + i + "_ench%", Integer.toString(currentEnch));// send ench value
- + }
- + else
- + {
- + getVars = getVars.replace("%ar" + i + "_ench%", " ");// send "space" so displays icon correctly
- + }
- + }
- + }
- + AdminHtml.sendHtml(getVars, activeChar);
- + }
- + else if (currentPage == 3)
- + {
- + String getVars = HtmCache.getInstance().getHtm(activeChar, "data/html/admin/enchantAgathion.htm");
- + ItemInstance findItem = null;
- + int currentEnch = 0;
- + for (int i = 0; i < 5; i++)
- + {
- + Item item = ItemTable.getInstance().getTemplate(activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_AGATHION1 + i));
- + findItem = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_AGATHION1 + i);
- + if (findItem != null) // null check for unequipped slots
- + {
- + currentEnch = findItem.getEnchantLevel();
- + }
- + // If no agathion in slot - returns blank square icon
- + if (item == null)
- + {
- + getVars = getVars.replace("%ag" + i + "_icon%", "L2UI_CT1.Windows.Windows_DF_TooltipBG");
- + getVars = getVars.replace("%ag" + i + "_ench%", " ");
- + }
- + else
- + {
- + getVars = getVars.replace("%ag" + i + "_icon%", item.getIcon());
- + // if enchant value is 0 - show "blank instead of 0
- + if (currentEnch != 0)
- + {
- + getVars = getVars.replace("%ag" + i + "_ench%", Integer.toString(currentEnch));// send ench value
- + }
- + else
- + {
- + getVars = getVars.replace("%ag" + i + "_ench%", " ");// send "space" so displays icon correctly
- + }
- + }
- + }
- + AdminHtml.sendHtml(getVars, activeChar);
- + }
- }
- @Override
- Index: dist/game/data/scripts/handlers/admincommandhandlers/AdminHtml.java
- ===================================================================
- --- dist/game/data/scripts/handlers/admincommandhandlers/AdminHtml.java (revision 8622)
- +++ dist/game/data/scripts/handlers/admincommandhandlers/AdminHtml.java (working copy)
- @@ -116,4 +116,17 @@
- {
- return ADMIN_COMMANDS;
- }
- +
- + /**
- + * Separates and send an HTML into multiple packets, to display into the community board.<br>
- + * The limit is 16383 characters.
- + * @param content the HTML to send
- + * @param player the player
- + */
- + public static void sendHtml(String content, PlayerInstance player)
- + {
- + final NpcHtmlMessage html = new NpcHtmlMessage(0, 1);
- + html.setHtml(content);
- + player.sendPacket(html);
- + }
- }
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