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Whiterun Crash

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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.78 GB
  15. RAM Used: 15.75 GB
  16. RAM Free: 16.03 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 213 Regular: 65 Total: 278
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF780B1E253 count: (2)
  33. File: SkyrimSE.exe count: (21)
  34. Address: 051E253 count: (2)
  35. Assembler: cmp qword ptr [rcx+0x10], 0x00 count: (2)
  36.  
  37. [0] 0x7FF780B1E253 SkyrimSE.exe+051E253 -> 32101+0x13 cmp qword ptr [rcx+0x10], 0x00 -//- count: (1)
  38. R12 0x7FF7838580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
  39. R13 0x7FF7838580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
  40. R15 0x7FF7838580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
  41. [RSP+0 ] 0x7FF780B1D469 (void* -> SkyrimSE.exe+051D469 test al, al) -//- count: (1)
  42. [RSP+8 ] 0x7FF7838580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
  43. [RSP+18 ] 0x7FF7838580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
  44. [RSP+40 ] 0x7FF78079C33C (void* -> SkyrimSE.exe+019C33C nop) -//- count: (1)
  45. [RSP+70 ] 0x7FF7837AF888 (void* -> SkyrimSE.exe+31AF888 add [rax], al) -//- count: (1)
  46. [RSP+B8 ] 0x7FF78385AB40 (void* -> SkyrimSE.exe+325AB40 sub byte ptr [rsi+0x75], 0xDC) -//- count: (1)
  47. [RSP+C0 ] 0x7FF780CD2A77 (void* -> SkyrimSE.exe+06D2A77 mov ecx, 0x0E) -//- count: (1)
  48. [RSP+F0 ] 0x7FF78375D008 (void* -> SkyrimSE.exe+315D008 add [rax], al) -//- count: (1)
  49. [RSP+100] 0x7FF7812F7888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
  50. [RSP+108] 0x7FF78385AB40 (void* -> SkyrimSE.exe+325AB40 sub byte ptr [rsi+0x75], 0xDC) -//- count: (1)
  51. [RSP+150] 0x7FF7812F7E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
  52. [RSP+220] 0x7FF7812F61DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
  53. [RSP+228] 0x7FF78385AA01 (void* -> SkyrimSE.exe+325AA01 add [rax], al) -//- count: (1)
  54. [RSP+250] 0x7FF7812D0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF7837CC318]) -//- count: (1)
  55. [RSP+258] 0x7FF7837CC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1)
  56. SkyrimSE.exe 0x7FF780600000 -//- count: (1)
  57.  
  58.  
  59.  
  60. ################################################################################
  61. Solutions
  62. ################################################################################
  63.  
  64. SkyrimSE.exe: count: (21)
  65. This file on its own is not the cause, however, we'll do further parsing...
  66.  
  67. Could not find any known issues related to SkyrimSE.exe.
  68. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  69. --------------------------------------------------------------------------------
  70.  
  71. DynDOLOD.esm: count: (1)
  72. There is a chance that this might cause a CTD when changing locations.
  73. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  74. To avoid that, it is recomended to DISABLE Autosave in game settings.
  75.  
  76. If that does not help, please report to either:
  77. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  78. <OR>
  79. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  80.  
  81. ################################################################################
  82. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  83. ################################################################################
  84. Issues Found: 2
  85. Issues Solved: 2
  86.  
  87. ################################################################################
  88. DEBUG State:
  89. ################################################################################
  90. Culprit list content: (just a list)
  91. SkyrimSE.exe, DynDOLOD.esm,
  92.  
  93. ################################################################################
  94. Random 'Fallback' Checks
  95. ################################################################################
  96.  
  97. How to read these results?
  98. - They are simple keywords that may appear when you have a lot of issues.
  99. - They do NOT have to mean anything.
  100. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  101.  
  102.  
  103. EditorID: "Wilderness" -//- count: (2)
  104. FormID: 0xFF000BA9 -//- count: (2)
  105.  
  106.  
  107. RBX 0x1C8BE05D3A0 (BGSWaterCollisionManager::bhkPlaceableWater*) -//- count: (1)
  108.  
  109.  
  110. VoltekLib.MemoryManager.dll 0x7FFCF09E0000 -//- count: (1)
  111.  
  112.  
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