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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.6.1170
- Script Extender: 1.6.1170
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- RAM
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- RAM Total: 31.78 GB
- RAM Used: 15.75 GB
- RAM Free: 16.03 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 213 Regular: 65 Total: 278
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- Header indicators:
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- Memory: 0x7FF780B1E253 count: (2)
- File: SkyrimSE.exe count: (21)
- Address: 051E253 count: (2)
- Assembler: cmp qword ptr [rcx+0x10], 0x00 count: (2)
- [0] 0x7FF780B1E253 SkyrimSE.exe+051E253 -> 32101+0x13 cmp qword ptr [rcx+0x10], 0x00 -//- count: (1)
- R12 0x7FF7838580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
- R13 0x7FF7838580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
- R15 0x7FF7838580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
- [RSP+0 ] 0x7FF780B1D469 (void* -> SkyrimSE.exe+051D469 test al, al) -//- count: (1)
- [RSP+8 ] 0x7FF7838580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
- [RSP+18 ] 0x7FF7838580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
- [RSP+40 ] 0x7FF78079C33C (void* -> SkyrimSE.exe+019C33C nop) -//- count: (1)
- [RSP+70 ] 0x7FF7837AF888 (void* -> SkyrimSE.exe+31AF888 add [rax], al) -//- count: (1)
- [RSP+B8 ] 0x7FF78385AB40 (void* -> SkyrimSE.exe+325AB40 sub byte ptr [rsi+0x75], 0xDC) -//- count: (1)
- [RSP+C0 ] 0x7FF780CD2A77 (void* -> SkyrimSE.exe+06D2A77 mov ecx, 0x0E) -//- count: (1)
- [RSP+F0 ] 0x7FF78375D008 (void* -> SkyrimSE.exe+315D008 add [rax], al) -//- count: (1)
- [RSP+100] 0x7FF7812F7888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+108] 0x7FF78385AB40 (void* -> SkyrimSE.exe+325AB40 sub byte ptr [rsi+0x75], 0xDC) -//- count: (1)
- [RSP+150] 0x7FF7812F7E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
- [RSP+220] 0x7FF7812F61DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
- [RSP+228] 0x7FF78385AA01 (void* -> SkyrimSE.exe+325AA01 add [rax], al) -//- count: (1)
- [RSP+250] 0x7FF7812D0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF7837CC318]) -//- count: (1)
- [RSP+258] 0x7FF7837CC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1)
- SkyrimSE.exe 0x7FF780600000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (21)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 2
- Issues Solved: 2
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- EditorID: "Wilderness" -//- count: (2)
- FormID: 0xFF000BA9 -//- count: (2)
- RBX 0x1C8BE05D3A0 (BGSWaterCollisionManager::bhkPlaceableWater*) -//- count: (1)
- VoltekLib.MemoryManager.dll 0x7FFCF09E0000 -//- count: (1)
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