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test.yml

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Jul 23rd, 2019
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  1. # This section contains general settings of the slot machine
  2. General_Settings:
  3.  
  4. # This is the amount of coins that a player needs to have in order to be able to activate this slot machine
  5. Activation_Amount: 1
  6.  
  7. # This is the list of items whose icons can appear in the item frames of this slot machine
  8. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  9. # Format: <item>(, <item>...)
  10. #Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259
  11. Item_Icons: WOODEN_AXE, STONE_AXE, IRON_AXE, GOLDEN_AXE, DIAMOND_AXE, WOODEN_PICKAXE, STONE_PICKAXE, IRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_SHOVEL, STONE_SHOVEL, IRON_SHOVEL, GOLDEN_SHOVEL, DIAMOND_SHOVEL, NETHER_STAR, MUSIC_DISC_13, MUSIC_DISC_CAT, MUSIC_DISC_BLOCKS, MUSIC_DISC_CHIRP
  12.  
  13. # Determines whether players are able to use this slot machine in creative mode
  14. # (Players can use slot machines in creative mode without having to insert coins)
  15. Creative_Usage_Enabled: true
  16.  
  17. # Determines whether fireworks will be displayed when a player wins (includes combos)
  18. Fireworks_Enabled: true
  19.  
  20. # This section contains settings for an individual permission for this slot machine
  21. Individual_Permission:
  22.  
  23. # Determines whether the individual permission is enabled for this slot machine
  24. Enabled: false
  25.  
  26. # This is the permission which is check if the individual permission is enabled
  27. # You can change this to whatever you want
  28. # <name> will be replaced with the name of this slot machine
  29. Permission: ItemSlotMachine.slot.use.<name>
  30.  
  31.  
  32. # This section contains settings for halting this slot machine
  33. Halt_Settings:
  34.  
  35. # This is amount of ticks every item frame will do after the slot machine was halted
  36. # This is valid for the automatic and non-automatic halt
  37. # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled
  38. # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks>
  39. Tick_Delay: 0-5-10
  40.  
  41. # This section contains settings for an automatic halt
  42. Automatic_Halt:
  43.  
  44. # Determines whether this slot machine is halted automatically
  45. # If this is set to false the slot machine will be halted when a player punches the slot
  46. Enabled: true
  47.  
  48. # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true
  49. Ticks: 20
  50.  
  51. # This section contain settings for a predetermined winning chance
  52. # If this feature is disabled it will be really tough to win since it's completely random
  53. Predetermined_Winning_Chance:
  54.  
  55. # Determines whether the predetermined winning chance is enabled
  56. # If this is set to true it will be calculated if a player wins before the slot machine is halted
  57. Enabled: true
  58.  
  59. # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%)
  60. # You have to use a normal number for the min/max chance value
  61. # Format: <min_chance>/<max_chance>
  62. Value: 1/100
  63.  
  64. # This section contains settings for the different sounds of this slot machine
  65. Sound_Settings:
  66.  
  67. # This section contains settings for the ticking sound which will be played when the item in an item frame changes
  68. Ticking_Sounds:
  69.  
  70. # Determines whether the ticking sounds are enabled
  71. Enabled: true
  72.  
  73. # Determines whether the sounds can be heard by everyone
  74. Broadcast: true
  75.  
  76. # This is the list of sounds which will be played upon ticking
  77. # Sound format: <sound_name>-<volume>-<pitch>
  78. # Format: <sound>(, <sound>...)
  79. Sounds: BLOCK_LEVER_CLICK-2-2
  80.  
  81. # This section contains settings for the win sound which will be played when a player wins at this slot machine
  82. Win_Sounds:
  83.  
  84. # Determines whether the win sounds are enabled
  85. Enabled: true
  86.  
  87. # Determines whether the sounds can be heard by everyone
  88. Broadcast: true
  89.  
  90. # This is the list of sounds which will be played upon win
  91. # Sound format: <sound_name>-<volume>-<pitch>
  92. # Format: <sound>(, <sound>...)
  93. Sounds: ENTITY_PLAYER_LEVELUP-2-2
  94.  
  95. # This section contains settings for the lose sound which will be played when a player loses at this slot machine
  96. Lose_Sounds:
  97.  
  98. # Determines whether the lose sounds are enabled
  99. Enabled: true
  100.  
  101. # Determines whether the sounds can be heard by everyone
  102. Broadcast: true
  103.  
  104. # This is the list of sounds which will be played upon lose
  105. # Sound format: <sound_name>-<volume>-<pitch>
  106. # Format: <sound>(, <sound>...)
  107. Sounds: BLOCK_NOTE_BLOCK_PLING-2-2, BLOCK_NOTE_BLOCK_BASS-2-2
  108.  
  109. # This section contains settings for the player lock of this slot machine
  110. # A player lock will prevent other players from using a slot machine right after the spin of the recent user is over for a specified time
  111. Player_Lock:
  112.  
  113. # Determines whether the player lock is enabled
  114. Enabled: false
  115.  
  116. # This is the time in seconds this slot machine will be locked to the user after the slot machine is deactivated
  117. Time: 10
  118.  
  119. # This section contains settings for the command execution when a player has 3 items of the same type in a row
  120. Command_Execution:
  121.  
  122. # Determines whether the command execution is enabled
  123. Enabled: false
  124.  
  125. # These are the commands that will be executed by console if 'Enabled' is set to true when a player has 3 items of the same type in a row
  126. # Valid placeholders are <user_name>, <money>, <currency_name>, <item_amount>, <items> and <slot_machine>
  127. # Format: <command>(;<command>...)
  128. Commands: say <user_name> has won <money> <currency_name> and <item_amount> items from slot machine <slot_machine>
  129.  
  130. # This section contains settings especially for the money pot
  131. # Note that one of the pots has to be enabled, otherwise the slot machine won't work. You can also enable both if you want
  132. Money_Pot_Settings:
  133.  
  134. # Determines whether the money pot is enabled
  135. Enabled: true
  136.  
  137. # This is the default size of the money pot, the money pot will be set to this value after a player won the pot
  138. # This value can be either a point number or a normal number
  139. Default_Size: 1000.0
  140.  
  141. # This is the value the money pot will be raised when a player inserts a coin
  142. # This value can be either a point number or a normal number
  143. Pot_Raise: 50.0
  144.  
  145. # This section contains settings for the House Cut especially for the money pot
  146. # (The House Cut is the percentage amount or total amount of money taken from the pot by the house, that means that this amount will be subtracted from the current pot and the rest will be distributed to the player who won)
  147. House_Cut:
  148.  
  149. # Determines whether the House Cut is enabled
  150. Enabled: true
  151.  
  152. # Determines whether the 'Amount' value is counted as the percentage amount or the total amount of money
  153. Percentage: true
  154.  
  155. # This is the amount of the House Cut that can either be the percentage amount or the total amount of money, this is determined by the 'Percentage' setting
  156. Amount: 10.0
  157.  
  158. # This section contains settings for combos especially for the money pot
  159. # Combos are activated when a player has a specific formation of items in the frames after the slot machine halted
  160. Combo_Settings:
  161.  
  162. # Determines whether the combos for the money pot are enabled
  163. Enabled: true
  164.  
  165. # This is a list of combos which will are if 'Enabled' is set to true
  166. # An item id will match everything if it's set to 0
  167. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  168. # Valid action names: MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDENT_MONEY
  169. # The amount value can either be a point number or a normal number and is only necessary for the actions MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDENT_MONEY
  170. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<amount>
  171. # Format: <combo>(;<combo>...)
  172. #Combos: 279@279@279#MULTIPLY_POT_AND_DISTRIBUTE#2.0
  173. Combos: DIAMOND_AXE@DIAMOND_AXE@DIAMOND_AXE#MULTIPLY_POT_AND_DISTRIBUTE#2.0
  174.  
  175. # This section contains settings especially for the item pot
  176. # Note that one of the pots has to be enabled, otherwise the slot machine won't work. You can also enable both if you want
  177. Item_Pot_Settings:
  178.  
  179. # Determines whether the item pot is enabled
  180. Enabled: true
  181.  
  182. # These are the default items that are in the pot, the item pot will be set to these items after a player won the pot
  183. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  184. # Format: <item>(, <item>...)
  185. #Default_Items: 288-5, 264-1, 265-10
  186. Default_Items: FEATHER-5, DIAMOND-1, IRON_INGOT-10
  187.  
  188. # These are the items that are added to the current pot when a player inserts a coin
  189. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  190. # Format: <item>(, <item>...)
  191. #Pot_Raise: 348-2, 351-2-4
  192. Pot_Raise: GLOWSTONE_DUST-2, LAPIS_LAZULI-2
  193.  
  194. # This section contains settings for the House Cut especially for the item pot
  195. # (The House Cut is in this case the amount of random items that will be taken from the pot by the house, that means that these items will be removed from the actual pot and the rest will be distributed to the player who won)
  196. House_Cut:
  197.  
  198. # Determines whether the House Cut is enabled
  199. Enabled: true
  200.  
  201. # This is the amount of items that will be taken by the house and not distributed to the player
  202. Amount: 1
  203.  
  204. # This section contains settings for combos especially for the item pot
  205. # Combos are activated when a player has a specific formation of items in the frames after a spin is over
  206. Combo_Settings:
  207.  
  208. # Determines whether the combos for the item pot are enabled
  209. Enabled: true
  210.  
  211. # This is a list of combos which are active if 'Enabled' is set to true
  212. # An item id will match everything if it's set to 0
  213. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> (OR <item_id/item_name>-<amount>-<data> for the items value)
  214. # Valid action names: DOUBLE_POT_ITEMS_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDENT_ITEMS
  215. # The items value can either be a point number or a normal number and is only necessary for the actions ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDENT_ITEMS
  216. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<items>
  217. # Format: <combo>(;<combo>...)
  218. #Combos: 279@279@279#ADD_TO_POT_AND_DISTRIBUTE#264-3, 267-1, 19-20
  219. Combos: DIAMOND_AXE@DIAMOND_AXE@DIAMOND_AXE#ADD_TO_POT_AND_DISTRIBUTE#DIAMOND-3, IRON_SWORD-1, SPONGE-20
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