FlacoBey

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Jun 3rd, 2019
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  1. #include <sourcemod>
  2. #include <sdktools>
  3.  
  4. #pragma newdecls required
  5. #pragma semicolon 1
  6.  
  7. static bool ignoreNextDamageDealt[MAXPLAYERS+1] = false;
  8.  
  9. float FotAllMelee = 1.0;
  10. float KatanaAndFireAxe = 1.0;
  11. float MacheteAndCrowbar = 1.0;
  12. float Knife = 1.0;
  13.  
  14. public void OnPluginStart()
  15. {
  16.     HookEvent("infected_hurt", iInfectedHurt);
  17. }
  18.  
  19. public Action iInfectedHurt(Handle event, const char[] name, bool dontBroadcast)
  20. {
  21.     char weaponname[64];
  22.  
  23.     int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
  24.     int entity = (GetEventInt(event, "entityid"));
  25.    
  26.     if (!attacker || !IsValidEntity(entity) || ignoreNextDamageDealt[attacker]) return;
  27.  
  28.     char entname[32];
  29.     GetEdictClassname(entity, entname, sizeof(entname));
  30.  
  31.     int dmg_health = GetEventInt(event,"amount");
  32.     int eventhealth = GetEntProp(entity, Prop_Data, "m_iHealth");
  33.     int damagedelta;
  34.    
  35.     if (dmg_health < 1 || eventhealth < 1) return;
  36.  
  37.     GetClientWeapon(attacker, weaponname, sizeof(weaponname));
  38.  
  39.     if (StrEqual(weaponname, "weapon_melee"))
  40.     {
  41.         GetEntPropString(GetPlayerWeaponSlot(attacker, 1), Prop_Data, "m_strMapSetScriptName", weaponname, sizeof(weaponname));
  42.     }
  43.     else return;
  44.    
  45.     if(StrEqual(weaponname, "weapon_knife"))
  46.     {
  47.         damagedelta = RoundToNearest((dmg_health * Knife) - dmg_health);
  48.     }
  49.     else if(StrEqual(weaponname, "weapon_katana") || StrEqual(weaponname, "weapon_fireaxe"))
  50.     {
  51.         damagedelta = RoundToNearest((dmg_health * KatanaAndFireAxe) - dmg_health);
  52.     }
  53.     else if(StrEqual(weaponname, "weapon_machete") || StrEqual(weaponname, "weapon_crowbar"))
  54.     {
  55.         damagedelta = RoundToNearest((dmg_health * MacheteAndCrowbar) - dmg_health);
  56.     }
  57.     else
  58.     {
  59.         damagedelta = RoundToNearest((dmg_health * FotAllMelee) - dmg_health);
  60.     }
  61.    
  62.     switch (damagedelta > 0)
  63.     {
  64.         case true:
  65.         {
  66.             applyDamage(damagedelta, entity, attacker);
  67.         }
  68.         case false:
  69.         {
  70.             int health = eventhealth - damagedelta;
  71.            
  72.             if (health < 1)
  73.             {
  74.                 damagedelta += (health - 1);
  75.                 health = 1;
  76.             }
  77.                
  78.             SetEntProp(entity, Prop_Data, "m_iHealth", health);
  79.             SetEventInt(event, "amount", damagedelta);
  80.         }
  81.     }
  82. }
  83.  
  84. static void applyDamage(int damage, int victim, int attacker)
  85. {
  86.     Handle dataPack = CreateDataPack();
  87.     WritePackCell(dataPack, damage);  
  88.     WritePackCell(dataPack, victim);
  89.     WritePackCell(dataPack, attacker);
  90.    
  91.     CreateTimer(0.1, timer_stock_applyDamage, dataPack);
  92.     ignoreNextDamageDealt[attacker] = true;
  93.     CreateTimer(0.2, timer_resetStop, attacker);
  94. }
  95.  
  96. public Action timer_resetStop(Handle timer, any client)
  97. {
  98.     ignoreNextDamageDealt[client] = false;
  99. }
  100.  
  101. public Action timer_stock_applyDamage(Handle timer, Handle dataPack)
  102. {
  103.     ResetPack(dataPack);
  104.     int damage = ReadPackCell(dataPack);  
  105.     int victim = ReadPackCell(dataPack);
  106.     int attacker = ReadPackCell(dataPack);
  107.     CloseHandle(dataPack);  
  108.  
  109.     float victimPos[3]; char strDamage[16], strDamageTarget[16];
  110.    
  111.     if (victim < 20 && IsClientInGame(victim))
  112.     {
  113.         GetClientEyePosition(victim, victimPos);
  114.     }
  115.     else if (IsValidEntity(victim))
  116.     {
  117.         GetEntityAbsOrigin(victim, victimPos);
  118.     }
  119.     else return;
  120.    
  121.     IntToString(damage, strDamage, sizeof(strDamage));
  122.     Format(strDamageTarget, sizeof(strDamageTarget), "hurtme%d", victim);
  123.    
  124.     int entPointHurt = CreateEntityByName("point_hurt");
  125.     if(!entPointHurt) return;
  126.  
  127.     DispatchKeyValue(victim, "targetname", strDamageTarget);
  128.     DispatchKeyValue(entPointHurt, "DamageTarget", strDamageTarget);
  129.     DispatchKeyValue(entPointHurt, "Damage", strDamage);
  130.     DispatchKeyValue(entPointHurt, "DamageType", "0");
  131.     DispatchSpawn(entPointHurt);
  132.  
  133.     TeleportEntity(entPointHurt, victimPos, NULL_VECTOR, NULL_VECTOR);
  134.     AcceptEntityInput(entPointHurt, "Hurt", (attacker && attacker < 20 && IsClientInGame(attacker)) ? attacker : -1);
  135.  
  136.     DispatchKeyValue(entPointHurt, "classname", "point_hurt");
  137.     DispatchKeyValue(victim, "targetname", "null");
  138.     RemoveEdict(entPointHurt);
  139. }
  140.  
  141. stock void GetEntityAbsOrigin( int entity, float origin[3])
  142. {
  143.     if (entity > 0 && IsValidEntity(entity))
  144.     {
  145.         float mins[3], maxs[3];
  146.         GetEntPropVector(entity,Prop_Send,"m_vecOrigin",origin);
  147.         GetEntPropVector(entity,Prop_Send,"m_vecMins",mins);
  148.         GetEntPropVector(entity,Prop_Send,"m_vecMaxs",maxs);
  149.        
  150.         origin[0] += (mins[0] + maxs[0]) * 0.5;
  151.         origin[1] += (mins[1] + maxs[1]) * 0.5;
  152.         origin[2] += (mins[2] + maxs[2]) * 0.5;
  153.     }
  154. }
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