CivQuestanon

Research Bonus List

May 21st, 2014
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  1. Baloney
  2.  
  3. General Bonus:
  4. [Food: Stuffed] +15 to all rolls
  5. [War Tested] +10 to developing counters to threats and dangers
  6. Tech Bonus:
  7. [German Schools] +10 on research rolls.
  8. [Losfer 'Orra university] +10 research
  9. [Aces high(school] +10 research
  10. [School of Engineering] +10 to constructions
  11. [School of Ballsitics] +10 to creating or improving ranged weaponry
  12. [School of Metallurgy and Smithing] +10 to smithing rolls.
  13. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  14. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Lightning!)
  15. [Academy of Alchemy] +15 to all rolls involving alchemy
  16. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  17. [Chadez Engineering School] +20 to all construction rolls
  18. [Bearniverstiy] +25 to all research rolls
  19. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  20. [Intellicorp] +15 for weapons/military RnD
  21. [Armeeoberkommando] +15 to recruiting
  22. Magic:
  23. [Unterberg Text] +5 To researching magic (Magical Armor and Enchanments, selectively active Hot Steel, Cold Steel, as well as Teleportal Reload System integration)
  24. [Gift of ormagodden] +15 to magic research
  25. [Orden der Schwarze Sonne] +10 Magic research
  26. [Thule Society] +15 to training magic based units, +10 to researching magic
  27.  
  28. Total: 230
  29.  
  30.  
  31. Diesel Walkers; Magical/Mechanical Building
  32.  
  33. General Bonus:
  34. [Food: Stuffed] +15 to all rolls
  35. Tech Bonus:
  36. [German Schools] +10 on research rolls.
  37. [Losfer 'Orra university] +10 research
  38. [Aces high(school] +10 research
  39. [School of Engineering] +10 to constructions
  40. [School of Ballsitics] +10 to creating or improving ranged weaponry
  41. [School of Metallurgy and Smithing] +10 to smithing rolls.
  42. [Mechanicworks] +10 to vehicle construction
  43. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  44. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  45. [Academy of Alchemy] +15 to all rolls involving alchemy
  46. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  47. [Chadez Engineering School] +20 to all construction rolls
  48. [Bearniverstiy] +25 to all research rolls
  49. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  50. [Intellicorp] +15 for weapons/military RnD
  51. [Armeeoberkommando] +15 to recruiting
  52. Magic:
  53. [Unterberg Text] +5 To researching magic (Magical Armor and Enchanments, selectively active Hot Steel, Cold Steel, as well as Teleportal Reload System integration)
  54. [Gift of ormagodden] +15 to magic research
  55. [Orden der Schwarze Sonne] +10 Magic research
  56. [Thule Society] +15 to training magic based units, +10 to researching magic
  57.  
  58. Total: 230
  59.  
  60. Battleship Walker
  61. General Bonus:
  62. [Food: Stuffed] +15 to all rolls
  63. Tech Bonus:
  64. [German Schools] +10 on research rolls.
  65. [Losfer 'Orra university] +10 research
  66. [Aces high(school] +10 research
  67. [School of Engineering] +10 to constructions
  68. [School of Ballsitics] +10 to creating or improving ranged weaponry
  69. [School of Metallurgy and Smithing] +10 to smithing rolls.
  70. [Mechanicworks] +10 to vehicle construction
  71. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  72. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  73. [Academy of Alchemy] +15 to all rolls involving alchemy
  74. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  75. [Chadez Engineering School] +20 to all construction rolls
  76. [Bearniverstiy] +25 to all research rolls
  77. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  78. [Intellicorp] +15 for weapons/military RnD
  79. [Armeeoberkommando] +15 to recruiting
  80. [Naval Academy] +10 to things relateding to ships
  81. Magic:
  82. [Unterberg Text] +5 To researching magic (Magical Armor and Enchanments, selectively active Hot Steel, Cold Steel, as well as Teleportal Reload System integration)
  83. [Gift of ormagodden] +15 to magic research
  84. [Orden der Schwarze Sonne] +10 Magic research
  85. [Thule Society] +15 to training magic based units, +10 to researching magic
  86.  
  87. Total: 240
  88.  
  89. Airship
  90.  
  91. General Bonus:
  92. [Food: Stuffed] +15 to all rolls
  93. Tech Bonus:
  94. [German Schools] +10 on research rolls.
  95. [Losfer 'Orra university] +10 research
  96. [Aces high(school] +10 research
  97. [School of Engineering] +10 to constructions
  98. [School of Ballsitics] +10 to creating or improving ranged weaponry
  99. [School of Metallurgy and Smithing] +10 to smithing rolls.
  100. [Mechanicworks] +10 to vehicle construction
  101. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  102. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  103. [Academy of Alchemy] +15 to all rolls involving alchemy
  104. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  105. [Chadez Engineering School] +20 to all construction rolls
  106. [Bearniverstiy] +25 to all research rolls
  107. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  108. [Intellicorp] +15 for weapons/military RnD
  109. [Armeeoberkommando] +15 to recruiting
  110. [German School of Aeronautics] +10 To constructing planes/researching aeronautics
  111. Magic:
  112. [Unterberg Text] +5 To researching magic (Magical Armor and Enchanments, selectively active Hot Steel, Cold Steel, as well as Teleportal Reload System integration)
  113. [Gift of ormagodden] +15 to magic research
  114. [Orden der Schwarze Sonne] +10 Magic research
  115. [Thule Society] +15 to training magic based units, +10 to researching magic
  116.  
  117. Total: 240
  118.  
  119. Project X; War Machine
  120.  
  121. General Bonus:
  122. [Food: Stuffed] +15 to all rolls
  123. [War Tested] +10 to developing counters to threats and dangers
  124. Tech Bonus:
  125. [German Schools] +10 on research rolls.
  126. [Losfer 'Orra university] +10 research
  127. [Aces high(school] +10 research
  128. [School of Engineering] +10 to constructions
  129. [School of Ballsitics] +10 to creating or improving ranged weaponry
  130. [School of Metallurgy and Smithing] +10 to smithing rolls.
  131. [Naval Academy] +10 to things relateding to ships
  132. [German School of Aeronautics] +10 To constructing planes/researching aeronautics
  133. [Mechanicworks] +10 to vehicle construction
  134. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  135. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  136. [Academy of Alchemy] +15 to all rolls involving alchemy
  137. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  138. [Chadez Engineering School] +20 to all construction rolls
  139. [Bearniverstiy] +25 to all research rolls
  140. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  141. [Intellicorp] +15 for weapons/military RnD
  142. [Armeeoberkommando] +15 to recruiting
  143. Magic:
  144. [Unterberg Text] +5 To researching magic (Magical Armor and Enchanments, selectively active Hot Steel, Cold Steel, as well as Teleportal Reload System integration)
  145. [Gift of ormagodden] +15 to magic research
  146. [Orden der Schwarze Sonne] +10 Magic research
  147. [Thule Society] +15 to training magic based units, +10 to researching magic
  148.  
  149. Total: 260
  150.  
  151. Project X; War Machine - Nonmagical
  152.  
  153. General Bonus:
  154. [Food: Stuffed] +15 to all rolls
  155. [War Tested] +10 to developing counters to threats and dangers
  156. Tech Bonus:
  157. [German Schools] +10 on research rolls.
  158. [Losfer 'Orra university] +10 research
  159. [Aces high(school] +10 research
  160. [School of Engineering] +10 to constructions
  161. [School of Ballsitics] +10 to creating or improving ranged weaponry
  162. [School of Metallurgy and Smithing] +10 to smithing rolls.
  163. [Naval Academy] +10 to things relateding to ships
  164. [German School of Aeronautics] +10 To constructing planes/researching aeronautics
  165. [Mechanicworks] +10 to vehicle construction
  166. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  167. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  168. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  169. [Chadez Engineering School] +20 to all construction rolls
  170. [Bearniverstiy] +25 to all research rolls
  171. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  172. [Intellicorp] +15 for weapons/military RnD
  173. [Armeeoberkommando] +15 to recruiting
  174. Magic:
  175.  
  176. Total: 210
  177.  
  178. Imperial Venator
  179.  
  180. [Core Working]
  181. [Complex Cores 5x Stronger]
  182. [Large Cores Even Stronger]
  183. [Golem Shaping Magic]
  184.  
  185. General Bonus:
  186. [Food: Stuffed] +15 to all rolls
  187. Tech Bonus:
  188. [German Schools] +10 on research rolls.
  189. [Losfer 'Orra university] +10 research
  190. [Aces high(school] +10 research
  191. [School of Engineering] +10 to constructions
  192. [School of Ballsitics] +10 to creating or improving ranged weaponry
  193. [School of Metallurgy and Smithing] +10 to smithing rolls.
  194. [Mechanicworks] +10 to vehicle construction (It IS a giant walking vehicle with moving parts after all)
  195. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  196. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Wiring and Shock Armor effect)
  197. [Academy of Alchemy] +15 to all rolls involving alchemy
  198. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  199. [Chadez Engineering School] +20 to all construction rolls
  200. [Bearniverstiy] +25 to all research rolls
  201. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  202. [Intellicorp] +15 for weapons/military RnD
  203. [Armeeoberkommando] +15 to recruiting
  204. Magic:
  205. [Unterberg Text] +5 To researching magic (Golem Making, Teleportal Reload System integration)
  206. [Gift of ormagodden] +15 to magic research
  207. [Orden der Schwarze Sonne] +10 Magic research
  208. [Thule Society] +15 to training magic based units, +10 to researching magic
  209.  
  210. Total: 230
  211.  
  212. Magical Bullet - Research
  213.  
  214. General Bonus:
  215. [Food: Stuffed] +15 to all rolls
  216. Tech Bonus:
  217. [German Schools] +10 on research rolls.
  218. [Losfer 'Orra university] +10 research
  219. [Aces high(school] +10 research
  220. [School of Engineering] +10 to constructions
  221. [School of Ballsitics] +10 to creating or improving ranged weaponry
  222. [School of Metallurgy and Smithing] +10 to smithing rolls.
  223. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  224. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity (Electrically fired bullet, no need for primer but does need proper built in mechanism)
  225. [Academy of Alchemy] +15 to all rolls involving alchemy
  226. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  227. [Chadez Engineering School] +20 to all construction rolls
  228. [Bearniverstiy] +25 to all research rolls
  229. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  230. [Intellicorp] +15 for weapons/military RnD
  231. [Armeeoberkommando] +15 to recruiting
  232. Magic:
  233. [Unterberg Text] +5 To researching magic (Thaumium Cores)
  234. [Gift of ormagodden] +15 to magic research
  235. [Orden der Schwarze Sonne] +10 Magic research
  236. [Thule Society] +15 to training magic based units, +10 to researching magic
  237.  
  238. Total: 220
  239.  
  240. Magical Creature (metal/mechanical)
  241.  
  242. General Bonus:
  243. [Food: Stuffed] +15 to all rolls
  244. Tech Bonus:
  245. [German Schools] +10 on research rolls.
  246. [Losfer 'Orra university] +10 research
  247. [Aces high(school] +10 research
  248. [School of Engineering] +10 to constructions
  249. [School of Metallurgy and Smithing] +10 to smithing rolls.
  250. [Bearniverstiy] +25 to all research rolls
  251. [Armeeoberkommando] +15 to recruiting
  252. Magic:
  253. [Unterberg Text] +5 To researching magic (Thaumium Cores)
  254. [Gift of ormagodden] +15 to magic research
  255. [Orden der Schwarze Sonne] +10 Magic research
  256. [Thule Society] +15 to training magic based units, +10 to researching magic
  257.  
  258. Total: 120
  259.  
  260. Magical Creature (nonmetal/organic)
  261.  
  262. General Bonus:
  263. [Food: Stuffed] +15 to all rolls
  264. Tech Bonus:
  265. [German Schools] +10 on research rolls.
  266. [Losfer 'Orra university] +10 research
  267. [Aces high(school] +10 research
  268. [Bearniverstiy] +25 to all research rolls
  269. [Armeeoberkommando] +15 to recruiting
  270. Magic:
  271. [Unterberg Text] +5 To researching magic (Thaumium Cores)
  272. [Gift of ormagodden] +15 to magic research
  273. [Orden der Schwarze Sonne] +10 Magic research
  274. [Thule Society] +15 to training magic based units, +10 to researching magic
  275.  
  276. Total: 90
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