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- ROBOTS
- Name: Mercury
- Core: Freeze/Crystal
- Health: 170
- Power: Slimy Body
- Power Description: If this robot is hit by a Cutter-type attack that does 50 or more damage, it does 10 damage less.
- Attack 2: Grab Buster (Freeze/Crystal)
- Attack 2 Description: Does 40 damage to an enemy, and restores 20 health to the user.
- Attack 3: Crystal Spikes (Crystal/Missile)
- Attack 3 Description: Mercury throws some spikes made of crystals at the enemy. Flip 6 coins. For each one that is heads, this attack does 10 damage!
- Resistance: Crystal
- Weakness: Shadow
- Name: Venus
- Core: Explode/Water
- Health: 170
- Power: Explosion Protection
- Power Description: Venus doesn't take damage from Explode-type attacks.
- Attack 2: Homing Bubble (Water)
- Attack 2 Description: The user fires a bubble that does 30 damage to a target.
- Attack 3: Bubble Bomb (Explode/Water)
- Attack 3 Description: The user fires an exploding bubble that does 80 damage to a target that's airborne. Doesn't work on targets that are on the ground.
- Resistance: Water
- Weakness: Missile
- Name: Mars
- Core: Missile/Flame
- Health: 170
- Power: Deathmatch
- Power Description: Mars does 10 extra damage to enemies with under 70 health.
- Attack 2: Mars Bullet (Missile)
- Attack 2 Description: Flip 3 coins. For each one that lands on heads, this attack does 20 damage to a target.
- Attack 3: Photon Missile (Missile/Flame)
- Attack 3 Description: The user fires a missile that does 40 damage to an enemy.
- Resistance: Flame
- Weakness: Water
- Name: Jupiter
- Core: Electric/Wind
- Health: 170
- Power: Aerial Fighter
- Power Description: This robot is always airborne, meaning it takes 20 less damage from ground-traveling attacks, but 20 more damage from anti-air attacks.
- Attack 2: Electric Shock (Electric/Wind)
- Attack 2 Description: The user fires a lightning bolt that does 60 damage to a target that is on the ground. Doesn't work on airborne enemies.
- Attack 3: Volt Shotgun (Electric)
- Attack 3 Description: Jupiter fires electrical shots in a spread pattern, dealing 20 damage to all enemies in battle.
- Resistance: Wind
- Weakness: Explode
- Name: Saturn
- Core: Shadow/Impact
- Health: 170
- Power: Antivampirism
- Power Description: Saturn takes 10 less damage from moves that steal health.
- Attack 2: Ring Toss (Impact)
- Attack 2 Description: Fires a ring at the foe that does 40 damage to a target.
- Attack 3: Black Hole (Shadow/Impact)
- Attack 3 Description: Flip a coin. If it lands on heads, deal 50 damage to an enemy. If it's tails, deal damage to an enemy depending on health stolen by that enemy.
- Resistance: Impact
- Weakness: Electric
- Name: Uranus
- Core: Impact/Earth
- Health: 170
- Attack 1: Deep Digger (Impact/Earth)
- Attack 1 Description: Uranus lobs a big block at the target, which does 40 damage to an enemy.
- Attack 2: Earth Shaker (Earth)
- Attack 2 Description: Uranus jumps, becoming Airborne for this turn, and on the next turn, does a whopping 90 damage to ALL OTHER ROBOTS THAT ARE ON THE GROUND, INCLUDING YOUR OWN!
- Attack 3: Power Bash (Impact)
- Attack 3 Description: Flip a coin. If it's heads, this does 60 damage, and ignores defense.
- Resistance: Earth
- Weakness: Swift
- Name: Pluto
- Core: Swift/Impact
- Health: 170
- Power: Cat Nap
- Power Description: Every time Pluto defeats a foe, he restores 10 health. He also restores 10 health per turn when forced to fall asleep. Pluto will also take a nap after the whole battle is over.
- Attack 2: Break Dash (Swift/Impact)
- Attack 2 Description: Pluto dashes into an opponent for 50 damage.
- Attack 3: Neon Missiles (Laser/Missile)
- Attack 3 Description: Flip 3 coins. For each one that is heads, Pluto fires a 30-damage missile! This may only be boosted by Cores.
- Resistance: Impact
- Weakness: Freeze
- Name: Neptune
- Core: Water/Earth
- Health: 170
- Power: Last Stand
- Power Description: If Neptune's health goes below 60, his attacks do 30 more damage.
- Attack 2: Salt Water (Water/Earth)
- Attack 2 Description: Neptune fires a blob of corrosive "water" that does 60 damage to a target.
- Resistance: Earth
- Weakness: Laser
- CORES
- Name: Electric Core
- Boosts: Electric Core
- Amount: 2
- Name: Laser Core
- Boosts: Laser Core
- Amount: 1
- Name: Flame Core
- Boosts: Flame Core
- Amount: 2
- Name: Time Core
- Boosts: Time Core
- Amount: 1
- Name: Freeze Core
- Boosts: Freeze Core
- Amount: 1
- Name: Crystal Core
- Boosts: Crystal Core
- Amount: 1
- Name: Explode Core
- Boosts: Explode Core
- Amount: 1
- Name: Water Core
- Boosts: Water Core
- Amount: 2
- Name: Missile Core
- Boosts: Missile Core
- Amount: 1
- Name: Wind Core
- Boosts: Wind Core
- Amount: 1
- Name: Impact Core
- Boosts: Impact Core
- Amount: 3
- Name: Earth Core
- Boosts: Earth Core
- Amount: 2
- Name: Swift Core
- Boosts: Swift Core
- Amount: 1
- SUPPORTS
- Name: Starforce
- Core: Copy
- Description: For the next 3 turns, the user's attack is doubled.
- Name: Field Star
- Core: Neutral
- Description: Increases the next attack by 20, but also deals 10 Damage to the user due to overheating.
- Name: Fusion Star
- Core: Neutral
- Description: Increases the next attack by 40, but also deals 20 Damage to the user due to overheating.
- Name: Solid Armor
- Core: Freeze
- Description: Makes the user take 10 less damage until it is destroyed.
- Name: Landmine
- Core: Flame/Explode
- Description: Then next enemy card to attack is hit with 20 damage!
- Name: Sky Jet
- Core: Wind/Flame
- Description: Makes an ally airborne for 3 turns, meaning they take 20 less damage from ground-traveling moves, but 20 more damage from anti-air moves.
- Name: Black Hole
- Core: Shadow/Impact
- Description: Allows a single use of Black Hole. Flip a coin. If it lands on heads, deal 50 damage to an enemy. If it's tails, deal damage to an enemy depending on health stolen by that enemy.
- Name: Energy Mouse
- Core: Energy
- Description: If used on a Cat-like robot, it restores 90 health.
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