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  1.  
  2. // ---------------------------------------------------------------------
  3. //
  4. // Wick Wallow Wa by
  5. // BinBowie (2019)
  6. //
  7. // Converted from Wick_Wallow_Wa.dmf
  8. //
  9. // ---------------------------------------------------------------------
  10.  
  11. Wick_Wallow_Wa:
  12. musIns(Wick_Wallow_Wa_Instruments)
  13. musChn(Wick_Wallow_Wa_Pulse1)
  14. musChn(Wick_Wallow_Wa_Pulse2)
  15. musChn(Wick_Wallow_Wa_Wave)
  16. musChn(Wick_Wallow_Wa_Noise)
  17.  
  18. // ---------------------------------------------------------------------
  19. // Pulse 1 Channel
  20. // ---------------------------------------------------------------------
  21.  
  22. Wick_Wallow_Wa_Pulse1:
  23. Wick_Wallow_Wa_Pulse1_0_0:
  24. db nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $12, nE3, $03, nFs3, $01
  25. db nA3, $04, nA3, nFs3, $02, nA3, $0A, nCs4, $08, nE3, $03, nFs3, $01, nA3, $04
  26. db nA3, nFs3, $02, nA3, $13, nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02
  27. db nA3, $0A, nA3, $07, nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $12
  28. db nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $0A, nCs4, $08, nE3, $03
  29. db nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $13, nE3, $03, nFs3, $01, nA3, $04
  30. db nA3, nFs3, $02, nA3, $0A, nA3, $07, nE3, $03, nFs3, $01, nA3, $04, nA3
  31. db nFs3, $02, nA3, $12, nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $0A
  32. db nCs4, $08, nE3, $03, nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $13, nE3, $03
  33. db nFs3, $01, nA3, $04, nA3, nFs3, $02, nA3, $0A, nA3, $07, nRst, $04, nC3, $01
  34. db nD3, nE3, nF3, nG3, nA3, nB3, nC4, nD4
  35. db nE4, nF4, nG4
  36. trkJump(Wick_Wallow_Wa_Pulse1_4_0)
  37. db nRst, $71
  38. Wick_Wallow_Wa_Pulse1_4_0:
  39. db nA4, $02, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4
  40. db nRst, nC4, nRst, nE4, nRst, nG4, nRst, nA4
  41. db nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst
  42. db nE4, nRst, nC4, nRst, nE4, nRst, nG4, nRst
  43. db nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4
  44. db nRst, nE4, nRst, nC4, nRst, nE4, nRst, nG4
  45. db nRst, nA4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst
  46. db nC4, nRst, nE4, nRst, nB3, nRst, nE4, nRst
  47. db nA3, nRst, nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02
  48. db nRst, nC4, nRst, nE4, nRst, nC4, nRst, nE4
  49. db nRst, nG4, nRst, nA4, nRst, nA4, nRst, $01, nFs4
  50. db nE4, $02, nRst, nC4, nRst, nE4, nRst, nC4, nRst
  51. db nE4, nRst, nG4, nRst, nE4, nRst, nA4, nRst, $01
  52. db nFs4, nE4, $02, nRst, nC4, nRst, nE4, nRst, nC4
  53. db nRst, nE4, nRst, nG4, nRst, nA4, nRst, nA4
  54. db nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4, nRst
  55. db nB3, nRst, nE4, nRst, nA3, nRst, nE4, nRst
  56. db nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4
  57. db nRst, nC4, nRst, nE4, nRst, nG4, nRst, nA4
  58. db nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst
  59. db nE4, nRst, nC4, nRst, nE4, nRst, nG4, nRst
  60. db nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4
  61. db nRst, nE4, nRst, nC4, nRst, nE4, nRst, nG4
  62. db nRst, nA4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst
  63. db nC4, nRst, nE4, nRst, nB3, nRst, nE4, nRst
  64. db nA3, nRst, nE4, nRst
  65. trkJump(Wick_Wallow_Wa_Pulse1_0_0)
  66.  
  67. // ---------------------------------------------------------------------
  68. // Pulse 2 Channel
  69. // ---------------------------------------------------------------------
  70.  
  71. Wick_Wallow_Wa_Pulse2:
  72. Wick_Wallow_Wa_Pulse2_0_0:
  73. db nRst, $10, nA5, $06, nFs5, nE5, $02, nD5, nE5, $10, nC5, $06, nD5
  74. db nC5, $09, nA4, $17, nA4, $04, nE4, $08, nA4, $03, nA4, $01, nB4, nCs5
  75. db nE5, nFs5, nA5, $06, nFs5, nE5, $02, nD5, nE5, $10, nC5, $06
  76. db nD5, nC5, $08, nA5, $24, nA4, $08, nB4, nA4, $0C, nFs4, $04, nE4, $18
  77. db nRst, $08, nA4, nB4, nA4, nE5, $0C, nB4, $04, nA4, $50, nRst, $10
  78. trkJump(Wick_Wallow_Wa_Pulse2_4_0)
  79. db nRst, $71
  80. Wick_Wallow_Wa_Pulse2_4_0:
  81. db nRst, $7F, $01, nCs5, $08, nB4, nA4, $04, nF4, $08, nE4, nCs4, nE4, $04
  82. db nB3, nGs3, nA3, $08, nCs5, nB4, nCs5, $04, nD5, $08, nE5
  83. db nB4, $04, nA4, $08, nB4, $04, nA4, $0C, nC6, $08, nB5, nC6, nB5, $04
  84. db nA5, $08, nB5, $04, nA5, $08, nA5, $04, nG5, nA5, $08, nA5, nG5
  85. db nE5, nCs5, $04, nB4, $08, nA4, $0C, nCs5, $04, nB4, nA3, $08
  86. trkJump(Wick_Wallow_Wa_Pulse2_0_0)
  87.  
  88. // ---------------------------------------------------------------------
  89. // Wave Channel
  90. // ---------------------------------------------------------------------
  91.  
  92. Wick_Wallow_Wa_Wave:
  93. Wick_Wallow_Wa_Wave_0_0:
  94. db nE3, $02, nRst, $01, nFs3, nA3, $02, nRst, nA3, nRst, nFs3
  95. db nA3, nRst, $10, nE3, $02, nRst, $01, nFs3, nA3, $02, nRst, nA3
  96. db nRst, nFs3, nA3, nRst, $08, nCs4, nE3, $02, nRst, $01, nFs3
  97. db nA3, $02, nRst, nA3, nRst, nFs3, nA3, nRst, $11, nE3, $02
  98. db nRst, $01, nFs3, nA3, $02, nRst, nA3, nRst, nFs3, nA3
  99. db nRst, $08, nA3, $07, nE3, $02, nRst, $01, nFs3, nA3, $02, nRst, nA3
  100. db nRst, nFs3, nA3, nRst, $10, nE3, $02, nRst, $01, nFs3, nA3, $02
  101. db nRst, nA3, nRst, nFs3, nA3, nRst, $08, nCs4, nE3, $02
  102. db nRst, $01, nFs3, nA3, $02, nRst, nA3, nRst, nFs3, nA3
  103. db nRst, $11, nE3, $02, nRst, $01, nFs3, nA3, $02, nRst, nA3, nRst
  104. db nFs3, nA3, nRst, $08, nA3, $07, nE3, $02, nRst, $01, nFs3, nA3, $02
  105. db nRst, nA3, nRst, nFs3, nA3, nRst, $10, nE3, $02, nRst, $01
  106. db nFs3, nA3, $02, nRst, nA3, nRst, nFs3, nA3, nRst, $08
  107. db nCs4, nE3, $02, nRst, $01, nFs3, nA3, $02, nRst, nA3, nRst
  108. db nFs3, nA3, nRst, $11, nE3, $02, nRst, $01, nFs3, nA3, $02, nRst
  109. db nA3, nRst, nFs3, nA3, nRst, $08, nA3, $07, nRst, $04, nC3, $01
  110. db nD3, nE3, nF3, nG3, nA3, nB3, nC4, nD4
  111. db nE4, nF4, nG4
  112. trkJump(Wick_Wallow_Wa_Wave_4_0)
  113. db nRst, $71
  114. Wick_Wallow_Wa_Wave_4_0:
  115. db nA4, $02, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4
  116. db nRst, nC4, nRst, nE4, nRst, nG4, nRst, nA4
  117. db nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst
  118. db nE4, nRst, nC4, nRst, nE4, nRst, nG4, nRst
  119. db nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4
  120. db nRst, nE4, nRst, nC4, nRst, nE4, nRst, nG4
  121. db nRst, nA4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst
  122. db nC4, nRst, nE4, nRst, nB3, nRst, nE4, nRst
  123. db nA3, nRst, nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02
  124. db nRst, nC4, nRst, nE4, nRst, nC4, nRst, nE4
  125. db nRst, nG4, nRst, nA4, nRst, nA4, nRst, $01, nFs4
  126. db nE4, $02, nRst, nC4, nRst, nE4, nRst, nC4, nRst
  127. db nE4, nRst, nG4, nRst, nE4, nRst, nA4, nRst, $01
  128. db nFs4, nE4, $02, nRst, nC4, nRst, nE4, nRst, nC4
  129. db nRst, nE4, nRst, nG4, nRst, nA4, nRst, nA4
  130. db nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4, nRst
  131. db nB3, nRst, nE4, nRst, nA3, nRst, nE4, nRst
  132. db nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst, nE4
  133. db nRst, nC4, nRst, nE4, nRst, nG4, nRst, nA4
  134. db nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4, nRst
  135. db nE4, nRst, nC4, nRst, nE4, nRst, nG4, nRst
  136. db nE4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst, nC4
  137. db nRst, nE4, nRst, nC4, nRst, nE4, nRst, nG4
  138. db nRst, nA4, nRst, nA4, nRst, $01, nFs4, nE4, $02, nRst
  139. db nC4, nRst, nE4, nRst, nB3, nRst, nE4, nRst
  140. db nA3, nRst, nE4, nRst
  141. trkJump(Wick_Wallow_Wa_Wave_0_0)
  142.  
  143. // ---------------------------------------------------------------------
  144. // Noise Channel
  145. // ---------------------------------------------------------------------
  146.  
  147. Wick_Wallow_Wa_Noise:
  148. Wick_Wallow_Wa_Noise_0_0:
  149. db nC4, $03, nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03
  150. db nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01
  151. db nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01, nC4, $04
  152. db nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01, nC4, $04, nC5, $08
  153. db nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01, nC4, $04, nC5, $08, nC4, $04
  154. db nC4, nC5, $08, nC4, $03, nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4
  155. db nC5, $08, nC4, $03, nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08
  156. db nC4, $03, nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03
  157. db nC4, $01, nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01
  158. db nC4, $04, nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $03, nC4, $01, nC4, $04
  159. db nC5, $08, nC4, $04, nC4, nC5, $08, nC4, $04, nC4, nC4, nC5, $01
  160. db nC5, nC5, nC5
  161. trkJump(Wick_Wallow_Wa_Noise_4_0)
  162. db nRst, $71
  163. Wick_Wallow_Wa_Noise_4_0:
  164. db nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03
  165. db nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01
  166. db nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04
  167. db nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03
  168. db nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01
  169. db nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03
  170. db nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01
  171. db nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03
  172. db nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01
  173. db nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04
  174. db nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03
  175. db nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01
  176. db nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03
  177. db nC4, $01, nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01
  178. db nC4, $03, nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03
  179. db nC4, $01, nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01
  180. db nC5, $04, nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $03, nC4, $01, nC5, $04
  181. db nC4, $03, nC4, $01, nC5, $03, nC4, $01, nC4, $08, nC4, nC4, nC4
  182. db nC4, nC4, nC4, $06, nC5, $01, nC5, nC4, $02, nC5, $01, nC5
  183. db nC5, nC5, nC5, nC5
  184. trkJump(Wick_Wallow_Wa_Noise_0_0)
  185.  
  186. // ---------------------------------------------------------------------
  187. // Instruments
  188. // ---------------------------------------------------------------------
  189.  
  190. Wick_Wallow_Wa_Instruments:
  191. dw Wick_Wallow_Wa_Ins00
  192. dw Wick_Wallow_Wa_Ins01
  193. dw Wick_Wallow_Wa_Ins02
  194. dw Wick_Wallow_Wa_Ins03
  195. dw Wick_Wallow_Wa_Ins04
  196. dw Wick_Wallow_Wa_Wave00
  197.  
  198. // ---------------------------------------------------------------------
  199. // Instrument $00
  200. // ---------------------------------------------------------------------
  201.  
  202. Wick_Wallow_Wa_Ins00:
  203. db $FF, $00
  204.  
  205. // ---------------------------------------------------------------------
  206. // Instrument $01
  207. // ---------------------------------------------------------------------
  208.  
  209. Wick_Wallow_Wa_Ins01:
  210. db $FF, $00
  211.  
  212. // ---------------------------------------------------------------------
  213. // Instrument $02
  214. // ---------------------------------------------------------------------
  215.  
  216. Wick_Wallow_Wa_Ins02:
  217. db $FF, $00
  218.  
  219. // ---------------------------------------------------------------------
  220. // Instrument $03
  221. // ---------------------------------------------------------------------
  222.  
  223. Wick_Wallow_Wa_Ins03:
  224. db $FF, $00
  225.  
  226. // ---------------------------------------------------------------------
  227. // Instrument $04
  228. // ---------------------------------------------------------------------
  229.  
  230. Wick_Wallow_Wa_Ins04:
  231. db $FF, $00
  232.  
  233. // ---------------------------------------------------------------------
  234. // Wavetable $00
  235. // ---------------------------------------------------------------------
  236.  
  237. Wick_Wallow_Wa_Wave00:
  238. db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$00,$00,$00,$00,$00,$00,$00,$00
  239.  
  240. // ---------------------------------------------------------------------
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