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- near=true
- blocksTravelled = 0
- function mine(num)
- for i=0, num, 1 do
- while turtle.detectUp() do
- turtle.digUp()
- end
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- end
- end
- function checkInventory()
- if turtle.getItemCount(8) > 0 then
- dropOff()
- end
- end
- function dropOff()
- turtle.turnRight()
- turtle.turnRight()
- for i=0, (blocksTravelled - 3), 1 do
- turtle.forward()
- end
- if not near then
- turtle.turnLeft()
- for i=0, 16, 1 do
- turtle.forward()
- end
- turtle.turnRight()
- end
- sleep(10)
- turtle.turnRight()
- turtle.turnRight()
- if not near then
- turtle.turnLeft()
- for i=0, 16, 1 do
- turtle.forward()
- end
- turtle.turnRight()
- end
- for i=0, blocksTravelled - 3, 1 do
- turtle.forward()
- end
- end
- function segment(mirror)
- turn = function() error("Turn not being assigned") end
- reverseTurn = function() error("ReverseTurn not being assigned") end
- if mirror == true then
- turn = turtle.turnRight
- reverseTurn = turtle.turnLeft
- else
- turn = turtle.turnLeft
- reverseTurn = turtle.turnRight
- end
- turn()
- mine(16)
- near = not near
- turn()
- mine(2)
- reverseTurn()
- reverseTurn()
- mine(5)
- blocksTravelled = blocksTravelled + 3
- checkInventory()
- end
- for i=0, 10, 1 do
- segment(false)
- segment(true)
- end
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