Advertisement
ThenThereWereThings

BOOOOOOK

May 18th, 2019
313
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.05 KB | None | 0 0
  1. Grimoire Eserius
  2.  
  3. ST 4; DX 0; IQ 14 [60]; HT 10
  4. HP 4; FP 10; Will 11 [-15]; Per 11 [-15]; Speed 5; Move 0/10; Dodge 8
  5.  
  6. Advantages: Magical Floating Book [3]
  7. Magery 0 [5]
  8. Ritual Path
  9. Ritual Adept [40]
  10. Allies [24]
  11. 100% Build Total [5 point Base]
  12. Always Shows Up [x4]
  13. Summonable [+20%]
  14. Limited Use (1 Use/Day, Reloaded by 5 seconds concentration after recharge) [-35%]
  15. Requires Recharge (1 hour, of which reload is not part) [-30%]
  16. Takes Extra Time 2 (Requires 5 seconds of concentration to summon) [-20%]
  17. Can summon in small batches [+0%]
  18. Minion [+0%]
  19. Signature Gear (Grimoire Collection) [3]
  20. Payload 2 [3]
  21. Cosmic: No Size Limitation [+50%]
  22. Accessibility: Written Word On Paper-Equivalents Only [-10%]
  23. Can Be Expressed As Pages In My Book Body [+0%]
  24. Based On Alternate Attribute (IQ) [+20%]
  25. Magical [-10%]
  26. Telekinesis 1 [4]
  27. Visible [-20%]
  28. Magical [-10%]
  29. Mind Reading [6]
  30. Telecommunication [-20%]
  31. Magic/Mana Sensitive [-10%]
  32. Uncontrollable [-10%]
  33. Unconscious Only [-20%]
  34. Visible [-10%]
  35. Trigger (Telecommunication Target Wants To Contact Me) [-10%]
  36. Mindlink (SKELETON WARRIOR) [5]
  37.  
  38. Perks: Ritual Mastery (Minor Healing) [1]
  39. Ritual Mastery (Hall of Records) [1]
  40. Ritual Mastery (Variant Bag of Bones) [1]
  41. Illumination [1]
  42.  
  43. Disadvantages: Wealth (Struggling) [-10]
  44.  
  45. Skills: Thaumatology-12 (IQ/VH)+0 [8]
  46. All Paths (IQ/VH)-3 [1]*9 = [9]
  47. Occultism (IQ/A)-3 [1]
  48. Hidden Lore (Demon Lore) (IQ/A)-3 [1]
  49. Hidden Lore (Fairy Lore) (IQ/A)-3 [1]
  50. Hidden Lore (Spirit Lore) (IQ/A)-3 [1]
  51. Hidden Lore (Arcane Lore) (IQ/A)-3 [1]
  52. Literature (IQ/H)-3 [1]
  53. Psychology (IQ/H)-3 [1]
  54. Research (IQ/A)-3 [1]
  55. Alchemy (IQ/VH)-3 [1]
  56. Cryptography (IQ/H)-3 [1]
  57. Spacer (IQ/E)+0 [1]
  58. Free Fall (DX/A)-1 [FREE FROM DM]
  59. Language: English-equivalent (Native) [FREE]
  60. Language: High Arcane/Latin-equivalent (Native) [6]
  61.  
  62. Gear: Grimoire Collection (Encrypted and in High Arcane) [SIG GEAR] {$2780}
  63. +4 to Variant Bag of Bones (5yrd AoE, Lesser Sense Matter to target on specific corpses, adds 12 energy to cast, final of 87 energy)
  64. +4 to Create Pocket Dimension
  65.  
  66. +4 to Minor Healing
  67. +4 to Seek Person
  68.  
  69. +4 to Hall of Records
  70. +4 to Global Positioning Sorcery
  71. Basic Alchemy Lab {$800}
  72. Assorted Basic Alchemy Ingredients (9 total) {$200}
  73.  
  74. ========================================
  75.  
  76. BOOK TEMPLATE
  77.  
  78. [Cosmetic] SM-4
  79.  
  80. [20] Doesn't Eat/Drink
  81. [10] Doesn't Sleep
  82. [20] Doesn't Breathe
  83. [15] Unaging
  84. [30] Immunity to Metabolic Hazards
  85. [15] Pressure Support 3
  86. [15] Sealed
  87. [5] Vaccuum Support
  88. [62] Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck)
  89. [50] +2.5 Speed
  90. [30] Flight (Low Ceiling [-25%])
  91. [6] Damage Resistance 2 (Cannot Wear Armour [-40%])
  92. [20] +1 IQ
  93. [45] Telecommunication (Telesend, Broadcast [+50%])
  94.  
  95. [-200] -10 DX
  96. [-60] -6 ST
  97. [-5] Fragile (Combustible)
  98. [-50] No Fine Manipulators (No Manipulators)
  99. [0] No Legs (Aerial)
  100. [-25] Mute
  101.  
  102. TOTAL: 20+10+20+15+30+15+15+5+62+50+30+6+20+45-200-60-5-50-25=
  103. [3]
  104.  
  105. ========================================
  106.  
  107. SKELETON WARRIOR
  108.  
  109. ST: 15 [50]; DX: 12 [40]; IQ: 8 [-40]; HT: 11 [10]
  110. HP: 15 [0]; FP: N/A; Per: 9 [5]; Will: 9 [5]; Speed: 6.00 [5]; Move: 6 [0]; Dodge: 12; Parry: 13 (Bastard Sword); SM: +0
  111.  
  112. DR: 3 [15]
  113. Armour DR: 7
  114.  
  115. 1h Bastard Sword (14): 2d+4 cutting OR 1d+5 impaling
  116. 2h Bastard Sword (14): 2d+5 cutting OR 1d+6 impaling
  117. Shortsword (11): 2d+1 cutting OR 1d+1 impaling
  118. Bony Clawing Fingers (13): 1d+2 crushing.
  119.  
  120. Advantages: Blunt Claws [3]; Combat Reflexes [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (No Blood, Brain, Eyes, or Vitals; Unliving) [40]; Regeneration (Fast; Only when dead, -40%) [30]; Single-Minded [5]; Striking ST +2 [10]; Temperature Tolerance 20 [20]; Unfazeable [15]; Unkillable 3 [150]; Vacuum Support [5]
  121.  
  122. Not Mute [25]; Signature Gear 20 [20]
  123.  
  124. Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Cannot Learn [-30]; Dead Broke [-25]; Dependency (Mana; Common, Constantly) [-50]; Fragile (Brittle) [-15]; Fragile (Unnatural) [-50]; Mute [-25]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-20]; Vulnerability (Crushing, x2) [-30]; Vulnerability (Magic, x4) [-40]
  125.  
  126. Disturbing Voice [-10]
  127.  
  128. Quirks: Cannot float [-1]
  129.  
  130. Features: Affected by Control Zombie, Pentagram, and Turn Zombie; Affected by Spirit Empathy (rather than Empathy); No IQ-based skills; Skull gets no additional DR
  131.  
  132. Skills: Broadsword (A) DX+1 [4]-13; Brawling (E) DX+1 [2]-13; Intimidation (A) Will+1 [4]-13*; Two-handed Sword (A) DX+1 [4]-13; Bow (A) DX+1 [4]-13
  133.  
  134. Gear: Balanced Very Fine Silver-Edged Steel Thrusting Bastard Sword [$11000], Composite Bow (ST15) + 20 Arrows + Hip Quiver [$935], Heavy Steel Corslet + Heavy Plate Arms + Heavy Plate Legs + Greathelm + Heavy Plate Gauntlets + Heavy Plate Sollerets + Heavy Cloak [$6890] + Steel Shortsword [$450]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement