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- Grimoire Eserius
- ST 4; DX 0; IQ 14 [60]; HT 10
- HP 4; FP 10; Will 11 [-15]; Per 11 [-15]; Speed 5; Move 0/10; Dodge 8
- Advantages: Magical Floating Book [3]
- Magery 0 [5]
- Ritual Path
- Ritual Adept [40]
- Allies [24]
- 100% Build Total [5 point Base]
- Always Shows Up [x4]
- Summonable [+20%]
- Limited Use (1 Use/Day, Reloaded by 5 seconds concentration after recharge) [-35%]
- Requires Recharge (1 hour, of which reload is not part) [-30%]
- Takes Extra Time 2 (Requires 5 seconds of concentration to summon) [-20%]
- Can summon in small batches [+0%]
- Minion [+0%]
- Signature Gear (Grimoire Collection) [3]
- Payload 2 [3]
- Cosmic: No Size Limitation [+50%]
- Accessibility: Written Word On Paper-Equivalents Only [-10%]
- Can Be Expressed As Pages In My Book Body [+0%]
- Based On Alternate Attribute (IQ) [+20%]
- Magical [-10%]
- Telekinesis 1 [4]
- Visible [-20%]
- Magical [-10%]
- Mind Reading [6]
- Telecommunication [-20%]
- Magic/Mana Sensitive [-10%]
- Uncontrollable [-10%]
- Unconscious Only [-20%]
- Visible [-10%]
- Trigger (Telecommunication Target Wants To Contact Me) [-10%]
- Mindlink (SKELETON WARRIOR) [5]
- Perks: Ritual Mastery (Minor Healing) [1]
- Ritual Mastery (Hall of Records) [1]
- Ritual Mastery (Variant Bag of Bones) [1]
- Illumination [1]
- Disadvantages: Wealth (Struggling) [-10]
- Skills: Thaumatology-12 (IQ/VH)+0 [8]
- All Paths (IQ/VH)-3 [1]*9 = [9]
- Occultism (IQ/A)-3 [1]
- Hidden Lore (Demon Lore) (IQ/A)-3 [1]
- Hidden Lore (Fairy Lore) (IQ/A)-3 [1]
- Hidden Lore (Spirit Lore) (IQ/A)-3 [1]
- Hidden Lore (Arcane Lore) (IQ/A)-3 [1]
- Literature (IQ/H)-3 [1]
- Psychology (IQ/H)-3 [1]
- Research (IQ/A)-3 [1]
- Alchemy (IQ/VH)-3 [1]
- Cryptography (IQ/H)-3 [1]
- Spacer (IQ/E)+0 [1]
- Free Fall (DX/A)-1 [FREE FROM DM]
- Language: English-equivalent (Native) [FREE]
- Language: High Arcane/Latin-equivalent (Native) [6]
- Gear: Grimoire Collection (Encrypted and in High Arcane) [SIG GEAR] {$2780}
- +4 to Variant Bag of Bones (5yrd AoE, Lesser Sense Matter to target on specific corpses, adds 12 energy to cast, final of 87 energy)
- +4 to Create Pocket Dimension
- +4 to Minor Healing
- +4 to Seek Person
- +4 to Hall of Records
- +4 to Global Positioning Sorcery
- Basic Alchemy Lab {$800}
- Assorted Basic Alchemy Ingredients (9 total) {$200}
- ========================================
- BOOK TEMPLATE
- [Cosmetic] SM-4
- [20] Doesn't Eat/Drink
- [10] Doesn't Sleep
- [20] Doesn't Breathe
- [15] Unaging
- [30] Immunity to Metabolic Hazards
- [15] Pressure Support 3
- [15] Sealed
- [5] Vaccuum Support
- [62] Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck)
- [50] +2.5 Speed
- [30] Flight (Low Ceiling [-25%])
- [6] Damage Resistance 2 (Cannot Wear Armour [-40%])
- [20] +1 IQ
- [45] Telecommunication (Telesend, Broadcast [+50%])
- [-200] -10 DX
- [-60] -6 ST
- [-5] Fragile (Combustible)
- [-50] No Fine Manipulators (No Manipulators)
- [0] No Legs (Aerial)
- [-25] Mute
- TOTAL: 20+10+20+15+30+15+15+5+62+50+30+6+20+45-200-60-5-50-25=
- [3]
- ========================================
- SKELETON WARRIOR
- ST: 15 [50]; DX: 12 [40]; IQ: 8 [-40]; HT: 11 [10]
- HP: 15 [0]; FP: N/A; Per: 9 [5]; Will: 9 [5]; Speed: 6.00 [5]; Move: 6 [0]; Dodge: 12; Parry: 13 (Bastard Sword); SM: +0
- DR: 3 [15]
- Armour DR: 7
- 1h Bastard Sword (14): 2d+4 cutting OR 1d+5 impaling
- 2h Bastard Sword (14): 2d+5 cutting OR 1d+6 impaling
- Shortsword (11): 2d+1 cutting OR 1d+1 impaling
- Bony Clawing Fingers (13): 1d+2 crushing.
- Advantages: Blunt Claws [3]; Combat Reflexes [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (No Blood, Brain, Eyes, or Vitals; Unliving) [40]; Regeneration (Fast; Only when dead, -40%) [30]; Single-Minded [5]; Striking ST +2 [10]; Temperature Tolerance 20 [20]; Unfazeable [15]; Unkillable 3 [150]; Vacuum Support [5]
- Not Mute [25]; Signature Gear 20 [20]
- Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Cannot Learn [-30]; Dead Broke [-25]; Dependency (Mana; Common, Constantly) [-50]; Fragile (Brittle) [-15]; Fragile (Unnatural) [-50]; Mute [-25]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-20]; Vulnerability (Crushing, x2) [-30]; Vulnerability (Magic, x4) [-40]
- Disturbing Voice [-10]
- Quirks: Cannot float [-1]
- Features: Affected by Control Zombie, Pentagram, and Turn Zombie; Affected by Spirit Empathy (rather than Empathy); No IQ-based skills; Skull gets no additional DR
- Skills: Broadsword (A) DX+1 [4]-13; Brawling (E) DX+1 [2]-13; Intimidation (A) Will+1 [4]-13*; Two-handed Sword (A) DX+1 [4]-13; Bow (A) DX+1 [4]-13
- Gear: Balanced Very Fine Silver-Edged Steel Thrusting Bastard Sword [$11000], Composite Bow (ST15) + 20 Arrows + Hip Quiver [$935], Heavy Steel Corslet + Heavy Plate Arms + Heavy Plate Legs + Greathelm + Heavy Plate Gauntlets + Heavy Plate Sollerets + Heavy Cloak [$6890] + Steel Shortsword [$450]
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