# Multiplayer Arithmetic Rules,4.txt

Apr 14th, 2014
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1. Multiplayer Arithmetic Rules
2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-
3.
4. Advanced Multiplayer Artithmetic (AMA for short) is a game involving 1[n] or
5. more human players.  The object of the game is to reach a certain
6. numeric value with dice rolls all the while navigating the rule set
7. that is being created by the players of the game.
8.
9. A children's version of this game, called simply MA or 'Multiplayer
10. Arithmetic', would be to have the children pick a number (usually 60)
11. and then roll the die, add up the totals, and when one gets higher
12. than the target number, that person would then be the winner.
13.
14. AMA is slightly more complicated, although the basic rules still
15. apply.  In any order, each player rolls, sums their roll into their
16. accumunlated count and then makes up a rule that they and the other
17. players must follow, ad infinetium[13].[q]
18.
19. The game ends when someone reaches or overcomes the end marker point
20. and, as always, creativity counts.
21.
22. Tweetable Version
23. -----------------
24.
25. Choose a value for N to be the target total value. Foreach: roll d6
26. for n, evaluate every rule, add n to their total, create a new rule.
27.
28. Note: the comma operator above is meant in the 'C' language sense, as
29. in, all operations separated by the comma can be done in any order,
30. not just in the order given in the program.
31.
32. Equipment
33. -=-=-=-=-
34.
35. n Players (n >= 1)
36.
37. upto n d6 dice (six sided die, home made dice are allowed)
38.
39. one or more sheets of paper (one for keeping score, the
40. other for for storing the rule table)
41.
42. pen or pencil + eraser (i prefer pen)
43.
44. Unabridged Rules
45. ----------------
46.
47. 1) Pick a player (called the X) to go first, who then picks
48.   the target goal value of N[1][2]
49.
50. 2) Each successive player takes a turn, consisting of the 3
51.   following sub-rules in any order:
52.
53.   a) The player rolls a d6 and names that value z.
54.
55.   b) Add z to the players numeric total.
56.
57.   c) Enumerating all of the rules *precisely* and *exactly* using the
58.      current values of z and n.
59.
60.   d) Create a rule[3] to be added to the rule list[4]
61.
62. 3) If a players count surpasses N, the player wins.
63.
64. [1] I suggest 60, as this means at least a minimum of 10 rolls in the
65.    game (10 x 6 = 60).  Actual play testing may lead to a better
66.    default value if a value of 60 takes far too long to finish the
67.    game.  Smaller values should lead to shorter games.
68.
69. [2] Note: the X does not have a turn until all others have had a
70.    chance to play their turn.
71.
72. [2] Any cheating or intentional breakage of the rules leads to an
73.    immediate loss. Accidental rule breakages are given 4 cards
74.    (Red,Green,Blue,Poo Brown), after the 4th card, you are out of the
75.    game.
76.
77. [4] Three example rules:
78.
79.    a) Roll two 3's in a row gives you another role
80.
81.     b) Roll a 6 and then 1 allows you to create another 2 rules
82.
83.     c) Roll a 6,6 and 6 and then you can delete a rule
84.
85. Creativity counts, as always.
86.
87. Rule hints
88. -----------
89.
90. To play a 'standard' MA game, the created rules shall be confined to
91. the values of the die rolls and the marks that are placed on the sheet
92. of paper.  This would consitutue the 'playing field' of the the game.
93.
94. NOTE: the above needs more thought.  I think there's more to the
95. playing field than that.  Maybe the brains of the players? But that's
96. obvious, isn't it?
97.
98. Of course some more interesting variety of games can be thought up,
99. such as 'strip' multiplayer arithmetic (such as through the creation
100. of new rules, ie. You roll 2 1's in a row you gotta take all your
101. clothes off, etc), but I'll leave that as an exercise for the readers,
102. or maybe a field trip for the teacher, someday.
103.
105.
106. I hear the valley is nice this time of year. #hotenuphforteacher
107.
108. Strategy Hints
109. --------------
110.
111. -- rules should be about 'pruning' the rule list.  Any more
112.   than 2 or maybe 3 players will probably, unless we have
113.   some pretty good rule cancellors/editors, lead to an
114.   untractable game given the number of rules that will be
115.   have to be followed *exactly* and *precicely* per turn.
116.
117. -- be sure to keep track of your single d6 rolls as some
118.   rules may depend on previous values that have been given
119.
120. -- make your own die (d6 or higher, if the other players
121.   agree), it's more fun that way, if only a way to show
123.
124. Have fun.
125.
126.
127. Some analysis notes:
128.
129. -- what is the maximum number of human players that can play
130.    this game and still enjoy it?
131.    - i suspect maybe <= 3
132.
133. -- is strip multiplayer arithmetic really as fun as I think
134.    it would be, even with only 2 players?
135.    - i suspect, #sureasfuck
136.
137. -- Can thus game be solved?  I have a feeling about the
138.    random element in rules 3a,b,c might lead to a bit of
139.    intracable chaos, but really, I can't say I've really
140.    been keeping up with current events in the fields of
141.    mathematics.
142.
143. --
145.
146. [n] Is it possible to play a game by ones self?
147.
148. No.
149.
150. A game requires at least 2 players.[i]
151.
152. Wrong.  One of  the players might be your God.
153.
154. So would a game played by one's self be a test?
155.
156. Depends upon which side you are on.
157.
158. I'm always on the winning side.
159.
160. So, the test would have to be for the opponent I would suspect.
161.
162. Yes.  My opponent is your god, it would seem, when I play by myself.
163.
164. So if you beat my god in a game, what happens.
165.
166. I  guess, if there is only one life, GOD IS DEAD.
167.
168. But back to only one player and god.  Is that not still the case there
169. are 2 players?
170.
171. Is god corpreal enough to be considered a player?
172.
173. In the me and not me fallacy, it seems that my god is part of you just as
174. your god is part of me.
175.
176. Where is the falacy?
177.
178. So if I beat your god, I also beat you, since you are part of the god
179. we are both trying to find.
180.
181. I am not trying to find god.  I find that insulting.
182.
183. Then what are you searching for?
184.
185. I quote Plato:
186.
187.     "...humans were originally created with four arms, four legs, and
188.     a head with 2 faces...Zeus split them into 2 separate beings,
189.     condemning them to spend their lives in search of their other
190.     halves."
191.
192. I also must quote another parable from Wilde, I think:
193.
194.     "Language was invented for one reason, boys - to woo women..."
195.
196. So let's just say that Zeuz divided the entity to limit it's power and
197. Wilde reminded us that we must use our words, not our looks, to
198. entrance the other sex into our beds, not through alcohol or other
199. drugs (at first) but, using our minds.
200.
201. ne
202. ne
203. ne
204.
205.
206. And my mind is one that has only one heart set for it, but my
207. information is lacking.  Is Natalie married?  Has Brad and Angelina
208. tied the not yet?
209.
210. No.
211.
212. So the rumours are true?
213.
214. Yes.
215.
216. Then yes Angelina, I will marry you.  I think we would be a perfect
217. hell in a handbasket, plus, you are the most beautiful woman in the
218. world.
219.
220. Let's get hitched, he said, as he sat in the front of his pickup
221. truck, did up his seatbelt, made sure all the children were fastened
222. down in the back of the jeep and then...
223.
224. ...drove off into the sunset to the east in hopes of seeing the grand
225. canyon by morning to see the sun rise, not for the last time, but for
226. the first time...every day of our lives.
227.
229.
230. Please.  I can't break up Natalie and Darren.  But!
231.
232. One more kid around every once and a while isn't going to hurt our sex
233. life I'm sure ;-)
234.
235. [q] I have never played this game and I'm am actually unsure of just
236. how much fun it will be to play, hence my suggestion for 'strip MA',
237. just to see if that 'spices' things up a bit in case the game gets a
238. bit too boring for some.
239.
240. I'm still looking for someone to play with.
241.
242. [13] define ad infintenium as until it ends.
243.      derived from 'ad infinitium' assuming to mean 'to no end'.
244.
245. [i]  Does a game require 2 players?  I have said before that even when
246. playing with myself I am still playing with what may be called 'your
247. god'.  The dice are the channels from 'your god' (YG for short) into
248. my reality, so even when playing a game of solitaire or a single
249. player game of Dungeons and Dragons, your god is playing with me, not
250. me playing with your god. So really, there is no way to play a game by
251. one's self; you are always playing with god in one way or another.
252.
253. got == not me
254.
255. as said by
256.
257. Dennis the Menace