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Bear model newer

Nov 1st, 2020
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete=1;
  6. skeletonInherit="";
  7. skeletonBones[]={};
  8. };
  9. class brownbear_real: Default
  10. {
  11. SkeletonBones[]=
  12. {
  13. "stand","",
  14. "RigPelvis","",
  15. "RigLBLeg1","",
  16. "RigLBLeg2","",
  17. "RigLBLegAnkle","",
  18. "RigLBLegDigit11","",
  19. "RigSpine1","",
  20. "RigSpine2","",
  21. "RigChest","",
  22. "RigLFLegCollarbone","",
  23. "RigLFLeg1","",
  24. "RigLFLeg2","",
  25. "RigLFLegankle","",
  26. "RigLFLegDigit11","",
  27. "RigNeck1","",
  28. "RigNeck2","",
  29. "RigHead","",
  30. "RigJaw","",
  31. "RigTongue_1","",
  32. "RigTongue_2","",
  33. "RigTongue_3","",
  34. "RigREyelid","",
  35. "RigLEyelid","",
  36. "RigRigREar1","",
  37. "RigRigLEar1","",
  38. "RigRFLegCollarbone","",
  39. "RigRFLeg1","",
  40. "RigRFLeg2","",
  41. "RigRFLegAnkle","",
  42. "RigRFLegDigit11","",
  43. "RigTail1","",
  44. "RigTail2","",
  45. "RigRBLeg1","",
  46. "RigRBLeg2","",
  47. "RigRBLegAnkle","",
  48. "RigRBLegDigit11","",
  49. };
  50. };
  51. };
  52. class CfgModels
  53. {
  54. class Default
  55. {
  56. sections[]={};
  57. sectionsInherit="";
  58. skeletonName="";
  59. };
  60. class brownbear_real: Default
  61. {
  62. skeletonName="brownbear_real";
  63. sections[]=
  64. {
  65. "camo"
  66. };
  67. };
  68. };
  69.  
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