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7 Days To Die - Loading Error

Feb 26th, 2020
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  1. Mono path[0] = 'C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
  9. Vendor:
  10. VRAM: 4023 MB
  11. Driver: 26.21.14.4219
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.300 seconds
  14. <RI> Initializing input.
  15. <RI> Input initialized.
  16. <RI> Initialized touch support.
  17. UnloadTime: 51.399017 ms
  18. 2020-02-26T17:16:43 0.072 INF [Steamworks.NET] SteamAPI_Init() ok
  19. 2020-02-26T17:16:43 0.139 INF Texture quality is set to 2
  20. 2020-02-26T17:16:43 0.140 INF Precaching...
  21. 2020-02-26T17:16:43 0.202 INF Precaching file: 7DaysToDie_Data/resources.assets
  22. 2020-02-26T17:16:43 0.463 INF [EAC] Not loading, not started from launcher
  23. 2020-02-26T17:16:53 10.408 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  24. 2020-02-26T17:16:53 10.440 INF Precaching file: Data/Bundles/blocktextureatlases
  25. 2020-02-26T17:17:00 17.057 INF Precaching file: Data/Bundles/terraintextures
  26. 2020-02-26T17:17:06 23.246 INF Precaching done
  27. 2020-02-26T17:17:06 23.247 INF Loading main scene
  28. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  29. UnloadTime: 2.283899 ms
  30. 2020-02-26T17:17:06 23.625 INF Awake IsFocused: True
  31. 2020-02-26T17:17:06 23.625 INF Awake
  32. 2020-02-26T17:17:07 23.865 INF Localization language: german
  33. 2020-02-26T17:17:07 23.866 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Windows 64 Bit
  34. 2020-02-26T17:17:07 23.866 INF System information:
  35. 2020-02-26T17:17:07 23.866 INF OS: Windows 10 (10.0.0) 64bit
  36. 2020-02-26T17:17:07 23.866 INF CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (cores: 4)
  37. 2020-02-26T17:17:07 23.866 INF RAM: 8073 MB
  38. 2020-02-26T17:17:07 23.867 INF GPU: NVIDIA GeForce GTX 1050 Ti (4023 MB)
  39. 2020-02-26T17:17:07 23.867 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  40. 2020-02-26T17:17:07 23.867 INF Last played version: Alpha 18.3
  41. 2020-02-26T17:17:07 23.867 INF Local UTC offset: 1 hours
  42. 2020-02-26T17:17:07 23.878 INF Command line arguments: C:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-02-26__17-16-30.txt
  43. 2020-02-26T17:17:07 23.881 INF Not running in Big Picture Mode, no on-screen keyboard available
  44. 2020-02-26T17:17:07 23.882 INF Starting PlayerInputManager...
  45. 2020-02-26T17:17:07 23.980 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  46. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  47. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  48. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  49. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  50. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  51. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  52. 2020-02-26T17:17:07 24.113 INF Starting UserProfileManager...
  53. 2020-02-26T17:17:07 24.210 INF Occlusion: Awake
  54. 2020-02-26T17:17:07 24.220 INF ApplyAllOptions streaming True, budget 3620.7 MB
  55. 2020-02-26T17:17:07 24.221 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  56. 2020-02-26T17:17:07 24.221 INF Texture quality is set to 2
  57. 2020-02-26T17:17:07 24.221 INF ApplyTextureFilter 1, AF Enable
  58. 2020-02-26T17:17:07 24.224 INF ApplyTerrainOptions 2
  59. 2020-02-26T17:17:10 27.020 INF [MODS] No mods folder found
  60. 2020-02-26T17:17:10 27.087 INF Loading permissions file at 'C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  61. 2020-02-26T17:17:10 27.212 INF Loading permissions file done.
  62. 2020-02-26T17:17:10 27.269 INF Awake done in 3644 ms
  63. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  64. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  65. Fallback handler could not load library C:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  66.  
  67. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3970.
  68. Total: 23.881455 ms (FindLiveObjects: 0.341744 ms CreateObjectMapping: 0.107077 ms MarkObjects: 23.339917 ms DeleteObjects: 0.091898 ms)
  69.  
  70. 2020-02-26T17:17:11 27.736 INF User joined: FrankPaxton
  71. 2020-02-26T17:17:11 27.835 INF Reloading serveradmin.xml
  72. 2020-02-26T17:17:11 27.835 INF Loading permissions file at 'C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  73. 2020-02-26T17:17:11 27.836 INF Loading permissions file done.
  74. 2020-02-26T17:17:11 28.039 INF Updated culture for display texts
  75. 2020-02-26T17:17:28 45.585 INF UMA Overlay loading took 15233 ms
  76. 2020-02-26T17:17:28 45.586 INF UMA Slot loading took 1 ms
  77. 2020-02-26T17:17:32 49.379 INF LoadTextureArraysForQuality quality -1 to 2, reload False
  78. 2020-02-26T17:17:33 49.929 INF WorldStaticData.Init() needed 4.174s
  79. 2020-02-26T17:17:33 50.609 ERR Invalid magic bytes in world header
  80. 2020-02-26T17:17:33 50.610 WRN Failed loading world header file: C:\Users\Paxton\AppData\Roaming\7DaysToDie\Saves\P acovu County\Pacovu 2 BDC - Perma Death/main.ttw
  81. 2020-02-26T17:17:33 50.616 INF Trying backup header: C:\Users\Paxton\AppData\Roaming\7DaysToDie\Saves\P acovu County\Pacovu 2 BDC - Perma Death/main.ttw.bak
  82. 2020-02-26T17:17:35 52.578 INF [Steamworks.NET] Login ok.
  83. 2020-02-26T17:17:36 52.941 INF AchievementManager: Received stats and achievements from Steam
  84. 2020-02-26T17:17:37 53.979 ERR Invalid magic bytes in world header
  85. 2020-02-26T17:17:37 53.980 WRN Failed loading world header file: C:\Users\Paxton\AppData\Roaming\7DaysToDie\Saves\P acovu County\Pacovu 2 BDC - Perma Death/main.ttw
  86. 2020-02-26T17:17:37 53.985 INF Trying backup header: C:\Users\Paxton\AppData\Roaming\7DaysToDie\Saves\P acovu County\Pacovu 2 BDC - Perma Death/main.ttw.bak
  87. 2020-02-26T17:17:43 59.929 INF NET: Starting server protocols
  88. 2020-02-26T17:17:43 59.954 INF NET: LiteNetLib server started
  89. 2020-02-26T17:17:43 59.955 INF [Steamworks.NET] NET: Server started
  90. 2020-02-26T17:17:43 59.955 INF Started thread SteamNetworkingServer
  91. 2020-02-26T17:17:43 59.956 INF StartGame
  92. 2020-02-26T17:17:43 60.015 INF Persistent GamePrefs saved
  93. GamePref.AdminFileName = serveradmin.xml
  94. GamePref.AirDropFrequency = 168
  95. GamePref.AirDropMarker = True
  96. GamePref.AutopilotMode = 0
  97. GamePref.BedrollDeadZoneSize = 0
  98. GamePref.BedrollExpiryTime = 45
  99. GamePref.BlockDamageAI = 50
  100. GamePref.BlockDamageAIBM = 50
  101. GamePref.BlockDamagePlayer = 100
  102. GamePref.BloodMoonEnemyCount = 16
  103. GamePref.BloodMoonFrequency = 7
  104. GamePref.BloodMoonRange = 0
  105. GamePref.BloodMoonWarning = 8
  106. GamePref.BuildCreate = False
  107. GamePref.ConnectToServerIP = 127.0.0.1
  108. GamePref.ConnectToServerPort = 26900
  109. GamePref.ControlPanelEnabled = False
  110. GamePref.ControlPanelPort = 8080
  111. GamePref.CraftTimer =
  112. GamePref.CreateLevelDim = 8
  113. GamePref.CreateLevelName = My Level
  114. GamePref.CreativeMenuEnabled = False
  115. GamePref.DayCount = 3
  116. GamePref.DayLightLength = 18
  117. GamePref.DayNightLength = 60
  118. GamePref.DebugMenuEnabled = False
  119. GamePref.DebugMenuShowTasks = False
  120. GamePref.DebugStopEnemiesMoving = False
  121. GamePref.DropOnDeath = 1
  122. GamePref.DropOnQuit = 0
  123. GamePref.DynamicSpawner =
  124. GamePref.EACEnabled = False
  125. GamePref.EnemyDifficulty = 0
  126. GamePref.EnemySpawnMode = True
  127. GamePref.FavoriteServersList =
  128. GamePref.FragLimit = 20
  129. GamePref.GameDifficulty = 1
  130. GamePref.GameGuidClient =
  131. GamePref.GameMode = GameModeSurvival
  132. GamePref.GameName = Pacovu 2 BDC - Perma Death
  133. GamePref.GameNameClient = My Game
  134. GamePref.GameVersion = Alpha 18.3
  135. GamePref.GameWorld = Pacovu County
  136. GamePref.HideCommandExecutionLog = 0
  137. GamePref.JoiningOptions = True
  138. GamePref.LandClaimCount = 1
  139. GamePref.LandClaimDeadZone = 30
  140. GamePref.LandClaimDecayMode = 0
  141. GamePref.LandClaimExpiryTime = 7
  142. GamePref.LandClaimOfflineDelay = 0
  143. GamePref.LandClaimOfflineDurabilityModifier = 32
  144. GamePref.LandClaimOnlineDurabilityModifier = 32
  145. GamePref.LandClaimSize = 41
  146. GamePref.LastGameResetRevision = 13
  147. GamePref.LastLoadedPrefab =
  148. GamePref.LastLoadedPrefabSize =
  149. GamePref.LootAbundance = 100
  150. GamePref.LootRespawnDays = -1
  151. GamePref.LootTimer =
  152. GamePref.MatchLength = 10
  153. GamePref.MaxSpawnedAnimals = 50
  154. GamePref.MaxSpawnedZombies = 60
  155. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  156. GamePref.NoGraphicsMode = False
  157. GamePref.OptionsAA = 1
  158. GamePref.OptionsAllowController = True
  159. GamePref.OptionsAmbientVolumeLevel = 1
  160. GamePref.OptionsAudioOcclusion = False
  161. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  162. GamePref.OptionsControllerVibration = True
  163. GamePref.OptionsDeferredLighting = True
  164. GamePref.OptionsDisableChunkLODs = False
  165. GamePref.OptionsDynamicMusicDailyTime = 0.3
  166. GamePref.OptionsDynamicMusicEnabled = False
  167. GamePref.OptionsFieldOfView = 65
  168. GamePref.OptionsFieldOfViewNew = 65
  169. GamePref.OptionsForegroundGlobalOpacity = 1
  170. GamePref.OptionsGamma = 0.375
  171. GamePref.OptionsGfxBloom = False
  172. GamePref.OptionsGfxDOF = False
  173. GamePref.OptionsGfxMotionBlur = 0
  174. GamePref.OptionsGfxOcclusion = True
  175. GamePref.OptionsGfxSSAO = False
  176. GamePref.OptionsGfxSSReflections = 0
  177. GamePref.OptionsGfxSunShafts = True
  178. GamePref.OptionsGraphicsQuality = 5
  179. GamePref.OptionsGrassDistance = 2
  180. GamePref.OptionsHudOpacity = 1
  181. GamePref.OptionsHudSize = 2
  182. GamePref.OptionsInterfaceSensitivity = 0.75
  183. GamePref.OptionsInvertMouse = False
  184. GamePref.OptionsJournalPopup = True
  185. GamePref.OptionsLODDistance = 0.5
  186. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  187. GamePref.OptionsMicVolumeLevel = 0.75
  188. GamePref.OptionsMouseSensitivity = 0.5
  189. GamePref.OptionsMusicVolumeLevel = 0.112069
  190. GamePref.OptionsObjectQuality = 2
  191. GamePref.OptionsOverallAudioVolumeLevel = 1
  192. GamePref.OptionsPlayChanceFrequency = 3
  193. GamePref.OptionsPlayChanceProbability = 0.983
  194. GamePref.OptionsPlayerModel = playerMale
  195. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  196. GamePref.OptionsPOICulling = 1
  197. GamePref.OptionsReflectedShadows = False
  198. GamePref.OptionsReflectionBounces = 1
  199. GamePref.OptionsReflectionCullList = Default
  200. GamePref.OptionsReflectionFarClip = 30
  201. GamePref.OptionsReflectionQuality = 1
  202. GamePref.OptionsReflectionRefreshMode = ViaScripting
  203. GamePref.OptionsReflectionRefreshRate = 0
  204. GamePref.OptionsReflectionShadowDistance = 0
  205. GamePref.OptionsReflectionTimeSlicingMode = ReflectionsOnly Terrain
  206. GamePref.OptionsResolution = 0
  207. GamePref.OptionsScreenBoundsValue = 1
  208. GamePref.OptionsShadowDistance = 1
  209. GamePref.OptionsShowCompass = True
  210. GamePref.OptionsShowCrosshair = True
  211. GamePref.OptionsStabSpawnBlocksOnGround = True
  212. GamePref.OptionsStreamingMipmapsBudget = 4096
  213. GamePref.OptionsStreamingMipmapsEnabled = True
  214. GamePref.OptionsTempCelsius = True
  215. GamePref.OptionsTerrainQuality = 2
  216. GamePref.OptionsTextureFilter = 1
  217. GamePref.OptionsTextureQuality = 2
  218. GamePref.OptionsTreeDistance = 4
  219. GamePref.OptionsUMATextureQuality = 1
  220. GamePref.OptionsViewDistance = 6
  221. GamePref.OptionsVoiceChatEnabled = True
  222. GamePref.OptionsVoiceVolumeLevel = 0.75
  223. GamePref.OptionsVsync = 1
  224. GamePref.OptionsWaterParticleLimiter = 0.5
  225. GamePref.OptionsWaterQuality = 0
  226. GamePref.OptionsZoomMouseSensitivity = 0.5
  227. GamePref.PartySharedKillRange = 500
  228. GamePref.PersistentPlayerProfiles = True
  229. GamePref.PlayerAutologin = False
  230. GamePref.PlayerId = 76561198076277671
  231. GamePref.PlayerKillingMode = 2
  232. GamePref.PlayerName = FrankPaxton
  233. GamePref.PlayerSafeZoneHours = 7
  234. GamePref.PlayerSafeZoneLevel = 5
  235. GamePref.PlayerToken =
  236. GamePref.RebuildMap = False
  237. GamePref.SaveGameFolder = C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves
  238. GamePref.SelectionContextMode = 0
  239. GamePref.SelectionOperationMode = 0
  240. GamePref.ServerAdminSlots = 0
  241. GamePref.ServerAdminSlotsPermission = 0
  242. GamePref.ServerDescription =
  243. GamePref.ServerDisabledNetworkProtocols =
  244. GamePref.ServerIP =
  245. GamePref.ServerIsPublic = True
  246. GamePref.ServerLoginConfirmationText =
  247. GamePref.ServerMaxAllowedViewDistance = 12
  248. GamePref.ServerMaxPlayerCount = 4
  249. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  250. GamePref.ServerName = Default Server
  251. GamePref.ServerPort = 26900
  252. GamePref.ServerReservedSlots = 0
  253. GamePref.ServerReservedSlotsPermission = 100
  254. GamePref.ServerVisibility = 1
  255. GamePref.ServerWebsiteURL =
  256. GamePref.ShowFriendPlayerOnMap = True
  257. GamePref.TelnetEnabled = False
  258. GamePref.TelnetFailedLoginLimit = 10
  259. GamePref.TelnetFailedLoginsBlocktime = 10
  260. GamePref.TelnetPort = 25003
  261. GamePref.TerminalWindowEnabled = True
  262. GamePref.UNUSED_OptionsBloom =
  263. GamePref.UNUSED_OptionsDOF =
  264. GamePref.UNUSED_OptionsImageEffects =
  265. GamePref.UNUSED_OptionsMotionBlur =
  266. GamePref.UNUSED_OptionsObjectBlur =
  267. GamePref.UNUSED_OptionsSSAO =
  268. GamePref.UNUSED_OptionsSunShafts =
  269. GamePref.UserDataFolder = C:\Users\Paxton\AppData\Roaming/7DaysToDie
  270. GamePref.WorldGenSeed =
  271. GamePref.WorldGenSize = 8192
  272. GamePref.XPMultiplier = 100
  273. GamePref.ZombieBMMove = 1
  274. GamePref.ZombieFeralMove = 0
  275. GamePref.ZombieMove = 0
  276. GamePref.ZombieMoveNight = 0
  277. GamePref.ZombiePlayers = True
  278. GameStat.AirDropFrequency = 0
  279. GameStat.AirDropMarker = False
  280. GameStat.AllowedViewDistance = 12
  281. GameStat.AnimalCount = 0
  282. GameStat.AutoParty = False
  283. GameStat.BedrollExpiryTime = 45
  284. GameStat.BlockDamagePlayer = 100
  285. GameStat.BloodMoonDay = 0
  286. GameStat.BloodMoonEnemyCount = 8
  287. GameStat.BloodMoonWarning = 8
  288. GameStat.ChunkStabilityEnabled = True
  289. GameStat.CraftTimer =
  290. GameStat.CurrentRoundIx = 0
  291. GameStat.DayLightLength = 18
  292. GameStat.DayLimitActive = False
  293. GameStat.DayLimitThisRound = 0
  294. GameStat.DropOnDeath = 1
  295. GameStat.DropOnQuit = 0
  296. GameStat.EnemyCount = 0
  297. GameStat.EnemyDifficulty = Normal
  298. GameStat.EnemySpawnMode = True
  299. GameStat.FragLimitActive = False
  300. GameStat.FragLimitThisRound = 0
  301. GameStat.GameDifficulty = 2
  302. GameStat.GameDifficultyBonus = 1
  303. GameStat.GameModeId = 0
  304. GameStat.GameState = 0
  305. GameStat.GlobalMessageToShow =
  306. GameStat.IsCreativeMenuEnabled = False
  307. GameStat.IsFlyingEnabled = False
  308. GameStat.IsPlayerCollisionEnabled = True
  309. GameStat.IsPlayerDamageEnabled = True
  310. GameStat.IsResetMapOnRestart = False
  311. GameStat.IsSaveSupplyCrates = True
  312. GameStat.IsSpawnEnemies = True
  313. GameStat.IsSpawnNearOtherPlayer = False
  314. GameStat.IsTeleportEnabled = False
  315. GameStat.IsVersionCheckDone = True
  316. GameStat.LandClaimCount = 1
  317. GameStat.LandClaimDeadZone = 30
  318. GameStat.LandClaimDecayMode = 0
  319. GameStat.LandClaimExpiryTime = 3
  320. GameStat.LandClaimOfflineDelay = 0
  321. GameStat.LandClaimOfflineDurabilityModifier = 32
  322. GameStat.LandClaimOnlineDurabilityModifier = 32
  323. GameStat.LandClaimSize = 41
  324. GameStat.LoadScene =
  325. GameStat.LootTimer =
  326. GameStat.OptionsPOICulling = 0
  327. GameStat.PartySharedKillRange = 100
  328. GameStat.PlayerKillingMode = KillStrangersOnly
  329. GameStat.ScoreDiedMultiplier = -5
  330. GameStat.ScorePlayerKillMultiplier = 1
  331. GameStat.ScoreZombieKillMultiplier = 1
  332. GameStat.ShowAllPlayersOnMap = False
  333. GameStat.ShowFriendPlayerOnMap = True
  334. GameStat.ShowSpawnWindow = False
  335. GameStat.ShowWindow =
  336. GameStat.ShowZombieCounter = False
  337. GameStat.TimeLimitActive = False
  338. GameStat.TimeLimitThisRound = 0
  339. GameStat.TimeOfDayIncPerSec = 20
  340. GameStat.XPMultiplier = 100
  341. GameStat.ZombieHordeMeter = False
  342. 2020-02-26T17:17:43 60.039 INF StartAsServer
  343. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  344. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  345. 2020-02-26T17:17:45 61.780 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
  346. 2020-02-26T17:17:45 61.780 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
  347. 2020-02-26T17:17:45 61.780 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
  348. 2020-02-26T17:18:16 93.146 INF Block IDs with mapping
  349. 2020-02-26T17:18:16 93.146 INF BlockIDs from Mapping
  350. 2020-02-26T17:18:25 102.711 INF Item IDs with mapping
  351. 2020-02-26T17:18:25 102.711 INF ItemIDs from Mapping
  352. 2020-02-26T17:18:50 127.587 INF createWorld: Pacovu County, Pacovu 2 BDC - Perma Death, GameModeSurvival
  353. 2020-02-26T17:18:50 127.588 INF Occlusion: Enabled
  354. 2020-02-26T17:18:50 127.622 INF Started thread ChunkRegeneration
  355. 2020-02-26T17:18:50 127.622 INF Started thread ChunkCalc
  356. 2020-02-26T17:18:51 127.725 INF World.Load: Pacovu County
  357. 2020-02-26T17:18:51 127.726 ERR Invalid magic bytes in world header
  358. 2020-02-26T17:18:51 127.726 WRN Failed loading world header file: C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves/Pacovu County/Pacovu 2 BDC - Perma Death/main.ttw
  359. 2020-02-26T17:18:51 127.731 INF Trying backup header: C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves/Pacovu County/Pacovu 2 BDC - Perma Death/main.ttw.bak
  360. 2020-02-26T17:18:51 127.734 INF Failed reading weather data from world header
  361. 2020-02-26T17:18:51 127.741 INF BloodMoon SetDay: day 105, last day 98, freq 7, range 0
  362. 2020-02-26T17:18:51 127.746 INF BloodMoon SetDay: day 105, last day 98, freq 7, range 0
  363. NullReferenceException: Object reference not set to an instance of an object
  364. at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00059] in <abc1cae220c641248ccf17f83a8861d4>:0
  365. at SleeperVolume.Read (System.IO.BinaryReader _br) [0x001d5] in <abc1cae220c641248ccf17f83a8861d4>:0
  366. at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <abc1cae220c641248ccf17f83a8861d4>:0
  367. at World+<LoadWorld>d__58.MoveNext () [0x003da] in <abc1cae220c641248ccf17f83a8861d4>:0
  368. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
  369. UnityEngine.MonoBehaviour:StartCoroutineManaged2(I Enumerator)
  370. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or)
  371. <createWorld>d__181:MoveNext()
  372. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)
  373.  
  374. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  375.  
  376. 2020-02-26T17:18:51 128.081 INF AstarManager Init
  377. NullReferenceException: Object reference not set to an instance of an object
  378. at AstarManager.Awake () [0x0005a] in <abc1cae220c641248ccf17f83a8861d4>:0
  379. UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
  380. UnityEngine.GameObject:AddComponent(Type)
  381. UnityEngine.GameObject:AddComponent()
  382. AstarManager:Init(GameObject)
  383. <createWorld>d__181:MoveNext()
  384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)
  385.  
  386. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  387.  
  388. 2020-02-26T17:18:54 130.947 INF ShapeControllers: 64
  389. 2020-02-26T17:18:54 131.219 INF Weather Packages Created FROM BIOMES
  390. 2020-02-26T17:18:54 131.249 INF createWorld() done
  391. 2020-02-26T17:18:54 131.250 INF Calculating world hashes
  392. 2020-02-26T17:18:54 131.252 INF Loading players.xml
  393. 2020-02-26T17:18:55 132.432 INF Created player with id=171
  394. 2020-02-26T17:18:56 133.272 WRN InitBreadCrumbs FrankPaxton (-2816.9, 50.1, 2903.1)
  395. 2020-02-26T17:18:56 133.276 INF Loaded player
  396. 2020-02-26T17:19:04 140.900 INF VehicleManager C:\Users\Paxton\AppData\Roaming/7DaysToDie/Saves/Pacovu County/Pacovu 2 BDC - Perma Death/vehicles.dat, loaded 0
  397. NullReferenceException: Object reference not set to an instance of an object
  398. at GameManager+<StartAsServer>d__135.MoveNext () [0x00675] in <abc1cae220c641248ccf17f83a8861d4>:0
  399. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
  400.  
  401. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  402.  
  403. NullReferenceException: Object reference not set to an instance of an object
  404. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  405. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  406. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  407. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  408. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  409. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  410. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  411. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  412. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  413. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  414. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  415.  
  416. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  417.  
  418. Calling Animator.GotoState on Synchronize layer
  419.  
  420. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  421.  
  422. NullReferenceException: Object reference not set to an instance of an object
  423. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  424. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  425. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  426. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  427. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  428. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  429. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  430. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  431. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  432. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  433. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  434.  
  435. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  436.  
  437. NullReferenceException: Object reference not set to an instance of an object
  438. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  439. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  440. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  441. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  442. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  443. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  444. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  445. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  446. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  447. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  448. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  449.  
  450. ((( THE LOGFILE seems to be to long. Here is the end of the log.)))
  451.  
  452. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  453.  
  454. NullReferenceException: Object reference not set to an instance of an object
  455. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  456. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  457. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  458. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  459. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  460. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  461. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  462. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  463. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  464. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  465. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  466.  
  467. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  468.  
  469. NullReferenceException: Object reference not set to an instance of an object
  470. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  471. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  472. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  473. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  474. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  475. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  476. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  477. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  478. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  479. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  480. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  481.  
  482. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  483.  
  484. 2020-02-26T17:20:49 245.805 INF Preparing quit
  485. 2020-02-26T17:20:49 245.806 INF Disconnect
  486. 2020-02-26T17:20:49 245.810 INF [NET] ServerShutdown
  487. 2020-02-26T17:20:49 245.810 INF NET: Stopping server protocols
  488. 2020-02-26T17:20:49 245.934 INF NET: LiteNetLib server stopped
  489. 2020-02-26T17:20:49 245.936 INF SaveAndCleanupWorld
  490. 2020-02-26T17:20:49 246.143 ERR Disconnecting failed:
  491. 2020-02-26T17:20:49 246.143 EXC Object reference not set to an instance of an object
  492. NullReferenceException: Object reference not set to an instance of an object
  493. at World.Save () [0x00013] in <abc1cae220c641248ccf17f83a8861d4>:0
  494. at GameManager.SaveWorld () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  495. at GameManager.SaveAndCleanupWorld () [0x0005c] in <abc1cae220c641248ccf17f83a8861d4>:0
  496. at ConnectionManager.StopServers () [0x00028] in <abc1cae220c641248ccf17f83a8861d4>:0
  497. at GameManager.Disconnect () [0x00125] in <abc1cae220c641248ccf17f83a8861d4>:0
  498. at GameManager+<ApplicationQuitCo>d__154.MoveNext () [0x0003f] in <abc1cae220c641248ccf17f83a8861d4>:0
  499. UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
  500. UnityEngine.DebugLogHandler:LogException(Exception , Object)
  501. UnityEngine.Logger:LogException(Exception, Object)
  502. UnityEngine.Debug:LogException(Exception)
  503. Logger:masterLogException(Exception)
  504. Logger:Exception(Exception)
  505. Log:Exception(Exception)
  506. <ApplicationQuitCo>d__154:MoveNext()
  507. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)
  508. UnityEngine.MonoBehaviour:StartCoroutineManaged2(I Enumerator)
  509. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or)
  510. GameManager:OnApplicationQuit()
  511.  
  512. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  513.  
  514. NullReferenceException: Object reference not set to an instance of an object
  515. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  516. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  517. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  518. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  519. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  520. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  521. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  522. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  523. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  524. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  525. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  526.  
  527. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  528.  
  529. 2020-02-26T17:20:49 246.545 INF Persistent GamePrefs saved
  530. 2020-02-26T17:20:49 246.547 INF Cleanup
  531. 2020-02-26T17:20:49 246.547 INF VehicleManager saving 0 (0 / 0)
  532. 2020-02-26T17:20:50 246.790 INF AchievementManager.Cleanup
  533. NullReferenceException: Object reference not set to an instance of an object
  534. at EntityPlayerLocal.doHeadUnderwaterCheck (System.Single shift, Vector3i blockPos) [0x00050] in <abc1cae220c641248ccf17f83a8861d4>:0
  535. at EntityPlayerLocal.isHeadUnderwater (System.Single shift) [0x0001b] in <abc1cae220c641248ccf17f83a8861d4>:0
  536. at AudioMixerManager.Update () [0x00039] in <abc1cae220c641248ccf17f83a8861d4>:0
  537.  
  538. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  539.  
  540. NullReferenceException: Object reference not set to an instance of an object
  541. at EntityAlive.Update () [0x00100] in <abc1cae220c641248ccf17f83a8861d4>:0
  542. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  543. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  544.  
  545. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  546.  
  547. 2020-02-26T17:20:50 247.091 INF Terminating threads
  548. 2020-02-26T17:20:50 247.097 INF Exited thread ChunkRegeneration
  549. 2020-02-26T17:20:50 247.179 INF Exited thread SteamNetworkingServer
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