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Crashlog 18.05.2017 Factorio 15.11

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May 18th, 2017
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  1. 0.007 2017-05-18 13:37:52; Factorio 0.15.11 (build 29782, win64, steam)
  2. 0.007 Operating system: Windows 10 (build 15063)
  3. 0.007 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.007 Read data path: D:/Steam/steamapps/common/Factorio/data
  5. 0.007 Write data path: C:/Users/super/AppData/Roaming/Factorio
  6. 0.007 Binaries path: D:/Steam/steamapps/common/Factorio/bin
  7. 0.028 System info: [CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16325MB]
  8. 0.030 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
  9. 0.031 Available display adapters: 3
  10. 0.031 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  11. 0.031 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x01, [3840,0], 1920x1080, 32bit, 60Hz}
  12. 0.031 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 770 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
  13. 0.032 Create display on adapter 0. Size 1280x720 at position [310, 162].
  14. 0.458 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvldumdx.dll 22.21.13.8165
  15. 0.465 Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/8162/4088 MB
  16. 0.522 DSound: Starting _dsound_update thread
  17. 0.523 DSound: Enter _dsound_update; tid=5256
  18. 0.524 Device reset internal.
  19. 0.530 Desktop composition is active.
  20. 0.530 Graphics settings preset: very-high
  21. 0.531 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
  22. 0.622 Loading mod core 0.0.0 (data.lua)
  23. 0.633 Loading mod base 0.15.11 (data.lua)
  24. 0.797 Loading mod arumbalights-fix 0.15.0 (data.lua)
  25. 0.880 Loading mod base 0.15.11 (data-updates.lua)
  26. 0.976 Loading mod Squeak Through 1.1.7 (data-updates.lua)
  27. 1.076 Checksum for core: 909938796
  28. 1.076 Checksum of base: 4015846642
  29. 1.076 Checksum of arumbalights-fix: 423372793
  30. 1.076 Checksum of Squeak Through: 3430405470
  31. 1.294 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495055630
  32. 1.294 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1494875282
  33. 1.411 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  34. 1.411 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  35. 1.431 Initial atlas bitmap size is 16384
  36. 1.465 Created atlas bitmap 16384x16376
  37. 2.163 Created atlas bitmap 16384x1195
  38. 2.201 Created atlas bitmap 16384x3212
  39. 2.406 Created atlas bitmap 16384x4757
  40. 3.432 Created atlas bitmap 8192x1920
  41. 3.503 Created atlas bitmap 8192x800
  42. 3.528 Created atlas bitmap 8192x2028
  43. 34.752 Sprites loaded
  44. 34.752 Convert atlas 8192x1920 to: mipmap
  45. 34.830 Convert atlas 8192x800 to: mipmap
  46. 34.902 Convert atlas 8192x2028 to: trilinear-filtering
  47. 35.945 Loading sounds...
  48. 41.589 Custom inputs active: 0
  49. 41.673 Factorio initialised
  50. 370.424 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 7194613 bytes.
  51. 370.481 Loading Level.dat: 15781151 bytes.
  52. 370.484 Info Scenario.cpp:133: Map version 0.15.11-2
  53. 370.899 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  54. 370.899 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
  55. 370.899 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  56. 370.899 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
  57. 370.949 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  58. 370.949 Loading script.dat: 190 bytes.
  59. 370.988 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  60. 4257.939 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 8551720 bytes.
  61. 4257.992 Loading Level.dat: 17864019 bytes.
  62. 4257.996 Info Scenario.cpp:133: Map version 0.15.11-2
  63. 4258.547 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  64. 4258.547 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
  65. 4258.547 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  66. 4258.547 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
  67. 4258.610 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  68. 4258.611 Loading script.dat: 190 bytes.
  69. 4258.614 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  70. 6395.942 Device reset external.
  71. 7688.173 Loading map C:\Users\super\AppData\Roaming\Factorio\saves\SaveGame2.zip: 9549926 bytes.
  72. 7688.216 Loading Level.dat: 20390166 bytes.
  73. 7688.219 Info Scenario.cpp:133: Map version 0.15.11-2
  74. 7688.814 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  75. 7688.814 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 17; timestamp = 1494736295; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 16; label: "Blueprints n shit", preview: false, empty: false; book [id: 65535, 11; label: "", preview: false, empty: false] [id: 65535, 12; label: "", preview: false, empty: false] [id: 65535, 13; label: "Steel Smelter", preview: false, empty: false] [id: 65535, 14; label: "", preview: false, empty: false] [id: 65535, 15; label: "", preview: false, empty: false]) (id: 65535, 10; label: "Red Balancers Addendum", preview: false, empty: false; book [id: 65535, 1; label: "Universal 8 to 8 Red Balancer (DIAGONAL)", preview: false, empty: false] [id: 65535, 2; label: "Ytterby Red Balancer (16 to 16)", preview: false, empty: false] [id: 65535, 3; label: "Red 24 to 24", preview: false, empty: false] [id: 65535, 4; label: "Red 12 to 12", preview: false, empty: false] [id: 65535, 5; label: "Red Fractal Balancer 16 to 16", preview: false, empty: false] [id: 65535, 6; label: "Red Fractal Balancer 32 to 32", preview: false, empty: false] [id: 65535, 7; label: "Red Fractal Balancer 4 to 4", preview: false, empty: false] [id: 65535, 8; label: "Red Fractal Balancer 8 to 8", preview: false, empty: false] [id: 65535, 9; label: "Universal 8 to 8 Red Balancer (Straight)", preview: false, empty: false])
  76. 7688.814 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  77. 7688.814 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1495050994; records:
  78. 7688.879 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1495018914; records: (id: 0, 0; label: "", preview: false, empty: false; book)
  79. 7688.879 Loading script.dat: 190 bytes.
  80. 7688.883 Checksum for script C:/Users/super/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  81. 8858.799 Error CrashHandler.cpp:232: Received SIGSEGV
  82. Factorio crashed. Generating symbolized stacktrace, please wait ...
  83. c:\cygwin64\tmp\factorio-yxgfts\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  84. c:\cygwin64\tmp\factorio-yxgfts\src\util\logger.cpp (354): Logger::writeStacktrace
  85. c:\cygwin64\tmp\factorio-yxgfts\src\util\logger.cpp (408): Logger::logStacktrace
  86. c:\cygwin64\tmp\factorio-yxgfts\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
  87. c:\cygwin64\tmp\factorio-yxgfts\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
  88. d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
  89. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
  90. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C3B7BA38)
  91. 00007FF7C3B7BA38 (Factorio): (filename not available): __C_specific_handler
  92. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C793A08D)
  93. 00007FF9C793A08D (ntdll): (filename not available): _chkstk
  94. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C78A9C58)
  95. 00007FF9C78A9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
  96. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C793910E)
  97. 00007FF9C793910E (ntdll): (filename not available): KiUserExceptionDispatcher
  98. c:\cygwin64\tmp\factorio-yxgfts\src\graphics\spritedraworder.cpp (229): SpriteDrawOrder::renderInternal
  99. c:\cygwin64\tmp\factorio-yxgfts\src\graphics\drawengine.cpp (383): DrawEngine::drawEntities
  100. c:\cygwin64\tmp\factorio-yxgfts\src\graphics\drawengine.cpp (128): DrawEngine::render
  101. c:\cygwin64\tmp\factorio-yxgfts\src\graphics\gamerenderer.cpp (190): GameRenderer::render
  102. c:\cygwin64\tmp\factorio-yxgfts\src\gameview.cpp (912): GameView::render
  103. c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (879): MainLoop::render
  104. c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (409): MainLoop::mainLoopStep
  105. c:\cygwin64\tmp\factorio-yxgfts\src\mainloop.cpp (227): MainLoop::run
  106. c:\cygwin64\tmp\factorio-yxgfts\src\main.cpp (909): wmain
  107. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
  108. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C65E2774)
  109. 00007FF9C65E2774 (KERNEL32): (filename not available): BaseThreadInitThunk
  110. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C7900D61)
  111. 00007FF9C7900D61 (ntdll): (filename not available): RtlUserThreadStart
  112. 8862.588 Error CrashHandler.cpp:106: Map tick at moment of crash: 5656056
  113. 8862.588 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  114. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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