Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- :: BEAM DAMAGE ::
- - Power: 2 Uncharged, 50 Fully Charged
- - Wave: 6 Uncharged (If all 3 hit; 2 for each), 40 Fully Charged
- - Ice: Ice does 1.5x more damage to Exo, so it does 30 damage Uncharged and 90 Fully Charged
- - Plasma: 12 Uncharged, 100 Fully Charged
- ----------------------------------------------------------------------------------
- :: GENERAL RULES ::
- - If you don't know what color he's going to be (You can always know what he's going to be last, aside from Subchamber 4), you want to do both Snipes with Charge shots. If you know he's going to be Ice/Plasma last, only do 1 turnaround snipe with Power or Wave then switch to Plasma/Ice and hit him with a Charge shot as soon as he changes. Always do 2 Snipes if he's Plasma or Ice though, since they do the most damage.
- - If you hit with both snipes with Ice/Plasma, the next color should always take a half-charge shot with Power/Wave.
- - Since you will know if he's Plasma/Ice last on Subchambers 2 and 3, you only need to do 1 Snipe (and you should only go for the one when he's dashing). If you hit with this snipe, it basically just cuts out needing an Uncharged Ice for Ice Beam and cuts out a few Uncharged Plasma Shots for Plasma.
- - I won't go into detail about how to do Snipes with Exo dashing.
- **Bare in mind that in the first 3 Subchambers he never repeats a color and it's random what order he does it in.
- How to handle damage:
- Plasma/Ice - 2 Fully Charged + 2 Uncharged
- Power/Wave - 5 Fully Charged (Though with Power, you can do more partially charged.)
- How to handle snipes:
- If you get both Power Snipes:
- 1 Charged Plasma/Ice + 2 Uncharged Plasma/Ice
- 3 Fully Charged Wave
- Both Wave:
- 1 Fully Charged Plasma/Ice, 4 Uncharged Plasma, 2 Uncharged Ice
- 3 Fully Charged Power
- Both Plasma/Ice Snipes:
- 1 Charged regardless of color
- ----------------------------------------------------------------------------------
- :: SUBCHAMBER 1 ::
- - It doesn't really matter what he starts with, since it'll be the same regardless.
- - You want to do 5 Fully Charged shots for both Power and Wave.
- ----------------------------------------------------------------------------------
- :: SUBCHAMBER 2 ::
- - There are two optimal patterns for this. One is starting with Ice, or he's Ice second. Power and Wave are interchangeable.
- - If he starts with Power/Wave, do 5 fully charged Charge shots. If he's Ice last, you want to do 1 turn around snipe with Power or Wave and then switch to Ice and hit him with a Charge shot as he turns Ice.
- - If he starts with Ice, do 2 Charge shots and 2 Uncharged shots. You want to manually aim the Uncharged shots since they can miss when you're locked on. It's not that hard and doesn't waste time either way since you have to shoot before you can charge again.
- ----------------------------------------------------------------------------------
- :: SUBCHAMBER 3 ::
- - The most optimal Pattern here is (Plasma/Ice) --> (Power/Wave) --> (Plasma/Ice) --> (Power/Wave). It should be obvious why you don't want him to start with Power/Wave etc.
- - Same general rules apply.
- ----------------------------------------------------------------------------------
- :: SUBCHAMBER 4 ::
- - Subchamber 4 is all random. The best pattern is (Plasma/Ice) --> (Plasma/Ice) --> (Plasma/Ice) --> (Plasma/Ice).
- - The worst pattern is (Power/Wave) --> (Power/Wave) --> (Power/Wave) --> (Power/Wave).
- - As long as he's either Plasma or Ice on the first and third color, it doesn't matter too much if he's Power/Wave in between. It just makes the 3rd Plasma/Ice color a bit slower but it's not that much slower.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement