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- 000:000 - ======================================================
- 000:002 - Captain`s Log: 19:1 20.8.2021
- 000:002 - ======================================================
- 000:003 - MainCommon: Entry point.
- 000:004 - Version: DoorKickers 1.1.5 (Steam)
- 000:005 - Options::Load()...
- 000:005 - DPI: 120 / 120
- 000:005 - Options::InitSupportedResolutions() desktop resolution: 1920x1080
- 000:076 - Options::InitSupportedResolutions() 1600x900
- 000:076 - Options::InitSupportedResolutions() 1366x768
- 000:076 - Options::InitSupportedResolutions() 1280x720
- 000:076 - Options::InitSupportedResolutions() 1680x1050
- 000:076 - Options::InitSupportedResolutions() 1440x900
- 000:076 - Options::InitSupportedResolutions() 1280x800
- 000:076 - Options::InitSupportedResolutions() 1400x1050
- 000:076 - Options::InitSupportedResolutions() 1280x960
- 000:076 - Options::InitSupportedResolutions() 1152x864
- 000:076 - Options::InitSupportedResolutions() 1024x768
- 000:076 - Options::InitSupportedResolutions() 1280x1024
- 000:085 - Using mod: mods/localization_ru/
- 000:085 - Using mod: C:\Users\qqerc\Documents/KillHouseGames/DoorKickers/mods/Frag/
- 000:085 - Unique id:
- 000:085 - Current language: Russian
- 000:085 - Options::Load() done!
- 000:085 - Options::Load() done!
- 000:085 - Command line 0: "C:\Program Files (x86)\Steam\steamapps\common\DoorKickers\DoorKickers.exe"
- 000:086 - ----------------------------------------------
- 000:087 - Operating System: Windows 10
- 000:088 - Current locale: C
- 000:089 - ----------------------------------------------
- 000:089 - CPU: Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz (architecture=Intel level=6 model=142 stepping=10)
- 000:089 - ----------------------------------------------
- 000:089 - MEMORY REPORT :
- 000:089 - 90 percent of memory in use
- 000:089 - 4007 MB total physical memory
- 000:089 - 388 MB free physical memory
- 000:089 - 12199 MB total paging file
- 000:089 - 2227 MB free paging file
- 000:089 - 2047 MB total virtual memory
- 000:089 - 1931 MB free virtual memory
- 000:511 - Options::Save()...
- 000:514 - Options::Save() done!
- 000:514 - WinMain: Creating window (1920x1080 fullscreen=1 windowed=1) ...
- 000:585 - Winmain: done creating window !
- 000:585 - ----------------------------------------------
- 000:585 - OS_InitOpenGLDevice(): ...
- 000:586 - Display device \\.\DISPLAY1 Intel(R) HD Graphics 620 used for \\.\DISPLAY1\Monitor0 Generic PnP Monitor
- 001:848 - DescribePixelFormat: flags=0x8225, 32b color, 8b alpha, 24b depth, 8b stencil
- 001:880 - OpenGL Vendor: NVIDIA Corporation
- 001:880 - OpenGL Renderer: GeForce MX110/PCIe/SSE2
- 001:880 - OpenGL Version: 4.6.0 NVIDIA 462.80
- 001:881 - OpenGL Shading Language Version: 4.60 NVIDIA
- 001:883 - OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seaml
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