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Oct 21st, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Array : MonoBehaviour
  6. {
  7. private int[] intArray = new int[5];
  8. private int randomNumber;
  9. private int previousValue;
  10. private int currentValue;
  11. private void Start()
  12. {
  13. for (int i = 0; i < intArray.Length; i++)
  14. {
  15. randomNumber = Random.Range(0, 10);
  16. intArray[i] = randomNumber;
  17. currentValue = intArray[i];
  18.  
  19. if (previousValue > currentValue)
  20. {
  21. previousValue = currentValue;
  22. Debug.Log("if");
  23.  
  24. }
  25. else
  26. {
  27. previousValue = currentValue;
  28. Debug.Log("else");
  29. }
  30. Debug.Log("element " + intArray[i]);
  31. }
  32. Debug.Log(previousValue);
  33.  
  34. }
  35. }
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