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Dec 8th, 2019
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  1. on place of white stained glass:
  2. if player's tool is white stained glass named "&fGenerator - T1":
  3. message "&aPlaced a Tier 1 Generator"
  4. set {_drop} to block above event-block
  5. add {_drop} to {drops1::*}
  6.  
  7. on break of white stained glass:
  8. give player 1 white stained glass named "&fGenerator - T1"
  9. message "&cBroke a Tier 1 Generator"
  10. remove block above event-block from {drops1::*}
  11.  
  12. on rightclick with paper:
  13. if player's tool is paper named "&a$1":
  14. execute console command "eco give %player% 1"
  15. remove paper from player
  16.  
  17. on right click:
  18. if event-block is white stained glass:
  19. open chest with 3 rows named "&fGenerator - T1" to player
  20. format slot 15 of player with barrier named "&cRemove" to close then run [remove block above event-block from {drops1::*}]->[set block to air]->[give player white stained glass named "&fGenerator - T1"]
  21. format slot 12 of player with yellow stained glass named "&3Upgrade" to close then run [remove block above event-block from {drops1::*}]->[set block to air]->[make player execute command "/upgrade1"]
  22.  
  23. command /upgrade1:
  24. trigger:
  25. if player's balance is more than or equal to 150:
  26. remove 150 from player's balance
  27. give player yellow stained glass named "&fGenerator - T2"
  28. send "&a&lUpgraded Generator!"
  29. stop
  30. else:
  31. give player white stained glass named "&fGenerator - T1"
  32. send "&cYou Do Not Have Enough Money For This!"
  33.  
  34. every 5 real seconds:
  35. drop 1 paper named "&a$1" at {drops1::*}
  36. loop {gen::*}:
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