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Mar 5th, 2024
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  1. Fallout 4 v1.10.163
  2. Buffout 4 v1.31.1 Feb 28 2023 00:32:02
  3.  
  4. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A131F684 Fallout4.exe+0E9F684 movss [rdi+0x6C], xmm0 | PlayerCharacter::Load3D(bool)_E9F684)
  5.  
  6. [Compatibility]
  7. F4EE: false
  8. [Debug]
  9. Symcache: c:symcache
  10. WaitForDebugger: false
  11. [Fixes]
  12. ActorIsHostileToActor: true
  13. CellInit: true
  14. CreateD3DAndSwapChain: true
  15. EncounterZoneReset: true
  16. GreyMovies: true
  17. MagicEffectApplyEvent: true
  18. MovementPlanner: true
  19. PackageAllocateLocation: true
  20. PipboyLightInvFix: false
  21. SafeExit: true
  22. TESObjectREFRGetEncounterZone: true
  23. UnalignedLoad: true
  24. UtilityShader: true
  25. WorkBenchSwap: true
  26. [Patches]
  27. Achievements: true
  28. BSMTAManager: true
  29. BSPreCulledObjects: true
  30. BSTextureStreamerLocalHeap: true
  31. HavokMemorySystem: true
  32. INISettingCollection: true
  33. InputSwitch: false
  34. MaxStdIO: 2048
  35. MemoryManager: true
  36. MemoryManagerDebug: false
  37. ScaleformAllocator: true
  38. SmallBlockAllocator: true
  39. WorkshopMenu: true
  40. [Warnings]
  41. CreateTexture2D: true
  42. ImageSpaceAdapter: true
  43.  
  44. SYSTEM SPECS:
  45. OS: Microsoft Windows 11 Home v10.0.22621
  46. CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i9-12900HX
  47. GPU #1: Nvidia AD104M [GeForce RTX 4080 Max-Q / Mobile]
  48. GPU #2: Microsoft Basic Render Driver
  49. PHYSICAL MEMORY: 13.41 GB/31.77 GB
  50.  
  51.  
  52. PROBABLE CALL STACK:
  53. [ 0] 0x7FF6A131F684 Fallout4.exe+0E9F684 movss [rdi+0x6C], xmm0 | PlayerCharacter::Load3D(bool)_E9F684 -> 569151+0xD4 movss [rdi+0x6C], xmm0
  54. [ 1] 0x7FF6A057AB6A Fallout4.exe+00FAB6A mov rdi, rax | TES::AttachModel(TESObjectREFR*,TESObjectCELL*,QueuedReference*,bool,NiAVObject*)_FAB6A -> 452881+0xAA mov rdi, rax
  55. [ 2] 0x7FF6A0562300 Fallout4.exe+00E2300 movzx edx, byte ptr [r14+0x324] | QueuedReference::DoAttach3D(void)_E2300 -> 786803+0x240 movzx edx, byte ptr [r14+0x324]
  56. [ 3] 0x7FF6A21238C2 Fallout4.exe+1CA38C2 mov eax, 0x07 | IOManager::UpdateQueue(void)_1CA38C2 -> 1338062+0xF2 mov eax, 0x07
  57. [ 4] 0x7FF6A2123C1C Fallout4.exe+1CA3C1C xor edi, edi | IOManager::LoadQueuedPriority(IO_TASK_PRIORITY)_1CA3C1C -> 1310667+0x20C xor edi, edi
  58. [ 5] 0x7FF6A133CA24 Fallout4.exe+0EBCA24 movss xmm8, dword ptr [rsi+0x08] | PlayerCharacter::PositionPlayer(NiPoint3&,NiPoint3&,TESObjectCELL*,bool)_EBCA24 -> 1123858+0x364 movss xmm8, dword ptr [rsi+0x08]
  59. [ 6] 0x7FF6A133D2C9 Fallout4.exe+0EBD2C9 mov rdi, [rsp+0x68] | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD2C9 -> 467991+0x189 mov rdi, [rsp+0x68]
  60. [ 7] 0x7FF6A131B80F Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F -> 146861+0xBAF mov rcx, [rsp+0x60]
  61. [ 8] 0x7FF6A11C0D85 Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85 -> 222694+0x15 mov [rbx], al
  62. [ 9] 0x7FF6A1FD0F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6 mov ecx, [rbx+0x0C]
  63. [10] 0x7FF6A1FD1432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202 mov r14d, eax
  64. [11] 0x7FF6A1FD3F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67 movzx eax, byte ptr [rbx+0xA74]
  65. [12] 0x7FF6A1F9CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF6A5FDBD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF6A5FDBD38]
  66. [13] 0x7FF841FE257D KERNEL32.DLL+001257D
  67. [14] 0x7FF842BEAA58 ntdll.dll+005AA58
  68.  
  69. REGISTERS:
  70. RAX 0x7FF6A3B6408C (void* -> Fallout4.exe+36E408C fisubr st0, word ptr [rbp+0x2CD8EFBE] | aDiveBombChance_36E408C)
  71. RCX 0x29C53F03040 (PlayerCharacter*)
  72. Flags: 0x00400408
  73. FormID: 0x00000014
  74. FormType: kACHR (65)
  75. Object Reference:
  76. File: "Fallout4.esm"
  77. Flags: 0x00040009
  78. FormID: 0x00000007
  79. FormType: kNPC_ (45)
  80. Flags: 0x00400408
  81. FormID: 0x00000014
  82. FormType: kACHR (65)
  83. RDX 0x29C53F03040 (PlayerCharacter*)
  84. Flags: 0x00400408
  85. FormID: 0x00000014
  86. FormType: kACHR (65)
  87. Object Reference:
  88. File: "Fallout4.esm"
  89. Flags: 0x00040009
  90. FormID: 0x00000007
  91. FormType: kNPC_ (45)
  92. Flags: 0x00400408
  93. FormID: 0x00000014
  94. FormType: kACHR (65)
  95. RBX 0x66 (size_t) [102]
  96. RSP 0xE6123AF310 (char*) "f"
  97. RBP 0xE6123AF410 (void*)
  98. RSI 0x29C53F03BB8 (void*)
  99. RDI 0x0 (size_t) [0]
  100. R8 0xE6123AF3E8 (void*)
  101. R9 0xBB (size_t) [187]
  102. R10 0x29C53EFEE68 (void*)
  103. R11 0x29C7707E9E0 (void*)
  104. R12 0x0 (size_t) [0]
  105. R13 0x29BC998EFB0 (void*)
  106. R14 0x29C53F03040 (PlayerCharacter*)
  107. Flags: 0x00400408
  108. FormID: 0x00000014
  109. FormType: kACHR (65)
  110. Object Reference:
  111. File: "Fallout4.esm"
  112. Flags: 0x00040009
  113. FormID: 0x00000007
  114. FormType: kNPC_ (45)
  115. Flags: 0x00400408
  116. FormID: 0x00000014
  117. FormType: kACHR (65)
  118. R15 0x0 (size_t) [0]
  119.  
  120. STACK:
  121. [RSP+0 ] 0x66 (size_t) [102]
  122. [RSP+8 ] 0xE6123AF448 (void*)
  123. [RSP+10 ] 0x0 (size_t) [0]
  124. [RSP+18 ] 0x0 (size_t) [0]
  125. [RSP+20 ] 0xE6123AF408 (char*) "-"
  126. [RSP+28 ] 0x7FF6A0C85DC4 (void* -> Fallout4.exe+0805DC4 dec dword ptr [rdi+0x18] | `anonymous_namespace'::SubBehaviorLoadedQueryFunctor::operator()(BShkbAnimationGraph&)_805DC4)
  127. [RSP+30 ] 0xE6123AF408 (char*) "-"
  128. [RSP+38 ] 0xE6123AF400 (void*)
  129. [RSP+40 ] 0x29C53EFEE60 (void*)
  130. [RSP+48 ] 0x7FF6A04C36DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE)
  131. [RSP+50 ] 0x29C53EFEE80 (void*)
  132. [RSP+58 ] 0xE600000008 (size_t) [987842478088]
  133. [RSP+60 ] 0x29CB3E5A208 (void*)
  134. [RSP+68 ] 0x29CB3D51490 (void*)
  135. [RSP+70 ] 0x353F03040 (size_t) [14293151808]
  136. [RSP+78 ] 0x7FFD00000000 (size_t) [140724603453440]
  137. [RSP+80 ] 0x29C53F03040 (PlayerCharacter*)
  138. Flags: 0x00400408
  139. FormID: 0x00000014
  140. FormType: kACHR (65)
  141. Object Reference:
  142. File: "Fallout4.esm"
  143. Flags: 0x00040009
  144. FormID: 0x00000007
  145. FormType: kNPC_ (45)
  146. Flags: 0x00400408
  147. FormID: 0x00000014
  148. FormType: kACHR (65)
  149. [RSP+88 ] 0x0 (size_t) [0]
  150. [RSP+90 ] 0x29CB3F09980 (BSAnimationGraphManager*)
  151. [RSP+98 ] 0x29BC998EFB0 (void*)
  152. [RSP+A0 ] 0x29C53F03040 (PlayerCharacter*)
  153. Flags: 0x00400408
  154. FormID: 0x00000014
  155. FormType: kACHR (65)
  156. Object Reference:
  157. File: "Fallout4.esm"
  158. Flags: 0x00040009
  159. FormID: 0x00000007
  160. FormType: kNPC_ (45)
  161. Flags: 0x00400408
  162. FormID: 0x00000014
  163. FormType: kACHR (65)
  164. [RSP+A8 ] 0x7FF6A120C0A8 (void* -> Fallout4.exe+0D8C0A8 mov esi, eax | Actor::ChangeProcessLevel(bool&,bool,bool)_D8C0A8)
  165. [RSP+B0 ] 0x0 (size_t) [0]
  166. [RSP+B8 ] 0x0 (size_t) [0]
  167. [RSP+C0 ] 0x29C7A0F0480 (QueuedPlayer*)
  168. [RSP+C8 ] 0x7FF6A2016A8F (void* -> Fallout4.exe+1B96A8F mov eax, ebp | NiExtraDataContainer::FindIndex(BSFixedString&)_1B96A8F)
  169. [RSP+D0 ] 0x29CB39811F8 (void*)
  170. [RSP+D8 ] 0x7FF6A1F9093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F)
  171. [RSP+E0 ] 0x4A4DF4DD2D1 (size_t) [5106167567057]
  172. [RSP+E8 ] 0x7FF6A058A5B0 (void* -> Fallout4.exe+010A5B0 test al, al | BSTIntrusiveRBTree<BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::StreamRequest,BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::StreamRequestKey,BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::RBTNodeAccess>::Insert(BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::StreamRequest*&,BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::StreamRequest*,BSResource::StreamerTraits<BSResource::RHandleType<BSResource::Entry<BSShaderData*,BSResource::EntryDBTraits<BSMaterialDB::DBTraits,BSResource::EntryDB<BSMaterialDB::DBTraits>>::CArgs>,BSResource::EntryDB<BSMaterialDB::DBTraits>>,8192>::StreamRequest*&)_10A5B0)
  173. [RSP+F0 ] 0x29C53F030F8 (void*)
  174. [RSP+F8 ] 0x2D (size_t) [45]
  175. [RSP+100] 0x1E (size_t) [30]
  176. [RSP+108] 0x29BC6623EC0 (TES*)
  177. [RSP+110] 0x42C80000 (size_t) [1120403456]
  178. [RSP+118] 0x0 (size_t) [0]
  179. [RSP+120] 0x2D (size_t) [45]
  180. [RSP+128] 0x4A4DF4DD2D1 (size_t) [5106167567057]
  181. [RSP+130] 0x1E (size_t) [30]
  182. [RSP+138] 0x29C53F030F8 (void*)
  183. [RSP+140] 0x29C7A0F0480 (QueuedPlayer*)
  184. [RSP+148] 0x29C53F03040 (PlayerCharacter*)
  185. Flags: 0x00400408
  186. FormID: 0x00000014
  187. FormType: kACHR (65)
  188. Object Reference:
  189. File: "Fallout4.esm"
  190. Flags: 0x00040009
  191. FormID: 0x00000007
  192. FormType: kNPC_ (45)
  193. Flags: 0x00400408
  194. FormID: 0x00000014
  195. FormType: kACHR (65)
  196. [RSP+150] 0x29C71D2D600 (TESObjectCELL*)
  197. File: "Boston Devious Helper.esp"
  198. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  199. Flags: 0x0004000B
  200. EditorID: "PrewarPlayerHouse01"
  201. FormID: 0x000A801E
  202. FormType: kCELL (63)
  203. File: "Boston Devious Helper.esp"
  204. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  205. Flags: 0x0004000B
  206. EditorID: "PrewarPlayerHouse01"
  207. FormID: 0x000A801E
  208. FormType: kCELL (63)
  209. [RSP+158] 0x7FF6A057AB6A (void* -> Fallout4.exe+00FAB6A mov rdi, rax | TES::AttachModel(TESObjectREFR*,TESObjectCELL*,QueuedReference*,bool,NiAVObject*)_FAB6A)
  210. [RSP+160] 0x29C53F03040 (PlayerCharacter*)
  211. Flags: 0x00400408
  212. FormID: 0x00000014
  213. FormType: kACHR (65)
  214. Object Reference:
  215. File: "Fallout4.esm"
  216. Flags: 0x00040009
  217. FormID: 0x00000007
  218. FormType: kNPC_ (45)
  219. Flags: 0x00400408
  220. FormID: 0x00000014
  221. FormType: kACHR (65)
  222. [RSP+168] 0x0 (size_t) [0]
  223. [RSP+170] 0x29C5A0D1D00 (TESNPC*)
  224. File: "Fallout4.esm"
  225. Flags: 0x00040009
  226. FormID: 0x00000007
  227. FormType: kNPC_ (45)
  228. File: "Fallout4.esm"
  229. Flags: 0x00040009
  230. FormID: 0x00000007
  231. FormType: kNPC_ (45)
  232. [RSP+178] 0x29CB39813C0 (BSXFlags*)
  233. [RSP+180] 0xE (size_t) [14]
  234. [RSP+188] 0x7FF6A0562300 (void* -> Fallout4.exe+00E2300 movzx edx, byte ptr [r14+0x324] | QueuedReference::DoAttach3D(void)_E2300)
  235. [RSP+190] 0x29C7A0F0480 (QueuedPlayer*)
  236. [RSP+198] 0x29C53F03040 (PlayerCharacter*)
  237. Flags: 0x00400408
  238. FormID: 0x00000014
  239. FormType: kACHR (65)
  240. Object Reference:
  241. File: "Fallout4.esm"
  242. Flags: 0x00040009
  243. FormID: 0x00000007
  244. FormType: kNPC_ (45)
  245. Flags: 0x00400408
  246. FormID: 0x00000014
  247. FormType: kACHR (65)
  248. [RSP+1A0] 0x29BC998EFB0 (void*)
  249. [RSP+1A8] 0x29C53F0314A (void*)
  250. [RSP+1B0] 0x4A4DF4DD200 (size_t) [5106167566848]
  251. [RSP+1B8] 0x0 (size_t) [0]
  252. [RSP+1C0] 0x29C53F0314A (void*)
  253. [RSP+1C8] 0x29C61FAEBC0 (TESModel*)
  254. [RSP+1D0] 0x29C00000003 (void*)
  255. [RSP+1D8] 0x7FF6A21226B9 (void* -> Fallout4.exe+1CA26B9 xor r15d, r15d | IOManager::ProcessQueue::Pop(NiPointer<IOTask>&)_1CA26B9)
  256. [RSP+1E0] 0x7FF600000001 (size_t) [140694538682369]
  257. [RSP+1E8] 0x29C53FBEB00 (IOManager*)
  258. [RSP+1F0] 0x4A4DF4DD2D1 (size_t) [5106167567057]
  259. [RSP+1F8] 0x1E (size_t) [30]
  260. [RSP+200] 0x29BC998EFB0 (void*)
  261. [RSP+208] 0x29C7A0F0480 (QueuedPlayer*)
  262. [RSP+210] 0x1 (size_t) [1]
  263. [RSP+218] 0x1 (size_t) [1]
  264. [RSP+220] 0x2 (size_t) [2]
  265. [RSP+228] 0x7FF6A21238C2 (void* -> Fallout4.exe+1CA38C2 mov eax, 0x07 | IOManager::UpdateQueue(void)_1CA38C2)
  266. [RSP+230] 0x200000 (size_t) [2097152]
  267. [RSP+238] 0x1 (size_t) [1]
  268. [RSP+240] 0x2 (size_t) [2]
  269. [RSP+248] 0x29C53F03040 (PlayerCharacter*)
  270. Flags: 0x00400408
  271. FormID: 0x00000014
  272. FormType: kACHR (65)
  273. Object Reference:
  274. File: "Fallout4.esm"
  275. Flags: 0x00040009
  276. FormID: 0x00000007
  277. FormType: kNPC_ (45)
  278. Flags: 0x00400408
  279. FormID: 0x00000014
  280. FormType: kACHR (65)
  281. [RSP+250] 0x32 (size_t) [50]
  282. [RSP+258] 0x1E (size_t) [30]
  283. [RSP+260] 0x2 (size_t) [2]
  284. [RSP+268] 0x21 (size_t) [33]
  285. [RSP+270] 0x97 (size_t) [151]
  286. [RSP+278] 0x1 (size_t) [1]
  287. [RSP+280] 0x29C53FBEB00 (IOManager*)
  288. [RSP+288] 0x7FF6A2123C1C (void* -> Fallout4.exe+1CA3C1C xor edi, edi | IOManager::LoadQueuedPriority(IO_TASK_PRIORITY)_1CA3C1C)
  289. [RSP+290] 0x1 (size_t) [1]
  290. [RSP+298] 0x7FF600000000 (size_t) [140694538682368]
  291. [RSP+2A0] 0x29C7A0F0480 (QueuedPlayer*)
  292. [RSP+2A8] 0x30D40 (size_t) [200000]
  293. [RSP+2B0] 0x40226813 (size_t) [1075996691]
  294. [RSP+2B8] 0x0 (size_t) [0]
  295. [RSP+2C0] 0x29C71D2D600 (TESObjectCELL*)
  296. File: "Boston Devious Helper.esp"
  297. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  298. Flags: 0x0004000B
  299. EditorID: "PrewarPlayerHouse01"
  300. FormID: 0x000A801E
  301. FormType: kCELL (63)
  302. File: "Boston Devious Helper.esp"
  303. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  304. Flags: 0x0004000B
  305. EditorID: "PrewarPlayerHouse01"
  306. FormID: 0x000A801E
  307. FormType: kCELL (63)
  308. [RSP+2C8] 0x29C53F03040 (PlayerCharacter*)
  309. Flags: 0x00400408
  310. FormID: 0x00000014
  311. FormType: kACHR (65)
  312. Object Reference:
  313. File: "Fallout4.esm"
  314. Flags: 0x00040009
  315. FormID: 0x00000007
  316. FormType: kNPC_ (45)
  317. Flags: 0x00400408
  318. FormID: 0x00000014
  319. FormType: kACHR (65)
  320. [RSP+2D0] 0xE6123AF974 (void*)
  321. [RSP+2D8] 0xE6123AF974 (void*)
  322. [RSP+2E0] 0x0 (size_t) [0]
  323. [RSP+2E8] 0x7FF6A133CA24 (void* -> Fallout4.exe+0EBCA24 movss xmm8, dword ptr [rsi+0x08] | PlayerCharacter::PositionPlayer(NiPoint3&,NiPoint3&,TESObjectCELL*,bool)_EBCA24)
  324. [RSP+2F0] 0x1 (size_t) [1]
  325. [RSP+2F8] 0xE6123AF700 (void*)
  326. [RSP+300] 0x29C71D2D601 (void*)
  327. [RSP+308] 0x29C53F03040 (PlayerCharacter*)
  328. Flags: 0x00400408
  329. FormID: 0x00000014
  330. FormType: kACHR (65)
  331. Object Reference:
  332. File: "Fallout4.esm"
  333. Flags: 0x00040009
  334. FormID: 0x00000007
  335. FormType: kNPC_ (45)
  336. Flags: 0x00400408
  337. FormID: 0x00000014
  338. FormType: kACHR (65)
  339. [RSP+310] 0x29C77732DA0 (void*)
  340. [RSP+318] 0x7FFFD21F2CDF (void* -> usvfs_x64.dll+0092CDF mov rax, rbx)
  341. [RSP+320] 0x0 (size_t) [0]
  342. [RSP+328] 0x7FF84019497E (void* -> KERNELBASE.dll+003497E nop [rax+rax*1], eax)
  343. [RSP+330] 0x47B165F9C79CD76E (size_t) [5166022371040876398]
  344. [RSP+338] 0x45F5D000 (size_t) [1173737472]
  345. [RSP+340] 0x29C7770F5E0 (void*)
  346. [RSP+348] 0x7FF8400200A1 (void*)
  347. [RSP+350] 0xFFFFFFFF00000000 (size_t) [uint: 18446744069414584320 int: -4294967296]
  348. [RSP+358] 0x29C77738000 (void*)
  349. [RSP+360] 0x48 (size_t) [72]
  350. [RSP+368] 0x7FFF00000001 (size_t) [140733193388033]
  351. [RSP+370] 0x0 (size_t) [0]
  352. [RSP+378] 0x0 (size_t) [0]
  353. [RSP+380] 0x0 (size_t) [0]
  354. [RSP+388] 0x0 (size_t) [0]
  355. [RSP+390] 0x0 (size_t) [0]
  356. [RSP+398] 0x0 (size_t) [0]
  357. [RSP+3A0] 0x47B165F9C79CD76E (size_t) [5166022371040876398]
  358. [RSP+3A8] 0x3F1163F545F98000 (size_t) [4544523404085657600]
  359. [RSP+3B0] 0xBF52B51A (size_t) [3209868570]
  360. [RSP+3B8] 0x29C78766D00 (void*)
  361. [RSP+3C0] 0x29C78766D00 (void*)
  362. [RSP+3C8] 0x7FFFF70DB53E (void* -> Buffout4.dll+00FB53E cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
  363. [RSP+3D0] 0x29B854F6900 (BSD3DResourceCreator*)
  364. [RSP+3D8] 0x29C777BBE70 (TESObjectLAND*)
  365. File: "Fallout4.esm"
  366. Flags: 0x00040009
  367. FormID: 0x000A805F
  368. FormType: kLAND (75)
  369. [RSP+3E0] 0x0 (size_t) [0]
  370. [RSP+3E8] 0x29C777BBE70 (TESObjectLAND*)
  371. File: "Fallout4.esm"
  372. Flags: 0x00040009
  373. FormID: 0x000A805F
  374. FormType: kLAND (75)
  375. [RSP+3F0] 0x29C777BBE70 (TESObjectLAND*)
  376. File: "Fallout4.esm"
  377. Flags: 0x00040009
  378. FormID: 0x000A805F
  379. FormType: kLAND (75)
  380. [RSP+3F8] 0x7FFFF70DC673 (void* -> Buffout4.dll+00FC673 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
  381. [RSP+400] 0x29C777BBE70 (TESObjectLAND*)
  382. File: "Fallout4.esm"
  383. Flags: 0x00040009
  384. FormID: 0x000A805F
  385. FormType: kLAND (75)
  386. [RSP+408] 0x7FFFF72C5500 (void* -> Buffout4.dll+02E5500 add [rax], al | ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
  387. [RSP+410] 0x7FF6A5FE7580 (void* -> Fallout4.exe+5B67580 jo 0x00007FF6A5FE7514 | aDiveBombChance_5B67580)
  388. [RSP+418] 0x3F (size_t) [63]
  389. [RSP+420] 0x3F (size_t) [63]
  390. [RSP+428] 0x7FFFF70DB53E (void* -> Buffout4.dll+00FB53E cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
  391. [RSP+430] 0x29C777BBE70 (TESObjectLAND*)
  392. File: "Fallout4.esm"
  393. Flags: 0x00040009
  394. FormID: 0x000A805F
  395. FormType: kLAND (75)
  396. [RSP+438] 0x1 (size_t) [1]
  397. [RSP+440] 0x7FF6A5FE7580 (void* -> Fallout4.exe+5B67580 jo 0x00007FF6A5FE7514 | aDiveBombChance_5B67580)
  398. [RSP+448] 0x29C77732BB0 (void*)
  399. [RSP+450] 0x29C777C2B60 (BGSObjectInstanceExtra*)
  400. [RSP+458] 0x7FF6A04A44E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3)
  401. [RSP+460] 0x29C777C2B60 (BGSObjectInstanceExtra*)
  402. [RSP+468] 0x7FFFF72C5500 (void* -> Buffout4.dll+02E5500 add [rax], al | ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
  403. [RSP+470] 0x7FF6A5FE7580 (void* -> Fallout4.exe+5B67580 jo 0x00007FF6A5FE7514 | aDiveBombChance_5B67580)
  404. [RSP+478] 0x29C768FC0A0 (void*)
  405. [RSP+480] 0x29C53FBEB08 (void*)
  406. [RSP+488] 0x7FF6A2126D5D (void* -> Fallout4.exe+1CA6D5D xor r12d, r12d | BSTEventSource<BSTaskManagerWaitAction>::Notify(BSTaskManagerWaitAction&)_1CA6D5D)
  407. [RSP+490] 0x29C53FBEB00 (IOManager*)
  408. [RSP+498] 0xE6123AF968 (void*)
  409. [RSP+4A0] 0x29C67BAF700 (TESWorldSpace*)
  410. File: "Boston Devious Helper.esp"
  411. Modified by: Fallout4.esm -> Nuka Ride.esp -> Boston Devious Helper.esp
  412. Flags: 0x0008000B
  413. EditorID: "SanctuaryHillsWorld"
  414. FormID: 0x000A7FF4
  415. FormType: kWRLD (74)
  416. GetFullName: "Sanctuary Hills"
  417. [RSP+4A8] 0x7FF8401C7F9D (void* -> KERNELBASE.dll+0067F9D nop [rax+rax*1], eax)
  418. [RSP+4B0] 0x7FF6A637E450 (void* -> Fallout4.exe+5EFE450 add [rax], al | aDiveBombChance_5EFE450)
  419. [RSP+4B8] 0x7FF8401C7F9D (void* -> KERNELBASE.dll+0067F9D nop [rax+rax*1], eax)
  420. [RSP+4C0] 0x0 (size_t) [0]
  421. [RSP+4C8] 0x0 (size_t) [0]
  422. [RSP+4D0] 0x0 (size_t) [0]
  423. [RSP+4D8] 0x0 (size_t) [0]
  424. [RSP+4E0] 0x0 (size_t) [0]
  425. [RSP+4E8] 0x0 (size_t) [0]
  426. [RSP+4F0] 0x0 (size_t) [0]
  427. [RSP+4F8] 0x0 (size_t) [0]
  428. [RSP+500] 0x0 (size_t) [0]
  429. [RSP+508] 0x0 (size_t) [0]
  430. [RSP+510] 0x0 (size_t) [0]
  431. [RSP+518] 0x0 (size_t) [0]
  432. [RSP+520] 0x0 (size_t) [0]
  433. [RSP+528] 0x0 (size_t) [0]
  434. [RSP+530] 0x0 (size_t) [0]
  435. [RSP+538] 0x29C53F03040 (PlayerCharacter*)
  436. Flags: 0x00400408
  437. FormID: 0x00000014
  438. FormType: kACHR (65)
  439. Object Reference:
  440. File: "Fallout4.esm"
  441. Flags: 0x00040009
  442. FormID: 0x00000007
  443. FormType: kNPC_ (45)
  444. Flags: 0x00400408
  445. FormID: 0x00000014
  446. FormType: kACHR (65)
  447. [RSP+540] 0x7FF6A5D50848 (void* -> Fallout4.exe+58D0848 add [rax], al | aDiveBombChance_58D0848)
  448. [RSP+548] 0x29C71D2D600 (TESObjectCELL*)
  449. File: "Boston Devious Helper.esp"
  450. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  451. Flags: 0x0004000B
  452. EditorID: "PrewarPlayerHouse01"
  453. FormID: 0x000A801E
  454. FormType: kCELL (63)
  455. File: "Boston Devious Helper.esp"
  456. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  457. Flags: 0x0004000B
  458. EditorID: "PrewarPlayerHouse01"
  459. FormID: 0x000A801E
  460. FormType: kCELL (63)
  461. [RSP+550] 0x29C67BAF700 (TESWorldSpace*)
  462. File: "Boston Devious Helper.esp"
  463. Modified by: Fallout4.esm -> Nuka Ride.esp -> Boston Devious Helper.esp
  464. Flags: 0x0008000B
  465. EditorID: "SanctuaryHillsWorld"
  466. FormID: 0x000A7FF4
  467. FormType: kWRLD (74)
  468. GetFullName: "Sanctuary Hills"
  469. [RSP+558] 0x0 (size_t) [0]
  470. [RSP+560] 0x29C53F03040 (PlayerCharacter*)
  471. Flags: 0x00400408
  472. FormID: 0x00000014
  473. FormType: kACHR (65)
  474. Object Reference:
  475. File: "Fallout4.esm"
  476. Flags: 0x00040009
  477. FormID: 0x00000007
  478. FormType: kNPC_ (45)
  479. Flags: 0x00400408
  480. FormID: 0x00000014
  481. FormType: kACHR (65)
  482. [RSP+568] 0x0 (size_t) [0]
  483. [RSP+570] 0xE6123AF968 (void*)
  484. [RSP+578] 0x7FF6A133D2C9 (void* -> Fallout4.exe+0EBD2C9 mov rdi, [rsp+0x68] | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD2C9)
  485. [RSP+580] 0x29C71D2D600 (TESObjectCELL*)
  486. File: "Boston Devious Helper.esp"
  487. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  488. Flags: 0x0004000B
  489. EditorID: "PrewarPlayerHouse01"
  490. FormID: 0x000A801E
  491. FormType: kCELL (63)
  492. File: "Boston Devious Helper.esp"
  493. Modified by: Fallout4.esm -> Boston Devious Helper.esp
  494. Flags: 0x0004000B
  495. EditorID: "PrewarPlayerHouse01"
  496. FormID: 0x000A801E
  497. FormType: kCELL (63)
  498. [RSP+588] 0x100 (size_t) [256]
  499. [RSP+590] 0xE6123AF968 (void*)
  500. [RSP+598] 0x29C67BAF700 (TESWorldSpace*)
  501. File: "Boston Devious Helper.esp"
  502. Modified by: Fallout4.esm -> Nuka Ride.esp -> Boston Devious Helper.esp
  503. Flags: 0x0008000B
  504. EditorID: "SanctuaryHillsWorld"
  505. FormID: 0x000A7FF4
  506. FormType: kWRLD (74)
  507. GetFullName: "Sanctuary Hills"
  508. [RSP+5A0] 0x29C53F03001 (void*)
  509. [RSP+5A8] 0x7FF6A0C7A7ED (void* -> Fallout4.exe+07FA7ED mov byte ptr [rsi+0xD0], 0x01 | BGSStoryTeller::RunStartUpQuests(void)_7FA7ED)
  510. [RSP+5B0] 0x0 (size_t) [0]
  511. [RSP+5B8] 0xFFFFFFFF (size_t) [4294967295]
  512. [RSP+5C0] 0x29C53F035B8 (void*)
  513. [RSP+5C8] 0x0 (size_t) [0]
  514. [RSP+5D0] 0xE6123AF9F0 (void*)
  515. [RSP+5D8] 0x7FF6A131B80F (void* -> Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F)
  516. [RSP+5E0] 0x0 (size_t) [0]
  517. [RSP+5E8] 0x0 (size_t) [0]
  518. [RSP+5F0] 0x29C53F03040 (PlayerCharacter*)
  519. Flags: 0x00400408
  520. FormID: 0x00000014
  521. FormType: kACHR (65)
  522. Object Reference:
  523. File: "Fallout4.esm"
  524. Flags: 0x00040009
  525. FormID: 0x00000007
  526. FormType: kNPC_ (45)
  527. Flags: 0x00400408
  528. FormID: 0x00000014
  529. FormType: kACHR (65)
  530. [RSP+5F8] 0x1 (size_t) [1]
  531. [RSP+600] 0x1 (size_t) [1]
  532. [RSP+608] 0x7FF6A1F9093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F)
  533. [RSP+610] 0x29BC9980001 (void*)
  534. [RSP+618] 0x0 (size_t) [0]
  535. [RSP+620] 0x29C6AB29E40 (BGSLocation*)
  536. File: "Nuka Ride.esp"
  537. Modified by: Fallout4.esm -> Nuka Ride.esp
  538. Flags: 0x00000009
  539. FormID: 0x000A7D39
  540. FormType: kLCTN (107)
  541. GetFullName: "Sanctuary Hills"
  542. [RSP+628] 0x7FFFF70DC673 (void* -> Buffout4.dll+00FC673 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
  543. [RSP+630] 0x7FF6A5E56ED0 (void* -> Fallout4.exe+59D6ED0 add [rax], al | aDiveBombChance_59D6ED0)
  544. [RSP+638] 0x7FF6A0891443 (void* -> Fallout4.exe+0411443 mov rax, rbx | TESObjectREFR::GetHandle(void)_411443)
  545. [RSP+640] 0x29C67BAF700 (TESWorldSpace*)
  546. File: "Boston Devious Helper.esp"
  547. Modified by: Fallout4.esm -> Nuka Ride.esp -> Boston Devious Helper.esp
  548. Flags: 0x0008000B
  549. EditorID: "SanctuaryHillsWorld"
  550. FormID: 0x000A7FF4
  551. FormType: kWRLD (74)
  552. GetFullName: "Sanctuary Hills"
  553. [RSP+648] 0x0 (size_t) [0]
  554. [RSP+650] 0x0 (size_t) [0]
  555. [RSP+658] 0x47B165F9C79CD76E (size_t) [5166022371040876398]
  556. [RSP+660] 0x45F58000 (size_t) [1173716992]
  557. [RSP+668] 0x4022681300000000 (size_t) [4621370598449217536]
  558. [RSP+670] 0x0 (size_t) [0]
  559. [RSP+678] 0x0 (size_t) [0]
  560. [RSP+680] 0x0 (size_t) [0]
  561. [RSP+688] 0x20F50A (size_t) [2159882]
  562. [RSP+690] 0x10100000000 (size_t) [1103806595072]
  563. [RSP+698] 0x7FF6A0916401 (void* -> Fallout4.exe+0496401 cmp [rcx+0x10], edx | TESWorldSpace::GetLocationForWorldCoord(NiPoint3&)_496401)
  564. [RSP+6A0] 0x1 (size_t) [1]
  565. [RSP+6A8] 0x29C700F4680 (TESObjectREFR*)
  566. Object Reference:
  567. File: "Fallout4.esm"
  568. Flags: 0x00008009
  569. FormID: 0x00062B64
  570. FormType: kSTAT (36)
  571. File: "Nuka Ride.esp"
  572. Flags: 0x00018408
  573. FormID: 0x161C440E
  574. FormType: kREFR (64)
  575. [RSP+6B0] 0x7FF6A5E56ED0 (void* -> Fallout4.exe+59D6ED0 add [rax], al | aDiveBombChance_59D6ED0)
  576. [RSP+6B8] 0x7FF600000000 (size_t) [140694538682368]
  577. [RSP+6C0] 0x0 (size_t) [0]
  578. [RSP+6C8] 0x7FF6A08640F5 (void* -> Fallout4.exe+03E40F5 test rdi, rdi | `anonymous_namespace'::QueuedCellAttachManager::UnqueueAttach(TESObjectREFR&)_3E40F5)
  579. [RSP+6D0] 0x29C0021C594 (void*)
  580. [RSP+6D8] 0x7F0000000000 (size_t) [139637976727552]
  581. [RSP+6E0] 0x29C29D937BB (void*)
  582. [RSP+6E8] 0x7FF6A0835A5B (void* -> Fallout4.exe+03B5A5B test al, al | TESObjectCELL::CheckRefWants3D(TESObjectCELL*,TESObjectREFR*)_3B5A5B)
  583. [RSP+6F0] 0x29C700F4680 (TESObjectREFR*)
  584. Object Reference:
  585. File: "Fallout4.esm"
  586. Flags: 0x00008009
  587. FormID: 0x00062B64
  588. FormType: kSTAT (36)
  589. File: "Nuka Ride.esp"
  590. Flags: 0x00018408
  591. FormID: 0x161C440E
  592. FormType: kREFR (64)
  593. [RSP+6F8] 0x29C77796A00 (TESObjectCELL*)
  594. Flags: 0x00002008
  595. EditorID: "Wilderness"
  596. FormID: 0xFF000CDB
  597. FormType: kCELL (63)
  598. Flags: 0x00002008
  599. EditorID: "Wilderness"
  600. FormID: 0xFF000CDB
  601. FormType: kCELL (63)
  602. [RSP+700] 0x29C70119150 (void*)
  603. [RSP+708] 0x7FF6A04C36DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE)
  604. [RSP+710] 0x29C70119170 (void*)
  605. [RSP+718] 0x7FF6A085FEF5 (void* -> Fallout4.exe+03DFEF5 mov rax, [r15+0xB8] | TESObjectCELL::AddReference(TESObjectREFR*,bool)_3DFEF5)
  606. [RSP+720] 0x0 (size_t) [0]
  607. [RSP+728] 0x2 (size_t) [2]
  608. [RSP+730] 0x29C6F788400 (TESWorldSpace*)
  609. File: "Nuka Ride.esp"
  610. Flags: 0x0008000A
  611. EditorID: "NukaOceanBOS"
  612. FormID: 0x161C26E4
  613. FormType: kWRLD (74)
  614. GetFullName: "Nuka Ocean"
  615. [RSP+738] 0x7FF6A0513A1B (void* -> Fallout4.exe+0093A1B test rax, rax | ExtraDataList::GetPrimitive(void)_93A1B)
  616. [RSP+740] 0x29C700F4680 (TESObjectREFR*)
  617. Object Reference:
  618. File: "Fallout4.esm"
  619. Flags: 0x00008009
  620. FormID: 0x00062B64
  621. FormType: kSTAT (36)
  622. File: "Nuka Ride.esp"
  623. Flags: 0x00018408
  624. FormID: 0x161C440E
  625. FormType: kREFR (64)
  626. [RSP+748] 0x0 (size_t) [0]
  627. [RSP+750] 0x43C94CC2 (size_t) [1137265858]
  628. [RSP+758] 0x0 (size_t) [0]
  629. [RSP+760] 0x29C6F788400 (TESWorldSpace*)
  630. File: "Nuka Ride.esp"
  631. Flags: 0x0008000A
  632. EditorID: "NukaOceanBOS"
  633. FormID: 0x161C26E4
  634. FormType: kWRLD (74)
  635. GetFullName: "Nuka Ocean"
  636. [RSP+768] 0x7FF6A07F4FF4 (void* -> Fallout4.exe+0374FF4 mulss xmm6, xmm0 | BGSLargeRefData::IsLargeRef(TESObjectREFR*)_374FF4)
  637. [RSP+770] 0x29C700F4680 (TESObjectREFR*)
  638. Object Reference:
  639. File: "Fallout4.esm"
  640. Flags: 0x00008009
  641. FormID: 0x00062B64
  642. FormType: kSTAT (36)
  643. File: "Nuka Ride.esp"
  644. Flags: 0x00018408
  645. FormID: 0x161C440E
  646. FormType: kREFR (64)
  647. [RSP+778] 0x7FF6A115CEFE (void* -> Fallout4.exe+0CDCEFE test al, al | BGSSaveLoadGame::ShouldAddChanges(TESForm*,bool)_CDCEFE)
  648. [RSP+780] 0x1 (size_t) [1]
  649. [RSP+788] 0x0 (size_t) [0]
  650. [RSP+790] 0x0 (size_t) [0]
  651. [RSP+798] 0x7FFFF70DC64E (void* -> Buffout4.dll+00FC64E mov r8, rbx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
  652. [RSP+7A0] 0x29C6F788400 (TESWorldSpace*)
  653. File: "Nuka Ride.esp"
  654. Flags: 0x0008000A
  655. EditorID: "NukaOceanBOS"
  656. FormID: 0x161C26E4
  657. FormType: kWRLD (74)
  658. GetFullName: "Nuka Ocean"
  659. [RSP+7A8] 0x7FF6A0916721 (void* -> Fallout4.exe+0496721 test r15b, r15b | TESWorldSpace::AddToSky(TESObjectREFR*)_496721)
  660. [RSP+7B0] 0x29C700F4680 (TESObjectREFR*)
  661. Object Reference:
  662. File: "Fallout4.esm"
  663. Flags: 0x00008009
  664. FormID: 0x00062B64
  665. FormType: kSTAT (36)
  666. File: "Nuka Ride.esp"
  667. Flags: 0x00018408
  668. FormID: 0x161C440E
  669. FormType: kREFR (64)
  670. [RSP+7B8] 0x29C700F4680 (TESObjectREFR*)
  671. Object Reference:
  672. File: "Fallout4.esm"
  673. Flags: 0x00008009
  674. FormID: 0x00062B64
  675. FormType: kSTAT (36)
  676. File: "Nuka Ride.esp"
  677. Flags: 0x00018408
  678. FormID: 0x161C440E
  679. FormType: kREFR (64)
  680. [RSP+7C0] 0x0 (size_t) [0]
  681. [RSP+7C8] 0x7FF6A1F914CA (void* -> Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA)
  682. [RSP+7D0] 0xE6123AFB50 (void*)
  683. [RSP+7D8] 0xFFFFFFFF (size_t) [4294967295]
  684. [RSP+7E0] 0x0 (size_t) [0]
  685. [RSP+7E8] 0xE6123AFB59 (void*)
  686. [RSP+7F0] 0x29C6534A130 (void*)
  687. [RSP+7F8] 0x7FF6A083A392 (void* -> Fallout4.exe+03BA392 mov r13, [rsp+0x88] | TESObjectCELL::AssignPersistentRefsToCell(TESObjectCELL*)_3BA392)
  688. [RSP+800] 0x29C700FE900 (TESObjectCELL*)
  689. File: "Nuka Ride.esp"
  690. Flags: 0x00040409
  691. EditorID: "Wilderness"
  692. FormID: 0x161C43C3
  693. FormType: kCELL (63)
  694. File: "Nuka Ride.esp"
  695. Flags: 0x00040409
  696. EditorID: "Wilderness"
  697. FormID: 0x161C43C3
  698. FormType: kCELL (63)
  699. [RSP+808] 0x29C700FE900 (TESObjectCELL*)
  700. File: "Nuka Ride.esp"
  701. Flags: 0x00040409
  702. EditorID: "Wilderness"
  703. FormID: 0x161C43C3
  704. FormType: kCELL (63)
  705. File: "Nuka Ride.esp"
  706. Flags: 0x00040409
  707. EditorID: "Wilderness"
  708. FormID: 0x161C43C3
  709. FormType: kCELL (63)
  710. [RSP+810] 0x27D (size_t) [637]
  711. [RSP+818] 0x7FF6A6068088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088)
  712. [RSP+820] 0x7FF6A30C96C8 (void* -> Fallout4.exe+2C496C8 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C496C8)
  713. [RSP+828] 0xE6123AFB50 (void*)
  714. [RSP+830] 0x7FF6A30C9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF6A30C9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
  715. [RSP+838] 0xE6123AFB50 (void*)
  716. [RSP+840] 0x0 (size_t) [0]
  717. [RSP+848] 0x0 (size_t) [0]
  718. [RSP+850] 0x0 (size_t) [0]
  719. [RSP+858] 0x0 (size_t) [0]
  720. [RSP+860] 0x0 (size_t) [0]
  721. [RSP+868] 0x0 (size_t) [0]
  722. [RSP+870] 0x7FF6A6068084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
  723. [RSP+878] 0x7FF6A6068080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080)
  724. [RSP+880] 0x7FF6A6068088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088)
  725. [RSP+888] 0x1 (size_t) [1]
  726. [RSP+890] 0x29B84BAFE40 (void*)
  727. [RSP+898] 0xE60FD2FC70 (void*)
  728. [RSP+8A0] 0x0 (size_t) [0]
  729. [RSP+8A8] 0x7FF6A11C0D85 (void* -> Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85)
  730. [RSP+8B0] 0x0 (size_t) [0]
  731. [RSP+8B8] 0x29C700FE900 (TESObjectCELL*)
  732. File: "Nuka Ride.esp"
  733. Flags: 0x00040409
  734. EditorID: "Wilderness"
  735. FormID: 0x161C43C3
  736. FormType: kCELL (63)
  737. File: "Nuka Ride.esp"
  738. Flags: 0x00040409
  739. EditorID: "Wilderness"
  740. FormID: 0x161C43C3
  741. FormType: kCELL (63)
  742. [RSP+8C0] 0x7FF6A6068000 (void* -> Fallout4.exe+5BE8000 enter 0x68AB, 0x85 | aDiveBombChance_5BE8000)
  743. [RSP+8C8] 0x7FF840194901 (void* -> KERNELBASE.dll+0034901 add byte ptr [rax], 0x00)
  744. [RSP+8D0] 0x7FF6A6069610 (void* -> Fallout4.exe+5BE9610 | aDiveBombChance_5BE9610)
  745. [RSP+8D8] 0x7FF6A1FD0F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
  746. [RSP+8E0] 0x29C71B59D00 (void*)
  747. [RSP+8E8] 0x7FF6A6069610 (void* -> Fallout4.exe+5BE9610 | aDiveBombChance_5BE9610)
  748. [RSP+8F0] 0x7FF600000000 (size_t) [140694538682368]
  749. [RSP+8F8] 0x7FF8401C7F9D (void* -> KERNELBASE.dll+0067F9D nop [rax+rax*1], eax)
  750. [RSP+900] 0x0 (size_t) [0]
  751. [RSP+908] 0x0 (size_t) [0]
  752. [RSP+910] 0x7FF6A607D640 (void* -> Fallout4.exe+5BFD640 add al, cl | aDiveBombChance_5BFD640)
  753. [RSP+918] 0x0 (size_t) [0]
  754. [RSP+920] 0x7FF6A60695C0 (BSJobs::JobThread*)
  755. [RSP+928] 0x7FF6A1FD1432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432)
  756. [RSP+930] 0x0 (size_t) [0]
  757. [RSP+938] 0x7FF6A60695C0 (BSJobs::JobThread*)
  758. [RSP+940] 0x0 (size_t) [0]
  759. [RSP+948] 0xE6123AFCB0 (char*) "hP"
  760. [RSP+950] 0x0 (size_t) [0]
  761. [RSP+958] 0x0 (size_t) [0]
  762. [RSP+960] 0x0 (size_t) [0]
  763. [RSP+968] 0x7FF6A1FD3F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67)
  764. [RSP+970] 0x7FF6A60695C0 (BSJobs::JobThread*)
  765. [RSP+978] 0x0 (size_t) [0]
  766. [RSP+980] 0x0 (size_t) [0]
  767. [RSP+988] 0x0 (size_t) [0]
  768. [RSP+990] 0x7FF6A60695C0 (BSJobs::JobThread*)
  769. [RSP+998] 0x7FF6A1F9CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF6A5FDBD38] | BSThread::CallThreadProc(void)_1B1CFED)
  770. [RSP+9A0] 0x5068 (size_t) [20584]
  771. [RSP+9A8] 0xE6123AFCD0 (void*)
  772. [RSP+9B0] 0x29B84B8BC90 (void*)
  773. [RSP+9B8] 0x0 (size_t) [0]
  774. [RSP+9C0] 0x7FF6A60695C0 (BSJobs::JobThread*)
  775. [RSP+9C8] 0x0 (size_t) [0]
  776. [RSP+9D0] 0x0 (size_t) [0]
  777. [RSP+9D8] 0x7FF841FE257D (void* -> KERNEL32.DLL+001257D mov ecx, eax)
  778. [RSP+9E0] 0x0 (size_t) [0]
  779. [RSP+9E8] 0x0 (size_t) [0]
  780. [RSP+9F0] 0x0 (size_t) [0]
  781. [RSP+9F8] 0x0 (size_t) [0]
  782. [RSP+A00] 0x0 (size_t) [0]
  783. [RSP+A08] 0x7FF842BEAA58 (void* -> ntdll.dll+005AA58 jmp 0x00007FF842BEAA79)
  784. [RSP+A10] 0x0 (size_t) [0]
  785. [RSP+A18] 0x0 (size_t) [0]
  786. [RSP+A20] 0x0 (size_t) [0]
  787. [RSP+A28] 0x0 (size_t) [0]
  788. [RSP+A30] 0x0 (size_t) [0]
  789. [RSP+A38] 0x0 (size_t) [0]
  790. [RSP+A40] 0x784074BB00000000 (size_t) [8665054029568540672]
  791. [RSP+A48] 0x0 (size_t) [0]
  792. [RSP+A50] 0x4F0FFFFFB30 (size_t) [5433133628208]
  793. [RSP+A58] 0x7FF8402BCD70 (void* -> KERNELBASE.dll+015CD70 mov [rsp+0x10], rbx)
  794. [RSP+A60] 0xE6123AE440 (void*)
  795. [RSP+A68] 0xFFF070D773960 (size_t) [4502530406431072]
  796. [RSP+A70] 0x7FF8386BB9CB (void* -> CoreUIComponents.dll+032B9CB add [rcx], ah)
  797. [RSP+A78] 0xE6123AE440 (void*)
  798. [RSP+A80] 0x0 (size_t) [0]
  799. [RSP+A88] 0x0 (size_t) [0]
  800. [RSP+A90] 0x0 (size_t) [0]
  801. [RSP+A98] 0x0 (size_t) [0]
  802. [RSP+AA0] 0x0 (size_t) [0]
  803. [RSP+AA8] 0x0 (size_t) [0]
  804. [RSP+AB0] 0x0 (size_t) [0]
  805. [RSP+AB8] 0x0 (size_t) [0]
  806. [RSP+AC0] 0x0 (size_t) [0]
  807. [RSP+AC8] 0x0 (size_t) [0]
  808. [RSP+AD0] 0x0 (size_t) [0]
  809. [RSP+AD8] 0x0 (size_t) [0]
  810. [RSP+AE0] 0x0 (size_t) [0]
  811. [RSP+AE8] 0x0 (size_t) [0]
  812. [RSP+AF0] 0x0 (size_t) [0]
  813. [RSP+AF8] 0x0 (size_t) [0]
  814. [RSP+B00] 0x0 (size_t) [0]
  815. [RSP+B08] 0x0 (size_t) [0]
  816. [RSP+B10] 0x0 (size_t) [0]
  817. [RSP+B18] 0x0 (size_t) [0]
  818. [RSP+B20] 0x0 (size_t) [0]
  819. [RSP+B28] 0x0 (size_t) [0]
  820. [RSP+B30] 0x0 (size_t) [0]
  821. [RSP+B38] 0x0 (size_t) [0]
  822. [RSP+B40] 0x0 (size_t) [0]
  823. [RSP+B48] 0x0 (size_t) [0]
  824. [RSP+B50] 0x0 (size_t) [0]
  825. [RSP+B58] 0x0 (size_t) [0]
  826. [RSP+B60] 0x0 (size_t) [0]
  827. [RSP+B68] 0x0 (size_t) [0]
  828. [RSP+B70] 0x0 (size_t) [0]
  829. [RSP+B78] 0x0 (size_t) [0]
  830. [RSP+B80] 0x0 (size_t) [0]
  831. [RSP+B88] 0x0 (size_t) [0]
  832. [RSP+B90] 0x0 (size_t) [0]
  833. [RSP+B98] 0x0 (size_t) [0]
  834. [RSP+BA0] 0x0 (size_t) [0]
  835. [RSP+BA8] 0x0 (size_t) [0]
  836. [RSP+BB0] 0x0 (size_t) [0]
  837. [RSP+BB8] 0x0 (size_t) [0]
  838. [RSP+BC0] 0x0 (size_t) [0]
  839. [RSP+BC8] 0x0 (size_t) [0]
  840. [RSP+BD0] 0x0 (size_t) [0]
  841. [RSP+BD8] 0x0 (size_t) [0]
  842. [RSP+BE0] 0x0 (size_t) [0]
  843. [RSP+BE8] 0x0 (size_t) [0]
  844. [RSP+BF0] 0x0 (size_t) [0]
  845. [RSP+BF8] 0x0 (size_t) [0]
  846. [RSP+C00] 0x0 (size_t) [0]
  847. [RSP+C08] 0x0 (size_t) [0]
  848. [RSP+C10] 0x0 (size_t) [0]
  849. [RSP+C18] 0x0 (size_t) [0]
  850. [RSP+C20] 0x0 (size_t) [0]
  851. [RSP+C28] 0x0 (size_t) [0]
  852. [RSP+C30] 0x0 (size_t) [0]
  853. [RSP+C38] 0x0 (size_t) [0]
  854. [RSP+C40] 0x0 (size_t) [0]
  855. [RSP+C48] 0x0 (size_t) [0]
  856. [RSP+C50] 0x0 (size_t) [0]
  857. [RSP+C58] 0x0 (size_t) [0]
  858. [RSP+C60] 0x0 (size_t) [0]
  859. [RSP+C68] 0x0 (size_t) [0]
  860. [RSP+C70] 0x0 (size_t) [0]
  861. [RSP+C78] 0x0 (size_t) [0]
  862. [RSP+C80] 0x0 (size_t) [0]
  863. [RSP+C88] 0x0 (size_t) [0]
  864. [RSP+C90] 0x0 (size_t) [0]
  865. [RSP+C98] 0x0 (size_t) [0]
  866. [RSP+CA0] 0x0 (size_t) [0]
  867. [RSP+CA8] 0x0 (size_t) [0]
  868. [RSP+CB0] 0x0 (size_t) [0]
  869. [RSP+CB8] 0x0 (size_t) [0]
  870. [RSP+CC0] 0x0 (size_t) [0]
  871. [RSP+CC8] 0x0 (size_t) [0]
  872. [RSP+CD0] 0x0 (size_t) [0]
  873. [RSP+CD8] 0x0 (size_t) [0]
  874. [RSP+CE0] 0x0 (size_t) [0]
  875. [RSP+CE8] 0x0 (size_t) [0]
  876.  
  877. MODULES:
  878. XINPUT1_3.dll 0x000000400000
  879. steam_api64.dll 0x00005FAE0000
  880. X3DAudio1_7.dll 0x00005FD20000
  881. d3d11.dll 0x000180000000
  882. BakaScrapHeap.dll 0x029B80010000
  883. LL_fourPlay_1_10_163.dll 0x029B83190000
  884. NSI.dll 0x029BB2A30000
  885. imagehlp.dll 0x029BEBFD0000
  886. CRYPT32.dll 0x029BFA110000
  887. Fallout4.exe 0x7FF6A0480000
  888. cudart64_75.dll 0x7FF807460000
  889. iertutil.dll 0x7FF813A10000
  890. urlmon.dll 0x7FF813CD0000
  891. ncryptsslp.dll 0x7FF814750000
  892. webio.dll 0x7FF8152B0000
  893. MessageBus.dll 0x7FF8153A0000
  894. Windows.UI.dll 0x7FF8172C0000
  895. srvcli.dll 0x7FF81A900000
  896. ondemandconnroutehelper.dll 0x7FF81A970000
  897. inputhost.dll 0x7FF81CA60000
  898. flexRelease_x64.dll 0x7FF81D2B0000
  899. GFSDK_SSAO_D3D11.win64.dll 0x7FF81D8A0000
  900. MSVCP110.dll 0x7FF81DF20000
  901. WININET.dll 0x7FF8206F0000
  902. winmmbase.dll 0x7FF820C00000
  903. MSVCP140.dll 0x7FF820C30000
  904. VCRUNTIME140_1.dll 0x7FF820CC0000
  905. VCRUNTIME140.dll 0x7FF820CD0000
  906. ProductInfo.dll 0x7FF822A20000
  907. GFSDK_GodraysLib.x64.dll 0x7FF8252C0000
  908. flexExtRelease_x64.dll 0x7FF825380000
  909. tier0_s64.dll 0x7FF825440000
  910. bink2w64.dll 0x7FF825C40000
  911. msdmo.dll 0x7FF826630000
  912. textinputframework.dll 0x7FF826660000
  913. OneCoreCommonProxyStub.dll 0x7FF8267B0000
  914. AudioSes.dll 0x7FF826860000
  915. xinput1_4.dll 0x7FF827750000
  916. ASM.Plugin.AudioDevProps2.dll 0x7FF827930000
  917. WINSPOOL.DRV 0x7FF827F40000
  918. COMCTL32.dll 0x7FF827FF0000
  919. f4se_steam_loader.dll 0x7FF828D10000
  920. cbp.dll 0x7FF828D50000
  921. DINPUT8.dll 0x7FF828F30000
  922. AudioDevProps2.dll 0x7FF828F90000
  923. fastprox.dll 0x7FF829150000
  924. NvMessageBus.dll 0x7FF829580000
  925. nvapi64.dll 0x7FF8298E0000
  926. nvwgf2umx.dll 0x7FF829FB0000
  927. MMDevApi.dll 0x7FF82E080000
  928. amsi.dll 0x7FF82E330000
  929. wbemsvc.dll 0x7FF82E380000
  930. wbemcomn.dll 0x7FF82EA10000
  931. nvgpucomp64.dll 0x7FF832D70000
  932. drvstore.dll 0x7FF834F90000
  933. cryptnet.dll 0x7FF8350F0000
  934. nvldumdx.dll 0x7FF8357C0000
  935. OneCoreUAPCommonProxyStub.dll 0x7FF8358C0000
  936. MSIMG32.dll 0x7FF8365F0000
  937. wbemprox.dll 0x7FF8369A0000
  938. d3dx11_43.dll 0x7FF836E50000
  939. WINMM.dll 0x7FF837010000
  940. VERSION.dll 0x7FF837A50000
  941. rasadhlp.dll 0x7FF837A60000
  942. CoreUIComponents.dll 0x7FF838390000
  943. fwpuclnt.dll 0x7FF838900000
  944. avrt.dll 0x7FF838F50000
  945. directxdatabasehelper.dll 0x7FF839170000
  946. dhcpcsvc.DLL 0x7FF839A10000
  947. dhcpcsvc6.DLL 0x7FF839A30000
  948. WINHTTP.dll 0x7FF839B00000
  949. XINPUT9_1_0.dll 0x7FF83AD00000
  950. nvToolsExt64_1.dll 0x7FF83AD10000
  951. MSVCP140_ATOMIC_WAIT.dll 0x7FF83AD20000
  952. PropSys.dll 0x7FF83AD40000
  953. WindowsCodecs.dll 0x7FF83B160000
  954. D3DCOMPILER_47.dll 0x7FF83B310000
  955. d3d11.dll 0x7FF83BF70000
  956. dcomp.dll 0x7FF83C1D0000
  957. CoreMessaging.dll 0x7FF83C950000
  958. UxTheme.dll 0x7FF83CFE0000
  959. WINNSI.DLL 0x7FF83D0A0000
  960. dxcore.dll 0x7FF83D1A0000
  961. DbgHelp.dll 0x7FF83D1E0000
  962. dxgi.dll 0x7FF83D440000
  963. dwmapi.dll 0x7FF83D630000
  964. resourcepolicyclient.dll 0x7FF83D970000
  965. wintypes.dll 0x7FF83DCA0000
  966. windows.storage.dll 0x7FF83DDE0000
  967. HID.DLL 0x7FF83E6E0000
  968. netutils.dll 0x7FF83E930000
  969. IpHlpAPI.dll 0x7FF83E940000
  970. DNSAPI.dll 0x7FF83E9E0000
  971. UMPDC.dll 0x7FF83ED00000
  972. POWRPROF.dll 0x7FF83ED20000
  973. Secur32.dll 0x7FF83ED90000
  974. schannel.DLL 0x7FF83EE10000
  975. kernel.appcore.dll 0x7FF83EF30000
  976. rsaenh.dll 0x7FF83EF50000
  977. ntmarta.dll 0x7FF83EFF0000
  978. SSPICLI.DLL 0x7FF83F240000
  979. MSWSOCK.dll 0x7FF83F460000
  980. CRYPTBASE.DLL 0x7FF83F6D0000
  981. CRYPTSP.dll 0x7FF83F6E0000
  982. wldp.dll 0x7FF83F780000
  983. NTASN1.dll 0x7FF83F830000
  984. ncrypt.dll 0x7FF83F870000
  985. msasn1.dll 0x7FF83FB70000
  986. devobj.dll 0x7FF83FB90000
  987. CFGMGR32.dll 0x7FF83FBC0000
  988. DPAPI.DLL 0x7FF83FC30000
  989. profapi.dll 0x7FF83FE00000
  990. bcrypt.dll 0x7FF83FED0000
  991. wintrust.dll 0x7FF840070000
  992. bcryptPrimitives.dll 0x7FF8400E0000
  993. KERNELBASE.dll 0x7FF840160000
  994. msvcp_win.dll 0x7FF8405D0000
  995. ucrtbase.dll 0x7FF840670000
  996. gdi32full.dll 0x7FF840790000
  997. win32u.dll 0x7FF8408B0000
  998. GDI32.dll 0x7FF840990000
  999. sechost.dll 0x7FF8409C0000
  1000. msvcrt.dll 0x7FF840A70000
  1001. COMDLG32.dll 0x7FF840B20000
  1002. SHELL32.dll 0x7FF840C20000
  1003. WS2_32.dll 0x7FF841480000
  1004. SETUPAPI.dll 0x7FF841500000
  1005. SHLWAPI.dll 0x7FF841980000
  1006. ADVAPI32.dll 0x7FF8419E0000
  1007. ole32.dll 0x7FF841AA0000
  1008. shcore.dll 0x7FF841C40000
  1009. OLEAUT32.dll 0x7FF841D40000
  1010. USER32.dll 0x7FF841E20000
  1011. KERNEL32.DLL 0x7FF841FD0000
  1012. combase.dll 0x7FF8420B0000
  1013. IMM32.dll 0x7FF842560000
  1014. RPCRT4.dll 0x7FF8425A0000
  1015. PSAPI.DLL 0x7FF842880000
  1016. MSCTF.dll 0x7FF8428F0000
  1017. clbcatq.dll 0x7FF842AA0000
  1018. ntdll.dll 0x7FF842B90000
  1019. steamclient64.dll 0x7FFFC42D0000
  1020. NvCamera64.dll 0x7FFFC6180000
  1021. dxgi.dll 0x7FFFC70D0000
  1022. d3dcompiler_47_64.dll 0x7FFFC9C50000
  1023. d3dcompiler_46e.dll 0x7FFFCA060000
  1024. usvfs_x64.dll 0x7FFFD2160000
  1025. IPHLPAPI.DLL 0x7FFFD7FA0000
  1026. gameoverlayrenderer64.dll 0x7FFFDA2B0000
  1027. D3DCOMPILER_43.dll 0x7FFFDA450000
  1028. ResampleDmo.DLL 0x7FFFDC1C0000
  1029. DSOUND.DLL 0x7FFFDC280000
  1030. XAudio2_7.dll 0x7FFFF47D0000
  1031. ShadowBoostFO4.dll 0x7FFFF4AC0000
  1032. MODExplorer.dll 0x7FFFF4B90000
  1033. mcm.dll 0x7FFFF6E30000
  1034. f4ee.dll 0x7FFFF6ED0000
  1035. Buffout4.dll 0x7FFFF6FE0000
  1036. f4se_1_10_163.dll 0x7FFFF73D0000
  1037. nvspcap64.dll 0x7FFFF9080000
  1038. vstdlib_s64.dll 0x7FFFFD230000
  1039. F4z Ro D'oh.dll 0x7FFFFE910000
  1040. MSVCR110.dll 0x7FFFFE980000
  1041.  
  1042. F4SE PLUGINS:
  1043. BakaScrapHeap.dll v1.3
  1044. Buffout4.dll v1.31.1
  1045. cbp.dll
  1046. f4ee.dll
  1047. F4z Ro D'oh.dll v1.1.6.1030
  1048. LL_fourPlay_1_10_163.dll v46
  1049. mcm.dll
  1050. MODExplorer.dll
  1051. ShadowBoostFO4.dll
  1052.  
  1053. PLUGINS:
  1054. [00] Fallout4.esm
  1055. [01] DLCRobot.esm
  1056. [02] DLCworkshop01.esm
  1057. [03] DLCCoast.esm
  1058. [04] DLCworkshop02.esm
  1059. [05] DLCworkshop03.esm
  1060. [06] DLCNukaWorld.esm
  1061. [07] ArmorKeywords.esm
  1062. [08] TortureDevices.esm
  1063. [09] MaleBodies.esm
  1064. [0A] AAF.esm
  1065. [0B] behSlaveMarket.esm
  1066. [0C] Devious Devices.esm
  1067. [0D] SkimpyArmorKeywordResource.esm
  1068. [0E] TSEX.esm
  1069. [0F] LooksMenu.esp
  1070. [10] Vioxsis_Strap-Ons.esp
  1071. [11] LooksMenu Customization Compendium.esp
  1072. [12] ZaZOut4.esp
  1073. [13] AAF_GrayAnimations.esp
  1074. [14] Farelle_Animations.esp
  1075. [15] RealHandcuffs.esp
  1076. [16] Nuka Ride.esp
  1077. [17] FO4_AnimationsByLeito.esp
  1078. [18] Vadermania[AAF_anims].esp
  1079. [19] AAF_CreaturePack01.esp
  1080. [1A] AAF_CreaturePack02DLC.esp
  1081. [1B] AAF_Four-Play_Animations_Crazy6987.esp
  1082. [1C] Deathclaw_nude.esp
  1083. [1D] ErectionFix_SilverPerv.esp
  1084. [1E] UAP Moans.esp
  1085. [1F] AAF_SEU.esp
  1086. [20] Skip New Game Intro.esp
  1087. [21] Atomic Lust.esp
  1088. [22] Mutated Lust.esp
  1089. [23] SavageCabbage_Animations.esp
  1090. [24] rxl_bp70_animations.esp
  1091. [25] BraveAnims.esp
  1092. [26] RZSex.esp
  1093. [27] AAF_Violate.esp
  1094. [28] Prisoner Shackles.esp
  1095. [29] CRX.esp
  1096. [2A] Commonwealth Captives.esp
  1097. [2B] FP_FamilyPlanningEnhanced.esp
  1098. [2C] FPESuperMutantAddon.esp
  1099. [2D] FPEDogAddon.esp
  1100. [2E] FPAttributes.esp
  1101. [2F] FP_SexualHarassment.esp
  1102. [30] BoundInPublic.esp
  1103. [31] Animated_Fannies.esp
  1104. [32] Rogg DD Items Manager.esp
  1105. [33] le666piercings.esp
  1106. [34] dcc-bp-lol.esp
  1107. [35] HumanResources.esp
  1108. [36] Remington.esp
  1109. [37] Boston Devious Helper.esp
  1110. [38] MilkingHumanKindness.esp
  1111. [39] Hospitality.esp
  1112. [3A] KziitdAnimationPoses.esp
  1113. [3B] AnimatedTentacles.esp
  1114. [3C] AkaWaterWorld.esp
  1115. [3D] HHFootsteps.esp
  1116. [3E] HHFootsteps_extended.esp
  1117. [3F] Nuka Ride BYOP Patch.esp
  1118. [40] Nuka Ride High Heels Sound Patch.esp
  1119. [41] DifficultyXPScaling2.esp
  1120. [42] F4NV_44_Magnum.esp
  1121. [43] EnclaveX02.esp
  1122. [44] MiscHairstyle.esp
  1123. [45] Ciri.18B5F4.18B5F4.18B5F4.esp
  1124. [46] cute.231348.231348.esp
  1125. [47] Ellie.23134B.esp
  1126. [48] Ghost.231346.231346.esp
  1127. [49] Heather.18B5F3.18B5F3.18B5F3.esp
  1128. [4A] Jodelle.23134A.esp
  1129. [4B] Krisa.esp
  1130. [4C] Lima.225B6A.225B6A.225B6A.225B6A.esp
  1131. [4D] Lin.231349.231349.esp
  1132. [4E] Lora.18B5F7.esp
  1133. [4F] Triss.23134C.23134C.23134C.23134C.esp
  1134. [50] With.225B69.esp
  1135. [51] Yennefer.18B5F6.esp
  1136. [52] KSHairdos.esp
  1137. [53] Lexxa.225B67.225B67.225B67.225B67.esp
  1138. [54] Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp
  1139. [55] Lazmans_highheels_outfits.esp
  1140. [56] CBBE.esp
  1141. [57] skeletonfemaleplayerLMCC.esp
  1142. [58] ESPExplorerFO4.esp
  1143. [59] xy - Misty Outfit.esp
  1144. [5A] TSEX_Social.esp
  1145. [5B] The Eyes Of Beauty.esp
  1146. [5C] NAC-FH.esp
  1147. [5D] NAC-NW.esp
  1148. [5E] NAC.esp
  1149. [5F] RealisticLighting1.8.esp
  1150. [60] Grasslands - Healthy.esp
  1151. [61] Better Landscape Grass.esp
  1152. [62] Wasteland Water Revival - Clearly Visible.esp
  1153. [63] BNS Trees.esp
  1154. [FE:000] AAFThemes.esl
  1155. [FE:001] Bememoth Separated Cart.esl
  1156. [FE:002] DiscreteFemaleSkeleton.esp
  1157. [FE:003] Zaz Particle Effects.esp
  1158. [FE:004] AAF_Violate_DLC_Patch.esp
  1159. [FE:005] AAF_Violate_Feral_Animations.esp
  1160. [FE:006] ProvocativePerks.esp
  1161. [FE:007] PenPos.esp
  1162. [FE:008] RealHandcuffs_AWKCR_Compatibility.esp
  1163. [FE:009] RealHandcuffs_DD_Compatibility.esp
  1164. [FE:00A] Devious Devices Face Morphs.esp
  1165. [FE:00B] BraveAnims_Fix.esp
  1166. [FE:00C] TheKite_Railroad_Handmaiden.esp
  1167. [FE:00D] NAC X Water LOD God Rays Fix.esp
  1168. [FE:00E] VividFallout - AiO - 4k.esp
  1169. [FE:00F] Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp
  1170. [FE:010] Vivid Fallout - Complex Parallax Rocks.esp
  1171.  
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