TomA1405

Rogue SyncStrike

Apr 4th, 2021
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.33 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  3. <name>Rogue Synch</name>
  4. <filterIcon>4</filterIcon>
  5. <filterIconColor>13</filterIconColor>
  6. <description />
  7. <lastModifiedInVersion>0.8.1e</lastModifiedInVersion>
  8. <rules>
  9. <Rule>
  10. <type>HIDE</type>
  11. <conditions>
  12. <Condition i:type="LevelCondition">
  13. <treshold>100</treshold>
  14. <type>BELOW_LEVEL</type>
  15. </Condition>
  16. </conditions>
  17. <color>0</color>
  18. <isEnabled>true</isEnabled>
  19. <levelDependent>false</levelDependent>
  20. <minLvl>0</minLvl>
  21. <maxLvl>0</maxLvl>
  22. <emphasized>false</emphasized>
  23. <nameOverride />
  24. </Rule>
  25. <Rule>
  26. <type>SHOW</type>
  27. <conditions>
  28. <Condition i:type="SubTypeCondition">
  29. <type>
  30. <EquipmentType>ONE_HANDED_AXE</EquipmentType>
  31. <EquipmentType>ONE_HANDED_MACES</EquipmentType>
  32. <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
  33. <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
  34. <EquipmentType>WAND</EquipmentType>
  35. <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
  36. <EquipmentType>TWO_HANDED_AXE</EquipmentType>
  37. <EquipmentType>TWO_HANDED_MACE</EquipmentType>
  38. <EquipmentType>TWO_HANDED_POLEARM</EquipmentType>
  39. <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
  40. <EquipmentType>TWO_HANDED_SWORD</EquipmentType>
  41. <EquipmentType>BOW</EquipmentType>
  42. <EquipmentType>CATALYST</EquipmentType>
  43. <EquipmentType>SHIELD</EquipmentType>
  44. <EquipmentType>QUIVER</EquipmentType>
  45. <EquipmentType>HELMET</EquipmentType>
  46. <EquipmentType>BODY_ARMOR</EquipmentType>
  47. <EquipmentType>BELT</EquipmentType>
  48. <EquipmentType>BOOTS</EquipmentType>
  49. <EquipmentType>GLOVES</EquipmentType>
  50. <EquipmentType>AMULET</EquipmentType>
  51. <EquipmentType>RING</EquipmentType>
  52. <EquipmentType>RELIC</EquipmentType>
  53. <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
  54. <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
  55. <EquipmentType>IDOL_2x1</EquipmentType>
  56. <EquipmentType>IDOL_1x2</EquipmentType>
  57. <EquipmentType>IDOL_3x1</EquipmentType>
  58. <EquipmentType>IDOL_1x3</EquipmentType>
  59. <EquipmentType>IDOL_4x1</EquipmentType>
  60. <EquipmentType>IDOL_1x4</EquipmentType>
  61. <EquipmentType>IDOL_2x2</EquipmentType>
  62. </type>
  63. <subTypes />
  64. </Condition>
  65. <Condition i:type="RarityCondition">
  66. <rarity>UNIQUE SET</rarity>
  67. </Condition>
  68. </conditions>
  69. <color>0</color>
  70. <isEnabled>true</isEnabled>
  71. <levelDependent>false</levelDependent>
  72. <minLvl>0</minLvl>
  73. <maxLvl>0</maxLvl>
  74. <emphasized>false</emphasized>
  75. <nameOverride />
  76. </Rule>
  77. <Rule>
  78. <type>SHOW</type>
  79. <conditions>
  80. <Condition i:type="SubTypeCondition">
  81. <type>
  82. <EquipmentType>IDOL_1x4</EquipmentType>
  83. </type>
  84. <subTypes />
  85. </Condition>
  86. <Condition i:type="LevelCondition">
  87. <treshold>1</treshold>
  88. <type>ABOVE_LEVEL</type>
  89. </Condition>
  90. <Condition i:type="AffixCondition">
  91. <affixes>
  92. <int>514</int>
  93. <int>28</int>
  94. </affixes>
  95. <comparsion>ANY</comparsion>
  96. <comparsionValue>0</comparsionValue>
  97. </Condition>
  98. </conditions>
  99. <color>0</color>
  100. <isEnabled>true</isEnabled>
  101. <levelDependent>false</levelDependent>
  102. <minLvl>0</minLvl>
  103. <maxLvl>0</maxLvl>
  104. <emphasized>false</emphasized>
  105. <nameOverride />
  106. </Rule>
  107. <Rule>
  108. <type>SHOW</type>
  109. <conditions>
  110. <Condition i:type="SubTypeCondition">
  111. <type>
  112. <EquipmentType>BOOTS</EquipmentType>
  113. </type>
  114. <subTypes>
  115. <int>5</int>
  116. </subTypes>
  117. </Condition>
  118. <Condition i:type="AffixCondition">
  119. <affixes>
  120. <int>503</int>
  121. <int>8</int>
  122. <int>59</int>
  123. </affixes>
  124. <comparsion>ANY</comparsion>
  125. <comparsionValue>0</comparsionValue>
  126. </Condition>
  127. </conditions>
  128. <color>0</color>
  129. <isEnabled>true</isEnabled>
  130. <levelDependent>false</levelDependent>
  131. <minLvl>0</minLvl>
  132. <maxLvl>0</maxLvl>
  133. <emphasized>false</emphasized>
  134. <nameOverride />
  135. </Rule>
  136. <Rule>
  137. <type>SHOW</type>
  138. <conditions>
  139. <Condition i:type="SubTypeCondition">
  140. <type>
  141. <EquipmentType>RING</EquipmentType>
  142. </type>
  143. <subTypes>
  144. <int>4</int>
  145. </subTypes>
  146. </Condition>
  147. <Condition i:type="AffixCondition">
  148. <affixes>
  149. <int>503</int>
  150. <int>8</int>
  151. </affixes>
  152. <comparsion>ANY</comparsion>
  153. <comparsionValue>0</comparsionValue>
  154. </Condition>
  155. </conditions>
  156. <color>0</color>
  157. <isEnabled>true</isEnabled>
  158. <levelDependent>false</levelDependent>
  159. <minLvl>0</minLvl>
  160. <maxLvl>0</maxLvl>
  161. <emphasized>false</emphasized>
  162. <nameOverride />
  163. </Rule>
  164. <Rule>
  165. <type>SHOW</type>
  166. <conditions>
  167. <Condition i:type="SubTypeCondition">
  168. <type>
  169. <EquipmentType>RELIC</EquipmentType>
  170. </type>
  171. <subTypes>
  172. <int>55</int>
  173. </subTypes>
  174. </Condition>
  175. </conditions>
  176. <color>0</color>
  177. <isEnabled>true</isEnabled>
  178. <levelDependent>false</levelDependent>
  179. <minLvl>0</minLvl>
  180. <maxLvl>0</maxLvl>
  181. <emphasized>false</emphasized>
  182. <nameOverride />
  183. </Rule>
  184. <Rule>
  185. <type>SHOW</type>
  186. <conditions>
  187. <Condition i:type="SubTypeCondition">
  188. <type>
  189. <EquipmentType>BELT</EquipmentType>
  190. </type>
  191. <subTypes>
  192. <int>4</int>
  193. </subTypes>
  194. </Condition>
  195. <Condition i:type="AffixCondition">
  196. <affixes>
  197. <int>75</int>
  198. <int>8</int>
  199. </affixes>
  200. <comparsion>ANY</comparsion>
  201. <comparsionValue>0</comparsionValue>
  202. </Condition>
  203. </conditions>
  204. <color>0</color>
  205. <isEnabled>true</isEnabled>
  206. <levelDependent>false</levelDependent>
  207. <minLvl>0</minLvl>
  208. <maxLvl>0</maxLvl>
  209. <emphasized>false</emphasized>
  210. <nameOverride />
  211. </Rule>
  212. <Rule>
  213. <type>SHOW</type>
  214. <conditions>
  215. <Condition i:type="SubTypeCondition">
  216. <type>
  217. <EquipmentType>BODY_ARMOR</EquipmentType>
  218. </type>
  219. <subTypes>
  220. <int>50</int>
  221. </subTypes>
  222. </Condition>
  223. <Condition i:type="AffixCondition">
  224. <affixes>
  225. <int>526</int>
  226. <int>515</int>
  227. <int>59</int>
  228. </affixes>
  229. <comparsion>ANY</comparsion>
  230. <comparsionValue>0</comparsionValue>
  231. </Condition>
  232. </conditions>
  233. <color>0</color>
  234. <isEnabled>true</isEnabled>
  235. <levelDependent>false</levelDependent>
  236. <minLvl>0</minLvl>
  237. <maxLvl>0</maxLvl>
  238. <emphasized>false</emphasized>
  239. <nameOverride />
  240. </Rule>
  241. <Rule>
  242. <type>SHOW</type>
  243. <conditions>
  244. <Condition i:type="SubTypeCondition">
  245. <type>
  246. <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
  247. </type>
  248. <subTypes>
  249. <int>6</int>
  250. </subTypes>
  251. </Condition>
  252. <Condition i:type="AffixCondition">
  253. <affixes>
  254. <int>62</int>
  255. </affixes>
  256. <comparsion>ANY</comparsion>
  257. <comparsionValue>0</comparsionValue>
  258. </Condition>
  259. </conditions>
  260. <color>0</color>
  261. <isEnabled>true</isEnabled>
  262. <levelDependent>false</levelDependent>
  263. <minLvl>0</minLvl>
  264. <maxLvl>0</maxLvl>
  265. <emphasized>false</emphasized>
  266. <nameOverride />
  267. </Rule>
  268. <Rule>
  269. <type>SHOW</type>
  270. <conditions>
  271. <Condition i:type="SubTypeCondition">
  272. <type>
  273. <EquipmentType>HELMET</EquipmentType>
  274. </type>
  275. <subTypes>
  276. <int>45</int>
  277. </subTypes>
  278. </Condition>
  279. <Condition i:type="AffixCondition">
  280. <affixes>
  281. <int>526</int>
  282. <int>515</int>
  283. </affixes>
  284. <comparsion>ANY</comparsion>
  285. <comparsionValue>0</comparsionValue>
  286. </Condition>
  287. </conditions>
  288. <color>0</color>
  289. <isEnabled>true</isEnabled>
  290. <levelDependent>false</levelDependent>
  291. <minLvl>0</minLvl>
  292. <maxLvl>0</maxLvl>
  293. <emphasized>false</emphasized>
  294. <nameOverride />
  295. </Rule>
  296. <Rule>
  297. <type>SHOW</type>
  298. <conditions>
  299. <Condition i:type="SubTypeCondition">
  300. <type>
  301. <EquipmentType>GLOVES</EquipmentType>
  302. </type>
  303. <subTypes>
  304. <int>7</int>
  305. </subTypes>
  306. </Condition>
  307. <Condition i:type="AffixCondition">
  308. <affixes>
  309. <int>503</int>
  310. </affixes>
  311. <comparsion>ANY</comparsion>
  312. <comparsionValue>0</comparsionValue>
  313. </Condition>
  314. </conditions>
  315. <color>0</color>
  316. <isEnabled>true</isEnabled>
  317. <levelDependent>false</levelDependent>
  318. <minLvl>0</minLvl>
  319. <maxLvl>0</maxLvl>
  320. <emphasized>false</emphasized>
  321. <nameOverride />
  322. </Rule>
  323. <Rule>
  324. <type>SHOW</type>
  325. <conditions>
  326. <Condition i:type="SubTypeCondition">
  327. <type>
  328. <EquipmentType>AMULET</EquipmentType>
  329. </type>
  330. <subTypes>
  331. <int>9</int>
  332. </subTypes>
  333. </Condition>
  334. </conditions>
  335. <color>0</color>
  336. <isEnabled>true</isEnabled>
  337. <levelDependent>false</levelDependent>
  338. <minLvl>0</minLvl>
  339. <maxLvl>0</maxLvl>
  340. <emphasized>false</emphasized>
  341. <nameOverride />
  342. </Rule>
  343. </rules>
  344. </ItemFilter>
Advertisement
Add Comment
Please, Sign In to add comment