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- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
- // 4. Hud (Personal preference)
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "4" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- // 7. Viewmodel
- cl_viewmodel_shift_left_amt "1.5"
- cl_viewmodel_shift_right_amt "0.75"
- viewmodel_fov "68.000000"
- viewmodel_offset_x "1"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- viewmodel_recoil "0"
- cl_bob_lower_amt "21"
- cl_bobamt_lat "0.4"
- cl_bobamt_vert "0.25"
- cl_bobcycle "0.98"
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "400000" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "0" //Shows my network usage data
- net_graphheight "10" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "1" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "300" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
- voice_scale "0.7" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- voice_enable 1
- // 13. Other
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- cl_autowepswitch 0 //Disable auto-weapon switch
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- ccl_crosshairstyle 4
- cl_crosshairsize 2.4
- cl_crosshairthickness 1
- cl_crosshairgap -0.1
- cl_crosshair_drawoutline 1
- cl_crosshair_outlinethickness 1
- cl_crosshairdot 0
- cl_crosshair_t 0
- cl_crosshaircolor 5
- cl_crosshaircolor_r 255
- cl_crosshaircolor_g 255
- cl_crosshaircolor_b 255
- cl_crosshairalpha 255
- sensitivity 1.8
- cl_crosshair_sniper_width 2
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