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Jul 22nd, 2018
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  1. // 1. Main Settings
  2. con_enable "1" //Enables Console
  3. gameinstructor_enable "0" //Removes in-game instructions
  4. cl_showhelp "0" //Removes on-screen help
  5. cl_autohelp "0" //Removes automatic help
  6. cl_disablefreezecam "1" //Disables Freezecam
  7. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  8. cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
  9. cl_join_advertise "2" //Let friends join your community servers
  10. lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
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  13. // 4. Hud (Personal preference)
  14. hud_scaling "0.95" //Scales hud elements to maximum value
  15. hud_showtargetid "1" //Enables display of target names, important
  16. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  17. cl_hud_color "4" //Makes the hud color yellow, for banana style
  18. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  19. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  20. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  21. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  22. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  23. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  24. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  25. safezonex "1" //Screen width percentage for the hud
  26. safezoney "1" //Screen height percentage for the hud
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  29. // 5. Radar (Optimized radar settings)
  30. cl_teammate_colors_show 2 //Show letters in radar
  31. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  32. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  33. cl_radar_always_centered "0" //Centers map instead of player
  34. cl_radar_icon_scale_min "1" //Minimum player icon scale
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  37. // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
  38. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  39. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  40. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  41. m_customaccel "0" //Custom mouse acceleration disabled
  42. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
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  49. // 7. Viewmodel
  50. cl_viewmodel_shift_left_amt "1.5"
  51. cl_viewmodel_shift_right_amt "0.75"
  52. viewmodel_fov "68.000000"
  53. viewmodel_offset_x "1"
  54. viewmodel_offset_y "2"
  55. viewmodel_offset_z "-2"
  56. viewmodel_presetpos "0"
  57. viewmodel_recoil "0"
  58. cl_bob_lower_amt "21"
  59. cl_bobamt_lat "0.4"
  60. cl_bobamt_vert "0.25"
  61. cl_bobcycle "0.98"
  62.  
  63. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
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  76. // 9. Rates (These network settings are optimized for high speed internet)
  77. rate "400000" // Your download rate to the server. Max rate: "786432"
  78. cl_cmdrate "128" //Max number of command packets sent to server per second
  79. cl_updaterate "128" //Number of packets per second you are requesting from the server
  80. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  81. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  82. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  83. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  84. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
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  90. // 10. Net (Netgraph positioning)
  91. net_graph "0" //Shows my network usage data
  92. net_graphheight "10" //Changes height
  93. net_graphmsecs "400" //The latency graph represents this many milliseconds
  94. net_graphpos "2" //Positioning of Net Graph
  95. net_graphproportionalfont "1" //Makes font smaller
  96. net_graphshowinterp "1" //Shows interpolation value
  97. net_graphshowlatency "1" //Shows latency value
  98. net_graphsolid "1" //Solid Net Graph
  99. net_graphtext "1" //Shows text fields
  100. net_maxroutable "1200" //Requested max packet size before packets are split
  101. net_scale "5" //Makes font smaller
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  110. // 11. Video (Video settings and FPS Boosts)
  111. fps_max "300" //Max frames per second, setting it to 0 causes long loading times
  112. fps_max_menu "245" //Max frames per second in main-menu
  113. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  114. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  115. mat_powersavingsmode "0" //Disables power saving mode
  116. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  117. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  118. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
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  128. // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
  129. voice_scale "0.7" //Turns down the volume of other players voice to 40%
  130. snd_musicvolume "0" //Turns off all music, easier to focus
  131. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  132. voice_enable 1
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  141. // 13. Other
  142. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  143. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  144. cl_autowepswitch 0 //Disable auto-weapon switch
  145. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  146.  
  147. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
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  150. ccl_crosshairstyle 4
  151. cl_crosshairsize 2.4
  152. cl_crosshairthickness 1
  153. cl_crosshairgap -0.1
  154. cl_crosshair_drawoutline 1
  155. cl_crosshair_outlinethickness 1
  156. cl_crosshairdot 0
  157. cl_crosshair_t 0
  158. cl_crosshaircolor 5
  159. cl_crosshaircolor_r 255
  160. cl_crosshaircolor_g 255
  161. cl_crosshaircolor_b 255
  162. cl_crosshairalpha 255
  163.  
  164. sensitivity 1.8
  165.  
  166. cl_crosshair_sniper_width 2
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